Oblivion Lost mod gyűjtőtopic

Röviden: interaktív faction wars (véletlenszerű események történnek meg VALÓBAN a pályákon, ha odamész, beszállhatsz a harcba, vagy találhatsz új fegyókat stb.) , nem csak blowoutok után mozognak az anomáliák, hanem nappal is (ez kikapcsolható), dinamikus véletlen időjárás (komorabb, ködös, főleg NPP-nél), 15 új fegyver (csak a legelterjedtebb fegyvereket lehet kereskedőnél megvenni, a többit találni kell), fixek (pl. igaz befejezés után is lesz blowout, reputáció hirtelen változása kijavítva, alvás után nehezebb éhenhalni, átváltoztatási recept javítások és kereskedő fixek) , kiegyensúlyozás (pl. kikapcsolható az "őrült" mutáns spawn NPP-nél), talán valamivel több + fps, mert pár szkript optimalizálva lett...


Angolul bővebben:
S.T.A.L.K.E.R. - Oblivion Lost (by OLP Team)
Lead scripter: Kanyhalos
Scripts, configs: Atrocious
Sounds: Darius6

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S.T.A.L.K.E.R. - Oblivion Lost
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General Information
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Type.................: mod for Stalker - Shoc 1.0004 and 1.0005
Platform.............: Windows XP
Languages............: english WW and US
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Release Notes:
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S.T.A.L.K.E.R. OBLIVION LOST 2.1

What is the purpose of this mod?

The purpose of this mod is to get closer to the old Oblivion Lost, and give the best performance possible, while implementing the best mod features:

Total Freeplay, Modified A-Life, and Reality Enhancement.

It is recommended to play in HELL difficulty!
This mod works properly only with 1.0004 and 1.0005 patch!
Although the 1.0005 version is working with the 1.0006 patch aswell, but that is just an MP Patch.
New game not needed, because clean install OL2.0 savegames compatible with this, but might better to start new game, especially if you changed something in OL2.0, we are not responsible for edited versions.
See the features of the previous (2.0) version in its readme, it's included in the pack.

CHANGELOG OF OL2.1:

INTERACTIVE FACTION WARS
- Well, it was a very rare event in the previous version, now you have events probably every day, maybe twice a day, it's random, but it won't mess up the storyline, it's based on that and fits into it. It means there are some restrictions which block some events at the earlier stages of the game.
The AMK Offline Alife inspirated me to make this feature, but it's very different, it's main purpose is the battles between factions and mutants. For example you are in Cordon, you have an onscreen message about an event from the Bar.
You go to the Bar, and fight with Duty against their enemies, or maybe you will loot their corpses if you go to there too late. So events will happen in the another levels, where you aren't there.
Helicopters and BTR's are also added to the random events.
A lot of faction wars stalkers wear new weapons, so if you are lucky, there is a chance to obtain new weapons, instead of buying them from traders. There is a chance to meet a rare stalker in certain levels. Of course, the whole game is rebalanced and fit into these features.

Authors: Kanyhalos, Atrocious, xStream, sokol_jack
Thanks to Barin by some help about the npc logics.


DAY-NIGHT CYCLE ANOMALY BEHAVIOUR
- The dynamic anomalies feature was already included, but only after blowouts. Now the anomalies are moving during day, they are aggressive, and don't accept artifacts for transmutations, but at night they become calmed down, don't move out from their positions, and the artifact transmutation works until the next morning, they accept them.
Of course, you can disable this feature manually in olp_mod.script, set the anoms variable to false, and it will stop their movement at day and the transmutation will work during the whole day, not only at nights.
There are anomalous zones where they can appear, not everywhere, so it won't kill important npc's and won't block important pathways.

Authors: Kanyhalos, xStream, Red75


RANDOM WEATHER
- Now there are 3 weather presets, not only one, and it's random. Also after blowout you'll have massive fog and storms, but this will switch back to normal weather after a while. Of course, you'll never see suddenly sky switches, and also added more fog and rain, but those are also random.

Authors: Kanyhalos, Atrocious, Barin, xStream


NEW WEAPONS
- ZM LR300 ML, Benelli M3 Short, Bizon, P90, FN2000 prototype, Kriss Super V, Ingram MAC10, MG3, MP7, OTS-33, PKM, PPSH-41, Saiga12c, Steyr TMP, TEC-9.
Most of them not available at traders, you need to find them somewhere in the Zone.

Credits: The LR300, the MG3 and the PPSH made by Dester and Zereset for Arsenal Mod.
The Saiga12c made by tambovsky and his team. The PKM made by Gosuke.

The other weapons originally made by the Counter Strike Source Community from the FPSBanana site, and ZEN animated them and made compatible with S.T.A.L.K.E.R. for his ZENOBIAN Mod.
The models and textures created by: Twinke Masta, Thanez, cryomerk, readersdigest, Millenia, Pete, Schmung, the_tub, SureShot, DarkElfa®, RedRogueXIII, SilentAssassin12, Logger, Dav0r, Downloadable Skillz, Kimono, GigantoR, Kurgan, Rionname.

Particles.xr file merged by EggChen.

Thanks to:
- Domestos' textures (thx for Domestos)
- New LR300 texture (thx for BAC9-FLCL)
- New Minigun texture (thx for Hectrol)
- New inventory icons (thx for ZEN, Pollux, Darius6, Saint Stan, ClaySoft'65)
- Rank-based repair (thx for ClaySoft'65)
- Improved Bumpmaps (thx for Cpt. Borovich, Skullhunter, Atrocious)
- Siro's skins (thx for Siro)

FIXES SINCE OL2.0:

IMPROVED GAME BALANCE
- All traders reworked, the repair prices based on your rank, added a new trader to Pripyat, balanced the spawning rates, fixed the insane respawn issues in the Sarcophagus and in Chernobyl NPP, and the mutant spawns rebalanced in the whole Zone.
Random types of mutants will appear on the ground and random types of artifacts will birth from anomalies after blowout, also in random places, and there is 25% chance to have a rare artifact in the later levels of the game.
Also probably you'll have better performance, some stutterings has been successfully eliminated.
I fixed the death on sleep issue by hunger, although it's still highly recommended to eat before sleep, because I didn't disable the hunger, just delayed it a bit.
And also all OL2.0-related bugs have been fixed, for example the controller issues at the Barrier, Skinflint's error, some annoying anomalies in the Dark Valley, etc, etc.
The damages of the blowout rebalanced, now it's possible to survive closer to the center of the Zone, but still very dangerous. Also some players reported the blowout disappeared after you completed the main story, now it's fixed, also sometimes the blowout interval was felt a bit constant, now it's more randomized and fixed.
Restored the Duty and the Loners to Wild Territory, also some of them unique.
The alcoholism feature has been disabled, but you can re-enable it in olp_mod.script by setting the alkohol variable to true.

FIXED ARTIFACT TRANSMUTATIONS
- Some recipe descriptions were broken and messed up, now all of them fixed, no bugs anymore. But remember, not every anomalies accept the artifacts, if one of them doesn't, then try with an other.
Also now if the recipe giver stalker die before he can give it to you, then you can loot the recipe from his corpse, so you'll be sure to have all recipes.
Do not forget about the day-night cycle anomaly behaviour, if you kept that enabled.
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SPECIAL THANKS AND GREETINGS TO:
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xStream, NatVac, BAC9-FLCL, Dezodor, Barin, V-Storm, Saint Stan, Allianxor, MarteenDee, ClaySoft'65, Don Reba, FFxSTALKERx, Pixel, Fatrap, Wolfehunter, Bangalore, Lucian04, Atrocious, Dev1ce, KnifeInFace, DEXXX, nandersen, Dada4, EggChen, ZEN, Ab@ddon, LLSNeitrino, Hectrol, Fredy, Fulcrum
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INSTALL NOTES
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How to install?

1. You need to download the version which you would like to play. There is separated downloads, one for 1.0004 and one for 1.0005, there is no feature differences, only the patch compatibility the reason. I decided to release 2 versions, so you don't need to install any patches, just the whole pack.

2. You must delete everything from the previous versions, and install a clean Oblivion Lost 2.1 without any side-mods!

3. You should edit the fsgame.ltx and at the gamedata line change both variables to true (one of them is already true)

4. Copy the content of the package to your Stalker gamedir (if you don't have a gamedata folder, don't worry, this mod will create it)

5. Read this info!

6. You can reload clean install OL2.0 savegames, but might more interesting to start a new game.
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IMPORTANT CONTROLS
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You can enter vehicles with "F" button, and Turn on the Engine with whatever button you set in the options/controls menu.

If you enter the BTR with "F" button, press the "L" button to open the windows.
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IMPORTANT ISSUES
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Be very aware when you drive vehicles. Especially at night considering that anomalies will change their positions after blowouts.
If a Whirlgig anomaly throws you up with a car, then it's recommended to jump out from it. The anomalies are deadly.
You should protect Kruglov/Semenov in Yantar carefully, because sometimes the Zombified Stalkers get out from the factory to kill you, and the ecologist isn't afraid of them.
When you obtain quests in Army Warehouses between the Duty and the Freedom, then do not shoot first, otherwise the whole faction will try to kill you.
Sometimes the Protect the Border quest can be funny, because sometimes few loners or mutants blocks the way of the Monolith forces.
If the Monoliths don't want to start the raid, then you should shoot them first and they'll start the offense.
It's recommended to have a suit which has got good telepathy protection, because they controllers are dangerous. Be aware with them.
Do not use the side-gates in Pripyat stadium when you enter into it first time, use the main gate as usual, there is no cutscene, just continue your way on foot towards the NPP.
Do not look for artifact activation feature, I took it out, because it didn't work fine with dynamic anomalies system and the anomaly evasion.
The blowout at NPP Stancia2 is very dangerous. You should get to the Sarcophagus as soon as possible if you are up to survive.
The last portal in the NPP Stancia2 teleports the actor to the court where you can meet the main boss enemy.
And you can go back to the previous levels in the same way where you arrived on your own feet, you can see the positions of the level changers on the PDA Map.
The game is open-ended, so you can forget about the "Game Over". There is no final movie, the end of the storyline has been changed, because in this mod the Zone doesn't come to its end, there is no green around you, Marked One now know he is Strelok, and he still wants be stalker, and he goes back from the NPP and continues his businesses.
Althought a lot of weapons added to the game, you can't buy most of them from the traders, you need to find them elsewhere.
The alcoholism feature has been turned off, because of the so-called poisonous attack, you can re-enable it in olp_mod.script if you want to back that.
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CUSTOMIZATION
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You can customize some settings in olp_mod.script, you can enable or disable some features by setting them to true or false. The radio chat in the Bar, you can revert back the vanilla music, and you can turn off the respawn in the underground labs and in the NPP, or re-enable the alcoholism feature, or disable the day-night cycle anomaly behaviour.
Detailed comments inside the script in english.
 
Kruglov azért bolondulhat meg, ha pl nem halt meg még minden Merc vagy mutáns van a közelben, és Kruglov "érzi", ezért támadó állásban van, addig nem tudsz vele beszélni.
Quicksave - Quickload megoldja, nekem ez Yantárban volt amikor elmentünk mérni.
 
nos megnéztem a mod-ot és teccik a gépigény az valamivel magasabb lett.... de a látvány kárpótol érte :)
 
nagyon jó a mod. :wink: én már az agyperzselő felé vettem az irányt és király minden! az új fegyók 8) meg csatlakoztam a Duty-hoz és kitakarítottam a Freedom bázist is :lol: egyszóval baromi jó!!! 8)
 
jim67":pkci16e1 mondta:
nos megnéztem a mod-ot és teccik a gépigény az valamivel magasabb lett.... de a látvány kárpótol érte :)

Hogyhogy magasabb? Nekem az OL2.0 jobban szaggatott, annyi hogy ez kicsit tovább tölti be a pályát. Neked szaggat?
 
szal úgy értem hogy max grafika meg minden és azért érezhető hogy a grafika az sokkal szebb mint az eredeti élsímítás... meg ilyenek és kicst lasabb de nem szaggat csak lassabb :)
 
találtatok már bene új fegyvert????????????????? bamúgy nekem is tecik

8) nagyon jó lett
 
én agroprom-ban járok most és még nem találtamm semmit de az mmár 1x biztos hogy sokkal jobb mint a 2.0 (az árak kicsit lejebb mentek (az infálció nem olyan magas :lol: ) )
 
Nekem már van Saiga-12, Kriss Super V, Benelli, Ingram MAC10, FN2000, Steyr TMP, de nem mondom hol találtam hehe:D
 
Én már találtam MG3-at, de én sem mondom meg, hogy hol. :P Nagyon brutális a kezedben fogni a legendás MG42 utódját, és amikor kilősz vele egy sorozatot... lol2 ááá
 
Hát amilyen a második világháborús MG42 volt. Egy brutális géppuska, csak ez kézben fogható (de csak exoskeletonokkal).
 
vazvaz":1tvf08b5 mondta:
Én már találtam MG3-at, de én sem mondom meg, hogy hol. :P Nagyon brutális a kezedben fogni a legendás MG42 utódját, és amikor kilõsz vele egy sorozatot... lol2 ááá

Haha, már én is megtaláltam meg a PKM-et is, csak elhagytam az exoskeletonomat, lol
 
Exoskeletont találni hármat is lehet NPP-ben. A kereskedőktől megvenni pedig csak nagyon drágán.

SZERK: Persze, a fősztorit nem árt azért vinni, hogy az exo megjelenjen a kereskedőknél, de akkor se olcsó. Én csak a prototype exoskeletont tudtam megvenni.
 
de gondolom csak bizonyos feledatok után lehet veni a kereskedöknél
 
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