X-Ray engine - tweakelés

Crayon

New Member
Csatlakozás
2007.02.24.
Üzenetek
450
Reakció pontszám
0
Hely
near 127.0.0.1
Webhely
www.akatsuki.hu
Ide jöhetnek a moddingot segítő tehcnikai információk

Ha belenéztek a gamedata fájlokba, a kódolt modelleken és becsomagolt textúrákon kívül rá lehet akadni konfigurációs beállításokra:
game_data.jpg


Így mindenféle segédeszköz nélkül módosíthatóak egyes egységek tulajdonságai. Első körben ha lesz időm megcserélem a STALKEReket a banditákkal. Remélem nem okoz összeomlást.
 
Konzolparancsok:

- --- Command listing: start ---
_preset (Default ) --- Minimum/Low/Default/High/Extreme
ai_use_torch_dynamic_lights (on ) --- 'on/off' or '1/0'
bind ( ) --- no arguments
bind_console ( ) --- no arguments
bind_list ( ) --- no arguments
bind_sec ( ) --- no arguments
cam_inert (0. ) --- float value in range [0.000,1.000]
cam_slide_inert (0.25 ) --- float value in range [0.000,1.000]
cdkey ( ) --- string with up to 64 characters
cfg_load ( ) --- no arguments
cfg_save ( ) --- no arguments
check_for_updates ( ) --- no arguments
cl_cod_pickup_mode (1 ) --- integer value in range [0,1]
cl_dynamiccrosshair (on ) --- 'on/off' or '1/0'
cl_voteno ( ) --- Vote No
cl_votestart ( ) --- Starts Voting
cl_voteyes ( ) --- Vote Yes
demo_play ( ) --- no arguments
disconnect ( ) --- no arguments
flush ( ) --- no arguments
g_always_run (on ) --- 'on/off' or '1/0'
g_autopickup (on ) --- 'on/off' or '1/0'
g_backrun (on ) --- 'on/off' or '1/0'
g_corpsenum (10 ) --- integer value in range [0,100]
g_eventdelay (0 ) --- integer value in range [0,1000]
g_game_difficulty (gd_stalker) --- game difficulty
g_kill ( ) --- player kill
g_restart ( ) --- restart game
g_restart_fast ( ) --- restart game fast
g_swapteams ( ) --- swap teams for artefacthunt game
get_server_address ( ) --- List Players
help ( ) --- no arguments
hud_crosshair (on ) --- 'on/off' or '1/0'
hud_crosshair_dist (on ) --- 'on/off' or '1/0'
list_actions ( ) --- no arguments
load ( ) --- no arguments
main_menu ( ) --- no arguments
mm_mm_net_srv_dedicated (off ) --- 'on/off' or '1/0'
mm_net_con_publicserver (off ) --- 'on/off' or '1/0'
mm_net_con_spectator (20 ) --- integer value in range [1,32]
mm_net_con_spectator_on (off ) --- 'on/off' or '1/0'
mm_net_player_name (Crayon ) --- string with up to 64 characters
mm_net_srv_gamemode (st_deathmatch) --- st_deathmatch/st_team_deathmatch/st_artefacthunt
mm_net_srv_maxplayers (32 ) --- integer value in range [2,32]
mm_net_srv_name (FEKETEDOBOZ) --- string with up to 64 characters
mm_net_srv_reinforcement_type (0 ) --- integer value in range [0,2]
mm_net_weather_rateofchange (1. ) --- float value in range [0.000,100.000]
mouse_invert (off ) --- 'on/off' or '1/0'
mouse_sens (0.12 ) --- float value in range [0.050,0.600]
name ( ) --- player name
net_cl_clearstats ( ) --- clear client net statistic
net_cl_icurvesize (0 ) --- integer value in range [0,2000]
net_cl_icurvetype (0 ) --- integer value in range [0,2]
net_cl_interpolation (0. ) --- float value in range [-1.000,1.000]
net_cl_log_data (off ) --- 'on/off' or '1/0'
net_cl_pending_lim (3 ) --- integer value in range [0,10]
net_cl_resync ( ) --- resyncronize client
net_cl_update_rate (30 ) --- integer value in range [1,100]
net_dedicated_sleep (5 ) --- integer value in range [0,64]
net_sv_clearstats ( ) --- clear server net statistic
net_sv_log_data (off ) --- 'on/off' or '1/0'
net_sv_pending_lim (3 ) --- integer value in range [0,10]
net_sv_update_rate (30 ) --- integer value in range [1,100]
ph_frequency (100.00000 ) --- no arguments
ph_iterations (18 ) --- integer value in range [5,50]
quit ( ) --- no arguments
r1_dlights (on ) --- 'on/off' or '1/0'
r1_dlights_clip (40. ) --- float value in range [10.000,150.000]
r1_glows_per_frame (16 ) --- integer value in range [2,32]
r1_lmodel_lerp (0.1 ) --- float value in range [0.000,0.333]
r1_pps_u (0. ) --- float value in range [-1.000,1.000]
r1_pps_v (0. ) --- float value in range [-1.000,1.000]
r1_ssa_lod_a (64. ) --- float value in range [16.000,96.000]
r1_ssa_lod_b (48. ) --- float value in range [16.000,64.000]
r1_tf_mipbias (0. ) --- float value in range [-3.000,3.000]
r2_aa (off ) --- 'on/off' or '1/0'
r2_aa_break (0.800000,0.500000,0.000000) --- vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000]
r2_aa_kernel (0.5 ) --- float value in range [0.300,0.700]
r2_aa_weight (0.250000,0.250000,0.000000) --- vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000]
r2_allow_r1_lights (off ) --- 'on/off' or '1/0'
r2_gi (off ) --- 'on/off' or '1/0'
r2_gi_clip (0.001 ) --- float value in range [0.000,0.100]
r2_gi_depth (1 ) --- integer value in range [1,5]
r2_gi_photons (16 ) --- integer value in range [8,256]
r2_gi_refl (0.9 ) --- float value in range [0.001,0.990]
r2_gloss_factor (1.5 ) --- float value in range [0.000,10.000]
r2_ls_bloom_fast (off ) --- 'on/off' or '1/0'
r2_ls_bloom_kernel_b (0.7 ) --- float value in range [0.010,1.000]
r2_ls_bloom_kernel_g (3. ) --- float value in range [1.000,7.000]
r2_ls_bloom_kernel_scale (0.7 ) --- float value in range [0.500,2.000]
r2_ls_bloom_speed (100. ) --- float value in range [0.000,100.000]
r2_ls_bloom_threshold (0.001 ) --- float value in range [0.000,1.000]
r2_ls_depth_bias (-0.0003 ) --- float value in range [-0.500,0.500]
r2_ls_depth_scale (1.00001 ) --- float value in range [0.500,1.500]
r2_ls_dsm_kernel (0.7 ) --- float value in range [0.100,3.000]
r2_ls_psm_kernel (0.7 ) --- float value in range [0.100,3.000]
r2_ls_squality (1. ) --- float value in range [0.500,1.000]
r2_ls_ssm_kernel (0.7 ) --- float value in range [0.100,3.000]
r2_mblur (0. ) --- float value in range [0.000,1.000]
r2_parallax_h (0.02 ) --- float value in range [0.000,0.500]
r2_slight_fade (0.5 ) --- float value in range [0.020,2.000]
r2_ssa_lod_a (64. ) --- float value in range [16.000,96.000]
r2_ssa_lod_b (48. ) --- float value in range [32.000,64.000]
r2_sun (on ) --- 'on/off' or '1/0'
r2_sun_depth_far_bias (-0.00001 ) --- float value in range [-0.500,0.500]
r2_sun_depth_far_scale (1. ) --- float value in range [0.500,1.500]
r2_sun_depth_near_bias (0.00001 ) --- float value in range [-0.500,0.500]
r2_sun_depth_near_scale (1. ) --- float value in range [0.500,1.500]
r2_sun_details (off ) --- 'on/off' or '1/0'
r2_sun_focus (on ) --- 'on/off' or '1/0'
r2_sun_lumscale (1. ) --- float value in range [-1.000,3.000]
r2_sun_lumscale_amb (0.5 ) --- float value in range [0.000,3.000]
r2_sun_lumscale_hemi (1. ) --- float value in range [0.000,3.000]
r2_sun_near (12. ) --- float value in range [1.000,50.000]
r2_sun_near_border (0.75 ) --- float value in range [0.500,1.000]
r2_sun_tsm (on ) --- 'on/off' or '1/0'
r2_sun_tsm_bias (-0.01 ) --- float value in range [-0.500,0.500]
r2_sun_tsm_proj (0.3 ) --- float value in range [0.001,0.800]
r2_tf_mipbias (0. ) --- float value in range [-3.000,3.000]
r2_tonemap (on ) --- 'on/off' or '1/0'
r2_tonemap_adaptation (1. ) --- float value in range [0.010,10.000]
r2_tonemap_amount (0.7 ) --- float value in range [0.000,1.000]
r2_tonemap_lowlum (0.0001 ) --- float value in range [0.000,1.000]
r2_tonemap_middlegray (0.6 ) --- float value in range [0.000,2.000]
r2_wait_sleep (0 ) --- integer value in range [0,1]
r2_zfill (off ) --- 'on/off' or '1/0'
r2_zfill_depth (0.5 ) --- float value in range [0.001,0.500]
r2em (2.2 ) --- float value in range [0.000,4.000]
r__detail_density (0.3 ) --- float value in range [0.200,0.600]
r__geometry_lod (1.2 ) --- float value in range [0.100,1.200]
r__supersample (1 ) --- integer value in range [1,4]
r__tf_aniso (1 ) --- integer value in range [1,16]
renderer (renderer_r1) --- renderer_r1/renderer_r2a/renderer_r2
rs_c_brightness (1.3 ) --- float value in range [0.500,1.500]
rs_c_contrast (1.1 ) --- float value in range [0.500,1.500]
rs_c_gamma (1.3 ) --- float value in range [0.500,1.500]
rs_fullscreen (on ) --- 'on/off' or '1/0'
rs_refresh_60hz (on ) --- 'on/off' or '1/0'
rs_stats (off ) --- 'on/off' or '1/0'
rs_v_sync (off ) --- 'on/off' or '1/0'
rs_vis_distance (0.9 ) --- float value in range [0.400,1.500]
save ( ) --- no arguments
screenshot ( ) --- no arguments
snd_acceleration (on ) --- 'on/off' or '1/0'
snd_cache_size (32 ) --- integer value in range [4,32]
snd_efx (off ) --- 'on/off' or '1/0'
snd_restart ( ) --- no arguments
snd_targets (24 ) --- integer value in range [4,32]
snd_volume_eff (0.3 ) --- float value in range [0.000,1.000]
snd_volume_music (0.2 ) --- float value in range [0.000,1.000]
start ( ) --- no arguments
stat_memory ( ) --- no arguments
sv_addmap ( ) --- Adds map to map rotation list
sv_anomalies_enabled (0 ) --- integer value in range [0,1]
sv_anomalies_length (3 ) --- integer value in range [0,180]
sv_artefact_respawn_delta (30 ) --- integer value in range [0,600]
sv_artefact_stay_time (3 ) --- integer value in range [0,180]
sv_artefacts_count (10 ) --- integer value in range [1,100]
sv_auto_team_balance (0 ) --- integer value in range [0,1]
sv_auto_team_swap (0 ) --- integer value in range [0,1]
sv_banplayer ( ) --- Ban Player
sv_bearercantsprint (1 ) --- integer value in range [0,1]
sv_changegametype ( ) --- Changing Game Type
sv_changelevel ( ) --- Changing Game Type
sv_changelevelgametype ( ) --- Changing level and game type
sv_client_reconnect_time (60 ) --- integer value in range [0,60]
sv_console_update_rate (1 ) --- integer value in range [1,100]
sv_dedicated_server_update_rate (100 ) --- integer value in range [1,1000]
sv_dmgblockindicator (0 ) --- integer value in range [0,1]
sv_dmgblocktime (0 ) --- integer value in range [0,600]
sv_forcerespawn (0 ) --- integer value in range [0,3600]
sv_fraglimit (10 ) --- integer value in range [0,100]
sv_friendly_indicators (0 ) --- integer value in range [0,1]
sv_friendly_names (0 ) --- integer value in range [0,1]
sv_friendlyfire (1. ) --- float value in range [0.000,2.000]
sv_hail_to_winner_time (7000 ) --- integer value in range [0,60000]
sv_kick ( ) --- Kick Player
sv_listplayers ( ) --- List Players
sv_nextanomalyset ( ) --- Activating pointed Anomaly set
sv_nextmap ( ) --- Switch to Next Map in map rotation list
sv_pda_hunt (0 ) --- integer value in range [0,1]
sv_pending_wait_time (10000 ) --- integer value in range [0,60000]
sv_prevmap ( ) --- Switch to Previous Map in map rotation list
sv_reinforcement_time (0 ) --- integer value in range [-1,3600]
sv_remove_corpse (1 ) --- integer value in range [-1,1]
sv_remove_weapon (1 ) --- integer value in range [-1,1]
sv_return_to_base ( ) --- no arguments
sv_returnplayers (1 ) --- integer value in range [0,1]
sv_rpoint_freeze_time (0 ) --- integer value in range [0,60000]
sv_setenvtime ( ) --- no arguments
sv_setweather ( ) --- Set new weather
sv_shieldedbases (1 ) --- integer value in range [0,1]
sv_spectr_firsteye (0 ) --- integer value in range [0,1]
sv_spectr_freefly (0 ) --- integer value in range [0,1]
sv_spectr_freelook (0 ) --- integer value in range [0,1]
sv_spectr_lookat (0 ) --- integer value in range [0,1]
sv_spectr_teamcamera (0 ) --- integer value in range [0,1]
sv_statistic_collect (1 ) --- integer value in range [0,1]
sv_statistic_save ( ) --- saving statistic data
sv_statistic_save_auto (0 ) --- integer value in range [0,1]
sv_timelimit (0 ) --- integer value in range [0,180]
sv_vote_enabled (0 ) --- integer value in range [0,1]
sv_vote_participants (0 ) --- integer value in range [0,1]
sv_vote_quota (0.51 ) --- float value in range [0.000,1.000]
sv_vote_time (1. ) --- float value in range [0.500,10.000]
sv_votestop ( ) --- Stops Current Voting
sv_warm_up (0 ) --- integer value in range [0,3600]
texture_lod (0 ) --- integer value in range [0,4]
unbind ( ) --- no arguments
unbind_console ( ) --- no arguments
unbind_sec ( ) --- no arguments
unbindall ( ) --- no arguments
vid_mode (1024x768 ) --- change screen resolution WxH
vid_restart ( ) --- no arguments
- --- Command listing: end ----
 
Bindelhető akciók:

- --- Action list start ---
- left
- right
- up
- down
- jump
- crouch
- crouch_toggle
- accel
- sprint_toggle
- forward
- back
- lstrafe
- rstrafe
- llookout
- rlookout
- turn_engine
- cam_1
- cam_2
- cam_3
- cam_4
- cam_zoom_in
- cam_zoom_out
- torch
- night_vision
- wpn_1
- wpn_2
- wpn_3
- wpn_4
- wpn_5
- wpn_6
- artefact
- wpn_next
- wpn_fire
- wpn_zoom
- wpn_zoom_inc
- wpn_zoom_dec
- wpn_reload
- wpn_func
- wpn_firemode_prev
- wpn_firemode_next
- pause
- drop
- use
- scores
- chat
- chat_team
- screenshot
- quit
- console
- inventory
- buy_menu
- skin_menu
- team_menu
- active_jobs
- map
- contacts
- ext_1
- vote_begin
- vote
- vote_yes
- vote_no
- next_slot
- prev_slot
- speech_menu_0
- speech_menu_1
- speech_menu_2
- speech_menu_3
- speech_menu_4
- speech_menu_5
- speech_menu_6
- speech_menu_7
- speech_menu_8
- speech_menu_9
- use_bandage
- use_medkit
- --- Action list end ---
 
A Command list a default beállításokat tartalmazza vagy, amit már elállítgattál? Dual-core ki-be kapcsolásra látsz valami életjelet?
 
Ez a mostani engine , v még egy régebbi beállitási listája ? A cmd list sztem az irja le h mit mennyire lehet belőni (1 és 0 , 64 és 256 közötti érték .. ) .
 
És azt nem tudja valaki, hogy hol lehet a DX8 és a DX9 közül választani? Nem tudom, hogy most melyikkel megy és lehetőleg inkább a DX8-al vinném...
 
user.ltx -> renderer renderer_r1 ... DX8 renderer_r2 -> DX9.0 ...
 
Ha a shadowot staticra állítod visszavált DX8-ba. De ezt asszem írja a kézikönyvecske is.
Ezek a végleges motor comanndjai. Nagyrésze default (asszem a gammát meg a brightness-et piszkáltam csak, semmi olyat ami teljesítményváltozást okozna)
 
Én ugy át se tudom váltani ... User.ltx ben majomkodok mindig :D
 
DX8-ban mennyire esz meg egy min config alatti gépet? Lehet normálisan tolni? mondjuk 64MB VGA-val 256 MB ram-mal P4 2,4GHz-el? Gondolom nincs rá sok esély hogy évezhetően menjen, vagy egyáltalán, hogy elinduljon?
 
Érdekes .. DX 9 ben jobbana fut .. Klerensz , azzal a Configgal élvezhetetlen lesz ..
 
Valaki találja ki, hogy hogyan lehet meghekkelni, hogy Duty tag legyél, mert nem lehet fal1
 
pYura":27cmfozj mondta:
Valaki találja ki, hogy hogyan lehet meghekkelni, hogy Duty tag legyél, mert nem lehet fal1

Azt meg tudom csinálni, hogy a Duty-s reputációdat 100%ra állítom, de szvsz attól csak zöldnek fogja őket jelezni... vagy az elég?
Kivel akarsz még jóban lenni? :)

game_data2.jpg
 
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