[MOD] Reality Enhancement

pYura

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Csatlakozás
2006.06.24.
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-Telepítés előtt töröljétek a gamedata könyvtárat, hogy más modokkal ne akadjon és csináljatok biztonsági másoltatot a mentéseitekről, mert a mod törlése után nem biztos, hogy működni fognak!
-fsgame.ltx-ben egy sort meg kell változtatni, hogy aktiválódjon (bármilyen) mod:
$game_data$ = true| true| $fs_root$| gamedata\


Beta 3 letöltés: http://www.flamevault.com/~siggwin/real ... tbeta3.zip

Reality Enhancement Mod Beta 3 by Solecist

THIS IS STILL A BETA because I change so much every time and some of these changes are still largely untested.
Please report any bugs you happen upon!

INSTALLATION:

THIS MOD IS ONLY SUPPORTED FOR PATCH 1.0001.

Unzip to C rogram FilesTHQS.T.A.L.K.E.R. - Shadow of Chernobyl, then open fsgame.ltx and change the second line to match this:
$game_data$ = false| false| $fs_root$| gamedata

I HIGHLY recommend turning the crosshairs OFF in your options.

MAKE SURE you do not have a Desert Eagle that you silenced with the silencer addon in your inventory before using this mod.
Load up your game, remove the silencer from the DE, then install this mod.

If you don't start a new game, at least start a new save. If you find you don't like
the mod you may not be able to go back to games that you saved with my mod active.

UNINSTALLATION:

Remove the gamedata folder from your STALKER directory.

CHANGELOG:

Changes from beta 2:
- Damages and wound scales for NPCs tweaked. NPCs should be only a tiny bit tougher.
- The pm weapon file is now back in the mod. NO IDEA how it got deleted in the last version!
- SVD/SVU tracer bug fixed.
- Artifacts made more useful thanks to underwhelmed. More artifact balancing in the future.
- Not as much ammo drops, and tracer ammo should only drop from npcs who are using it. This needs testing.
- Armor degrades at about half its former speed.
- Maximum range AI will shoot at you raised.
- Silenced weapon detection! I think I figured this out. You have to lower the volume of the sound in the weapon configs. The problem
being it actually lowers the physical sound you hear! Ridiculous! Anyway, enemies should be less likely to detect you when using a silenced weapon.
On the downside, the silenced sounds won't be as loud as they should be.
- Money system revamped completely again! The numbers are much lower, and are more consistent with USD rather than RU. Some of you with
saves later in the game may find yourself even more rich, though. I would suggest blowing it all on vodka, or something.
- Weapon costs balanced to their real-life values, or to my closest estimates of such.
Traders will still charge more than base price, of course, so don't be surprised if it seems more expensive than it should be.
- Prices on everything else lowered significantly or balanced. Ammo is mucho cheap.
- Quest cash rewards at an all time low.
- Iron sight zoom removed for pistols/db shotgun and lowered slightly for all other weapons.
- Many more fragments (70-ish rather than 10-20) in grenades, as it seems the fragments are mostly what kills you ingame as well as in real life.
- Many more weapons can now use silencers, scopes and grenade launchers than could before. However, the silencer
is no longer compatible with the Desert Eagle. If you have a silenced Desert Eagle in your inventory your game WILL crash.
- Stalkers will now pay less for artifacts than traders.
- LR300, Colt, and Val/Vintorez sounds changed.
- Fire distances and RPMs tweaked, thanks entirely to Gohda for his settings.
- Stalkers will now rarely sell/drop artifacts.
- Darker nights by badmagic was put in and then removed due to it not working for me, hehe. My mod is completely compatible with his
if you still want to use it, though.
- Ragdoll weight increased from 80 to 90.
- Artifact spawns are now very uncommon, yet lots of the artifacts ingame are not even spawned by
anomalies, so they will still be all over the place, just less around anomalies. Wish I could figure this one out!
- Adjusted AI detection. They are not nearly as stupid as in beta 2.
- Updated weapon names to Nonwonderdog's version, as it is a bit more comprehensive.
- All traders sell silencers.
- Good weapons sold by traders are a little bit more rare.
- All npcs now bleed slightly. It is possible to shoot someone in a sensitive area (think: thigh) and have them bleed to death.
- Armored multipliers have been lowered in key areas. Exo suit has boosted coverage in the chest, upper arm, and thigh areas.
All other armors have better chest protection except for the leather stuff, which has none.
- Unique weapons that have been modified to use other ammo types now can use tracer rounds.

Changes from beta 1:
- Completely compatible (to my knowledge) with patch 1.0001.
- New silenced sounds.
- Damagearmor multipliers changed slightly.
- Player made a little tougher. Player/npc wound areas heavily modified from original.
- Weapon damages balanced.
- Weapon bullet velocities balanced.
- Weapon accuracy balanced.
- Blast radius raised and fragments thrown doubled for all grenades.
- Tracer rounds are now green, in true Russian form.
- AP ammunition now has tracer variations available.
- More random npcs will use tracer ammo.
- AI wounded animations should occur more often when the AI is shot.
- Quest rewards have been lowered even further.
- All non-AP rounds have been given slight penetration, depending on the caliber.
- Nonwonderdogs's real weapon names has been integrated. As I had to edit the same file he has, I figured this would
be best, since just about everyone will be using a similar mod anyway.
- Monster attack power has been increased to offset the weapon damage changes.
- All weapons jam much less.
- Shotgun spread decreased for all shotguns.
- Stalkers pay much better prices than traders for artifacts and other misc. items.
- AI hearing range has been lowered slightly for weapons firing and npc movement.
- Artifacts do not drop as often off of the dead.

WHAT IT DOES:

This mod drastically changes STALKER gameplay style. The modifications are as follows:
- All gun sounds have been changed to higher quality, more realistic variations.
- All bullet hit and whiz-by sounds have been changed.
- Damage multipliers have been increased. Head/body shots are twice as deadly, while certain limb shots have been lowered slightly.
- Multipliers for armor have also been tweaked to more realistic settings. Later stage armors have good chest protection, while exo suits
protect the chest, upper arms and thigh areas.
- Damage for all weapons has been increased. Weapons of like ammo now have similar damages.
- All npcs now bleed slightly.
- Bullet speed has been lowered or balanced for all weapons. I calculated the speed by taking the real-world muzzle velocities of each caliber and dividing
it by two. This provides for a more satisfying combat experience, as I felt the original bullet speeds were too fast for the player to ever
have to account for bullet drop, even in the longer ranged battles (excluding the vintar, which has had its speed boosted slightly)
- Tracers have been removed from all normal ammo types. A tracer version of all ammo types is now available from traders and
can be found on the dead. AI group leaders and some snipers will use tracer ammo in combat.
- Tracer rounds are now green, in true Russian form.
- Bullet kills will no longer cause corpse ragdoll to fly backwards. The dead will now slump over realistically when shot.
- Bandages no longer heal. They will now only stop bleeding.
- First aid kits will no longer stop bleeding.
- The amount of money received for sold merchandise and for quests has been DRASTICALLY lowered.
- Costs for everything have been almost doubled. This includes ammo, weapons, armor, misc. items...everything.
Money is much harder to come by.
- Traders sell ALL ammo types - some harder to find than others. They also sell many more weapons than before, however
with the money changes these should not be easily affordable.
- Traders sell silencers.
- Many more small changes that I can't think of at the moment!

NEAR NEXT VERSION:

Anomalies will either be made invisible or the beeping will be removed. Still haven't decided on this.

More realistic weapon recoil. This desperately needs to be changed for some guns. Next version.

BUGS:

I hope to fix a sound bug, where 3rd person sounds play much less loudly than they did with the originals. if you know
why this might be happening with the OGG sound format, let me know. I get an error in the console that says "invlaid ogg-comment"
This error does not cause any other issue and only appears in the console upon loading.

If your game crashes while using my mod with version 1.0001, please check your crash log, which is usually available here:
C ocuments and SettingsAll Users.WINDOWSDocumentsSTALKER-SHOClogsxray_administrator.log

CONTACT:

Post on the GSC board first, but if that doesn't work:

mepushingbuttons@yahoo.com

ENJOY!
 
A változtatások az új modra nem mind érvényesek, azért benn hagytam ezt a fordítást.
ps.: thx Crayon meghajol - pYura


Heveny magyar fordítás (angolul nemtudóknak):

Realitás MOD 0.8 Letöltés: http://franticgames.com/portfolio/serge ... Mod_08.exe

Frissítések:

-a távcső mostantól nem mutatja a nézett élőlény típusát
-Stalkerek lősszerrel is kereskednek
-Egyes tárgyak elmozdíthatók
-na ezt nem fordítom mert már az angol sem tudta rendesen oroszról. De célkeressztel függ össze
-Artifactok árai 3x-osára emelve
-Artifactok mostantól az ár 8-32%ért eladhatók

Anomáliák:
-Anomáliák "égő levegő" effektje látható
-Ha közel mész egy anomáliához, utóeffekt látható
-Nyugalmi állapotú anomáliák hangja sem hallható
-Artifactok létrejöttének esélye csökkentve
-a csavar "élettartama" 10el növelve (???)

Javítva:
-Étel nem gyógyítja a játékost
-Éhség 2xes időközönként jelentkezik
-vérzés és sebződés visszaállítva eredeti értékre (ideiglenes)
-Kés/PDA kivéve az inventoryból (ez csak az orosz verzióál van sztem)
-Sidirovich mostantól 5.45 és 7.62es lőszert valamint medkiteket is árul
-Étel súlya csökkentve

Realitás Patch 0.6:

-Az összes trader-nél több hasznos cucc kapható
-Az anomáliák láthatatlanok (ugyanúgy szemcsésedik a kép, és hang is van, de csavar-bedobás kell a látható effekthez)
-Pontosság álló helyzetnél csökkentve, guggolónál növelve
-Sugárfertőzés sokkal lassabban gyógyul
-Gyakrabban leszel éhes
-Vérveszteség több sebzést okoz
-Sebek lassabban gyógyulnak
-Kötések kevesebbet gyógyítanak
-Kötszer súlya csökkentve
-Artifactok árai kiegyenlítve (ár/érték arány)
-Az AI célzási pontossága függ a választott nehézségi szinttől
-PDA kevesebb helyet foglal (?)

Általános info:
A mentések a patch felrakása után is működnek.
(Személyes tapasztalat: nem minden érvényesül ha visszatöltött mentéssel játtszol. próbáljátok a "flush" konzolparancsot)

Telepítés:
a pack tartalmát tömörítsd ki a stalker mappádba

Uninstall:
töröld a "gamedata" mappát

A 0.5 verzió újításai:

Spawn
-fele akkora emberi populáció (fele akkora menyniségű "újjászületés")
-Szörny populáció 1.5 szeres
-Minden NPC minden nap újjászületik 1:22 -kor

Trader
-Minden ár 3xos
-kereskedők mindent 1/10 áron vesznek (a cucc értékéhez képest)

Egyéb:
-Minden fegyver 1.5x akkorát sebez
-szemmagasság megemelve
-a gyógyító cuccok súlya kismértékben növelve
 
Tibi":2sat1l75 mondta:
Ezzel könnyebb vagy nehezebb a játék?

Masteren játszom, így összességében könnyebbnek érzem. Nem kell 2 tár egy emberbe. Visznot a medkit 1kg lett, ezért alig tudok belőle párat vinni. Szerintem összeségében nagyon jó mod, csak ajánlani tudom eljen

ps.: kötszer és kaja nélkül el ne hagyjátok a bázist :D
 
Amit nem forditottál le kb azt jelenti, hogy nem pattan arrébb a célkereszt, ha rálősz 1 ellenfélre mozgás közben..
A csavar élettartama pedig sztem azt fedi , h mikor elhajintod a földön több ideig marad ott.. Ill sztem anomáliára is kihat ..
 
köszi a modokat!

nekem tetszenek...nagyon! taps1 meghajol

(egyedül ezt a csavar dolgot nem értem... :oops: )
 
hmmm....ezek jók, de talán majd a végigjátszás után rakom fel egy teljesen más játékélményért..
 
Hello Skacok,

Sajna a mod nem elérhető ott ahol írtátok, aszondja 404.

Honnan lehetne még leszedni? Sajna csak a régebbieket találom, vagy orosz oldalt :(

kösz
hakka

Javítva - pYura
 
hakka":38w4uo2i mondta:
Hello Skacok,

Sajna a mod nem elérhető ott ahol írtátok, aszondja 404.

Honnan lehetne még leszedni? Sajna csak a régebbieket találom, vagy orosz oldalt :(

kösz
hakka

Kösz, hogy szóltál fel is tettem az újabb verzió elérési linkjét :wink:
 
gamedate könyvtárt kell bemásolni a játék könyvtárában, de előtte engedélyezni kell, hogy a játék figyelje a könyvtárat és így azt fogja előbb betölteni, mint az eredeti fileokat.

-fsgame.ltx-ben egy sort meg kell változtatni, hogy aktiválódjon (bármilyen) mod:
$game_data$ = true| true| $fs_root$| gamedata\
 
Mire odajutok, hogy rendesen neki tudok feküdni a jáátéknak, addigra a kijött modoknak köszönhetően már lehet, hogy azt kapom, amit vártam. :-)
Mégiscsak jö, hogy várni kellett az új gépemre. :-D
 
Update:
REALITY ENHANCEMENT BETA 4.5

Letöltés: http://www.flamevault.com/~siggwin/real ... eta4.5.rar
Hotfix (ezt is tegyétek fel) http://www.flamevault.com/~siggwin/hotfix3.rar

Changes from beta 4:
- Certain impact particle effects have been made slightly more realistic.
- Brand new icons for all tracer ammo types. (subsonic next)
- A new weapon, the AKM, has been added! It is a reskinned AK74 that uses the new ammunition type 7.62x39mm. It is a powerful new addition to the STALKER weapon line-up.
Note that it replaces the scoped SIG550 as a workaround to a bug. Fortunately the normal SIG550 is capable of being upgraded with a scope anyway. Most traders have a 60 to 80% chance of selling the AKM.
- Extremely simplified script method of determining inventory weapon bar statistics implemented. Weapons
should now always show their proper stats.
- New detailed weapon descriptions. Thanks to Melodic for the ammo work and layout!
- Muzzleflashes are back in with a toned down texture.
- Improved night vision on the more quality outfits is now green instead of purple.
- Now only the best anomaly detector will show the anomalies over night vision. Using, uhh...bluetooth technology...or something.
- Modified stats of most unique weapons.
- New sound for the modified 9x39 Desert Eagle.
- Great new reload and draw sounds done by Gohda!
- Frosty has skillfully revamped all the weapon stats! Glad to have him on our side.
- AI detection settings revamped.
- AI sprint speeds lowered so they don't get away so fast when panicking.
- Shebuka's repair mod 2.3 is now merged, however, I have changed all the text as it was mostly in some pretty funny broken english.
- Silenced weapons should actually be silent to AI now (God forbid!). This needs some testing~
- Weapon sway decreased slightly.
- Attempted to find a nice balance for NPC night vision. It became apparent that with the new darker nights, the AI could
see WAY too well.
- Artifacts meticulously revamped and balanced by Victim. Incredibly detailed work here!
- All scopes now have the correct 4x zoom.
- Non-detachable suppressed weapons are now in the game! The silencer addon has been removed almost completely. The traders all have a small chance to have
suppressed weapons for sale, each trader carrying different types.
- Suppressed weapons now use subsonic ammo only. Subsonic versions of most ammo types are available, not including tracer rounds, as this
wouldn't make much sense. You're supposed to be sneaking!
- Anomalies completely redone by Victim! Lots of interesting changes and surprises in store for you. don't forget your detector!
- Stamina is now displayed again on the HUD.
- Trader inventory is now less generic, ala EMPORIKON mod. Scientists now sell most artifacts, albeit very rarely. The main faction traders now sell
most of the weapons while the barman has a nice collection of ammo and medication. The first trader has a small selection.
- Cash quest rewards quadrupled. Victim's settings were a bit extreme.
- Outfit radiation levels tweaked to more realistic settings.
- Medkit cost doubled.
- The first trader will now always have the first detector available.
- Player multipliers lowered slightly. NPC multipliers raised slightly.
- Weapons dropped by the enemy will now be of much worse condition. Thanks, Blackalpha!
 
REALITY ENHANCEMENT BETA 5.0 -ról tudsz valamit ? Próbáltam leszedni a netről de nem sikerült.
 
Kösz SaGa megtaláltam s le is töltöttem. Amúgy biztos hogy a teljes lefagyásomat a régi reality enhancement 4.5 csinálta mert a Solve_the_Monolith_s_secret amit az extra-ról töltöttem le nem csinálta sőt majdnem teljesen bugmentes volt. Dezodor és a többiek jó munkát végeztek, az eredeti játékmenetnek is ilyennek kellet volna lennie, mármint bugok terén.

Nem tom de ez a távcsöves célzás az össze vissza mászó célkereszttel igen idegesítő.
 
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