http://www.gsc-game.com/index.php?t=com ... &sec_id=16
List of changes:
- Version 1.0: - Version 1.0:
1) Improved flashlight: the angle is reduced, increased brightness and range of light. 1) Improved flashlight: the angle is reduced, increased brightness and range of light.
2) Swinging optical sight. 2) Swinging optical sight.
3) Fixed icon of weapons in the inventory. 3) Fixed icon of weapons in the inventory.
4) Textures weapons AK-74 and SVD from build 2215. 4) Textures weapons AK-74 and SVD from build 2215.
5) change the location of weapons: knives, bolt pistols, shotguns and grenades. 5) change the location of weapons: knives, bolt pistols, shotguns and grenades.
6) Improved the aiming with the right button with shotguns. 6) Improved the aiming with the right button with shotguns.
7) Network play: in the buy menu added flashlight and binoculars. 7) Network play: in the buy menu added flashlight and binoculars.
8) Added animation running for weapons: PKM, SVU and SVD (adapted from Gosuke Weapon Mod 4 v1.31). 8) Added animation running for weapons: PKM, SVU and SVD (adapted from Gosuke Weapon Mod 4 v1.31).
9) Luminous switch it off from the third person on the second render is no longer shines, also changed the texture glow on glow_torch_r2. 9) Luminous switch it off from the third person on the second render is no longer shines, also changed the texture glow on glow_torch_r2.
10) Multiplayer: luminous armbands on their sleeves are no longer shine. 10) Multiplayer: luminous armbands on their sleeves are no longer shine.
11) Multiplayer: increased lifetime of a corpse. 11) Multiplayer: increased lifetime of a corpse.
12) crashing lamp (not all), only the second render. 12) crashing lamp (not all), only the second render.
13) The new sighting grid texture (adapted from Pollux Add-On v1.02), in the texture wpn_crosshair_g36 changed the color dots and a red cross. 13) The new sighting grid texture (adapted from Pollux Add-On v1.02), in the texture wpn_crosshair_g36 changed the color dots and a red cross.
14) Added weapons Winchester model 1300 with the correct animation extracted from the chamber sleeve (adapted from Gosuke Weapon Mod 4 v1.31). 14) Added weapons Winchester model 1300 with the correct animation extracted from the chamber sleeve (adapted from Gosuke Weapon Mod 4 v1.31).
15) Added weapon model LR-300 c correct animation recharge (taken from Gosuke Weapon Mod 4 v1.31). 15) Added weapon model LR-300 c correct animation recharge (taken from Gosuke Weapon Mod 4 v1.31).
What failed to realize: What failed to realize:
1) Multiplayer: Restore the vision of the night. 1) Multiplayer: Restore the vision of the night.
2) Make all be broken halogen lamp, it is that which is in the form of a long cylinder (a trifle, but it is nice). 2) Make all be broken halogen lamp, it is that which is in the form of a long cylinder (a trifle, but it is nice).
If you know how to implement it, I will be very grateful for tips. If you know how to implement it, I will be very grateful for tips.
Plans: Plans:
Change the location of the rest of the weapons, replace sounds and much more to achieve the realism and atmosphere. Change the location of the rest of the weapons, replace sounds and much more to achieve the realism and atmosphere.
Acknowledgments: Acknowledgments:
I want to thank Valkazar'a for help in testing mode. I want to thank Valkazar'a for help in testing mode.
Author: Straiker1016 Author: Straiker1016
ICQ for communication: 440485881 ICQ for communication: 440485881
megaupload for those who cannot use the Russian one
http://www.megaupload.com/?d=QEFJGPV0
(ha estleg majd valakinek )
List of changes:
- Version 1.0: - Version 1.0:
1) Improved flashlight: the angle is reduced, increased brightness and range of light. 1) Improved flashlight: the angle is reduced, increased brightness and range of light.
2) Swinging optical sight. 2) Swinging optical sight.
3) Fixed icon of weapons in the inventory. 3) Fixed icon of weapons in the inventory.
4) Textures weapons AK-74 and SVD from build 2215. 4) Textures weapons AK-74 and SVD from build 2215.
5) change the location of weapons: knives, bolt pistols, shotguns and grenades. 5) change the location of weapons: knives, bolt pistols, shotguns and grenades.
6) Improved the aiming with the right button with shotguns. 6) Improved the aiming with the right button with shotguns.
7) Network play: in the buy menu added flashlight and binoculars. 7) Network play: in the buy menu added flashlight and binoculars.
8) Added animation running for weapons: PKM, SVU and SVD (adapted from Gosuke Weapon Mod 4 v1.31). 8) Added animation running for weapons: PKM, SVU and SVD (adapted from Gosuke Weapon Mod 4 v1.31).
9) Luminous switch it off from the third person on the second render is no longer shines, also changed the texture glow on glow_torch_r2. 9) Luminous switch it off from the third person on the second render is no longer shines, also changed the texture glow on glow_torch_r2.
10) Multiplayer: luminous armbands on their sleeves are no longer shine. 10) Multiplayer: luminous armbands on their sleeves are no longer shine.
11) Multiplayer: increased lifetime of a corpse. 11) Multiplayer: increased lifetime of a corpse.
12) crashing lamp (not all), only the second render. 12) crashing lamp (not all), only the second render.
13) The new sighting grid texture (adapted from Pollux Add-On v1.02), in the texture wpn_crosshair_g36 changed the color dots and a red cross. 13) The new sighting grid texture (adapted from Pollux Add-On v1.02), in the texture wpn_crosshair_g36 changed the color dots and a red cross.
14) Added weapons Winchester model 1300 with the correct animation extracted from the chamber sleeve (adapted from Gosuke Weapon Mod 4 v1.31). 14) Added weapons Winchester model 1300 with the correct animation extracted from the chamber sleeve (adapted from Gosuke Weapon Mod 4 v1.31).
15) Added weapon model LR-300 c correct animation recharge (taken from Gosuke Weapon Mod 4 v1.31). 15) Added weapon model LR-300 c correct animation recharge (taken from Gosuke Weapon Mod 4 v1.31).
What failed to realize: What failed to realize:
1) Multiplayer: Restore the vision of the night. 1) Multiplayer: Restore the vision of the night.
2) Make all be broken halogen lamp, it is that which is in the form of a long cylinder (a trifle, but it is nice). 2) Make all be broken halogen lamp, it is that which is in the form of a long cylinder (a trifle, but it is nice).
If you know how to implement it, I will be very grateful for tips. If you know how to implement it, I will be very grateful for tips.
Plans: Plans:
Change the location of the rest of the weapons, replace sounds and much more to achieve the realism and atmosphere. Change the location of the rest of the weapons, replace sounds and much more to achieve the realism and atmosphere.
Acknowledgments: Acknowledgments:
I want to thank Valkazar'a for help in testing mode. I want to thank Valkazar'a for help in testing mode.
Author: Straiker1016 Author: Straiker1016
ICQ for communication: 440485881 ICQ for communication: 440485881
megaupload for those who cannot use the Russian one
http://www.megaupload.com/?d=QEFJGPV0
(ha estleg majd valakinek )