-Telepítés előtt töröljétek a gamedata könyvtárat, hogy más modokkal ne akadjon és csináljatok biztonsági másoltatot a mentéseitekről, mert a mod törlése után nem biztos, hogy működni fognak!
-fsgame.ltx-ben egy sort meg kell változtatni, hogy aktiválódjon (bármilyen) mod:
$game_data$ = true| true| $fs_root$| gamedata\
v0.9.1.1 Letöltés:
http://www.gamespot.com/pages/gamespace ... id=6169220
-----------------------------------------------------------------------------------------------------------------------------
::::::::Realism Mod 0.9.1.0 by Realism Mod Team
-----------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------
::General information
-----------------------------------------------------------------------------------------------------------------------------
This mod is only suitable for 1.01 game version.
-----------------------------------------------------------------------------------------------------------------------------
::In this version
-----------------------------------------------------------------------------------------------------------------------------
Whats new:
- Artifacts more difficult to find (removed jumping, sparkling, shining). Instead ?hot air effect and some new cosmetic changes added. Fixed prices and properties. (Thx SoCR, Ra7)
- TOZ weapon now can be bought from Sidorovich
- Weapon do not removing forcibly now. (Thx Ra7)
- Changed sound of night-goggle.
- Properties of RGD5 and F1 changed (now as in real life). (Thx Samurai69, Ra7)
- Reduced weight of parts of creatures, changed prices depends on rarity. (Thx Ra7)
- NPC now taking and using weapon if it better than they have. Load a weapon before giving it to NPC! (Thx Ra7)
- Few repetitive phrases of NPCs are removed.
- Changelog in English and German now.
Setup:
- Added new features to select as:
- Weight
- Food / bandage healing up
- Damage
- English or german language
Fixed:
- Properties of all weapon renewed and fixed. (Thx Samurai69, Ra7)
- Nights more darker, weather changed, sun and shadow directions changed. (Thx Ra7)
- Sight moving changed to more smooth. (Thx Samurai69)
- Hunger.
- Weapon addons more expensive.
- NPC purchasing stuff more cheap, selling more expensive.
- Chance of artifacts spawning reduced.
- Anomaly detector beeping again.
- Removed Fn2000 from ecolog.
- Adden 7.62 ammo to ecolog
-----------------------------------------------------------------------------------------------------------------------------
::::Full changelog
-----------------------------------------------------------------------------------------------------------------------------
Weapons:
- Barman and Sidorovich now repair weapon and armor. To have this option in dialogue you have to finish first quest in start location (thx MoDD)
- Silencers, grenade launchers and optics are now installed on the weapon in compliance with real life
- Reallife weapon’s ballistic
- Shooting precision now depends on the weapon conditions
- Properties of all weapon renewed and fixed
- Properties of RGD5 and F1 changed
- All humans take more damage (to choose while installing)
- TOZ weapon now can be bought from Sidorovich
Player
- Player has hunger more often (to choose while installing)
- Accuracy while standing decreased, while sitting increased
- Game player doesn't miss enemies that are very close or running anymore
- Binocular does not point out enemies with a frame (to choose while installing)
- You can now grab some items and dead monster bodies with hands
- Sight (and optical sight) now moving when you aiming. (to choose while installing)
- Maximal/minimal walk weight changed (to choose while installing)
- Bandages and food heal less (to choose while installing)
- Eye level is heightened
- Weapons are not removed forcibly when in bar or by Sidorovich
Trade
- All traders are now have more useful goods
- All prices tripled
- Traders are now buying goods for 1/10 of its price
- Stalkers now sell ammo
- Reduced weight of parts of creatures, prices depends on rarity
Anomalies:
- Anomalies are now seen as "hot air" effect (to choose while installing)
- When moving near anomalies, new post effects appear (to choose while installing)
- Anomalies are invisible (to choose while installing)
NPCs
- NPCs respawn each +/- 16 game hours (roughly one real hour)
- Dead bodies disappear faster
- Enemies turn off their headlighters during the night fight if they see you. And turn it on, when not.
- Few repetitive phrases of NPCs are removed
- NPC now taking and using weapon if it better than they have. Load a weapon before giving it to NPC!
Artifacts:
- Artifacts more difficult to find (removed jumping, sparkling, shining). Instead “hot air” effect and some new cosmetic changes added. Fixed prices and properties. (Thx SoCR, Ra7)
- Artefacts properties are completely changed. Now artefacts have 3 level: 1 - weak and simple, 2 - have improved effects and qualities, 3 - intended for improving your skills. (Thx Ra7 and SoCR)
- Artifacts spawn probability decreased
UI:
- PDA screen takes less space while opened
- Crosshair adjusted (more CS like)
Misc:
- Bolts "live time" increased
- Knife, torch and bolts weight added (they were weightless)
- Weather changed: sun position depends on the time of the day
- Nights more darker, sun and shadow directions changed
- Changed sound of night-goggle
- More blood
- Quests time two times increased
- Many more small fixes
-----------------------------------------------------------------------------------------------------------------------------
::::Version history
-----------------------------------------------------------------------------------------------------------------------------
::0.9.0.3
- Enemies turn off their headlighters during the night fight if they see you. And turn it on, when do not. (Thx Ra7)
- Artefacts properties are completely changed. Now artefacts have 3 level: 1 - weak and simple, 2 - have improved effects and qualities, 3 - intended for improving your skills. (Thx Ra7 and SoCR)
- Full readme added
Setup:
- check-up of a new version (Thx Maba Kaloch)
- you can select more options now ( moving sight, more damage are available, etc)
Fixed:
- bug with prices (again)
- costs of food/medkits (were 9 times as much as in the original version)
- sight moving is more smooth (Thx Ra7 and Samurai69)
- medkit now stops the bleeding (again)
- food is healing again, but weaker than in the original version
- costs of artefacts are increased 3 times as much as in the original version
::0.9beta1
- Setup has some options to select (thx hERD, Maba)
- Barman and Sidorovich now repair weapon and armor. To have this option in dialogue you have to finish first quest in start location (thx MoDD)
- Dialogues about repair are in English now (thx Ra7)
- Sight (and optical sight) now moving when you aiming. (thx Ra7)
- Silencers, grenade launchers and optics are now installed on the weapon in compliance with real life (thx Ra7, Samurai69)
- Reallife weapon’s ballistic (thx Ra7, Samurai69)
- Shooting precision now depends on the weapon conditions (thx Ra7, Samurai69)
- Weather changed: sun position depends on the time of the day (thx Ra7)
- Wounds can no longer heal up without player assistance
- Health auto-regeneration is removed
- Medkits no longer stop the bleeding
Fixed:
- Principle of caused damages are changed. Weapon causes standard damage, but damage to humans is increased on 30 percent.
- More blood (thx Ra7)
- Excessive price dispersion is fixed.
::0.85
- All monsters have 30% more life
- Armors looses its durability when used (Thx Ra7)
- You can now attach various addons to weapons that have this option in real life (Thx Samurai69, Ra7)
Fixed:
- Knife, torch and bolts weight added (they were weightless)
- Scientist doesn't sell FN2000 before completing his quest
- Scientist now sells ammos for TOZ weapon
- More medkits and bandages to traders added
- Helicopter doing 1.5 more damage (it was by default)
- Price bug with some ammo costing 27000 fixed (its 2700 now)
- Readme grammar fixed
(Thx orlok)
- Small fixes
::General information::
This mod is suitable for all game versions.
::0.81
- Quests time two times increased
- Hunger by default (temporary, will be tested)
- Bleeding by default (temporary, will be tested)
- Enemies accuracy depends from game difficulty
- Anomalies post effects removed (temporary)
- NPC°s respawn each +/- 16 game hours
- Small food weight fixes
::0.8
- Stalkers now sell ammo (Thx Ra7)
- You can now grab some items with hands, as in HL2 (Thx Stigmatos)
- Game player doesn't miss enemies that are very close or running anymore (Thx Ra7)
- Artifacts cost 3 times more
- Artifacts can now be sold from 8% to 32% of their price
- Artifacts spawn probability decreased (Thx Xarvius)
Anomalies:
- Anomalies are now seen as "hot air" effect (Thx Ra7)
- When moving near anomalies, new post effects appear (Thx RAIMAN)
- Many anomalies don't make any sound when not activated (Thx Xarvius)
- Bolts "live time" increased (Thx Xarvius)
Fixed:
- Food doesn't heal anymore (Thx Ra7)
- Hunger decreased
- Knife and PDA removed from inventory
- 5.45 and 7.62 ammo now can be bought from Sidorovich (Thx Ra7)
- Medkits now can be bought from Sidorovich
- Food weight fixes
::0.75
Fixed:
- You can have all 5 artifacts activated at the same time (default)
- Game character takes more damage
- Less blood on the ground when bleeding
- Max sprint weight increased to 40
- Enemies population doubled
- Anomalies visible by default again (can be changed though)
::0.7
- Zombie stalkers regenerate life faster
- Sprint speed slightly improved
- Run speed for some monsters increased
- Crosshair adjusted (more CS like)
- Max sprint/walk weight 35/65
- Blood decals increased
- You can now drag monsters bodies (don't ask me why, you just can)
- Region damage for game character implemented
- You can have only 3 artifacts activated
Fixed:
- Grenade hit power increased
- Med kits weight decreased
- Enemies accuracy changed
- Bleeding causes less damage
- Main character has hunger reduced
::0.6
- All traders are now have more useful goods
- Anomalies are now invisible (you still have your grain effect and sound notification. Use bolts to
see anomalies)
- Accuracy while standing decreased, while sitting increased
- Radiation heals much slower
- Main character is hungrier more often
- Bleeding causes more damage
- Wounds heal slower
- Bandages heal less
- Bandages weight decreased
- Artifacts prices balanced
- Bots accuracy now depends on game difficulty
- PDA takes less space
::Up to 0.5
:Spawning
- Two times smaller human world population (two times less spawning)
- Monster population increased by 150%
- All NPC°s are now spawning roughly every game day. It's roughly every 1h 22m
:NPC°s
- Enemies aiming improved
- Dead bodies disappear faster
:Trader
- All prices tripled
- Traders are now buying goods for 1/10 of its price
:Misc
- All weapons are now doing 1.5 times more damage
- Eye level is heightened
- Slightly increaced the weight of medicines
-----------------------------------------------------------------------------------------------------------------------------
::::Contact us
-----------------------------------------------------------------------------------------------------------------------------
Email:
shebotnov@gmail.com
Forum:
http://franticgames.com/portfolio/sergey/forum
-fsgame.ltx-ben egy sort meg kell változtatni, hogy aktiválódjon (bármilyen) mod:
$game_data$ = true| true| $fs_root$| gamedata\
v0.9.1.1 Letöltés:
http://www.gamespot.com/pages/gamespace ... id=6169220
-----------------------------------------------------------------------------------------------------------------------------
::::::::Realism Mod 0.9.1.0 by Realism Mod Team
-----------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------
::General information
-----------------------------------------------------------------------------------------------------------------------------
This mod is only suitable for 1.01 game version.
-----------------------------------------------------------------------------------------------------------------------------
::In this version
-----------------------------------------------------------------------------------------------------------------------------
Whats new:
- Artifacts more difficult to find (removed jumping, sparkling, shining). Instead ?hot air effect and some new cosmetic changes added. Fixed prices and properties. (Thx SoCR, Ra7)
- TOZ weapon now can be bought from Sidorovich
- Weapon do not removing forcibly now. (Thx Ra7)
- Changed sound of night-goggle.
- Properties of RGD5 and F1 changed (now as in real life). (Thx Samurai69, Ra7)
- Reduced weight of parts of creatures, changed prices depends on rarity. (Thx Ra7)
- NPC now taking and using weapon if it better than they have. Load a weapon before giving it to NPC! (Thx Ra7)
- Few repetitive phrases of NPCs are removed.
- Changelog in English and German now.
Setup:
- Added new features to select as:
- Weight
- Food / bandage healing up
- Damage
- English or german language
Fixed:
- Properties of all weapon renewed and fixed. (Thx Samurai69, Ra7)
- Nights more darker, weather changed, sun and shadow directions changed. (Thx Ra7)
- Sight moving changed to more smooth. (Thx Samurai69)
- Hunger.
- Weapon addons more expensive.
- NPC purchasing stuff more cheap, selling more expensive.
- Chance of artifacts spawning reduced.
- Anomaly detector beeping again.
- Removed Fn2000 from ecolog.
- Adden 7.62 ammo to ecolog
-----------------------------------------------------------------------------------------------------------------------------
::::Full changelog
-----------------------------------------------------------------------------------------------------------------------------
Weapons:
- Barman and Sidorovich now repair weapon and armor. To have this option in dialogue you have to finish first quest in start location (thx MoDD)
- Silencers, grenade launchers and optics are now installed on the weapon in compliance with real life
- Reallife weapon’s ballistic
- Shooting precision now depends on the weapon conditions
- Properties of all weapon renewed and fixed
- Properties of RGD5 and F1 changed
- All humans take more damage (to choose while installing)
- TOZ weapon now can be bought from Sidorovich
Player
- Player has hunger more often (to choose while installing)
- Accuracy while standing decreased, while sitting increased
- Game player doesn't miss enemies that are very close or running anymore
- Binocular does not point out enemies with a frame (to choose while installing)
- You can now grab some items and dead monster bodies with hands
- Sight (and optical sight) now moving when you aiming. (to choose while installing)
- Maximal/minimal walk weight changed (to choose while installing)
- Bandages and food heal less (to choose while installing)
- Eye level is heightened
- Weapons are not removed forcibly when in bar or by Sidorovich
Trade
- All traders are now have more useful goods
- All prices tripled
- Traders are now buying goods for 1/10 of its price
- Stalkers now sell ammo
- Reduced weight of parts of creatures, prices depends on rarity
Anomalies:
- Anomalies are now seen as "hot air" effect (to choose while installing)
- When moving near anomalies, new post effects appear (to choose while installing)
- Anomalies are invisible (to choose while installing)
NPCs
- NPCs respawn each +/- 16 game hours (roughly one real hour)
- Dead bodies disappear faster
- Enemies turn off their headlighters during the night fight if they see you. And turn it on, when not.
- Few repetitive phrases of NPCs are removed
- NPC now taking and using weapon if it better than they have. Load a weapon before giving it to NPC!
Artifacts:
- Artifacts more difficult to find (removed jumping, sparkling, shining). Instead “hot air” effect and some new cosmetic changes added. Fixed prices and properties. (Thx SoCR, Ra7)
- Artefacts properties are completely changed. Now artefacts have 3 level: 1 - weak and simple, 2 - have improved effects and qualities, 3 - intended for improving your skills. (Thx Ra7 and SoCR)
- Artifacts spawn probability decreased
UI:
- PDA screen takes less space while opened
- Crosshair adjusted (more CS like)
Misc:
- Bolts "live time" increased
- Knife, torch and bolts weight added (they were weightless)
- Weather changed: sun position depends on the time of the day
- Nights more darker, sun and shadow directions changed
- Changed sound of night-goggle
- More blood
- Quests time two times increased
- Many more small fixes
-----------------------------------------------------------------------------------------------------------------------------
::::Version history
-----------------------------------------------------------------------------------------------------------------------------
::0.9.0.3
- Enemies turn off their headlighters during the night fight if they see you. And turn it on, when do not. (Thx Ra7)
- Artefacts properties are completely changed. Now artefacts have 3 level: 1 - weak and simple, 2 - have improved effects and qualities, 3 - intended for improving your skills. (Thx Ra7 and SoCR)
- Full readme added
Setup:
- check-up of a new version (Thx Maba Kaloch)
- you can select more options now ( moving sight, more damage are available, etc)
Fixed:
- bug with prices (again)
- costs of food/medkits (were 9 times as much as in the original version)
- sight moving is more smooth (Thx Ra7 and Samurai69)
- medkit now stops the bleeding (again)
- food is healing again, but weaker than in the original version
- costs of artefacts are increased 3 times as much as in the original version
::0.9beta1
- Setup has some options to select (thx hERD, Maba)
- Barman and Sidorovich now repair weapon and armor. To have this option in dialogue you have to finish first quest in start location (thx MoDD)
- Dialogues about repair are in English now (thx Ra7)
- Sight (and optical sight) now moving when you aiming. (thx Ra7)
- Silencers, grenade launchers and optics are now installed on the weapon in compliance with real life (thx Ra7, Samurai69)
- Reallife weapon’s ballistic (thx Ra7, Samurai69)
- Shooting precision now depends on the weapon conditions (thx Ra7, Samurai69)
- Weather changed: sun position depends on the time of the day (thx Ra7)
- Wounds can no longer heal up without player assistance
- Health auto-regeneration is removed
- Medkits no longer stop the bleeding
Fixed:
- Principle of caused damages are changed. Weapon causes standard damage, but damage to humans is increased on 30 percent.
- More blood (thx Ra7)
- Excessive price dispersion is fixed.
::0.85
- All monsters have 30% more life
- Armors looses its durability when used (Thx Ra7)
- You can now attach various addons to weapons that have this option in real life (Thx Samurai69, Ra7)
Fixed:
- Knife, torch and bolts weight added (they were weightless)
- Scientist doesn't sell FN2000 before completing his quest
- Scientist now sells ammos for TOZ weapon
- More medkits and bandages to traders added
- Helicopter doing 1.5 more damage (it was by default)
- Price bug with some ammo costing 27000 fixed (its 2700 now)
- Readme grammar fixed
- Small fixes
::General information::
This mod is suitable for all game versions.
::0.81
- Quests time two times increased
- Hunger by default (temporary, will be tested)
- Bleeding by default (temporary, will be tested)
- Enemies accuracy depends from game difficulty
- Anomalies post effects removed (temporary)
- NPC°s respawn each +/- 16 game hours
- Small food weight fixes
::0.8
- Stalkers now sell ammo (Thx Ra7)
- You can now grab some items with hands, as in HL2 (Thx Stigmatos)
- Game player doesn't miss enemies that are very close or running anymore (Thx Ra7)
- Artifacts cost 3 times more
- Artifacts can now be sold from 8% to 32% of their price
- Artifacts spawn probability decreased (Thx Xarvius)
Anomalies:
- Anomalies are now seen as "hot air" effect (Thx Ra7)
- When moving near anomalies, new post effects appear (Thx RAIMAN)
- Many anomalies don't make any sound when not activated (Thx Xarvius)
- Bolts "live time" increased (Thx Xarvius)
Fixed:
- Food doesn't heal anymore (Thx Ra7)
- Hunger decreased
- Knife and PDA removed from inventory
- 5.45 and 7.62 ammo now can be bought from Sidorovich (Thx Ra7)
- Medkits now can be bought from Sidorovich
- Food weight fixes
::0.75
Fixed:
- You can have all 5 artifacts activated at the same time (default)
- Game character takes more damage
- Less blood on the ground when bleeding
- Max sprint weight increased to 40
- Enemies population doubled
- Anomalies visible by default again (can be changed though)
::0.7
- Zombie stalkers regenerate life faster
- Sprint speed slightly improved
- Run speed for some monsters increased
- Crosshair adjusted (more CS like)
- Max sprint/walk weight 35/65
- Blood decals increased
- You can now drag monsters bodies (don't ask me why, you just can)
- Region damage for game character implemented
- You can have only 3 artifacts activated
Fixed:
- Grenade hit power increased
- Med kits weight decreased
- Enemies accuracy changed
- Bleeding causes less damage
- Main character has hunger reduced
::0.6
- All traders are now have more useful goods
- Anomalies are now invisible (you still have your grain effect and sound notification. Use bolts to
see anomalies)
- Accuracy while standing decreased, while sitting increased
- Radiation heals much slower
- Main character is hungrier more often
- Bleeding causes more damage
- Wounds heal slower
- Bandages heal less
- Bandages weight decreased
- Artifacts prices balanced
- Bots accuracy now depends on game difficulty
- PDA takes less space
::Up to 0.5
:Spawning
- Two times smaller human world population (two times less spawning)
- Monster population increased by 150%
- All NPC°s are now spawning roughly every game day. It's roughly every 1h 22m
:NPC°s
- Enemies aiming improved
- Dead bodies disappear faster
:Trader
- All prices tripled
- Traders are now buying goods for 1/10 of its price
:Misc
- All weapons are now doing 1.5 times more damage
- Eye level is heightened
- Slightly increaced the weight of medicines
-----------------------------------------------------------------------------------------------------------------------------
::::Contact us
-----------------------------------------------------------------------------------------------------------------------------
Email:
shebotnov@gmail.com
Forum:
http://franticgames.com/portfolio/sergey/forum