Infok

Persze, mert mi itt csak ezzel foglalkozunk. Nem védem a GS-t, mert én sem szeretem, de nekik úgy általában a játékokat kell figyelni, mi meg csak stalkerrel foglalkozunk.
 
én 1x írtam levelet ami mellesleg az 1. volt és berakták :wink: (meg régen mitha lett volna valami bemutató terem az arena-ban..... )
 
hispan1":9ji9gy28 mondta:
Persze, mert mi itt csak ezzel foglalkozunk. Nem védem a GS-t, mert én sem szeretem, de nekik úgy általában a játékokat kell figyelni, mi meg csak stalkerrel foglalkozunk.

persze de én most csak erre is gondoltam, amúgy meg általában foglalkoznak vele, nem tom hogyna csinálják, mert tényleg, ami jó az náluk nem. Ezt nem értem.
 
áh azt csak ez unatkozó amcsi csávó rajzolta, spekulácó, semmi több, azonkívül új map lesz, szal ezen kár már rágódni...
 
lehet, hogy járható az útvonal, mondjuk kötve hiszem, de ha mégis akkor lehet hogy végigbír menni így is a játékon, de így elvész az élvezet abban, hogy pl zombikat kell gyilkolni yantarban.... szeirntem a srác nem menne be a laborba csak megkerülné...
 
én nemtudom szerintem bemennék.Jo bár néha én is szivesen kikerülném Yantar-t de mégis van abban valami izgalmas hogy zombik mászkálnak csak ugy ott és lelövöd őket.És sose tudod lesz e még mikor arra jársz s ha lesz mennyi lesz.Azt viszont nem értettem a játékban hogy ugye a zombikat legfőképpen a táplálék utáni vágy hajtja vagyis ezesetben mi vagyunk a szemkben a kaja akkor hogy tudnak lőni?Akkora intelligenciát már nem találunk az agyában ha zombi hogy lő meg még tárat is tud cserélni.Szal csak ezt nem értettem a játékban.
 
Ha hülyeséget írnak akkor szerkesztőtfoglallok /lefoglalom a szerkesztőjüket hogy keressenek helyette normálisat/. Ez biza jó hír ha azt nézzük mert így nem esik vizsgaidőszakba a kipróbállás időszaka.
 
nha ennyit ezekről a pr hírekről amik terjengenek a világhálón :wink:
 
Én már nem tudom, hogy kinek higgyek... Azt hiszem, csak akkor lehetek biztos a pontos megjelenési dátumban, amikor már a kezemben lesz a játék! fogatlan
 
STALKER: Clear Sky
Could this be the game GSC always intended to make?

Contributors: Jim Rossignol & Tim Edwards

STALKER was remarkable in many ways, but it was far from the revolutionary freeform vision originally conjured for us. Now developer GSC is making a game a little closer to that original dream. Our second journey into the Chernobyl exclusion zone promises great things.

As a prequel, Clear Sky will include a storyline which explains a little more about Strelok’s past, and how he ended up in the back of that truck with a gaping hole in his memory. This time, however, you are in a somewhat different world. Blowouts from the reactor keep the Zone in flux, as project lead Anton Bolshakov explains: “The blowout in the story changed certain areas of the Zone, so the anomalous activity in certain areas faded, and increased in other areas. Paths to the known locations have disappeared, while others have opened up. Part of the old areas will be preserved, while there will also be new ones too. Right now Pripyat will not be part of Clear Sky, but we’ll see how things go.” While the exclusion of the abandoned city might be a disappointment for the STALKER hardcore who wanted to see it made explorable, the allure of new tracts of Zone and new weird dereliction to explore are powerful. The open-ended possibilities for poking about in old ruins was one of the most appealing aspects of STALKER, and Clear Sky will provide plenty more of that.

Indeed, as those who followed the STALKER story will recall, the game was always touted as being a little more freeform than the final release proved to be. Clear Sky, it seems, will be returning to the more open-ended inspirations. “Most of the features in Clear Sky were from the original concept that we were working on but were not included in STALKER,” says Bolshakov. “We picked some and we’re now integrating them into this new game. What we’re making is more complete and polished.”

http://www.gamesradar.com/pc/stalker-cl ... 5334117050
 
Aiming for Perfection

S.T.A.L.K.E.R.: Clear Sky is a prequel to the epic survival FPS, S.T.A.L.K.E.R.: Shadow of Chernobyl, both of which are developed by GSC Game World Studio.

GSC had a great idea with the original S.T.A.L.K.E.R. as an open-ended, free-roaming first-person shooter. It also had some RPG-like elements to it, such as inventory management and stats that were affected by items such as weapons and body armour. However, as is natural for these types of games, the game had many bugs. Patches were released to cure some of the more game-killing bugs, but plenty of glitches still persist. The good news is that for Clear Sky, the X-Ray game engine has been upgraded to version 1.5, along with improvements to the A-life system and combat AI in general. These upgrades should mean less crippling bugs this time around.

The Story

Not much is known about the story other than the player takes on the role of a S.T.A.L.K.E.R. (which, by the way stands for Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, and Robber) in The Zone whose goal is to kill a S.T.A.L.K.E.R by the name of Strelok.

The player may choose which out of the eight factions they wish to join and do battle against the other factions and dangerous wildlife, among other things. The player doesn't have to join any of the factions to complete the game, but joining a faction has many advantages over going solo, such as guides to take you to certain areas of The Zone so you don't have to travel all the way on foot. Probably one of the most useful advantages of joining a faction however, is the new squad-based combat system. Keep in mind you won't be able to command your allies directly. Luckily, though, what they do is dependent on you and your enemies' actions, making them extremely useful against the dangerous mutated creatures as well as armed foes, both of which are much smarter this time around.

The Zone

As was mentioned above, Clear Sky takes place in The Zone. Because this is the same region that was explored in the first game, you'll get to experience some of the same areas again, albeit under different circumstances. It's been revealed that half of the areas in the game are the same locations as in the Shadow of Chernobyl, and the rest are brand new. One of the new levels is the swamp, where a vicious and invisible Marsh Bloodsucker, which is strong enough to send you and your allies sailing through the air, lives.

New engine and AI

The new game engine will now support DirectX 9 and 10, so you can get the most out of the newest top-of-the-line video cards. In addition to more detailed player models and water and special effects, all lighting is now completely dynamic. A really useful feature is the ability for you to repair and upgrade your weapons, making it unnecessary to carry around a bunch of extra weapons. Shifting the focus to the AI for a moment, enemies and allies will take cover in many ways when necessary, and can interact with the environment (which is now somewhat destructible) and the many dynamic objects included in the game. In addition to this, NPC routines change according to what time of day it is in-game, making the A-Life system that much more varied.

What about Multiplayer?

Clear Sky is confirmed to have an online multiplayer mode. Whether or not the multiplayer mode will contain vehicles is still being decided by the developers, although more than likely they will be included. There are also high hopes for an upgraded editor like the one that was included in the Shadow of Chernobyl for players to make their own multiplayer maps and (hopefully) single-player missions and scenarios.

In Conclusion...

Clear Sky has already improved so many things from the first game, that I'm excited to see what else has been revamped since then. The game has been given a release date of Q1 2008, so expect an exact date hopefully very soon. The game will ship via Steam and traditional DVD media available in stores when it's released.


http://www.hookedgamers.com/articles/pr ... _clear_sky

(február 21.bejegyzés)

nics benne sok új infó de érdemes elolvasni )
 
1 kis szívszorongató :D najó nem, szal egy kis beszélgetés antonékkal ismét:

http://www.computerandvideogames.com/ar ... ?id=183715

leírják benne hogy ki hogy élte meg a gsc-sek közül a 86os eseményeket, meg hogy honnan jött az ötlet, miért vettek ki ezt-azt, és miért fognak ezt-azt amit kivettek, visszatenni a CS-be. Stb stb... akit nagyon érdekel lefordíthatom, de gondolom mindenki tud már angolul, hiszen minden suliban tanítják...
 
de aki nemtud annak érdemes lefordítan (mert mit multkor kiderül elég sokan vannak )
 
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