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pYura":shwn30rq mondta:
widra":shwn30rq mondta:
én sem azt mondtam, hogy nem ebből él jóember! hanem nem csak olyan gépet érdemes venni, amelyet már összeválogatott hardware elemekből építettek fel. Sorry , de nem csak ikszpét használnal, hanem linux-ot nyomatnak inkább, mert arra is van elég *cenzúra* szerkesztőprogram, igaz a fontosabb dolgokat xp- nyomják. A lényeg mégis az, hogy nem a windows rossz részeben , hanem a kedves 1bites userok. Nem tundak szolgáltatás szinten bellítani semmit a rendszeren. Az biztos, hogy nagyon sok felesleges elemet raknak bele a szórakozatás miatt. Ezért én otthon is a server 03at használom. lényegében ugyan az, mint a xp, de a kernel és a hal is kicsi jobban át van benne gondolva és kevesebb memóriát is használ. Na nem baj éjjenek az 1bites userok... :roll:

Ha megteheted, hogy veszel egy megbíható rendszert a szenvedés helyett, akkor miért ne tennéd?! Nem leszel tőle semmivel kevesebb, nem kell itt 1bitezni.... Erről nincs értelme tovább beszélni!

De állíthatok össze is egy megbízható rendszert. És attól sem leszek vagy leszel kevesebb. Az 1bit user-t pedig aki nem inge nem veszi magára...ez van és akkor itt end.
 
widra":wx1b7bog mondta:
pYura":wx1b7bog mondta:
widra":wx1b7bog mondta:
én sem azt mondtam, hogy nem ebből él jóember! hanem nem csak olyan gépet érdemes venni, amelyet már összeválogatott hardware elemekből építettek fel. Sorry , de nem csak ikszpét használnal, hanem linux-ot nyomatnak inkább, mert arra is van elég *cenzúra* szerkesztőprogram, igaz a fontosabb dolgokat xp- nyomják. A lényeg mégis az, hogy nem a windows rossz részeben , hanem a kedves 1bites userok. Nem tundak szolgáltatás szinten bellítani semmit a rendszeren. Az biztos, hogy nagyon sok felesleges elemet raknak bele a szórakozatás miatt. Ezért én otthon is a server 03at használom. lényegében ugyan az, mint a xp, de a kernel és a hal is kicsi jobban át van benne gondolva és kevesebb memóriát is használ. Na nem baj éjjenek az 1bites userok... :roll:

Ha megteheted, hogy veszel egy megbíható rendszert a szenvedés helyett, akkor miért ne tennéd?! Nem leszel tőle semmivel kevesebb, nem kell itt 1bitezni.... Erről nincs értelme tovább beszélni!

De állíthatok össze is egy megbízható rendszert. És attól sem leszek vagy leszel kevesebb. Az 1bit user-t pedig aki nem inge nem veszi magára...ez van és akkor itt end.

Jaj ez a Mac téma... :roll: nem tudsz összerakni olyan pc-t ami olyan gyors és megbízható lesz mint a MacPro. Egyrészt, mert a OS-t kifejezetten a hardware-re írják valamint a programokat is. (pl Photoshop). Másik, hogy egy Mac sokkal értékállób, évek múlva is el tudod adni jó pénzért, egy mostani TOP gépet meg dobhatsz a kukába 3 éven belül... Attól, hogy valakinek nincs MAC-ja nem lesz kevesebb, ezt egy szóval sem mondtam, csak ha van neki akkor megtakarít vele pár óra szenvedést meg fölösleges időtöltést. Nem kívánoka témára több szót pazarolni, MAC nélkül is lehet szépen dolgozni.
 
pYura":3j3goj7d mondta:
widra":3j3goj7d mondta:
pYura":3j3goj7d mondta:
widra":3j3goj7d mondta:
én sem azt mondtam, hogy nem ebből él jóember! hanem nem csak olyan gépet érdemes venni, amelyet már összeválogatott hardware elemekből építettek fel. Sorry , de nem csak ikszpét használnal, hanem linux-ot nyomatnak inkább, mert arra is van elég *cenzúra* szerkesztőprogram, igaz a fontosabb dolgokat xp- nyomják. A lényeg mégis az, hogy nem a windows rossz részeben , hanem a kedves 1bites userok. Nem tundak szolgáltatás szinten bellítani semmit a rendszeren. Az biztos, hogy nagyon sok felesleges elemet raknak bele a szórakozatás miatt. Ezért én otthon is a server 03at használom. lényegében ugyan az, mint a xp, de a kernel és a hal is kicsi jobban át van benne gondolva és kevesebb memóriát is használ. Na nem baj éjjenek az 1bites userok... :roll:

Ha megteheted, hogy veszel egy megbíható rendszert a szenvedés helyett, akkor miért ne tennéd?! Nem leszel tőle semmivel kevesebb, nem kell itt 1bitezni.... Erről nincs értelme tovább beszélni!

De állíthatok össze is egy megbízható rendszert. És attól sem leszek vagy leszel kevesebb. Az 1bit user-t pedig aki nem inge nem veszi magára...ez van és akkor itt end.

Jaj ez a Mac téma... :roll: nem tudsz összerakni olyan pc-t ami olyan gyors és megbízható lesz mint a MacPro. Egyrészt, mert a OS-t kifejezetten a hardware-re írják valamint a programokat is. (pl Photoshop). Másik, hogy egy Mac sokkal értékállób, évek múlva is el tudod adni jó pénzért, egy mostani TOP gépet meg dobhatsz a kukába 3 éven belül... Attól, hogy valakinek nincs MAC-ja nem lesz kevesebb, ezt egy szóval sem mondtam, csak ha van neki akkor megtakarít vele pár óra szenvedést meg fölösleges időtöltést. Nem kívánoka témára több szót pazarolni, MAC nélkül is lehet szépen dolgozni.

Ámen :D
 
hispan1":1pcoe7vb mondta:
Kihírdettetik:
Elvi megállapodás született a stalkerfan.extra.hu oldal szerkesztőjéve, Widrával arról, hogy az ő stalker oldala is ezt a fórumot használja hivatalos fórumként.

Ez egy nagyon jó 5let. Főleg mostanában, amikor ilyen kevés a stalker fan. Majd ha megjelenik...
 
Nem is lesz sok fan, mert az emberek nagy része nem vágja mi is lényegében a stalker. csak hallottak róla gs-en szét fikázzák a francba, ja és a letöltésen lehet nagyon észrevenni, hogy kevesen vagyunk. 2-4 nap alatt alig 900 valahányan szedték le az ingame videot... na nem baj legalább nem lesznek a serverek leterhelve meg családibb lesz a hangulat.... 8)
 
Ja a fikázás már nekem is agyamramegy, mert 12 éves pistike nem nem tud várni évekig, mert számára az az örökkévalóság :roll: Kijön, ugrásszerűen megnő a fantábor.
 
És senkit sem bántok azért, mert nem tud várni. Ha nekem valaki majd 4 és fél évvel ez előtt (mikor megcsináltam a lap első verzióját) azt mondja, hogy majd 5 év múlva kijön, hát ... lehet, hogy ma nem lenne ez a lap. De azt mondom, lényeg, hogy Mi itt vagyunk, akik szerint meg egy sz*r, azoknak majd megnézzük az arcát, mikor már kijött és látták :)
 
Csak egy példa: a HL2-t is 5 évig fejlesztették, de ezt már írtam más fórumokon pár fikázó embernek is ... elcsodálkoztak, mert arról nem szivárgott ki ennyi infó mint a STALKER-ról. :lol:
 
Ilyen szempontból akkor Mi egész jó helyzetben vagyunk. Volt miről beszélni ez alatt a hosszú idő alatt is. És lehet, hogy pont ez volt a fejlesztők célja: beépíteni a dolgot a köztudatba. Igaz, hogy kevesen tudják pontosan, mi az a stalker, de nemigen ismerek olyan korosztályombélit, akinek ne lenne fogalma a dologról, úgyhogy ennyiben sikeres volt a stratégia, ha így képzelték el...
 
Hát nem tudom nálam is van egy pár srác aki ismeri, de sokan miez röhögve még mindig várod? Ilyen kérdéseket kapok. Na nem baj azért már nem kell sokat görcsölnünk és nyomjuk az ipart akkor lesz ez igen nagy közösség
8)
 
Amúgy a játékok többségénél ez így van: amíg nem bizonyít, addig azért szédítően nagy tábora sosincsen. Vannak persze kivételek.
 
pYura":2rdff03i mondta:
Error decoding translated text.

Csak a TE kedvedért bemásolom:

Articles > of the interviews > Q&.A 15.12.06g.



Author: *
Description: Answers of developers to questions of fans on forum gameland.ru
Date: 2006-12-17 13:50
Commentaries: (19)
Rating of the page: 8.66
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Deystvo occurred on the forum of the site gameland.ru from 11 to 15 December, 2006.

Q: To smog whether 4 it is simple light-heartedly to wander along the zone, without being distracted to the subject, and it will be this interestingly...?

A: Player obtains the complete freedom of movement by the zone. Subject will be given nenavyazchivo, as if interesting player, hinting, where why it is possible to go. I.e., when desired it is possible not to follow it. Simple to wander along the zone will be interesting, in the first place, because these are enormous diverse locations, but in the second place, the simulation of life it will not give to be bored, the characters and monsters will come to the levels, will be generated random tasks, which creates the complete sensation of reality and the "vitality" of proceeding.

Q: How large a territory of zone (desirably in the comparison with what not you be game)....

A: The territory of zone is 30 square kilometers, which corresponds to the real territory of Chernobyl' zone. Levels are actually large, on the average on 1,5 square kilometers.

Q: Name the iron, on which 100% entire beauty will fly on the maximum tuning of quality....

A: As you understand, the use of most contemporary graphic fich, together with the enormous locations and the complex geometry, are imposed definite requirements for the configuration of computer. Thus, for instance, on Dual Core 6300, RAM 2 gb, GrForce 7900 it is possible to play with the maximum tuning.

Q: I can in the game hide somewhere (and everywhere whether possible?) weapon and ammunition, and then (through, let us say two days of play time) to take away everything back?

A: Yes, this is possible, is necessary to as soon as consider that AI also can select the things left by you, so that place must be selected respectively. Also it is possible to be hunted after the hiding-places of another stalkerov, which do not also have the special desire everything to drag after themselves, but such will always be located.

Q: Will our hero get tired, i.e., should whether him it will rest (to sit out, to smoke)?

A: Yes, hero gets tired after rapid run and overloads, but "fatigue" sufficiently rapidly is passed. The radiation and some artifacts also influence physical form.

Q: But what in your game this is epileptic -dergana4 animation of small grass?

A: Such animation is lost, if next operated one of the anomalies (which literally sucks in inward, creating the sharp-edged gust). In the normal state the grass smoothly sways on the wind.

Q: But when nevertheless actually it is possible to expect the output of game into official sale on the license???

A: During March 2007

Q: There will be game as the collection of levels or united map?

A: If to be precise, then play peace - collection of levels, connected into the enormous united map. It loads completely upon transfer from the level to the level, the latter, so that to the following passage of any additional loadings not will be.

Q: Will be game published in the Russian or only English?

A: There will be complete Russian localization.

Q: Which subject of game?

A: You can learn base string of subject on the official site of game, remaining more interesting it will learn very already from the game.

Q: Is it possible it will after the bite of any of monster mutate?

A: No.

Q: Do not fear developers, that the game did become obsolete in the time of development?

A: Technologically we again "in front of the planet of entire":). If we look last DX9 skrinshoty, then you will see such technologies as parallax/normal mappig on all surfaces and objects, the honest popiksel'noye illumination of dynamic objects, the dynamic sun, the enormous free spaces and this are all on the most complex geometry - to 1 mln. ranges in the sequence. I do not know, even, who can now brag by this technology, on top of that and not simply theoretically possible, but actually worker. But here DX8 now no longer is not so urgent, but those, in whom the computers are average or are rather bad, will be obtained the actually impressive number frames per second.

Q: How strongly does press publisher apropos it is timetable the output of game? Is how this generally, to work with THQ?

A: If you work with this publisher as THQ, periods must be carried out irreproachably - this is axiom. As you will accomplish task - no one it disturbs. It occurs, that we work by twenty-four hours on the flight. The development of game - very complex and long process, now and then not predicted, cmbined with many problems, which can arise in the most unexpected places. But if we speak about the very company- publisher - in THQ work the professionals. But it is always pleasant to work with the professionals.

Q: There will be possible to use chapters to the hero of any of the obtained in the zone artifacts?

A: Yes, artifacts have different properties besides price both positive, and negative. On the belt of main hero there are 5 pockets, where it is possible to place artifacts, respectively selecting optimum, from the point of view of player, effect.

Q: How much on the time will engage the passage of game? I understand, to answer complicatedly, since each plays differently. But here are you themselves, which entire its game do know from within, after how much it you do pass?

A: Passage, and is faster running through on the topical tasks of game, will engage somewhere 30-45 it is hour, while the measured off passage with a study of the territory of zone, it can be tightened it is hour to 70-80.

Q: S.T.A.L.K.E.R.: Shadow of Chernobyl! It will support multichannel sound?

A: Yes, 5.1

Q: There will be in S.T.A.L.K.E.R.e aircraft, launches, helicopters, cranes, automobiles if yes that which will be in the game and on what it will be possible to go for a drive?

A: As our testing showed, "rolling" on the technology it is in conflict with that originally planned geympleyem: S.T.A.L.K.E.R. - game the leisurely, substantial part of the time is diverted to a careful study with the radiation monitor in the hands, etc.; therefore to cut to 80 km/h the spaces of zone in no way cannot - entry into the anomaly promises instantaneous death. Moreover the locality in the zone is completely unfit for the races. Possibly, single transportation means will be nevertheless left in the game, for the variety, but thus far open to question.

Q: Together with Stalkerom must leave Aleksey kalugin's book "house on the swamp", you will focus attention, written precisely on game S.T.A.L.K.E.R.. Hence i have the question: are prepared for the publication other books on Stalkeru?

A: Yes, besides this book, for the output they are prepared 3 more: "lethal area" Vasiliy of Orekhov, the "deserter" of Aleksey Stepanov and the collector of stories the "canine teeth", written by fanami of game within the framework of literary competition.

Q: You will excuse, it were not held, there will be extensive beta testing (of type as heroes 5)? Since enormous peace - enormous bagi..., although vryatli.... in 3 months large changes you vryatli will make..., yes even beta can frighten away people....dumayu 4 itself it answered a question.... you although say, to what it will be similar graph in the game, but first terms do not separately depict the picture... of.."vperedi of the planet of entire" - I think vryatli picture it will be better than in the crisis..., although that is undertaken the phrase into the quotation marks)) khmmm and of requirement such 4 so I understand only because of the large yedinorazovoy load, better svopy they made on me, simply ones have such machines, in the era it nekst the genes of consoles cheaper prefix to purchase than such kompy by the way, is planned the release of your game on it nekst genes prefixes? Z.Y. buy real to Khman of vov, litter for oftop)

A: Yes, mul'tipleyer already on the approach.

Q: Will be released editor for S.T.A.L.K.E.R???

A: Yes, is planned the release of extensive set of instruments, after reliza of game itself.

Q: What did specifically you change in the game for the latter of yr -two? But that there were only washed away phrases.

A: Balance; optimization; are removed elements either not adding nothing valuable in the the geympley or burdening play process with a large quantity of micro-management (need for sleeping, forced hunger); after long tests and errors is found the optimum method of the combination of "required" topical line and completely unpredictable simulation of life; animations are improved; is sharpened AI... list can be continued. Entire work was oriented to the purpose - to attain qualitative captivating game, which will catch from the beginning to the end.

Q: There will be in the game the different knapsacks, utilized for different purposes?

A: Knapsack there will be one, and there are actually many purposes:)

Q: There will be ammunition as, for example, in the brigade Yeshch? (cartridge pouches, belt and so forth.) If it is, then how it is diverse? But that in the brigade is very small. There will be maskhalaty? For example: leshiy. Is maskhalot and the bulletproof vest of the 3rd class simultaneously. There will be the last models of weapon? for example: RPG-29, shaft, bison, AK 108, 'mm automaton, pistols blunt-nosed viper GSH - 18, etc... Indeed if this weapon and not had stalkerov, then in servicemen - accurately must be. But it means and to stalkeram before its obtaining one step...:)

A: Ammunition, weapon, armored clothing - entire this a large quantity in the game, and much was created on the basis of real prototypes. Do not forget, however, that S.T.A.L.K.E.R. - these are game, but not military simulator; therefore do not await over the realism in everything - game is called to entertain.

Q: have you in the game any stealth- elements (to steal up from behind to the monster and to slaughter or simple to go around on- quiet)?

A: Yes, this is possible, since in enemies is present real sight and rumor, which adds to the game of realism, and also interest. But here is the solution about style in which to pass game, lies completely not player, i.e., player itself can convert game into dynamic ekshn, or into that measured off and smooth stealth.

Q: Earlier said that in hero will be enemy- rivals in the person of another stalkerov. Did remain this today in the game?

A: In the zone are located about 100 stalkerov under control of the system of the simulation of life. Furthermore, that they everything are divided in terms of the conditional groups (on the clans, or on the interests), they still and are guided by the specific policy in the zone. On behavior of player will respectively depend the ratio to it of the different groups of stalkerov.

Q: There will be optimization 2Core?

A: Already there is

Q: There is whether the specific groove (as in DOOM III on Nvidia) on video of map?

A: No, we do not have exclusive transaction. Everything depends on that how engineers of both companies helped us. Who more greatly will help - in that and result will come out better.

Q: How they do call the main hero of game?

A: In the zone in essence the nicknames are used. Main hero calls marked.

Q: How much will be required by time to the load of the objects of game and as the load of the peace will be realized

A: As has already been spoken, loads be present upon transfers between the locations. Loads themselves are sufficiently rapid.

Q: How much in all it was necessary to throw out from the game in the time of its development? What was added?

A: According to the large calculation they rejected only sleep and control of transport. Then from that added - very strongly they worked above THE II, they added many trifles, which make the behavior of computer characters "living", for example, NPC scatter from the deserted grenade, stalkery attain the ranennykh enemies - all that which pomagayet to create the atmosphere. Enormous work they accomplished on the system of the simulation of life, stalkery actually they walk to the tasks, they war between themselves, the same system gives many diverse additional tasks to player. Radically were improved the animations of characters and monsters, "became overgrown" by newest fichami DX9 of render, and much other.

Q: How much in all weapon it will be specific in the game?

A: In the game are represented about 30 it is specific the weapons, and this without considering different types of ammunition to them and all possible upgrades.

Q: There will be PSP version?

A: Everything depends on interest from the side of publishers.

Q: Is complicated whether to make game so long a time? With which are connected such temporary expenditures?

Aof:Ochen' is complicated. Both physically and psychologically. As has already been spoken, the development of game - matter sufficiently not predicted, and in the process any complexities constantly appear, the obstacles, which always must be overcome, spending on this not only of force, but also time.

Q: Is planned portirovaniye of game on the console of the following generation, in particular X -Vox 360?

A: Portirovaniye is possible. However, the following game will be original mul'tiplatformennoy.

Q: What errors you for yourselves did consider in the process of creation and supply to information about the game? (probably, by all understandable that at some moment you gave out too much information, and current when by all began to repair THQ entire priutikhlo)

A: The experience, obtained on the errors - this is theme for large postmortema after project. Yes, we then began advertising campaign, but they did not have time with the output of game. This angered sanitary. Advertising campaign was renewed after prolonged calm, and game will leave accurately in time.

Q: A how optimized will be this game? I.e. will be game calculated for more the "powerful" computers, or game "will fly" on the relatively antiquated computers? (example: Prey)

A: The long time of development made it possible to optimize well game. Plus the iron, for which it was designed game into 2004 games it now moved to low end segment and game there issues more than 150 personnel. For contemporary iron it is made DX9 render, which is one of the technologically effective today and is calculated to hi middle and hi end computers.

Q: What method of propagation you will select through the Internet or, for the On- old ways, through the stores?

A: Thus far only stores.

Q: How will be realized RPG- component and an increase in urovnya(esli they will be)?

A: RPG in our realization - these are otygryvaniye of role, but conditional digital circulation. I.e. we gave to players large and living play peace, topical line plus the substantial part of geympleya under control of the system of the simulation of life. Player independently can select the style of passage, whom he will - by killer or help injured, by merchant or by researcher. All this influences both the passage and the tail pieces of game.

Q: Judging by video to the rollers, which I did see from the game (it did also play into early alpha version), graph in the game it will be very far before the revolution, there will be a substantial improvement in the drawing in comparison with the rollers which you did let out? Simply how I heard necessarily will be powerful iron under your game, but for which it is not understandable, either is simple PR motion or not optimized cursor...

A: Last roller which was let out, it was with E3 2006. In this time DX9 again considerably was improved it appeared parallax/normal mapping, honest per pixel dynamic lighting of dynamic objects, considerably it was improved the permission of textures.

Q: Will leave game on DS or on Wii?

A: There are no as yet such plans.

Q: It does be worthwhile to buy game? And there will be game better than Half life 2 or Mario Kart DS?

A: It is complicated to give here any recommendations. They do not argue about the tastes, but to play a little into it stands in our opinion. Game came out interesting, to say nothing of the simulyatsionnom play peace, whose use hardly can be named worn out.

Q: There will be producer version in the game with the film and the book in the complete set?

A: Yes, special publication is planned. Contents of this box we will declassify nearer to relizu.

Q: There are plans for the creation of an entire series of games in the world S.T.A.L.K.E.R, and will be they mul'tiplatformennymi?

A: Thus far we keep silent;)

Q: You was obeshchano let out Beta version S.T.A.L.K.E.R when and within what periods Beta will be released?

A: Are planned several stages MP Online beta test, which starts from the middle of March.

Q: You promised to let out S.T.A.L.K.E.R in 2 versions: on 1 cursor and on the the new DX9. so this or not?

A: So there is - selection game makes automatically depending on your computer or you themselves can select this in the options.

Q: On what stage now to be located development S.T.A.L.K.E.R. to how many percentages for the given moment of 15 Dekobrya 2006g is prepared the project?

A: Project is prepared for 99%. Now occur localization, optimization, correction of errors.

Q: Did influence collaboration with THQ the subject and role components of game to the worse side for the players of the former USSR, into the good of the number of sales in entire peace? It was necessary to simplify subject?

A: No, it did not influence. Our publishers greatly pleases itself setting of game and its concept, on this besides support, we obtained no influence.

Q: Is it possible it will organize observation point?

A: It is possible. Use for this the surrounding locality:)

Q: It is possible to walk vdvoyem/vtroyem and so forth to the tasks? there will be tasks of the type of reconnaissance? (to sit several days and to observe)

A: Yes, collective missions will be

Q: There will be the change of the seasons? and accordingly the replacement of clothing?

A: It is compulsory, moreover not only in single, but also in mul'tipleyere! With the presence of change, the clothing changes at will with any weather:)

Q: There will be in the game the city, in which it is possible to rest and to be bargained with the merchants and another NPS?

A: Entire zone is divided by the spheres of the influence: in it there is the place for the bases of groupings, to the camps of bandits, stalkerov, to block signal posts. Is interesting the fact that the system of the simulation of life is independently capable of organizing and of sustaining the life of such "camps" - to distribute the roles between the participants, to send stalkerov to the tasks, to seat them in bonfire of potravit' anecdotes after the bottle of vodka... Places for cultural leisure also are located, for example, bar "stalker".

http://babelfish.altavista.com/ :wink:
 
Miért másnak nem lehet rossz? :roll:

Ezt fájdalmas olvasni pattog1
 
nagyjából megint egy átlagos kérdezz felelek interjú néhány dologgal 5.1es hangázás lesz a játékban dualcore-ra is optimalizálva van a gáma, tervezik xbox360ra de wii-re nincsenek még tervek..csak egy változata lesz a játéknak nem kettő miszerint kiadtak volna egy dx8asat és egy 9eset is ,de automatice fogja a gáma kiválasztani a dolgokat a konfigurációd függvényében...nagyon nagy vonalakban ennyi, mert és sem olvastam végig...
 
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