nah nem megy a mod itt a hibariport :?
(a leírtak szerint jártam el de nem megy )
* Detected CPU: AuthenticAMD , F15/M15/S0, 1808.00 mhz, 5-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 31264 files cached, 4248Kb memory used.
Init FileSystem 1.405036 sec
'xrCore' build 3016, May 7 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\dokumentumok\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2018024 K], reserved[11720 K], committed[67344 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[5560 K], process heap[173 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1000 K], smem[0 K]
Executing config-script "gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[26], prop=[]
! cant convert dik_name for dik[43], prop=[]
! cant convert dik_name for dik[144], prop=[El]
[gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "gamedata\config\rspec_high.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\dokumentumok\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor]-[device]: RADEON 9600 SERIES
* GPU driver: 6.14.10.6614
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 365 M
* DDI-level: 9.0
* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(20),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
FATAL ERROR
[error]Expression : wave&&wave->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : D:\xray-svn\xrSound\SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_l.ogg
stack trace: