[booster]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
;$spawn 				= "food and drugs\booster"
$prefetch 			= 8
class				= S_FOOD
cform				= skeleton
visual				= dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
description			= default
inv_name			= default
inv_name_short		= default
inv_weight			= 0.01

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 18
cost				= 1

; eatable item
eat_health			= 0
eat_satiety			= 0
eat_power			= 0
eat_max_power		= 0
eat_radiation		= 0
eat_alcohol			= 0
wounds_heal_perc	= 0
eat_portions_num	= 1

boost_time				= 0.0
boost_max_weight		= 0.0
boost_health_restore	= 0.0
boost_power_restore		= 0.0
boost_radiation_restore	= 0.0
boost_bleeding_restore	= 0.0

boost_radiation_protection	= 0.0
boost_telepat_protection 	= 0.0
boost_chemburn_protection 	= 0.0

boost_burn_immunity			= 0.0
boost_shock_immunity		= 0.0
boost_radiation_immunity	= 0.0
boost_telepat_immunity		= 0.0
boost_chemburn_immunity 	= 0.0
boost_strike_immunity		= 0.0
boost_wound_immunity		= 0.0
boost_explosion_immunity	= 0.0
boost_fire_wound_immunity	= 0.0
;use_sound			= characters_voice\multiplayer\team_1\voice_roger_3


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	FOOD
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[bread]:booster
$spawn 				= "food and drugs\bread"
visual				= dynamics\devices\dev_bred\dev_bred.ogf
description			= st_bread_descr

inv_name			= st_bread
inv_name_short		= st_bread
inv_weight			= 0.4	;0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 9
cost				= 10

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

boost_time				= 5.0
boost_health_restore	= 0.002
eat_satiety				= 0.6

use_sound			= interface\inv_food
-----------------------------------------------------------------------------------
[bread_1]:booster
$spawn 				= "food and drugs\bread"
visual				= dynamics\devices\dev_bred\dev_bred.ogf
description			= st_bread_descr_1

inv_name			= st_bread_1
inv_name_short		= st_bread_1
inv_weight			= 0.4	;0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 9
cost				= 0

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

boost_time				= 0
boost_health_restore	= 0
eat_satiety				= 0

use_sound			= interface\inv_food


[kolbasa]:booster
$spawn 				= "food and drugs\kolbasa"
visual				= dynamics\devices\dev_kolbasa\dev_kolbasa.ogf
description			= st_kolbasa_descr

inv_name			= st_kolbasa
inv_name_short		= st_kolbasa
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 19
inv_grid_y			= 12
cost				= 70

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

boost_time				= 5.0
boost_health_restore	= 0.002
eat_satiety				= 1

use_sound			= interface\inv_food

[conserva]:booster
$spawn 				= "food and drugs\conserva"
visual				= dynamics\devices\dev_conserv\dev_conserv.ogf
description			= st_conserva_descr

inv_name			= st_conserva
inv_name_short		= st_conserva
inv_weight			= 0.3

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 13
cost				= 40

boost_time				= 5.0
boost_health_restore	= 0.002
eat_satiety				= 1


attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

use_sound			= interface\inv_food

[vodka]:booster
$spawn 				= "food and drugs\vodka"
cform				= skeleton
visual				= dynamics\devices\dev_vodka\dev_vodka.ogf
description			= st_vodka_descr

inv_name			= st_vodka
inv_name_short		= st_vodka
inv_weight			= 0.6	;0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 2
cost				= 90

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

break_particles		= destroy_fx\destroy_bottle
break_sound			= material\bottle\collide\bottle_break_1

boost_time				= 5.0
boost_radiation_restore	= 0.005
eat_alcohol				= 0.5
eat_satiety				= -0.2

use_sound			= interface\inv_vodka

[vodka_script]:vodka ; не использовать
$spawn 				= "food and drugs\vodka_script"
inv_weight			= 0

[guitar_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\guitar_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = dynamics\devices\dev_guitar\dev_guitar.ogf
cost					= 35
inv_name				= st_guitar_name
inv_name_short			= st_guitar_name
description				= st_guitar_descr
inv_weight				= 1.5
inv_grid_width			= 4
inv_grid_height			= 2
inv_grid_x				= 10
inv_grid_y				= 19
attach_angle_offset		= -0.415, -1.262, 0.808
;-1.512, -1.392, -0.242
attach_position_offset	= -0.014, 0.010, 0.020
;0.010, -0.090, 0.000
attach_bone_name		= bip01_l_hand
auto_attach				= false

[harmonica_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\harmonica_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = dynamics\devices\dev_harmonica\dev_harmonica.ogf
cost					= 35
inv_name				= "harmonica"
inv_name_short			= "harmonica"
inv_weight				= 0.35
inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 11
inv_grid_y				= 2
attach_angle_offset		= 0.000000, -1.204452, -1.262921
attach_position_offset	= 0.081856, -0.035081, 0.011694
attach_bone_name		= bip01_l_hand
auto_attach				= false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	Scaner B6
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[anomaly_scaner]:identity_immunities
GroupControlSection   	= spawn_group
discovery_dependency  	=
$spawn          		= "equipment\anomaly_scaner"
cform                   = skeleton
class         			= II_ATTCH
visual                  = dynamics\devices\dev_datchik_2\dev_datchik_2.ogf
cost          			= 0
inv_name        		= "hand_radio"
inv_name_short      	= "hand_radio"
inv_weight        		= 0.5
inv_grid_width      	= 2
inv_grid_height     	= 1
inv_grid_x        		= 16
inv_grid_y        		= 12
attach_angle_offset   	= -1.571,-1.308,-1.458    ;устанавливаетсљ в радианах Angle*PI/180
attach_position_offset  = 0.105, -0.004, 0.003
attach_bone_name    	= bip01_l_hand
auto_attach       		= false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	MEDICAL
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[energy_drink]:vodka
$spawn 				= "food and drugs\energy_drink"
inv_name			= st_energy_drink
inv_name_short		= st_energy_drink
visual				= dynamics\devices\dev_drink_stalker\dev_drink_stalker
description			= st_energy_drink_descr
cost				= 50

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11 ;19 ;11
inv_grid_y			= 0 ;7  ;0
inv_weight			= 0.2

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

boost_time				= 180.0
boost_radiation_restore	= 0
boost_power_restore		= 0.004 ;0.001

eat_alcohol				= 0.0
eat_satiety 			= 0.0

use_sound			= interface\inv_softdrink

[bandage]:booster
$spawn 				= "food and drugs\bandage"
visual				= dynamics\devices\dev_bandage\dev_bandage.ogf
description			= st_bandage_descr

inv_name			= st_bandage
inv_name_short		= st_bandage
inv_weight			= 0.05	;0.2
cost				= 80

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 18

boost_time				= 5.0
boost_bleeding_restore	= 0.02

use_sound			= interface\inv_bandage

;antirad new
[antirad]:booster
$spawn 				= "food and drugs\antirad"
visual				= dynamics\devices\dev_antirad\dev_antirad.ogf
inv_name			= st_antirad
inv_name_short		= st_antirad
description			= st_antirad_descr
inv_weight			= 0.05

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 12
cost				= 250

;eatable item
;eat_radiation = -0.2

boost_time			= 30.0
boost_radiation_restore	= 0.01

use_sound			= interface\inv_pills

;medikits new
[medkit_script]:booster ;Do not use! Used in xr_wounded
;$spawn 				= "food and drugs\medkit_script"
visual				= dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
inv_name			= st_medkit
inv_name_short		= st_medkit
description			= st_medkit_descr
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 14
cost				= 300

;eatable item
eat_health			= 0.5
eat_max_power		= 0.1
eat_radiation		= -0.05
wounds_heal_perc	= 0.1
eat_portions_num	= 1

use_sound			= interface\inv_medkit


[medkit]:booster
$spawn 				= "food and drugs\medkit"
visual				= dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
inv_name			= st_medkit
inv_name_short		= st_medkit
description			= st_medkit_descr
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 14
cost				= 350

boost_time				= 60.0
boost_health_restore	= 0.002
boost_radiation_restore	= 0.0
boost_bleeding_restore	= 0.005

use_sound			= interface\inv_medkit

[medkit_army]:booster
$spawn 				= "food and drugs\medkit_army"
visual				= dynamics\devices\dev_aptechka\dev_aptechka_high.ogf
inv_name			= st_medkit_army
inv_name_short		= st_medkit_army
description			= st_medkit_army_descr
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 10
inv_grid_y			= 10
cost				= 750

boost_time				= 30.0
boost_health_restore	= 0.004
boost_radiation_restore	= 0.0
boost_bleeding_restore	= 0.002

use_sound			= interface\inv_medkit

[medkit_scientic]:booster
$spawn 				= "food and drugs\medkit_scientic"
visual				= dynamics\devices\dev_aptechka\dev_aptechka_mid.ogf
inv_name			= st_medkit_science
inv_name_short		= st_medkit_science
description			= st_medkit_science_descr
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 12
inv_grid_y			= 9
cost				= 900

boost_time				= 90.0
boost_health_restore	= 0.002
boost_radiation_restore	= 0.01
boost_bleeding_restore	= 0.002

use_sound			= interface\inv_medkit

;boosters
[drug_booster]:booster
$spawn 				= "food and drugs\drug_booster"
visual				= dynamics\equipments\medical\drug_booster.ogf
inv_name			= st_drug_booster
inv_name_short		= st_drug_booster
description			= st_drug_booster_descr

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 7
cost				= 200

boost_time			= 400.0
boost_max_weight	= 20.0

use_sound			= interface\inv_softdrink

[drug_coagulant]:booster
$spawn 				= "food and drugs\drug_coagulant"
visual				= dynamics\equipments\medical\drug_coagulant.ogf
inv_name			= st_drug_coagulant
inv_name_short		= st_drug_coagulant
description			= st_drug_coagulant_descr

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 13
inv_grid_y			= 12
cost				= 200

boost_time				= 20.0
;boost_wound_immunity	= 1
boost_bleeding_restore	= 0.03

use_sound			= interface\inv_pills

[drug_psy_blockade]:booster
$spawn 				= "food and drugs\drug_psy_blockade"
visual				= dynamics\equipments\medical\drug_psy_blockade.ogf
inv_name			= st_drug_psy_blockade
inv_name_short		= st_drug_psy_blockade
description			= st_drug_psy_blockade_descr

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 8
inv_grid_y			= 11
cost				= 550

boost_time				= 60.0
;boost_telepat_immunity	= 0.05
boost_telepat_protection 	= 0.05

use_sound			= interface\inv_pills

[drug_antidot]:booster
$spawn 				= "food and drugs\drug_antidot"
visual				= dynamics\equipments\medical\drug_antidot.ogf
inv_name			= st_drug_antidot
inv_name_short		= st_drug_antidot
description			= st_drug_antidot_descr

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 11
cost				= 300

boost_time				= 60.0
;boost_chemburn_immunity	= 0.1
boost_chemburn_protection 	= 0.1

use_sound			= interface\inv_pills

[drug_radioprotector]:booster
$spawn 				= "food and drugs\drug_radioprotector"
visual				= dynamics\equipments\medical\drug_radioprotector.ogf
inv_name			= st_drug_radioprotector
inv_name_short		= st_drug_radioprotector
description			= st_drug_radioprotector_descr

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 10
cost				= 300

boost_time					= 60.0
;boost_radiation_immunity	= 0.015
boost_radiation_protection	= 0.015

use_sound			= interface\inv_pills

[drug_anabiotic]:booster
$spawn 				= "food and drugs\drug_anabiotic"
visual				= dynamics\equipments\medical\drug_anabiotic.ogf
inv_name			= st_drug_anabiotic
inv_name_short		= st_drug_anabiotic
description			= st_drug_anabiotic_descr

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 4
inv_grid_y			= 8
cost				= 1000

use_sound			= interface\inv_pills

;boosters below are not used for now
;[health_restore_booster]:booster
;$spawn 					= "food and drugs\health_restore_booster"
;boost_time				= 20.0
;boost_health_restore	= 0.1
;
;[max_weight_booster]:booster
;$spawn 				= "food and drugs\max_weight_booster"
;boost_time			= 20.0
;boost_max_weight	= 100.0
;
;[wound_immunity_booster]:booster
;$spawn 					= "food and drugs\wound_immunity_booster"
;boost_time				= 20.0
;boost_wound_immunity	= 1
;
;[telepat_immunity_booster]:booster
;$spawn 					= "food and drugs\telepat_immunity_booster"
;boost_time				= 20.0
;boost_telepat_immunity	= 1
;
;[chemburn_immunity_booster]:booster
;$spawn 					= "food and drugs\chemburn_immunity_booster"
;boost_time				= 20.0
;boost_chemburn_immunity	= 1
;
;[radiation_restore_booster]:booster
;$spawn 					= "food and drugs\radiation_restore_booster"
;boost_time				= 20.0
;boost_radiation_restore	= 0.1
;
;[shock_immunity_booster]:booster
;$spawn 					= "food and drugs\shock_immunity_booster"
;boost_time				= 20.0
;boost_shock_immunity	= 1
;
;[power_restore_booster]:booster
;$spawn 				= "food and drugs\power_restore_booster"
;boost_time			= 20.0
;boost_power_restore	= 0.1
;
;[bleeding_restore_booster]:booster
;$spawn 					= "food and drugs\bleeding_restore_booster"
;boost_time				= 20.0
;boost_bleeding_restore	= 0.1
;
;[burn_immunity_booster]:booster
;$spawn 				= "food and drugs\burn_immunity_booster"
;boost_time			= 20.0
;boost_burn_immunity	= 1
;
;[explosion_immunity_booster]:booster
;$spawn 						= "food and drugs\explosion_immunity_booster"
;boost_time					= 20.0
;boost_explosion_immunity	= 1
;
;[fire_wound_immunity_booster]:booster
;$spawn 						= "food and drugs\fire_wound_immunity_booster"
;boost_time					= 20.0
;boost_fire_wound_immunity	= 1
;
;[strike_immunity_booster]:booster
;$spawn 					= "food and drugs\strike_immunity_booster"
;boost_time				= 20.0
;boost_strike_immunity	= 1
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	DEVICES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[device_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "devices\pda"
$prefetch 			= 16
class				= S_PDA
cform				= skeleton
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_pda_descr
radius				= 68; 50
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1
script_binding      = bind_physic_object.init

inv_name			= st_pda_name
inv_name_short		= st_pda_name
inv_weight			= 0.1	;0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 20
attach_angle_offset		= -1.303,0.107,-1.702   ;устанавливается в радианах Angle*PI/180
attach_position_offset	= 0.14,0.001,0.02
attach_bone_name		= bip01_l_hand
auto_attach			= false

[dev_flash_1]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "devices\dev_flash_1"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\devices\dev_flash_1\dev_flash_1.ogf

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 22

slot				= 7
radius				= 50
default_to_ruck		= false
inv_weight			= 0.05

inv_name			= st_pda_name
inv_name_short		= st_pda_name
description			= st_pda_descr
cost				= 50
can_trade			= false

[dev_flash_2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "devices\dev_flash_2"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\devices\dev_flash_2\dev_flash_2.ogf

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23

slot				= 7
radius				= 50
default_to_ruck		= false
inv_weight			= 0.05

inv_name			= st_pda_name
inv_name_short		= st_pda_name
description			= st_pda_descr
cost				= 50
can_trade			= false

[device_torch]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn				= "devices\torch"
$prefetch 			= 32
class				= TORCH_S
cform				= skeleton
visual				= dynamics\devices\dev_torch_light\dev_torch_light.ogf
description			= st_device_torch_descr
cost				= 100
inv_name			= st_device_torch_name
inv_name_short		= st_device_torch_name
inv_weight			= 0.0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 16
inv_grid_y			= 12

;вещью нельзя торговать
can_trade			= true

position			= 0.35,0.25,0.0
light_trace_bone		= lights_bone

attach_angle_offset		= 3.062, 0.008, -1.532
attach_position_offset		= 0.134, -0.007, 0.09

attach_bone_name		= bip01_head
auto_attach			= false

night_vision				= on
night_vision_texture		= wpn\wpn_night
night_vision_effector		= postprocess_night

snd_night_vision_on			= weapons\nv_start
snd_night_vision_off		= weapons\nv_off
snd_night_vision_idle		= weapons\nv_loop
snd_night_vision_broken		= weapons\nv_off

night_vision_recharge_time			= 6		;(c) время зарядки аккамулятора
night_vision_recharge_time_min		= 2		;(c) мин. время зарядки аккамулятора, после которого уст-во уже может работать
night_vision_discharge_time			= 20	;(c) время разрядки (работы) устройства после полной зарядки
slot								= 9
default_to_ruck						= false
sprint_allowed						= true
control_inertion_factor				= 1
disabled_maps						= ai_test,ai_test2, andy_test_



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	OTHERS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[wpn_vodka_hud]:identity_immunities,hud_base
fire_point               = 0.0, 0.0, 0.06
fire_bone                = bip01_head
orientation              = 0, 0, 0
position                 = 0, 0, 0
visual                   = dynamics\devices\dev_vodka\dev_vodka.ogf

anim_idle			= vodka_2
anim_show			= vodka_1
anim_hide			= vodka_4
anim_play			= vodka_5
anim_prepare		= vodka_5
anim_eat			= vodka_3

[pda_1]:device_pda
$spawn 				= "quest_items\pda_1"
description			= "Handheld computer with what that the strange information. Almost all archives blocked, in the others only garbage."

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "PDA"
inv_name_short		= "PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0
;************Заказ************

[esc_torg_11]:device_pda
$spawn 				= "quest_items\esc_torg_11"
description			= "Task 1. It is necessary to go to the military blockhouse, to find on a table a handheld computer of the commanders, and to bring it to me."

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 20
inv_name			= "The order"
inv_name_short		= "The order"
can_trade			= false
quest_item      	= true
visual				= dynamics\equipments\quest\notes_paper_2.ogf
cost				= 0
;************Заказ************

;************Заказ************

[esc_torg_22]:device_pda
$spawn 				= "quest_items\esc_torg_22"
description			= "Task 2. It is necessary to kill the Controller living in a cave on the Cordon. Coordinates are provided. After performance of the task come back for the reward.."

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 20
inv_name			= "The order"
inv_name_short		= "The order"
can_trade			= false
quest_item      	= true
visual				= dynamics\equipments\quest\notes_paper_2.ogf
cost				= 0
;************Заказ************
;************Заказ************

[esc_torg_33]:device_pda
$spawn 				= "quest_items\esc_torg_33"
description			= "Task 3. It is necessary to stop group of mercenaries which plan on attacking our base. The number of fighters in group is not known, the task complex, therefore the award will be considerable...."

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 20
inv_name			= "The order"
inv_name_short		= "The order"
can_trade			= false
quest_item      	= true
visual				= dynamics\equipments\quest\notes_paper_2.ogf
cost				= 0
;************Заказ************
;************Спец. Аптечка************


[apt_1]:booster
$spawn 				= "food and drugs\apt_1"
visual				= dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
description			= "The first-aid kit of special purpose. It was used for the treatment of advanced diseases for mutant born viruses.."

inv_name			= "The unique first-aid kit"
inv_name_short		= "The unique first-aid kit"
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 14
cost				= 800

boost_time				= 20.0
boost_health_restore	= 0.10
boost_radiation_restore	= 0.17
boost_bleeding_restore	= 0.010
boost_telepat_protection 	= 0.26
boost_shock_immunity	= 0
boost_explosion_immunity	= 0
eat_alcohol				= 0
eat_satiety 			= 0
use_sound			= interface\inv_medkit

[pda_2]:device_pda
$spawn 				= "quest_items\pda_2"
description			= "Simple handheld computer, without the button of inclusion."

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "PDA"
inv_name_short		= "PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0

[doc_2]:device_pda
$spawn 				= "quest_items\doc_2"
description			= "Documents. 1 quest of the professor"

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 20
inv_name			= "Documents"
inv_name_short		= "Documents"
can_trade			= false
quest_item      	= true
visual				= dynamics\equipments\quest\notes_paper_2.ogf
cost				= 0

;************Заказ************

[yan_doc_1]:device_pda
$spawn 				= "quest_items\yan_doc_1"
description			= "........................Transition to Army territory is at the rate 60-62?.?., 78-80?.?. In  700-800 deg................."

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 20
inv_name			= "Documents on transition"
inv_name_short		= "Documents on transition"
can_trade			= false
quest_item      	= true
visual				= dynamics\equipments\quest\notes_paper_2.ogf
cost				= 0
;************Заказ************

[pda_yan_1]:device_pda
$spawn 				= "quest_items\pda_yan_1"
description			= "Simple handheld computer, without the button of inclusion."

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "PDA"
inv_name_short		= "PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0

[pda_yan_2]:device_pda
$spawn 				= "quest_items\pda_yan_2"
description			= "The handheld computer containing a set of formulas and calculations"

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "PDA of the scientist"
inv_name_short		= "PDA of the scientist"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0

[pda_mil_3]:device_pda
$spawn 				= "quest_items\pda_mil_3"
description			= "Last message: As soon as I return back, I will tell all at once. We need not bother living with any secrets, in fact we are a brotherhood in every way. I shall go sell this strange artefact and I shall begin my usual stalker way of life again as soon as possible."

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "Kepn's PDA"
inv_name_short		= "Kepn's PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 3000

[pda_anti_2]:device_pda
$spawn 				= "quest_items\pda_anti_2"
description			= "It is switched off"

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "PDA"
inv_name_short		= "PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0

[pda_anti_3]:device_pda
$spawn 				= "quest_items\pda_anti_3"
description			= "It is switched off"

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "PDA"
inv_name_short		= "PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0

[pda_anti_4]:device_pda
$spawn 				= "quest_items\pda_anti_4"
description			= "It is switched off"

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "PDA"
inv_name_short		= "PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0

[pda_anti_5]:device_pda
$spawn 				= "quest_items\pda_anti_5"
description			= "It is switched off"

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "PDA"
inv_name_short		= "PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0

[pda_anti_6]:device_pda
$spawn 				= "quest_items\pda_anti_6"
description			= "It is switched off"

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "PDA"
inv_name_short		= "PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0

[mil_serega_1]:device_pda
$spawn 				= "quest_items\mil_serega_1"
description			= "The letter for the commander"

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 20
inv_name			= "The Letter"
inv_name_short		= "The Letter"
can_trade			= false
quest_item      	= true
visual				= dynamics\equipments\quest\notes_paper_2.ogf
cost				= 0

[mil_serega_2]:device_pda
$spawn 				= "quest_items\mil_serega_2"
description			= "Freedom fighters-bandits, their description, etc."

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 20
inv_name			= "Documents of freedom"
inv_name_short		= "Documents of freedom"
can_trade			= false
quest_item      	= true
visual				= dynamics\equipments\quest\notes_paper_2.ogf
cost				= 0

[mil_serega_3]:device_pda
$spawn 				= "quest_items\mil_serega_3"
description			= "Drawings of transition from Pripyat to the Chernobyl power plant. Set of formulas and calculations. The experienced person will easily understand.."

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 20
inv_name			= "Drawings from the blockhouse"
inv_name_short		= "Drawings from the blockhouse"
can_trade			= false
quest_item      	= true
visual				= dynamics\equipments\quest\notes_paper_2.ogf
cost				= 0

[mil_serega_4]:device_pda
$spawn 				= "quest_items\mil_serega_4"
description			= "Hi. We waited and waited until we could wait no more. It has become too dangerous for us to remain in Pripyat, We plan on heading home however we will wait at the transition point for you which is in the cellar at the school. We have left you a weapon with what is a strange inscription on the butt, I think it will be of use to you. It was taken from a stalker in this city.."

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 20
inv_name			= "Note"
inv_name_short		= "Note"
can_trade			= false
quest_item      	= true
visual				= dynamics\equipments\quest\notes_paper_2.ogf
cost				= 0

[konec_1_pda]:device_pda
$spawn 				= "quest_items\konec_1_pda"
description			= "Broken PDA. An inscription on a body reads Success always with me."

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "Stalker PDA"
inv_name_short		= "Stalker PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0
;************Антимутатор************

[pri_prizrak_1]:booster
$spawn 				= "food and drugs\pri_prizrak_1"
visual				= dynamics\devices\dev_antirad\dev_antirad.ogf
description			= "The preparation for stopping the mutation and rotting of organisms.."

inv_name			= "Antimutator"
inv_name_short		= "Antimutator"
inv_weight			= 4.05

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 12
cost				= 25000

;eatable item
;eat_radiation = 0.25

boost_time				= 10.0
boost_health_restore	= 0.80
boost_radiation_restore	= 0.25
boost_bleeding_restore	= 0.001
boost_telepat_protection 	= 0.02
boost_shock_immunity	= 0
boost_explosion_immunity	= 0
eat_alcohol				= 0.02
eat_satiety 			= 0
use_sound			= interface\inv_pills
;************Антимутатор************

[pda_yan_22]:device_pda
$spawn 				= "quest_items\pda_yan_22"
description			= "Handheld computer."

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "PDA"
inv_name_short		= "PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0

[pda_yan_33]:device_pda
$spawn 				= "quest_items\pda_yan_33"
description			= "Handheld computer."

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "PDA"
inv_name_short		= "PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0

[pda_yan_44]:device_pda
$spawn 				= "quest_items\pda_yan_33"
description			= "Handheld computer."

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "PDA"
inv_name_short		= "PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0

[pda_yan_55]:device_pda
$spawn 				= "quest_items\pda_yan_33"
description			= "Handheld computer."

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "PDA"
inv_name_short		= "PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0

[pda_yan_66]:device_pda
$spawn 				= "quest_items\pda_yan_66"
description			= "Handheld computer."

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "PDA"
inv_name_short		= "PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0

[pda_yan_77]:device_pda
$spawn 				= "quest_items\pda_yan_77"
description			= "Handheld computer."

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "PDA"
inv_name_short		= "PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0

[pda_yan_88]:device_pda
$spawn 				= "quest_items\pda_yan_88"
description			= "Handheld computer."

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "PDA"
inv_name_short		= "PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0

[pda_yan_99]:device_pda
$spawn 				= "quest_items\pda_yan_99"
description			= "Handheld computer."

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "PDA"
inv_name_short		= "PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0

[pda_yan_91]:device_pda
$spawn 				= "quest_items\pda_yan_91"
description			= "Handheld computer."

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "PDA"
inv_name_short		= "PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0

[pda_yan_911]:device_pda
$spawn 				= "quest_items\pda_yan_911"
description			= "Handheld computer."

inv_grid_x			= 6
inv_grid_y			= 13
inv_name			= "PDA"
inv_name_short		= "PDA"
can_trade			= false
quest_item      	= true
visual				= dynamics\devices\dev_pda\dev_pda.ogf
cost				= 0