<?xml version='1.0' encoding="windows-1251"?>

<xml>




<specific_character id="professor_yantar" team_default = "1">
    <name>Professor Michurin</name>
    <icon>ui_inGame2_German</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>professor_yan</class>
    <community>ecolog</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <rank>556</rank>
	<money min="90000" max="250000" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_ucheniy\stalker_ucheniy_1_face_1</visual>
    <supplies>


      [spawn] \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>jup_b6_scientist_medic_start</start_dialog>
<actor_dialog>profes_1_dialog</actor_dialog>
<actor_dialog>fab_1_finish_dialog</actor_dialog>
<actor_dialog>fab_2_dialog</actor_dialog>
<actor_dialog>fab_2_finish_dialog</actor_dialog>
<actor_dialog>fab_2_1_finish_dialog</actor_dialog>
<actor_dialog>yan_texnik_1_start</actor_dialog>
<actor_dialog>yan_texnik_1_finish</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yantar_texnik" team_default = "1">
    <name>Mechanic Potapov</name>
    <icon>ui_inGame2_Novikov</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_tex</class>
    <community>ecolog</community>
<mechanic_mode>1</mechanic_mode>
 <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_nebo\stalker_nebo_2_face_1</visual>
    <supplies>


      [spawn] \n
wpn_vintorez \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>jup_b6_scientist_medic_start</start_dialog>
<actor_dialog>yan_texnik_start</actor_dialog>
<actor_dialog>yan_texnik_finish</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="sleeper_yantar" team_default = "1">
    <name>Medic Davidov</name>
    <icon>ui_inGame2_Ozerskiy</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>slep_yan</class>
    <community>ecolog</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <rank>556</rank>
	<money min="25000" max="250000" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_ucheniy\stalker_ucheniy_1_face_2</visual>
    <supplies>


      [spawn] \n
wpn_ump45 \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>jup_b6_scientist_medic_start</start_dialog>
<actor_dialog>medic_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>


<specific_character id="komp_yantar" team_default = "1">
    <name>Lab assistant Zhilkin</name>
    <icon>ui_inGame2_Sokolov_ecolog</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>kom_yan</class>
    <community>ecolog</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_ucheniy\stalker_ucheniy_2</visual>
    <supplies>


      [spawn] \n
wpn_ump45 \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>jup_b6_scientist_medic_start</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_oxrana_1" team_default = "1">
    <name>Security guard</name>
    <icon>ui_inGame2_Dolg_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_oxran_1</class>
    <community>dolg</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\Negr</visual>
    <supplies>


      [spawn] \n
wpn_ump45 \n


#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_oxrana_2" team_default = "1">
    <name>Security guard</name>
    <icon>ui_inGame2_Dolg_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_oxran_2</class>
    <community>dolg</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\stalker_middle_mask</visual>
    <supplies>


      [spawn] \n
ammo_pkm_100 = 10 \n
wpn_m60 \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"

    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>




<specific_character id="yan_oxrana_3" team_default = "1">
    <name>Security guard</name>
    <icon>ui_inGame2_Dolg_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_oxran_3</class>
    <community>dolg</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_dolg\stalker_dolg_1</visual>
    <supplies>


      [spawn] \n
ammo_5.56x45_ap = 6 \n
wpn_scar_cry  \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_oxrana_4" team_default = "1">
    <name>Protector</name>
    <icon>ui_inGame2_Dolg_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_oxran_4</class>
    <community>dolg</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\stalker_dolg_1</visual>
    <supplies>


      [spawn] \n
ammo_5.56x45_ap = 6 \n
wpn_scar_cry  \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_oxrana_5" team_default = "1">
    <name>Охрана</name>
    <icon>ui_inGame2_Dolg_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_oxran_5</class>
    <community>dolg</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_dolg\stalker_dolg_3</visual>
    <supplies>


      [spawn] \n
ammo_5.56x45_ap = 6 \n
wpn_scar_cry  \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"
    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_oxrana_6" team_default = "1">
    <name>Protector</name>
    <icon>ui_inGame2_Dolg_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_oxran_6</class>
    <community>dolg</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_dolg\stalker_dolg_2</visual>
    <supplies>


      [spawn] \n
ammo_5.56x45_ap = 6 \n
wpn_aug_a3 \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"

    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_oxrana_7" team_default = "1">
    <name>Protector</name>
    <icon>ui_inGame2_Dolg_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_oxran_7</class>
    <community>dolg</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\stalker_dolg_1</visual>
    <supplies>


      [spawn] \n
ammo_5.56x45_ap = 6 \n
wpn_aug_a3 \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_oxrana_8" team_default = "1">
    <name>Protector</name>
    <icon>ui_inGame2_Dolg_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_oxran_8</class>
    <community>dolg</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\Negr</visual>
    <supplies>


      [spawn] \n
ammo_pkm_100 = 10 \n
wpn_m60 \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_oxrana_9" team_default = "1">
    <name>Protector</name>
    <icon>ui_inGame2_Dolg_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_oxran_9</class>
    <community>dolg</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\stalker_dolg_1</visual>
    <supplies>


      [spawn] \n
ammo_9x39_ap = 10 \n
wpn_vintorez \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_oxrana_10" team_default = "1">
    <name>Protector</name>
    <icon>ui_inGame2_Dolg_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_oxran_10</class>
    <community>dolg</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_dolg\stalker_dolg_3</visual>
    <supplies>


      [spawn] \n
ammo_9x39_ap = 10 \n
wpn_groza\n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_oxrana_11" team_default = "1">
    <name>Protector</name>
    <icon>ui_inGame2_Dolg_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_oxran_11</class>
    <community>dolg</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_dolg\stalker_dolg_2</visual>
    <supplies>


      [spawn] \n
ammo_12.7x99_fmj = 3 \n
wpn_m82 \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_oxrana_12" team_default = "1">
    <name>Protector</name>
    <icon>ui_inGame2_Dolg_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_oxran_12</class>
    <community>dolg</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\stalker_middle_mask</visual>
    <supplies>


      [spawn] \n
ammo_12x70_buck = 4 \n
wpn_remigtion\n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_oxrana_13" team_default = "1">
    <name>Protector</name>
    <icon>ui_inGame2_Dolg_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_oxran_13</class>
    <community>dolg</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_dolg\stalker_dolg_4</visual>
    <supplies>


      [spawn] \n
ammo_5.56x45_ap = 6 \n
wpn_m4a1 \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_oxrana_14" team_default = "1">
    <name>Protector</name>
    <icon>ui_inGame2_Dolg_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_oxran_14</class>
    <community>dolg</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_dolg\stalker_dolg_1</visual>
    <supplies>


      [spawn] \n
ammo_5.56x45_ap = 6 \n
wpn_g36c	 \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_glavadolga" team_default = "1">
    <name>Colonel Sviridov</name>
    <icon>ui_inGame2_Dolg_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>glava_dolga</class>
    <community>dolg</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>
    <rank>556</rank>
	<money min="25000" max="25000" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_dolg\stalker_dolg_1_face_1</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_fw900\n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"


    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>glavadolga_1_start</actor_dialog>
<actor_dialog>mar_boar_1_old_hunt_quest_ubil</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_botan_1" team_default = "1">
    <name>Researcher Gatalsky</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_bot_1</class>
    <community>ecolog</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_ucheniy\stalker_ucheniy_4_ecolog</visual>
    <supplies>


      [spawn] \n
wpn_m16a\n
detector_elite\n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>jup_b6_scientist_medic_start</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_botan_2" team_default = "1">
    <name>Researcher Kirillov</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_bot_2</class>
    <community>ecolog</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\eco_old</visual>
    <supplies>


      [spawn] \n
wpn_mp5a2 \n
detector_elite\n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>jup_b6_scientist_medic_start</start_dialog>
<actor_dialog>botan_2_dialog</actor_dialog>
<actor_dialog>fab_2_12_finish_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_1" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_1</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_4</visual>
    <supplies>


      [spawn] \n
ammo_5.56x45_ap = 4 \n
wpn_scar_cry \n
wpn_pb\n
ammo_9x18_pmm = 2\n
antirad = 2\n
#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_2" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_2</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_3</visual>
    <supplies>


      [spawn] \n
ammo_9x39_pab9 = 3 \n
wpn_groza\n
guitar_a\n
#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_3" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_3</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_2</visual>
    <supplies>


      [spawn] \n
ammo_9x39_pab9 = 3 \n
wpn_groza\n
grenade_f1 = 2\n
#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_4" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_4</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_2</visual>
    <supplies>


      [spawn] \n
ammo_9x39_pab9 = 5 \n
wpn_val\n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_5" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_5</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_1</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 4 \n
wpn_ak74	\n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_6" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_6</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_3</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 4 \n
wpn_ak74u \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_7" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_7</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_3</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 5 \n
wpn_ak74u \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_8" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_8</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_4</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 4 \n
wpn_ak74u \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_9" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_9</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_4</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 4 \n
wpn_ak74u \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_10" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_10</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_4</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 3 \n
wpn_ak74u \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_11" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_11</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_2</visual>
    <supplies>


      [spawn] \n
ammo_5.56x45_ap = 3 \n
wpn_fam2 \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_12" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_12</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_2</visual>
    <supplies>


      [spawn] \n
ammo_5.56x45_ap = 3 \n
wpn_fam1 \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_13" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_13</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_2</visual>
    <supplies>


      [spawn] \n
ammo_5.56x45_ap = 3 \n
wpn_aug_a1\n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_14" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_14</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_2</visual>
    <supplies>


      [spawn] \n
ammo_5.56x45_ap = 3 \n
wpn_aug_a3\n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_15" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_15</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_1</visual>
    <supplies>


      [spawn] \n
ammo_12x70_buck = 5 \n
wpn_bm16_full \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_16" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_16</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_1</visual>
    <supplies>


      [spawn] \n
ammo_9x39_ap = 4 \n
wpn_groza \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_17" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_17</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_4</visual>
    <supplies>


      [spawn] \n
ammo_9x39_ap = 3 \n
wpn_groza \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_18" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_18</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_4</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 4 \n
wpn_ak74u \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_19" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_19</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_2</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 6 \n
wpn_ak74u \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_20" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_20</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_2</visual>
    <supplies>


      [spawn] \n
ammo_5.56x45_ap	 = 4 \n
wpn_xm8	 \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_21" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_21</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_2</visual>
    <supplies>


      [spawn] \n
ammo_5.56x45_ap	 = 3 \n
wpn_xm8	 \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_22" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_22</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_2</visual>
    <supplies>


      [spawn] \n
ammo_9x19_pbp = 5 \n
wpn_mac10 \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_23" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_23</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_3</visual>
    <supplies>


      [spawn] \n
ammo_9x19_pbp = 4 \n
wpn_mac10\n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_24" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_24</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_3</visual>
    <supplies>


      [spawn] \n
ammo_9x19_pbp = 3\n
wpn_mp40\n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_25" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_25</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_3</visual>
    <supplies>


      [spawn] \n
ammo_9x19_pbp = 4 \n
wpn_mp40 \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_26" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_26</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_3</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 3 \n
wpn_ak74u \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_27" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_27</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_3</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 4 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_28" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_28</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_2</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 5 \n
wpn_ak47 \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_29" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_29</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_2</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 4 \n
wpn_ump45 \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_zombi_30" team_default = "1">
    <name>Zombie</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_zom_30</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\zombied\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_4</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 4 \n
wpn_ump45\n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="yan_saxarov" team_default = "1">
    <name>Akulov</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>yan_saxar</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="50000" max="100000" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_yan\stalker_seva_1</visual>
    <supplies>


      [spawn] \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>fab_1_dialog</actor_dialog>
<actor_dialog>yan_texnik_2_start</actor_dialog>
<actor_dialog>yan_texnik_2_finish</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="h_merc_1" team_default = "1">
    <name>Gandalf</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>h_mer_1</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 5 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>about_quests_dialog_stalkers</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="h_merc_2" team_default = "1">
    <name>Otmoroz</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>h_mer_2</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>


      [spawn] \n
ammo_9x39_ap = 6 \n
wpn_val \n
grenade_f1 = 3\n
#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>about_quests_dialog_stalkers</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="h_merc_3" team_default = "1">
    <name>Igor</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>h_mer_3</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>


      [spawn] \n
wpn_mp5 \n
ammo_9x19_fmj = 5 \n
grenade_rgd5 = 2\n
#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>about_quests_dialog_stalkers</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="h_merc_4" team_default = "1">
    <name>Aslan</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>h_mer_4</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 5 \n
wpn_ak74u \n
wpn_hpsa\n
#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>about_quests_dialog_stalkers</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="h_merc_5" team_default = "1">
    <name>The fan</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>h_mer_5</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 5 \n
wpn_ak74u \n
grenade_f1 = 3\n
#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>about_quests_dialog_stalkers</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="h_merc_6" team_default = "1">
    <name>Deer</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>h_mer_6</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 5 \n
wpn_ak74	 \n
bandage = 3\n
#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>about_quests_dialog_stalkers</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="h_merc_7" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>h_mer_7</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap =5 \n
wpn_ak74	 \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>about_quests_dialog_stalkers</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="h_merc_8" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>h_mer_8</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 3 \n
wpn_ak74	 \n

#include "gameplay\character_drugs_2.xml" 
#include "gameplay\character_food_army.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_items.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>about_quests_dialog_stalkers</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="h_merc_9" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>h_mer_9</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 3 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>about_quests_dialog_stalkers</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="h_merc_10" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>h_mer_10</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 6 \n
wpn_ak74u \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>about_quests_dialog_stalkers</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="h_merc_11" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>h_mer_11</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 4 \n
wpn_ak74u \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>about_quests_dialog_stalkers</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="h_merc_12" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>h_mer_12</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 3 \n
wpn_ak74u \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>about_quests_dialog_stalkers</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="h_merc_13" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>h_mer_13</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 3 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>about_quests_dialog_stalkers</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

 <specific_character id="yan_cel" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>yan_cel_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>45</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_svd \n
      ammo_7.62x54_7h1 = 3\n
      wpn_colt1911 \n
      ammo_11.43x23_fmj  = 4 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
  </specific_character>
</xml>
