<?xml version='1.0' encoding="windows-1251"?>

<xml>




<specific_character id="esc_sidor" team_default = "1">
    <name>Zakhars</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_sido</class>
    <community>bandit</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="700000" max="700000" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_bandit\stalker_bandit_3_face_1</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_sidor_1" team_default = "1">
    <name>Sickle</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_sido1</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="700000" max="700000" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_bandit\stalker_bandit_3_face_1</visual>
    <supplies>


      [spawn] \n
wpn_abakan = 1, scope \n



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_oxran_1" team_default = "1">
    <name>The Magician</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_oxr_1</class>
    <community>bandit</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_bandit\stalker_bandit_3_face_2</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_oxran_2" team_default = "1">
    <name>Therag</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_oxr_2</class>
    <community>bandit</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_bandit\stalker_bandit_3_face_2</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_zalog_1" team_default = "1">
    <name>Albert</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_zal_1</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_neutral\stalker_neutral_2_face_1</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n


#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_volk_1" team_default = "1">
    <name>UGU</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_volf_1</class>
    <community>bandit</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_neutral\stalker_neutral_2_face_2</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_sleep_1" team_default = "1">
    <name>Straw</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_sl_1</class>
    <community>bandit</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_neutral\stalker_neutral_nauchniy_face_3</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_seet_1" team_default = "1">
    <name>Maetob</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_sit_1</class>
    <community>bandit</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_bandit\stalker_bandit_3_face_3</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_oxrannik_1" team_default = "1">
    <name>Simeon</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_oxranik_1</class>
    <community>bandit</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_bandit\stalker_bandit_3_face_2</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_oxrannik_2" team_default = "1">
    <name>Feodor</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_oxranik_2</class>
    <community>bandit</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_bandit\stalker_bandit_3_face_2</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_zaloh_1" team_default = "1">
    <name>Kohl</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_zaloh_1</class>
    <community>bandit</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <supplies>


      [spawn] \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_zaloh_2" team_default = "1">
    <name>Sasha</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_zaloh_2</class>
    <community>bandit</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <supplies>


      [spawn] \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_zaloh_3" team_default = "1">
    <name>Buntar</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_zaloh_3</class>
    <community>bandit</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <supplies>


      [spawn] \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_zaloh_4" team_default = "1">
    <name>Pomka</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_zaloh_4</class>
    <community>bandit</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <supplies>


      [spawn] \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_zaloh_5" team_default = "1">
    <name>Tynra</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_zaloh_5</class>
    <community>bandit</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_oxuran_1" team_default = "1">
    <name>Whippet</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_oxur_1</class>
    <community>bandit</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_bandit\stalker_bandit_3_face_2</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_oxuran_2" team_default = "1">
    <name>Naylk</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_oxur_2</class>
    <community>bandit</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_bandit\stalker_bandit_3_face_2</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_oxuran_3" team_default = "1">
    <name>Bacra</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_oxur_3</class>
    <community>bandit</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_bandit\stalker_bandit_3_face_2</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

----------------------------------------------------------------------

<specific_character id="esc_nasip_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_nas_1</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\stalker_serg</visual>
    <supplies>


      [spawn] \n
device_torch\n
wpn_scar\n
wpn_upg_scope_3\n
ammo_5.56x45_ap = 5 \n
wpn_beretta\n
ammo_9x19_pbp = 3\n
medkit = 3\n
drug_radioprotector = 2\n
conserva	\n
vodka\n
energy_drink\n
guitar_a\n
wpn_binoc\n
device_torch\n
grenade_f1 = 3 \n
wpn_knife = 1 \n


    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>nasip_1_start</actor_dialog>
<actor_dialog>mar_boar_old_hunt_quest_ubil</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_nasip_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_nas_2</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\stalker_nasip_1</visual>
    <supplies>


      [spawn] \n
device_torch\n
wpn_rpktac\n
ammo_5.45x39_ap = 3\n
wpn_desert_eagle\n
bandage = 4\n
medkit = 2\n
conserva = 3\n
harmonica_a\n
wpn_binoc\n
device_torch\n
grenade_f1 = 3 \n
wpn_knife = 1 \n

    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_nasip_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_nas_3</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\stalker_nasip_2</visual>
    <supplies>


      [spawn] \n
device_torch\n
wpn_ak74ur\n
ammo_5.45x39_ap = 3\n
wpn_hpsa\n
bandage = 1\n
medkit = 3\n
conserva = 3\n
vodka=2\n
harmonica_a\n
wpn_binoc\n
device_torch\n
grenade_f1 = 3 \n
wpn_knife = 1 \n




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_nasip_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_nas_4</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\stalker_nasip_2</visual>
    <supplies>


      [spawn] \n
device_torch\n
wpn_m4a1\n
ammo_5.56x45_ap = 3\n
wpn_pb\n
bandage = 1\n
medkit = 3\n
conserva = 3\n
vodka=2\n
harmonica_a\n
wpn_binoc\n
device_torch\n
grenade_f1 = 3 \n
wpn_knife = 1 \n




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_nasip_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_nas_5</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\stalker_nasip_1</visual>
    <supplies>


      [spawn] \n
device_torch\n
wpn_xm1014\n
ammo_12x70_buck = 6\n
wpn_pb\n
bandage = 1\n
medkit = 3\n
conserva = 3\n
vodka=2\n
harmonica_a\n
wpn_binoc\n
device_torch\n
grenade_f1 = 3 \n
wpn_knife = 1 \n




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_nasip_6" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_nas_6</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_new\stalker_sniper</visual>
    <supplies>


      [spawn] \n
wpn_awp\n
ammo_7.62x51_ap = 3\n
wpn_pb\n
bandage = 1\n
medkit = 3\n
conserva = 3\n
vodka=2\n
wpn_binoc\n
device_torch\n
grenade_f1 = 3 \n
wpn_knife = 1 \n




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_nasip_7" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_nas_7</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_new\stalker_sniper</visual>
    <supplies>


      [spawn] \n
wpn_svd\n
ammo_7.62x54_7h1 = 3\n
wpn_pb\n
bandage = 1\n
medkit = 3\n
conserva = 3\n
vodka=2\n
wpn_binoc\n
device_torch\n
grenade_f1 = 3 \n
wpn_knife = 1 \n




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="esc_nasip_8" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_nas_8</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\stalker_nasip_3</visual>
    <supplies>


      [spawn] \n
device_torch\n
wpn_mp7\n
ammo_9x19_pbp = 3\n
wpn_fort\n
bandage = 1\n
medkit = 3\n
conserva = 3\n
vodka=2\n
wpn_binoc\n
device_torch\n
grenade_f1 = 3 \n
wpn_knife = 1 \n




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>nasip_2_start</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>


---------------------------------------------------------------

<specific_character id="esc_baza_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_baz_1</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_new\now_neutral_razgr_1</visual>
    <supplies>


      [spawn] \n
wpn_ak113\n
ammo_5.45x39_ap = 5\n
wpn_mac10\n
bandage = 1\n
medkit = 3\n
conserva = 3\n
vodka=2\n
guitar_a\n
wpn_binoc\n
device_torch\n
grenade_f1 = 3 \n
wpn_knife = 1 \n




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>esc_oxrana_1_start</actor_dialog> 
<actor_dialog>esc_oxrana_1_finish</actor_dialog> 
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_baza_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_baz_2</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\stalker_shlem</visual>
    <supplies>


      [spawn] \n
wpn_tavor\n


    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>esc_alkah_start</actor_dialog>
<actor_dialog>esc_alkah_finish</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>
<specific_character id="esc_baza_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_baz_3</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\metro_neitral_shlem</visual>
    <supplies>


      [spawn] \n
wpn_aug_a3\n
ammo_5.56x45_ap = 5\n
wpn_mac10\n
bandage = 1\n
medkit = 3\n
conserva = 3\n
vodka=2\n
guitar_a\n
wpn_binoc\n
device_torch\n
grenade_f1 = 3 \n


    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>
<specific_character id="esc_baza_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_baz_4</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_neutral\stalker_neutral_2</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>
<specific_character id="esc_baza_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_baz_5</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="300000" max="1500000" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\metro_face_1</visual>
    <supplies>


      [spawn] \n




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>esc_torg_start</actor_dialog>
<actor_dialog>esc_torg_finish</actor_dialog>
<actor_dialog>esc_torg_2_start</actor_dialog>
<actor_dialog>esc_torg_2_finish</actor_dialog>
<actor_dialog>esc_torg_3_start</actor_dialog>
<actor_dialog>esc_torg_3_finish</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>
<specific_character id="esc_baza_6" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_baz_6</class>
    <community>stalker</community>
<mechanic_mode>1</mechanic_mode>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\metro_face_2</visual>
    <supplies>


      [spawn] \n
wpn_lr300 \n
ammo_5.56x45_ap = 2\n




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>esc_texnik_start</actor_dialog> 
<actor_dialog>esc_texnik_finish</actor_dialog> 
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>
<specific_character id="esc_baza_7" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_baz_7</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="25000" max="100000" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_neutral\stalker_neutral_2_face_1</visual>
    <supplies>


      [spawn] \n
wpn_vintorez \n
ammo_9x39_ap = 2\n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>esc_povor_start</actor_dialog> 
<actor_dialog>esc_povor_finish</actor_dialog> 
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>
<specific_character id="esc_baza_8" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_baz_8</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_bandit\stalker_bandit_3_face_1</visual>
    <supplies>


      [spawn] \n




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>esc_plenn_start</actor_dialog> 
<actor_dialog>esc_plenn_finish</actor_dialog> 
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>
<specific_character id="esc_baza_9" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_baz_9</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_neutral\stalker_neutral_3_face_1</visual>
    <supplies>


      [spawn] \n
wpn_hk417 \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

-----------------------------------------------<<<<<БАЗА ОДИНОЧЕК, 2 дом>>>>---------------------------------------------
<specific_character id="esc_dom_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Hero</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_do_1</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_hero\stalker_degtyarev_1</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 4 \n
wpn_m200 \n
wpn_binoc\n
device_torch\n
grenade_f1 = 3 \n

#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>esc_glavar_finish</actor_dialog>
<actor_dialog>esc_glavar_finish_2</actor_dialog>
<actor_dialog>esc_glavar_finish_3</actor_dialog>
<actor_dialog>esc_glavar_finish_4</actor_dialog>
<actor_dialog>esc_glavar_start</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_dom_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Tremor</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_do_2</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="250000" max="2500000" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\stalker_medic</visual>
    <supplies>


      [spawn] \n
wpn_racer445 \n


    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>esc_medic_start</actor_dialog>
<actor_dialog>esc_medic_finish</actor_dialog>
<actor_dialog>medic_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_dom_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_do_3</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_neutral\stalker_neutral_2</visual>
    <supplies>


      [spawn] \n
wpn_bm16 \n
ammo_12x70_buck = 2\n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_dom_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_do_4</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\stalker_oxot_3</visual>
    <supplies>


      [spawn] \n
wpn_lr300 \n
ammo_5.56x45_ap = 2\n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_dom_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_do_5</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 2 \n
wpn_ak74u\n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_dom_6" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_do_6</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <supplies>


      [spawn] \n
#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_dom_7" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_do_7</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <supplies>


      [spawn] \n
ammo_9x19_fmj = 6 \n
wpn_mp5 \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_dom_8" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_do_8</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\stalker_moh</visual>
    <supplies>


      [spawn] \n
ammo_9x39_pab9 = 9 \n
wpn_val \n
bandage = 1\n
medkit = 3\n
conserva = 3\n
vodka=2\n
wpn_binoc\n
device_torch\n
grenade_f1 = 3 \n
wpn_knife = 1 \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>esc_oxotnik_start</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_dom_9" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_do_9</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\stalker_oxot_2</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_dom_10" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_do_10</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\stalker_oxot_1</visual>
    <supplies>


      [spawn] \n
ammo_7.62x54_7h1 = 1 \n
wpn_svu \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_dom_11" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_do_11</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\stalker_oxot_3</visual>
    <supplies>


      [spawn] \n
ammo_5.56x45_ap = 1 \n
wpn_aug_a1 \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_dom_12" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_do_12</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_neutral\stalker_neutral_1_face_2</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_dom_20" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_do_20</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\soldier</visual>
    <supplies>


      [spawn] \n
ammo_5.56x45_ap = 1 \n
wpn_xm8\n
wpn_binoc \n
#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_dom_21" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_do_21</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\soldier</visual>
    <supplies>


      [spawn] \n
ammo_7.62x54_7h1 = 1 \n
wpn_svd\n
wpn_binoc \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_dom_22" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_do_22</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\shustriy</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_m3 \n
wpn_binoc \n
#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_kpp_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_kp_1</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_neutral\stalker_neutral_2</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_marauder\n
#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>esc_kpp_1_start</start_dialog>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_kpp_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Garik</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_kp_2</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\stalker_kpp_g</visual>
    <supplies>


      [spawn] \n
ammo_5.56x45_ap = 5 \n
wpn_fam2 \n
#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>esc_kpp_2_start</start_dialog>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_kpp_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_kp_3</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <supplies>


      [spawn] \n
ammo_12x76_zhekan = 3 \n
wpn_toz34 \n
#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="esc_kpp_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>esc_kp_4</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\stalker_shlem</visual>
    <supplies>


      [spawn] \n
ammo_9x18_fmj = 1 \n
wpn_svd\n
#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

  <specific_character id="esc_naem_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>esc_na_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>45</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_m4a1 \n
      ammo_5.56x45_ap	 = 3 \n
      wpn_beretta \n
      ammo_9x19_pbp  = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
  </specific_character>

<specific_character id="pripyat_kvest_2" team_default = "1">
    <name>Arrow</name>
    <icon>ui_inGame2_Strelok</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pri_2</class>
    <community>stalker</community>
<mechanic_mode>1</mechanic_mode>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>1000</reputation>
    <visual>actors\stalker_neutral\stalker_neutral_nauchniy_face_2</visual>
    <supplies>


      [spawn] \n
device_torch \n
	  detector_elite \n
	  wpn_binoc \n
      wpn_colt1911 = 1 \n
      ammo_11.43x23_fmj = 1 \n
      wpn_ak74u = 1 \n
	  ammo_5.45x39_ap = 3 \n
      grenade_f1 = 1 \n

#include "gameplay\character_food_army.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"


    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>2223</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="pripyat_kvest_3" team_default = "1">
    <name>Fang</name>
    <icon>ui_inGame2_Lotsman</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pri_3</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="250000" max="2500000" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_baza\stalker_oxot_1</visual>
    <supplies>


      [spawn] \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>konec_1_start</actor_dialog>
<actor_dialog>konec_1_finish</actor_dialog>
<actor_dialog>konec_2_start</actor_dialog>
<actor_dialog>konec_2_finish</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="pripyat_kvest_4" team_default = "1">
    <name>Ghost</name>
    <icon>ui_inGame2_Garik</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pri_4</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
<visual>actors\stalker_baza\shustriy</visual>
    <supplies>


      [spawn] \n
wpn_vintorez \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>konec_21_finish</actor_dialog>
<actor_dialog>konec_11_start</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="prip_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Soldier_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>priz_1</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_new\soldier_spetsnaz1</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_ak74 \n
wpn_binoc \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="prip_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Soldier_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>priz_2</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_new\soldier_spetsnaz1</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_ak74u\n
wpn_binoc \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="pripyat_kvest_20" team_default = "1">
    <name>Arrow</name>
    <icon>ui_inGame2_Strelok</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pri_20</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>1000</reputation>
    <visual>actors\stalker_md\stalker_bob_hokkey_mask</visual>
    <supplies>


      [spawn] \n
wpn_sig550_luckygun\n
ammo_5.56x45_ap = 3\n

    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>konec_24_finish</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="pripyat_kvest_21" team_default = "1">
    <name>Ghost</name>
    <icon>ui_inGame2_Garik</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pri_21</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>1000</reputation>
    <visual>actors\stalker_md\stalker_bob_skill_mask</visual>
    <supplies>


      [spawn] \n
wpn_m60\n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>konec_25_finish</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

<specific_character id="pripyat_kvest_22" team_default = "1">
    <name>Fang</name>
    <icon>ui_inGame2_Lotsman</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pri_22</class>
    <community>stalker</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>1000</reputation>
    <visual>actors\stalker_md\stalker_bob_flame_mask</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 4 \n
wpn_m200 \n
wpn_binoc\n
device_torch\n
grenade_f1 = 3 \n

#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"


    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>konec_26_start</actor_dialog>
<actor_dialog>konec_26_finish</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

  <specific_character id="esc_boec_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>esc_bo_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>45</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_soldier\stalker_soldier_2</visual> 
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_colt1911 \n
      ammo_11.43x23_fmj  = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
  </specific_character>

  <specific_character id="esc_boec_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>esc_bo_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>45</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_soldier\stalker_soldier_4</visual> 
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_colt1911 \n
      ammo_11.43x23_fmj  = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
  </specific_character>





<specific_character id="blokipost_1" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_inGame2_soldier_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>bloki_1</class>
    <community>army</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_1</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n







    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>about_quests_dialog_stalkers</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>

</xml>
