;#include "outfit_upgrades\outfit_delayed_action_fuse.ltx"
;#include "outfit_upgrades\outfit_upgrades_properties.ltx"
;#include "outfit_upgrades\outfit_upgrades.ltx"

#include "outfit_upgrades\o_novice_outfit_up.ltx"
#include "outfit_upgrades\o_stalker_outfit_up.ltx"
#include "outfit_upgrades\o_svoboda_light_outfit_up.ltx"
#include "outfit_upgrades\o_scientific_outfit_up.ltx"
#include "outfit_upgrades\o_cs_heavy_outfit_up.ltx"
#include "outfit_upgrades\o_dolg_outfit_up.ltx"
#include "outfit_upgrades\o_svoboda_heavy_outfit_up.ltx"
#include "outfit_upgrades\o_specops_outfit_up.ltx"
#include "outfit_upgrades\o_exo_outfit_up.ltx"
#include "outfit_upgrades\o_dolg_heavy_outfit_up.ltx"
#include "outfit_upgrades\o_military_outfit_up.ltx"

#include "outfit_upgrades\helm_battle_up.ltx"
#include "outfit_upgrades\helm_hardhat_up.ltx"
#include "outfit_upgrades\helm_protective_up.ltx"
#include "outfit_upgrades\helm_respirator_up.ltx"
#include "outfit_upgrades\helm_tactic_up.ltx"


[outfit_base]
; delete full_scale_icon	next update- obsolete, use  full_icon_name instead !!!

additional_inventory_weight		= 0		; +max_walk_weight
additional_inventory_weight2	= 0		;	+40 kg
full_icon_name					= npc_icon_without_outfit

default_to_ruck     = false
sprint_allowed      = true
control_inertion_factor = 1
;player_hud_section	= actor_hud_05

[without_outfit]:outfit_base
;базовый костюм сталкера - костюм новичка. Обычная одежда туриста - штормовка+сапоги
full_scale_icon		= 6,6
;player_hud_section	= actor_hud_05

;---------------------------------------------------------------------------------------------
;		КОСТЮМ НОВИЧКА
;---------------------------------------------------------------------------------------------
[novice_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\novice_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\novice_outfit
actor_visual	= actors\stalker_hero\stalker_hero_novice_1.ogf
player_hud_section	= actor_hud_01

ef_equipment_type	= 3

inv_name			= novice_outfit_name
inv_name_short		= novice_outfit_name
description			= novice_outfit_description
inv_weight			= 4.0

;inv_grid_width		= 2
;inv_grid_height	= 2
;inv_grid_x			= 12
;inv_grid_y			= 0


inv_grid_width		= 2
inv_grid_height 	= 2
inv_grid_x			= 0
inv_grid_y			= 18

upgr_icon_x			= 636
upgr_icon_y			= 0
upgr_icon_width		= 303
upgr_icon_height   	= 162

full_icon_name		= npc_icon_novice_outfit

cost				= 500
slot				= 6
full_scale_icon		= 0,11		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_novice_outfit_immunities
power_loss				= 0.65

; NO RESISTANCE
burn_protection 				= 0.0250
shock_protection 				= 0.0
radiation_protection 			= 0.0
chemical_burn_protection 		= 0.0125
telepatic_protection 			= 0.0
strike_protection 				= 0.1
explosion_protection 			= 0.1
wound_protection				= 0.1

hit_fraction_actor				= 0.75
bones_koeff_protection  		= actor_armor_suit
artefact_count          = 0

upgrades                = up_gr_firstab_novice_outfit, up_gr_seconab_novice_outfit, up_gr_thirdab_novice_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_novice_outfit

[sect_novice_outfit_immunities]
burn_immunity				= 0.05			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.05
wound_immunity				= 0.05
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.05
fire_wound_immunity			= 0.02

[sect_novice_outfit_immunities_add]
burn_immunity				= -0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= -0.01
wound_immunity				= -0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= -0.01
explosion_immunity			= -0.01
fire_wound_immunity			= -0.005

;---------------------------------------------------------------------------------------------
;		КОСТЮМ НЕЙТРАЛЬНОГО СТАЛКЕРА
;---------------------------------------------------------------------------------------------
[stalker_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\stalker_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\stalker_outfit
actor_visual	= actors\stalker_hero\stalker_hero_stalker_1.ogf
player_hud_section	= actor_hud_05

ef_equipment_type	= 3

inv_name			= stalker_outfit_name
inv_name_short		= stalker_outfit_name
description			= stalker_outfit_description

inv_weight			= 5.0

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 6
inv_grid_y			= 15
upgr_icon_x			= 317
upgr_icon_y			= 0
upgr_icon_width		= 302
upgr_icon_height   	= 130
full_icon_name		= npc_icon_stalker_outfit

cost				= 5000
slot				= 6
full_scale_icon		= 14,11			;иконка сталкера в костюме в полный рост

additional_inventory_weight		= 0		; +max_walk_weight
additional_inventory_weight2	= 0		;	+40 kg
artefact_count                  = 2

default_to_ruck     = false
immunities_sect		= sect_stalker_outfit_immunities


; LOW RESISTANCE
burn_protection 				= 0.0650
shock_protection 				= 0.200
radiation_protection 			= 0.0030
chemical_burn_protection 		= 0.0325
telepatic_protection 			= 0.0
strike_protection 				= 0.15
explosion_protection 			= 0.2
wound_protection				= 0.15

hit_fraction_actor				= 0.75
bones_koeff_protection 			= actor_armor_light

control_inertion_factor = 1.2
power_loss 			= 0.7

upgrades                = up_gr_firstab_stalker_outfit, up_gr_seconab_stalker_outfit, up_gr_thirdab_stalker_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_stalker_outfit

[sect_stalker_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.03
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.015

[sect_stalker_outfit_immunities_add]
burn_immunity				= -0.015			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= -0.015
wound_immunity				= -0.015
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= -0.015
explosion_immunity			= -0.015
fire_wound_immunity			= -0.005

;---------------------------------------------------------------------------------------------
;		ЛЕГКИЙ КОСТЮМ СВОБОДЫ
;---------------------------------------------------------------------------------------------
[svoboda_light_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\svoboda_light_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\svoboda_light_outfit
actor_visual	= actors\stalker_hero\stalker_hero_freedom_1.ogf
player_hud_section	= actor_hud_03

ef_equipment_type	= 3

inv_name			= svoboda_light_outfit_name
inv_name_short		= svoboda_light_outfit_name
description			= svoboda_light_outfit_description

inv_weight			= 4.0

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 13

upgr_icon_x			= 6
upgr_icon_y			= 455
upgr_icon_width		= 302
upgr_icon_height   	= 117
full_icon_name		= npc_icon_svoboda_light_outfit

cost				= 6500
slot				= 6
full_scale_icon		= 10,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_svoboda_light_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.0700
shock_protection 				= 0.250
radiation_protection 			= 0.0035
chemical_burn_protection 		= 0.0375
telepatic_protection 			= 0.0
strike_protection 				= 0.22
explosion_protection 			= 0.25
wound_protection				= 0.22

hit_fraction_actor				= 0.6
bones_koeff_protection 			= actor_armor_light

artefact_count          = 2
control_inertion_factor = 1.2
power_loss				= 0.6

upgrades                = up_gr_firstab_svoboda_light_outfit, up_gr_seconab_svoboda_light_outfit, up_gr_thirdab_svoboda_light_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_svoboda_light_outfit

[sect_svoboda_light_outfit_immunities]
burn_immunity				= 0.05			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.05
wound_immunity				= 0.05
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.05
fire_wound_immunity			= 0.015

[sect_svoboda_light_outfit_immunities_add]
burn_immunity				= -0.02			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= -0.02
wound_immunity				= -0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= -0.02
explosion_immunity			= -0.02
fire_wound_immunity			= -0.005

;---------------------------------------------------------------------------------------------
;		ОБЫЧНЫЙ КОСТЮМ ДОЛГА
;---------------------------------------------------------------------------------------------
[dolg_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\dolg_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\dolg_outfit
actor_visual	= actors\stalker_hero\stalker_hero_dolg_1.ogf
player_hud_section	= actor_hud_02

ef_equipment_type	= 3

inv_name			= dolg_outfit_name
inv_name_short		= dolg_outfit_name
description			= dolg_outfit_description

inv_weight			= 7.0

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 16

upgr_icon_x			= 0
upgr_icon_y			= 161
upgr_icon_width		= 302
upgr_icon_height   	= 130
full_icon_name		= npc_icon_dolg_outfit

cost				= 6500
slot				= 6
full_scale_icon		= 8,11			;иконка сталкера в костюме в полный рост

immunities_sect		= sect_dolg_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.0500
shock_protection 				= 0.200
radiation_protection 			= 0.0025
chemical_burn_protection 		= 0.0300
telepatic_protection 			= 0.0
strike_protection 				= 0.25
explosion_protection 			= 0.3
wound_protection				= 0.25

hit_fraction_actor				= 0.6
bones_koeff_protection 			= actor_armor_dolg_light

artefact_count          = 0
control_inertion_factor = 1.2
power_loss				= 0.75

upgrades                = up_gr_firstab_dolg_outfit, up_gr_seconab_dolg_outfit, up_gr_thirdab_dolg_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_dolg_outfit

[sect_dolg_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.04
wound_immunity				= 0.04
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.01

[sect_dolg_outfit_immunities_add]
burn_immunity				= -0.015			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= -0.015
wound_immunity				= -0.015
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= -0.015
explosion_immunity			= -0.015
fire_wound_immunity			= -0.003

;---------------------------------------------------------------------------------------------
;		НАУЧНЫЙ КОСТЮМ
;---------------------------------------------------------------------------------------------
[scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\scientific_outfit
actor_visual	= actors\stalker_hero\stalker_hero_neutral_nauchniy.ogf
player_hud_section	= actor_hud_07

ef_equipment_type	= 2

inv_name			= scientific_outfit_name
inv_name_short		= scientific_outfit_name
description			= scientific_outfit_description

inv_weight			= 10.0

slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 16

upgr_icon_x			= 646
upgr_icon_y			= 172
upgr_icon_width		= 285
upgr_icon_height   	= 159
full_icon_name		= npc_icon_scientific_outfit

cost				= 25000
full_scale_icon		= 12,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_scientific_outfit_immunities
helmet_avaliable	 	= false


; MEDIUM RESISTANCE
burn_protection 				= 0.0875
shock_protection 				= 0.400
radiation_protection 			= 0.0080
chemical_burn_protection 		= 0.1100
telepatic_protection 			= 0.0600
strike_protection 				= 0.22
explosion_protection 			= 0.25
wound_protection				= 0.22

hit_fraction_actor				= 0.65
bones_koeff_protection 			= actor_armor_sci

artefact_count          = 2
control_inertion_factor = 1.5
power_loss				= 0.85

upgrades                = up_gr_firstab_scientific_outfit, up_gr_seconab_scientific_outfit, up_gr_thirdab_scientific_outfit, up_gr_fourtab_scientific_outfit, up_gr_fifthab_scientific_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_scientific_outfit

[sect_scientific_outfit_immunities]
burn_immunity				= 0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.0
explosion_immunity			= 0.04
fire_wound_immunity			= 0.02

[sect_scientific_outfit_immunities_add]
burn_immunity				= -0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= -0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.0
explosion_immunity			= -0.01
fire_wound_immunity			= -0.0025

;---------------------------------------------------------------------------------------------
;		ТЯЖЕЛЫЙ КОСТЮМ ЧН
;---------------------------------------------------------------------------------------------
[cs_heavy_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\cs_heavy_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\cs_heavy_outfit
actor_visual	= actors\stalker_hero\stalker_hero_cs_heavy.ogf
player_hud_section	= actor_hud_04

ef_equipment_type	= 3

inv_name			= csky_heavy_outfit_name
inv_name_short		= csky_heavy_outfit_name
description			= csky_heavy_outfit_description

inv_weight			= 11.0

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 8
inv_grid_y			= 19

upgr_icon_x			= 4
upgr_icon_y			= 304
upgr_icon_width		= 305
upgr_icon_height   	= 131
full_icon_name		= npc_icon_svoboda_heavy_outfit

cost				= 20000
slot				= 6
full_scale_icon		= 2,6			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_cs_heavy_outfit_immunities
power_loss				= 0.9

; MEDIUM RESISTANCE
burn_protection 				= 0.0800
shock_protection 				= 0.300
radiation_protection 			= 0.0045
chemical_burn_protection 		= 0.0400
telepatic_protection 			= 0.0
strike_protection 				= 0.32
explosion_protection 			= 0.35
wound_protection				= 0.32

hit_fraction_actor				= 0.45
bones_koeff_protection 			= actor_armor_medium

artefact_count          = 1
control_inertion_factor	= 1.5

upgrades                = up_gr_firstab_cs_heavy_outfit, up_gr_seconab_cs_heavy_outfit, up_gr_thirdab_cs_heavy_outfit, up_gr_fourtab_cs_heavy_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_cs_heavy_outfit

[sect_cs_heavy_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.04
wound_immunity				= 0.04
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.01

[sect_cs_heavy_outfit_immunities_add]
burn_immunity				= -0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= -0.01
shock_immunity				= 0.0
wound_immunity				= -0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= -0.01
explosion_immunity			= -0.01
fire_wound_immunity			= -0.0025


;---------------------------------------------------------------------------------------------
;		ТЯЖЕЛЫЙ КОСТЮМ СВОБОДЫ
;---------------------------------------------------------------------------------------------

[svoboda_heavy_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\svoboda_heavy_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\svoboda_heavy_outfit
actor_visual	= actors\stalker_hero\stalker_hero_freedom_2.ogf
player_hud_section	= actor_hud_03

ef_equipment_type	= 3

inv_name			= svoboda_heavy_outfit_name
inv_name_short		= svoboda_heavy_outfit_name
description			= svoboda_heavy_outfit_description

inv_weight			= 8.0

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 8
inv_grid_y			= 15

upgr_icon_x			= 317
upgr_icon_y			= 308
upgr_icon_width		= 303
upgr_icon_height   	= 127
full_icon_name		= npc_icon_svoboda_heavy_outfit

cost				= 18500
slot				= 6
full_scale_icon		= 2,6			;иконка сталкера в костюме в полный рост
power_loss				= 0.7
immunities_sect			= sect_svoboda_heavy_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.0825
shock_protection 				= 0.350
radiation_protection 			= 0.0060
chemical_burn_protection 		= 0.0600
telepatic_protection 			= 0.0
strike_protection 				= 0.3
explosion_protection 			= 0.35
wound_protection				= 0.3

hit_fraction_actor				= 0.5
bones_koeff_protection 			= actor_armor_medium

artefact_count          = 1
control_inertion_factor = 1.5

upgrades                = up_gr_firstab_svoboda_heavy_outfit, up_gr_seconab_svoboda_heavy_outfit, up_gr_thirdab_svoboda_heavy_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_svoboda_heavy_outfit

[sect_svoboda_heavy_outfit_immunities]
burn_immunity				= 0.05			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.05
wound_immunity				= 0.05
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.05
fire_wound_immunity			= 0.01

[sect_svoboda_heavy_outfit_immunities_add]
burn_immunity				= -0.02			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= -0.02
wound_immunity				= -0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= -0.02
explosion_immunity			= -0.02
fire_wound_immunity			= -0.003

;---------------------------------------------------------------------------------------------
;		КОСТЮМ ВОЕННОГО СПЕЦНАЗА
;---------------------------------------------------------------------------------------------
[specops_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\specops_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\specops_outfit
actor_visual	= actors\stalker_hero\stalker_hero_specops.ogf
player_hud_section	= actor_hud_06

ef_equipment_type	= 3

inv_name			= specops_outfit_name
inv_name_short		= specops_outfit_name
description			= specops_outfit_description

inv_weight			= 9.0

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 10
inv_grid_y			= 13

upgr_icon_x			= 318
upgr_icon_y			= 163
upgr_icon_width		= 303
upgr_icon_height   	= 126
full_icon_name		= npc_icon_specops_outfit

cost				= 12500
slot				= 6
full_scale_icon		= 4,6			;иконка сталкера в костюме в полный рост
power_loss				= 0.8
immunities_sect			= sect_specops_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.0500
shock_protection 				= 0.100
radiation_protection 			= 0.0015
chemical_burn_protection 		= 0.0250
telepatic_protection 			= 0.0
strike_protection 				= 0.3
explosion_protection 			= 0.35
wound_protection				= 0.3

hit_fraction_actor				= 0.5
bones_koeff_protection			= actor_armor_medium

artefact_count          = 0
control_inertion_factor = 1.5

upgrades                = up_gr_firstab_specops_outfit, up_gr_seconab_specops_outfit, up_gr_thirdab_specops_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_specops

[sect_specops_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.04
wound_immunity				= 0.04
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.01

[sect_specops_outfit_immunities_add]
burn_immunity				= -0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= -0.01
wound_immunity				= -0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= -0.01
explosion_immunity			= -0.01
fire_wound_immunity			= -0.0025

;---------------------------------------------------------------------------------------------
;		КОСТЮМ МИЛИТАРИ
;---------------------------------------------------------------------------------------------
[military_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\military_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\military_outfit
actor_visual	= actors\stalker_hero\stalker_hero_military.ogf
;actor_visual	= actors\stalker_soldier\stalker_soldier_4.ogf
player_hud_section	= actor_hud_06

ef_equipment_type	= 4

inv_name			= military_outfit_name
inv_name_short		= military_outfit_name
description			= military_outfit_description

inv_weight			= 12.0

slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 17

upgr_icon_x			= 648
upgr_icon_y			= 353
upgr_icon_width		= 280
upgr_icon_height   	= 145
full_icon_name		= npc_icon_military_outfit

cost				= 25000
full_scale_icon		= 10,6		;иконка сталкера в костюме в полный рост
power_loss				= 0.85
immunities_sect			= sect_military_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.0750
shock_protection 				= 0.200
radiation_protection 			= 0.0030
chemical_burn_protection 		= 0.0325
telepatic_protection 			= 0.0
strike_protection 				= 0.35
explosion_protection 			= 0.4
wound_protection				= 0.35

hit_fraction_actor				= 0.4
bones_koeff_protection			= actor_armor_heavy

artefact_count          = 0
control_inertion_factor = 1.8

upgrades                = up_gr_firstab_military_outfit, up_gr_seconab_military_outfit, up_gr_thirdab_military_outfit, up_gr_fourtab_military_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_military_outfit

[sect_military_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.04
wound_immunity				= 0.04
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[sect_military_outfit_immunities_add]
burn_immunity				= -0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= -0.01
wound_immunity				= -0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= -0.01
explosion_immunity			= -0.01
fire_wound_immunity			= -0.002

;---------------------------------------------------------------------------------------------
;		ТЯЖЕЛЫЙ КОСТЮМ ДОЛГА
;---------------------------------------------------------------------------------------------
[dolg_heavy_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\dolg_heavy_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\dolg_heavy_outfit
actor_visual	= actors\stalker_hero\stalker_hero_dolg_2.ogf
player_hud_section	= actor_hud_02

ef_equipment_type	= 4

inv_name			= dolg_heavy_outfit_name
inv_name_short		= dolg_heavy_outfit_name
description			= dolg_heavy_outfit_description

inv_weight			= 15.0

slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 16
upgr_icon_x			= 0
upgr_icon_y			= 0
upgr_icon_width		= 301
upgr_icon_height   	= 157
full_icon_name		= npc_icon_dolg_heavy_outfit

cost				= 25000
full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_dolg_heavy_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.0500
shock_protection 				= 0.200
radiation_protection 			= 0.0020
chemical_burn_protection 		= 0.0300
telepatic_protection 			= 0.0
strike_protection 				= 0.38
explosion_protection 			= 0.4
wound_protection				= 0.38

hit_fraction_actor				= 0.35
bones_koeff_protection 			= actor_armor_heavy

additional_inventory_weight		= 10	
additional_inventory_weight2	= 10	
artefact_count          = 0
control_inertion_factor = 1.8
power_loss				= 1.0

upgrades                = up_gr_firstab_dolg_heavy_outfit, up_gr_seconab_dolg_heavy_outfit, up_gr_thirdab_dolg_heavy_outfit, up_gr_fourtab_dolg_heavy_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_dolg_heavy_outfit

[sect_dolg_heavy_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.03
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[sect_dolg_heavy_outfit_immunities_add]
burn_immunity				= -0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= -0.01
wound_immunity				= -0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= -0.01
explosion_immunity			= -0.01
fire_wound_immunity			= -0.002

;---------------------------------------------------------------------------------------------
;		ЭКЗОСКЕЛЕТ НЕЙТРАЛЬНОГО СТАЛКЕРА
;---------------------------------------------------------------------------------------------
[exo_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\exo_outfit
actor_visual	= actors\stalker_hero\stalker_hero_exo.ogf
;actor_visual	= actors\stalker_neutral\stalker_neutral_4.ogf
player_hud_section	= actor_hud_exo

ef_equipment_type	= 5

inv_name			= exo_outfit_name
inv_name_short		= exo_outfit_name
description			= exo_outfit_description

inv_weight			= 25.0

slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 13

upgr_icon_x			= 334
upgr_icon_y			= 450
upgr_icon_width		= 303
upgr_icon_height   	= 159
full_icon_name		= npc_icon_exo_outfit

cost				= 50000
full_scale_icon		= 2,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_exo_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.0750
shock_protection 				= 0.300
radiation_protection 			= 0.0040
chemical_burn_protection 		= 0.0750
telepatic_protection 			= 0.050
strike_protection 				= 0.4
explosion_protection 			= 0.45
wound_protection				= 0.4

hit_fraction_actor				= 0.25
bones_koeff_protection			= actor_armor_exo

;запрещение режима Sprint для Актера
sprint_allowed					= false

helmet_avaliable			 	= false
power_loss						= 1.0
additional_inventory_weight		= 30
additional_inventory_weight2	= 30
artefact_count                  = 1
control_inertion_factor			= 2.5

upgrades                = up_gr_firstab_exo_outfit, up_gr_seconab_exo_outfit, up_gr_thirdab_exo_outfit, up_gr_fourtab_exo_outfit, up_gr_fifthab_exo_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_exo_outfit

[sect_exo_outfit_immunities]
burn_immunity				= 0.02			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.02
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.02

[sect_exo_outfit_immunities_add]
burn_immunity				= -0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= -0.01
wound_immunity				= -0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= -0.01
explosion_immunity			= -0.01
fire_wound_immunity			= -0.0025

;---------------------------------------------------------------------------------------------
;		ШЛЕМЫ
;---------------------------------------------------------------------------------------------

[helmet]
GroupControlSection	= spawn_group
discovery_dependency =
;$spawn 			= "outfit\helmet"
$prefetch 		= 32
class			= E_HLMET
cform           	= skeleton
visual          	= dynamics\outfit\scientific_outfit
slot			= 11
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor	= 1.0
inv_name             	= st_helmet
inv_name_short       	= st_helmet
description				= st_helmet_descr
inv_weight           	= 4.0
inv_grid_width       	= 2
inv_grid_height      	= 3
inv_grid_x           	= 14
inv_grid_y           	= 16
upgr_icon_x			= 200
upgr_icon_y			= 0
upgr_icon_width		= 100
upgr_icon_height   	= 100
cost			= 1000

burn_protection 			= 0.0
shock_protection 			= 0.0
chemical_burn_protection 	= 0.0
radiation_protection 		= 0.0
telepatic_protection 		= 0.0
strike_protection 			= 0.0
explosion_protection 		= 0.0
wound_protection			= 0.0
hit_fraction_actor			= 1.0

immunities_sect 			= sect_helm_immunities
bones_koeff_protection		= actor_helm_respirator

;---------------------------------------------------------------------------------------------
;		ПРОТИВОГАЗ
;---------------------------------------------------------------------------------------------

[helm_respirator]:helmet
$spawn 			= "outfit\helm_respirator"
visual          	= dynamics\outfit\helm_respirator
control_inertion_factor	= 1.0
inv_name             	= st_helm_respirator
inv_name_short       	= st_helm_respirator
description				= st_helm_respirator_descr

inv_weight           	= 4.0

inv_grid_width       	= 2
inv_grid_height      	= 2
inv_grid_x           	= 4
inv_grid_y           	= 18

upgr_icon_x			= 20
upgr_icon_y			= 619
upgr_icon_width		= 106
upgr_icon_height   	= 149

cost			= 1000

immunities_sect 			= sect_helm_respirator_immunities
bones_koeff_protection		= actor_helm_respirator

telepatic_protection 		= 0.0200
radiation_protection 		= 0.0015
chemical_burn_protection 	= 0.0500

upgrades                = up_gr_firstab_helm_respirator
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_helm_respirator

[sect_helm_respirator_immunities]
burn_immunity			= 0.04
strike_immunity			= 0.0
shock_immunity			= 0.04
wound_immunity			= 0.0
wound_2_immunity		= 0.0
radiation_immunity		= 0.0
telepatic_immunity		= 0.0
chemical_burn_immunity	= 0.04
explosion_immunity		= 0.04
fire_wound_immunity		= 0.04

;---------------------------------------------------------------------------------------------
;		СТАЛЬНОЙ ШЛЕМ
;---------------------------------------------------------------------------------------------

[helm_hardhat]:helmet
$spawn 			= "outfit\helm_hardhat"
visual          	= dynamics\outfit\helm_hardhat
control_inertion_factor	= 1.0
inv_name             	= st_helm_hardhat
inv_name_short       	= st_helm_hardhat
description				= st_helm_hardhat_descr

inv_weight           	= 4.0

inv_grid_width       	= 2
inv_grid_height      	= 2
inv_grid_x           	= 6
inv_grid_y           	= 20

upgr_icon_x			= 474
upgr_icon_y			= 619
upgr_icon_width		= 149
upgr_icon_height   	= 143

cost			= 1200

immunities_sect 			= sect_helm_hardhat_immunities
bones_koeff_protection		= actor_helm_hardhat

telepatic_protection 		= 0.040
strike_protection 			= 0.0
explosion_protection 		= 0.0
wound_protection			= 0.0

upgrades                = up_gr_firstab_helm_hardhat, up_gr_seconab_helm_hardhat
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_helm_hardhat

[sect_helm_hardhat_immunities]
burn_immunity			= 0.03
strike_immunity			= 0.0
shock_immunity			= 0.03
wound_immunity			= 0.0
wound_2_immunity		= 0.0
radiation_immunity		= 0.0
telepatic_immunity		= 0.0
chemical_burn_immunity	= 0.03
explosion_immunity		= 0.03
fire_wound_immunity		= 0.025

;---------------------------------------------------------------------------------------------
;		ШЛЕМ "ЗАСЛОН"
;---------------------------------------------------------------------------------------------

[helm_protective]:helmet
$spawn 			= "outfit\helm_protective"
visual          	= dynamics\outfit\helm_protective
control_inertion_factor	= 1.0
inv_name             	= st_helm_protective
inv_name_short       	= st_helm_protective
description				= st_helm_protective_descr

inv_weight           	= 4.0

inv_grid_width       	= 2
inv_grid_height      	= 2
inv_grid_x           	= 4
inv_grid_y           	= 20

upgr_icon_x			= 639
upgr_icon_y			= 619
upgr_icon_width		= 119
upgr_icon_height   	= 148

cost			= 6000

immunities_sect 			= sect_helm_protective_immunities
bones_koeff_protection		= actor_helm_protective

radiation_protection 		= 0.0025
chemical_burn_protection 	= 0.0500
telepatic_protection 		= 0.060

upgrades                = up_gr_firstab_helm_protective, up_gr_seconab_helm_protective
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_helm_protective

[sect_helm_protective_immunities]
burn_immunity			= 0.01
strike_immunity			= 0.0
shock_immunity			= 0.01
wound_immunity			= 0.0
wound_2_immunity		= 0.0
radiation_immunity		= 0.0
telepatic_immunity		= 0.0
chemical_burn_immunity	= 0.0
explosion_immunity		= 0.03
fire_wound_immunity		= 0.035

;---------------------------------------------------------------------------------------------
;		ТАКТИЧЕСКИЙ ШЛЕМ
;---------------------------------------------------------------------------------------------

[helm_tactic]:helmet
$spawn 			= "outfit\helm_tactic"
visual          	= dynamics\outfit\helm_tactic
control_inertion_factor	= 1.0
inv_name             	= st_helm_tactic
inv_name_short       	= st_helm_tactic
description				= st_helm_tactic_descr

inv_weight           	= 4.0

inv_grid_width       	= 2
inv_grid_height      	= 2
inv_grid_x           	= 2
inv_grid_y           	= 20

upgr_icon_x			= 325
upgr_icon_y			= 619
upgr_icon_width		= 136
upgr_icon_height   	= 143

cost			= 7000

nightvision_sect	= effector_nightvision_1

immunities_sect 	= sect_helm_tactic_immunities
bones_koeff_protection		= actor_helm_tactic

telepatic_protection 		= 0.0400
radiation_protection 		= 0.0010
chemical_burn_protection 	= 0.0200
strike_protection 			= 0.0
explosion_protection 		= 0.0
wound_protection			= 0.0

;nearest_enemies_show_dist	= 20

upgrades                = up_gr_firstab_helm_tactic, up_gr_seconab_helm_tactic
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_helm_tactic

[sect_helm_tactic_immunities]
burn_immunity			= 0.02
strike_immunity			= 0.0
shock_immunity			= 0.02
wound_immunity			= 0.0
wound_2_immunity		= 0.0
radiation_immunity		= 0.0
telepatic_immunity		= 0.0
chemical_burn_immunity	= 0.02
explosion_immunity		= 0.02
fire_wound_immunity		= 0.015

;---------------------------------------------------------------------------------------------
;		ШЛЕМ "СФЕРА М12"
;---------------------------------------------------------------------------------------------

[helm_battle]:helmet
$spawn 			= "outfit\helm_battle"
visual          	= dynamics\outfit\helm_battle
control_inertion_factor	= 1.0
inv_name             	= st_helm_battle
inv_name_short       	= st_helm_battle
description				= st_helm_battle_descr

inv_weight           	= 4.0

inv_grid_width       	= 2
inv_grid_height      	= 2
inv_grid_x           	= 0
inv_grid_y           	= 20

upgr_icon_x			= 150
upgr_icon_y			= 619
upgr_icon_width		= 162
upgr_icon_height   	= 143

cost			= 6000

nightvision_sect	= effector_nightvision_2

immunities_sect 	= sect_helm_battle_immunities
bones_koeff_protection		= actor_helm_battle

telepatic_protection 		= 0.0500
radiation_protection 		= 0.0010
chemical_burn_protection 	= 0.0200
strike_protection 			= 0.0
explosion_protection 		= 0.0
wound_protection			= 0.0

upgrades                = up_gr_firstab_helm_battle, up_gr_seconab_helm_battle
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_helm_battle

[sect_helm_battle_immunities]
burn_immunity			= 0.02
strike_immunity			= 0.0
shock_immunity			= 0.02
wound_immunity			= 0.0
wound_2_immunity		= 0.0
radiation_immunity		= 0.0
telepatic_immunity		= 0.0
chemical_burn_immunity	= 0.02
explosion_immunity		= 0.01
fire_wound_immunity		= 0.01

;*****************************************************************
;******************УНИКАЛЬНЫЕ КОСТЮМЫ И ШЛЕМЫ*********************
;*****************************************************************

[stalker_outfit_barge]:stalker_outfit
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\stalker_outfit_barge"

cost				= 6200

upgrades                = up_gr_firstab_stalker_outfit, up_gr_seconab_stalker_outfit, up_gr_thirdab_stalker_outfit
installed_upgrades      = up_firsta_stalker_outfit, up_firstc_stalker_outfit, up_secona_stalker_outfit
upgrade_scheme          = upgrade_scheme_stalker_outfit

[helm_hardhat_snag]:helm_hardhat
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\helm_hardhat_snag"

cost			= 1400

upgrades                = up_gr_firstab_helm_hardhat, up_gr_seconab_helm_hardhat
installed_upgrades      = up_firsta_helm_hardhat
upgrade_scheme          = upgrade_scheme_helm_hardhat

[helm_respirator_joker]:helm_respirator
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\helm_respirator_joker"

cost			= 1200

upgrades                = up_gr_firstab_helm_respirator
installed_upgrades      = up_firsta_helm_respirator, up_firstc_helm_respirator
upgrade_scheme          = upgrade_scheme_helm_respirator
;--------------------------------------------------------------------------------------------
;				ДЖАГГЕРНАУТ
;--------------------------------------------------------------------------------------------
[new_bronya]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\new_bronya"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\exo_outfit
actor_visual	= actors\stalker_md\stalker_vlad.ogf
player_hud_section	= actor_hud_exo

ef_equipment_type	= 5

inv_name			= The juggernaut
inv_name_short		= The juggernaut
description			= Very heavy protective outfit which provides maximised protection in all categories regardless of the attack being militarized or enviromental. In the Zone it was used by elite Duty squads for entering highly hostile environments such as the Yantar Dungeon. A very rare outfit.

inv_weight			= 35.5

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 26
inv_grid_y			= 0
upgr_icon_x			= 1296
upgr_icon_y			= 360
upgr_icon_width		= 285
upgr_icon_height   	= 211
full_icon_name		= npc_icon_stalker_outfit

cost				=90000
slot				= 6
full_scale_icon		= 14,11			;иконка сталкера в костюме в полный рост

additional_inventory_weight		= 50
additional_inventory_weight2	= 50
helmet_avaliable			 	= false
artefact_count                  = 1

default_to_ruck     = false
immunities_sect		= sect_new_bronya_immunities


; LOW RESISTANCE
burn_protection 				= 0.150
shock_protection 				= 0.400
radiation_protection 			= 0.040
chemical_burn_protection 		= 0.150
telepatic_protection 			= 0.090
strike_protection 				= 0.6
explosion_protection 			= 0.65
wound_protection				= 0.4

hit_fraction_actor				= 0.25
bones_koeff_protection			= actor_armor_exo
sprint_allowed					= false
control_inertion_factor = 1.2
power_loss 			= 0.7

upgrades                = up_gr_firstab_exo_outfit, up_gr_seconab_exo_outfit, up_gr_thirdab_exo_outfit, up_gr_fourtab_exo_outfit, up_gr_fifthab_exo_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_exo_outfit

[sect_new_bronya_immunities]
burn_immunity				= 0.02			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.02
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.02

[sect_new_bronya_immunities_add]
burn_immunity				= -0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= -0.01
wound_immunity				= -0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= -0.01
explosion_immunity			= -0.01
fire_wound_immunity			= -0.0025
;--------------------------------------------------------------------------------------------
;				Бронежилет Диггера
;--------------------------------------------------------------------------------------------
[stalker_digger]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\stalker_digger"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\dolg_outfit
actor_visual	= actors\stalker_baza\metro_face_2.ogf
player_hud_section	= actor_hud_05

ef_equipment_type	= 3

inv_name			= stalker_digger_name
inv_name_short		= stalker_digger_name
description			= stalker_digger_description

inv_weight			= 4.5

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 28
inv_grid_y			= 0

upgr_icon_x			= 365
upgr_icon_y			= 805
upgr_icon_width		= 322
upgr_icon_height   	=147

full_icon_name		= npc_icon_stalker_outfit

cost				= 12000
slot				= 6
full_scale_icon		= 14,11			;иконка сталкера в костюме в полный рост

additional_inventory_weight		= 0		; +max_walk_weight
additional_inventory_weight2	= 0		;	+40 kg
artefact_count                  = 2

default_to_ruck     = false
immunities_sect		= sect_stalker_digger_immunities


; LOW RESISTANCE
burn_protection 				= 0.0750
shock_protection 				= 0.300
radiation_protection 			= 0.0050
chemical_burn_protection 		= 0.0425
telepatic_protection 			= 0.0
strike_protection 				= 0.20
explosion_protection 			= 0.3
wound_protection				= 0.20

hit_fraction_actor				= 0.75
bones_koeff_protection 			= actor_armor_light

control_inertion_factor = 1.2
power_loss 			= 0.7

upgrades                = up_gr_firstab_stalker_outfit, up_gr_seconab_stalker_outfit, up_gr_thirdab_stalker_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_stalker_outfit

[sect_stalker_digger_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.03
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.015

[sect_stalker_digger_immunities_add]
burn_immunity				= -0.015			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= -0.015
wound_immunity				= -0.015
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= -0.015
explosion_immunity			= -0.015
fire_wound_immunity			= -0.005

;---------------------------------------------------------------------------------------------
;		Немецкий бронежилет
;---------------------------------------------------------------------------------------------

[nemec_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\nemec_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\dolg_heavy_outfit
actor_visual	= actors\stalker_baza\metro_neitral_shlem.ogf
player_hud_section	= actor_hud_02

ef_equipment_type	= 3

inv_name			= nemec_outfit_name
inv_name_short		= nemec_outfit_name
description			= nemec_outfit_description

inv_weight			= 9.0

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 30
inv_grid_y			= 0

upgr_icon_x			= 969
upgr_icon_y			= 0
upgr_icon_width		= 287
upgr_icon_height   	= 127
full_icon_name		= npc_icon_svoboda_heavy_outfit

additional_inventory_weight		= 20
additional_inventory_weight2	= 20
cost				= 28500
slot				= 6
full_scale_icon		= 2,6			;иконка сталкера в костюме в полный рост
power_loss				= 0.7
immunities_sect			= sect_nemec_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.0935
shock_protection 				= 0.30
radiation_protection 			= 0.01
chemical_burn_protection 		= 0.100
telepatic_protection 			= 0.04
strike_protection 				= 0.4
explosion_protection 			= 0.45
wound_protection				= 0.3

hit_fraction_actor				= 0.5
bones_koeff_protection 			= actor_armor_medium

artefact_count          = 1
control_inertion_factor = 1.5

upgrades                = up_gr_firstab_svoboda_heavy_outfit, up_gr_seconab_svoboda_heavy_outfit, up_gr_thirdab_svoboda_heavy_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_svoboda_heavy_outfit

[sect_nemec_outfit_immunities]
burn_immunity				= 0.05			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.05
wound_immunity				= 0.05
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.05
fire_wound_immunity			= 0.01

[sect_nemec_outfit_immunities_add]
burn_immunity				= -0.02			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= -0.02
wound_immunity				= -0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= -0.02
explosion_immunity			= -0.02
fire_wound_immunity			= -0.003

;---------------------------------------------------------------------------------------------
;		Общевойсковой защитный комплект "ОЗК"
;---------------------------------------------------------------------------------------------
[oxota_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\oxota_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\novice_outfit
actor_visual	= actors\stalker_baza\stalker_moh.ogf
player_hud_section	= actor_hud_01

ef_equipment_type	= 3

inv_name			= oxota_outfit_name
inv_name_short		= oxota_outfit_name
description			= oxota_outfit_description
inv_weight			= 5.0


inv_grid_width		= 2
inv_grid_height 	= 3
inv_grid_x			= 32
inv_grid_y			= 0

upgr_icon_x			= 973
upgr_icon_y			= 140
upgr_icon_width		= 286
upgr_icon_height   	= 164

full_icon_name		= npc_icon_novice_outfit

cost				= 100500
slot				= 6
full_scale_icon		= 0,11		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_oxota_outfit_immunities
power_loss				= 0.3

; NO RESISTANCE
burn_protection 				= 0.0
shock_protection 				= 0.0
radiation_protection 			= 0.6
chemical_burn_protection 		= 0.05
telepatic_protection 			= 0.0
strike_protection 				= 0.0
explosion_protection 			= 0.0
wound_protection				= 0.0
fire_wound_protection			= 0.01

hit_fraction_actor				= 0.75
bones_koeff_protection  		= actor_armor_suit
artefact_count          = 0

upgrades                = up_gr_firstab_novice_outfit, up_gr_seconab_novice_outfit, up_gr_thirdab_novice_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_novice_outfit

[sect_oxota_outfit_immunities]
burn_immunity				= 0.05			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.05
wound_immunity				= 0.05
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.05
fire_wound_immunity			= 0.03

[sect_oxota_outfit_immunities_add]
burn_immunity				= -0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= -0.01
wound_immunity				= -0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= -0.01
explosion_immunity			= -0.01
fire_wound_immunity			= -0.005

;---------------------------------------------------------------------------------------------
;		Ратник
;---------------------------------------------------------------------------------------------
[cod_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\cod_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\military_outfit
actor_visual	= actors\stalker_md\alfa_specnaz.ogf
player_hud_section	= actor_hud_06

ef_equipment_type	= 5

inv_name			= cod_outfit_name
inv_name_short		= cod_outfit_name
description			= cod_outfit_description


inv_weight			= 12.0

slot				= 6

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 34
inv_grid_y			= 0

upgr_icon_x			= 977
upgr_icon_y			= 318
upgr_icon_width		= 282
upgr_icon_height   	= 182
full_icon_name		= npc_icon_exo_outfit

additional_inventory_weight		= 30
additional_inventory_weight2	= 30
cost				= 50000
full_scale_icon		= 2,11			;иконка сталкера в костюме в полный рост
power_loss				= 0.85
immunities_sect		= sect_cod_outfit_immunities


; MEDIUM RESISTANCE
burn_protection 				= 0.0750
shock_protection 				= 0.200
radiation_protection 			= 0.0070
chemical_burn_protection 		= 0.0850
telepatic_protection 			= 0.070
strike_protection 				= 0.3
explosion_protection 			= 0.4
wound_protection				= 0.2

hit_fraction_actor				= 0.25
bones_koeff_protection			= actor_armor_exo

helmet_avaliable			 	= false
power_loss						= 1.0
additional_inventory_weight		= 30
additional_inventory_weight2	= 30
artefact_count                  = 1
control_inertion_factor			= 2.5

upgrades                = up_gr_firstab_military_outfit, up_gr_seconab_military_outfit, up_gr_thirdab_military_outfit, up_gr_fourtab_military_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_military_outfit

[sect_cod_outfit_immunities]
burn_immunity				= 0.02			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.02
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.02

[sect_cod_outfit_immunities_add]
burn_immunity				= -0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= -0.01
wound_immunity				= -0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= -0.01
explosion_immunity			= -0.01
fire_wound_immunity			= -0.0025

;---------------------------------------------------------------------------------------------
;		Cupola Protective Ensemble
;---------------------------------------------------------------------------------------------
[xz_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\xz_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\dolg_heavy_outfit
actor_visual	= actors\stalker_md\bodyguard_killer.ogf
player_hud_section	= actor_hud_02

ef_equipment_type	= 4

inv_name			= xz_outfit_name
inv_name_short		= xz_outfit_name
description			= xz_outfit_description

inv_weight			= 15.0

slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 36
inv_grid_y			= 0
upgr_icon_x			= 1290
upgr_icon_y			= 0
upgr_icon_width		= 279
upgr_icon_height   	= 151
full_icon_name		= npc_icon_dolg_heavy_outfit

additional_inventory_weight		= 40
additional_inventory_weight2	= 40
cost				= 49000
full_scale_icon		= 8,6		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_xz_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.1500
shock_protection 				= 0.500
radiation_protection 			= 0.010
chemical_burn_protection 		= 0.100
telepatic_protection 			= 0.07
strike_protection 				= 0.6
explosion_protection 			= 0.5
wound_protection				= 0.6

hit_fraction_actor				= 0.35
bones_koeff_protection 			= actor_armor_heavy

additional_inventory_weight		= 10	
additional_inventory_weight2	= 10	
artefact_count          = 0
control_inertion_factor = 1.8
power_loss				= 1.0

upgrades                = up_gr_firstab_dolg_heavy_outfit, up_gr_seconab_dolg_heavy_outfit, up_gr_thirdab_dolg_heavy_outfit, up_gr_fourtab_dolg_heavy_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_dolg_heavy_outfit

[sect_xz_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.03
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[sect_xz_outfit_immunities_add]
burn_immunity				= -0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= -0.01
wound_immunity				= -0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= -0.01
explosion_immunity			= -0.01
fire_wound_immunity			= -0.002

;---------------------------------------------------------------------------------------------
;			Витязь
;---------------------------------------------------------------------------------------------
[dolga_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\dolga_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\scientific_outfit
actor_visual	= actors\stalker_md\stalker_dolg_1.ogf
player_hud_section	= actor_hud_07

ef_equipment_type	= 2

inv_name			= dolga_outfit_name
inv_name_short		= dolga_outfit_name
description			= dolga_outfit_description

inv_weight			= 13.0

slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 38
inv_grid_y			= 0

upgr_icon_x			= 1285
upgr_icon_y			= 170
upgr_icon_width		= 301
upgr_icon_height   	= 171
full_icon_name		= npc_icon_scientific_outfit

cost				= 30000
full_scale_icon		= 12,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_dolga_outfit_immunities
helmet_avaliable	 	= false


; MEDIUM RESISTANCE
burn_protection 				= 0.0875
shock_protection 				= 0.400
radiation_protection 			= 0.0070
chemical_burn_protection 		= 0.0800
telepatic_protection 			= 0.0500
strike_protection 				= 0.32
explosion_protection 			= 0.35
wound_protection				= 0.36

hit_fraction_actor				= 0.65
bones_koeff_protection 			= actor_armor_sci

artefact_count          = 2
control_inertion_factor = 1.5
power_loss				= 0.85

upgrades                = up_gr_firstab_scientific_outfit, up_gr_seconab_scientific_outfit, up_gr_thirdab_scientific_outfit, up_gr_fourtab_scientific_outfit, up_gr_fifthab_scientific_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_scientific_outfit

[sect_dolga_outfit_immunities]
burn_immunity				= 0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.0
explosion_immunity			= 0.04
fire_wound_immunity			= 0.02

[sect_dolga_outfit_immunities_add]
burn_immunity				= -0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= -0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.0
explosion_immunity			= -0.01
fire_wound_immunity			= -0.0025

;---------------------------------------------------------------------------------------------
;		Спортивный костюм "PUMA"
;---------------------------------------------------------------------------------------------
[sport_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\sport_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\novice_outfit
actor_visual	= actors\stalker_mil\stalker_ban.ogf
player_hud_section	= actor_hud_01

ef_equipment_type	= 3

inv_name			= sport_outfit_name
inv_name_short		= sport_outfit_name
description			= sport_outfit_description
inv_weight			= 1.3


inv_grid_width		= 2
inv_grid_height 	= 3
inv_grid_x			= 26
inv_grid_y			= 3

upgr_icon_x			= 735
upgr_icon_y			= 799
upgr_icon_width		= 284
upgr_icon_height   	= 160

full_icon_name		= npc_icon_novice_outfit

cost				= 700
slot				= 6
full_scale_icon		= 0,11		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_sport_outfit_immunities
power_loss				= 0.15

; NO RESISTANCE
burn_protection 				= 0.0
shock_protection 				= 0.0
radiation_protection 			= 0.0
chemical_burn_protection 		= 0.0
telepatic_protection 			= 0.0
strike_protection 				= 0.0
explosion_protection 			= 0.0
wound_protection				= 0.002

hit_fraction_actor				= 0.75
bones_koeff_protection  		= actor_armor_suit
artefact_count          = 0

upgrades                = up_gr_firstab_novice_outfit, up_gr_seconab_novice_outfit, up_gr_thirdab_novice_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_novice_outfit

[sect_sport_outfit_immunities]
burn_immunity				= 0.05			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.05
wound_immunity				= 0.05
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.05
fire_wound_immunity			= 0.02

[sect_sport_outfit_immunities_add]
burn_immunity				= -0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= -0.01
wound_immunity				= -0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= -0.01
explosion_immunity			= -0.01
fire_wound_immunity			= -0.005

;---------------------------------------------------------------------------------------------
;		Новаторский бронежилет
;---------------------------------------------------------------------------------------------
[na_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\na_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\scientific_outfit
actor_visual	= actors\stalker_yan\stalker_seva_1.ogf
player_hud_section	= actor_hud_07

ef_equipment_type	= 2

inv_name			= na_outfit_name
inv_name_short		= na_outfit_name
description			= na_outfit_description

inv_weight			= 12.0

slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 28
inv_grid_y			= 3

upgr_icon_x			= 1607
upgr_icon_y			= 0
upgr_icon_width		= 289
upgr_icon_height   	= 170
full_icon_name		= npc_icon_scientific_outfit

cost				= 38000
full_scale_icon		= 12,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_na_outfit_immunities
helmet_avaliable	 	= false


; MEDIUM RESISTANCE
burn_protection 				= 0.165
shock_protection 				= 0.400
radiation_protection 			= 0.0080
chemical_burn_protection 		= 0.1400
telepatic_protection 			= 0.0700
strike_protection 				= 0.34
explosion_protection 			= 0.35
wound_protection				= 0.32

hit_fraction_actor				= 0.65
bones_koeff_protection 			= actor_armor_sci

artefact_count          = 2
control_inertion_factor = 1.5
power_loss				= 0.85

upgrades                = up_gr_firstab_scientific_outfit, up_gr_seconab_scientific_outfit, up_gr_thirdab_scientific_outfit, up_gr_fourtab_scientific_outfit, up_gr_fifthab_scientific_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_scientific_outfit

[sect_na_outfit_immunities]
burn_immunity				= 0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.0
explosion_immunity			= 0.04
fire_wound_immunity			= 0.02

[sect_na_outfit_immunities_add]
burn_immunity				= -0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= -0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.0
explosion_immunity			= -0.01
fire_wound_immunity			= -0.0025

;---------------------------------------------------------------------------------------------
;		Утес-Спецназ
;---------------------------------------------------------------------------------------------
[spec_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\spec_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\military_outfit
actor_visual	= actors\stalker_new\soldier_spetsnaz1.ogf
player_hud_section	= actor_hud_06

ef_equipment_type	= 3

inv_name			= spec_outfit_name
inv_name_short		= spec_outfit_name
description			= spec_outfit_description

inv_weight			= 8.0

slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 30
inv_grid_y			= 3

upgr_icon_x			= 1620
upgr_icon_y			= 218
upgr_icon_width		= 276
upgr_icon_height   	= 142
full_icon_name		= npc_icon_military_outfit

cost				= 26000
full_scale_icon		= 2,6		;иконка сталкера в костюме в полный рост
power_loss				= 0.55
immunities_sect			= sect_spec_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.03
shock_protection 				= 0.0
radiation_protection 			= 0.0
chemical_burn_protection 		= 0.0
telepatic_protection 			= 0.0
strike_protection 				= 0.3
explosion_protection 			= 0.3
wound_protection				= 0.4

hit_fraction_actor				= 0.25
bones_koeff_protection			= actor_armor_exo

artefact_count          = 0
control_inertion_factor = 1.5

upgrades                = up_gr_firstab_military_outfit, up_gr_seconab_military_outfit, up_gr_thirdab_military_outfit, up_gr_fourtab_military_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_military_outfit

[sect_spec_outfit_immunities]
burn_immunity				= 0.04			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.04
wound_immunity				= 0.04
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.01

[sect_spec_outfit_immunities_add]
burn_immunity				= -0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= -0.01
shock_immunity				= 0.0
wound_immunity				= -0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= -0.01
explosion_immunity			= -0.01
fire_wound_immunity			= -0.0025

;---------------------------------------------------------------------------------------------
;		Маскировочный костюм "Леший"
;---------------------------------------------------------------------------------------------
[snip_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\snip_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\stalker_outfit
actor_visual	= actors\stalker_new\stalker_sniper.ogf
player_hud_section	= actor_hud_02

ef_equipment_type	= 3

inv_name			= snip_outfit_name
inv_name_short		= snip_outfit_name
description			= snip_outfit_description

inv_weight			= 4.3

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 32
inv_grid_y			= 3
upgr_icon_x			= 1622
upgr_icon_y			= 383
upgr_icon_width		= 277
upgr_icon_height   	= 175
full_icon_name		= npc_icon_stalker_outfit

cost				= 3000
slot				= 6
full_scale_icon		= 14,11			;иконка сталкера в костюме в полный рост

additional_inventory_weight		= 0		; +max_walk_weight
additional_inventory_weight2	= 0		;	+40 kg
artefact_count                  = 2

default_to_ruck     = false
immunities_sect		= sect_snip_outfit_immunities


; LOW RESISTANCE
burn_protection 				= 0.0
shock_protection 				= 0.0
radiation_protection 			= 0.0
chemical_burn_protection 		= 0.0
telepatic_protection 			= 0.0
strike_protection 				= 0.0
explosion_protection 			= 0.0
wound_protection				= 0.2

hit_fraction_actor				= 0.75
bones_koeff_protection 			= actor_armor_light

control_inertion_factor = 1.2
power_loss 			= 0.7

upgrades                = up_gr_firstab_stalker_outfit, up_gr_seconab_stalker_outfit, up_gr_thirdab_stalker_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_stalker_outfit

[sect_snip_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.03
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.015

[sect_snip_outfit_immunities_add]
burn_immunity				= -0.015			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= -0.015
wound_immunity				= -0.015
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= -0.015
explosion_immunity			= -0.015
fire_wound_immunity			= -0.005

;---------------------------------------------------------------------------------------------
;		Накомарник
;---------------------------------------------------------------------------------------------

[sla_respirator]:helmet
$spawn 			= "outfit\sla_respirator"
visual          	= dynamics\outfit\helm_respirator
control_inertion_factor	= 1.0
inv_name             	= st_sla_respirator
inv_name_short       	= st_sla_respirator
description				= st_sla_respirator_descr

inv_weight           	= 0.5

inv_grid_width       	= 2
inv_grid_height      	= 2
inv_grid_x           	= 34
inv_grid_y           	= 3

upgr_icon_x			= 790
upgr_icon_y			= 617
upgr_icon_width		= 182
upgr_icon_height   	= 154

cost			= 700

immunities_sect 			= sect_sla_respirator_immunities
bones_koeff_protection		= actor_helm_respirator

telepatic_protection 		= 0.06
radiation_protection 		= 0.0
chemical_burn_protection 	= 0.0

upgrades                = up_gr_firstab_helm_respirator
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_helm_respirator

[sect_sla_respirator_immunities]
burn_immunity			= 0.0
strike_immunity			= 0.0
shock_immunity			= 0.0
wound_immunity			= 0.0
wound_2_immunity		= 0.0
radiation_immunity		= 0.0
telepatic_immunity		= 0.0
chemical_burn_immunity	= 0.0
explosion_immunity		= 0.0
fire_wound_immunity		= 0.0

;---------------------------------------------------------------------------------------------
;		Гражданский противогаз ГП-5
;---------------------------------------------------------------------------------------------

[gp_respirator]:helmet
$spawn 			= "outfit\gp_respirator"
visual          	= dynamics\outfit\helm_respirator
control_inertion_factor	= 1.0
inv_name             	= st_gp_respirator
inv_name_short       	= st_gp_respirator
description				= st_gp_respirator_descr

inv_weight           	= 1.0

inv_grid_width       	= 2
inv_grid_height      	= 2
inv_grid_x           	= 36
inv_grid_y           	= 3

upgr_icon_x			= 1255
upgr_icon_y			= 598
upgr_icon_width		= 207
upgr_icon_height   	= 189

cost			= 1600

immunities_sect 			= sect_gp_respirator_immunities
bones_koeff_protection		= actor_helm_respirator

telepatic_protection 		= 0.0350
radiation_protection 		= 0.0030
chemical_burn_protection 	= 0.0700

upgrades                = up_gr_firstab_helm_respirator
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_helm_respirator

[sect_gp_respirator_immunities]
burn_immunity			= 0.04
strike_immunity			= 0.0
shock_immunity			= 0.04
wound_immunity			= 0.0
wound_2_immunity		= 0.0
radiation_immunity		= 0.0
telepatic_immunity		= 0.0
chemical_burn_immunity	= 0.04
explosion_immunity		= 0.04
fire_wound_immunity		= 0.04

;---------------------------------------------------------------------------------------------
;		Кепка
;---------------------------------------------------------------------------------------------

[kp_respirator]:helmet
$spawn 			= "outfit\kp_respirator"
visual          	= dynamics\outfit\helm_respirator
control_inertion_factor	= 1.0
inv_name             	= st_kp_respirator
inv_name_short       	= st_kp_respirator
description				= st_kp_respirator_descr

inv_weight           	= 0.3

inv_grid_width       	= 2
inv_grid_height      	= 2
inv_grid_x           	= 34
inv_grid_y           	= 5

upgr_icon_x			= 1529
upgr_icon_y			= 608
upgr_icon_width		= 198
upgr_icon_height   	= 154

cost			= 400
nightvision_sect	= effector_nightvision_3
immunities_sect 			= sect_kp_respirator_immunities
bones_koeff_protection		= actor_helm_respirator

telepatic_protection 		= 0.05
radiation_protection 		= 0.0
chemical_burn_protection 	= 0.0

upgrades                = up_gr_firstab_helm_respirator
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_helm_respirator

[sect_kp_respirator_immunities]
burn_immunity			= 0.0
strike_immunity			= 0.0
shock_immunity			= 0.0
wound_immunity			= 0.0
wound_2_immunity		= 0.0
radiation_immunity		= 0.0
telepatic_immunity		= 0.0
chemical_burn_immunity	= 0.0
explosion_immunity		= 0.0
fire_wound_immunity		= 0.0

;---------------------------------------------------------------------------------------------
;		ЗШ-1-2
;---------------------------------------------------------------------------------------------

[spe_battle]:helmet
$spawn 			= "outfit\spe_battle"
visual          	= dynamics\outfit\helm_battle
control_inertion_factor	= 1.0
inv_name             	= st_spe_battle
inv_name_short       	= st_spe_battle
description				= st_spe_battle_descr

inv_weight           	= 4.0

inv_grid_width       	= 2
inv_grid_height      	= 2
inv_grid_x           	= 36
inv_grid_y           	= 5

upgr_icon_x			= 1019
upgr_icon_y			= 601
upgr_icon_width		= 185
upgr_icon_height   	= 189

cost			= 8000

nightvision_sect	= effector_nightvision_3

immunities_sect 	= sect_spe_battle_immunities
bones_koeff_protection		= actor_helm_battle

telepatic_protection 		= 0.0300
radiation_protection 		= 0.0
chemical_burn_protection 	= 0.0
strike_protection 			= 0.2
explosion_protection 		= 0.3
wound_protection			= 0.3

upgrades                = up_gr_firstab_helm_battle, up_gr_seconab_helm_battle
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_helm_battle

[sect_spe_battle_immunities]
burn_immunity			= 0.02
strike_immunity			= 0.0
shock_immunity			= 0.02
wound_immunity			= 0.0
wound_2_immunity		= 0.0
radiation_immunity		= 0.0
telepatic_immunity		= 0.0
chemical_burn_immunity	= 0.02
explosion_immunity		= 0.01
fire_wound_immunity		= 0.01