[itm_backpack]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "food and drugs\antirad"
$prefetch = 32
class = II_ANTIR
cform = skeleton
visual = dynamics\devices\dev_rukzak\dev_rukzak.ogf
description = st_itm_backpack_desc
inv_weight = 1
inv_name = st_itm_backpack_name
inv_name_short = st_itm_backpack_name
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 24
inv_grid_y = 6
cost = 1200
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
wounds_heal_perc = 0
eat_portions_num = 1
animation_slot = 4
hud = wpn_vodka_hud
slot = -1

[inv_backpack]:inventory_box
visual = dynamics\devices\dev_rukzak\dev_rukzak.ogf
custom_data = scripts\treasure_inventory_box.ltx
radius = 1

[itm_sleepbag]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "food and drugs\antirad"
$prefetch = 32
class = II_ANTIR
cform = skeleton
visual = dynamics\equipments\item_merger.ogf
description = st_itm_sleepbag_desc
inv_weight = 1
inv_name = st_itm_sleepbag_name
inv_name_short = st_itm_sleepbag_name
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 26
inv_grid_y = 6
cost = 1200
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
wounds_heal_perc = 0
eat_portions_num = 1
animation_slot = 4
hud = wpn_vodka_hud

[ph_sleepbag]:physic_destroyable_object
visual 					= dynamics\equipments\mattress02.ogf
script_binding			= bind_physic_object.init
custom_data 			= scripts\ph_sleepbag.ltx
;custom_data 		    = models\objects\ignore_static.ltx
;fixed_bones = bone01_(1),bone01_(2),bone01_(3),bone02_(1),bone02_(2),bone02_(3),bone03

[itm_actor_backpack]:itm_backpack
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 28
inv_grid_y = 6

[inv_actor_backpack]:inv_backpack
