<?xml version='1.0' encoding="windows-1251"?>

<xml>
	
	<specific_character id="pas_b400_vano" team_default = "1">
	    <name>jup_a10_stalker_vano</name>
	    <icon>ui_inGame2_neutral_nauchniy</icon>
	    <map_icon x="1" y="0"></map_icon>
	    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
	
	    <class>pas_b400_vano</class>
	    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
	
	    <rank>45</rank>
	    <reputation>0</reputation>
	
		<visual>actors\stalker_neutral\stalker_neutral_nauchniy</visual>
	    <supplies>

[spawn] \n
device_torch \n
wpn_binoc \n
wpn_wincheaster1300 \n
ammo_12x70_buck \n
ammo_12x76_zhekan \n
wpn_beretta \n
ammo_9x19_fmj \n
detector_elite \n

#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
	  </specific_character>
	
		<specific_character id="pas_b400_sokolov" team_default = "1">
			<name>pri_a15_sokolov_name</name>
			<icon>ui_inGame2_ecolog_military</icon>
			<map_icon x="1" y="0">
			</map_icon>
			<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
	
			<class>pas_b400_sokolov</class>
			<community>stalker</community>
			<terrain_sect>stalker_terrain</terrain_sect>
			<snd_config>characters_voice\human_03\stalker\</snd_config>
	
			<rank>50</rank>
			<reputation>0</reputation>
	
			<visual>actors\stalker_soldier\stalker_ecolog_military</visual>
			<supplies>
[spawn] \n
device_torch \n
wpn_binoc \n
wpn_ak74u \n
ammo_5.45x39_fmj \n
wpn_fort \n
ammo_9x18_pmm \n

#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_drugs_mil.xml"
	    </supplies>
#include "gameplay\character_criticals_4.xml"
	  </specific_character>
	
		<specific_character id="pas_b400_zulus" team_default = "1">
			<name>jup_b15_zulus</name>
			<icon>ui_inGame2_Dolg_1</icon>
			<map_icon x="1" y="0">
			</map_icon>
			<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
	
			<class>pas_b400_zulus</class>
			<community>stalker</community>
			<terrain_sect>stalker_terrain</terrain_sect>
			<snd_config>characters_voice\human_03\stalker\</snd_config>
	
			<rank>75</rank>
			<reputation>0</reputation>
	
			<visual>actors\stalker_dolg\stalker_dolg_1</visual>
			<supplies>

[spawn] \n
device_torch \n
wpn_binoc \n
wpn_pkm_zulus \n
ammo_pkm_100 \n
wpn_usp \n
ammo_11.43x23_hydro \n


#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
	    </supplies>
#include "gameplay\character_criticals_4.xml"
	  </specific_character>
	
		<specific_character id="pas_b400_wanderer" team_default="1">
			<name>jup_b4_monolith_squad_leader_name</name>
			<icon>ui_inGame2_monolit_1</icon>
			<map_icon x="1" y="0">
			</map_icon>
			<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
	
			<class>pas_b400_wanderer</class>
			<community>stalker</community>
			<terrain_sect>stalker_terrain</terrain_sect>
			<snd_config>characters_voice\human_03\stalker\</snd_config>
	
			<rank>98</rank>
			<reputation>0</reputation>
		    <visual>actors\stalker_monolith\stalker_monolith_1</visual>
			<supplies>

[spawn] \n
device_torch \n
wpn_binoc \n
wpn_svu \n
ammo_7.62x54_7h1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj \n

#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
	    </supplies>
#include "gameplay\character_criticals_4.xml"
	  </specific_character>

  <specific_character id="pas_b400_monolith_sniper_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>pas_b400_monolith_sniper</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\monolith\</snd_config>

    <rank>80</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>

      [spawn] \n
      device_torch \n
      wpn_svd = 1 \n
      ammo_7.62x54_7h1 = 1 \n
      wpn_usp = 1 \n
      ammo_11.43x23_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
  </specific_character>
	
  <specific_character id="pas_b400_monolith_sniper_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>pas_b400_monolith_sniper</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\monolith\</snd_config>

    <rank>80</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_1</visual>
    <supplies>
      [spawn] \n
      
      wpn_svu \n
      ammo_7.62x54_7h1 = 1 \n
      wpn_sig220 = 1 \n
      ammo_11.43x23_fmj = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

<specific_character id="stalker_pomosh_1" team_default = "1">
	    <name>Kera</name>
	    <icon>ui_inGame2_neutral_nauchniy</icon>
	    <map_icon x="1" y="0"></map_icon>
	    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
	
	    <class>stalker_pom_1</class>
	    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
	
	    <rank>45</rank>
	    <reputation>0</reputation>
	
		<visual>actors\stalker_md\stalker_vlad</visual>
	    <supplies>

[spawn] \n
pda_mil_3\n
device_torch \n
wpn_binoc \n
wpn_m60\n
ammo_pkm_100 = 3 \n
wpn_beretta \n
ammo_9x19_fmj \n
detector_elite \n
af_oasis_heart\n

#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
    </supplies>
<start_dialog>hello_dialog</start_dialog>
<actor_dialog>mil_banda_33</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
	  </specific_character>


<specific_character id="pod_1_z" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_monolit_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pod_1</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_monolith\stalker_monolith_3</visual>
    <supplies>


      [spawn] \n
wpn_svd\n
ammo_7.62x54_7h1\n

#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pod_2_z" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_monolit_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pod_2</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_monolith\stalker_monolith_3</visual>
    <supplies>


      [spawn] \n
wpn_svu\n
ammo_7.62x54_7h1\n

#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pod_3_z" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_monolit_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pod_3</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_monolith\stalker_monolith_3</visual>
    <supplies>


      [spawn] \n
wpn_svu\n
ammo_7.62x54_7h1\n

#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pod_4_z" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_monolit_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pod_4</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_monolith\stalker_monolith_3</visual>
    <supplies>


      [spawn] \n
wpn_svu\n
ammo_7.62x54_7h1\n

#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pod_5_z" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_monolit_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pod_5</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_monolith\stalker_monolith_3</visual>
    <supplies>


      [spawn] \n
wpn_svu\n
ammo_7.62x54_7h1\n

#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pod_6_z" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pod_6</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>


      [spawn] \n
wpn_sig550\n
ammo_5.56x45_ap = 2\n

#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pod_7_z" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pod_7</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>


      [spawn] \n
wpn_sig550\n
ammo_5.56x45_ap = 2\n

#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pod_8_z" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pod_8</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>


      [spawn] \n
wpn_sig550\n
ammo_5.56x45_ap = 2\n

#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pod_9_z" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_monolit_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pod_9</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_monolith\stalker_monolith_4</visual>
    <supplies>


      [spawn] \n
wpn_aug_a3\n
ammo_5.56x45_ap = 2\n

#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pod_10_z" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_monolit_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pod_10</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_monolith\stalker_monolith_4</visual>
    <supplies>


      [spawn] \n
wpn_aug_a3\n
ammo_5.56x45_ap = 2\n

#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pod_11_z" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_monolit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pod_11</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_monolith\stalker_monolith_1</visual>
    <supplies>


      [spawn] \n
wpn_vintorez\n
ammo_9x39_ap = 2\n

#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pod_12_z" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_monolit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pod_12</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_monolith\stalker_monolith_1</visual>
    <supplies>


      [spawn] \n
wpn_vintorez\n
ammo_9x39_ap = 2\n

#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pod_13_z" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_monolit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pod_13</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_monolith\stalker_monolith_1</visual>
    <supplies>


      [spawn] \n
wpn_vintorez\n
ammo_9x39_ap = 2\n

#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pod_14_z" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_monolit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pod_14</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_monolith\stalker_monolith_1</visual>
    <supplies>


      [spawn] \n
wpn_vintorez\n
ammo_9x39_ap = 2\n

#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pod_15_z" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_monolit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>pod_15</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_monolith\stalker_monolith_1</visual>
    <supplies>


      [spawn] \n
wpn_vintorez\n
ammo_9x39_ap = 2\n

#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="zoom_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Zombied_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>zom_1</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_3</visual>
    <supplies>


      [spawn] \n
ammo_5.45x39_ap = 1 \n
wpn_abakan = 1, scope \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="zoom_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Zombied_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>zom_2</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_3</visual>
    <supplies>


      [spawn] \n

wpn_fam3 \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="zoom_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>zom_3</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_2</visual>
    <supplies>


      [spawn] \n

wpn_pm \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="zoom_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>zom_4</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_2</visual>
    <supplies>


      [spawn] \n

wpn_spas12 \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="zoom_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Zombied_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>zom_5</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_4</visual>
    <supplies>


      [spawn] \n

wpn_g36 \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="zoom_6" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Zombied_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>zom_6</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_4</visual>
    <supplies>


      [spawn] \n

wpn_pkm \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="zoom_7" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Zombied_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>zom_7</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_1</visual>
    <supplies>


      [spawn] \n

wpn_aug_a3 \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="zoom_8" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Zombied_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>zom_8</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_1</visual>
    <supplies>


      [spawn] \n

wpn_mp5 \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="zoom_9" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>zom_9</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_2</visual>
    <supplies>


      [spawn] \n

wpn_spas12 \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="zoom_10" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Zombied_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>zom_10</class>
    <community>zombied</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_zombied\stalker_zombied_2</visual>
    <supplies>


      [spawn] \n

wpn_sig550 \n

#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_1" team_default = "1">
    <name>Vlad</name>
    <icon>ui_inGame2_Soldier_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_1</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_3</visual>
    <supplies>


      [spawn] \n

wpn_scar_cry \n
ammo_5.56x45_ap	= 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_2" team_default = "1">
    <name>Zhenya</name>
    <icon>ui_inGame2_Soldier_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_2</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_3</visual>
    <supplies>


      [spawn] \n

wpn_scar_cry \n
ammo_5.56x45_ap	= 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_3" team_default = "1">
    <name>Max</name>
    <icon>ui_inGame2_Soldier_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_3</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_3</visual>
    <supplies>


      [spawn] \n

wpn_scar_cry \n
ammo_5.56x45_ap	= 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_4" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_4</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_3</visual>
    <supplies>


      [spawn] \n

wpn_groza \n
ammo_9x39_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_5" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_5</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_3</visual>
    <supplies>


      [spawn] \n

wpn_groza \n
ammo_9x39_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_6" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_6</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_3</visual>
    <supplies>


      [spawn] \n

wpn_groza \n
ammo_9x39_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_7" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_7</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_3</visual>
    <supplies>


      [spawn] \n

wpn_groza \n
ammo_9x39_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_8" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_8</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_3</visual>
    <supplies>


      [spawn] \n

wpn_svd \n
ammo_7.62x54_7h1 = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_9" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_9</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_3</visual>
    <supplies>


      [spawn] \n

wpn_svd \n
ammo_7.62x54_7h1 = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_10" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_10</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_1</visual>
    <supplies>


      [spawn] \n

wpn_vintorez \n
ammo_9x39_ap = 3\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_11" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_11</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_1</visual>
    <supplies>


      [spawn] \n

wpn_vintorez \n
ammo_9x39_ap = 3\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_12" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_12</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_1</visual>
    <supplies>


      [spawn] \n

wpn_vintorez \n
ammo_9x39_ap = 3\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_13" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_13</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_1</visual>
    <supplies>


      [spawn] \n

wpn_val \n
ammo_9x39_ap = 3\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_14" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_14</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_1</visual>
    <supplies>


      [spawn] \n

wpn_val \n
ammo_9x39_ap = 3\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_15" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_15</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_1</visual>
    <supplies>


      [spawn] \n

wpn_val \n
ammo_9x39_ap = 3\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_16" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_16</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_2</visual>
    <supplies>


      [spawn] \n

wpn_val \n
ammo_9x39_ap = 3\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_17" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_17</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_2</visual>
    <supplies>


      [spawn] \n

wpn_ak74 \n
ammo_5.45x39_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_18" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_18</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>


      [spawn] \n

wpn_ak74 \n
ammo_5.45x39_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_19" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_19</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>


      [spawn] \n

wpn_ak74 \n
ammo_5.45x39_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_20" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_20</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>


      [spawn] \n

wpn_ak74 \n
ammo_5.45x39_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_22" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_22</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>


      [spawn] \n

wpn_pkm	 \n
ammo_pkm_100\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_23" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_23</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>


      [spawn] \n

wpn_g36 \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_24" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_24</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_2</visual>
    <supplies>


      [spawn] \n

wpn_g36 \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_25" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_25</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_2</visual>
    <supplies>


      [spawn] \n

wpn_g36 \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_26" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_26</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_2</visual>
    <supplies>


      [spawn] \n

wpn_g36 \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_28" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_28</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_2</visual>
    <supplies>


      [spawn] \n

wpn_aug_a3 \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_29" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_29</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_2</visual>
    <supplies>


      [spawn] \n

wpn_aug_a3 \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_30" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_30</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_3</visual>
    <supplies>


      [spawn] \n

wpn_aug_a3 \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_31" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_31</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_3</visual>
    <supplies>


      [spawn] \n

wpn_aug_a3 \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_33" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_33</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_1</visual>
    <supplies>


      [spawn] \n

wpn_m14 \n
ammo_7.62x51_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_34" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_34</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_1</visual>
    <supplies>


      [spawn] \n

wpn_m14 \n
ammo_7.62x51_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_35" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_35</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_1</visual>
    <supplies>


      [spawn] \n

wpn_scar_cry \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_36" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_36</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_1</visual>
    <supplies>


      [spawn] \n

wpn_scar_cry \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_37" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_37</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_1</visual>
    <supplies>


      [spawn] \n

wpn_scar_cry \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_38" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_38</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_1</visual>
    <supplies>


      [spawn] \n

wpn_scar_cry \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_39" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_39</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_1</visual>
    <supplies>


      [spawn] \n

wpn_scar_cry \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_40" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_40</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_1</visual>
    <supplies>


      [spawn] \n

wpn_scar_cry \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_41" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_41</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_3</visual>
    <supplies>


      [spawn] \n

wpn_ak74u \n
ammo_5.45x39_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_42" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_42</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_3</visual>
    <supplies>


      [spawn] \n

wpn_ak74u \n
ammo_5.45x39_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_43" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_43</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_3</visual>
    <supplies>


      [spawn] \n

wpn_ak74u \n
ammo_5.45x39_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_44" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_44</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_3</visual>
    <supplies>


      [spawn] \n

wpn_ak74u \n
ammo_5.45x39_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_45" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_45</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_3</visual>
    <supplies>


      [spawn] \n

wpn_ak74u \n
ammo_5.45x39_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_46" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_46</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>


      [spawn] \n

wpn_lr300 \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_47" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_47</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>


      [spawn] \n

wpn_lr300 \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_48" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_48</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>


      [spawn] \n

wpn_lr300 \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_49" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_49</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>


      [spawn] \n

wpn_lr300 \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_50" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_50</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>


      [spawn] \n

wpn_lr300 \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_51" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_51</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>


      [spawn] \n

wpn_lr300 \n
ammo_5.56x45_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_53" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_53</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_1</visual>
    <supplies>


      [spawn] \n

wpn_svd \n
ammo_7.62x54_7h1 = 1\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_54" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_54</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_1</visual>
    <supplies>


      [spawn] \n

wpn_svd \n
ammo_7.62x54_7h1 = 1\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_55" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_55</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_1</visual>
    <supplies>


      [spawn] \n

wpn_svd \n
ammo_7.62x54_7h1 = 1\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_56" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_56</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>


      [spawn] \n

wpn_vintorez \n
ammo_9x39_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_57" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_57</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>


      [spawn] \n

wpn_vintorez \n
ammo_9x39_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_58" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_58</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>


      [spawn] \n

wpn_vintorez \n
ammo_9x39_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_59" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_59</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>


      [spawn] \n

wpn_groza \n
ammo_9x39_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="pri_killer_60" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>prikil_60</class>
    <community>killer</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>


      [spawn] \n

wpn_groza \n
ammo_9x39_ap = 2\n
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_food_army.xml"



    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="monol_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>mon_1</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\stalker_bob_flame_mask</visual>
    <supplies>


      [spawn] \n
wpn_gauss67 \n


#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="monol_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>mon_2</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\stalker_bob_flame_mask</visual>
    <supplies>


      [spawn] \n
wpn_gauss67 \n


#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="monol_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>mon_3</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\stalker_bob_flame_mask</visual>
    <supplies>


      [spawn] \n
wpn_gauss67 \n


#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="monol_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>mon_4</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\stalker_bob_flame_mask</visual>
    <supplies>


      [spawn] \n
wpn_gauss67 \n


#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="monol_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>mon_5</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\stalker_bob_flame_mask</visual>
    <supplies>


      [spawn] \n
wpn_gauss67 \n


#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="monol_6" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>mon_6</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\stalker_bob_hokkey_mask</visual>
    <supplies>


      [spawn] \n
wpn_gauss67 \n


#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="monol_7" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>mon_7</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\stalker_bob_hokkey_mask</visual>
    <supplies>


      [spawn] \n
wpn_gauss67 \n


#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="monol_8" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>mon_8</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\stalker_bob_hokkey_mask</visual>
    <supplies>


      [spawn] \n
wpn_gauss67 \n


#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="monol_9" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>mon_9</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\stalker_bob_hokkey_mask</visual>
    <supplies>


      [spawn] \n
wpn_gauss67 \n


#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="monol_10" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>mon_10</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\stalker_bob_hokkey_mask</visual>
    <supplies>


      [spawn] \n
wpn_gauss67 \n


#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="monol_11" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>mon_11</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\stalker_bob_skill_mask</visual>
    <supplies>


      [spawn] \n
wpn_gauss67 \n


#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="monol_12" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>mon_12</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\stalker_bob_skill_mask</visual>
    <supplies>


      [spawn] \n
wpn_gauss67 \n


#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>



<specific_character id="monol_13" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
    <class>mon_13</class>
    <community>monolith</community>
 <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>
    <rank>556</rank>
	<money min="2500" max="2500" infinitive="0"/>
    <reputation>10</reputation>
    <visual>actors\stalker_md\stalker_bob_skill_mask</visual>
    <supplies>


      [spawn] \n
wpn_gauss67 \n


#include "gameplay\character_drugs_2.xml"




    </supplies>
<start_dialog>hello_dialog</start_dialog>

<actor_dialog>actor_break_dialog</actor_dialog>

	</specific_character>
</xml>
