
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ESCAPE
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[klyak_forest_doc]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\klyak_forest_doc"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= "Vadászok által a Vörös-erdõben talált dokumentumok."

inv_name			= "Dokumentum a Vörös-erdõbõl"
inv_name_short		= "Dokumentum a Vörös-erdõbõl"
inv_weight			= 0

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 23 ; 
inv_grid_y = 5 ; 
cost				= 0

[rukzak_green]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\rukzak_green"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual              = equipments\item_rukzak.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description  = "Vadász hátizsákja. Egy közönséges túra hátizsák."
inv_name   = "Vadász hátizsák."
inv_name_short  = "Vadász hátizsák."
inv_weight			= 5.0
inv_grid_width = 2 ; 
inv_grid_height = 2 ; 
inv_grid_x = 6 ; 
inv_grid_y = 10 ; 
cost    = 1000

[case_nebo]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\case_nebo"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_merger.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false
 
description			= case_nebo_desc
inv_name			= case_nebo
inv_name_short		= case_nebo
inv_weight			= 7.5
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 25 ; 
inv_grid_y = 4 ; 
cost				= 1000

[lekar_kalmyak]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\lekar_kalmyak"
;$prefetch 			= 32
class				= II_BOTTL
cform				= skeleton
visual				= maz
description			= lekar_kalmyak_desc

ef_weapon_type		= 0

inv_name			= "Kalmyk gyógyszere"
inv_name_short		= "Kalmyk gyógyszere"
inv_weight			= 0.1	;0.2
quest_item			= false

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 15 ; 
inv_grid_y = 5 ; 
cost				= 500

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

slot				= 4

; eatable item
eat_health		= 0.5
eat_satiety		= 0.05
eat_power		= 0
eat_radiation	= -0.2
eat_alcohol		= 0.01
wounds_heal_perc 	= 0
eat_portions_num 	= -1

; food item
slot				= 4
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

break_particles		= explosions\explosion_bottle
break_sound			= material\bottle\collide\bottle_break_1

[glushitel]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\glushitel"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_transiver
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= glushitel_desc

inv_name			= glushitel
inv_name_short		= glushitel
inv_weight			= 6.5

inv_grid_width = 2 ; 
inv_grid_height = 2 ; 
inv_grid_x = 10 ; 
inv_grid_y = 10 ; 
cost				= 5000

[pda_francuz]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\pda_francuz"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= pda_francuz_desc

inv_name			= pda_francuz
inv_name_short		= pda_francuz
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 1

[wpn_awm_new]:wpn_awm
GroupControlSection = spawn_group
discovery_dependency =
$spawn    = "devices\quest_items\wpn_awm_new"
visual                  = weapons\iglomet\wpn_awm_new.ogf
quest_item			= false
description			= wpn_awm_new_desc
ammo_mag_size		= 1
ammo_class			= ammo_igl_new
inv_name			= wpn_awm_new
inv_name_short		= wpn_awm_new
inv_grid_width		= 6
inv_grid_height		= 2
inv_grid_x			= 21
inv_grid_y			= 32
hit_power			= 0.1

;çâóêè
snd_draw			= weapons\generic_draw, 0.1
snd_holster			= weapons\generic_holster, 0.1
snd_shoot			= weapons\fire02, 0.1
snd_empty			= weapons\gen_empty, 0.1
snd_switch			= weapons\groza_switch,0.1
snd_empty			= weapons\gen_empty, 0.1
snd_reload			= weapons\mp5_reload, 0.3

hud                     = wpn_awm_new_hud
normal                  = 0, 1, 0
position                = -0.026, -0.077, 0.00
orientation             = 0, 0, 0

[wpn_awm_new_hud]

shell_point			= -0.140000,-0.030000,0.080000
shell_dir		 		= 0.0, 1.0, 0.0

fire_point			= 0.200000,-0.070000,0.090000
fire_bone               = wpn_body
orientation             = 0, 0.5, 0.20
position                = 0.20, -0.30, 0.50
visual                  = weapons\iglomet\wpn_awm_new_hud.ogf

anim_holster	= holster
anim_idle		= idle
anim_idle_aim	= idle
anim_reload		= reload
anim_draw		= draw
anim_holster	= holster
anim_shoot		= shoot

;ñìåùåíèÿ HUD äëÿ ðåæèìà ïðèáëèæåíèÿ
zoom_offset				= -0.020000,-0.030000,0.030000
zoom_rotate_x			= 0.000000
zoom_rotate_y			= -0.020000

[ammo_igl_new]:ammo_igl
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "devices\quest_items\ammo_igl_new" ; option for Level Editor
visual                  =  weapons\ammo\ammo_igl_new.ogf
quest_item			= false
description				= ammo_igl_new_desc
inv_name		= ammo_igl_new
inv_name_short	= ammo_igl_new
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 16 ; 
inv_grid_y = 6 ; 
k_hit			= 0.05


[televizor]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn    = "devices\quest_items\televizor"
$prefetch   = 32
class   = II_ATTCH
cform				= skeleton
visual				= physics\decor\tv_1.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = televizor_desc

inv_name			= televizor
inv_name_short		= televizor
inv_weight			= 5
inv_grid_width = 2 ; 
inv_grid_height = 2 ; 
inv_grid_x = 0 ; 
inv_grid_y = 7 ; 
cost    = 1000

[mono_note]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn    = "devices\quest_items\mono_note"
$prefetch   = 32
class   = II_ATTCH
cform				= skeleton
visual				= equipments\item_book_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = mono_note_desc

inv_name			= mono_note_name
inv_name_short		= mono_note_name
inv_weight			= 0
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 12 ; 
inv_grid_y = 7 ; 
cost    = 0

[mono_dead_doc]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\mono_dead_doc"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= mono_dead_doc_desc

inv_name			= mono_dead_doc_name
inv_name_short		= mono_dead_doc_name
inv_weight			= 0

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 23 ; 
inv_grid_y = 5 ; 
cost				= 0

[grenade_rgd5_new]:grenade_rgd5
$spawn 				= "devices\quest_items\grenade_rgd5_new"
quest_item			= false
GroupControlSection	= spawn_group
discovery_dependency = 
$prefetch			= 128
class				= G_RGD5
cform				= skeleton
visual				= weapons\grenade\wpn_rgd_5.ogf
inv_name			= grenade-rgd5
inv_name_short		= grenade-rgd5
inv_weight			= 0.35	;.1
description			= enc_weapons1_grenade-rgd5

;belt				= true
ef_weapon_type		= 10

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 2 ; 

kill_msg_x			= 240
kill_msg_y			= 123
kill_msg_width		= 14
kill_msg_height		= 23

animation_slot		= 7
single_handed		= 1

slot				= 3
hud					= grenade_rgd5_hud
force_min				= 10	; ~30% îò ìàêñèìóìà
force_const				= 25;20
force_max				= 30
force_grow_speed		= 15;2 ;30

destroy_time		= 2500;3500

cost				= 100	;40

;-----------------------------------------------------------------------------------
blast				= 5
blast_r				= 10
blast_impulse		= 145
;delete
blast_impulse_factor = 1

frags				= 10
frags_r				= 15
frag_hit			= 1.5
frag_hit_impulse	= 240

hit_type_blast		= explosion
hit_type_frag		= fire_wound

up_throw_factor		 = 1.2
;-----------------------------------------------------------------------------------

explode_particles	= explosions\explosion_01


light_color		         = 1.9,1.4,0.5
light_range		         = 14.0
light_time 		         = 0.85

;òðàññû îò îñêîëêîâ
fragment_speed				= 200

explode_duration		 = 5		;ïîäîëæèòåëüíîñòü âçðûâà (ñ)

;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;çâóêè
snd_explode  = weapons\explo\t_rgd5_explosion     
snd_checkout = weapons\generic_checkout
;------------------------------------------------------------------------------------------

attach_position_offset	= -0.053,-0.089,0.0
attach_angle_offset		= 0,0,0
attach_bone_name		= 

// should be deleted after update
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

throw_point				 = 0,0.3,0.2
throw_dir				 = 0,0,1
wm_size                  = 0.1
;wallmarks
wallmark_section		 = explosion_marks


[maz]:bandage
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "devices\quest_items\maz"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= equipments\konfets.ogf
quest_item			= false

description			= maz_desc

inv_name			= maz
inv_name_short		= maz
inv_weight			= 0.3

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 19 ; 
inv_grid_y = 8 ; 
cost				= 1000

; eatable item
eat_health = 	0.025
eat_satiety = 	0
eat_power = 	-0.2
eat_radiation = -0.3
wounds_heal_perc	= 1.0
eat_portions_num = 1	;100

[box_kalmyak]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\box_kalmyak"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= physics\box\box_lab_01
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = box_kalmyak_desc

inv_name			= box_kalmyak_name
inv_name_short		= box_kalmyak_name
inv_weight			= 5.0
inv_grid_width = 2 ; 
inv_grid_height = 2 ; 
inv_grid_x = 0 ; 
inv_grid_y = 4 ; 
cost				= 100

[new_prizrak_document1]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\new_prizrak_document1"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= false

description			= new_prizrak_document1_desc

inv_name			= new_prizrak_document1_name
inv_name_short		= new_prizrak_document1_name
inv_weight			= 0

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				= 1000

[new_prizrak_document2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\new_prizrak_document2"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= false

description			= new_prizrak_document2_desc

inv_name			= new_prizrak_document2_name
inv_name_short		= new_prizrak_document2_name
inv_weight			= 0

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				= 1000

[new_prizrak_document3]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\new_prizrak_document3"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= false

description			= new_prizrak_document3_desc

inv_name			= new_prizrak_document3_name
inv_name_short		= new_prizrak_document3_name
inv_weight			= 0

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				= 1000

[plan_document]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\plan_document"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= plan_document_desc

inv_name			= plan_document_name
inv_name_short		= plan_document_name
inv_weight			= 0

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 23 ; 
inv_grid_y = 5 ; 
cost				= 0

[voen_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\voen_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= voen_pda_desc

inv_name			= voen_pda_name
inv_name_short		= voen_pda_name
inv_weight			= 0

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 0

[siv_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\siv_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= siv_pda_desc

inv_name			= siv_pda_name
inv_name_short		= siv_pda_name
inv_weight			= 0

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 0

[ara_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\ara_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = ara_flash_desc

inv_name			= ara_flash_name
inv_name_short		= ara_flash_name
inv_weight			= 0

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 26 ; 
inv_grid_y = 5 ; 
cost				= 0

[fraer_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\fraer_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= fraer_pda_desc

inv_name			= fraer_pda_name
inv_name_short		= fraer_pda_name
inv_weight			= 0

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 0

[netpacket_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\netpacket_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_net_pda.ogf
radius				= 1
script_binding		= netpacket_pda_binder.init
quest_item			= true

description			= "There is no GD package here. Do not touch!"

inv_name			= "netcsomag PDA"
inv_name_short		= "np PDA"
inv_weight			= 0.01

inv_grid_width		= 0
inv_grid_height		= 0
inv_grid_x			= 0
inv_grid_y			= 81
cost				= 0

[bandranen_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bandranen_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= bandranen_pda_desc

inv_name			= bandranen_pda_name
inv_name_short		= bandranen_pda_name
inv_weight			= 0

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 0

[voen_document]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\voen_document"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= false

description			= voen_document_desc

inv_name			= voen_document_name
inv_name_short		= voen_document_name
inv_weight			= 0

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				= 1000

[sysh_document]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\sysh_document"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= false

description			= sysh_document_desc

inv_name			= sysh_document_name
inv_name_short		= sysh_document_name
inv_weight			= 0

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				= 1000

[sysh_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\sysh_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = sysh_flash_desc

inv_name			= sysh_flash_name
inv_name_short		= sysh_flash_name
inv_weight			= 0

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 26 ; 
inv_grid_y = 11 ; 
cost				= 0

[new_document_sniper]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\new_document_sniper"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= false

description			= new_document_sniper_desc

inv_name			= new_document_sniper_name
inv_name_short		= new_document_sniper_name
inv_weight			= 0

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				= 1000

[inventory_new_box]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\inventory_new_box"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_box_01_visual
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = inventory_new_box_desc

inv_name			= inventory_new_box_name
inv_name_short		= inventory_new_box_name
inv_weight			= 18
inv_grid_width = 2 ; 
inv_grid_height = 2 ; 
inv_grid_x = 25 ; 
inv_grid_y = 7 ; 
cost				= 2000

[sniper_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\sniper_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = item_sniper_flash_desc

inv_name			= item_sniper_flash_name
inv_name_short		= item_sniper_flash_name
inv_weight			= 0

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 11 ; 
inv_grid_y = 7 ; 
cost				= 0

[new_book_prizrak]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn    = "devices\quest_items\new_book_prizrak"
$prefetch   = 32
class   = II_ATTCH
cform				= skeleton
visual				= equipments\item_book_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = new_book_prizrak_desc

inv_name			= new_book_prizrak_name
inv_name_short		= new_book_prizrak_name
inv_weight			= 0
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 12 ; 
inv_grid_y = 7 ; 
cost    = 0

[computer_new]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\computer_new"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= physics\technica\komp_block.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = item_computer_new_desc

inv_name			= item_computer_new_name
inv_name_short		= item_computer_new_name
inv_weight			= 6.0
inv_grid_width = 1 ; 
inv_grid_height = 2 ; 
inv_grid_x = 19 ; 
inv_grid_y = 10 ; 
cost				= 0

[nauch_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\nauch_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_nauch_flash_desc

inv_name			= item_nauch_flash_name
inv_name_short		= item_nauch_flash_name
inv_weight			= 0

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 5 ; 
inv_grid_y = 9 ; 
cost				= 0

[notebook_new]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\notebook_new"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_notebook.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = item_notebook_new_desc

inv_name			= item_notebook_new_name
inv_name_short		= item_notebook_new_name
inv_weight			= 3.7
inv_grid_width = 2 ; 
inv_grid_height = 2 ; 
inv_grid_x = 12 ; 
inv_grid_y = 10 ; 
cost				= 0


[notebook]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\notebook"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_notebook.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = item_notebook_desc

inv_name			= item_notebook_name
inv_name_short		= item_notebook_name
inv_weight			= 3.7
inv_grid_width = 2 ; 
inv_grid_height = 2 ; 
inv_grid_x = 12 ; 
inv_grid_y = 10 ; 
cost				= 0

[new_book]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn    = "devices\quest_items\new_book"
$prefetch   = 32
class   = II_ATTCH
cform				= skeleton
visual				= equipments\item_book_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = new_book_desc

inv_name			= new_book_name
inv_name_short		= new_book_name
inv_weight			= 0
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 12 ; 
inv_grid_y = 7 ; 
cost    = 0

[diplomat]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\diplomat"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_dipl.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = item_diplomat_desc

inv_name			= item_diplomat_name
inv_name_short		= item_diplomat_name
inv_weight			= 1.5
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 20 ; 
inv_grid_y = 9 ; 
cost				= 0

[repair_box_outfit]:diplomat
$spawn 				= "devices\quest_items\repair_box_outfit"
visual				= equipments\irepair_box.ogf
description			= repair_box_desc
inv_name			= repair_box_name
inv_name_short		= repair_box_name
inv_grid_x = 15 ; 
inv_grid_y = 12 ; 

[computer]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\computer"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= physics\technica\komp_block.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = item_computer_desc

inv_name			= item_computer_name
inv_name_short		= item_computer_name
inv_weight			= 5.0
inv_grid_width = 1 ; 
inv_grid_height = 2 ; 
inv_grid_x = 19 ; 
inv_grid_y = 10 ; 
cost				= 0

[quest_case_01]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\quest_case_01"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
;visual				= equipments\case_bio1.ogf
visual				= equipments\item_merger.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_case_esc_desc

inv_name			= item_case_esc_name
inv_name_short		= item_case_esc_name
inv_weight			= 6.0
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 25 ; 
inv_grid_y = 4 ; 
cost				= 50

[inventory_sakbox_01]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\inventory_sakbox_01"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= physics\box\box_1b
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = inventory_sakbox_01_desc

inv_name			= inventory_sakbox_01_name
inv_name_short		= inventory_sakbox_01_name
inv_weight			= 8.0
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 21 ; 
inv_grid_y = 7 ; 
cost				= 10000


[inventory_sakbox_02]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\inventory_sakbox_02"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_box_01_visual
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = inventory_sakbox_02_desc

inv_name			= inventory_sakbox_02_name
inv_name_short		= inventory_sakbox_02_name
inv_weight			= 8.5
inv_grid_width = 2 ; 
inv_grid_height = 2 ; 
inv_grid_x = 25 ; 
inv_grid_y = 7 ; 
cost				= 2000


[inventory_sakbox_03]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\inventory_sakbox_03"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_dipl
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = inventory_sakbox_03_desc

inv_name			= inventory_sakbox_03_name
inv_name_short		= inventory_sakbox_03_name
inv_weight			= 3.5
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 20 ; 
inv_grid_y = 9 ; 
cost				= 2000


[inventory_sakbox_04]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\inventory_sakbox_04"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_merger.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = inventory_sakbox_04_desc

inv_name			= inventory_sakbox_04_name
inv_name_short		= inventory_sakbox_04_name
inv_weight			= 6.0
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 25 ; 
inv_grid_y = 4 ; 
cost				= 0


[inventory_sakbox_05]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\inventory_sakbox_05"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= physics\box\box_lab_01
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = inventory_sakbox_05_desc

inv_name			= inventory_sakbox_05_name
inv_name_short		= inventory_sakbox_05_name
inv_weight			= 6.5
inv_grid_width = 2 ; 
inv_grid_height = 2 ; 
inv_grid_x = 0 ; 
inv_grid_y = 4 ; 
cost				= 10000

[sak_book1]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn    = "devices\quest_items\sak_book1"
$prefetch   = 32
class   = II_ATTCH
cform				= skeleton
visual				= equipments\item_book_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = sak_book1_desc

inv_name			= sak_book1_name
inv_name_short		= sak_book1_name
inv_weight			= 0.3
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 12 ; 
inv_grid_y = 7 ; 
cost    = 0

[sak_book2]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn    = "devices\quest_items\sak_book2"
$prefetch   = 32
class   = II_ATTCH
cform				= skeleton
visual				= equipments\item_book_02.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = sak_book2_desc

inv_name			= sak_book2_name
inv_name_short		= sak_book2_name
inv_weight			= 0.3
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 8 ; 
inv_grid_y = 9 ; 
cost    = 0

[sak_book3]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn    = "devices\quest_items\sak_book3"
$prefetch   = 32
class   = II_ATTCH
cform				= skeleton
visual				= equipments\item_book_03.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = sak_book3_desc

inv_name			= sak_book3_name
inv_name_short		= sak_book3_name
inv_weight			= 0.3
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 3 ; 
inv_grid_y = 9 ; 
cost    = 0


[sak_book4]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn    = "devices\quest_items\sak_book4"
$prefetch   = 32
class   = II_ATTCH
cform				= skeleton
visual				= equipments\item_book_02.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = doktor_book_desc

inv_name			= doktor_book_name
inv_name_short		= doktor_book_name
inv_weight			= 0.3
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 8 ; 
inv_grid_y = 9 ; 
cost    = 0

[playboy]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\playboy"
;$prefetch 			= 32
class				= II_DOC
cform				= skeleton
visual				= equipments\item_delp1.ogf
radius				= 0
quest_item			= false
description			= playboy_kruglov_desc

inv_name			= playboy_kruglov_name
inv_name_short		= playboy_kruglov_name
inv_weight			= 1.0

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 8 ; 
inv_grid_y = 12 ; 
cost				= 5000

[playboy1]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\playboy1"
;$prefetch 			= 32
class				= II_DOC
cform				= skeleton
visual				= equipments\item_delp1.ogf
radius				= 0

description			= playboy_desc

inv_name			= playboy_name
inv_name_short		= playboy_name
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 8 ; 
inv_grid_y = 12 ; 
cost				= 200

[playboy2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\playboy2"
;$prefetch 			= 32
class				= II_DOC
cform				= skeleton
visual				= equipments\item_delp2.ogf
radius				= 0

description			= playboy_desc

inv_name			= playboy_name
inv_name_short		= playboy_name
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 8 ; 
inv_grid_y = 12 ; 
cost				= 200

[playboy3]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\playboy3"
;$prefetch 			= 32
class				= II_DOC
cform				= skeleton
visual				= equipments\item_delp3.ogf
radius				= 0

description			= playboy_desc

inv_name			= playboy_name
inv_name_short		= playboy_name
inv_weight			= 0.1
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 8 ; 
inv_grid_y = 12 ; 
cost				= 200

[playboy4]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\playboy4"
;$prefetch 			= 32
class				= II_DOC
cform				= skeleton
visual				= equipments\item_delp4.ogf
radius				= 0

description			= playboy_desc

inv_name			= playboy_name
inv_name_short		= playboy_name
inv_weight			= 0.1
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 8 ; 
inv_grid_y = 12 ; 
cost				= 200

[playboy5]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\playboy5"
;$prefetch 			= 32
class				= II_DOC
cform				= skeleton
visual				= equipments\item_delp5.ogf
radius				= 0

description			= playboy_desc

inv_name			= playboy_name
inv_name_short		= playboy_name
inv_weight			= 0.1
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 8 ; 
inv_grid_y = 12 ; 
cost				= 200

[playboy6]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\playboy6"
;$prefetch 			= 32
class				= II_DOC
cform				= skeleton
visual				= equipments\item_delp6.ogf
radius				= 0

description			= playboy_desc

inv_name			= playboy_name
inv_name_short		= playboy_name
inv_weight			= 0.1
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 8 ; 
inv_grid_y = 12 ; 
cost				= 200

[playboy7]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\playboy7"
;$prefetch 			= 32
class				= II_DOC
cform				= skeleton
visual				= equipments\item_delp7.ogf
radius				= 0

description			= playboy_desc

inv_name			= playboy_name
inv_name_short		= playboy_name
inv_weight			= 0.1
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 8 ; 
inv_grid_y = 12 ; 
cost				= 500

[playboy8]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\playboy8"
;$prefetch 			= 32
class				= II_DOC
cform				= skeleton
visual				= equipments\item_delp8.ogf
radius				= 0

description			= playboy_desc

inv_name			= playboy_name
inv_name_short		= playboy_name
inv_weight			= 0.1
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 8 ; 
inv_grid_y = 12 ; 
cost				= 500

[playboy9]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\playboy9"
;$prefetch 			= 32
class				= II_DOC
cform				= skeleton
visual				= equipments\item_delp9.ogf
radius				= 0

description			= playboy_desc

inv_name			= playboy_name
inv_name_short		= playboy_name
inv_weight			= 0.1
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 8 ; 
inv_grid_y = 12 ; 
cost				= 500

[playboy10]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\playboy10"
;$prefetch 			= 32
class				= II_DOC
cform				= skeleton
visual				= equipments\item_delp10.ogf
radius				= 0

description			= playboy_desc

inv_name			= playboy_name
inv_name_short		= playboy_name
inv_weight			= 0.1
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 8 ; 
inv_grid_y = 12 ; 
cost				= 1000

[playboy11]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\playboy11"
;$prefetch 			= 32
class				= II_DOC
cform				= skeleton
visual				= equipments\item_delp11.ogf
radius				= 0

description			= playboy_desc

inv_name			= playboy_name
inv_name_short		= playboy_name
inv_weight			= 0.1
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 8 ; 
inv_grid_y = 12 ; 
cost				= 1000


[ratcatcher_infa]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\ratcatcher_infa"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_dipl.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = "Egy aktatáska a dezertõrrel kapcsolatos információkkal. Kombinációs zárral záródik.."

inv_name			= "Aktatáska információkkal"
inv_name_short		= "Aktatáska információkkal"
inv_weight			= 3
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 20 ; 
inv_grid_y = 9 ; 
cost				= 0

[quest_case_05]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\quest_case_05"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_merger.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_quest_case_02_desc

inv_name			= item_quest_case_03_name
inv_name_short		= item_quest_case_03_name
inv_weight			= 7
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 25 ; 
inv_grid_y = 4 ; 
cost				= 50

[quest_case_06]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\quest_case_06"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_merger.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_quest_case_06_desc

inv_name			= item_quest_case_06_name
inv_name_short		= item_quest_case_06_name
inv_weight			= 6
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 25 ; 
inv_grid_y = 4 ; 
cost				= 50

[quest_manycase_01]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\quest_manycase_01"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_merger.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = quest_manycase_01_desc

inv_name			= quest_manycase_01_name
inv_name_short		= quest_manycase_01_name
inv_weight			= 5
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 25 ; 
inv_grid_y = 4 ; 
cost				= 50

[dynamite]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dynamite"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= physics\box\expl_dinamit.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = item_dynamite_esc_desc

inv_name			= item_dynamite_esc_name
inv_name_short		= item_dynamite_esc_name
inv_weight			= 20

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 23 ; 
inv_grid_y = 4 ; 
cost				= 1000


[esc_wounded_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\esc_wounded_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_flash_esc_desc

inv_name			= item_flash_esc_name
inv_name_short		= item_flash_esc_name
inv_weight			= 0

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 11 ; 
inv_grid_y = 7 ; 
cost				= 0

[decoder1]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\decoder1"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_decoder.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_decoder1_desc

inv_name			= item_decoder1_name	
inv_name_short		= item_decoder1_name
inv_weight			= 1.3
inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 3 ; 
inv_grid_y = 1 ; 
cost				= 50
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; GARBAGE
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; AGROPROM
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[gunslinger_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\gunslinger_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_flash_gslinger_agro_desc

inv_name			= item_flash_gslinger_agro_name
inv_name_short		= item_flash_gslinger_agro_name
inv_weight			= 0

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 11 ; 
inv_grid_y = 7 ; 
cost				= 0


[quest_case_02]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\quest_case_02"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_merger.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_quest_case_02_desc
inv_name			= item_quest_case_02_name
inv_name_short		= item_quest_case_02_name
inv_weight			= 8.0
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 25 ; 
inv_grid_y = 4 ; 
cost				= 1000


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Dark Valley
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[val_key_to_underground]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\val_key_to_underground"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_flash_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_key_x18_desc

inv_name			= item_key_x18_name
inv_name_short		= item_key_x18_name
inv_weight			= 0

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 26 ; 
inv_grid_y = 5 ; 
cost				= 0



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; BAR ROSTOK
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[bar_tiran_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bar_tiran_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= item_pda_tiran_desc

inv_name			= item_pda_tiran_name
inv_name_short		= item_pda_tiran_name
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 0


[garbage_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\garbage_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= garbage_pda_desc

inv_name			= garbage_pda_name
inv_name_short		= garbage_pda_name
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 1000

[pda_krysyka]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\pda_krysyka"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= pda_krysyka_desc

inv_name			= pda_krysyka_name
inv_name_short		= pda_krysyka_name
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 1000

[device_pda_npc]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\device_pda_npc"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= enc_equipment_device_pda1

inv_name			= device_pda1
inv_name_short		= device_pda1
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 11 ; 
inv_grid_y = 4 ; 
cost				= 100


[agroprom_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\agroprom_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= agroprom_pda_desc

inv_name			= agroprom_pda_name
inv_name_short		= agroprom_pda_name
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 1000

[und_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\und_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= und_pda_desc

inv_name			= und_pda_name
inv_name_short		= und_pda_name
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 1000

[volkodav_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\volkodav_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= volkodav_pda_desc

inv_name			= volkodav_pda_name
inv_name_short		= volkodav_pda_name
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 1000

[ara_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\ara_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= ara_pda_desc

inv_name			= ara_pda_name
inv_name_short		= ara_pda_name
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 1000

[rad_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\rad_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= rad_pda_desc

inv_name			= rad_pda_name
inv_name_short		= rad_pda_name
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 1000

[strelok_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\strelok_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= strelok_pda_desc

inv_name			= strelok_pda_name
inv_name_short		= strelok_pda_name
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 1000

[scaintist_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\scaintist_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= scaintist_pda_desc

inv_name			= scaintist_pda_name
inv_name_short		= scaintist_pda_name
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 1000

[bar_lucky_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bar_lucky_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= item_pda_lucky_desc

inv_name			= item_pda_lucky_name
inv_name_short		= item_pda_lucky_name
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 1


[mil_bolt_pda]:identity_immunities
GroupControlSection  	= spawn_group
discovery_dependency    = 
$spawn 				= "devices\quest_items\mil_bolt_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= "Bolt's PDA. The content is password protected."

inv_name			     = "Bolt PDA-ja"
inv_name_short		     = "Bolt PDA-ja"
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				     = 100


[bar_ecolog_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bar_ecolog_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_flash_eco_rost_desc

inv_name			= item_flash_eco_rost_name
inv_name_short		= item_flash_eco_rost_name
inv_weight			= 0.01
inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 26 ; 
inv_grid_y = 11 ; 
cost				     = 1000


[lab_x16_documents]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\yan_x16_documents"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_doc_x16_desc

inv_name			= item_doc_x16_name
inv_name_short		= item_doc_x16_name
inv_weight			= 0.15

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 23 ; 
inv_grid_y = 5 ; 
cost				= 10

[pda_priz]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\pda_priz"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= pda_priz_desc

inv_name			= pda_priz_name
inv_name_short		= pda_priz_name
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 1000

[scaintist_docs]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\scaintist_docs"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= scaintist_docs_desc

inv_name			= scaintist_docs_name
inv_name_short		= scaintist_docs_name
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 23 ; 
inv_grid_y = 5 ; 
cost				= 1000


[case_freeman]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\case_freeman"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_dipl_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = item_case_freeman_desc
inv_name			= item_case_freeman_name
inv_name_short		= item_case_freeman_name
inv_weight			= 0.4
inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 28
inv_grid_y         = 40
cost				= 1000

[lab_x10_documents]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\lab_x10_documents"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_lab_x10_documents_desc

inv_name			= item_lab_x10_documents_name
inv_name_short		= item_lab_x10_documents_name
inv_weight			= 0.05

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 23 ; 
inv_grid_y = 5 ; 
cost				= 10

[bland_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bland_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_bland_flash_desc

inv_name			= item_bland_flash_name
inv_name_short		= item_bland_flash_name
inv_weight			= 0.01
inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 26 ; 
inv_grid_y = 5 ; 
cost				= 1000


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Yantar
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[good_psy_helmet]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\good_psy_helmet"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_psi_helmet.ogf
radius				= 1
;script_binding		= stalker.object_init
;quest_item			= true

description         = yan_good_psy_helmet_desc

inv_name			= yan_good_psy_helmet_name
inv_name_short		= yan_good_psy_helmet_name
inv_weight			= 1
inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 22 ; 
inv_grid_y = 9 ; 
cost				= 1000


[biorad_prototip]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\biorad_prototip"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\biorad_prototip.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = biorad_prototip_desc

inv_name			= biorad_prototip_name
inv_name_short		= biorad_prototip_name
inv_weight			= 0.5
inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 8 ; 
inv_grid_y = 7 ; 
cost				= 0


[bad_psy_helmet]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bad_psy_helmet"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_psi_helmet.ogf
radius				= 1
;script_binding		= stalker.object_init
;quest_item			= true

description         = yan_bad_psy_helmet_desc

inv_name			= yan_bad_psy_helmet_name
inv_name_short		= yan_bad_psy_helmet_name
inv_weight			= 1
inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 22 ; 
inv_grid_y = 4 ; 
cost				= 1000


[kruglov_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kruglov_flash"
$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= equipments\item_datchik3.ogf
radius				= 10	;15
buzzer_radius		= 1.5
noise				= zone_mosquito_bald       ;detectors\geiger_noise_loop 
buzzer				= zone_mosquito_bald       ;detectors\DA-2_alarm_loop
quest_item			= true

ef_detector_type	= 1

;îïèñàíèå ðàñïîçíàâàåìûõ äåòåêòîðîì çîí
zone_class_1		= zone_mosquito_bald
zone_sound_1_		= detectors\DA-2_beep1
zone_min_freq_1		= 0.1	;0.5
zone_max_freq_1		= 40
	
zone_class_2		= zone_mincer
zone_sound_2_		= detectors\DA-2_beep1 
zone_min_freq_2		= 0.1
zone_max_freq_2		= 20

zone_class_3		= zone_radioactive
zone_sound_3_		= detectors\geiger_click3 
zone_min_freq_3		= 1
zone_max_freq_3		= 20

zone_class_4		= zone_gravi_zone
zone_sound_4_		= detectors\DA-2_beep1
zone_min_freq_4		= 0.5
zone_max_freq_4		= 30

description			= item_detector_yantar_desc

inv_name			= item_detector_yantar_name
inv_name_short		= item_detector_yantar_name
inv_weight			= 0.01

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 12 ; 
inv_grid_y = 5 ; 
cost				= 1500	;30
;belt				= true;
default_to_ruck		= false

attach_angle_offset		= -0.160570,-1.425061,-0.361283
attach_position_offset	= 0.160570,-0.060214,0.020071
attach_bone_name		= bip01_l_hand
auto_attach				= false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Military
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[crazy_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\crazy_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= item_flash_crazy_mil_desc

inv_name			= item_flash_crazy_mil_name
inv_name_short		= item_flash_crazy_mil_name
inv_weight			= 0.01

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 5 ; 
inv_grid_y = 9 ; 
cost				= 10

[sak_resiver]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\sak_resiver"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_transiver
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= sak_resiver_desc

inv_name			= sak_resiver_name
inv_name_short		= sak_resiver_name
inv_weight			= 7

inv_grid_width = 2 ; 
inv_grid_height = 2 ; 
inv_grid_x = 10 ; 
inv_grid_y = 10 ; 
cost				= 5000

[sak_resiver_yantar]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\sak_resiver_yantar"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_transiver
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= sak_resiver_yantar_desc

inv_name			= sak_resiver_yantar_name
inv_name_short		= sak_resiver_yantar_name
inv_weight			= 7.5

inv_grid_width = 2 ; 
inv_grid_height = 2 ; 
inv_grid_x = 10 ; 
inv_grid_y = 10 ; 
cost				= 1500

[mil_svoboda_leader_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\mil_svoboda_leader_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

inv_name			= Freedom Leader's PDA
inv_name_short		= Freedom Leader's PDA
inv_weight			= 0.1

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 12 ; 
inv_grid_y = 5 ; 
cost				= 100


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Laboratory X18
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[dar_pass_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_pass_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
quest_item			= true

inv_name			= "Tudós" Flash card
inv_name_short		= "Tudós" flash
inv_weight			= 0.01

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 26 ; 
inv_grid_y = 11 ; 
cost				= 100

[dar_pass_document]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_pass_document"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
quest_item			= true

inv_name			= CodeX-18
inv_name_short		= CodeX-18
inv_weight			= 0.05

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 23 ; 
inv_grid_y = 5 ; 
cost				= 100

[dar_document1]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document1"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p1_name
inv_name_short		= item_doc_x18p1_name
inv_weight			= 0.01

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				= 1000

[dar_document2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document2"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p2_name
inv_name_short		= item_doc_x18p2_name
inv_weight			= 0.05

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				= 1000

[dar_document3]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document3"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p3_name
inv_name_short		= item_doc_x18p3_name
inv_weight			= 0.05

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				= 1000

[dar_document4]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document4"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p4_name
inv_name_short		= item_doc_x18p4_name
inv_weight			= 0.05

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				= 100

[dar_document5]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document5"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p5_name
inv_name_short		= item_doc_x18p5_name
inv_weight			= 0.05

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				= 1000

[sak_document]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\sak_document"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
quest_item			= true

description			= sak_document_desc

inv_name			= sak_document_name
inv_name_short		= sak_document_name
inv_weight			= 0.03

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 23 ; 
inv_grid_y = 5 ; 
cost				= 100

[sak_document2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\sak_document2"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
quest_item			= false

description			= sak_document2_desc

inv_name			= sak_document2_name
inv_name_short		= sak_document2_name
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 23 ; 
inv_grid_y = 5 ; 
cost				= 100


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; RADAR
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[rad_document6]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\rad_document6"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_rad_document6_desc

inv_name			= item_rad_document6_name
inv_name_short		= item_rad_document6_name
inv_weight			= 0

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				= 1000

[rad_document7]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\rad_document7"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_rad_document7_desc

inv_name			= item_rad_document7_name
inv_name_short		= item_rad_document7_name
inv_weight			= 0

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				= 1000


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; PRIPYAT'
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[pri_decoder_documents]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\pri_decoder_documents"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_docs_hiden_pri_desc

inv_name			= item_docs_hiden_pri_name
inv_name_short		= item_docs_hiden_pri_name
inv_weight			= 0

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				= 0



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Dead City
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[cit_doctors_key]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\cit_doctors_key"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_flash_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

inv_name			= cit_doctors_key_desc
inv_name_short		= cit_doctors_key_short_desc
inv_weight			= 0

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 26 ; 
inv_grid_y = 5 ; 
cost				= 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Sarcofag
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[decoder]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\decoder"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_decoder.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_decoder_desc

inv_name			= item_decoder_name	
inv_name_short		= item_decoder_name
inv_weight			= 0
inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 3 ; 
inv_grid_y = 1 ; 
cost				= 50




[flame_parts]:identity_immunities
GroupControlSection    = spawn_group
discovery_dependency = 
;$spawn                 = "devices\quest_items\flame_parts"
;$prefetch             = 32
class                = II_ATTCH
cform                = skeleton
visual                = amk\flame_prt_gorelka.ogf
radius                = 1
;script_binding        = stalker.object_init
;quest_item            = true

description            = flame_part_desc

inv_name            = item_flame1_name    
inv_name_short        = item_flame1_name
inv_weight            = 0
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 2
inv_grid_y         = 24
cost                = 50


[gorelka]:flame_parts
visual                = weapons\ognemet\flame_prt_gorelka.ogf
description            = gorelka_descr
inv_name            = gorelka    
inv_name_short        = gorelka
inv_weight            = 0.5
inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 19 ; 
inv_grid_y = 12 ; 


[manometr]:flame_parts
visual                = weapons\ognemet\flame_prt_manometr.ogf
description            = manometr_descr
inv_name            = manometr
inv_name_short        = manometr
inv_weight            = 0.8
inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 18 ; 
inv_grid_y = 12 ; 

[trubka]:flame_parts
visual                = weapons\ognemet\flame_prt_trubka.ogf
description            = trubka_descr
inv_name            = trubka
inv_name_short        = trubka
inv_weight            = 0.3
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 20 ; 
inv_grid_y = 12 ; 
cost                = 500

[flamethrower_bad]:flame_parts
;visual                = weapons\ognemet\wpn_flame_brk.ogf
visual				   = weapons\flamer\wpn_flamer.ogf
description            = flama_descr
inv_name            = item_flamethrower_bad_name    
inv_name_short        = item_flamethrower_bad_name
inv_weight            = 5
inv_grid_width = 4 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 20 ; 
[travka]:binocular_a
$spawn				= "devices\travka"
visual				= equipments\item_plannik.ogf
radius				= 1
quest_item			= false
description         = item_quest_sak_plan_desc
inv_name			= item_quest_sak_plan_name
inv_name_short		= item_quest_sak_plan_name
inv_weight			= 8.0
inv_grid_width = 2 ; 
inv_grid_height = 2 ; 
inv_grid_x = 4 ; 
inv_grid_y = 10 ; 
cost    = 10000

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; kostya_tayniki
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


[kostya_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kostya_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= kostya_pda_desc

inv_name			= PDA
inv_name_short		= PDA
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 0


[kostya_pda2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kostya_pda2"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= kostya_pda2_desc

inv_name			= PDA
inv_name_short		= PDA
inv_weight			= 0.1

inv_grid_width = 2 ;
inv_grid_height = 1 ;
inv_grid_x = 24 ;
inv_grid_y = 12 ;
cost				= 0


[kostya_pda3]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kostya_pda3"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= kostya_pda3_desc

inv_name			= PDA
inv_name_short		= PDA
inv_weight			= 0.1

inv_grid_width = 2 ;
inv_grid_height = 1 ;
inv_grid_x = 24 ;
inv_grid_y = 12 ;
cost				= 0


[kostya_pda4]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kostya_pda4"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= kostya_pda4_desc

inv_name			= PDA
inv_name_short		= PDA
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ;
inv_grid_y = 12 ;
cost				= 0


[kostya_pda5]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kostya_pda5"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= kostya_pda5_desc

inv_name			= PDA
inv_name_short		= PDA
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ;
inv_grid_y = 12 ;
cost				= 0


[kostya_pda6]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kostya_pda6"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= kostya_pda6_desc

inv_name			= PDA
inv_name_short		= PDA
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ;
inv_grid_y = 12 ;
cost				= 0


[kostya_pda7]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kostya_pda7"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= kostya_pda7_desc

inv_name			= PDA
inv_name_short		= PDA
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ;
inv_grid_y = 12 ;
cost				= 0


[kostya_pda8]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kostya_pda8"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= kostya_pda8_desc

inv_name			= PDA
inv_name_short		= PDA
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ;
inv_grid_y = 12 ;
cost				= 0


[kostya_pda9]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kostya_pda9"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= kostya_pda9_desc
                    

inv_name			= PDA
inv_name_short		= PDA
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ;
inv_grid_y = 12 ;
cost				= 0


[kostya_documents]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "quest_items\kostya_documents"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= kostya_documents_desc

inv_name			= Documentation
inv_name_short		= Documentation
inv_weight			= 0

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 23 ; 
inv_grid_y = 5 ; 
cost				= 0

[kostya_documents1]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "quest_items\kostya_documents1"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= kostya_documents1_desc

inv_name			= Documentation
inv_name_short		= Documentation
inv_weight			= 0

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 23 ; 
inv_grid_y = 5 ; 
cost				= 0


[pda_vasilyev]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\pda_vasilyev"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= pda_vasilyev_desc

inv_name			= PDA
inv_name_short		= PDA
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 0


[book_elza]:new_book
$spawn 				= "devices\quest_items\book_elza"
description         = book_elza_desc
inv_name			= book_elza_name
inv_name_short		= book_elza_name


[kalugin_bloknot]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kalugin_bloknot"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_book_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= item_kalugin_bloknot

inv_name			= "Jegyzettömb bejegyzésekkel"
inv_name_short		        = "Jegyzettömb bejegyzésekkel"
inv_weight			= 0.03
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 3 ; 
inv_grid_y = 9 ; 
cost				= 1

[semenih_bloknot]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\semenih_bloknot"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_book_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= item_semenih_bloknot

inv_name			= "Tudós jegyzettömbje"
inv_name_short		        = "Tudós jegyzettömbje"
inv_weight			= 0.03
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 3 ; 
inv_grid_y = 9 ; 
cost				= 1

[urt_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\urt_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
quest_item			= false

description         = urt_flash_description

inv_name			= "USB flash meghajtó"
inv_name_short		= "USB flash meghajtó"
inv_weight			= 0

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 26 ; 
inv_grid_y = 26 ; 
cost				= 0


[kod_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kod_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = 58......

inv_name			= "USB flash meghajtó egy kóddarabbal"
inv_name_short		= "USB flash meghajtó egy kóddarabbal"
inv_weight			= 0

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 26 ; 
inv_grid_y = 11 ; 
cost				= 0

[kod_flash2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kod_flash2"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= ..813...

inv_name			= "USB flash meghajtó egy kóddarabbal"
inv_name_short		= "USB flash meghajtó egy kóddarabbal"
inv_weight			= 0

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 26 ; 
inv_grid_y = 11 ; 
cost				= 0

[bolt_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bolt_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_bolt.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= bolt_pda_desc

inv_name			     = "Bolt PD-ja"
inv_name_short		     = "Bolt PD-ja"
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 100

[unknown_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\unknown_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= item_unknown_pda

inv_name			     = "Ismeretlen PDA"
inv_name_short		     = "Ismeretlen PDA"
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				= 100

[info_listok]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "arhara_items\info_listok"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= amk\item_zapiska.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= item_info_listok

inv_name			= "Megjegyzés információval"
inv_name_short		= "Megjegyzés információval"
inv_weight			= 0.03
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				     = 1

[payk_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\payk_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= item_payk_pda

inv_name			     = "Sashki Spider PDA-ja"
inv_name_short		     = "Sashki Spider PDA-ja"
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				     = 100

[karta_gavr]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "arhara_items\karta_gavr"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= amk\item_zapiska.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= "Le Havre-nál talált iratok, különbözõ területek térképeinek darabkáival."

inv_name			= "Le Havre papírjai"
inv_name_short		= "Le Havre papírjai"
inv_weight			= 0.03
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				     = 1

[rukzak_zahar]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\rukzak_zahar"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual              = equipments\item_rukzak.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description  = "Hátizsák mutáns alkatrészekkel."
inv_name   = "Hátizsák mutáns alkatrészekkel."
inv_name_short  = "Hátizsák mutáns alkatrészekkel."
inv_weight			= 6.3
inv_grid_width = 2 ; 
inv_grid_height = 2 ; 
inv_grid_x = 6 ; 
inv_grid_y = 10 ; 
cost    = 5000

[doberman_pda]:identity_immunities
GroupControlSection  	= spawn_group
discovery_dependency    = 
$spawn 				= "devices\quest_items\doberman_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= item_doberman_pda

inv_name			     = "Doberman PDA-ja"
inv_name_short		     = "Doberman PDA-ja"
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				     = 100


[kod_listok]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "arhara_items\kod_listok"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= amk\item_zapiska.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= item_kod_listok

inv_name			= "Megjegyzés a raktári ajtók kódjával"
inv_name_short		= "Megjegyzés a raktári ajtók kódjával"
inv_weight			= 0.03
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				     = 1

[pda_voyak]:identity_immunities
GroupControlSection  	= spawn_group
discovery_dependency    = 
$spawn 				= "devices\quest_items\pda_voyak"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= item_pda_voyak

inv_name			     = "Katonai PDA"
inv_name_short		     = "Katonai PDA"
inv_weight			= 0.1

inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 24 ; 
inv_grid_y = 12 ; 
cost				     = 100

[infa_flash1]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\infa_flash1"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = "Flash Drive, found in the corpse of a military man. The information is encoded."

inv_name			= "Flash meghajtó # 1"
inv_name_short		= "Flash meghajtó # 1"
inv_weight			= 0

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 26 ; 
inv_grid_y = 11 ; 
cost				= 0

[infa_flash2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\infa_flash2"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = "Flash meghajtó, amelyet egy katona holttestében találtak. Az információ kódolva van."

inv_name			= "Flash meghajtó # 2"
inv_name_short		= "Flash meghajtó # 2"
inv_weight			= 0

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 26 ; 
inv_grid_y = 11 ; 
cost				= 0

[infa_flash3]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\infa_flash3"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = "Flash meghajtó, amelyet egy katona holttestében találtak. Az információ kódolva van."

inv_name			= "Flash meghajtó # 3"
inv_name_short		= "Flash meghajtó # 3"
inv_weight			= 0

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 26 ; 
inv_grid_y = 11 ; 
cost				= 0

[infa_flash4]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\infa_flash4"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = "Flash meghajtót egy rejtekhelyen találtak. Az információ kódolva van."

inv_name			= "Flash meghajtó # 4"
inv_name_short		= "Flash meghajtó # 4"
inv_weight			= 0

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 26 ; 
inv_grid_y = 11 ; 
cost				= 0

[infa_flash5]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\infa_flash5"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = "Flash meghajtót egy rejtekhelyen találtak. Az információ kódolva van."

inv_name			= "Flash meghajtó # 5"
inv_name_short		= "Flash meghajtó # 5"
inv_weight			= 0

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 26 ; 
inv_grid_y = 11 ; 
cost				= 0

[infa_flash6]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\infa_flash6"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = "Flash meghajtót egy rejtekhelyen találtak. Az információ kódolva van."

inv_name			= "Flash meghajtó # 6"
inv_name_short		= "Flash meghajtó # 6"
inv_weight			= 0

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 26 ; 
inv_grid_y = 11 ; 
cost				= 0

[infa_flash7]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\infa_flash7"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = "Flash meghajtót egy rejtekhelyen találtak. Az információ kódolva van."

inv_name			= "Flash meghajtó # 7"
inv_name_short		= "Flash meghajtó # 7"
inv_weight			= 0

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 26 ; 
inv_grid_y = 11 ; 
cost				= 0

[infa_flash8]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\infa_flash8"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = "Flash meghajtót egy rejtekhelyen találtak. Az információ kódolva van."

inv_name			= "Flash meghajtó # 8"
inv_name_short		= "Flash meghajtó # 8"
inv_weight			= 0

inv_grid_width = 1 ; 
inv_grid_height = 1 ; 
inv_grid_x = 26 ; 
inv_grid_y = 11 ; 
cost				= 0

[borov_listok]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "arhara_items\borov_listok"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= amk\item_zapiska.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= item_borov_listok

inv_name			= "Borov jegyzetei"
inv_name_short		= "Borov jegyzetei"
inv_weight			= 0.03
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				     = 1

[nabor_book]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn    = "devices\quest_items\nabor_book"
$prefetch   = 32
class   = II_ATTCH
cform				= skeleton
visual				= equipments\item_book_02.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = "Tudományos képleteket és feljegyzéseket tartalmazó dokumentumok"

inv_name			= "Tudományos dokumentumok"
inv_name_short		= "Tudományos dokumentumok"
inv_weight			= 0.3
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 8 ; 
inv_grid_y = 9 ; 
cost    = 0


[fotoplaner]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "misc\fotoplaner"
class				= II_ATTCH
cform				= skeleton
radius				= 1
quest_item			= true
visual				= equipments\fotoplaner.ogf
;script_binding		= stalker.object_init
description			= "Egy fotóeszköz egy drónnal."

inv_name			     = "Photo device with a drone"
inv_name_short		     = "Egy fotóeszköz egy drónnal"
inv_grid_width		     = 2
inv_grid_height		= 2
inv_grid_x			= 31
inv_grid_y			= 16
cost				     = 50000
inv_weight			= 6.3


[case_wpn]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\case_wpn"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\case_bio1.ogf
;visual				= equipments\item_merger.ogf
radius				= 1
;script_binding		= stalker.object_init
;quest_item			= true
quest_item			= false

description         = item_case_wpn_desc

inv_name			= case_wpn_name
inv_name_short		= case_wpn_name
inv_weight			= 10
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 27 ; 
inv_grid_y = 26 ; 
cost				= 5000

[remont_maslo]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\remont_maslo"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= physics\decor_5\kanistpa_maslo.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description         = "Olajos kanna"

inv_name			= "Olajos kanna"
inv_name_short		= "Olajos kanna"
inv_weight			= 3.0
inv_grid_width = 2 ; 
inv_grid_height = 2 ; 
inv_grid_x = 38 ; 
inv_grid_y = 15 ; 
cost				= 500

[trup_listok]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "arhara_items\trup_listok"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= amk\item_zapiska.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= item_trup_listok

inv_name			= Note
inv_name_short		= Note
inv_weight			= 0.03
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				     = 1

[mirror_listok]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "arhara_items\mirror_listok"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= amk\item_zapiska.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= item_mirror_listok

inv_name			= "Katonai jegyzet"
inv_name_short		= "Katonai jegyzet"
inv_weight			= 0.03
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				     = 1

[bar_listok]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "arhara_items\bar_listok"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= amk\item_zapiska.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= item_bar_listok

inv_name			= "A parancsnok jegyzete"
inv_name_short		= "A parancsnok jegyzete"
inv_weight			= 0.03
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				     = 1

[razved_karta]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "arhara_items\razved_karta"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= amk\item_zapiska.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= "Egy térképtöredék az Agropromból a Mocsárba való átmenetrõl szóló információkkal."

inv_name			     = "Egy térképtöredék"
inv_name_short		     = "Egy térképtöredék"
inv_weight			= 0.01
inv_grid_width = 1 ; 
inv_grid_height = 2 ; 
inv_grid_x = 0 ; 
inv_grid_y = 32 ; 
cost				     = 1500


[stukach_book]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "arhara_items\stukach_book"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_book_02.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= stukach_book_desc

inv_name			     = "Pavlik jegyzete"
inv_name_short		     = "Pavlik jegyzete"
inv_weight			= 0.02
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 8 ; 
inv_grid_y = 9 ; 
cost				     = 200

[pult_cod]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "arhara_items\pult_cod"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= amk\item_zapiska.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= "A biztonság növelése érdekében cserélje le a régi kódot egy új kódra. Az új kód: 832017"

inv_name			= Rendelkezés
inv_name_short		= Rendelkezés
inv_weight			= 0.03
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 0 ; 
inv_grid_y = 6 ; 
cost				     = 1


[avu_door_cod]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "arhara_items\avu_door_cod"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_book_02.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= false

description			= "Az esetleges szemét mellett a szoba felsõ szintjére vezetõ ajtó kódját is rögzítik. A kód: 4241."

inv_name			     = "Monolit noteszgép"
inv_name_short		     = "Monolit noteszgép"
inv_weight			= 0.02
inv_grid_width = 2 ; 
inv_grid_height = 1 ; 
inv_grid_x = 8 ; 
inv_grid_y = 9 ; 
cost				     = 200


