;_Er_edition
; Artefacts

;Артефакты, которые при активизации создают аномальные зоны
;формат: {секция_артефакта} = {секция_зоны},Radius,Power
[artefact_spawn_zones]
af_medusa 		        = zone_mosquito_bald_weak, 5.0, 1100.0
af_cristall_flower 	  	= zone_mosquito_bald_weak, 10.0, 1700.0
af_night_star 		    = zone_mosquito_bald_weak, 10.0, 2700.0
af_vyvert 		        = zone_gravi_zone_weak, 7.0, 1200.0
af_gravi 		        = zone_gravi_zone_weak, 20.0, 1800.0
af_gold_fish 		    = zone_gravi_zone_weak, 35.0, 3000.0
af_cristall 		    = zone_teleport, 10.0, 500.0
af_blood 		        = zone_mincer_weak, 2.0, 1900.0
af_mincer_meat 		    = zone_mincer_weak, 1.0, 2000.0
af_soul 		        = zone_mincer_weak, 25.0, 2600.0
af_electra_sparkler 	= zone_witches_galantine, 15.0, 1600.0
af_electra_flash 	    = zone_witches_galantine, 30.0, 2900.0
af_electra_moonlight 	= zone_witches_galantine, 300.0, 10.0
af_baloon 				= zone_death, 10.0, 1.0
af_glass 				= zone_death, 10.0, 1.0
af_divo  				= zone_death, 10.0, 1.0
af_black1 				= zone_mine_gravitational_strong, 300, 6000.0
af_black2				= zone_mosquito_bald_weak, 300, 5000.0
af_black3				= zone_gravi_zone_weak, 300, 7000.0


[af_activation_gravi]
---------------------------------------------------------

;format:						time(sec),	sound_name,	         	light_R,G,B,  	light_range,    	particle_name,						af_animation_name
---------------------------------------------------------

starting					=	5.0,		anomaly\gravi_idle00,	0.5, 1.0, 1.5,  	5.0,			"anomaly2\artefact_gravi_blast_start",	"idle"
flying						=	2.0,		anomaly\gravi_idle01,	0.8, 1.0, 1.2,  	3.0,			"artefact\artefact_gravi",				"idle"
idle_before_spawning		=	5.0,		anomaly\gravi_blowout5,	1.0, 1.0, 1,    	0.0,			"anomaly2\artefact_gravi_blast_finished",	"idle"
spawning					=	1,  		anomaly\gravity_entrance,	0.9, 1.1, 1.01,  	0.0,		"",		"idle"

[af_activation_bold]
---------------------------------------------------------

;format:						time(sec),	sound_name,	         	light_R,G,B,  	light_range,    	particle_name,						af_animation_name
---------------------------------------------------------

starting					=	5.0,		anomaly\gravi_idle00,	0.8, 1.5, 0.9,  	5.0,			"anomaly2\artefact_bold_blast_start",	"idle"
flying						=	2.0,		anomaly\gravi_idle01,	0.8, 0.9, 0.8,  	2.0,			"artefact\artefact_zharka",				"idle"
idle_before_spawning		=	2.0,		anomaly\gravity_entrance,1.0, 1.1, 1.0,  	0.0,			"anomaly2\artefact_bold_blast_finished",	"idle"
spawning					=	0.5,		anomaly\pux_blast,  	1.0, 1.0, 0.5,  	5.0,			"anomaly2\gravi_anomaly_00",		"idle"

[af_activation_mincer]
---------------------------------------------------------

;format:						time(sec),	sound_name,	         	light_R,G,B,  	light_range,    	particle_name,						af_animation_name
---------------------------------------------------------

starting					=	5.0,		anomaly\gravi_idle00,	0.5, 1.0, 1.5,  	5.0,			"anomaly2\artefact_gravi_blast_start",	"idle"
flying						=	2.0,		anomaly\gravi_idle01,	0.8, 1.0, 1.2,  	3.0,			"artefact\artefact_mincer",				"idle"
idle_before_spawning		=	5.0,		anomaly\gravi_blowout2,	1.0, 1.0, 1.0,  	0.0,			"anomaly2\artefact_gravi_blast_finished",	"idle"
spawning					=	0.0,		"",						1.0, 1.0, 0.5,  	0.0,			"",		"idle"

[af_activation_electra]
---------------------------------------------------------

;format:						time(sec),	sound_name,	         	light_R,G,B,  	light_range,    	particle_name,						af_animation_name
---------------------------------------------------------

starting					=	5.0,		anomaly\bfuzz_blowout,	0.8, 1.0, 1.5,  	5.0,			"anomaly2\artefact_electra_blast_start",	"idle"
flying						=	2.0,		anomaly\electra_idle1,	1.0, 1.0, 1.0,  	5.0,			"artefact\artefact_electra",				"idle"
idle_before_spawning		=	0.0,		"",	                	1.0, 1.0, 2.5,  	0,		    	"",	"idle"
spawning					=	2,		"anomaly\pux_blast",	1.0, 1.0, 1.5,  	5.0,			"anomaly2\artefact_electra_blast_finished",		"idle"


[af_base]:identity_immunities
GroupControlSection		= spawn_group
cform           		= skeleton
hud						= arthud
animation_slot			= 11
allow_inertion			= true
attach_angle_offset		= 0,0,0
attach_position_offset	= -0.1,-0.1,0
attach_bone_name		= bip01_root
inv_grid_width			= 1
inv_grid_height			= 1
belt					= true
slot 					= -1

default_to_ruck			= true

trail_light_color = 0.3,0.3,0.3  ; reborn
trail_light_range = 0.1  ; reborn


af_actor_properties		= on
actor_properties		= on
det_show_particles		= static\indoor_sky_glow ;static\monsters_fire_idle ;anomaly2\plasma_generator_death
det_hide_particles		= static\indoor_sky_glow ;static\monsters_fire_idle ;anomaly2\plasma_generator_death

det_show_snd			= anomaly\bfuzz_blowout
det_hide_snd			= anomaly\pux_blast

af_rank					= 1
can_be_controlled		= true
script_binding          = bind_artefact.bind
particles_bone			= link
additional_inventory_weight = 0


[hud_base_art]

attach_place_idx		= 0

hands_position          	= 0,0,0
hands_orientation       	= 0,0,0
hands_position_16x9     	= 0,0,0
hands_orientation_16x9  	= 0,0,0

item_position			= 0,0,0
item_orientation		= 0,0,0
aim_hud_offset_pos		= 0,0,0
aim_hud_offset_rot		= 0,0,0

aim_hud_offset_pos_16x9		= 0,0,0
aim_hud_offset_rot_16x9		= 0,0,0

gl_hud_offset_pos_16x9			= 0,0,0
gl_hud_offset_rot_16x9			= 0,0,0

gl_hud_offset_pos		= 0,0,0
gl_hud_offset_rot		= 0,0,0

lean_hud_offset_pos		= 0,0,0
lean_hud_offset_rot		= 0,0,0

anm_idle			= dev_artefact_idle
anm_idle_sprint		= dev_artefact_idle
anm_hide			= dev_artefact_holster
anm_show			= dev_artefact_draw
anm_activate		= dev_artefact_use

[arthud]:hud_base_art
item_visual                  	= dynamics\artefacts\artefact_electra_blue_hud
[arthud1]:hud_base_art
item_visual                  	= dynamics\artefacts\af_medusa
[arthud2]:hud_base_art
item_visual                  	= dynamics\artefacts\af_cristall_flower
[arthud3]:hud_base_art
item_visual                  	= dynamics\artefacts\af_night_star
[arthud4]:hud_base_art
item_visual                  	= dynamics\artefacts\af_vyvert
[arthud5]:hud_base_art
item_visual                  	= dynamics\artefacts\af_gravi
[arthud6]:hud_base_art
item_visual                  	= dynamics\artefacts\af_gold_fish
[arthud7]:hud_base_art
item_visual                  	= dynamics\artefacts\af_cristall
[arthud8]:hud_base_art
item_visual                  	= dynamics\artefacts\af_fireball
[arthud9]:hud_base_art
item_visual                  	= dynamics\artefacts\af_dummy_glassbeads
[arthud10]:hud_base_art
item_visual                  	= dynamics\artefacts\af_eye
[arthud11]:hud_base_art
item_visual                  	= dynamics\artefacts\af_fire
[arthud12]:hud_base_art
item_visual                  	= dynamics\artefacts\af_blood
[arthud13]:hud_base_art
item_visual                  	= dynamics\artefacts\af_mincer_meat
[arthud14]:hud_base_art
item_visual                  	= dynamics\artefacts\af_soul
[arthud15]:hud_base_art
item_visual                  	= dynamics\artefacts\af_fuzz_kolobok
[arthud16]:hud_base_art
item_visual                  	= dynamics\artefacts\af_baloon
[arthud17]:hud_base_art
item_visual                  	= dynamics\artefacts\af_glass
[arthud18]:hud_base_art
item_visual                  	= dynamics\artefacts\af_electra_sparkler
[arthud19]:hud_base_art
item_visual                  	= dynamics\artefacts\af_electra_flash
[arthud20]:hud_base_art
item_visual                  	= dynamics\artefacts\af_electra_moonlight
[arthud21]:hud_base_art
item_visual                  	= dynamics\artefacts\af_dummy_battery
[arthud22]:hud_base_art
item_visual                  	= dynamics\artefacts\af_dummy_dummy
[arthud23]:hud_base_art
item_visual                  	= dynamics\artefacts\af_ice
[arthud_compass]:hud_base_art
item_visual                  	= dynamics\artefacts\af_compass

[arthud_divo]:hud_base_art
item_visual                  	= dynamics\artefacts\by_kontro_zzz\af_divo_kontroz_hud


[arthud_er_in01]:hud_base_art
item_visual                  	= dynamics\anomaly\anomaly_liana
[arthud_er_in02]:hud_base_art
item_visual                  	= dynamics\anomaly\anomaly_hvatalka
[arthud_er_in03]:hud_base_art
item_visual                  	= dynamics\anomaly\anomaly_studen
[arthud24]:hud_base_art
item_visual                  	= physics\anomaly\artefact_blackdrip
[arthud25]:hud_base_art
item_visual						= physics\anomaly\artefact_kaply   
[arthud26]:hud_base_art
item_visual						= physics\anomaly\artefact_rusty_hairs 
[arthud27]:hud_base_art
item_visual						= physics\anomaly\artefact_pustishka 


[er_null_absorb]
burn_immunity 			= 0 
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

-----------
;------------------ Артефакты для гравитационной аномалии ---------------------------------
-----------




[af_medusa]:af_base
$spawn				= "art\gravitational_1_medusa"
class				= ARTEFACT  	; будет подпрыгивать
visual				= dynamics\artefacts\af_medusa.ogf
hud					= arthud1
description			= st_af_medusa_descr
inv_name			= st_af_medusa_name
inv_name_short		= st_af_medusa_name
inv_weight			= 0.5
slot 				= 1; 7
inv_grid_x			= 9
inv_grid_y			= 4


cost				= 800

jump_height			= .5    	; высота прыжка

particles				= artefact\af_gravi_idle
det_show_particles		= artefact\af_gravi_show
det_hide_particles		= artefact\af_gravi_idle

af_rank				= 1

lights_enabled = true

trail_light_color 		= 0.4,0.4,0
trail_light_range = 0.1

;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= -0.002
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0
hit_absorbation_sect		= er_null_absorb

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

artefact_activation_seq		= af_activation_bold




-----------


[af_cristall_flower]:af_base
$spawn				= "art\gravitational_2_cristall_flower"
class				= ARTEFACT
hud					= arthud2
visual				= dynamics\artefacts\af_cristall_flower.ogf
description			= st_af_cristall_flower_descr
inv_name			= st_af_cristall_flower_name
inv_name_short			=
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 11
inv_grid_y			= 4


cost				= 600

jump_height			= .4

particles					= artefact\af_gravi_idle
det_show_particles		= artefact\af_gravi_show
det_hide_particles		= artefact\af_gravi_idle

af_rank				= 1

lights_enabled = true

trail_light_color = 0.6,0.7,0.5
trail_light_range = 0.1

artefact_activation_seq		= af_activation_bold

;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.001
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect 		= af_cristall_flower_absorbation

[af_cristall_flower_absorbation]
burn_immunity 			= 0 
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0.002
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

-----------

[af_night_star]:af_base
$spawn				= "art\gravitational_3_night_star"
class				= SCRPTART
hud				= arthud3
visual				= dynamics\artefacts\af_night_star.ogf
description			= st_af_night_star_descr
inv_name			= st_af_night_star_name
inv_name_short		= st_af_night_star_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 10
inv_grid_y			= 4


cost				= 1600

jump_height			= .2

particles					= artefact\af_gravi_idle
det_show_particles		= artefact\af_gravi_show
det_hide_particles		= artefact\af_gravi_idle

af_rank				= 2

lights_enabled = true

trail_light_color = 0.6,0.7,0.5
trail_light_range = 0.1


artefact_activation_seq		= af_activation_bold

;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= -0.003
satiety_restore_speed		= 0
power_restore_speed			= -0.001
bleeding_restore_speed		= 0

additional_inventory_weight		= 10

hit_absorbation_sect 		= er_null_absorb



-----------

[af_vyvert]:af_base
$spawn				= "art\gravitational_4_vyvert"
class				= ARTEFACT
hud				= arthud4
visual				= dynamics\artefacts\af_vyvert.ogf
description			= st_af_vyvert_descr
inv_name			= st_af_vyvert_name
inv_name_short		= st_af_vyvert_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 14
inv_grid_y			= 0


cost				= 800

jump_height			= .3

particles				= artefact\af_gravi_idle
det_show_particles		= artefact\af_gravi_show
det_hide_particles		= artefact\af_gravi_idle

af_rank				= 2

particles_bone			= joint2

lights_enabled = true

trail_light_color = 0.4,0.4,0
trail_light_range = 0.1

artefact_activation_seq		= af_activation_gravi

;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= -0.004
satiety_restore_speed		= 0
power_restore_speed			= -0.002
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect 		= er_null_absorb



-----------


[af_gravi]:af_base
$spawn				= "art\gravitational_5_gravi"
class				= ARTEFACT
hud				= arthud5
visual				= dynamics\artefacts\af_gravi.ogf
description			= st_af_gravi_descr
inv_name			= st_af_gravi_name
inv_name_short		= st_af_gravi_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 15
inv_grid_y			= 0


cost				= 1800

jump_height			= .3

particles					= artefact\af_gravi_idle
det_show_particles		= artefact\af_gravi_show
det_hide_particles		= artefact\af_gravi_idle

af_rank				= 3

lights_enabled = true

trail_light_color = 0.6,0.7,0.5
trail_light_range = 0.5

artefact_activation_seq		= af_activation_gravi
;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= -0.002
satiety_restore_speed		= 0
power_restore_speed			= -0.002
bleeding_restore_speed		= 0

additional_inventory_weight		= 15

hit_absorbation_sect = er_null_absorb



-----------

[af_gold_fish]:af_base
$spawn				= "art\gravitational_6_gold_fish"
class				= ARTEFACT
hud				= arthud6
visual				= dynamics\artefacts\af_gold_fish.ogf
description			= st_af_gold_fish_descr
inv_name			= st_af_gold_fish_name
inv_name_short		= st_af_gold_fish_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 16
inv_grid_y			= 0


cost				= 2500

jump_height			= .2

particles					= artefact\af_gravi_idle
det_show_particles		= artefact\af_gravi_show
det_hide_particles		= artefact\af_gravi_idle

af_rank				= 3

lights_enabled = true

trail_light_color = 0.6,0.2,0.5
trail_light_range = 0.1

artefact_activation_seq		= af_activation_gravi

;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= -0.001
satiety_restore_speed		= 0
power_restore_speed			= -0.003
bleeding_restore_speed		= 0

additional_inventory_weight		= 20

hit_absorbation_sect = er_null_absorb



-----------
;------------------ Артефакты для термальной аномалии -------------------------------------
-----------




[af_cristall]:af_base
$spawn 				= "art\thermal_1_cristall"
class   			= ARTEFACT
hud				= arthud7
visual				= dynamics\artefacts\af_cristall.ogf
description			= st_af_cristall_descr
inv_name			= st_af_cristall_name
inv_name_short		= st_af_cristall_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 14
inv_grid_y			= 4


cost				= 1000
jump_height			= 6.0

particles					= artefact\af_thermal_idle
det_show_particles		= artefact\af_thermal_show
det_hide_particles		= artefact\af_thermal_idle

af_rank				= 1

lights_enabled = true

trail_light_color 		= 0.6,0.4,0.2
trail_light_range 		= 2.0

artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.001
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_cristall_absorbation

[af_cristall_absorbation]
burn_immunity 			= 0 
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0.006
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

-----------


[af_fireball]:af_base
$spawn 				= "art\thermal_2_fireball"
class   			= ARTEFACT
hud				= arthud8
visual				= dynamics\artefacts\af_fireball.ogf
description			= st_af_fireball_descr
inv_name			= st_af_fireball_name
inv_name_short		= st_af_fireball_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 13
inv_grid_y			= 4


cost				= 800

impulse_threshold		= 10
radius				= 10
strike_impulse			= 20

particles					= artefact\af_thermal_idle
det_show_particles		= artefact\af_thermal_show
det_hide_particles		= artefact\af_thermal_idle

af_rank				= 1

lights_enabled = true

trail_light_color = 0.5,0.4,0.2
trail_light_range = 0.1


;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.001
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_fireball_absorbation

[af_fireball_absorbation]
burn_immunity 			= 0.005 
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

-----------


[af_dummy_glassbeads]:af_base
$spawn 				= "art\thermal_3_dummy_glassbeads"
class   			= ARTEFACT
hud				= arthud9
visual				= dynamics\artefacts\af_dummy_glassbeads.ogf
description			= st_af_dummy_glassbeads_descr
inv_name			= st_af_dummy_glassbeads_name
inv_name_short		= st_af_dummy_glassbeads_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 16
inv_grid_y			= 1


cost				= 600	;200

jump_height			= .5

particles					= artefact\af_thermal_idle
det_show_particles		= artefact\af_thermal_show
det_hide_particles		= artefact\af_thermal_idle
particles_bone			= joint2

af_rank				= 2

lights_enabled = true

trail_light_color = 0.5,0.4,0.2
trail_light_range = 0.1


;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.002
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0.02

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = er_null_absorb



-----------


[af_eye]:af_base
$spawn 				= "art\thermal_4_eye"
class   			= ARTEFACT
hud				= arthud10
visual				= dynamics\artefacts\af_eye.ogf
description			= st_af_eye_descr
inv_name			= st_af_eye_name
inv_name_short		= st_af_eye_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 12
inv_grid_y			= 4


cost				= 1200
jump_height			= .1

particles					= artefact\af_thermal_idle
det_show_particles		= artefact\af_thermal_show
det_hide_particles		= artefact\af_thermal_idle

af_rank				= 3

lights_enabled = true

trail_light_color = 0.5,0.5,0.5
trail_light_range = 3.0


;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.002
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0.04

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = er_null_absorb



-----------


[af_fire]:af_base
$spawn 				= "art\thermal_5_fire"
class   			= ARTEFACT
hud				= arthud11
visual				= dynamics\artefacts\af_fire.ogf
description			= st_af_fire_descr
inv_name			= st_af_fire_name
inv_name_short		= st_af_fire_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 11
inv_grid_y			= 24


cost				= 2500
jump_height			= .1

particles					= artefact\af_thermal_idle
det_show_particles		= artefact\af_thermal_show
det_hide_particles		= artefact\af_thermal_idle

af_rank				= 3

lights_enabled = true

trail_light_color 		= 0.9,0.4,0.2
trail_light_range 		= 5.0


;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.003
satiety_restore_speed		= 0
power_restore_speed			= -0.001
bleeding_restore_speed		= 0.06

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = er_null_absorb



-----------
;------------------ Артефакты для химической аномалии -------------------------------------
-----------




[af_blood]:af_base
$spawn				= "art\acidic_1_blood"
class				= ARTEFACT
hud				= arthud12
visual				= dynamics\artefacts\af_blood.ogf
description			= st_af_blood_descr
inv_name			= st_af_blood_name
inv_name_short		= st_af_blood_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 17
inv_grid_y			= 0


cost				= 1200

jump_height			= .01

particles					= artefact\af_acidic_idle
det_show_particles		= artefact\af_acidic_show
det_hide_particles		= artefact\af_acidic_idle

af_rank				= 1

lights_enabled = true

trail_light_color = 0.5,0.7,0.2
trail_light_range = 0.1

artefact_activation_seq		= af_activation_mincer
;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.001
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_blood_absorbation

[af_blood_absorbation]
burn_immunity 			= 0 
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0.002
explosion_immunity 		= 0
fire_wound_immunity  	= 0

-----------


[af_mincer_meat]:af_base
$spawn				= "art\acidic_2_mincer_meat"
class				= ARTEFACT
hud				= arthud13
visual				= dynamics\artefacts\af_mincer_meat.ogf
description			= st_af_mincer_meat_descr
inv_name			= st_af_mincer_meat_name
inv_name_short		= st_af_mincer_meat_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 18
inv_grid_y			= 16


cost				= 1400

jump_height			= .1

particles					= artefact\af_acidic_idle
det_show_particles		= artefact\af_acidic_show
det_hide_particles		= artefact\af_acidic_idle

af_rank				= 1

lights_enabled = true

trail_light_color = 0.5,0.7,0.2
trail_light_range = 0.1

artefact_activation_seq		= af_activation_mincer
;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.001
satiety_restore_speed		= 0
power_restore_speed			= 0.001
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_mincer_meat_absorbation

[af_mincer_meat_absorbation]
burn_immunity 			= 0 
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0.005
explosion_immunity 		= 0
fire_wound_immunity  	= 0

-----------


[af_soul]:af_base
$spawn				= "art\acidic_3_soul"
class				= ARTEFACT
hud				= arthud14
visual				= dynamics\artefacts\af_soul.ogf
description			= st_af_soul_descr
inv_name			= st_af_soul_name
inv_name_short		= st_af_soul_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 19
inv_grid_y			= 16


cost				= 2000

jump_height			= .1

particles					= artefact\af_acidic_idle
det_show_particles		= artefact\af_acidic_show
det_hide_particles		= artefact\af_acidic_idle

af_rank				= 2

lights_enabled = true

trail_light_color = 0.5,0.7,0.2
trail_light_range = 0.1


artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения)
health_restore_speed		= 0.002
radiation_restore_speed		= 0.002
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = er_null_absorb



-----------


[af_fuzz_kolobok]:af_base
$spawn 				= "art\acidic_4_fuzz_kolobok"
class   			= ARTEFACT
hud				= arthud15
visual				= dynamics\artefacts\af_fuzz_kolobok.ogf
description			= st_af_fuzz_kolobok_descr
inv_name			= st_af_fuzz_kolobok_name
inv_name_short		= st_af_fuzz_kolobok_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 17
inv_grid_y			= 1


cost				= 1200
jump_height			= .5

particles					= artefact\af_acidic_idle
det_show_particles		= artefact\af_acidic_show
det_hide_particles		= artefact\af_acidic_idle

af_rank				= 2

lights_enabled = true

trail_light_color = 0.5,0.7,0.2
trail_light_range = 0.1


;скорости увеличения (уменьшения)
health_restore_speed		= 0.004
radiation_restore_speed		= 0.002
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = er_null_absorb



-----------


[af_baloon]:af_base
$spawn 				= "art\acidic_5_baloon"
class   			= ARTEFACT
hud				= arthud16
visual				= dynamics\artefacts\af_baloon.ogf
description			= st_af_baloon_descr
inv_name			= st_af_baloon_name
inv_name_short		= st_af_baloon_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 12
inv_grid_y			= 23


cost				= 1200
jump_height			= .5

particles					= artefact\af_acidic_idle
det_show_particles		= artefact\af_acidic_show
det_hide_particles		= artefact\af_acidic_idle

af_rank				= 3

lights_enabled = true

trail_light_color = 0.5,0.7,0.2
trail_light_range = 0.1

artefact_activation_seq		= af_activation_electra

;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= -0.006
satiety_restore_speed		= 0
power_restore_speed			= -0.001
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = er_null_absorb


-----------


[af_glass]:af_base
$spawn 				= "art\acidic_6_glass"
class   			= ARTEFACT
hud				= arthud17
visual				= dynamics\artefacts\af_glass.ogf
description			= st_af_glass_descr
inv_name			= st_af_glass_name
inv_name_short		= st_af_glass_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 13
inv_grid_y			= 23


cost				= 1800
jump_height			= .5

particles					= artefact\af_acidic_idle
det_show_particles		= artefact\af_acidic_show
det_hide_particles		= artefact\af_acidic_idle

af_rank				= 3

lights_enabled = true

trail_light_color = 0.3,0.3,0.8
trail_light_range = 3.0

artefact_activation_seq		= af_activation_electra

;скорости увеличения (уменьшения)
health_restore_speed		= 0.006
radiation_restore_speed		= 0.003
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = er_null_absorb



-----------

;------------------ Артефакты для электрической аномалии ----------------------------------
-----------


[af_electra_sparkler]:af_base
$spawn				= "art\electric_1_electra_sparkler"
class				= SCRPTART    ; физ объект
hud				= arthud18
visual				= dynamics\artefacts\af_electra_sparkler.ogf
description			= st_af_electra_sparkler_descr
inv_name			= st_af_electra_sparkler_name
inv_name_short		= st_af_electra_sparkler_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 8
inv_grid_y			= 11


cost				= 1200

jump_height			= .5      ; игнорируется при типе SCRPTART

particles					= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_idle

af_rank				= 1

lights_enabled = true

trail_light_color = 0.6,0.7,0.9
trail_light_range = 0.1

artefact_activation_seq		= af_activation_electra
;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.001
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_electra_sparkler_absorbation

[af_electra_sparkler_absorbation]
burn_immunity 			= 0 
strike_immunity 		= 0
shock_immunity 			= 0.002
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

-----------


[af_electra_flash]:af_base
$spawn				= "art\electric_2_electra_flash"
class				= SCRPTART
hud				= arthud19
visual				= dynamics\artefacts\af_electra_flash.ogf
description			= st_af_electra_flash_descr
inv_name			= st_af_electra_flash_name
inv_name_short		= st_af_electra_flash_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 4
inv_grid_y			= 8


cost				= 1400

jump_height			= .1

particles				= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_idle

af_rank				= 1

lights_enabled = true

trail_light_color = 0.6,0.7,0.9
trail_light_range = 0.1

artefact_activation_seq		= af_activation_electra
;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.001
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_electra_flash_absorbation

[af_electra_flash_absorbation]
burn_immunity 			= 0 
strike_immunity 		= 0
shock_immunity 			= 0.005
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

-----------


[af_electra_moonlight]:af_base
$spawn				= "art\electric_3_electra_moonlight"
class				= SCRPTART
hud				= arthud20
visual				= dynamics\artefacts\af_electra_moonlight.ogf
description			= st_af_electra_moonlight_descr
inv_name			= st_af_electra_moonlight_name
inv_name_short		= st_af_electra_moonlight_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 10
inv_grid_y			= 10


cost				= 1600

jump_height			= .1

particles					= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_idle

af_rank				= 2

lights_enabled = true

trail_light_color = 0.6,0.7,0.9
trail_light_range = 0.1

artefact_activation_seq		= af_activation_electra

;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.002
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_electra_moonlight_absorbation

[af_electra_moonlight_absorbation]
burn_immunity 			= 0 
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0.005
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

-----------


[af_dummy_battery]:af_base
$spawn 				= "art\electric_4_dummy_battery"
class   			= ARTEFACT
hud				= arthud21
visual				= dynamics\artefacts\af_dummy_battery.ogf
description			= st_af_dummy_battery_descr
inv_name			= st_af_dummy_battery_name
inv_name_short		= st_af_dummy_battery_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 8
inv_grid_y			= 4


cost				= 600	;200

jump_height			= .2

particles					= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_idle

af_rank				= 2

lights_enabled = true

trail_light_color = 0.6,0.7,0.9
trail_light_range = 0.1


;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.002
satiety_restore_speed		= 0
power_restore_speed			= 0.002
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = er_null_absorb



-----------


[af_dummy_dummy]:af_base
$spawn 				= "art\electric_5_dummy_dummy"
class   			= ARTEFACT
hud				= arthud22
visual				= dynamics\artefacts\af_dummy_dummy.ogf
description			= st_af_dummy_dummy_descr
inv_name			= st_af_dummy_dummy_name
inv_name_short		= st_af_dummy_dummy_name
inv_weight			= 0.5


inv_grid_x			= 19
inv_grid_y			= 6


cost				= 1200
jump_height			= .0

particles					= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_idle

af_rank				= 3

lights_enabled = true

trail_light_color = 0.3,0.3,0.3
trail_light_range = 0.1


;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.003
satiety_restore_speed		= 0
power_restore_speed			= 0.004
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = er_null_absorb



-----------


[af_ice]:af_base
$spawn 				= "art\electric_6_ice"
class   			= ARTEFACT
hud				= arthud23
visual				= dynamics\artefacts\af_ice.ogf
description			= st_af_ice_descr
inv_name			= st_af_ice_name
inv_name_short		= st_af_ice_name
inv_weight			= 0.5


inv_grid_x			= 14
inv_grid_y			= 23


cost				= 1800
jump_height			= .0

particles					= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_idle

af_rank				= 3

lights_enabled = true

trail_light_color 		= 6.6,4.7,9.9
trail_light_range = 0.1


;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.003
satiety_restore_speed		= 0
power_restore_speed			= 0.006
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = er_null_absorb


-----------

[af_medusa_v]:af_medusa 
trail_light_color 		= 3.3,3.3,3.3
af_rank	= 0
cost = 500
[af_cristall_flower_v]:af_cristall_flower 
trail_light_color 		= 3.3,3.3,3.3
af_rank	= 0
cost = 500
[af_night_star_v]:af_night_star 
af_rank	= 0
cost = 500
[af_vyvert_v]:af_vyvert 
af_rank	= 0
cost = 500
[af_gravi_v]:af_gravi 
af_rank	= 0
cost = 500
[af_gold_fish_v]:af_gold_fish 
af_rank	= 0
cost = 500
[af_cristall_v]:af_cristall 
af_rank	= 0
cost = 500
[af_blood_v]: af_blood
af_rank	= 0
cost = 500
[af_mincer_meat_v]:af_mincer_meat 
af_rank	= 0
cost = 500
[af_soul_v]:af_soul 
af_rank	= 0
cost = 500
[af_electra_sparkler_v]:af_electra_sparkler 
af_rank	= 0
cost = 500
[af_electra_flash_v]:af_electra_flash 
af_rank	= 0
cost = 500
[af_electra_moonlight_v]:af_electra_moonlight 
af_rank	= 0
cost = 500
[af_baloon_v]:af_baloon 
af_rank	= 0
cost = 500
[af_glass_v]:af_glass
af_rank	= 0
cost = 500
-----------



[af_compass]:af_base
$spawn 				= "art\compass"
class   			= ARTEFACT
hud				    = arthud_compass
visual				= dynamics\artefacts\af_compass.ogf 
description			= st_compass_descr
inv_name			= st_compass
inv_name_short		= st_compass
inv_weight			= 0.5
slot 				= 1
inv_grid_x			= 15
inv_grid_y			= 23



jump_height			= 1.7

cost				= 5000

particles					      = artefact\af_electra_idle
det_show_particles			= artefact\af_electra_show
det_hide_particles			= artefact\af_electra_hide

af_rank				= 0

lights_enabled = true

trail_light_color = 1.0,1.0,0.75 ;1.0,0.9,0.5
trail_light_range = 0.1

can_trade			= true

quest_item 			= false

artefact_activation_seq = af_activation_gravi


;скорости увеличения (уменьшения)
health_restore_speed = 0
radiation_restore_speed = 0
satiety_restore_speed = 0.0
power_restore_speed = 0.006
bleeding_restore_speed = 0
hit_absorbation_sect = af_compass_absorbation

additional_inventory_weight = 0


[af_compass_absorbation]
burn_immunity 	= 0 
strike_immunity = 3
shock_immunity 	= 0
wound_immunity 	= 0
radiation_immunity = 0
telepatic_immunity = 0
chemical_burn_immunity = 0
explosion_immunity = 0
fire_wound_immunity  = 0





[af_divo]:af_base
$spawn 				= "art\compass"
class   			= ARTEFACT
hud				    = arthud_divo
visual				= dynamics\artefacts\by_kontro_zzz\af_divo_kontroz.ogf 
description			= t_divo
inv_name			= n_divo
inv_name_short		= n_divo
inv_weight			= 0.5
slot 				= 1
inv_grid_x			= 28
inv_grid_y			= 30



jump_height			= 1.7

cost				= 60000


particles					      = artefact\af_electra_idle
det_show_particles			= artefact\af_electra_show
det_hide_particles			= artefact\af_electra_hide

af_rank				= 0

lights_enabled = true

trail_light_color = 1.0,1.0,0.75 ;1.0,0.9,0.5
trail_light_range = 0.1


artefact_activation_seq		= af_activation_electra
can_trade			= true

quest_item 			= false




;скорости увеличения (уменьшения)
health_restore_speed 	= 0.001
radiation_restore_speed = 0.001
satiety_restore_speed 	= 0.001
power_restore_speed 	= 0.003
bleeding_restore_speed 	= 0.001
hit_absorbation_sect 	= af_divo_absorb

additional_inventory_weight = 30

[af_divo_absorb]
burn_immunity 			= -0.0001  
strike_immunity 		= -0.0001
shock_immunity 			= -0.0001
wound_immunity 			= -0.0001		
radiation_immunity 		= -0.0001
telepatic_immunity 		= -0.008
chemical_burn_immunity 	= -0.004
explosion_immunity 		= -0.0001
fire_wound_immunity  	= -0.0003



;--

[af_minus]:af_compass
jump_height			= -1.7


;_Er_edition

[arthud_black1]:arthud
item_visual                  	= dynamics\artefacts\artefact_black1


[arthud_black2]:arthud
;item_visual                  	= dynamics\artefacts\artefact_black2
item_visual                  	= dynamics\artefacts\by_kontro_zzz\af_electra_moonlight_shestr_hud.ogf

[arthud_black3]:arthud
;item_visual                  	= dynamics\artefacts\artefact_black3
item_visual                  	= dynamics\artefacts\by_kontro_zzz\af_electra_moonlight_cher_hud4.ogf

[af_black1]:af_base
$spawn				= "art\af_black1"
class				= ARTEFACT
hud					= arthud_black1
visual				= dynamics\artefacts\artefact_black1.ogf
description			= st_af_black1_descr
inv_name			= st_af_black1_name
inv_name_short		= st_af_black1_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 14
inv_grid_y			= 1


cost				= 0

jump_height			= 1.7

particles			= artefact\af_gravi_idle
det_show_particles		= artefact\af_gravi_show
det_hide_particles		= artefact\af_gravi_hide

af_rank				= 0

lights_enabled = true

trail_light_color = 0.4,5.4,9.0
trail_light_range = 0.1

artefact_activation_seq		= af_activation_gravi

;скорости увеличения (уменьшения)
health_restore_speed		= 0.008
radiation_restore_speed		= 0.008
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0
outfit_restore_speed = 0.1

additional_inventory_weight		= 10

hit_absorbation_sect = af_af_black1_absorbation

[af_af_black1_absorbation]
burn_immunity 	= 0
strike_immunity = 0.02
shock_immunity 	= 0
wound_immunity 	= 0
radiation_immunity = 0
telepatic_immunity = 0.02
chemical_burn_immunity = 0
explosion_immunity = 0
fire_wound_immunity = 0



[af_black2]:af_base
$spawn				= "art\af_black2"
hud					= arthud_black2
cform				= skeleton
class				= ARTEFACT
af_rank				= 0
;visual				= dynamics\artefacts\artefact_black2.ogf
visual				= dynamics\artefacts\by_kontro_zzz\af_electra_light_shestr2.ogf
description			= st_af_black2_descr
inv_name			= st_af_black2_name
inv_name_short		= st_af_black2_name
inv_weight			= 0.5
slot 				= 1; 10
inv_grid_x			= 6
inv_grid_y			= 4
cost				= 0
jump_height			= 1.8

particles			= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_hide

lights_enabled = true

trail_light_color = 9.5,5.6,0.8
trail_light_range = 0.1

artefact_activation_seq		= af_activation_electra

health_restore_speed = 0.0
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.008
bleeding_restore_speed = 0.008

additional_inventory_weight = 10

hit_absorbation_sect = af_af_black2_absorbation

[af_af_black2_absorbation]
burn_immunity 	= 0.02
strike_immunity = 0
shock_immunity 	= 0.02
wound_immunity 	= 0.02
radiation_immunity = 0
telepatic_immunity = 0.02
chemical_burn_immunity = 0.02
explosion_immunity = 0
fire_wound_immunity = 0

[af_black3]:af_base
$spawn				= "art\af_black3"
hud				    = arthud_black3
cform				= skeleton
class				= ARTEFACT
af_rank				= 0
;visual				= dynamics\artefacts\artefact_black3.ogf
visual				= dynamics\artefacts\by_kontro_zzz\af_electra_moonlight_cher.ogf
description			= st_af_black3_descr
inv_name			= st_af_black3_name
inv_name_short		= st_af_black3_name
inv_weight			= 0.5
slot 				= 1;10
inv_grid_x			= 15
inv_grid_y			= 1
cost				= 0
jump_height			= 2.0

particles			= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_hide

lights_enabled = true

trail_light_color = 6.6,5.7,8.9
trail_light_range = 0.1

artefact_activation_seq		= af_activation_mincer

health_restore_speed = 0.0
radiation_restore_speed = 0.0
satiety_restore_speed = 0.008
power_restore_speed = 0.0
bleeding_restore_speed = 0.008

additional_inventory_weight = 10

hit_absorbation_sect = af_af_black3_absorbation

[af_af_black3_absorbation]
burn_immunity 	= 0
strike_immunity = 0.02
shock_immunity 	= 0
wound_immunity 	= 0
radiation_immunity = 0.02
telepatic_immunity = 0
chemical_burn_immunity = 0
explosion_immunity = 0.05
fire_wound_immunity = 0.05

;-----------------------------------------------------------------

[arthud_af_oasis_heart]:arthud
item_visual                  	= dynamics\artefacts\af_cristall_plant


[arthud_af_psi_field]:arthud
item_visual                  	= dynamics\artefacts\af_psi_field


[arthud_af_control]:arthud
item_visual                  	= dynamics\artefacts\af_control

[af_oasis_heart]:af_base
$spawn 				= "art\af_oasis_heart"
class   			= SCRPTART

visual				= dynamics\artefacts\af_cristall_plant.ogf
description			= st_af_oasis_heart_descr
inv_name			= st_af_oasis_heart_name
inv_name_short		= st_af_oasis_heart_name
inv_weight			= 0.5

inv_grid_x			= 6
inv_grid_y			= 40
jump_height			= .5

hud				      = arthud_af_oasis_heart

cost				= 0	

particles			= artefact\af_acidic_idle
det_show_particles		= artefact\af_acidic_show
det_hide_particles		= artefact\af_acidic_hide
particles_bone			= cristall

af_rank				= 0

lights_enabled = true

trail_light_color 		= 1.0,1.0,0.75 ;1.0,0.9,0.5
trail_light_range 		= 2.0

can_trade			= true

;quest_item 			= true

health_restore_speed		= 0.0
radiation_restore_speed 	= 0.0
satiety_restore_speed 		= 0.0
power_restore_speed			= 0.01
bleeding_restore_speed		= 0.0
hit_absorbation_sect = af_oasis_heart_absorbation

[af_oasis_heart_absorbation]
burn_immunity 	= 0.02 
strike_immunity = 0.06
shock_immunity 	= 0.02
wound_immunity 	= 0.04
radiation_immunity = 0.0
telepatic_immunity = 0.03
chemical_burn_immunity = 0.02
explosion_immunity = 1.0
fire_wound_immunity  = 0.1

;---------------------------------

[af_psi_field]:af_base
$spawn 				= "art\af_psi_field"
class   			= SCRPTART

visual				= dynamics\artefacts\af_psi_field.ogf
description			= st_af_psi_field_descr
inv_name			= st_af_psi_field_name
inv_name_short		= st_af_psi_field_name
can_trade			= true
;quest_item     		= true

particles					= artefact\artefact_mincer

inv_weight			= 1.0

inv_grid_x			= 7
inv_grid_y			= 40
jump_height			= .2

cost				= 0

hud				      = arthud_af_psi_field

particles					= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_hide

af_rank				= 0

lights_enabled = true

trail_light_color 		= 0.4,0.2,0.1
trail_light_range 		= 2.0


;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0
satiety_restore_speed		= 0.05
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = er_null_absorb



;---------------------------------

[af_control]:af_base
$spawn 				= "art\af_control"
class   			= SCRPTART

visual				= dynamics\artefacts\af_control.ogf
description			= st_af_control_descr
inv_name			= st_af_control_name
inv_name_short		= st_af_control_name
inv_weight			= 30.0
inv_grid_x			= 9
inv_grid_y			= 40
jump_height			= .2

cost				= 100

hud				      = arthud_af_control

particles			= artefact\af_acidic_idle
det_show_particles		= artefact\af_acidic_show
det_hide_particles		= artefact\af_acidic_hide

af_rank				= 0
lights_enabled = true
trail_light_color = 0.4,0.6,1.0 ;0.85,1.0,0.5
trail_light_range = 0.1

can_trade			= true
;quest_item 			= true

attach_angle_offset		= 1.922,1.551,-0.740   ;устанавливается в радианах Angle*PI/180
attach_position_offset	= 0.15,0.002,0.25
attach_bone_name		= bip01_r_hand
auto_attach			= false

;скорости увеличения (уменьшения)
health_restore_speed = 0.001
radiation_restore_speed = 0
satiety_restore_speed = 0
power_restore_speed = 0.001
bleeding_restore_speed = 0
hit_absorbation_sect = er_null_absorb




[af_er_in01]:af_base
$spawn 				= "art\er_in01"
class   			= ARTEFACT
hud				    = arthud_er_in01
visual				= dynamics\anomaly\anomaly_liana.ogf 
description			= "Talбn a legjobb felhasznбlбs - add el tudуsoknak tanulmбnyozбs cйljбbуl "
inv_name			= "NO INFO / Ismeretlen objektum "
inv_name_short		= "NO INFO / Ismeretlen objektum "
inv_weight			= 100
slot 				= 1
inv_grid_x			= 9
inv_grid_y			= 33



jump_height			= 2.3

cost				= 25000	

particles					= artefact\af_electra_idle
det_show_particles			= artefact\af_electra_show
det_hide_particles			= artefact\af_electra_hide

af_rank				= 0

lights_enabled = true

trail_light_color 		= 1.0,1.0,0.75 ;1.0,0.9,0.5
trail_light_range 		= 8.0

can_trade			= true

quest_item 			= false

artefact_activation_seq = af_activation_gravi


;скорости увеличения (уменьшения)
health_restore_speed = 0
radiation_restore_speed = 0
satiety_restore_speed = 0.0
power_restore_speed = 0.006
bleeding_restore_speed = 0
hit_absorbation_sect = af_er_in01_absorbation

additional_inventory_weight = 100


[af_er_in01_absorbation]
burn_immunity 	= 0 
strike_immunity = 3
shock_immunity 	= 0
wound_immunity 	= 0
radiation_immunity = 0
telepatic_immunity = 0
chemical_burn_immunity = 0
explosion_immunity = 1
fire_wound_immunity  = 0



[af_er_in01b]:af_er_in01
$spawn 				= "art\er_in01b"
[af_er_in01c]:af_er_in01
$spawn 				= "art\er_in01c"
[af_er_in01d]:af_er_in01
$spawn 				= "art\er_in01d"
[af_er_in01e]:af_er_in01
$spawn 				= "art\er_in01e"
[af_er_in01f]:af_er_in01
$spawn 				= "art\er_in01f"
[af_er_in01g]:af_er_in01
$spawn 				= "art\er_in01g"


[af_er_in02]:af_base
$spawn 				= "art\er_in02"
class   			= ARTEFACT
hud				    = arthud_er_in02
visual				= dynamics\anomaly\anomaly_hvatalka.ogf 
description			= "Talan a legjobb felhasznalas - eladni tudosoknak tanulmanyozni"
inv_name			= "NO INFO / Unknown Object"
inv_name_short		= "NO INFO / Unknown Object"
inv_weight			= 150
slot 				= 1
inv_grid_x			= 9
inv_grid_y			= 33



jump_height			= 3.3

cost				= 25000

particles					= artefact\af_electra_idle
det_show_particles			= artefact\af_electra_show
det_hide_particles			= artefact\af_electra_hide

af_rank				= 0

lights_enabled = true

trail_light_color 		= 1.0,1.0,0.75 ;1.0,0.9,0.5
trail_light_range 		= 8.0

can_trade			= true

quest_item 			= false

artefact_activation_seq = af_activation_gravi


;скорости увеличения (уменьшения)
health_restore_speed = 0
radiation_restore_speed = 0
satiety_restore_speed = 0.0
power_restore_speed = 0.006
bleeding_restore_speed = 0
hit_absorbation_sect = af_er_in02_absorbation

additional_inventory_weight = 100


[af_er_in02_absorbation]
burn_immunity 	= 0 
strike_immunity = 3
shock_immunity 	= 0
wound_immunity 	= 0
radiation_immunity = 0
telepatic_immunity = 0
chemical_burn_immunity = 0
explosion_immunity = 1
fire_wound_immunity  = 1




[af_er_in03]:af_base
$spawn 				= "art\er_in03"
class   			= ARTEFACT
hud				    = arthud_er_in03
visual				= dynamics\anomaly\anomaly_studen.ogf 
description			= "Talan a legjobb felhasznalas - eladni tudosoknak tanulmanyozni"
inv_name			= "NO INFO / Unknown Object"
inv_name_short		= "NO INFO / Unknown Object"
inv_weight			= 200
slot 				= 1
inv_grid_x			= 9
inv_grid_y			= 33



jump_height			= 3.3

cost				= 25000

particles					= artefact\af_electra_idle
det_show_particles			= artefact\af_electra_show
det_hide_particles			= artefact\af_electra_hide

af_rank				= 0

lights_enabled = true

trail_light_color 		= 1.0,1.0,0.75 ;1.0,0.9,0.5
trail_light_range 		= 8.0

can_trade			= true

quest_item 			= false

artefact_activation_seq = af_activation_gravi


;скорости увеличения (уменьшения)
health_restore_speed = 0
radiation_restore_speed = 0
satiety_restore_speed = 0.0
power_restore_speed = 0.006
bleeding_restore_speed = 0
hit_absorbation_sect = af_er_in02_absorbation

additional_inventory_weight = 100


;************************************
;Created by Stealthunter(P.P.F.mod)
;************************************
[lostsoul]:af_compass
$spawn 				= "art\lostsoul"
;class				= II_ATTCH
;cform                   = skeleton
visual			= dynamics\equipments\quest\lost_soul.ogf
inv_weight			= 0.05
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 40
description			= st_lostsoul_desc
inv_name			= st_lostsoul
inv_name_short		= st_lostsoul
cost 				= 7000
;----------------------------------------------------------------------

[pseudoalmaz]:af_compass
$spawn 				= "art\pseudoalmaz"
;class				= II_ATTCH
;cform                   = skeleton
visual			= dynamics\equipments\quest\pseudo_almaz.ogf
inv_weight			= 50.0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 17
inv_grid_y			= 39
description			= st_pseudoalmaz_desc
inv_name			= st_pseudoalmaz
inv_name_short		= st_pseudoalmaz
cost 				= 7000
;----------------------------------------------------------------------

[crystaltear]:af_compass
$spawn 				= "art\crystaltear"
;class				= II_ATTCH
;cform                   = skeleton
visual			= dynamics\equipments\quest\crystal_tear.ogf
inv_weight			= 0.1
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 24
inv_grid_y			= 30
description			= st_crystaltear_desc
inv_name			= st_crystaltear
inv_name_short		= st_crystaltear
cost 				= 4000
;----------------------------------------------------------------------


hit_absorbation_sect = af_er_in01_absorbation

[ritualknife]:af_compass
$spawn 				= "art\ritualknife"
;class				= II_ATTCH
;cform                   = skeleton
visual			= dynamics\equipments\quest\ritual_knife.ogf
inv_weight			= 0.7
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 25
description			= st_ritualknife_desc
inv_name			= st_ritualknife
inv_name_short		= st_ritualknife
cost 				= 3000
;----------------------------------------------------------------------

[artmoss]:af_compass
$spawn 				= "art\artmoss"
visual			= dynamics\equipments\quest\art_moss.ogf
inv_weight			= 0.05
inv_grid_width		= 1
slot 				= 1
inv_grid_x			= 29
inv_grid_y			= 31
description			= st_artmoss_desc
inv_name			= st_artmoss
inv_name_short		= st_artmoss
cost 				= 3500
power_restore_speed = 0.007

;----------------------------------------------------------------------


[greenwax]:af_compass
$spawn 				= "art\greenwax"
visual			= food\green_wax.ogf
inv_name			= st_greenwax
inv_name_short		= st_greenwax
description			= st_greenwax_desc
inv_weight			= 0.01

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 16
inv_grid_y			= 39
cost 				= 5000

;boost_time			= 120.0
;boost_radiation_restore	= 0.05

;use_sound			= interface\inv_food


[mega_heart]:af_base
$spawn				= "art\gravitational_1_medusa"
class				= ARTEFACT  	; будет подпрыгивать
visual				= physics\anomaly\artefact_blackdrip.ogf
hud					= arthud24
description			= st_mega_heart_descr
inv_name			= st_mega_heart_name
inv_name_short		= st_mega_heart_name
inv_weight			= 0.5


inv_grid_x			= 9
inv_grid_y			= 4


cost				= 4000

jump_height			= .5    	; высота прыжка

particles				= anomaly2\artefact\artefact_gravi ;artefact\af_gravi_idle
det_show_particles		= artefact\af_gravi_show
det_hide_particles		= artefact\af_gravi_idle

af_rank				= 1

lights_enabled = true

trail_light_color 		= 9.4,5.4,0.5
trail_light_range = 6.0

;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= -0.004
satiety_restore_speed		= 0.007
power_restore_speed		= 0.0014
bleeding_restore_speed		= 0.0017
hit_absorbation_sect		= mega_heart_absorbation

additional_inventory_weight		= 5
additional_inventory_weight2	= 5





[mega_heart_absorbation]
burn_immunity = 1.0  
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


-----------

;------------------ Новые артефакты by Desertir and Valerich ------------------------------
-----------


[af_bat]:af_base
$spawn				= "art\af_bat"
class				= ARTEFACT
visual				= dynamics\artefacts\af_bat.ogf
description			= st_af_bat_descr
inv_name			= st_af_bat_name
inv_name_short		= st_af_bat_name
inv_weight			= 0.5
inv_grid_x			= 24
inv_grid_y			= 27
cost				= 1200
jump_height			= .5
particles			= artefact\af_gravi_idle
det_show_particles	= artefact\af_gravi_show
det_hide_particles	= artefact\af_gravi_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

walk_accel              = 20


;скорости увеличения (уменьшения)
health_restore_speed    = 0              ;восcтановление здоровья
radiation_restore_speed = 0.001          ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0              ;востановление сытости
power_restore_speed     = 0              ;востановление силы
bleeding_restore_speed  = 0              ;заживление ран
hit_absorbation_sect	= af_bat_absorbation

additional_inventory_weight  = 0         ; изменение веса с которым можно бегать
additional_inventory_weight2 = 0         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_bat_absorbation]
burn_immunity 			= 0	    ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0     ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0     ;Радиозащита
telepatic_immunity 		= 0     ;Пси.защита
chemical_burn_immunity 	= 0     ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0.07   ;== Пулестойкость




[af_fire_loop]:af_base
$spawn				= "art\af_fire_loop"
class				= ARTEFACT
visual				= dynamics\artefacts\af_fire_loop.ogf
description			= st_af_fire_loop_descr
inv_name			= st_af_fire_loop_name
inv_name_short		= st_af_fire_loop_name
inv_weight			= 0.5
inv_grid_x			= 25
inv_grid_y			= 27
cost				= 1000
jump_height			= .5
particles			= artefact\af_thermal_idle
det_show_particles	= artefact\af_thermal_show
det_hide_particles	= artefact\af_thermal_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed    = 0              ;восcтановление здоровья
radiation_restore_speed = 0              ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0              ;востановление сытости
power_restore_speed     = 0              ;востановление силы
bleeding_restore_speed  = 0.002          ;заживление ран +2
hit_absorbation_sect	= af_fire_loop_absorbation

additional_inventory_weight  = 0         ; изменение веса с которым можно бегать
additional_inventory_weight2 = 0         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_fire_loop_absorbation]
burn_immunity 			= 0.028	 ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0  ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0  ;Радиозащита
telepatic_immunity 		= 0  ;Пси.защита
chemical_burn_immunity 	= 0  ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0




[af_fountain]:af_base
$spawn				= "art\af_fountain"
class				= ARTEFACT
visual				= dynamics\artefacts\af_fountain.ogf
description			= st_af_fountain_descr
inv_name			= st_af_fountain_name
inv_name_short		= st_af_fountain_name
inv_weight			= 0.5
inv_grid_x			= 26
inv_grid_y			= 27
cost				= 1000
jump_height			= .5
particles			= artefact\af_gravi_idle
det_show_particles	= artefact\af_gravi_show
det_hide_particles	= artefact\af_gravi_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed    = 0              ;восcтановление здоровья
radiation_restore_speed = 0              ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0              ;востановление сытости
power_restore_speed     = -0.001             ;востановление силы
bleeding_restore_speed  = 0              ;заживление ран
hit_absorbation_sect	= af_fountain_absorbation

additional_inventory_weight  = 10         ; изменение веса с которым можно бегать
additional_inventory_weight2 = 10         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_fountain_absorbation]
burn_immunity 			= 0	 ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0  ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0  ;Радиозащита
telepatic_immunity 		= 0  ;Пси.защита
chemical_burn_immunity 	= 0  ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0



[af_generator]:af_base
$spawn				= "art\af_generator"
class				= ARTEFACT
visual				= dynamics\artefacts\af_generator.ogf
description			= st_af_generator_descr
inv_name			= st_af_generator_name
inv_name_short		= st_af_generator_name
inv_weight			= 0.5
inv_grid_x			= 27
inv_grid_y			= 27
cost				= 1000
jump_height			= .5
particles			= artefact\af_electra_idle
det_show_particles	= artefact\af_electra_show
det_hide_particles	= artefact\af_electra_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed    = 0.0009         ;восcтановление здоровья
radiation_restore_speed = 0.001          ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0              ;востановление сытости
power_restore_speed     = 0              ;востановление силы
bleeding_restore_speed  = 0              ;заживление ран
hit_absorbation_sect	= af_generator_absorbation

additional_inventory_weight  = 0         ; изменение веса с которым можно бегать
additional_inventory_weight2 = 0         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_generator_absorbation]
burn_immunity 			= 0	 ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0  ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0  ;Радиозащита
telepatic_immunity 		= 0  ;Пси.защита
chemical_burn_immunity 	= 0  ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0



[af_eye_dragon]:af_base
$spawn				= "art\af_eye_dragon"
class				= ARTEFACT
visual				= dynamics\artefacts\af_eye_dragon.ogf
description			= st_af_eye_dragon_descr
inv_name			= st_af_eye_dragon_name
inv_name_short		= st_af_eye_dragon_name
inv_weight			= 0.5
inv_grid_x			= 28
inv_grid_y			= 27
cost				= 3000
jump_height			= .5
particles			= artefact\af_thermal_idle
det_show_particles	= artefact\af_thermal_show
det_hide_particles	= artefact\af_thermal_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed    = 0              ;восcтановление здоровья
radiation_restore_speed = 0.001          ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0              ;востановление сытости
power_restore_speed     = 0.004          ;востановление силы
bleeding_restore_speed  = 0              ;заживление ран
hit_absorbation_sect	= af_eye_dragon_absorbation

additional_inventory_weight  = 0         ; изменение веса с которым можно бегать
additional_inventory_weight2 = 0         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_eye_dragon_absorbation]
burn_immunity 			= 0	 ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0  ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0  ;Радиозащита
telepatic_immunity 		= 0  ;Пси.защита
chemical_burn_immunity 	= 0  ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0




[af_peas]:af_base
$spawn				= "art\af_peas"
class				= ARTEFACT
visual				= dynamics\artefacts\af_peas.ogf
description			= st_af_peas_descr
inv_name			= st_af_peas_name
inv_name_short		= st_af_peas_name
inv_weight			= 0.5
inv_grid_x			= 29
inv_grid_y			= 27
cost				= 1600
jump_height			= .5
particles			= artefact\af_acidic_idle
det_show_particles	= artefact\af_acidic_show
det_hide_particles	= artefact\af_acidic_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed    = 0              ;восcтановление здоровья
radiation_restore_speed = -0.008         ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0              ;востановление сытости
power_restore_speed     = -0.004              ;востановление силы
bleeding_restore_speed  = 0              ;заживление ран
hit_absorbation_sect	= af_peas_absorbation

additional_inventory_weight  = 0         ; изменение веса с которым можно бегать
additional_inventory_weight2 = 0         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_peas_absorbation]
burn_immunity 			= 0	 ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0  ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0  ;Радиозащита
telepatic_immunity 		= 0  ;Пси.защита
chemical_burn_immunity 	= 0  ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0




[af_cell]:af_base
$spawn				= "art\af_cell"
class				= ARTEFACT
visual				= dynamics\artefacts\af_cell.ogf
description			= st_af_cell_descr
inv_name			= st_af_cell_name
inv_name_short		= st_af_cell_name
inv_weight			= 0.5
inv_grid_x			= 30
inv_grid_y			= 27
cost				= 1400
jump_height			= .5
particles			= artefact\af_gravi_idle
det_show_particles	= artefact\af_gravi_show
det_hide_particles	= artefact\af_gravi_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed    = 0              ;восcтановление здоровья
radiation_restore_speed = 0.002          ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0              ;востановление сытости
power_restore_speed     = 0              ;востановление силы
bleeding_restore_speed  = 0              ;заживление ран

hit_absorbation_sect	= af_cell_absorbation

additional_inventory_weight  = -5        ; изменение веса с которым можно бегать
additional_inventory_weight2 = -5         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_cell_absorbation]
burn_immunity 			= 0	        ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0         ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0         ;Радиозащита
telepatic_immunity 		= 0         ;Пси.защита
chemical_burn_immunity 	= 0         ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0.10




[af_cocoon]:af_base
$spawn				= "art\af_cocoon"
class				= ARTEFACT
visual				= dynamics\artefacts\af_cocoon.ogf
description			= st_af_cocoon_descr
inv_name			= st_af_cocoon_name
inv_name_short		= st_af_cocoon_name
inv_weight			= 0.5
inv_grid_x			= 24
inv_grid_y			= 28
cost				= 1800
jump_height			= .5
particles			= artefact\af_gravi_idle
det_show_particles	= artefact\af_gravi_show
det_hide_particles	= artefact\af_gravi_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed    = 0              ;восcтановление здоровья
radiation_restore_speed = 0              ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0              ;востановление сытости
power_restore_speed	    = -0.001         ;востановление силы
bleeding_restore_speed  = 0              ;заживление ран

hit_absorbation_sect	= af_cocoon_absorbation

additional_inventory_weight  = 0        ; изменение веса с которым можно бегать
additional_inventory_weight2 = 0         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_cocoon_absorbation]
burn_immunity 			= 0	        ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0         ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0         ;Радиозащита
telepatic_immunity 		= 0         ;Пси.защита
chemical_burn_immunity 	= 0         ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0.12




[af_lighthouse]:af_base
$spawn				= "art\af_lighthouse"
class				= ARTEFACT
visual				= dynamics\artefacts\af_lighthouse.ogf
description			= st_af_lighthouse_descr
inv_name			= st_af_lighthouse_name
inv_name_short		= st_af_lighthouse_name
inv_weight			= 0.5
inv_grid_x			= 25
inv_grid_y			= 28
cost				= 14500
jump_height			= .5
particles			= artefact\af_acidic_idle
det_show_particles	= artefact\af_acidic_show
det_hide_particles	= artefact\af_acidic_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed    = 0              ;восcтановление здоровья
radiation_restore_speed = -0.004         ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0              ;востановление сытости
power_restore_speed	    = 0              ;востановление силы
bleeding_restore_speed  = 0              ;заживление ран

hit_absorbation_sect	= af_lighthouse_absorbation

additional_inventory_weight  = 0        ; изменение веса с которым можно бегать
additional_inventory_weight2 = 0         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_lighthouse_absorbation]
burn_immunity 			= 0	        ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0         ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0         ;Радиозащита
telepatic_immunity 		= 0         ;Пси.защита
chemical_burn_immunity 	= 0.027     ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0




[af_medallion]:af_base
$spawn				= "art\af_medallion"
class				= ARTEFACT
visual				= dynamics\artefacts\af_medallion.ogf
description			= st_af_medallion_descr
inv_name			= st_af_medallion_name
inv_name_short		= st_af_medallion_name
inv_weight			= 0.5
inv_grid_x			= 26
inv_grid_y			= 28
cost				= 5200
jump_height			= .5
particles			= artefact\af_acidic_idle
det_show_particles	= artefact\af_acidic_show
det_hide_particles	= artefact\af_acidic_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed    = 0.0009              ;восcтановление здоровья
radiation_restore_speed = -0.009              ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0                   ;востановление сытости
power_restore_speed	    = -0.002                   ;востановление силы
bleeding_restore_speed	= 0.002               ;заживление ран

hit_absorbation_sect	= af_medallion_absorbation

additional_inventory_weight  = 0        ; изменение веса с которым можно бегать
additional_inventory_weight2 = 0         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_medallion_absorbation]
burn_immunity 			= 0	        ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0         ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0         ;Радиозащита
telepatic_immunity 		= 0         ;Пси.защита
chemical_burn_immunity 	= 0         ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0




[af_tapeworm]:af_base
$spawn				= "art\af_tapeworm"
class				= ARTEFACT
visual				= dynamics\artefacts\af_tapeworm.ogf
description			= st_af_tapeworm_descr
inv_name			= st_af_tapeworm_name
inv_name_short		= st_af_tapeworm_name
inv_weight			= 0.5
inv_grid_x			= 27
inv_grid_y			= 28
cost				= 5500
jump_height			= .5
particles			= artefact\af_electra_idle
det_show_particles	= artefact\af_electra_show
det_hide_particles	= artefact\af_electra_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed = 0.003                   ;восcтановление здоровья
radiation_restore_speed = 0.001               ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0                   ;востановление сытости
power_restore_speed		= -0.002                   ;востановление силы
bleeding_restore_speed	= 0                   ;заживление ран

hit_absorbation_sect	= af_tapeworm_absorbation

additional_inventory_weight  = 0         ; изменение веса с которым можно бегать
additional_inventory_weight2 = 0         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_tapeworm_absorbation]
burn_immunity 			= 0	        ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0.1       ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0         ;Радиозащита
telepatic_immunity 		= 0         ;Пси.защита
chemical_burn_immunity 	= 0         ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0




[af_black_angel]:af_base
$spawn				= "art\af_black_angel"
class				= ARTEFACT
visual				= dynamics\artefacts\af_black_angel.ogf
description			= st_af_black_angel_descr
inv_name			= st_af_black_angel_name
inv_name_short		= st_af_black_angel_name
inv_weight			= 0.5
inv_grid_x			= 28
inv_grid_y			= 28
cost				= 3500
jump_height			= .5
particles			= artefact\af_acidic_idle
det_show_particles	= artefact\af_acidic_show
det_hide_particles	= artefact\af_acidic_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed    = 0                   ;восcтановление здоровья
radiation_restore_speed = 0                   ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0                   ;востановление сытости
power_restore_speed	    = 0.003               ;востановление силы
bleeding_restore_speed	= 0                   ;заживление ран

hit_absorbation_sect	= af_black_angel_absorbation

additional_inventory_weight  = 0         ; изменение веса с которым можно бегать
additional_inventory_weight2 = 0         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_black_angel_absorbation]
burn_immunity 			= 0	        ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0         ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0         ;Радиозащита
telepatic_immunity 		= 0.027     ;Пси.защита
chemical_burn_immunity 	= 0         ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0




[af_signet]:af_base
$spawn				= "art\af_signet"
class				= ARTEFACT
visual				= dynamics\artefacts\af_signet.ogf
description			= st_af_signet_descr
inv_name			= st_af_signet_name
inv_name_short		= st_af_signet_name
inv_weight			= 0.5
inv_grid_x			= 29
inv_grid_y			= 28
cost				= 600
jump_height			= .5
particles			= artefact\af_gravi_idle
det_show_particles	= artefact\af_gravi_show
det_hide_particles	= artefact\af_gravi_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed    = 0                   ;восcтановление здоровья
radiation_restore_speed = 0                   ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0                   ;востановление сытости
power_restore_speed	    = 0                   ;востановление силы
bleeding_restore_speed	= 0                   ;заживление ран

hit_absorbation_sect	= af_signet_absorbation

additional_inventory_weight  = 0         ; изменение веса с которым можно бегать
additional_inventory_weight2 = 0         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_signet_absorbation]
burn_immunity 			= 0	        ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0         ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0         ;Радиозащита
telepatic_immunity 		= 0         ;Пси.защита
chemical_burn_immunity 	= 0         ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0.03




[af_star_phantom]:af_base
$spawn				= "art\af_star_phantom"
class				= ARTEFACT
visual				= dynamics\artefacts\af_star_phantom.ogf
description			= st_af_star_phantom_descr
inv_name			= st_af_star_phantom_name
inv_name_short		= st_af_star_phantom_name
inv_weight			= 0.5
inv_grid_x			= 30
inv_grid_y			= 28
cost				= 1100
jump_height			= .5
particles			= artefact\af_thermal_idle
det_show_particles	= artefact\af_thermal_show
det_hide_particles	= artefact\af_thermal_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed    = 0                   ;восcтановление здоровья
radiation_restore_speed = -0.001               ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0                   ;востановление сытости
power_restore_speed			= -0.002                   ;востановление силы
bleeding_restore_speed	= 0.004               ;заживление ран

hit_absorbation_sect	= af_star_phantom_absorbation

additional_inventory_weight  = 12         ; изменение веса с которым можно бегать
additional_inventory_weight2 = 12         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_star_phantom_absorbation]
burn_immunity 			= 0.028	    ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0         ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0         ;Радиозащита
telepatic_immunity 		= 0         ;Пси.защита
chemical_burn_immunity 	= 0         ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0




[af_gimlet]:af_base
$spawn				= "art\af_gimlet"
class				= ARTEFACT
visual				= dynamics\artefacts\af_gimlet.ogf
description			= st_af_gimlet_descr
inv_name			= st_af_gimlet_name
inv_name_short		= st_af_gimlet_name
inv_weight			= 0.5
inv_grid_x			= 24
inv_grid_y			= 29
cost				= 2500
jump_height			= .5
particles			= artefact\af_electra_idle
det_show_particles	= artefact\af_electra_show
det_hide_particles	= artefact\af_electra_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed    = 0                   ;восcтановление здоровья
radiation_restore_speed = 0.001               ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0                   ;востановление сытости
power_restore_speed	    = 0.004               ;востановление силы
bleeding_restore_speed	= 0                   ;заживление ран

hit_absorbation_sect	= af_gimlet_absorbation

additional_inventory_weight  = 0         ; изменение веса с которым можно бегать
additional_inventory_weight2 = 0         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_gimlet_absorbation]
burn_immunity 			= 0  	    ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0         ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0         ;Радиозащита
telepatic_immunity 		= 0         ;Пси.защита
chemical_burn_immunity 	= 0         ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0




[af_sandstone]:af_base
$spawn				= "art\af_sandstone"
class				= ARTEFACT
visual				= dynamics\artefacts\af_sandstone.ogf
description			= st_af_sandstone_descr
inv_name			= st_af_sandstone_name
inv_name_short		= st_af_sandstone_name
inv_weight			= 0.5
inv_grid_x			= 25
inv_grid_y			= 29
cost				= 800
jump_height			= .5
particles			= artefact\af_acidic_idle
det_show_particles	= artefact\af_acidic_show
det_hide_particles	= artefact\af_acidic_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed    = 0                   ;восcтановление здоровья
radiation_restore_speed = -0.001              ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0                   ;востановление сытости
power_restore_speed	    = 0                   ;востановление силы
bleeding_restore_speed	= 0.002               ;заживление ран

hit_absorbation_sect	= af_sandstone_absorbation

additional_inventory_weight  = 0         ; изменение веса с которым можно бегать
additional_inventory_weight2 = 0         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_sandstone_absorbation]
burn_immunity 			= 0.014  	;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0         ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0         ;Радиозащита
telepatic_immunity 		= 0         ;Пси.защита
chemical_burn_immunity 	= 0         ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0



[af_serofim]:af_base
$spawn				= "art\af_serofim"
class				= ARTEFACT
visual				= dynamics\artefacts\af_serofim.ogf
description			= st_af_serofim_descr
inv_name			= st_af_serofim_name
inv_name_short		= st_af_serofim_name
inv_weight			= 0.5
inv_grid_x			= 26
inv_grid_y			= 29
cost				= 8500
jump_height			= .5
particles			= artefact\af_electra_idle
det_show_particles	= artefact\af_electra_show
det_hide_particles	= artefact\af_electra_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed    = 0.0012              ;восcтановление здоровья
radiation_restore_speed = 0                   ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0                   ;востановление сытости
power_restore_speed	    = 0.0015              ;востановление силы
bleeding_restore_speed	= 0.003               ;заживление ран

hit_absorbation_sect	= af_serofim_absorbation

additional_inventory_weight  = 20         ; изменение веса с которым можно бегать
additional_inventory_weight2 = 20         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_serofim_absorbation]
burn_immunity 			= 0  	    ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0         ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0         ;Радиозащита
telepatic_immunity 		= 0         ;Пси.защита
chemical_burn_immunity 	= 0         ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0




[af_skull_miser]:af_base
$spawn				= "art\af_skull_miser"
class				= ARTEFACT
visual				= dynamics\artefacts\af_skull_miser.ogf
description			= st_af_skull_miser_descr
inv_name			= st_af_skull_miser_name
inv_name_short		= st_af_skull_miser_name
inv_weight			= 0.5
inv_grid_x			= 22
inv_grid_y			= 27
cost				= 1100
jump_height			= .5
particles			= artefact\af_acidic_idle
det_show_particles	= artefact\af_acidic_show
det_hide_particles	= artefact\af_acidic_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed    = 0                   ;восcтановление здоровья
radiation_restore_speed = 0                   ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0                   ;востановление сытости
power_restore_speed	    = 0                   ;востановление силы
bleeding_restore_speed	= 0                   ;заживление ран

hit_absorbation_sect	= af_skull_miser_absorbation

additional_inventory_weight  = 0         ; изменение веса с которым можно бегать
additional_inventory_weight2 = 0         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_skull_miser_absorbation]
burn_immunity 			= 0  	    ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0         ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0         ;Радиозащита
telepatic_immunity 		= 0         ;Пси.защита
chemical_burn_immunity 	= 0.054     ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0




[af_spaika]:af_base
$spawn				= "art\af_spaika"
class				= ARTEFACT
visual				= dynamics\artefacts\af_spaika.ogf
description			= st_af_spaika_descr
inv_name			= st_af_spaika_name
inv_name_short		= st_af_spaika_name
inv_weight			= 0.5
inv_grid_x			= 28
inv_grid_y			= 29
cost				= 2500
jump_height			= .5
particles			= artefact\af_gravi_idle
det_show_particles	= artefact\af_gravi_show
det_hide_particles	= artefact\af_gravi_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed    = 0                   ;восcтановление здоровья
radiation_restore_speed = 0.006               ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0                   ;востановление сытости
power_restore_speed			= -0.004                  ;востановление силы
bleeding_restore_speed	= 0                   ;заживление ран

hit_absorbation_sect	= af_spaika_absorbation

additional_inventory_weight  = 25         ; изменение веса с которым можно бегать
additional_inventory_weight2 = 25         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_spaika_absorbation]
burn_immunity 			= 0  	    ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0         ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0         ;Радиозащита
telepatic_immunity 		= 0         ;Пси.защита
chemical_burn_immunity 	= 0         ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0




[af_kislushka]:af_base
$spawn				= "art\af_kislushka"
class				= ARTEFACT
visual				= dynamics\artefacts\af_kislushka.ogf
description			= st_af_kislushka_descr
inv_name			= st_af_kislushka_name
inv_name_short		= st_af_kislushka_name
inv_weight			= 0.5
inv_grid_x			= 29
inv_grid_y			= 29
cost				= 1000
jump_height			= .5
particles			= artefact\af_acidic_idle
det_show_particles	= artefact\af_acidic_show
det_hide_particles	= artefact\af_acidic_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed    = 0.00045             ;восcтановление здоровья
radiation_restore_speed = 0.001               ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0                   ;востановление сытости
power_restore_speed	    = 0                   ;востановление силы
bleeding_restore_speed	= 0                   ;заживление ран

hit_absorbation_sect	= af_kislushka_absorbation

additional_inventory_weight  = 0         ; изменение веса с которым можно бегать
additional_inventory_weight2 = 0         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_kislushka_absorbation]
burn_immunity 			= 0  	    ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0         ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0         ;Радиозащита
telepatic_immunity 		= 0         ;Пси.защита
chemical_burn_immunity 	= 0         ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0




[af_grapes]:af_base
$spawn				= "art\af_grapes"
class				= ARTEFACT
visual				= dynamics\artefacts\af_grapes.ogf
description			= st_af_grapes_descr
inv_name			= st_af_grapes_name
inv_name_short		= st_af_grapes_name
inv_weight			= 0.5
inv_grid_x			= 30
inv_grid_y			= 29
cost				= 600
jump_height			= .5
particles			= artefact\af_acidic_idle
det_show_particles	= artefact\af_acidic_show
det_hide_particles	= artefact\af_acidic_hide
af_rank				= 1
lights_enabled      = true
trail_light_color 	= 0.4,0.4,0
trail_light_range 	= 2.0

;скорости увеличения (уменьшения)
health_restore_speed    = 0                   ;восcтановление здоровья
radiation_restore_speed = -0.003              ;выведение радиации (при отрицательном значении радиация выводится)
satiety_restore_speed   = 0                   ;востановление сытости
power_restore_speed	    = 0                   ;востановление силы
bleeding_restore_speed	= 0                   ;заживление ран

hit_absorbation_sect	= af_grapes_absorbation

additional_inventory_weight  = 0         ; изменение веса с которым можно бегать
additional_inventory_weight2 = 0         ; изменение максимально подымаемого веса

artefact_activation_seq		= af_activation_bold

[af_grapes_absorbation]
burn_immunity 			= 0  	    ;Огнеупорная защита
strike_immunity 		= 0
shock_immunity 			= 0         ;Эл.защита
wound_immunity 			= 0
radiation_immunity 		= 0         ;Радиозащита
telepatic_immunity 		= 0         ;Пси.защита
chemical_burn_immunity 	= 0         ;Хим.защита
explosion_immunity 		= 0
fire_wound_immunity  	= 0

[reborned_luka]:af_base
$spawn				= "art\reborned"
class				= ARTEFACT
visual				= dynamics\artefacts\by_kontro_zzz\af_electra_moonlight_cher.ogf

hud					= arthud_black2
description			= "Mыtбrgy feltбmasztбshoz: Luke"
inv_name			= "Halott Luke" ;mega_heart
inv_name_short		= "Halott Luke"
inv_weight			= 1.0

inv_grid_x			= 28
inv_grid_y			= 31

cost				= 1
af_rank				= 0
jump_height			= .5

particles			= artefact\af_gravi_idle

lights_enabled = true ;false



;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed		= 0.0
satiety_restore_speed		= 0.0
power_restore_speed			= 0.0
bleeding_restore_speed		= 0.0
hit_absorbation_sect		= reborned_absorbation

artefact_activation_seq		= af_activation_bold

[reborned_absorbation]
burn_immunity = 0.0001 
strike_immunity = 0.0001
shock_immunity = 0.0001
wound_immunity = 0.0002		
radiation_immunity = 0.0001
telepatic_immunity = 0.0001
chemical_burn_immunity = 0.0002
explosion_immunity = 0.003
fire_wound_immunity  = 0.0003

[reborned_klyk]:reborned_luka
$spawn				= "art\reborned_klyk"
description			= "Mыtбrgy a feltбmasztбshoz: Fang"
inv_name			= "Halott Fang" 
inv_name_short		= "Halott Fang"
;visual				= physics\anomaly\glaz

[reborned_prizrak]:reborned_luka
$spawn				= "art\reborned_prizrak"
description			= "Mыtбrgy a feltбmasztбshoz: Ghost"
inv_name			= "Halott Ghost" 
inv_name_short		= "Halott Ghost"
;visual				= physics\anomaly\kusok

[fairy_heart]:reborned_luka
$spawn				= "art\fairy_heart"
description			= "Mыtбrgy a feltбmasztбshoz:Tьnder gyilkossбg (szemйlyes)"
inv_name			= "Halott Tьndйr" 
inv_name_short		= "Halott Tьndйr"
;visual				= physics\anomaly\lol
;----------------------------------------------------------------------------


; old artifacts

[af_ameba_mica]:af_base
$spawn				= "art\af_ameba_mica"
class				= ARTEFACT  	; будет подпрыгивать
visual				= physics\anomaly\artefact_ameba1.ogf
description			= st_af_ameba_mica_descr
inv_name			= st_af_ameba_mica_name
inv_name_short		= st_af_ameba_mica_name
inv_weight			= 0.5

inv_grid_x			= 5
inv_grid_y			= 4

cost				= 500

jump_height			= .1    	; высота прыжка

particles				= artefact\af_gravi_idle
det_show_particles		= artefact\af_gravi_show
det_hide_particles		= artefact\af_gravi_hide

af_rank				= 0

lights_enabled = true

trail_light_color = 0.6,0.7,0.6
trail_light_range = 1

;скорости увеличения (уменьшения)
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0019
hit_absorbation_sect = af_ameba_mica_absorbation

particles_bone			= joint2
additional_inventory_weight		= 0
additional_inventory_weight2	= 0

artefact_activation_seq		= af_activation_bold

[af_ameba_mica_absorbation]
burn_immunity = 0.0  
strike_immunity = 0.0
shock_immunity = 0.0
wound_immunity = 0.0		
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = -0.002
explosion_immunity = 0.0
fire_wound_immunity  = -0.0003

[af_ameba_slime]:af_base
$spawn				= "art\af_ameba_slime"
class				= ARTEFACT  	; будет подпрыгивать
visual				= physics\anomaly\artefact_ameba3.ogf
description			= st_af_ameba_slime_descr
inv_name			= st_af_ameba_slime_name
inv_name_short		= st_af_ameba_slime_name
inv_weight			= 0.5

inv_grid_x			= 7
inv_grid_y			= 4

cost				= 600

jump_height			= .0    	; высота прыжка

particles				= artefact\af_gravi_idle
det_show_particles		= artefact\af_gravi_show
det_hide_particles		= artefact\af_gravi_hide

af_rank				= 0

lights_enabled = true

trail_light_color 		= 0.4,0.4,0
trail_light_range 		= 2.0

;скорости увеличения (уменьшения)
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0009
hit_absorbation_sect = af_ameba_slime_absorbation

particles_bone			= joint2
additional_inventory_weight		= 0
additional_inventory_weight2	= 0

artefact_activation_seq		= af_activation_bold

[af_ameba_slime_absorbation]
burn_immunity = -0.001  
strike_immunity = 0.0
shock_immunity = 0.0
wound_immunity = 0.0		
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.0
explosion_immunity = 0.0
fire_wound_immunity  = 0.0

[af_ameba_slug]:af_base
$spawn				= "art\ameba slug"
class				= ARTEFACT  	; будет подпрыгивать
visual				= physics\anomaly\artefact_ameba2.ogf
description			= st_ameba_slug_descr
inv_name			= st_ameba_slug_name
inv_name_short		= st_ameba_slug_name
inv_weight			= 0.5

inv_grid_x			= 29
inv_grid_y			= 30

cost				= 8500

jump_height			= .1    	; высота прыжка

particles				= weapons\flame_rocket ;artefact\af_gravi_idle
det_show_particles		= artefact\af_gravi_show
det_hide_particles		= artefact\af_gravi_hide

af_rank				= 0

lights_enabled = true

trail_light_color = 0.6,0.6,0.5
trail_light_range = 1.0

;скорости увеличения (уменьшения)
health_restore_speed = 0.0			
radiation_restore_speed = 0.002
satiety_restore_speed = 0.0
power_restore_speed			= -0.001
bleeding_restore_speed = 0.008
hit_absorbation_sect = af_ameba_absorbation

particles_bone			= joint2
additional_inventory_weight		= 0
additional_inventory_weight2	= 0

artefact_activation_seq		= af_activation_bold

[af_ameba_absorbation]
burn_immunity = 0.003			;коэффициенты иммунитета 
strike_immunity = 0.0
shock_immunity = 0.0
wound_immunity = 0.0		
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.003
explosion_immunity = 0.0
fire_wound_immunity  = 0.0

; Артефакты для аномалии "Жарка"

[af_drops]:af_base
$spawn 			= "art\af_drops"
;NE ISPOLZUETSJA;$npc			= on				
;$prefetch 		= 3
;cform           = skeleton
class   		= ARTEFACT
hud				= arthud25
visual				= physics\anomaly\artefact_kaply.ogf
description			= af-drops_descr
inv_name			= af-drops_name
inv_name_short		= af-drops_name
inv_weight			= 0.5




inv_grid_x			= 24
inv_grid_y			= 30




cost				= 300
jump_height			= .2
particles			= static\fire_distort_big ;anomaly2\artefact\artefact_zharka
af_rank				= 0
lights_enabled = true	
trail_light_color = 0.6,0.7,0.5
trail_light_range = 0.1


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0
radiation_restore_speed = -0.001
satiety_restore_speed = 0.0
power_restore_speed = -0.001
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_drops_absorbation

[af_drops_absorbation]:er_null_absorb


; " Холодец артефакт"
; "Жгучий Пух аномалия"

[af_old_kolobok]:af_base
$spawn 			= "art\af_old_kolobok"
;NE ISPOLZUETSJA;$npc			= on				
;$prefetch 		= 3
;cform           = skeleton
class   		= ARTEFACT
hud				= arthud26
visual				= physics\anomaly\artefact_rusty_hairs.ogf
description			= af-fuzz-kolobok_descr
inv_name			= af-fuzz-kolobok
inv_name_short		= af-fuzz-kolobok
inv_weight			= 0.5


inv_grid_x			= 27
inv_grid_y			= 30

cost				= 2000
jump_height			= .5
particles			= static\fire_tube ;anomaly2\artefact\artefact_puxx
;det_show_particles		= artefact\af_electra_show ; если ранк не нулевой
;det_hide_particles		= artefact\af_electra_idle ; если ранк не нулевой
af_rank				= 0
lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_fuzz_kolobok_absorbation

[af_fuzz_kolobok_absorbation]
burn_immunity = 0.0  
strike_immunity = 0.0
shock_immunity = 0.0
wound_immunity = 0.5		
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.0
explosion_immunity = 0.0
fire_wound_immunity  = 0.0


; "  Пустышки"

[af_dummy_spring]:af_base
$spawn 			= "art\af_dummy_spring"
;NE ISPOLZUETSJA;$npc			= on				
;$prefetch 		= 3

;cform           = skeleton ; v af_base
class   		= ARTEFACT
hud				= arthud27
visual				= physics\anomaly\artefact_pustishka.ogf
description			= af-dummy-spring_descr
inv_name			= af-dummy-spring
inv_name_short		= af-dummy-spring
inv_weight			= 0.5




inv_grid_x			= 25
inv_grid_y			= 30




cost				= 700
jump_height			= .2
af_rank				= 0
lights_enabled = false

additional_inventory_weight		= 10
additional_inventory_weight2	= 15

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.001
satiety_restore_speed = 0.0
power_restore_speed			= -0.002
bleeding_restore_speed = 0.0
hit_absorbation_sect = er_null_absorb

;-----------------------------------------------------

;[protivogaz_activation]
;starting					=	0.5,	detectors\geiger_click3, 0, 0, 0,  0,	"","idle"
;flying						=	0,	detectors\geiger_click3, 0, 0, 0,  0,	"","idle"
;idle_before_spawning		=	9,	detectors\bomb_timer, 0, 0, 0,  0,	"","idle"
;spawning					=	0.5,  	detectors\geiger_click3, 0, 0, 0,  0,	"","idle"

[protivogaz_b]:af_base							;identity_immunities
GroupControlSection			= spawn_group
$spawn						= "art\protivogaz_b"
$prefetch 			= 2
hud							= protivogaz_b_hud
allow_inertion				= false
slot						= 1
attach_angle_offset			= 0,0,0
attach_position_offset		= -0.1,-0.1,0
attach_bone_name			= bip01_r_hand
belt						= false
;af_actor_properties			= on; было до 23 июля off


rpm                     	= 1
fire_dispersion_base		= 0
hit_power               	= 0
can_be_controlled		= true



cform				= skeleton
class				= ARTEFACT
visual 				= dynamics\equipments\gasmask3.ogf     
description			= protivogaz_name
inv_name			= protivogaz_name
inv_name_short		= protivogaz_name
inv_weight			= 0.9
inv_grid_width      = 1
inv_grid_height     = 1
inv_grid_x			= 20
inv_grid_y			= 26
cost				= 1500
af_rank				= 0
jump_height			= 0
lights_enabled 		= false




;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed		= 0.0
satiety_restore_speed		= 0.0
power_restore_speed		    = 0.0
bleeding_restore_speed		= 0.0
hit_absorbation_sect		= protivogaz_absorbation

;additional_inventory_weight  = 0         ; изменение веса с которым можно бегать
;additional_inventory_weight2 = 0         ; изменение максимально подымаемого веса

[protivogaz_absorbation]
burn_immunity = 0.003  
strike_immunity = 0.002
shock_immunity = 0.001
wound_immunity = 0.0		
radiation_immunity = 0.003
telepatic_immunity = 0.001
chemical_burn_immunity = 0.005
explosion_immunity = 0.0
fire_wound_immunity  = 0.0



;artefact_activation_seq		= protivogaz_activation

[protivogaz_b_hud]:hud_base_art
item_visual                 = dynamics\equipments\gasmask3.ogf ; huds\gazmask\protivogaz_hud.ogf ;


----------- gribb


[af_sad_grib]:af_base
$spawn 				= "artefacts\af_sad_grib"
class   			= ARTEFACT

visual				= sad\sad_gribok.ogf
description			= sad_gribok_desc
inv_name			= sad_gribok_name
inv_name_short		= sad_gribok_name
inv_weight			= 0.6

inv_grid_x			= 24
inv_grid_y			= 31
cost				= 100
jump_height			= .0

particles				= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_hide

af_rank				= 0

lights_enabled = true

trail_light_color 		= 0.6,0.7,0.9
trail_light_range 		= 2.0


;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0.005
satiety_restore_speed		= 0
power_restore_speed			= 0.004
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_sad_grib_absorbation

[af_sad_grib_absorbation]
burn_immunity 			= 0 
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0


----------- kubik

[af_kubik]:af_base
$spawn 				= "artefacts\af_kubik"
class   			= ARTEFACT

visual				= sad\af_kubik.ogf
description			= st_af_kubik_descr
inv_name			= st_af_kubik_name
inv_name_short		= st_af_kubik_name
inv_weight			= 0.5

inv_grid_x			= 25
inv_grid_y			= 31
cost				= 7000
jump_height			= .01

particles					= artefact\af_acidic_idle
det_show_particles		= artefact\af_acidic_show
det_hide_particles		= artefact\af_acidic_hide

af_rank				= 3

lights_enabled = true

trail_light_color 		= 0.5,0.7,0.2
trail_light_range 		= 2.0


;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= 0
satiety_restore_speed		= 0
power_restore_speed			= 0.005
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_kubik_absorbation

[af_kubik_absorbation]
burn_immunity 			= 0 
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0.1
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

-----------


[af_knot]:af_base
$spawn 				= "artefacts\af_knot"
class   			= ARTEFACT

visual				= sad\af_uzel.ogf
description			= st_af_knot_descr
inv_name			= st_af_knot_name
inv_name_short		= st_af_knot_name
inv_weight			= 0.5

inv_grid_x			= 26
inv_grid_y			= 31
cost				= 7000
jump_height			= .01

particles				= artefact\af_thermal_idle
det_show_particles		= artefact\af_thermal_show
det_hide_particles		= artefact\af_thermal_hide

af_rank				= 2

lights_enabled = true

trail_light_color 		= 0.9,0.4,0.2 ;0.9,0.5,0.5
trail_light_range 		= 2.0

artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения)
health_restore_speed		= 0
radiation_restore_speed		= -0.008
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_knot_absorbation

[af_knot_absorbation]
burn_immunity 			= 0 
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

-----------


[af_zakrut]:af_base
$spawn 				= "artefacts\af_zakrut"
class   			= ARTEFACT

visual				= sad\af_zakrut.ogf
description			= st_af_zakrut_descr
inv_name			= st_af_zakrut_name
inv_name_short		= st_af_zakrut_name
inv_weight			= 0.5

inv_grid_x			= 27
inv_grid_y			= 31
cost				= 7000
jump_height			= .01

particles				= artefact\af_thermal_idle
det_show_particles		= artefact\af_thermal_show
det_hide_particles		= artefact\af_thermal_hide

af_rank				= 3

lights_enabled = true

trail_light_color 		= 0.9,0.4,0.2 ;0.9,0.5,0.5
trail_light_range 		= 2.0

artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения)
health_restore_speed		= 0.002
radiation_restore_speed		= 0.003
satiety_restore_speed		= 0
power_restore_speed			= 0.003
bleeding_restore_speed		= 0.003

additional_inventory_weight		= 0
additional_inventory_weight2	= 0

hit_absorbation_sect = af_zakrut_absorbation

[af_zakrut_absorbation]
burn_immunity 			= 0 
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0

-----------

