;#include "amk_mod_items.ltx"
;#include "items_add.ltx"
;	FOOD

[inventory_box]
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "dev\inventory box"
class				= O_INVBOX
cform				= skeleton
visual				= dynamics\equipment_cache\equipment_box_01_case.ogf
script_binding      = bind_physic_object.init

[ib]:inventory_box

[bread]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\bread"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= dynamics\devices\dev_bred\dev_bred.ogf
description			= st_bread_descr

inv_name			= st_bread
inv_name_short		= st_bread
inv_weight			= 0.3	;0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 9
cost				= 20

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health = 0.05
eat_satiety = 0.2
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= -1
animation_slot		= 4

;hud item
hud = wpn_vodka_hud






[kolbasa]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\kolbasa"
$prefetch 			= 8
class				= II_FOOD
cform				= skeleton
visual				= dynamics\devices\dev_kolbasa\dev_kolbasa.ogf
description			= st_kolbasa_descr

inv_name			= st_kolbasa
inv_name_short		= st_kolbasa
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 19
inv_grid_y			= 12
cost				= 150

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health = 0.05
eat_satiety = 0.3
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= -1
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[conserva]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\conserva"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= dynamics\devices\dev_conserv\dev_conserv.ogf
description			= st_conserva_descr

inv_name			= st_conserva
inv_name_short		= st_conserva
inv_weight			= 0.3

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 13
cost				= 80

; eatable item
eat_health = 0.1
eat_satiety = 0.4
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= -1
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699



[cheese]:conserva
$spawn = "erq\cheese"
visual = er\nato_item\dev_cheese.ogf
inv_name = st_cheese
inv_name_short = st_cheese
description = st_cheese_descr
inv_grid_x			= 33
inv_grid_y			= 24
inv_weight = 0.3
cost = 40
eat_satiety = 0.02


[nuts]:conserva
$spawn = "erq\nuts"
visual = er\nato_item\dev_nuts.ogf
inv_name = st_nuts
inv_name_short = st_nuts
description = st_nuts_descr
inv_grid_x			= 20
inv_grid_y			= 25
inv_weight = 0.2
cost = 25
eat_satiety = 0.02


[olives]:conserva
$spawn = "erq\olives"
visual = er\nato_item\dev_olives.ogf
inv_name = st_olives
inv_name_short = st_olives
description = st_olives_descr
inv_grid_x			= 21
inv_grid_y			= 25
inv_weight = 0.2
cost = 35
eat_satiety = 0.02


[vegetables]:conserva
$spawn = "erq\vegetables"
visual = er\nato_item\dev_vegetables.ogf
inv_name = st_vegetables
inv_name_short = st_vegetables
description = st_vegetables_descr
inv_grid_x			= 22
inv_grid_y			= 25
inv_weight = 0.4
cost = 75
eat_satiety = 0.02


[sardines]:conserva
$spawn = "erq\sardines"
visual = er\nato_item\dev_sardines.ogf
inv_name = st_sardines
inv_name_short = st_sardines
description = st_sardines_descr
inv_grid_x			= 23
inv_grid_y			= 25
inv_weight = 0.4
cost = 75
eat_satiety = 0.02


[ger_conserva]:conserva
$spawn = "erq\ger_conserva"
visual = dynamics\object_reborn\konserva_3
inv_name = st_ger_conserva
inv_name_short = st_ger_conserva
description = st_ger_conserva_descr
inv_grid_x			= 26
inv_grid_y			= 25
inv_weight = 0.4
cost = 75
eat_satiety = 0.02


[lapsha]:conserva
$spawn = "erq\lapsha"
visual = er\nato_item\dev_lapsha.ogf
inv_name = st_lapsha
inv_name_short = st_lapsha
description = st_lapsha_descr
inv_grid_x			= 33
inv_grid_y			= 25
inv_weight = 0.1
cost = 50
eat_satiety = 0.02


[das_konfekt]:conserva
$spawn = "erq\das_konfekt"
visual = dynamics\object_reborn\shokolad_2.ogf
inv_name = st_das_konfekt
inv_name_short = st_das_konfekt
description = st_das_konfekt_descr
inv_grid_x			= 35
inv_grid_y			= 23
inv_weight = 0.1
cost = 60
eat_health = 0.005
eat_satiety = 0.01

[schokolad]:conserva
$spawn = "erq\schokolad"
visual = dynamics\object_reborn\shokolad_1.ogf
inv_name = st_ger_schokolad
inv_name_short = st_ger_schokolad
description = st_ger_schokolad_descr
inv_grid_x			= 26
inv_grid_y			= 26
inv_weight = 0.15
cost = 80
eat_satiety = 0.02

[schokolad_rus]:conserva
$spawn = "erq\schokolad"
visual = er\germ_item\rus_schokolad.ogf
inv_name = st_ger_schokolad
inv_name_short = st_rus_schokolad ; korkunov
description = st_rus_schokolad_descr
inv_grid_x			= 29
inv_grid_y			= 24
inv_weight = 0.15
cost = 50
eat_satiety = 0.02


[batonchik]:conserva
$spawn = "erq\batonchik"
visual = er\nato_item\dev_snickers.ogf
inv_name = st_batonchik
inv_name_short = st_batonchik
description = st_batonchik_descr
inv_grid_x			= 27;31 ;snickers
inv_grid_y			= 24
inv_weight = 0.1
cost = 50
eat_satiety = 0.2


[galet]:conserva
$spawn = "erq\galet"
visual = er\germ_item\ger_galet.ogf
inv_name = st_ger_galet
inv_name_short = st_ger_galet
description = st_ger_galet_descr
inv_grid_height = 2
inv_grid_x			= 23;32 galet ru
inv_grid_y			= 28;24 galrt ru
inv_weight = 0.15
cost = 45
eat_satiety = 0.02


[sad_saper_lopata]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "quest_items\sad_saper_lopata"
class				= II_ATTCH
cform				= skeleton
visual				= sad\sad_saper_lopata.ogf
description			= st_german_folding_entrenching_tool_descr
inv_name			= st_german_folding_entrenching_tool
inv_name_short		= st_german_folding_entrenching_tool
inv_weight			= 0.75

inv_grid_width		= 1
inv_grid_height		= 2
inv_grid_x			= 20
inv_grid_y			= 39
cost				= 300

attach_angle_offset		= -1.919, 3.14159, 0.0
attach_position_offset	= 0.078 , 0.108 , 0.009
attach_bone_name		= bip01_r_hand
auto_attach				= false

[vodka]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\vodka"
;$prefetch 			= 32
class				= II_BOTTL
cform				= skeleton
visual				= dynamics\devices\dev_vodka\dev_vodka.ogf
description			= st_vodka_descr

ef_weapon_type		= 0

inv_name			= st_vodka
inv_name_short		= st_vodka
inv_weight			= 0.6

inv_grid_width		= 1
inv_grid_height		= 2
inv_grid_x			= 5
inv_grid_y			= 2
cost				= 150

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health		= 0.2
eat_satiety		= 0.2
eat_power		= 0.5
eat_radiation	= -0.9
eat_alcohol		= 0.1
wounds_heal_perc = 0.5
eat_portions_num = -1

; food item
slot				= -1
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

break_particles		= destroy_fx\destroy_bottle
break_sound			= material\bottle\collide\bottle_break_1

[schnaps]:vodka
$spawn 				= "erq\schnaps"
visual				= er\germ_item\ger_schnaps.ogf
description			= st_ger_schnaps_descr
inv_name			= st_ger_schnaps
inv_name_short		= st_ger_schnaps
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 35
inv_grid_y			= 26

[guitar_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "erq\guitar_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = dynamics\devices\dev_guitar\dev_guitar.ogf
cost					= 350
inv_name				= st_guitar_name
inv_name_short			= st_guitar_name
description				= st_guitar_descr
inv_weight				= 1.5
inv_grid_width			= 4
inv_grid_height			= 2
inv_grid_x				= 10
inv_grid_y				= 19
attach_angle_offset		= -1.651084, -1.341824, 1.200789
attach_position_offset	= 0.077492, -0.030020, 0.090059
attach_bone_name		= bip01_l_hand
auto_attach				= false

[harmonica_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "erq\harmonica_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = dynamics\devices\dev_harmonica\dev_harmonica.ogf
cost					= 135
inv_name				= st_harmonica_name
inv_name_short			= st_harmonica_name
description				= st_harmonica_descr
inv_weight				= 0.35
inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 11
inv_grid_y				= 2
attach_angle_offset		= 0.000000, -1.204452, -1.262921
attach_position_offset	= 0.081856, -0.035081, 0.011694
attach_bone_name		= bip01_l_hand
auto_attach				= false


[good_psy_helmet]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "dev\good_psy_helmet"
$prefetch 			= 2
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\item_psi_helmet.ogf

;quest_item			= true

description         = yan_good_psy_helmet_desc

inv_name			= yan_good_psy_helmet_name
inv_name_short		= yan_good_psy_helmet_name
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 2
inv_grid_y			= 18
inv_weight			= 0.6
can_trade			= false
cost				= 20000

[bad_psy_helmet]:good_psy_helmet
$spawn 				= "dev\bad_psy_helmet"
description         = yan_bad_psy_helmet_desc
inv_name			= yan_bad_psy_helmet_name
inv_name_short		= yan_bad_psy_helmet_name
cost				= 2000

[psy_j_helmet]:good_psy_helmet
$spawn 				= "dev\psy_j_helmet"
description         = psy_j_helmet_desc
inv_name			= psy_j_helmet_name
inv_name_short		= psy_j_helmet_name
cost				= 30000

[psy_r_helmet]:good_psy_helmet
$spawn 				= "dev\psy_r_helmet"
description         = psy_r_helmet_desc
inv_name			= psy_r_helmet_name
inv_name_short		= psy_r_helmet_name
cost				= 30000
;;	MEDICAL

[antirad]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "erq\antirad"
$prefetch 		= 32
class			= II_ANTIR
cform           = skeleton
visual          = dynamics\devices\dev_antirad\dev_antirad.ogf
description		= st_antirad_descr

inv_name			= st_antirad
inv_name_short		= st_antirad
inv_weight			= 0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 12
cost				= 300

; eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = -0.5
wounds_heal_perc = 0
eat_portions_num = 1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[medkit]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\medkit"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
description			= st_medkit_descr
inv_name			= st_medkit
inv_name_short		= st_medkit
inv_weight			= 0.4

inv_grid_width		= 1;2
inv_grid_height		= 1
inv_grid_x			= 29;6
inv_grid_y			= 25;14
cost				= 500

; eatable item
eat_health			= 0.5
eat_satiety			= 0
eat_power			= 0.0
eat_radiation		= -0.05
wounds_heal_perc	= 0.1
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[medkit_army]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\medkit_army"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= dynamics\devices\dev_aptechka\dev_aptechka_high.ogf
description			= st_medkit_army_descr
inv_name			= st_medkit_army
inv_name_short		= st_medkit_army
inv_weight			= 0.5

inv_grid_width		= 1;2
inv_grid_height		= 1
inv_grid_x			= 30;16
inv_grid_y			= 25;20
cost				= 1000

; eatable item
eat_health			= 0.75
eat_satiety			= 0
eat_power			= 0.0
eat_radiation		= -0.2
wounds_heal_perc	= 0.3
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[medkit_scientic]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\medkit_scientic"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= dynamics\devices\dev_aptechka\dev_aptechka_mid.ogf
description			= st_medkit_science_descr
inv_name			= st_medkit_science
inv_name_short		= st_medkit_science
inv_weight			= 0.6

inv_grid_width		= 1;2
inv_grid_height		= 1
inv_grid_x			= 31;14
inv_grid_y			= 25;20
cost				= 1500

; eatable item
eat_health			= 1.0
eat_satiety			= 0
eat_power			= 0.0
eat_radiation		= -1.0
wounds_heal_perc	= 1.0
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[medkit_drp]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\medkit_drp"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= dynamics\devices\dev_aptechka\dev_drp.ogf
description			= st_medkit_drp_descr
inv_name			= st_medkit_drp
inv_name_short		= st_medkit_drp
inv_weight			= 8.0

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 26
inv_grid_y			= 34
cost				= 3000

; eatable item
eat_health			= 0.8
eat_satiety			= 0
eat_power			= 0.0
eat_radiation		= -0.5
eat_alcohol			= 0.1
wounds_heal_perc	= 0.8
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[medkit_drp_scien]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\medkit_drp_scien"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= dynamics\devices\dev_aptechka\dev_drp_scien.ogf
description			= st_ce_descr
inv_name			= st_ce
inv_name_short		= st_ce
inv_weight			= 8.0

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 24
inv_grid_y			= 34
cost				= 4500

; eatable item
eat_health			= 1.0
eat_satiety			= 0
eat_power			= 0.0
eat_radiation		= -0.8
eat_alcohol			= 0.2
wounds_heal_perc	= 1.0
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[energy_drink]:vodka
$spawn 				= "erq\energy_drink"
inv_name			= st_energy_drink
inv_name_short		= st_energy_drink
visual				= dynamics\devices\dev_drink_stalker\dev_drink_stalker
description			= st_energy_drink_descr
cost				= 75

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 0 
inv_weight			= 0.5

eat_health			= 0
eat_satiety			= 0
eat_power			= 0.5
eat_alcohol		= 0.05
eat_radiation		= 0
wounds_heal_perc	= 0
eat_portions_num	= 1
eat_max_power		= 0.2

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false


[bandage]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\bandage"
$prefetch 			= 8
class				= II_BANDG
cform				= skeleton
visual				= dynamics\devices\dev_bandage\dev_bandage.ogf
description			= st_bandage_descr

inv_name			= st_bandage
inv_name_short		= st_bandage
inv_weight			= 0.2
cost				= 50

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 18

; eatable item
eat_health = 	0.0
eat_satiety = 	0
eat_power = 	0.0
eat_radiation = 0.0
wounds_heal_perc = 0.5
eat_portions_num = 1	;100

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud



;;	DEVICES

[device_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 32  ;; было 16 Er
class				= D_PDA
cform				= skeleton
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_pda_descr
radius				= 68; 50
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1

inv_name			= st_pda_name
inv_name_short		= st_pda_name
inv_weight			= 0.15

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 1000
attach_angle_offset		= 3.080506,-1.493053,-1.202040   ;устанавливается в радианах Angle*PI/180
attach_position_offset		= 0.080000,0.021273,0.100000
attach_bone_name		= bip01_r_hand
auto_attach			= false

[device_pda_1]:device_pda
quest_item      	= true

[dev_flash_1]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\dev_flash_1"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\devices\dev_flash_1\dev_flash_1.ogf

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 22

slot				= 7
radius				= 50
default_to_ruck		= false
inv_weight			= 0.05

inv_name			= st_pda_name
inv_name_short		= st_pda_name
description			= st_pda_descr
cost				= 450
can_trade			= false

[dev_flash_2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\dev_flash_2"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\devices\dev_flash_2\dev_flash_2.ogf

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23

slot				= 7
radius				= 50
default_to_ruck		= false
inv_weight			= 0.05

inv_name			= st_pda_name
inv_name_short		= st_pda_name
description			= st_pda_descr
cost				= 2000
can_trade			= false

[device_torch]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn				= "dev\torch"
$prefetch 			= 32
class				= TORCH_S
cform				= skeleton
visual				= dynamics\devices\dev_torch_light\dev_torch_light.ogf
description			= st_device_torch_descr
cost				= 1750
inv_name			= st_device_torch_n
inv_name_short		= st_device_torch_n
inv_weight			= 0.0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 16
inv_grid_y			= 12

;вещью нельзя торговать
can_trade			= true

position			= 0.35,0.25,0.0
light_trace_bone		= lights_bone

attach_angle_offset		= 3.062, 0.008, -1.532
attach_position_offset		= 0.134, -0.007, 0.09

attach_bone_name		= bip01_head
auto_attach			= false

night_vision				= on
night_vision_texture		= wpn\wpn_night
night_vision_effector		= postprocess_night

snd_night_vision_on			= weapons\nv_start
snd_night_vision_off		= weapons\nv_off
snd_night_vision_idle		= weapons\nv_loop
snd_night_vision_broken		= weapons\nv_off

night_vision_recharge_time			= 6		;(c) время зарядки аккамулятора
night_vision_recharge_time_min		= 2		;(c) мин. время зарядки аккамулятора, после которого уст-во уже может работать
night_vision_discharge_time			= 20	;(c) время разрядки (работы) устройства после полной зарядки
slot								= 9
default_to_ruck						= false
sprint_allowed						= true
control_inertion_factor				= 1
disabled_maps						= zaton  ;Er;ai_test,ai_test2, andy_test_




;	OTHERS

[wpn_vodka_hud]:identity_immunities,hud_base
fire_point               = 0.0, 0.0, 0.06
fire_bone                = bip01_head
orientation              = 0, 0, 0
position                 = 0, 0, 0
visual                   = dynamics\devices\dev_vodka\dev_vodka.ogf

anim_idle			= vodka_2
anim_show			= vodka_1
anim_hide			= vodka_4
anim_play			= vodka_5
anim_prepare		= vodka_5
anim_eat			= vodka_3

;Деньги (автор - автор мода MONEY MOD --' ReCreate & Adaptation for Reborn - Er)
[attach_money]
attach_angle_offset		= -1.303,0.107,-1.702   ;устанавливается в радианах Angle*PI/180
attach_position_offset	= 0.14,0.001,0.02
attach_bone_name		= bip01_l_hand
auto_attach			= false

[25rr]:identity_immunities,attach_money
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\equipments\quest\1000_card.ogf
description			= "25 RR / Russian-German bank"
radius				= 68; 50
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1


inv_name			= "25 Reichs-rubles"
inv_name_short		= "25 RR / Russian-German bank"
inv_weight			= 0.0

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 21
inv_grid_y         = 29

cost				= 250


[50ru]:identity_immunities,attach_money
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\equipments\quest\1000_card.ogf
description			= "$ 100 = 5500 rubles"
radius				= 68; 50
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1
;script_binding      = bind_physic_object.init

inv_name			= "100 dollars"
inv_name_short		= "100 dollars"
inv_weight			= 0.0

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 18
inv_grid_y         = 31

cost				= 3200


[100ru]:identity_immunities,attach_money
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\equipments\quest\1000_card.ogf
description			= "100 rubles."
radius				= 68; 50
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1
;script_binding      = bind_physic_object.init

inv_name			= "100 rubles"
inv_name_short		= "100 rubles"
inv_weight			= 0.0

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 18
inv_grid_y         = 30

cost				= 100


[500ru]:identity_immunities,attach_money
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\equipments\quest\1000_card.ogf
description			= "500 rubles."
radius				= 68; 50
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1
;script_binding      = bind_physic_object.init

inv_name			= "500 rubles"
inv_name_short		= "500 rubles"
inv_weight			= 0.0

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 18
inv_grid_y         = 29

cost				= 500


[1000ru]:identity_immunities,attach_money
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\equipments\quest\1000_card.ogf
description			= "1000 rubles."
radius				= 68; 50
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1
;script_binding      = bind_physic_object.init

inv_name			= "1000 Roubles"
inv_name_short		= "1000 Roubles"
inv_weight			= 0.0

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 18
inv_grid_y         = 28

cost				= 1000



[5000ru]:identity_immunities,attach_money
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\equipments\quest\1000_card.ogf
description			= "5000 rubles."
radius				= 68; 50
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1
;script_binding      = bind_physic_object.init

inv_name			= "5000 rubles"
inv_name_short		= "5000 rubles"
inv_weight			= 0.0

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 18
inv_grid_y         = 27

cost				= 5000


;---------- 
[1000rr]:identity_immunities,attach_money
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\equipments\quest\1000_card.ogf
description			= "1000 RR / Russian-German bank"
radius				= 68; 50
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1


inv_name			= "Reichs-1000 rubles"
inv_name_short		= "1000 RR / Russian-German bank"
inv_weight			= 0.0

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 21
inv_grid_y         = 32

cost				= 10000



[100rr]:identity_immunities,attach_money
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\equipments\quest\1000_card.ogf
description			= "100 RR / Russian-German bank"
radius				= 68; 50
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1


inv_name			= "Reichs-100 rubles"
inv_name_short		= "100 RR / Russian-German bank"
inv_weight			= 0.0

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 21
inv_grid_y         = 30

cost				= 1000


[10rr]:identity_immunities,attach_money
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\equipments\quest\1000_card.ogf
description			= "10 RR / Russian-German bank"
radius				= 68; 50
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1


inv_name			= "10 Reichs-rubles"
inv_name_short		= "10 RR / Russian-German bank"
inv_weight			= 0.0

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x			= 21
inv_grid_y			= 31

cost				= 100


;-- Er add
; сюда можно переносить все amk items 
; idler

[amk_metka]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_9x18_pbp" 
class			= AMMO
cform           = skeleton
visual          = dynamics\equipments\item_amk_gps.ogf
$prefetch 		= 4

cost			= 900

box_size		= 1	;50

inv_name		= amk_metka
inv_name_short	= amk_metka_s
description		= enc_amk_metka
inv_weight		= 0.1

inv_grid_width	= 1
inv_grid_height	= 1
inv_grid_x		= 9
inv_grid_y		= 32

k_dist			= 1
k_disp			= 3
k_hit			= 1.4
k_impulse		= 1.2
k_pierce		= 1.35
impair			= 1.15
buck_shot		= 1
tracer			= off
wm_size         = 0.05

k_air_resistance = 3
k_ap			= 0.0

;=
;--/ Дополнительные предметы (added items)
;--/ Last edit: 25.10.2008 (by Artos)
;=
; adaptation Er'
;--/------------------------------------------------------------------
;--/ Предметы от АМК 
;--/------------------------------------------------------------------
;--/= Спальный мешок =-
[spalnik]:identity_immunities
GroupControlSection  = spawn_group
discovery_dependency =
$spawn               = "dev\spalnik"
;$prefetch            = 32
class                = II_ANTIR
cform                = skeleton
visual               = dynamics\equipments\item_spalnik.ogf
inv_name             = n_sleeping_bag	
inv_name_short       = n_sleeping_bag
description          = n_sleeping_bag
inv_weight           = 1

inv_grid_width       = 2
inv_grid_height      = 2
inv_grid_x           = 24
inv_grid_y           = 0

cost                 = 3000; 0
quest_item           = true
can_trade            = false ;--/ вещью нельзя торговать
;-- eatable item
eat_health           = 0
eat_satiety          = 0
eat_power            = 0
eat_radiation        = 0
eat_alcohol          = 0
wounds_heal_perc     = 0
eat_portions_num     = 1
;-- food item
animation_slot       = 4
;-- hud item
hud                  = wpn_vodka_hud

;--/= Походный рюкзак =-
[backpack]:spalnik
$spawn               = "dev\backpack"
visual               = dynamics\equipments\item_backpack.ogf
description          = tx_backpack
inv_name             = n_backpack
inv_name_short       = n_backpack

inv_grid_width       = 2
inv_grid_height      = 3
inv_grid_x           = 24
inv_grid_y           = 2

cost                 = 3000
can_trade            = false ;--/ вещью нельзя торговать
quest_item           = false ;true


;--/= GPS-Маячок =-
[gps_metka]:ammo_base
GroupControlSection  = spawn_group
discovery_dependency = 
$spawn               = "weapons\ammo\gps_metka"
$prefetch            = 32
class                = AMMO
cform                = skeleton
visual               = dynamics\equipments\item_gps_mtk.ogf
inv_name			= amk_metka
inv_name_short		= amk_metka_s
description			= enc_amk_metka
ef_weapon_type       = 0
inv_weight           = 0.1

inv_grid_width       = 1
inv_grid_height      = 1
inv_grid_x           = 23
inv_grid_y           = 4

cost                 = 900
box_size             = 1
k_dist               = 1
k_disp               = 1
k_hit                = 1
k_impulse            = 1
k_pierce             = 1
impair               = 1
buck_shot            = 1
tracer               = off
wm_size              = 0.001
k_air_resistance     = 3
k_ap                 = 0.0

;--/------------------------------------------------------------------
;--/  
;--/------------------------------------------------------------------

;--/= Ремонтный комплект =-
[repair_kit]:identity_immunities
GroupControlSection  = spawn_group
discovery_dependency =
$spawn               = "dev\repair_kit"
;$prefetch            = 32
class                = II_ANTIR
cform                = skeleton
visual               = dynamics\equipments\item_repair_kit.ogf
radius               = 1
description          = tx_repair_kit_btr
inv_name             = tx_repair_kit_btr
inv_name_short       = tx_repair_kit_btr
inv_weight           = 15
inv_grid_width       = 2
inv_grid_height      = 2
inv_grid_x           = 24
inv_grid_y           = 5
cost                 = 9000
;-- eatable item
eat_health           = 0
eat_satiety          = 0
eat_power            = 0
eat_radiation        = 0
eat_alcohol          = 0
wounds_heal_perc     = 0
eat_portions_num     = 1
;-- food item
animation_slot       = 4
;-- hud item
hud                  = wpn_vodka_hud

;--/= Ручная рация =-
[h_radio]:identity_immunities
GroupControlSection  = spawn_group
discovery_dependency =
$spawn               = "equipment\hand_radio"
cform                = skeleton
class                = II_ANTIR
visual               = dynamics\devices\dev_fmradio\dev_fmradio.ogf
description			= tx_radio
inv_name        	= n_radio
inv_name_short      = n_radio
inv_weight           = 0.5
inv_grid_width       = 1
inv_grid_height      = 2
inv_grid_x           = 23
inv_grid_y           = 5
cost                 = 1000
can_trade            = true ;--/ вещью нельзя торговать
attach_angle_offset    = -1.5708,0.1919,3.1416
attach_position_offset = 0.075, 0.066, 0.023
attach_bone_name     = bip01_l_hand
auto_attach          = false
;-- eatable item
eat_health           = 0
eat_satiety          = 0
eat_power            = 0
eat_radiation        = 0
eat_alcohol          = 0
wounds_heal_perc     = 0
eat_portions_num     = 1
;-- food item
animation_slot       = 4
;-- hud item
hud                  = wpn_vodka_hud

;--/= Мед-препарат НПС =-
[yad]:medkit
class                = II_ATTCH
visual               = dynamics\equipments\item_yad.ogf
inv_grid_width       = 0
inv_grid_height      = 0

attach_angle_offset    = -0.287979, 0, 0
attach_position_offset = 0.096910, -0.013594, 0.04
attach_bone_name     = bip01_r_hand
auto_attach          = false
can_trade            = false ;--/ вещью нельзя торговать
;-- eatable item
eat_health           = 0
eat_satiety          = 0
eat_power            = 0
eat_radiation        = 0
eat_alcohol          = 0
wounds_heal_perc     = 0
eat_portions_num     = 3 ;12
;-- food item
animation_slot       = 4
;-- hud item
hud                  = wpn_vodka_hud

;--/=  =-

;-- Er add
;**	Er edition for ReBorn
;*************************************************************************
[doc_radio]:h_radio
$spawn 				= "q_i\doc_radio"
;$prefetch 			= 1
visual              = dynamics\devices\dev_fmradio\dev_fmradio.ogf
description			= tx_doc_radio
inv_name        	= n_doc_radio
inv_name_short      = n_doc_radio
can_trade			= false
;quest_item      	= true

[tp_radio]:h_radio
$spawn 				= "q_i\tp_radio"
;$prefetch 			= 1
visual              = dynamics\devices\dev_fmradio\dev_fmradio.ogf
description			= tx_tp_radio
inv_name        	= n_tp_radio
inv_name_short      = n_tp_radio
can_trade			= false
;quest_item      	= true

[inv_ruck]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn    = "erq\antirad"
;$prefetch   = 32
class   = II_ANTIR
cform           = skeleton
visual          = dynamics\devices\dev_rukzak\dev_rukzak.ogf
description  = enc_tre_ruck

inv_weight   = 1
inv_name   = tre_ruck
inv_name_short  = tre_ruck_s

inv_grid_width  = 2
inv_grid_height  = 2
inv_grid_x   = 9
inv_grid_y   = 30
cost    = 500

;eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
wounds_heal_perc = 0
eat_portions_num = 1

;food item
animation_slot  = 4

;hud item
hud = wpn_vodka_hud

[active_ruck]:inventory_box
visual          = dynamics\devices\dev_rukzak\dev_rukzak.ogf
custom_data = s\treasure_inventory_box.ltx
radius = 1





[book_reader]:antirad  ;  booster
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_book_reader_descr
inv_name			= st_book_reader_name
inv_name_short		= st_book_reader_name

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 22
inv_grid_y			= 1

default_to_ruck		= true
inv_weight			= 0.3
cost				= 25000


[korobka]:identity_immunities 
discovery_dependency 	=
$spawn    				= "erq\antirad"
;$prefetch   			= 32
class   				= II_ANTIR
cform           		= skeleton
; eatable item
eat_health 				= 0
eat_satiety 			= 0
eat_power 				= 0
eat_radiation 			= 0
eat_alcohol 			= 0
wounds_heal_perc 		= 0
eat_portions_num 		= 1
; food item
animation_slot  		= 4
;hud item
hud 					= wpn_vodka_hud

visual				= dynamics\equipments\quest\safe_container.ogf
description  			= tx_case_habar
inv_name   				= n_case_habar
inv_name_short  		= n_case_habar
inv_weight   			= 20
inv_grid_width	= 2
inv_grid_height	= 2
inv_grid_x		= 24
inv_grid_y		= 7
cost    		= 25000

[korobka_elite]:identity_immunities 
discovery_dependency 	=
$spawn    				= "erq\antirad"
;$prefetch   			= 32
class   				= II_ANTIR
cform           		= skeleton
; eatable item
eat_health 				= 0
eat_satiety 			= 0
eat_power 				= 0
eat_radiation 			= 0
eat_alcohol 			= 0
wounds_heal_perc 		= 0
eat_portions_num 		= 1
; food item
animation_slot  		= 4
;hud item
hud 					= wpn_vodka_hud

visual				= dynamics\equipments\quest\safe_container.ogf
description  			= tx_case_nohabar 
inv_name   				= n_case_nohabar
inv_name_short  		= n_case_nohabar
inv_weight   			= 0.5
inv_grid_width	= 2
inv_grid_height	= 2
inv_grid_x		= 24
inv_grid_y		= 7
cost    		= 30


; Пробойники Er' В каких местах действуют, надо выяснять опытным путём
[art_tp_red]:identity_immunities 
discovery_dependency 	=
$spawn    				= "erq\art_tp_red"
$prefetch   			= 7
class   				= II_ANTIR  ;II_FOOD
cform           		= skeleton
eat_health 				= 0
eat_satiety 			= 0
eat_power 				= 0
eat_radiation 			= 0
eat_alcohol 			= 0
wounds_heal_perc 		= 0
eat_portions_num 		= 1
animation_slot  		= 4
hud 					= wpn_vodka_hud

visual				= dynamics\equipments\quest\er_proboynik.ogf
description			= tx_art_tp_red
inv_name			= nm_art_tp_red 
inv_name_short		= "-"
inv_weight   		= 4
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 26
inv_grid_y			= 36
cost    			= 100000

[art_tp_gar]:art_tp_red
discovery_dependency 	=
$spawn    				= "erq\art_tp_gar"
description			= tx_art_tp_gar
inv_name			= nm_art_tp_gar
inv_name_short		= "-"
inv_grid_x			= 25
inv_grid_y			= 36

[art_tp_und]:art_tp_red 
discovery_dependency 	=
$spawn    				= "erq\art_tp_und"
description			= tx_art_tp_und
inv_name			= nm_art_tp_und
inv_name_short		= "-"
inv_grid_x			= 24
inv_grid_y			= 36

[art_tp_stc]:art_tp_red 
discovery_dependency 	=
$spawn    				= "erq\art_tp_stc"
description			= tx_art_tp_stc
inv_name			= nm_art_tp_stc
inv_name_short		= "-"
inv_grid_x			= 23
inv_grid_y			= 36

[art_tp_kat]:art_tp_red 
discovery_dependency 	=
$spawn    				= "erq\art_tp_kat"
description			= tx_art_tp_kat
inv_name			= nm_art_tp_kat
inv_name_short		= "-"
inv_grid_x			= 22
inv_grid_y			= 36

[art_tp_mil]:art_tp_red 
discovery_dependency 	=
$spawn    				= "erq\art_tp_mil"
description			= tx_art_tp_mil
inv_name			= nm_art_tp_mil
inv_name_short		= "-"
inv_grid_x			= 21
inv_grid_y			= 36

[art_tp_x18]:art_tp_red 
discovery_dependency 	=
$spawn    				= "erq\art_tp_x18"
description			= tx_art_tp_x18
inv_name			= nm_art_tp_x18
inv_name_short		= "-"
inv_grid_x			= 20
inv_grid_y			= 36