;**	Er edition for ReBorn

[device_pda_reka]:device_pda
$spawn 				= "q_i\device_pda_reka"
$prefetch 			= 1
description			= st_device_pda_reka_descr
inv_name			= st_device_pda_reka
inv_name_short		= st_device_pda_reka
can_trade			= true
quest_item      	= true

[device_pda_agru]:device_pda
$spawn 				= "q_i\device_pda_agru"
$prefetch 			= 1
description			= st_device_pda_agru_descr
inv_name			= st_device_pda_agru
inv_name_short		= st_device_pda_agru
can_trade			= true
quest_item      	= true

[device_pda_prizrak]:device_pda
$spawn 				= "q_i\device_pda_prizrak"
$prefetch 			= 1
description			= st_device_pda_prizrak_descr
inv_name			= st_device_pda_prizrak
inv_name_short		= st_device_pda_prizrak
can_trade			= false
quest_item      	= true

[device_pda_fang]:device_pda
$spawn 				= "q_i\device_pda_fang"
$prefetch 			= 1
description			= st_device_pda_fang_descr
inv_name			= st_device_pda_fang
inv_name_short		= st_device_pda_fang
can_trade			= false
quest_item      	= true

[esc_trader_habar]:device_pda
$spawn 				= "q_i\esc_trader_habar"
$prefetch 			= 3
visual				= dynamics\devices\dev_instrument_1\dev_instrument_1.ogf

inv_name			= st_esc_trader_habar_name
inv_name_short		= st_esc_trader_habar_name
description			= st_esc_trader_habar_desc
inv_weight			= 0.5

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 10
inv_grid_y			= 25
cost				= 2000
can_trade			= false
quest_item      	= true

[device_pda_military]:device_pda
$spawn 				= "q_i\device_pda_military"
$prefetch 			= 1
description			= st_device_pda_military_descr
inv_name			= st_device_pda_military
inv_name_short		= st_device_pda_military
can_trade			= true
quest_item      	= true
cost				= 3000

[device_pda_old]:device_pda
$spawn 				= "q_i\device_pda_old"
$prefetch 			= 1
description			= device_pda_old_descr
inv_name			= device_pda_old_text
inv_name_short		= device_pda_old_text
can_trade			= false
quest_item      	= true

[device_pda_garbage_traitor]:device_pda
$spawn 				= "q_i\pda_garbage_traitor"
$prefetch 			= 1
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= device_pda_garbage_traitor_descr
inv_name			= device_pda_garbage_traitor_text
inv_name_short		= device_pda_garbage_traitor_text
can_trade			= false
quest_item      	= true

[device_pda_comendant]:dev_flash_1
$spawn 				= "q_i\device_pda_comendant"
$prefetch 			= 1
description			= st_device_pda_comendant_desc
inv_name			= st_device_pda_comendant_name
inv_name_short		= st_device_pda_comendant_name
can_trade			= false
quest_item      	= true

[device_pda_freedom]:device_pda
$spawn 				= "q_i\device_pda_freedom"
$prefetch 			= 1
description			= st_device_pda_freedom_desc
inv_name			= st_device_pda_freedom
inv_name_short		= st_device_pda_freedom
can_trade			= false
quest_item      	= true

[device_pda_bloodsucker]:device_pda
$spawn 				= "q_i\device_pda_bloodsucker"
$prefetch 			= 2
description			= st_device_pda_bloodsucker_desc
inv_name			= st_device_pda_bloodsucker_name
inv_name_short		= st_device_pda_bloodsucker_name
can_trade			= false
quest_item      	= true

[device_pda_digger]:device_pda
$spawn 				= "q_i\device_pda_digger"
$prefetch 			= 1
description			= device_pda_digger_descr
inv_name			= device_pda_digger_name
inv_name_short		= device_pda_digger_name
can_trade			= false
quest_item      	= true

[red_forest_pda_map]:device_pda
$spawn 				= "q_i\red_forest_pda_map"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_red_forest_pda_map_descr
inv_name			= st_red_forest_pda_map
inv_name_short		= st_red_forest_pda_map
;can_trade			= false
cost 				= 3000

[yoha_pda]:device_pda
$spawn 				= "q_i\yoha_pda"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= yoha_pda_descr
inv_name			= yoha_pda
inv_name_short		= yoha_pda
;can_trade			= false
cost 				= 3000


[device_pda_dolg]:device_pda
$spawn 				= "q_i\device_pda_dolg"
$prefetch 			= 1
description			= st_device_pda_dolg_descr
inv_name			= st_device_pda_dolg
inv_name_short		= st_device_pda_dolg
can_trade			= true
quest_item      	= true
cost				= 3000

[pda_blood_project]:device_pda
$spawn 				= "q_i\pda_blood_project"
$prefetch 			= 1
description			= st_pda_blood_project_descr
inv_name			= st_pda_blood_project
inv_name_short		= st_pda_blood_project
can_trade			= true
quest_item      	= true


[antidecode_1_pda]:device_pda
$spawn 				= "q_i\antidecode_1_pda"
$prefetch 			= 1
visual				= dynamics\equipments\item_datchik3.ogf
description			= i_antidecode_1_pda
inv_name			= n_antidecode_1_pda
inv_name_short		= n_antidecode_1_pda
can_trade			= false
quest_item      	= true

[antidecode_2_pda]:device_pda
$spawn 				= "q_i\antidecode_2_pda"
$prefetch 			= 1
visual				= dynamics\equipments\item_datchik3.ogf
description			= i_antidecode_2_pda
inv_name			= n_antidecode_2_pda
inv_name_short		= n_antidecode_2_pda
can_trade			= false
quest_item      	= true

[antidecode_3_pda]:device_pda
$spawn 				= "q_i\antidecode_3_pda"
$prefetch 			= 1
visual				= dynamics\equipments\item_datchik3.ogf
description			= i_antidecode_3_pda
inv_name			= n_antidecode_3_pda
inv_name_short		= n_antidecode_3_pda
can_trade			= false
quest_item      	= true


[pda_archiv]:device_pda
$spawn 				= "q_i\pda_archiv"
$prefetch 			= 1
visual				= dynamics\equipments\quest\safe_cont_er_f.ogf
description			= st_pda_archiv_descr
inv_name			= st_pda_archiv
inv_name_short		= st_pda_archiv
inv_weight			= 4.0
inv_grid_width	= 2
inv_grid_height	= 2
inv_grid_x		= 24
inv_grid_y		= 7
cost				= 20000
;;can_trade			= false
quest_item      	= true

[pda_x18]:device_pda
$spawn 				= "q_i\pda_x18"
$prefetch 			= 1
description			= st_pda_x18_descr
inv_name			= st_pda_x18_n
inv_name_short		= st_pda_x18_n
can_trade			= false
quest_item      	= true

[pda_gryka]:device_pda
$spawn 				= "q_i\pda_gryka"
$prefetch 			= 1
description			= pda_gryka_desc
inv_name			= pda_gryka_text
inv_name_short		= "--"
can_trade			= true
quest_item      	= true
cost				= 3000

;**
;**			Предметы для квестов "Вернуть предмет"
;**
;**
;**					Marsh
;**

[mar_quest_wpn_pm_1]:wpn_minigun  ; миниган
$spawn = "q_i\mar_quest_wpn_pm_1"		
can_trade			= false

[mar_quest_wpn_ak74u_1]:af_fountain  ; Новые артефакты by Desertir and Valerich
$spawn               = "q_i\mar_quest_wpn_ak74u_1"   ; name and section in level editor
can_trade			= false

[mar_quest_af_cristall_flower_1]:af_fire_loop  ; Новые артефакты by Desertir and Valerich
$spawn               = "q_i\mar_quest_af_cristall_flower_1"   ; name and section in level editor
can_trade			= false

[mar_quest_scout_pda]:af_generator  ; Новые артефакты by Desertir and Valerich
$spawn 				= "q_i\mar_quest_scout_pda"
can_trade			= false

[mar_quest_novice_outfit_1]:af_eye_dragon  ; Новые артефакты by Desertir and Valerich
$spawn               = "q_i\mar_quest_novice_outfit_1"   ; name and section in level editor
can_trade			= false

;**
;**					Military
;**

[mil_quest_af_fuzz_kolobok]:af_fuzz_kolobok
$spawn               = "q_i\mil_quest_af_fuzz_kolobok"
can_trade			= false

[mil_device_pda_lost_squard]:device_pda
$spawn 				= "q_i\mil_device_pda_lost_squard"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_mil_device_pda_lost_squard_descr
inv_name			= st_mil_device_pda_lost_squard
inv_name_short		= st_mil_device_pda_lost_squard
can_trade			= false

[osoznanie_pda]:device_pda
$spawn 				= "q_i\osoznanie_pda"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_osoznanie_pda_descr
inv_name			= st_osoznanie_pda_name
inv_name_short		= st_osoznanie_pda_name
can_trade			= false
;**
;**					Escape
;**

[esc_quest_magic_vodka]:af_control
$spawn 				= "q_i\esc_quest_magic_vodka"
;visual				= dynamics\artefacts\af_psi_field.ogf

cost				= 20000
can_trade			= false

inv_weight			= 0.2

description			= st_esc_quest_magic_vodka_descr
inv_name			= st_esc_quest_magic_vodka
inv_name_short		= st_esc_quest_magic_vodka


[esc_quest_akm47]:wpn_ak74
$spawn 				= "q_i\esc_quest_akm_47"        ; name and section in level editor
description			= st_esc_quest_akm47_descr
inv_name          	= st_esc_quest_akm47                    ; name in inventory
inv_name_short    	= st_esc_quest_akm47

inv_grid_width          = 5
inv_grid_height         = 2
inv_grid_x              = 31
inv_grid_y              = 14

scope_texture			= wpn_crosshair
scope_name              = wpn_addon_scope_4x
scope_status            = 2
silencer_status         = 2
grenade_launcher_status = 2
zoom_enabled            = true
zoom_rotate_time        = 0.25
scope_zoom_factor       = 40


ammo_class			= ammo_7.62x54_7h1, ammo_7.62x54_7h14, ammo_pkm_100

upgrades            = 
installed_upgrades  =
upgrade_scheme      = 
fire_dispersion_base = 0.5
hit_power            = 1.6, 1.7, 1.5, 1.4

condition_shot_dec = 0.0001 ;увеличение износа при каждом выстреле
cost				= 18000
can_trade			= true

;--------[Держания ствола в руках НПС]----------;
strap_position          = -0.26,-0.11,0.25                                ; position (offset) and orientation of the weapon when it is strapped
strap_orientation       = -15,-9,110                                        ; (3rd person view in degrees)
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1
position                = -0.026, -0.175, 0.0
orientation             = 0, 0, 0

visual                  = dynamics\weapons\wpn_ak47e\wpn_ak47e.ogf

snd_draw                = weapons\ak47_draw

hud                     = wpn_ak47_hud

[wpn_ak47_hud]:wpn_abakan_hud
zoom_hide_crosshair     = true
attach_place_idx        = 0
item_visual                	= dynamics\weapons\wpn_ak47e\wpn_ak47e_hud.ogf

hands_position				= -0.120500,-0.180999,0.132501
hands_orientation			= -2.599998,0.000000,-2.549999
hands_position_16x9			= -0.120500,-0.180999,0.132501
hands_orientation_16x9		= -2.599998,0.000000,-2.549999
item_position				= -0.0,-0.004,-0.0
item_orientation			= -15.488927,-3.320898,367.220154

shell_point                	= 0.017,0.064,0.19
shell_dir              	 	= 0.0, 1.0, 0.0
shell_bone                	= wpn_body
fire_point					= 0,0.042,0.684
fire_bone                   = wpn_body
fire_point2                 = 0.0,-0.011,0.553
fire_bone2                	= wpn_body

anm_show				= ak47_draw
anm_hide                = ak47_holster
anm_idle                = ak47_idle
anm_idle_sprint         = ak47_sprint
anm_idle_moving         = ak47_moving
anm_shots               = ak47_shoot, shoot
anm_reload              = ak47_reload, reload
anm_idle_aim            = ak47_idle_aim, idle_aim
anm_bore                = ak47_no_reload

anm_show_w_gl           = ak47_draw_w_gl	
anm_hide_w_gl           = ak47_holster_w_gl
anm_idle_w_gl           = ak47_idle_w_gl
anm_shots_w_gl          = ak47_shoot_w_gl, shoot
anm_reload_w_gl         = ak47_reload_w_gl, reload_w_gl
anm_idle_w_gl_aim       = ak47_idle_aim_w_gl, idle_aim
anm_idle_sprint_w_gl    = ak47_sprint_w_gl
anm_idle_moving_w_gl    = ak47_moving_w_gl
anm_bore_w_gl           = ak47_no_reload_w_gl

anm_switch_g            = ak47_no_reload_w_gl         
anm_switch            	= ak47_no_reload_w_gl  

anm_show_g              = ak47_draw_w_gl				
anm_hide_g              = ak47_holster_w_gl		
anm_idle_g              = ak47_idle_w_gl				
anm_reload_g            = ak47_reload_g, reload_g
anm_idle_g_aim          = ak47_idle_aim_w_gl					
anm_shots_g             = ak47_shoot_g, shoot_g
anm_idle_sprint_g       = ak47_sprint_w_gl				
anm_idle_moving_g       = ak47_moving_w_gl				
anm_bore_g              = ak47_no_reload_w_gl

aim_hud_offset_pos = -0.097500,0.028900,0.139700
aim_hud_offset_rot = -0.015100,-0.032150,0.020000

aim_hud_offset_pos_16x9 = -0.097500,0.029400,0.205500
aim_hud_offset_rot_16x9 = -0.013600,-0.032400,0.028000

gl_hud_offset_pos 			= -0.046100,-0.234000,0.010000
gl_hud_offset_rot 			= -0.352500,-0.050000,0.040000
gl_hud_offset_pos_16x9 		= -0.046100,-0.234000,0.010000
gl_hud_offset_rot_16x9 		= -0.352500,-0.050000,0.040000

lean_hud_offset_pos        = 0,0,0
lean_hud_offset_rot        = 0,0,0



;------
[esc_quest_luky_detector]:af_psi_field
$spawn 				= "q_i\esc_quest_luky_detector"

;visual				= dynamics\artefacts\af_control.ogf

description		= st_esc_quest_luky_detector_descr
inv_name		= st_esc_quest_luky_detector
inv_name_short	= st_esc_quest_luky_detector
cost = 				= 2000
can_trade			= true

[esc_quest_spec_medkit]:device_pda
$spawn 				= "q_i\esc_quest_spec_medkit"
visual				= dynamics\devices\dev_aptechka\dev_aptechka_high.ogf
description			= st_esc_quest_spec_medkit_descr
inv_name			= st_esc_quest_spec_medkit
inv_name_short		= st_esc_quest_spec_medkit
inv_weight			= 0.1

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 16
inv_grid_y			= 20
cost				= 5000
can_trade			= false

[esc_device_pda_driver]:device_pda
$spawn 				= "q_i\esc_device_pda_driver"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_esc_device_pda_driver_descr
inv_name			= st_esc_device_pda_driver
inv_name_short		= st_esc_device_pda_driver
cost				= 2500
;can_trade			= true

[esc_device_pda_prapor]:device_pda
$spawn 				= "q_i\esc_device_pda_prapor"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_esc_device_pda_prapor_descr
inv_name			= st_esc_device_pda_prapor
inv_name_short		= st_esc_device_pda_prapor
cost				= 2000
can_trade			= true

[esc_device_pda_5_21]:device_pda
$spawn 				= "q_i\esc_device_pda_5_21"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_esc_device_pda_5_21_descr
inv_name			= st_esc_device_pda_5_21
inv_name_short		= st_esc_device_pda_5_21
cost				= 2000
can_trade			= true


[pda_killer]:device_pda ;нет в исключениях
$spawn 				= "q_i\pda_killer"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_pda_killer_descr
inv_name			= st_pda_killer
inv_name_short		= st_pda_killer
cost				= 20000
can_trade			= true
;****** old items *** not in use ********

[esc_mechanic_flash_card_1]:device_pda
$spawn 				= "q_i\esc_mechanic_flash_card_1"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_upg_porsh_recoil_descr
inv_name			= st_esc_mechanic_flash_card_1
inv_name_short		= st_esc_mechanic_flash_card_1
can_trade			= false

[esc_mechanic_flash_card_2]:device_pda
$spawn 				= "q_i\esc_mechanic_flash_card_2"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_upg_auto_rpm2_descr
inv_name			= st_esc_mechanic_flash_card_2
inv_name_short			= st_esc_mechanic_flash_card_2
can_trade			= false

[esc_mechanic_flash_card_3]:device_pda
$spawn 				= "q_i\esc_mechanic_flash_card_3"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_upg_charger_big_descr
inv_name			= st_esc_mechanic_flash_card_3
inv_name_short			= st_esc_mechanic_flash_card_3
can_trade			= false

[esc_mechanic_flash_card_4]:device_pda
$spawn 				= "q_i\esc_mechanic_flash_card_4"
visual				= dynamics\devices\dev_flash_2\dev_flash_2.ogf
description			= st_upg_charger_big_descr
inv_name			= st_esc_mechanic_flash_card_4
inv_name_short		= st_esc_mechanic_flash_card_4
can_trade			= false

;**
;**					Garbage
;**

[gar_quest_wpn_wincheaster1300]:wpn_addon_scope
$spawn 				= "q_i\gar_quest_wpn_wincheaster1300"

description			= st_gar_quest_wpn_wincheaster1300_descr
inv_name			= st_gar_quest_wpn_wincheaster1300
inv_name_short		= st_gar_quest_wpn_wincheaster1300
can_trade			= true
cost				= 3000

[gar_quest_wpn_desert_eagle]:af_cell  ; Новые артефакты by Desertir and Valerich
$spawn 				= "q_i\gar_quest_wpn_desert_eagle"
can_trade			= false

[gar_quest_vodka_2]:af_cocoon  ; Новые артефакты by Desertir and Valerich
$spawn 				= "q_i\gar_quest_vodka_2"
can_trade			= false

[gar_quest_novice_outfit]:scientific_outfit
$spawn 				= "q_i\gar_quest_novice_outfit"
inv_name			= st_gar_quest_novice_outfit
inv_name_short		= st_gar_quest_novice_outfit
description			= st_gar_quest_novice_outfit_descr
can_trade			= true

immunities_sect			= sect_gar_quest_novice_outfit_immunities

[sect_gar_quest_novice_outfit_immunities]
burn_immunity				= 0.0			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.002
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.0
explosion_immunity			= 0.002
fire_wound_immunity			= 0.002


[gar_quest_wpn_pm]:wpn_svu
$spawn 				= "q_i\gar_quest_wpn_pm"
inv_name			= st_gar_quest_wpn_pm
inv_name_short		= st_gar_quest_wpn_pm
description			= st_gar_quest_wpn_pm_descr
cost				= 15000
can_trade			= true

;**
;**					Dark valley
;**

[val_quest_scope_x8]:vodka
$spawn 				= "q_i\val_quest_scope_x8"
description		= st_val_quest_scope_x8_descr
inv_name		= st_val_quest_scope_x8
inv_name_short	= st_val_quest_scope_x8
cost			= 400
;scope_zoom_factor	= 10		;ПСО-1 2X
can_trade			= false

[val_quest_flash_movies]:dev_flash_2
$spawn 				= "q_i\val_quest_flash_movies"
inv_name			= st_val_quest_flash_movies
inv_name_short		= st_val_quest_flash_movies
description			= st_val_quest_flash_movies_descr
can_trade			= false

[val_quest_guitar_serg]:device_pda
$spawn 				= "q_i\val_quest_guitar_serg"

visual				= dynamics\equipments\telezhka_marihuana

inv_grid_width          = 3
inv_grid_height         = 1
inv_grid_x              = 10
inv_grid_y              = 38

inv_name				= st_val_quest_guitar_serg
inv_name_short			= st_val_quest_guitar_serg
description				= st_val_quest_guitar_serg_descr
can_trade			= false


[secret_pda]:device_pda
$spawn 				= "q_i\secret_pda"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_secret_pda_descr
inv_name			= st_secret_pda_name
inv_name_short		= st_secret_pda_name
cost				= 2000
can_trade			= true

;**
;**					Agroprom
;**

[agr_quest_wpn_spas12]:zero_immunities,weapon_probability,default_weapon_params
GroupControlSection		= spawn_group
discovery_dependency 	=
$spawn 				= "q_i\agr_quest_wpn_spas12"               
$npc			 		= on				
;$prefetch 		 		= 8
scheduled               = off              ; option for ALife Simulator
cform                   = skeleton
class                   = WP_SHOTG
min_radius              = 0
max_radius              = 50
description				= st_agr_quest_wpn_spas12_descr
inv_name				= st_agr_quest_wpn_spas12
inv_name_short			= st_agr_quest_wpn_spas12
inv_weight          	= 4.0


inv_grid_width          = 5
inv_grid_height         = 2;1
inv_grid_x              = 30;0
inv_grid_y              = 18;16;34

ef_main_weapon_type		= 1
ef_weapon_type			= 7

;---DOF--------
zoom_dof				= 0.5, 1.0, 180
;-
upgrades				= up_gr_a_spas12, up_gr_b_spas12, up_gr_c_spas12, up_gr_d_spas12, up_gr_e_spas12, up_gr_f_spas12, up_gr_g_spas12
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u9d

;---
holder_range_modifier	= 1.0               ; во сколько раз увеличивается eye_range
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;---

tri_state_reload	= on

cost                = 35000
can_trade			= true
weapon_class		= shotgun

fire_modes           = 1, -1

ammo_limit		 	= 60
ammo_current		= 10
ammo_elapsed		= 0

ammo_mag_size       = 9
ammo_class		 	= ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart

;---
;базовая дисперсия
fire_dispersion_base		= 1.0  ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.3f

;отдача
cam_relax_speed			= 10		;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 5.0		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      = 5.0		;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     = 1.0		;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle        	= 30.0		;максимальный угол отдачи
cam_max_angle_horz      = 30.0		;(degree) maximum shot horizontal degree
cam_step_angle_horz     = 5.0		;(degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed		= 10     ; scope & ironsight
zoom_cam_relax_speed_ai		= 120.75
zoom_cam_dispersion			= 5.0
zoom_cam_dispersion_inc		= 5.0
zoom_cam_dispersion_frac	= 0.7
zoom_cam_max_angle			= 15.0
zoom_cam_max_angle_horz		= 15.0
zoom_cam_step_angle_horz	= 5.0


fire_dispersion_condition_factor = 10	;увеличение дисперсии в процентах при максимальном износе
misfire_probability 		= 0.01	    ;вероятность осечки при максимальном износе
misfire_condition_k			= 0.0
condition_shot_dec = 0.0001 ;увеличение износа при каждом выстреле
;---

position                   = -0.024, -0.081, 0.
orientation              	= 0, 0, 0      ;значение устанавливается в градусах

shell_point         = 0.0, 0.138, 0.07
fire_point          = 0.0, 0.133, 0.686
fire_point2         = 0.0, 0.103, 0.686

hand_dependence 	= 1
single_handed		= 0

slot 				= 1;2		; // secondary
animation_slot		= 9		; type of the animation that will be used


kill_msg_x        	= 91
kill_msg_y			= 104
kill_msg_width   	= 80
kill_msg_height		= 20

flame_particles		= weapons\generic_weapon05
smoke_particles		= weapons\effects\weapon_test_02_flame
rpm_empty_click 	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 	= 1.7
PDM_disp_accel_factor 	= 1.7
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

; ttc

hit_power        			= 2.5
hit_impulse      			= 120
hit_type 					= fire_wound

hit_probability_gd_novice  = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master  = 0.80

fire_distance  = 60 ;1000
bullet_speed   = 220 ;начальная скорость пули
rpm            = 70
; end ttc

hud                        = wpn_spas_0_hud

;--STRAP PARAMETERS
;под мишкой
strap_position         		= -0.26,-0.10,0.05			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -15,-9,110				; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo             	= 10
visual        = dynamics\weapons\wpn_spas12\wpn_spas_0.ogf

light_color		 			= 0.6,0.5,0.3
light_range		 			= 6.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

ph_mass			 			= 4


;addons
scope_status				= 0
silencer_status				= 0
grenade_launcher_status		= 0

zoom_enabled				= true
scope_zoom_factor	    	= 55

;звуки
snd_draw					= weapons\generic_draw
snd_holster					= weapons\generic_holster

snd_shoot					= weapons\toz34_shoot_both

snd_empty					= weapons\generic_empty
snd_reload					= weapons\spas12_reload_end
snd_shoot_duplet			= weapons\toz34_shoot_both

snd_open_weapon            = weapons\pkm_empty
snd_add_cartridge			= weapons\w1300_load
snd_close_weapon        = weapons\spas12_reload_end

[wpn_spas_0_hud]:hud_base
zoom_hide_crosshair     = true
shell_point			= 0.028,0.052,0.0147
shell_dir                     	= 0.0, 1.0, 0.0
shell_bone			= wpn_body


fire_point		= 0, 0.051, 0.808
fire_bone			= wpn_body


attach_place_idx		= 0
item_visual                   	= dynamics\weapons\wpn_spas12\wpn_spas_0_hud.ogf

hands_position				= -0.131000,-0.084001,0.197000
hands_orientation			= 1.950000,-0.999998,3.349998



hands_position_16x9				= -0.122000,-0.142500,0.234499
hands_orientation_16x9			= 3.149998,1.050001,2.349999

item_position				= 0.001394,0.007643,0.003674
item_orientation			= -0.194673,-0.83 9747,-0.116095

;aim_hud_offset_pos = -0.098500,0.046400,0.035500
;aim_hud_offset_rot = 0.055700,0.025100,-0.018500
aim_hud_offset_pos = -0.098500,0.046400,0.035500
aim_hud_offset_rot = 0.055100,0.025100,-0.018500

;aim_hud_offset_pos_16x9 = -0.107500,0.112900,0.037000
;aim_hud_offset_rot_16x9 = 0.088800,0.046100,-0.044500
aim_hud_offset_pos_16x9 = -0.108500,0.113400,0.037000
aim_hud_offset_rot_16x9 = 0.089300,0.047100,-0.044500


anm_show						= spas12_draw
anm_hide						= spas12_holster
anm_idle						= spas12_idle
anm_idle_aim				= spas12_idle_aim
anm_idle_moving			= spas12_idle_moving
anm_idle_sprint			= spas12_idle_sprint
anm_bore						= spas12_idle_bore

anm_shots					= spas12_shoot

anm_open						= spas12_reload_start
anm_add_cartridge			= spas12_reload
;anm_close					= spas12_reload_end_old; -- анимация без подбрасывания
anm_close					= spas12_reload_end ;-- анимация с подбрасыванием


[agr_quest_duty_secret_pda]:device_pda
$spawn 				= "q_i\agr_quest_duty_secret_pda"
description			= st_agr_quest_duty_secret_pda_descr
inv_name			= st_agr_quest_duty_secret_pda
inv_name_short		= st_agr_quest_duty_secret_pda
can_trade			= false

[agr_quest_duty_case]:wpn_p90
$spawn 				= "q_i\agr_quest_duty_case"
$npc			 		= on				
$prefetch 		 		= 4
;scheduled               = off 
description			= wpn_vepr12_descr
inv_name			= wpn_vepr12_name
inv_name_short		= wpn_vepr12_name

cost 				= 20000
;;can_trade			= true

inv_grid_width       = 5  
inv_grid_height      = 2  
inv_grid_x           = 6  
inv_grid_y           = 36



[af_sad_grib_quest]:af_sad_grib
$spawn 				= "q_i\af_sad_grib_quest"

[pda_aneli]:device_pda
$spawn 				= "q_i\pda_aneli"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_pda_aneli_descr
inv_name			= st_pda_aneli
inv_name_short		= st_pda_aneli
can_trade			= false


[agr_pda_for_secret_trader]:device_pda
$spawn 				= "q_i\agr_pda_for_secret_trader"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_agr_pda_for_secret_trader_descr
inv_name			= st_agr_pda_for_secret_trader
inv_name_short		= st_agr_pda_for_secret_trader
can_trade			= false

[agr_map_animals]:device_pda
$spawn 				= "q_i\agr_map_animalsr"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_agr_map_animals_descr
inv_name			= st_agr_map_animals
inv_name_short		= st_agr_map_animals
can_trade			= false

;****** old device *** not in use ********
[agr_mechanic_pda]:device_pda
$spawn 				= "q_i\agr_mechanic_pda"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_agr_mechanic_pda_descr
inv_name			= st_agr_mechanic_pda
inv_name_short		= st_agr_mechanic_pda
can_trade			= false



;**
;**					Yantar
;**

[yan_quest_ammo_sleep]:ammo_7.62x54_ap
$spawn 				= "q_i\yan_quest_ammo_sleep"
description			= st_yan_quest_ammo_sleep_descr
inv_name			= st_yan_quest_ammo_sleep
inv_name_short		= st_yan_quest_ammo_sleep
can_trade			= false

[yan_quest_scarlet_flower]:af_electra_flash
$spawn 				= "quest_items\yan_quest_scarlet_flower"
description			= st_yan_quest_scarlet_flower_descr
inv_name			= st_yan_quest_scarlet_flower
inv_name_short		= st_yan_quest_scarlet_flower

af_rank				= 0
trail_light_color   = 0.9,0.4,0.2

health_restore_speed		= 0.009
;radiation_restore_speed	= 0.5
satiety_restore_speed		= 0.009
power_restore_speed			= -0.004
bleeding_restore_speed		= 0.009

additional_inventory_weight		= 90
additional_inventory_weight2	= 90

hit_absorbation_sect = af_scarlet_flower_absorbation
particles			 =
cost = 75000
can_trade			= false

[af_scarlet_flower_absorbation]
burn_immunity 			= -0.002  
strike_immunity 		= -0.002
shock_immunity 			= -0.002
wound_immunity 			= -0.002		
radiation_immunity 		= -0.002
telepatic_immunity 		= -0.001
chemical_burn_immunity 	= -0.002
explosion_immunity 		= -0.001
fire_wound_immunity  	= -0.001






[yan_quest_granade]:device_pda
$spawn 				= "q_i\yan_quest_granade"
visual				= dynamics\equipments\brain.ogf
description			= st_yan_quest_granade_descr
inv_name			= st_yan_quest_granade
inv_name_short		= st_yan_quest_granade

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 8
inv_grid_y			= 14

cost = 100000

can_trade			= true

;**
;**					Red forest
;**

[red_forest_pda_map_2]:device_pda
$spawn 				= "q_i\red_forest_pda_map_2"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_red_forest_pda_map_2_descr
inv_name			= st_red_forest_pda_map_2
inv_name_short		= st_red_forest_pda_map_2
can_trade			= false
cost 				= 2000

[red_quest_tank_minigun]:wpn_pkm
$spawn 				= "q_i\red_quest_tank_minigun"
description			= st_red_quest_tank_minigun_descr
inv_name			= st_red_quest_tank_minigun
inv_name_short		= st_red_quest_tank_minigun

cost                    = 40000
ammo_mag_size           = 200
ammo_class              = ammo_7.62x54_ap
ef_weapon_type          = 10

default_to_ruck         = false
sprint_allowed          = false


;--TTX
hit_power              = 2.6, 2.6, 2.6, 2.6
hit_impulse            = 300
hit_type               = fire_wound
fire_distance           = 950
bullet_speed            = 850        ;начальная скорость пули
rpm                     = 550
rpm_empty_click         = 200

use_aim_bullet          = true                ;Поддерживается ли первая суппер пуля
time_to_aim             = 5.0

hud                     = wpn_pkm_hud_tank_minigun


fire_dispersion_condition_factor = 5        ;увеличение дисперсии в процентах при максимальном износе
misfire_probability     = 0.001        ;вероятность осечки при максимальном износе
misfire_condition_k     = 0.01
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.00001
;увеличение изношености при выстреле очередью
;;condition_queue_shot_dec	= 0.00001 ;; этого параметра нет в ЧН



-дисперсия-
;базовая дисперсия
fire_dispersion_base    = 0.12 ;0.16        ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 3.0f ; 2.2f
crosshair_inertion		= 7.70

;отдача
cam_relax_speed         = 15               ;скорость возврата в исходное положение
cam_relax_speed_ai      = 360                ;скорость возврата в исходное положение у АИ
cam_dispersion          = 0.33                ;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      = 0.23                ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     = 1.0                ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle           = 10.0                ;максимальный угол отдачи
cam_max_angle_horz      = 15.0                ;(degree) maximum shot horizontal degree
cam_step_angle_horz     = 1.65                    ;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base           = 1.0
PDM_disp_vel_factor     = 2.45
PDM_disp_accel_factor   = 2.45
PDM_disp_crouch         = 0.2
PDM_disp_crouch_no_acc  = 0.2

fire_dispersion_condition_factor = 15        ;увеличение дисперсии в процентах при максимальном износе
-
holder_range_modifier   = 1.0                       ; во сколько раз увеличивается eye_range
holder_fov_modifier     = 1.0                       ; во сколько раз увеличивается eye_fov


hit_probability_gd_novice  = 0.60
hit_probability_gd_stalker = 0.70
hit_probability_gd_veteran = 0.80
hit_probability_gd_master  = 0.90

;---

inv_grid_width				= 6
inv_grid_height				= 2
inv_grid_x        = 14
inv_grid_y        = 34

upgr_icon_x			= 8
upgr_icon_y			= 593
upgr_icon_width		= 294
upgr_icon_height   	= 83

kill_msg_x              = 80
kill_msg_y              = 59
kill_msg_width          = 87
kill_msg_height         = 24

;--STRAP PARAMETERS
;под мишкой
strap_position          = -0.26,-0.11,0.25                                ; position (offset) and orientation of the weapon when it is strapped
strap_orientation       = -15,-9,110                                        ; (3rd person view in degrees)
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1

startup_ammo            = 90
visual                  = dynamics\weapons\wpn_m60\wpn_m60.ogf

light_disabled                                = false
light_color             = 0.6,0.5,0.3
light_range             = 5
light_var_color         = 0.05
light_var_range         = 0.5
light_time              = 0.2

ph_mass                 = 8

;addons
scope_status            = 0
silencer_status         = 0
grenade_launcher_status = 0

zoom_enabled            = true                                                ; (on,off)zoom mode (right mouse button)
zoom_rotate_time        = 0.5
scope_zoom_factor       = 40   

;звуки
snd_draw                = weapons\wpn_m60\m60_draw
snd_holster             = weapons\wpn_m60\m60_holster
snd_shoot               = weapons\wpn_m60\m60_fire
snd_shoot1             = weapons\wpn_m60\m60_fire
snd_shoot2             = weapons\wpn_m60\m60_fire
snd_shoot3             = weapons\wpn_m60\m60_fire
snd_empty               = weapons\wpn_m60\m60_empty, 0.5
snd_reload              = weapons\wpn_m60\m60_reload, 0.7,0.5
snd_shoot_grenade       = weapons\wpn_m60\m60_grenshoot
snd_reload_grenade      = weapons\wpn_m60\m60_grenload, 1.0, 0.8
snd_switch              = weapons\wpn_m60\m60_switch, 1.0, 0.5
snd_silncer_shot        = weapons\wpn_m60\m60_shot1

;настройки для глушителя
silencer_hit_power      = 0.55, 0.55, 0.55, 0.55
silencer_hit_impulse    = 120
silencer_fire_distance  = 250
silencer_bullet_speed   = 600

;silencer_flame_particles  = weapons\generic_weapon01
silencer_smoke_particles   = weapons\generic_shoot_00

silencer_light_color    = 0.6,0.5,0.3
silencer_light_range    = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time     = 0.2

scope_name 					= wpn_addon_scope
scope_x              	= 47                 ; offset in inventory icon
scope_y                 = 0


[wpn_pkm_hud_tank_minigun]:hud_base
zoom_hide_crosshair     =  true
attach_place_idx        = 0
item_visual             = dynamics\weapons\wpn_m60\wpn_m60_hud
hands_position		= -0.0440,-0.0819,0.1505
hands_orientation	= -0.8500,5.4000,-6.4500
hands_position_16x9	= -0.0440,-0.0819,0.1505;
hands_orientation_16x9	= -0.8500,5.4000,-6.4500
item_position           =  -0.0251,-0.0195,-0.0090
item_orientation       	= 2.0909,-0.9856,366.8092

shell_point				= 0.013,0.033,0.128
shell_dir               = 0.0, 1.0, 0.0
shell_bone              = wpn_body


fire_point				= 0.0,0.053,0.931
fire_bone               = wpn_body
fire_point2             = -0.014000,0.010000,-0.037000
fire_bone2              = wpn_body

anm_show                = m-60_draw
anm_hide                = m-60_holster
anm_idle                = m-60_idle
anm_idle_sprint         = m-60_idle_sprint
anm_idle_moving         = m-60_idle_moving
anm_shots               = m-60_shoot
anm_reload              = m-60_reload
anm_idle_aim            = m-60_idle_aim
anm_bore                = m-60_idle_bore
aim_hud_offset_pos = -0.102000,-0.022000,0.000000
aim_hud_offset_rot = 0.015000,0.003500,0.000000
gl_hud_offset_pos       = -0.053000,-0.059000,0.000000
gl_hud_offset_rot       = -0.145000,0.000000,0.000000
lean_hud_offset_pos     = 0,0,0
lean_hud_offset_rot     = 0,0,0
aim_hud_offset_pos_16x9 = -0.101500,-0.022000,0.000000
aim_hud_offset_rot_16x9 = 0.015000,0.003000,0.000000

;**
[red_quest_prototipe_device]:device_pda
$spawn 				= "q_i\red_quest_prototipe_device"
visual				= dynamics\devices\dev_datchik_1\dev_datchik_1.ogf
description			= st_red_quest_prototipe_device_descr
inv_name			= st_red_quest_prototipe_device
inv_name_short		= st_red_quest_prototipe_device

can_trade			= true
cost 				= 120000

inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 11
inv_grid_y				= 3
;**
[quest_flash_01]:dev_flash_2
$spawn 				= "q_i\quest_flash_01"
inv_name			= st_quest_flash_01
inv_name_short		= st_quest_flash_01
description			= st_quest_flash_01_descr
can_trade			= true


[quest_flash_02]:dev_flash_2
$spawn 				= "q_i\quest_flash_02"
inv_name			= st_quest_flash_02
inv_name_short		= st_quest_flash_02
description			= st_quest_flash_02_descr
can_trade			= true


[quest_flash_03]:dev_flash_2
$spawn 				= "q_i\quest_flash_03"
inv_name			= st_quest_flash_03
inv_name_short		= st_quest_flash_03
description			= st_quest_flash_03_descr
can_trade			= true


[quest_flash_04]:dev_flash_2
$spawn 				= "q_i\quest_flash_04"
inv_name			= st_quest_flash_04
inv_name_short		= st_quest_flash_04
description			= st_quest_flash_04_descr
can_trade			= true


[quest_flash_05]:dev_flash_2
$spawn 				= "q_i\quest_flash_05"
inv_name			= st_quest_flash_05
inv_name_short		= st_quest_flash_05
description			= st_quest_flash_05_descr
can_trade			= true


[quest_flash_06]:dev_flash_2
$spawn 				= "q_i\quest_flash_06"
inv_name			= st_quest_flash_06
inv_name_short		= st_quest_flash_06
description			= st_quest_flash_06_descr
can_trade			= true


[quest_flash_07]:dev_flash_2
$spawn 				= "q_i\quest_flash_07"
inv_name			= st_quest_flash_07
inv_name_short		= st_quest_flash_07
description			= st_quest_flash_07_descr
can_trade			= true


[quest_flash_08]:dev_flash_2
$spawn 				= "q_i\quest_flash_08"
inv_name			= st_quest_flash_08
inv_name_short		= st_quest_flash_08
description			= st_quest_flash_08_descr
can_trade			= true


[quest_flash_09]:dev_flash_2
$spawn 				= "q_i\quest_flash_09"
inv_name			= st_quest_flash_09
inv_name_short		= st_quest_flash_09
description			= st_quest_flash_09_descr
can_trade			= true


[quest_flash_10]:dev_flash_2
$spawn 				= "q_i\quest_flash_10"
inv_name			= st_quest_flash_10
inv_name_short		= st_quest_flash_10
description			= st_quest_flash_10_descr
can_trade			= true


[quest_flash_12]:dev_flash_2
$spawn 				= "q_i\quest_flash_12"
inv_name			= st_quest_flash_12
inv_name_short		= st_quest_flash_12
description			= st_quest_flash_12_descr
can_trade			= true


[quest_flash_13]:dev_flash_2
$spawn 				= "q_i\quest_flash_13"
inv_name			= st_quest_flash_13
inv_name_short		= st_quest_flash_13
description			= st_quest_flash_13_descr
can_trade			= true

[quest_flash_14]:dev_flash_2
$spawn 				= "q_i\quest_flash_14"
inv_name			= st_quest_flash_14
inv_name_short		= st_quest_flash_14
description			= st_quest_flash_14_descr
can_trade			= true



[device_pda_zarki]:device_pda
$spawn 				= "q_i\device_pda_zarki"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_device_pda_zarki_descr
inv_name			= st_device_pda_zarki
inv_name_short		= st_device_pda_zarki
;cost				= 15000
can_trade			= true
quest_item      	= true


;-- Er Er_DV build 332 start 

[radar_tank_minigun]:red_quest_tank_minigun
$spawn 				= "quest_items\radar_tank_minigun"
ef_main_weapon_type			= 1
ef_weapon_type				= 9

slot 				 		= 1,2		; // secondary
animation_slot		 		= 10		; type of the animation that will be used

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x        = 14
inv_grid_y        = 34

hit_power              = 3.0, 3.0, 3.0, 3.0
hit_impulse            = 125
fire_dispersion_base    = 0.05        ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

;--Er' Reborn Woman
[pda_liza]:device_pda
$spawn 				= "q_i\pda_liza"
$prefetch 			= 16
description			= st_device_pda_liza_descr
inv_name			= st_device_pda_liza
inv_name_short		= st_device_pda_liza
can_trade			= false
quest_item      	= true

[quest_flash_15]:dev_flash_2
$spawn 				= "q_i\quest_flash_15"
inv_name			= st_quest_flash_15
inv_name_short		= st_quest_flash_15
description			= st_quest_flash_15_descr
can_trade			= true

[quest_flash_16]:dev_flash_2
$spawn 				= "q_i\quest_flash_16"
inv_name			= st_quest_flash_16
inv_name_short		= st_quest_flash_16
description			= st_quest_flash_16_descr
can_trade			= true

;-- Совмещение билдов



[analizator]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "q_i\analizator"
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\item_datchik3.ogf
radius				= 1
quest_item			= true

description			= "Kombinбlt eszkцz, amely gбzelemzхt йs szйlessбvъ rбdiуleolvasуt tartalmaz "

inv_name			= GARS
inv_name_short		= GARS
inv_weight			= 0.15

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 14
cost				= 500

[decoder]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "q_i\decoder"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\item_decoder.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_decoder_desc

inv_name			= item_decoder_name	
inv_name_short		= item_decoder_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 3
cost				= 500

[decoder_repared]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "q_i\decoder_repared"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\item_decoder.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= n_decoder

inv_name			= n_decoder
inv_name_short		= n_decoder
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 3
cost				= 500


[noy_pda]:device_pda
$spawn 				= "q_i\noy_pda"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_zat_b20_noah_pda_desc
inv_name			= st_zat_b20_noah_pda_name
inv_name_short		= st_zat_b20_noah_pda_name
can_trade			= false
quest_item     		= true

;--
[er_el_document]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "q_i\er_el_document"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\item_document_2.ogf
radius				= 1
;quest_item			= true

description			= "Folder documents attached diskette"

inv_name			= "Dokumentumok йs hajlйkonylemez "
inv_name_short		= "Dokumentumok йs hajlйkonylemez "
inv_weight			= 0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 18
cost				= 200

[er_document]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "q_i\er_document"
$prefetch 			= 16
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\item_document_1.ogf
radius				= 1
;quest_item			= true

description			= st_er_document_desc
inv_name			= st_er_document
inv_name_short		= st_er_document
inv_weight			= 0.2

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 100

[er_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "q_i\er_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\item_flash_2.ogf
radius				= 1
;quest_item			= true

description			= "Flash-hozzбfйrйsi kбrtya"

inv_name			= "Flash-hozzбfйrйsi kбrtya"
inv_name_short		= "Flash-hozzбfйrйsi kбrtya"
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 19
cost				= 200

[er_card]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "q_i\er_card"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\quest\access_card.ogf
radius				= 1
;quest_item			= true

description			= st_er_card_desc
inv_name			= "Belйpхkбrtya"
inv_name_short		= "Belйpхkбrtya"
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 24
inv_grid_y			= 37
cost				= 100


[er_key]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "q_i\er_key"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\quest\key.ogf
radius				= 1
;quest_item			= true

description			= st_er_key_desc
inv_name			= "Egyszerы kulcs"
inv_name_short		= "Egyszerы kulcs"
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 23
inv_grid_y			= 40
cost				= 100

[er_key_vo]:er_key
$spawn 				= "q_i\er_key_vo"
;$prefetch 			= 1
description			= "A szйf fйmkulcsa / Elhagyott Intйzet helye"


[er_key_vo2]:er_key
$spawn 				= "q_i\er_key_vo2"
;$prefetch 			= 1
description			= "A szйf fйmkulcsa / Elhagyott Intйzet helye"


[er_key_bs]:er_key
$spawn 				= "q_i\er_key_bs"
;$prefetch 			= 1
description			= "A szйf fйmkulcsa  / Wehrmacht kцzpntjбban"


[er_key_g]:er_key
$spawn 				= "q_i\er_key_g"
;$prefetch 			= 1
description			= "A szйf fйmkulcsa  / Szemйttelepen"


[er_key_p]:er_key
$spawn 				= "q_i\er_key_p"
;$prefetch 			= 1
description			= "A szйf fйmkulcsa /"


[labx8_key]:er_card
$spawn 				= "q_i\labx8_key"
description			= "Hozzбfйrйsi kбrtya egy titkos X8-as laboratуriumhoz"

[yan_lab_key]:er_card
$spawn 				= "q_i\yan_lab_key"
description			= "Hozzбfйrйsi kбrtya a Yantari kutatубllomбshoz"

[card_rad_lab]:er_card
$spawn 				= "q_i\card_rad_lab"
description			= "Hozzбfйrйsi kбrtya a  Strelok csoport anyagбhoz. radaron"

[card_rad_bun]:er_card
$spawn 				= "q_i\card_rad_bun"
description			= "Hozzбfйrйsi kбrtya a  Strelok csoport rejtekhelyйnek bejбratбhoz radaron talбlhatу bunkerhez"
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 23
inv_grid_y			= 37


[er_doc_labx8_a]:er_document
$spawn 				= "q_i\er_doc_labx8_a"
;visual				= dynamics\equipments\quest\notes_writing_book_1.ogf
description			= tx_X8-document_1
inv_name			= "X8-document_1"
inv_name_short		= "X8-document_1"

[er_doc_labx8_b]:er_document
$spawn 				= "q_i\er_doc_labx8_b"
;visual				= dynamics\equipments\quest\notes_document_case_2.ogf
description			= tx_X8-document_2
inv_name			= "X8-document_2"
inv_name_short		= "X8-document_2"

[er_doc_labx8_c]:er_document
$spawn 				= "q_i\er_doc_labx8_c"
;visual				= dynamics\equipments\quest\notes_document_case_3.ogf
description			= tx_X8-document_3
inv_name			= "X8-document_3"
inv_name_short		= "X8-document_3"


[er_doc_labx8_d]:er_document
$spawn 				= "q_i\er_doc_labx8_d"
;visual				= dynamics\equipments\quest\notes_document_case_1.ogf
description			= tx_X8-document_4
inv_name			= "X8-document_4"
inv_name_short		= "X8-document_4"


[er_doc_labx8_e]:er_document
$spawn 				= "q_i\er_doc_labx8_e"
;visual				= dynamics\equipments\quest\notes_document_case_3.ogf
description			= tx_X8-document_5
inv_name			= "X8-document_5"
inv_name_short		= "X8-document_5"


[er_doc_labx8_f]:er_document
$spawn 				= "q_i\er_doc_labx8_f"
;visual				= dynamics\equipments\quest\notes_writing_book_2.ogf
description			= tx_X8-document_6
inv_name			= "X8-document_6"
inv_name_short		= "X8-document_6"


[er_doc_labx8_g]:er_document  ; вертикально расположенное фото на доске
$spawn 				= "q_i\er_doc_labx8_g"
visual				= dynamics\equipments\quest\notes_photo_1.ogf
description			= "Photos from the laboratory Lebedev X8"
inv_name			= "X8-document_7"
inv_name_short		= "X8-document_7"

[er_doc_labx18]:er_document 
$spawn 				= "q_i\er_doc_labx18"
visual				= dynamics\equipments\quest\notes_writing_book_2.ogf
description			= "Dokumentumok az X18 laboratorium agyanak vizsgalatarol "
inv_name			= "X18-document"
inv_name_short		= "X18-document"
quest_item			= true

[er_doc_blood_a]:er_document
$spawn 				= "q_i\er_doc_blood_a"
;visual				= dynamics\equipments\quest\notes_writing_book_1.ogf
description			= "Dokumentumok „Psi-fist” projekt №1 "
inv_name			= "Project «Blood» doc №1"
inv_name_short		= "Project «Blood» doc №1"
cost				= 100000

[er_doc_blood_b]:er_document
$spawn 				= "q_i\er_doc_blood_b"
;visual				= dynamics\equipments\quest\notes_document_case_2.ogf
description			= "Dokumentumok „Psi-fist” projekt №2"
inv_name			= "Project «Blood» doc №2"
inv_name_short		= "Project «Blood» doc №2"
cost				= 100000

[er_doc_blood_c]:er_document
$spawn 				= "q_i\er_doc_blood_c"
;visual				= dynamics\equipments\quest\notes_document_case_3.ogf
description			= "Dokumentumok „Psi-fist” projekt №3"
inv_name			= "Project «Blood» doc №3"
inv_name_short		= "Project «Blood» doc №3"
cost				= 100000

[er_doc_blood_d]:er_document
$spawn 				= "q_i\er_doc_blood_d"
;visual				= dynamics\equipments\quest\notes_document_case_1.ogf
description			= doc4_blood_desc
inv_name			= "Project «Blood» doc №4"
inv_name_short		= "Project «Blood» doc №4"
cost				= 100000

[er_doc_blood_e]:er_document
$spawn 				= "q_i\er_doc_blood_e"
;visual				= dynamics\equipments\quest\notes_document_case_3.ogf
description			= "Dokumentumok „Psi-fist” projekt' №5"
inv_name			= "Project «Blood» doc №5"
inv_name_short		= "Project «Blood» doc №5"
cost				= 100000

[er_doc_blood_f]:er_document
$spawn 				= "q_i\er_doc_blood_f"
;visual				= dynamics\equipments\quest\notes_writing_book_2.ogf
description			= "Dokumentumok „Psi-fist” projekt' №6"
inv_name			= "Project «Blood» doc №6"
inv_name_short		= "Project «Blood» doc №6"
cost				= 100000

[history_changer]:er_document
$spawn 				= "q_i\history_changer"
visual				= dynamics\equipments\quest\notes_writing_book_2.ogf
description			= t_history_changer
inv_name			= n_history_changer
inv_name_short		= n_history_changer
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 18
can_trade			= true

[lab_x16_documents]:er_document
$spawn 				= "q_i\lab_x16_documents"
visual				= dynamics\equipments\item_document_2.ogf
quest_item			= true
description			= item_doc_x16_desc
inv_name			= item_doc_x16_name
inv_name_short		= item_doc_x16_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 18


[klyk_doc]:er_document
$spawn 				= "q_i\klyk_doc"
visual				= dynamics\equipments\item_document_1.ogf
quest_item			= true
description			= klyk_doc_desc
inv_name			= klyk_doc_text
inv_name_short		= "--"


[klyk_gps]:device_pda
GroupControlSection  = spawn_group
discovery_dependency = 
$spawn               = "q_i\klyk_gps"
$prefetch            = 1
quest_item			= true
visual               = dynamics\equipments\item_gps_mtk.ogf
inv_name			= "GPS Fang"
inv_name_short		= "GPS Fang"
description			= "GPS adatok Fang rejtekhelyйhez."
inv_weight           = 0.05
inv_grid_width       = 1
inv_grid_height      = 1
inv_grid_x           = 23
inv_grid_y           = 4



[ignatov_doc]:er_document
$spawn 				= "q_i\ignatov_doc"
visual				= dynamics\equipments\item_document_2.ogf
quest_item			= true
description			= ignatov_1doc_desc
inv_name			= "Kitцrйs projekt 1. Dokumentumok"
inv_name_short		= "--"

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 18


[ignatov_2doc]:er_document
$spawn 				= "q_i\ignatov_2doc"
visual				= dynamics\equipments\item_document_2.ogf
quest_item			= true
description			= ignatov_2doc_desc
inv_name			= "Kitцrйs projekt 2. Dokumentumok"
inv_name_short		= "--"

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 18


[ignatov_3doc]:er_document
$spawn 				= "q_i\ignatov_3doc"
visual				= dynamics\equipments\item_document_2.ogf
quest_item			= true
description			= ignatov_3doc_desc
inv_name			= "Kitцrйs projekt 3. Dokumentumok"
inv_name_short		= "--"

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 18


[podzemka_doc]:er_document
$spawn 				= "q_i\podzemka_doc"
visual				= dynamics\equipments\item_document_2.ogf
quest_item			= true
description			= "Anyagok a fцldalatti kommunikбcis kizбrбsi zуnбrуl."
inv_name			= "«Underground Zone» doc."
inv_name_short		= "--"

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 18

[x17_schema]:er_document
$spawn 				= "q_i\x17_schema"
visual				= dynamics\equipments\quest\notes_document_case_3.ogf
quest_item			= false
description			= t_x17_schema
inv_name			= n_x17_schema
inv_name_short		= "--"

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 18


[perimeter_system]:er_document
$spawn 				= "q_i\perimeter_system"
visual				= dynamics\equipments\quest\notes_document_case_3.ogf
quest_item			= false
description			= t_perimeter_system
inv_name			= n_perimeter_system
inv_name_short		= "--"

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 18

[klyk_pda_secret]:device_pda
$spawn               = "q_i\klyk_pda_secret"
$prefetch            = 1
quest_item			= true
description			= klyk_pda_secret_desc
inv_name			= klyk_pda_secret_text
inv_name_short		= "--"




;** SAD items for adaptation
[sad_fedor_flesh]:dev_flash_1
$spawn 				= "quest_items\sad_fedor_flesh"
;visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_sad_fedor_flesh_desc
inv_name			= st_sad_fedor_flesh_name
inv_name_short		= st_sad_fedor_flesh_name
can_trade			= false
quest_item     		= true

[sad_ban_posilka]:device_pda
$spawn 				= "quest_items\sad_ban_posilka"
story_id            = sad_ban_posilka
visual				= dynamics\equipments\quest\safe_container.ogf
inv_name			= st_sad_ban_posilka_name
inv_name_short		= st_sad_ban_posilka_name
description			= st_sad_ban_posilka_name
inv_weight			= 12.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 6
inv_grid_y			= 23
can_trade			= false
quest_item     		= false

[sad_trus_pda]:device_pda
$spawn 				= "quest_items\sad_trus_pda"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_sad_trus_pda_name
inv_name			= st_sad_trus_pda_name
inv_name_short		= st_sad_trus_pda_name
can_trade			= false
quest_item     		= true

[sad_balbes_pda]:device_pda
$spawn 				= "quest_items\sad_balbes_pda"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_sad_balbes_pda_name
inv_name			= st_sad_balbes_pda_name
inv_name_short		= st_sad_balbes_pda_name
can_trade			= false
quest_item     		= true

[sad_byvaly_pda]:device_pda
$spawn 				= "quest_items\sad_byvaly_pda"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_sad_byvaly_pda_name
inv_name			= st_sad_byvaly_pda_name
inv_name_short		= st_sad_byvaly_pda_name
can_trade			= false
quest_item     		= true

[sad_killer_pda]:device_pda
$spawn 				= "quest_items\sad_killer_pda"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_sad_killer_pda_name ;st_sad_killer_pda_desc
inv_name			= st_sad_killer_pda_name
inv_name_short		= st_sad_killer_pda_name
can_trade			= false
quest_item     		= true

[sad_fedor_pda]:device_pda
$spawn 				= "quest_items\sad_fedor_pda"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_sad_fedor_pda_desc
inv_name			= st_sad_fedor_pda_name
inv_name_short		= st_sad_fedor_pda_name
can_trade			= false
quest_item     		= true

[sad_b4_jail_key]:dev_flash_1
$spawn 				= "quest_items\sad_b4_jail_key"
visual				= dynamics\equipments\quest\key.ogf
description			= st_sad_b4_jail_key
inv_name			= st_sad_b4_jail_key
inv_name_short		= st_sad_b4_jail_key
can_trade			= false
quest_item      	= true
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 4
inv_grid_y			= 15

[sad_microshema]:device_pda
$spawn 				= "quest_items\sad_microshema"
description			= sad_microshema_desc
visual				= dynamics\equipments\quest\materials_textolite.ogf
inv_name			= sad_microshema_desc ;sad_microshema_name
can_trade			= false
quest_item     		= true
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 2
inv_grid_y			= 19

[sad_scanner]:device_pda
$spawn 				= "quest_items\sad_scanner"
description			= sad_scanner_desc
inv_name			= sad_scanner_name
visual				= dynamics\equipments\quest\scanner_anomaly.ogf
inv_weight			= 15
story_id 			= sad_scanner
can_trade			= false
quest_item     		= false
inv_grid_width		= 1
inv_grid_height		= 2
inv_grid_x			= 10
inv_grid_y			= 23
custom_data 		= models\objects\ignore_static.ltx

[sad_b2_maxim_key]:dev_flash_1
$spawn 				= "quest_items\sad_b2_maxim_key"
visual				= dynamics\equipments\quest\key.ogf
description			= st_sad_b2_maxim_key
inv_name			= st_sad_b2_maxim_key
inv_name_short		= st_sad_b2_maxim_key
can_trade			= false
quest_item      	= true
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 4
inv_grid_y			= 15

[sad_b2_tech_stuff]:device_pda
$spawn 				= "quest_items\sad_b2_tech_stuff"
story_id            = sad_b2_tech_stuff
visual				= dynamics\devices\dev_instrument_1\dev_instrument_1.ogf
inv_name			= sad_b2_tech_stuff_name
inv_name_short		= sad_b2_tech_stuff_name
description			= sad_b2_tech_stuff_name
inv_weight			= 10.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 10
inv_grid_y			= 25
can_trade			= false
quest_item     		= false

[sad_gena_zapiska]:device_pda
$spawn 				= "quest_items\sad_gena_zapiska"
visual				= dynamics\equipments\quest\notes_paper_1.ogf
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 22
description			= sad_gena_zapiska_desc
inv_name			= sad_gena_zapiska_name
inv_name_short		= sad_gena_zapiska_name
can_trade			= false
quest_item     		= true

[sad_b2_trader_notebook]:device_pda
$spawn 				= "quest_items\sad_b2_trader_notebook"
visual				= dynamics\equipments\quest\notebook.ogf
inv_weight			= 3.5
description			= sad_b2_trader_notebook_desc
inv_name			= sad_b2_trader_notebook_name
inv_name_short		= sad_b2_trader_notebook_name
can_trade			= false
cost 				= 100
quest_item     		= true
story_id 			= sad_b2_trader_notebook
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 7
inv_grid_y			= 13

[sad_sim_8_inventory_key]:dev_flash_1
$spawn 				= "quest_items\sad_sim_8_inventory_key"
visual				= dynamics\equipments\quest\key.ogf
description			= sad_sim_8_inventory_key_desc
inv_name			= sad_sim_8_inventory_key
inv_name_short		= sad_sim_8_inventory_key
can_trade			= false
quest_item      	= true
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 4
inv_grid_y			= 15

[sad_radio_plant]:device_pda
$spawn 				= "quest_items\sad_radio_plant"
$prefetch 			= 16
visual              = dynamics\equipments\quest\anomaly_plant.ogf
inv_weight			= 0.5
startup_animation  	= idle
inv_name			= st_jup_b206_plant_name
inv_name_short		= st_jup_b206_plant_name
description			= st_jup_b206_plant_name
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 0
inv_grid_y			= 22
can_trade			= false
quest_item     		= true
custom_data 		= models\objects\ignore_static.ltx

[sad_mudak_pda]:device_pda
$spawn 				= "quest_items\sad_mudak_pda"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_sad_mudak_pda_desc
inv_name			= st_sad_mudak_pda_name
inv_name_short		= st_sad_mudak_pda_name
can_trade			= false
quest_item     		= true

[sad_mudak_inventory_key]:dev_flash_1
$spawn 				= "quest_items\sad_mudak_inventory_key"
visual				= dynamics\equipments\quest\key.ogf
description			= sad_mudak_inventory_key_desc
inv_name			= sad_sim_8_inventory_key
inv_name_short		= sad_sim_8_inventory_key
can_trade			= false
quest_item      	= true
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 4
inv_grid_y			= 15

[sad_vadik_flesh]:dev_flash_1
$spawn 				= "quest_items\sad_vadik_flesh"
;visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_sad_vadik_flesh_desc
inv_name			= st_sad_vadik_flesh_name
inv_name_short		= st_sad_vadik_flesh_name
can_trade			= false
quest_item     		= true

[sad_romka_flesh]:dev_flash_1
$spawn 				= "quest_items\sad_romka_flesh"
;visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_sad_romka_flesh_desc
inv_name			= st_sad_vadik_flesh_name
inv_name_short		= st_sad_vadik_flesh_name
can_trade			= false
quest_item     		= true



[sad_ucheny_flesh]:dev_flash_1
$spawn 				= "quest_items\sad_ucheny_flesh"
description			= st_sad_ucheny_flesh_desc
inv_name			= st_sad_ucheny_flesh_name
inv_name_short		= st_sad_ucheny_flesh_name
can_trade			= false
quest_item     		= true

[sad_psi_case]:device_pda
$spawn 				= "quest_items\sad_psi_case"
story_id            = sad_psi_case
visual				= dynamics\equipments\quest\safe_container.ogf
inv_name			= st_sad_psi_case_name
inv_name_short		= st_sad_psi_case_name
description			= st_sad_psi_case_name
inv_weight			= 12.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 6
inv_grid_y			= 23
can_trade			= false
quest_item     		= false

[sad_sim_7_cave_corpse_pda]:device_pda
$spawn 				= "quest_items\sad_sim_7_cave_corpse_pda"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_sad_sim_7_cave_corpse_pda_desc
inv_name			= st_sad_sim_7_cave_corpse_pda_name
inv_name_short		= st_sad_sim_7_cave_corpse_pda_name
can_trade			= false
quest_item     		= true

[sad_sim_5_cave_corpse_pda]:device_pda
$spawn 				= "quest_items\sad_sim_5_cave_corpse_pda"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_sad_sim_5_cave_corpse_pda_desc
inv_name			= st_sad_sim_5_cave_corpse_pda_name
inv_name_short		= st_sad_sim_5_cave_corpse_pda_name
can_trade			= false
quest_item     		= true

[sad_nauchny_explosive]:identity_immunities
quest_item 			= true
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dynamic_objects\scene_objects\sad_nauchny_explosive"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\equipments\quest\explosive_charge.ogf
description			= sad_cave_explosive_name
radius				= 68; 50
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1
script_binding      = bind_physic_object.init
inv_name			= sad_cave_explosive_name
inv_name_short		= sad_cave_explosive_name
inv_weight			= 1.0
inv_grid_width		= 1
inv_grid_height		= 2
inv_grid_x			= 5
inv_grid_y			= 23
cost				= 20
attach_angle_offset		= 3.080506,-1.493053,-1.202040   ;устанавливается в радианах Angle*PI/180
attach_position_offset		= 0.080000,0.021273,0.100000
attach_bone_name		= bip01_r_hand
auto_attach			= false

[sad_sher_explosive]:sad_nauchny_explosive
$spawn 				= "dynamic_objects\scene_objects\sad_sher_explosive"

[sad_teleport_docs]:device_pda
$spawn 				= "quest_items\sad_teleport_docs"
visual				= dynamics\equipments\quest\notes_paper_1.ogf
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 22
description			= sad_gena_zapiska_desc
inv_name			= sad_gena_zapiska_name
inv_name_short		= sad_gena_zapiska_name
can_trade			= false
quest_item     		= true

[sad_vofkas_pda]:device_pda
$spawn 				= "quest_items\sad_vofkas_pda"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_sad_vofkas_pda_desc
inv_name			= st_sad_vofkas_pda_name
inv_name_short		= st_sad_vofkas_pda_name
can_trade			= false
quest_item     		= true


[re_pda_map]:device_pda
$spawn 				= "q_i\re_pda_map"
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_re_pda_map_descr
inv_name			= st_re_pda_map
inv_name_short		= "---"
;can_trade			= false
cost 				= 30000