[device_flare_hud]:hud_base
hands_position				= 0.361999,-0.164000,0.106000
hands_orientation			= 21.000044,-1.700000,0.000000
hands_position_16x9             = 0,0,0
hands_orientation_16x9          = 0,0,0

aim_hud_offset_pos				= 0,0,0
aim_hud_offset_rot				= 0,0,0

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0

item_position				= -0.031455,0.017528,0.136259
item_orientation			= 62.783558,75.663406,-79.665085

item_visual                   	= dynamics\devices\dev_flare\dev_flare
attach_place_idx				= 1

fire_point						= 0.279000,-0.143000,-0.009000
fire_bone                		= flare_point


;anm_show						= flare_draw
;anm_hide						= flare_holster
;anm_idle						= flare_idle
;anm_drop						= flare_holster

[detector_simple]:identity_immunities
GroupControlSection	= spawn_group
$spawn 			= "dev\detector_simple"
$prefetch 		= 32
class			= D_SIMDET
cform			= skeleton
visual			= dynamics\devices\dev_detector_1\dev_detector_1.ogf

hud			= detector_simple_hud
animation_slot		= 7

inv_name		= st_detector1
inv_name_short	= st_detector1
description		= st_detector1_descr

slot			= 8
ef_detector_type	= 1
inv_weight		= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 9
inv_grid_y		= 14
cost			= 500
default_to_ruck		= false

af_radius		= 30
af_vis_radius		= 3

af_class_1		= af_cristall
af_sound_1_		= detectors\art_beep1
af_freq_1		= 0.05, 2
af_class_2		= af_fireball
af_sound_2_		= detectors\art_beep1
af_freq_2		= 0.05, 2

af_class_3		= af_medusa
af_sound_3_		= detectors\art_beep1
af_freq_3		= 0.05, 2
af_class_4		= af_cristall_flower
af_sound_4_		= detectors\art_beep1
af_freq_4		= 0.05, 2

af_class_5		= af_blood
af_sound_5_		= detectors\art_beep1
af_freq_5		= 0.05, 2
af_class_6		= af_mincer_meat
af_sound_6_		= detectors\art_beep1
af_freq_6		= 0.05, 2

af_class_7		= af_electra_sparkler
af_sound_7_		= detectors\art_beep1
af_freq_7		= 0.05, 2
af_class_8		= af_electra_flash
af_sound_8_		= detectors\art_beep1
af_freq_8		= 0.05, 2

attach_angle_offset		= -1.303,-1.493,-1.202 
attach_position_offset	= 0.110,-0.019,0.000

attach_bone_name	= bip01_l_hand
auto_attach		= false
snd_draw                = weapons\generic_draw
snd_holster             = weapons\generic_holster

[detector_base_hud]:hud_base
attach_place_idx		= 1

;--from beretta
hands_position				= -0.021000,-0.160000,0.002500
hands_orientation			= -0.500000,1.000000,1.149999
hands_position_16x9				= 0.033000,-0.189500,0.039000
hands_orientation_16x9			= 2.349998,2.749999,2.849998

aim_hud_offset_pos		= 0,0,0
aim_hud_offset_rot		= 0,0,0

gl_hud_offset_pos			= 0,0,0
gl_hud_offset_rot			= 0,0,0

lean_hud_offset_pos		= 0,0,0
lean_hud_offset_rot		= 0,0,0



[detector_simple_hud]:detector_base_hud


item_position				= -0.072424,0.030392,-0.012213
item_orientation			= 324.640503,-189.627350,-183.009415

item_visual                   	= dynamics\devices\dev_detector_1\dev_detector_1_hud

fire_point			= 0,0,-0.05
fire_bone      	      		= light_bone_2
fire_point2			= 0,0,0
fire_bone2			= light_bone_1

anm_show			= dev_detector_1_draw
anm_show_fast			= dev_detector_1_draw	;_quick
anm_hide			= dev_detector_1_holster
anm_hide_fast			= dev_detector_1_holster_quick
anm_idle			= dev_detector_1_idle
anm_idle_moving			= dev_detector_1_idle_moving
anm_idle_sprint			= dev_detector_1_idle_moving

anm_show_16x9			= dev_detector_1_draw_ws, dev_detector_1_draw
anm_show_fast_16x9		= dev_detector_1_draw_ws	;_quick
anm_hide_16x9			= dev_detector_1_holster_ws, dev_detector_1_holster
anm_hide_fast_16x9		= dev_detector_1_holster_ws_quick
anm_idle_16x9			= dev_detector_1_idle_ws, dev_detector_1_idle
anm_idle_moving_16x9		= dev_detector_1_idle_moving_ws, dev_detector_1_idle_moving
anm_idle_sprint_16x9		= dev_detector_1_idle_moving_ws, dev_detector_1_idle_moving

flash_light_range		= 0.1
onoff_light_range		= 0.1

[detector_advanced]:detector_simple
$spawn 			= "dev\detector_advanced"
class			= D_ADVANC
visual			= dynamics\devices\dev_detector_2\dev_detector_2.ogf


inv_name		= st_detector2
inv_name_short	= st_detector2
description		= st_detector2_descr

inv_grid_width	= 1
inv_grid_height	= 1
inv_grid_x		= 15
inv_grid_y		= 7
cost			= 1000
hud			= detector_advanced_hud

af_radius		= 30
af_vis_radius		= 4

af_class_9		= af_dummy_glassbeads
af_sound_9_		= detectors\art_beep1
af_freq_9		= 0.05, 5

af_class_10		= af_night_star
af_sound_10_		= detectors\art_beep1
af_freq_10		= 0.05, 5
af_class_11		= af_vyvert
af_sound_11_		= detectors\art_beep1
af_freq_11		= 0.05, 5

af_class_12		= af_soul
af_sound_12_		= detectors\art_beep1
af_freq_12		= 0.05, 5
af_class_13		= af_fuzz_kolobok
af_sound_13_		= detectors\art_beep1
af_freq_13		= 0.05, 5

af_class_14		= af_electra_moonlight
af_sound_14_		= detectors\art_beep1
af_freq_14		= 0.05, 5
af_class_15		= af_dummy_battery
af_sound_15_		= detectors\art_beep1
af_freq_15		= 0.05, 5


[detector_advanced_hud]:detector_base_hud

item_position				= -0.078949,0.039172,-0.019197
item_orientation			= 320.606964,-194.089020,-186.572464

item_visual                   	= dynamics\devices\dev_detector_2\dev_detector_2_hud

anm_show			= dev_detector_2_draw
anm_show_fast			= dev_detector_2_draw	;_quick
anm_hide			= dev_detector_2_holster
anm_hide_fast			= dev_detector_2_holster_quick
anm_idle			= dev_detector_2_idle
anm_idle_moving			= dev_detector_2_idle_moving
anm_idle_sprint			= dev_detector_2_idle_moving

anm_show_16x9			= dev_detector_2_draw_ws, dev_detector_2_draw
anm_show_fast_16x9		= dev_detector_2_draw_ws	;_quick
anm_hide_16x9			= dev_detector_2_holster_ws, dev_detector_2_holster
anm_hide_fast_16x9		= dev_detector_2_holster_ws_quick
anm_idle_16x9			= dev_detector_2_idle_ws, dev_detector_2_idle
anm_idle_moving_16x9		= dev_detector_2_idle_moving_ws, dev_detector_2_idle_moving
anm_idle_sprint_16x9		= dev_detector_2_idle_moving_ws, dev_detector_2_idle_moving

[detector_elite]:detector_advanced
$spawn 			= "dev\detector_elite"
class			= D_ELITE
visual			= dynamics\devices\dev_detector_3\dev_detector_3.ogf
inv_name		= st_detector3
inv_name_short	= st_detector3
description		= st_detector3_descr
hud			= detector_elite_hud

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 5
inv_grid_y		= 14
cost			= 1500

; elite x="0.00096" y="0.0035"
ui_p			= -0.02904,0.01,0.0364
ui_r			= 0,90,0

af_radius		= 30
af_vis_radius		= 5

af_class_16		= af_eye
af_sound_16_		= detectors\art_beep1
af_freq_16		= 0.05, 5
af_class_17		= af_fire
af_sound_17_		= detectors\art_beep1
af_freq_17		= 0.05, 5

af_class_18		= af_gravi
af_sound_18_		= detectors\art_beep1
af_freq_18		= 0.05, 5
af_class_19		= af_gold_fish
af_sound_19_		= detectors\art_beep1
af_freq_19		= 0.05, 5

af_class_20		= af_baloon
af_sound_20_		= detectors\art_beep1
af_freq_20		= 0.05, 5
af_class_21		= af_glass
af_sound_21_		= detectors\art_beep1
af_freq_21		= 0.05, 5

af_class_22		= af_dummy_dummy
af_sound_22_		= detectors\art_beep1
af_freq_22		= 0.05, 5
af_class_23		= af_ice
af_sound_23_		= detectors\art_beep1
af_freq_23		= 0.05, 5


[detector_elite_hud]:detector_base_hud
item_position				= -0.071685,0.036188,-0.009934
item_orientation			= 314.589233,-186.420761,-189.323669

item_visual                   	= dynamics\devices\dev_detector_3\dev_detector_3_hud

anm_show			= dev_detector_3_draw
anm_show_fast			= dev_detector_3_draw	;_quick
anm_hide			= dev_detector_3_holster
anm_hide_fast			= dev_detector_3_holster_quick
anm_idle			= dev_detector_3_idle
anm_idle_moving			= dev_detector_3_idle_moving
anm_idle_sprint			= dev_detector_3_idle_moving

anm_show_16x9			= dev_detector_3_draw_ws, dev_detector_3_draw
anm_show_fast_16x9		= dev_detector_3_draw_ws	;_quick
anm_hide_16x9			= dev_detector_3_holster_ws, dev_detector_3_holster
anm_hide_fast_16x9		= dev_detector_3_holster_ws_quick
anm_idle_16x9			= dev_detector_3_idle_ws, dev_detector_3_idle
anm_idle_moving_16x9		= dev_detector_3_idle_moving_ws, dev_detector_3_idle_moving
anm_idle_sprint_16x9		= dev_detector_3_idle_moving_ws, dev_detector_3_idle_moving

[detector_elit_er]:detector_elite
$spawn 			= "dev\detector_elit_er"
description			= "Detector stalker Podkopch¸nogo"
inv_name			= "Elite detector"
inv_name_short		= "Elite detector"
can_trade			= false
quest_item      	= true

[detector_scientific]:detector_elite
$spawn 				= "dev\detector_scientific"
class				= D_ELITE

visual			= dynamics\devices\dev_detector_4\dev_detector_4.ogf

inv_name		= st_detector4
inv_name_short	= st_detector4
description		= st_detector4_descr
hud			= detector_scientific_hud

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 7
inv_grid_y			= 13

cost			= 12500

; elite x="0.00096" y="0.0035"
ui_p			= -0.02904,0.01,0.0364
ui_r			= 0,90,0

af_radius		= 300
af_vis_radius		= 150

;af_class_27		= af_oasis_heart
;af_sound_27_		= detectors\art_beep1
;af_freq_27		= 0.05, 2

af_class_1		= af_cristall
af_sound_1_		= detectors\art_beep1
af_freq_1		= 0.05, 2
af_class_2		= af_fireball
af_sound_2_		= detectors\art_beep1
af_freq_2		= 0.05, 2

af_class_3		= af_medusa
af_sound_3_		= detectors\art_beep1
af_freq_3		= 0.05, 2
af_class_4		= af_cristall_flower
af_sound_4_		= detectors\art_beep1
af_freq_4		= 0.05, 2

af_class_5		= af_blood
af_sound_5_		= detectors\art_beep1
af_freq_5		= 0.05, 2
af_class_6		= af_mincer_meat
af_sound_6_		= detectors\art_beep1
af_freq_6		= 0.05, 2

af_class_7		= af_electra_sparkler
af_sound_7_		= detectors\art_beep1
af_freq_7		= 0.05, 2
af_class_8		= af_electra_flash
af_sound_8_		= detectors\art_beep1
af_freq_8		= 0.05, 2


af_class_9		= af_dummy_glassbeads
af_sound_9_		= detectors\art_beep1
af_freq_9		= 0.05, 5

af_class_10		= af_night_star
af_sound_10_		= detectors\art_beep1
af_freq_10		= 0.05, 5
af_class_11		= af_vyvert
af_sound_11_		= detectors\art_beep1
af_freq_11		= 0.05, 5

af_class_12		= af_soul
af_sound_12_		= detectors\art_beep1
af_freq_12		= 0.05, 5
af_class_13		= af_fuzz_kolobok
af_sound_13_		= detectors\art_beep1
af_freq_13		= 0.05, 5

af_class_14		= af_electra_moonlight
af_sound_14_		= detectors\art_beep1
af_freq_14		= 0.05, 5
af_class_15		= af_dummy_battery
af_sound_15_		= detectors\art_beep1
af_freq_15		= 0.05, 5


af_class_16		= af_eye
af_sound_16_		= detectors\art_beep1
af_freq_16		= 0.05, 5
af_class_17		= af_fire
af_sound_17_		= detectors\art_beep1
af_freq_17		= 0.05, 5

af_class_18		= af_gravi
af_sound_18_		= detectors\art_beep1
af_freq_18		= 0.05, 5
af_class_19		= af_gold_fish
af_sound_19_		= detectors\art_beep1
af_freq_19		= 0.05, 5

af_class_20		= af_baloon
af_sound_20_		= detectors\art_beep1
af_freq_20		= 0.05, 5
af_class_21		= af_glass
af_sound_21_		= detectors\art_beep1
af_freq_21		= 0.05, 5

af_class_22		= af_dummy_dummy
af_sound_22_		= detectors\art_beep1
af_freq_22		= 0.05, 5
af_class_23		= af_ice
af_sound_23_		= detectors\art_beep1
af_freq_23		= 0.05, 5


[detector_scientific_hud]:detector_base_hud
item_position				= -0.071685,0.036188,-0.009934
item_orientation			= 314.589233,-186.420761,-189.323669

item_visual                   	= dynamics\devices\dev_detector_4\dev_detector_4_hud

anm_show			= dev_detector_3_draw
anm_show_fast			= dev_detector_3_draw	;_quick
anm_hide			= dev_detector_3_holster
anm_hide_fast			= dev_detector_3_holster_quick
anm_idle			= dev_detector_3_idle
anm_idle_moving			= dev_detector_3_idle_moving
anm_idle_sprint			= dev_detector_3_idle_moving

anm_show_16x9			= dev_detector_3_draw_ws, dev_detector_3_draw
anm_show_fast_16x9		= dev_detector_3_draw_ws	;_quick
anm_hide_16x9			= dev_detector_3_holster_ws, dev_detector_3_holster
anm_hide_fast_16x9		= dev_detector_3_holster_ws_quick
anm_idle_16x9			= dev_detector_3_idle_ws, dev_detector_3_idle
anm_idle_moving_16x9		= dev_detector_3_idle_moving_ws, dev_detector_3_idle_moving
anm_idle_sprint_16x9		= dev_detector_3_idle_moving_ws, dev_detector_3_idle_moving

;-----------ïðèáîðû è âåùè èç Old Story mod----------------Thanksssszzz!----------------
[device_psi_detector]:device_pda
$spawn 				= "quest_items\device_psi_detector"
$prefetch 			= 16
visual				= dynamics\devices\dev_datchik\dev_datchik3.ogf

inv_name			= st_mar_psi_detector_name
inv_name_short		= st_mar_psi_detector_name
description			= st_mar_psi_detector_desc
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 25
cost				= 6000
can_trade			= false
quest_item      	= true
;condition		= 0


[anomaly_scaner]:identity_immunities
GroupControlSection   = spawn_group
discovery_dependency  =
$spawn          		= "equipment\anomaly_scaner"
cform                   = skeleton
class         			= II_ATTCH
;bylo;visual            = dynamics\devices\dev_datchik_2\dev_datchik_2.ogf
visual                  = dynamics\el_tehnika\transiver.ogf
cost          			= 25000
inv_name        		= "Scanner anomalies"
inv_name_short  		= "Scanner anomalies"
description				= "Scanner anomalies"
inv_weight        		= 0.5
inv_grid_width      	= 2
inv_grid_height     	= 2
;bylo;inv_grid_x        = 16
;bylo;inv_grid_y        = 12


inv_grid_x				= 35
inv_grid_y				= 39


attach_angle_offset   	= -1.571,-1.308,-1.458    ;óñòàíàâëèâàåòñš â ðàäèàíàõ Angle*PI/180
attach_position_offset  = 0.105, -0.004, 0.003
attach_bone_name    	= bip01_l_hand
auto_attach       		= false

[grib_1]:device_pda
$spawn 				= "quest_items\grib_1"
$prefetch 			= 16
visual					= dynamics\grib\grib_1.ogf
inv_name			= st_grib_1_name
inv_name_short		= st_grib_1_name
description			= st_grib_1_desc

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 7
inv_grid_y			= 26

cost				= 20000
can_trade			= false
quest_item      	= true

[grib_2]:device_pda
$spawn 				= "quest_items\grib_2"
$prefetch 			= 16
visual					= dynamics\grib\grib_2.ogf
inv_name			= st_grib_1_name
inv_name_short		= st_grib_1_name
description			= st_grib_1_desc

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 7
inv_grid_y			= 26

cost				= 20000
can_trade			= false
quest_item      	= true

[grib_3]:grib_1
$spawn 				= "quest_items\grib_3"

[grib_4]:grib_1
$spawn 				= "quest_items\grib_4"

[grib_5]:grib_2
$spawn 				= "quest_items\grib_5"

[poganka]:device_pda
$spawn 				= "quest_items\poganka"
$prefetch 			= 16
visual					= dynamics\grib\poganka.ogf
inv_name			= st_grib_1_name
inv_name_short		= st_grib_1_name
description			= st_poganka_desc

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 7
inv_grid_y			= 26

cost				= 1
;can_trade			= false
;quest_item      	= true