;#include "amk_mod_items.ltx"
;#include "items_add.ltx"
;	FOOD
[base_time_use]:identity_im
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "food and drugs\base_time_use"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= dynamics\devices\dev_bred\dev_bred.ogf
description			= ""

inv_name			= ""
;inv_name_short		= ""
inv_weight			= 0.00

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 1
inv_grid_y			= 1
cost				= 0

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

can_trade			= true
quest_item      	= false

;// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

;Time use $$$; Ekagors aka Rude-off
;time_use = 1 ; Er' скрипт обработка не включена
;use_hp = 0.0 ; Er' скрипт обработка не включена
;use_satiety = 0.0 ; Er' скрипт обработка не включена
;use_power = 0.0 ; Er' скрипт обработка не включена
;use_radiation = 0.0 ; Er' скрипт обработка не включена
;use_bleeding = 0.0 ; Er' скрипт обработка не включена
;use_telepat = 0.0 ; Er' скрипт обработка не включена
;use_snd = $no_sound ; Er' скрипт обработка не включена

; eatable item
eat_health = 0.00
eat_satiety = 0.00
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1


; food item
slot				= -1
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

;---------------------------------------ek
[inventory_box]
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "dev\inventory box"
class				= O_INVBOX
cform				= skeleton
visual				= dynamics\equipment_cache\equipment_box_01_case.ogf
script_binding      = bind_physic_object.init

[ib]:inventory_box

[bread]:identity_im
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\bread"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= dynamics\devices\dev_bred\dev_bred.ogf
description			= st_bread_descr

inv_name			= st_bread

inv_weight			= 0.3	;0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 9
cost				= 1000 ; в Зоне нет хлебопекарен 

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

;// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health = 0.05
eat_satiety = 0.2
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= -1
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[bar_bread]:bread
inv_name			= st_vor_bread
[rad_bread]:bread
$spawn 				= "erq\rad_bread"
description			= t_rad_bread
inv_name			= n_rad_bread
inv_grid_x			= 22
inv_grid_y			= 39
cost				= 0
eat_health = -1.0
eat_satiety = 0.0
eat_power = -1.0
eat_radiation = 10.0
wounds_heal_perc = 0.0
eat_alcohol = 0.0
eat_portions_num = 1




[kolbasa]:identity_im
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\kolbasa"
$prefetch 			= 8
class				= II_FOOD
cform				= skeleton
visual				= dynamics\devices\dev_kolbasa\dev_kolbasa.ogf
description			= st_kolbasa_descr

inv_name			= st_kolbasa

inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 34
inv_grid_y			= 24
cost				= 350

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

;// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health = 0.05
eat_satiety = 0.3
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= -1
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[rad_kolbasa]:kolbasa
$spawn 				= "erq\rad_kolbasa"
description			= t_rad_kolbasa
inv_name			= n_rad_kolbasa
inv_grid_x			= 19
inv_grid_y			= 12
cost				= 0
eat_health = -1.0
eat_satiety = 0.0
eat_power = -1.0
eat_radiation = 10.0
wounds_heal_perc = 0.0
eat_alcohol = 0.0
eat_portions_num = 1


[conserva]:identity_im
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\conserva"
;$prefetch 			= 32
class				= II_FOOD
cform				= skeleton
visual				= dynamics\devices\dev_conserv\dev_conserv.ogf
description			= st_conserva_descr

inv_name			= st_conserva

inv_weight			= 0.3

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 13
cost				= 80

; eatable item
eat_health = 0.1
eat_satiety = 0.4
eat_power = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = -1

; food item
slot				= -1
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

;// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

[rad_conserva]:conserva
$spawn 				= "erq\rad_conserva"
description			= t_rad_conserva
inv_name			= n_rad_conserva
inv_grid_x			= 36
inv_grid_y			= 31
cost				= 0
eat_health = -1.0
eat_satiety = 0.0
eat_power = -1.0
eat_radiation = 10.0
wounds_heal_perc = 0.0
eat_alcohol = 0.0
eat_portions_num = 1

[cheese]:conserva
$spawn = "erq\cheese"
visual = er\nato_item\dev_cheese.ogf
inv_name = st_cheese

description = st_cheese_descr
inv_grid_x			= 33
inv_grid_y			= 24
inv_weight = 0.3
cost = 40
eat_satiety = 0.02


[nuts]:conserva
$spawn = "erq\nuts"
visual = er\nato_item\dev_nuts.ogf
inv_name = st_nuts

description = st_nuts_descr
inv_grid_x			= 20
inv_grid_y			= 25
inv_weight = 0.2
cost = 25
eat_satiety = 0.02


[olives]:conserva
$spawn = "erq\olives"
visual = er\nato_item\dev_olives.ogf
inv_name = st_olives

description = st_olives_descr
inv_grid_x			= 21
inv_grid_y			= 25
inv_weight = 0.2
cost = 35
eat_satiety = 0.02


[vegetables]:conserva
$spawn = "erq\vegetables"
visual = er\nato_item\dev_vegetables.ogf
inv_name = st_vegetables

description = st_vegetables_descr
inv_grid_x			= 22
inv_grid_y			= 25
inv_weight = 0.4
cost = 75
eat_satiety = 0.02


[sardines]:conserva
$spawn = "erq\sardines"
visual = er\nato_item\dev_sardines.ogf
inv_name = st_sardines

description = st_sardines_descr
inv_grid_x			= 23
inv_grid_y			= 25
inv_weight = 0.4
cost = 75
eat_satiety = 0.02


[ger_conserva]:conserva
$spawn = "erq\ger_conserva"
visual = dynamics\object_reborn\konserva_3.ogf
inv_name = st_ger_conserva

description = st_ger_conserva_descr
inv_grid_x			= 26
inv_grid_y			= 25
inv_weight = 0.4
cost = 75
eat_satiety = 0.02


[lapsha]:conserva
$spawn = "erq\lapsha"
visual = er\nato_item\dev_lapsha.ogf
inv_name = st_lapsha

description = st_lapsha_descr
inv_grid_x			= 33
inv_grid_y			= 25
inv_weight = 0.1
cost = 50
eat_satiety = 0.02


[das_konfekt]:conserva
$spawn = "erq\das_konfekt"
visual = dynamics\object_reborn\shokolad_1.ogf
inv_name = n_baut_jugendherbergen_und_heime

description = t_baut_jugendherbergen_und_heime
inv_grid_x			= 26
inv_grid_y			= 26
inv_weight = 0.1
cost = 60
eat_health = 0.005
eat_satiety = 0.01

[schokolad]:conserva
$spawn = "erq\schokolad"
visual = dynamics\object_reborn\shokolad.ogf
inv_name = st_ger_schokolad

description = st_ger_schokolad_descr ; с первитином ;
inv_grid_x			= 29
inv_grid_y			= 32
inv_weight = 0.15
cost = 2000
eat_satiety = 0.02
eat_power		= 0.6


[schokolad_rus]:conserva
$spawn = "erq\schokolad_rus"
visual = er\germ_item\rus_schokolad.ogf
inv_name = st_rus_schokolad

description = st_rus_schokolad_descr
inv_grid_x			= 29
inv_grid_y			= 24
inv_weight = 0.15
cost = 400
eat_satiety = 0.08


[batonchik]:conserva
$spawn = "erq\batonchik"
visual = er\nato_item\dev_snickers.ogf
inv_name = st_batonchik

description = st_batonchik_descr
inv_grid_x			= 27;31 ;snickers
inv_grid_y			= 24
inv_weight = 0.1
cost = 150
eat_satiety = 0.2


[galet]:conserva
$spawn = "erq\galet"
visual = er\germ_item\ger_galet.ogf
inv_name = st_ger_galet

description = st_ger_galet_descr
inv_grid_height = 2
inv_grid_x			= 23;32 galet ru
inv_grid_y			= 28;24 galrt ru
inv_weight = 0.15
cost = 90
eat_satiety = 0.02

[salo]:conserva
$spawn = "erq\salo"
visual = dynamics\devices\dev_salo\salo.ogf
inv_name = st_salo

description = st_salo_descr
inv_grid_height = 1
inv_grid_x			= 25
inv_grid_y			= 40
inv_weight = 0.5
cost = 100
eat_satiety = 0.5



[sad_saper_lopata]:identity_im
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "quest_items\sad_saper_lopata"
class				= II_ATTCH
cform				= skeleton
visual				= sad\sad_saper_lopata.ogf
description			= st_german_folding_entrenching_tool_descr
inv_name			= st_german_folding_entrenching_tool

inv_weight			= 0.75

inv_grid_width		= 1
inv_grid_height		= 2
inv_grid_x			= 20
inv_grid_y			= 39
cost				= 300

attach_angle_offset		= -1.919, 3.14159, 0.0
attach_position_offset	= 0.078 , 0.108 , 0.009
attach_bone_name		= bip01_r_hand
auto_attach				= false

[vodka]:identity_im
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\vodka"
;$prefetch 			= 32
class				= II_BOTTL
cform				= skeleton
visual				= dynamics\devices\dev_vodka\dev_vodka.ogf
description			= st_vodka_descr

ef_weapon_type		= 0

inv_name			= st_vodka

inv_weight			= 0.6

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 33
inv_grid_y			= 23
cost				= 250

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

;// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

; eatable item
eat_health		= 0.1
eat_satiety		= 0.1
eat_power		= 0.0
eat_radiation	= -0.9
eat_alcohol		= 0.1
wounds_heal_perc = 0.0
eat_portions_num = -1

; food item
slot				= -1
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

break_particles		= destroy_fx\destroy_bottle
break_sound			= material\bottle\collide\bottle_break_1

[schnaps]:vodka
$spawn 				= "erq\schnaps"
visual				= er\germ_item\ger_schnaps.ogf
description			= st_ger_schnaps_descr
inv_name			= st_ger_schnaps

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 35
inv_grid_y			= 26

; eatable item
eat_health		= 0.0
eat_satiety		= 0.0
eat_power		= 0.0
eat_radiation	= -0.8
eat_alcohol		= 0.2
wounds_heal_perc = 0.0
eat_portions_num = -1

[bar_vodka]:vodka
inv_name			= st_vor_vodka
[rad_vodka]:vodka
$spawn 				= "erq\rad_vodka"
description			= t_rad_vodka
inv_name			= n_rad_vodka
inv_grid_x			= 31
inv_grid_y			= 23
cost				= 0
eat_health = -1.0
eat_satiety = 0.0
eat_power = -1.0
eat_radiation = 10.0
wounds_heal_perc = 0.0
eat_alcohol = 10.0
eat_portions_num = 1

[guitar_a]:identity_im
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "erq\guitar_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = dynamics\devices\dev_guitar\dev_guitar.ogf
cost					= 600
inv_name				= st_guitar_name

description				= st_guitar_descr
inv_weight				= 1.5
inv_grid_width			= 4
inv_grid_height			= 2
inv_grid_x				= 10
inv_grid_y				= 19
attach_angle_offset		= -1.651084, -1.341824, 1.200789
attach_position_offset	= 0.077492, -0.030020, 0.090059
attach_bone_name		= bip01_l_hand
auto_attach				= false

[harmonica_a]:identity_im
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "erq\harmonica_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = dynamics\devices\dev_harmonica\dev_harmonica.ogf
cost					= 150
inv_name				= st_harmonica_name

description				= st_harmonica_descr
inv_weight				= 0.35
inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 11
inv_grid_y				= 2
attach_angle_offset		= 0.000000, -1.204452, -1.262921
attach_position_offset	= 0.081856, -0.035081, 0.011694
attach_bone_name		= bip01_l_hand
auto_attach				= false


[good_psy_helmet]:identity_im
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "dev\good_psy_helmet"
$prefetch 			= 2
class				= II_ATTCH
cform				= skeleton
visual				= dynamics\equipments\item_psi_helmet.ogf

;quest_item			= true
belt					= true


description         = yan_good_psy_helmet_desc

inv_name			= yan_good_psy_helmet_name

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 2
inv_grid_y			= 18
inv_weight			= 0.6
can_trade			= false
cost				= 20000

hit_absorbation_sect 		= af_good_psy_helmet

[af_good_psy_helmet]
burn_immunity 			= 0 
strike_immunity 		= 0
shock_immunity 			= 0
wound_immunity 			= 0
radiation_immunity 		= 0
telepatic_immunity 		= 1.0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0


[bad_psy_helmet]:good_psy_helmet
$spawn 				= "dev\bad_psy_helmet"
description         = yan_bad_psy_helmet_desc
inv_name			= yan_bad_psy_helmet_name

cost				= 2000

[psy_j_helmet]:good_psy_helmet
$spawn 				= "dev\psy_j_helmet"
description         = psy_j_helmet_desc
inv_name			= psy_j_helmet_name

cost				= 30000

[psy_r_helmet]:good_psy_helmet
$spawn 				= "dev\psy_r_helmet"
description         = psy_r_helmet_desc
inv_name			= psy_r_helmet_name

cost				= 30000
;;	MEDICAL

[antirad]:identity_im
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "erq\antirad"
$prefetch 		= 32
class			= II_ANTIR
cform           = skeleton
visual          = import\stimpack.ogf
;visual          = import\fotograf\new_models\med_bag.ogf 
;dynamics\devices\dev_antirad\dev_antirad.ogf
description		= st_antirad_descr

inv_name			= st_antirad

inv_weight			= 0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 28
inv_grid_y			= 36
cost				= 3120

; eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = -0.5
wounds_heal_perc = 0
eat_portions_num = 1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud



[medkit]:identity_im
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\medkit"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
description			= st_medkit_descr
inv_name			= st_medkit

inv_weight			= 0.4

inv_grid_width		= 1;2
inv_grid_height		= 1
inv_grid_x			= 29;6
inv_grid_y			= 25;14
cost				= 3000

; eatable item
eat_health			= 0.5
eat_satiety			= 0
eat_power			= 0.0
eat_radiation		= -0.05
wounds_heal_perc	= 0.1
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[medkit_army]:identity_im
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\medkit_army"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= dynamics\devices\dev_aptechka\dev_aptechka_high.ogf
description			= st_medkit_army_descr
inv_name			= st_medkit_army

inv_weight			= 0.5

inv_grid_width		= 1;2
inv_grid_height		= 1
inv_grid_x			= 30;16
inv_grid_y			= 25;20
cost				= 4000

; eatable item
eat_health			= 0.75
eat_satiety			= 0
eat_power			= 0.0
eat_radiation		= -0.2
wounds_heal_perc	= 0.3
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[medkit_scientic]:identity_im
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\medkit_scientic"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= dynamics\devices\dev_aptechka\dev_aptechka_mid.ogf
description			= st_medkit_science_descr
inv_name			= st_medkit_science

inv_weight			= 0.6

inv_grid_width		= 1;2
inv_grid_height		= 1
inv_grid_x			= 31;14
inv_grid_y			= 25;20
cost				= 5500

; eatable item
eat_health			= 1.0
eat_satiety			= 0
eat_power			= 0.0
eat_radiation		= -1.0
wounds_heal_perc	= 1.0
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[esc_quest_spec_medkit]:medkit_scientic
$spawn 				= "qi\esc_quest_spec_medkit"
visual				= dynamics\devices\dev_aptechka\dev_aptechka_high.ogf
description			= st_esc_quest_spec_medkit_descr
inv_name			= st_esc_quest_spec_medkit

inv_weight			= 0.1

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 16
inv_grid_y			= 20
cost				= 7000
can_trade			= true

[medkit_drp]:identity_im
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\medkit_drp"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= dynamics\devices\dev_aptechka\dev_drp.ogf
description			= st_medkit_drp_descr
inv_name			= st_medkit_drp

inv_weight			= 8.0

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 26
inv_grid_y			= 34
cost				= 9000

; eatable item
eat_health			= 0.8
eat_satiety			= 0
eat_power			= 0.0
eat_radiation		= -0.5
eat_alcohol			= 0.1
wounds_heal_perc	= 0.8
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud

[medkit_drp_scien]:identity_im
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\medkit_drp_scien"
$prefetch 			= 8
class				= II_MEDKI
cform				= skeleton
visual				= dynamics\devices\dev_aptechka\dev_drp_scien.ogf
description			= st_ce_descr
inv_name			= st_ce

inv_weight			= 8.0

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 24
inv_grid_y			= 34
cost				= 15000

; eatable item
eat_health			= 1.0
eat_satiety			= 0
eat_power			= 0.0
eat_radiation		= -0.8
eat_alcohol			= 0.2
wounds_heal_perc	= 1.0
eat_portions_num	= 1
eat_max_power		= 0.1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud


[energy_drink]:vodka
$spawn 				= "erq\energy_drink"
inv_name			= st_energy_drink

visual				= food\voda.ogf
;dynamics\devices\dev_drink_stalker\dev_drink_stalker
description			= st_energy_drink_descr
cost				= 100

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 30
inv_grid_y			= 23 
inv_weight			= 0.5

eat_health			= 0
eat_satiety			= 0
eat_power			= 0.5
eat_alcohol			= 0 ;//это вода, а не энергетик
eat_radiation		= 0
wounds_heal_perc	= 0
eat_portions_num	= 1
eat_max_power		= 0.2

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

[bar_drink]:energy_drink
inv_name			= st_vor_drink
[bandage]:identity_im
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "erq\bandage"
$prefetch 			= 8
class				= II_BANDG
cform				= skeleton
visual				= dynamics\devices\dev_bandage\dev_bandage.ogf
description			= st_bandage_descr

inv_name			= st_bandage

inv_weight			= 0.15
cost				= 350

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 21
inv_grid_y			= 38

; eatable item
eat_health = 	0.0
eat_satiety = 	0.0
eat_power = 	0.0
eat_radiation = 0.0
wounds_heal_perc = 0.8
eat_portions_num = 1

; food item
animation_slot		= 4

;hud item
hud = wpn_vodka_hud



;;	DEVICES

[device_pda]:identity_im
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 32  ;; было 16 Er
class				= D_PDA
cform				= skeleton
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_pda_descr
radius				= 68
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1

inv_name			= st_pda_name

inv_weight			= 0.15

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 1000
attach_angle_offset		= 3.080506,-1.493053,-1.202040
attach_position_offset		= 0.080000,0.021273,0.100000
attach_bone_name		= bip01_r_hand
auto_attach			= false

[device_pda_1]:device_pda
quest_item      	= true
visual				= dynamics\object_reborn\book_mein
description			= "Моя_борьба"
inv_name			= mein_kampf

;--/= Походный рюкзак =-
[backpack]:device_pda
$spawn               = "dev\backpack"
visual               = dynamics\equipments\item_backpack.ogf
description          = tx_backpack
inv_name             = n_backpack


inv_grid_width       = 2
inv_grid_height      = 3
inv_grid_x           = 24
inv_grid_y           = 2

cost                 = 1500


[er_g_mp]:device_pda
$spawn 				= "dev\er_g_mp"
visual				= dynamics\equipments\iter_foto2
quest_item      	= true
inv_grid_x			= 30
inv_grid_y			= 38
description			= t_er_g_mp
inv_name			= n_er_g_mp

[dev_flash_1]:identity_im
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\dev_flash_1"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\devices\dev_flash_1\dev_flash_1.ogf

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 22

slot				= 7
radius				= 50
default_to_ruck		= false
inv_weight			= 0.05

inv_name			= st_pda_name

description			= st_pda_descr
cost				= 450
can_trade			= false

[dev_flash_2]:identity_im
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\dev_flash_2"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\devices\dev_flash_2\dev_flash_2.ogf

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23

slot				= 7
radius				= 50
default_to_ruck		= false
inv_weight			= 0.05

inv_name			= "Monolith marker" ;st_flash drive_faulty_name ;описание не было задействовано
description			= "Monolith marker" ;st_flash drive_faulty_descr ;описание не было задействовано
cost				= 2000
can_trade			= true


;**с quest_flash_1 - по quest_flash_12 удалены



[quest_flash_13]:dev_flash_2
$spawn 				= "qi\quest_flash_13"
inv_name			= st_quest_flash_13
description			= st_quest_flash_13_descr
can_trade			= true

[quest_flash_14]:dev_flash_2
$spawn 				= "qi\quest_flash_14"
inv_name			= st_quest_flash_14
description			= st_quest_flash_14_descr
can_trade			= true

[quest_flash_15]:dev_flash_2
$spawn 				= "qi\quest_flash_15"
inv_name			= st_quest_flash_15
description			= st_quest_flash_15_descr
can_trade			= true

; пока не введена
[quest_flash_16]:dev_flash_2
$spawn 				= "qi\flash_angel"
inv_name			= st_quest_flash_16
description			= st_quest_flash_16_descr
can_trade			= true

[device_torch]:identity_im
GroupControlSection	= spawn_group
discovery_dependency =
$spawn				= "dev\torch"
$prefetch 			= 32
class				= TORCH_S
cform				= skeleton
visual				= dynamics\devices\dev_torch_light\dev_torch_light.ogf
description			= st_device_torch_descr
cost				= 1000
inv_name			= st_device_torch_n

inv_weight			= 0.0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 16
inv_grid_y			= 12

;вещью нельзя торговать
can_trade			= true

position			= 0.35,0.25,0.0
light_trace_bone		= lights_bone

attach_angle_offset		= 3.062, 0.008, -1.532
attach_position_offset		= 0.134, -0.007, 0.09

attach_bone_name		= bip01_head
auto_attach			= false

night_vision				= on
night_vision_texture		= wpn\wpn_night
night_vision_effector		= postprocess_night

snd_night_vision_on			= weapons\nv_start
snd_night_vision_off		= weapons\nv_off
snd_night_vision_idle		= weapons\nv_loop
snd_night_vision_broken		= weapons\nv_off

night_vision_recharge_time			= 6		;(c) время зарядки аккамулятора
night_vision_recharge_time_min		= 2		;(c) мин. время зарядки аккамулятора, после которого уст-во уже может работать
night_vision_discharge_time			= 20	;(c) время разрядки (работы) устройства после полной зарядки
slot								= 9
default_to_ruck						= false
sprint_allowed						= true
control_inertion_factor				= 1
disabled_maps						= sza_hol_1, lab_xs, catacomb_xs, l15u_pripyat_und 
;Istok ; 762-764zaton  ;Er;ai_test,ai_test2, andy_test_




;	OTHERS

[wpn_vodka_hud]:identity_im,hud_base
fire_point               = 0.0, 0.0, 0.06
fire_bone                = bip01_head
orientation              = 0, 0, 0
position                 = 0, 0, 0
visual                   = dynamics\devices\dev_vodka\dev_vodka.ogf

anim_idle			= vodka_2
anim_show			= vodka_1
anim_hide			= vodka_4
anim_play			= vodka_5
anim_prepare		= vodka_5
anim_eat			= vodka_3

;Деньги (автор - автор мода MONEY MOD --' ReCreate & Adaptation for Reborn - Er
[attach_money]
attach_angle_offset		= -1.303,0.107,-1.702   ;устанавливается в радианах Angle*PI/180
attach_position_offset	= 0.14,0.001,0.02
attach_bone_name		= bip01_l_hand
auto_attach			= false

[25rr]:identity_im,attach_money
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\equipments\quest\1000_card.ogf

radius				= 68
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1

description			= t_25rr
inv_name			= n_25rr

inv_weight			= 0.0

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 21
inv_grid_y         = 29

cost				= 250


[50ru]:identity_im,attach_money
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\equipments\quest\1000_card.ogf

radius				= 68
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1

description			= t_50ru
inv_name			= n_50ru

inv_weight			= 0.0

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 18
inv_grid_y         = 31

cost				= 6100


[100ru]:identity_im,attach_money
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\equipments\quest\1000_card.ogf

radius				= 68
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1

description			= n_100ru
inv_name			= n_100ru

inv_weight			= 0.0

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 18
inv_grid_y         = 30

cost				= 100


[500ru]:identity_im,attach_money
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\equipments\quest\1000_card.ogf

radius				= 68
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1

description			= n_500ru
inv_name			= n_500ru

inv_weight			= 0.0

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 18
inv_grid_y         = 29

cost				= 500


[1000ru]:identity_im,attach_money
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\equipments\quest\1000_card.ogf

radius				= 68
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1

description			= n_1000ru
inv_name			= n_1000ru

inv_weight			= 0.0

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 18
inv_grid_y         = 28

cost				= 1000



[5000ru]:identity_im,attach_money
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\equipments\quest\1000_card.ogf

radius				= 68
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1

description			= n_5000ru
inv_name			= n_5000ru

inv_weight			= 0.0

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 18
inv_grid_y         = 27

cost				= 5000


[1000rr]:identity_im,attach_money
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\equipments\quest\1000_card.ogf

radius				= 68
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1

description			= t_1000rr
inv_name			= n_1000rr

inv_weight			= 0.0

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 21
inv_grid_y         = 32

cost				= 10000



[100rr]:identity_im,attach_money
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\equipments\quest\1000_card.ogf

radius				= 68
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1

description			= t_100rr
inv_name			= n_100rr

inv_weight			= 0.0

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 21
inv_grid_y         = 30

cost				= 1000


[10rr]:identity_im,attach_money
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "dev\pda"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\equipments\quest\1000_card.ogf

radius				= 68
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1

description			= t_10rr
inv_name			= n_10rr

inv_weight			= 0.0

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x			= 21
inv_grid_y			= 31

cost				= 100


;-- Er add
; сюда можно переносить все amk items 
; idler

[amk_metka]:identity_im
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "amk_metka" 
class			= II_ATTCH
cform           = skeleton
visual          = dynamics\equipments\item_amk_gps.ogf
$prefetch 		= 4

cost			= 1500

inv_name		= amk_metka

description		= enc_amk_metka
inv_weight		= 0.1

inv_grid_width	= 1
inv_grid_height	= 1
inv_grid_x		= 9
inv_grid_y		= 32

attach_angle_offset		= -1.919, 3.14159, 0.0
attach_position_offset	= 0.078 , 0.108 , 0.009
attach_bone_name		= gps_bone
auto_attach				= false


;--/ Дополнительные предметы (added items)
;--/ Last edit: 25.10.2008 (by Artos)

; adaptation Er' 2010-2016
;--/------------------------------------------------------------------
;--/ Предметы от АМК 
;--/------------------------------------------------------------------
;--/= Спальный мешок =-
[spalnik]:identity_im
GroupControlSection  = spawn_group
discovery_dependency =
$spawn               = "dev\spalnik"
;$prefetch            = 32
class                = II_ANTIR
cform                = skeleton
visual               = dynamics\equipments\item_backpack.ogf
;	item_spalnik.ogf  // эта модель дает ошибку кости при сохранении на земле
;	! ERROR: invalid bone xform (Slipch?). Bone disabled.
;	! ERROR: bone_id=[32], world_pos[108.205894,1.540394,-150.432587]
inv_name             = n_sleeping_bag	

description          = t_sleeping_descr
inv_weight           = 1

inv_grid_width       = 2
inv_grid_height      = 2
inv_grid_x           = 24
inv_grid_y           = 0

cost                 = 3000; 0
;quest_item           = true
can_trade            = true ;false ;--/ вещью нельзя торговать
;-- eatable item
eat_health           = 0
eat_satiety          = 0
eat_power            = 0
eat_radiation        = 0
eat_alcohol          = 0
wounds_heal_perc     = 0
eat_portions_num     = 1
;-- food item
animation_slot       = 4
;-- hud item
hud                  = wpn_vodka_hud



;--/= Ремонтный комплект =-
[repair_kit]:identity_im
GroupControlSection  = spawn_group
discovery_dependency =
$spawn               = "dev\repair_kit"
;$prefetch            = 32
class                = II_ANTIR
cform                = skeleton
visual               = dynamics\equipments\item_repair_kit.ogf
radius               = 1
description          = tx_repair_kit_btr
inv_name             = tx_repair_kit_btr

inv_weight           = 15
inv_grid_width       = 2
inv_grid_height      = 2
inv_grid_x           = 24
inv_grid_y           = 5
cost                 = 9000
;-- eatable item
eat_health           = 0
eat_satiety          = 0
eat_power            = 0
eat_radiation        = 0
eat_alcohol          = 0
wounds_heal_perc     = 0
eat_portions_num     = 1
;-- food item
animation_slot       = 4
;-- hud item
hud                  = wpn_vodka_hud

;--/= Ручная рация =-
[h_radio]:identity_im
GroupControlSection  = spawn_group
discovery_dependency =
$spawn               = "equipment\hand_radio"
cform                = skeleton
class                = II_ANTIR
visual               = dynamics\devices\dev_fmradio\dev_fmradio.ogf
description			= tx_radio
inv_name        	= n_radio

inv_weight           = 0.5
inv_grid_width       = 1
inv_grid_height      = 2
inv_grid_x           = 23
inv_grid_y           = 5
cost                 = 1000
can_trade            = true ;--/ вещью нельзя торговать
attach_angle_offset    = -1.5708,0.1919,3.1416
attach_position_offset = 0.075, 0.066, 0.023
attach_bone_name     = bip01_l_hand
auto_attach          = false
;-- eatable item
eat_health           = 0
eat_satiety          = 0
eat_power            = 0
eat_radiation        = 0
eat_alcohol          = 0
wounds_heal_perc     = 0
eat_portions_num     = 1
;-- food item
animation_slot       = 4
;-- hud item
hud                  = wpn_vodka_hud

;--/= Мед-препарат НПС =-
[yad]:vodka
$spawn 				= "erq\yad"
visual               = dynamics\equipments\item_yad.ogf
description			= t_yad
inv_name        	= n_yad

inv_weight           = 0.1
inv_grid_width       = 1
inv_grid_height      = 1
inv_grid_x           = 23
inv_grid_y           = 23
cost                 = 1000

can_trade            = true ;false ;--/ вещью нельзя торговать
;-- eatable item
eat_health           = 0
eat_satiety          = 0
eat_power            = 0
eat_radiation        = 0
eat_alcohol          = 100
wounds_heal_perc     = 0
eat_portions_num     = 1 ;12


attach_angle_offset    = -0.287979, 0, 0
attach_position_offset = 0.096910, -0.013594, 0.04
attach_bone_name     = bip01_r_hand
auto_attach          = false
;--/=  =-
[yad_q]:yad

;-- Er add
;**	Er edition for ReBorn
;***
[doc_radio]:h_radio
$spawn 				= "q_i\doc_radio"
;$prefetch 			= 1
visual              = dynamics\devices\dev_fmradio\dev_fmradio.ogf
description			= tx_doc_radio
inv_name        	= n_doc_radio

can_trade			= false
;quest_item      	= true

[tp_radio]:h_radio
$spawn 				= "q_i\tp_radio"
;$prefetch 			= 1
visual              = dynamics\devices\dev_fmradio\dev_fmradio.ogf
description			= tx_tp_radio
inv_name        	= n_tp_radio

can_trade			= false
;quest_item      	= true

[inv_ruck]:identity_im
GroupControlSection = spawn_group
discovery_dependency =
$spawn    = "erq\inv_ruck"
;$prefetch   = 32
class   = II_ANTIR
cform           = skeleton
visual          = dynamics\devices\dev_rukzak\dev_rukzak.ogf
description  = enc_tre_ruck

inv_weight   = 1
inv_name   = tre_ruck


inv_grid_width  = 2
inv_grid_height  = 2
inv_grid_x   = 9
inv_grid_y   = 30
cost    = 4000

;eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
wounds_heal_perc = 0
eat_portions_num = 1

;food item
animation_slot  = 4

;hud item
hud = wpn_vodka_hud

[active_ruck]:inventory_box
visual          = dynamics\devices\dev_rukzak\dev_rukzak.ogf
custom_data = s\treasure_inventory_box.ltx
radius = 1





[book_reader]:antirad  ;  booster
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_book_reader_descr
inv_name			= st_book_reader_name


inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 22
inv_grid_y			= 1

default_to_ruck		= true
inv_weight			= 0.3
cost				= 25000

[book_read_er]:book_reader  


[korobka]:identity_im 
discovery_dependency 	=
$spawn    				= "erq\korobka"
;$prefetch   			= 32
class   				= II_ANTIR
cform           		= skeleton
; eatable item
eat_health 				= 0
eat_satiety 			= 0
eat_power 				= 0
eat_radiation 			= 0
eat_alcohol 			= 0
wounds_heal_perc 		= 0
eat_portions_num 		= 1
; food item
animation_slot  		= 4
;hud item
hud 					= wpn_vodka_hud

visual				= dynamics\equipments\quest\safe_container.ogf
description  			= tx_case_habar
inv_name   				= n_case_habar

inv_weight   			= 20
inv_grid_width	= 2
inv_grid_height	= 2
inv_grid_x		= 24
inv_grid_y		= 7
cost    		= 25000

[korobka_elite]:identity_im 
discovery_dependency 	=
$spawn    				= "erq\korobka_elite"
;$prefetch   			= 32
class   				= II_ANTIR
cform           		= skeleton
; eatable item
eat_health 				= 0
eat_satiety 			= 0
eat_power 				= 0
eat_radiation 			= 0
eat_alcohol 			= 0
wounds_heal_perc 		= 0
eat_portions_num 		= 1
; food item
animation_slot  		= 4
;hud item
hud 					= wpn_vodka_hud

visual				= dynamics\equipments\quest\safe_container.ogf
description  			= tx_case_nohabar 
inv_name   				= n_case_nohabar

inv_weight   			= 0.5
inv_grid_width	= 2
inv_grid_height	= 2
inv_grid_x		= 24
inv_grid_y		= 7
cost    		= 30


; Пробойники Er'
[art_tp_red]:identity_im 
discovery_dependency 	=
$spawn    				= "erq\art_tp_red"
$prefetch   			= 7
class   				= II_ANTIR
cform           		= skeleton
eat_health 				= 0
eat_satiety 			= 0
eat_power 				= 0
eat_radiation 			= 0
eat_alcohol 			= 0
wounds_heal_perc 		= 0
eat_portions_num 		= 1
animation_slot  		= 4
hud 					= wpn_vodka_hud

visual				= dynamics\equipments\quest\er_proboynik.ogf
description			= tx_art_tp_red
inv_name			= nm_art_tp_red 

inv_weight   		= 4
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 26
inv_grid_y			= 36
cost    			= 100000

[art_tp_gar]:art_tp_red
discovery_dependency 	=
$spawn    				= "erq\art_tp_gar"
description			= tx_art_tp_gar
inv_name			= nm_art_tp_gar

inv_grid_x			= 25
inv_grid_y			= 36

[art_tp_und]:art_tp_red 
discovery_dependency 	=
$spawn    				= "erq\art_tp_und"
description			= tx_art_tp_und
inv_name			= nm_art_tp_und

inv_grid_x			= 24
inv_grid_y			= 36

[art_tp_stc]:art_tp_red 
discovery_dependency 	=
$spawn    				= "erq\art_tp_stc"
description			= tx_art_tp_stc
inv_name			= nm_art_tp_stc

inv_grid_x			= 23
inv_grid_y			= 36

[art_tp_kat]:art_tp_red 
discovery_dependency 	=
$spawn    				= "erq\art_tp_kat"
description			= tx_art_tp_kat
inv_name			= nm_art_tp_kat

inv_grid_x			= 22
inv_grid_y			= 36

[art_tp_mil]:art_tp_red 
discovery_dependency 	=
$spawn    				= "erq\art_tp_mil"
description			= tx_art_tp_mil
inv_name			= nm_art_tp_mil

inv_grid_x			= 21
inv_grid_y			= 36

[art_tp_x18]:art_tp_red 
discovery_dependency 	=
$spawn    				= "erq\art_tp_x18"
description			= tx_art_tp_x18
inv_name			= nm_art_tp_x18

inv_grid_x			= 20
inv_grid_y			= 36

;-------------------------------ekagors item\adapt

#include "detector_anomaly.ltx"
;#include "box_for_af.ltx"

[riaper_item_e]:base_time_use
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "erq\riaper_item_e"
$prefetch 		= 32
class			= II_ANTIR
visual          = dynamics\devices\dev_instrument_1\dev_instrument_1.ogf
description		= "Рем. комплект"

inv_name			= "Рем. комплект"

inv_weight			= 1.50 ;1.30

inv_grid_width     = 2
inv_grid_height    = 2
inv_grid_x         = 10
inv_grid_y         = 25
cost				= 4500

;Time use
; time_use = 1 ; Er' скрипт обработка не включена

[kpk_bonuss_e]:base_time_use
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "erq\kpk_bonuss_e"
$prefetch 		= 1
class			= II_ANTIR
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description		= "Бонусы"

inv_name			= "Бонусы"
inv_weight			= 0.1

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 6
inv_grid_y         = 13
cost				= 0

;Time use
; time_use = 1 ; Er' скрипт обработка не включена

[pda_senu_in_forest]:guitar_a
$spawn 			= "erq\pda_senu_in_forest"
$prefetch 		= 1
description			= "Wandering mark"
cost				= 0
inv_name			= "Wandering mark"

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
visual				= dynamics\devices\dev_pda\dev_pda.ogf
