;#include "outfit_upgrades\outfit_delayed_action_fuse.ltx"
;#include "outfit_upgrades\outfit_upgrades_properties.ltx"
;#include "outfit_upgrades\outfit_upgrades.ltx"

#include "outfit_upgrades\o_novice_outfit_up.ltx"
#include "outfit_upgrades\o_bandit_outfit_up.ltx"
#include "outfit_upgrades\o_bandit_blackrain_outfit_up.ltx"
#include "outfit_upgrades\o_bandit_brownrain_outfit_up.ltx"
#include "outfit_upgrades\o_bandit_light_outfit_up.ltx"
#include "outfit_upgrades\o_stalker_outfit_up.ltx"
#include "outfit_upgrades\o_cs_light_outfit_up.ltx"
#include "outfit_upgrades\o_svoboda_light_outfit_up.ltx"
#include "outfit_upgrades\o_soldier_outfit_up.ltx"
#include "outfit_upgrades\o_scientific_outfit_up.ltx"
#include "outfit_upgrades\o_dolg_scientific_outfit_up.ltx"
#include "outfit_upgrades\o_monolith_scientific_outfit_up.ltx"
#include "outfit_upgrades\o_cs_heavy_outfit_up.ltx"
#include "outfit_upgrades\o_dolg_outfit_up.ltx"
#include "outfit_upgrades\o_svoboda_outfit_up.ltx"
#include "outfit_upgrades\o_cs_outfit_up.ltx"
#include "outfit_upgrades\o_merc_outfit_up.ltx"
#include "outfit_upgrades\o_monolith_outfit_up.ltx"
#include "outfit_upgrades\o_svoboda_heavy_outfit_up.ltx"
#include "outfit_upgrades\o_dolg_heavy_outfit_up.ltx"
#include "outfit_upgrades\o_specops_outfit_up.ltx"
#include "outfit_upgrades\o_military_outfit_up.ltx"
#include "outfit_upgrades\o_monolith_assault_outfit_up.ltx"
#include "outfit_upgrades\o_neutral_assault_outfit_up.ltx"
#include "outfit_upgrades\o_exo_outfit_up.ltx"
#include "outfit_upgrades\o_svoboda_exo_outfit_up.ltx"
#include "outfit_upgrades\o_dolg_exo_outfit_up.ltx"
#include "outfit_upgrades\o_merc_exo_outfit_up.ltx"
#include "outfit_upgrades\o_monolith_exo_outfit_up.ltx"

[outfit_base]
; delete full_scale_icon	next update- obsolete, use  full_icon_name instead !!!

additional_inventory_weight		= 0		; +max_walk_weight
additional_inventory_weight2	= 0		;	+40 kg
full_icon_name					= npc_icon_without_outfit
nightvision_sect				= 
quest_item					= false ; Er Istok
default_to_ruck     = false
sprint_allowed      = true
control_inertion_factor = 1
player_hud_section	= actor_hud_01

[without_outfit]:outfit_base
;áàçîâûé êîñòþì ñòàëêåðà - êîñòþì íîâè÷êà. Îáû÷íàÿ îäåæäà òóðèñòà - øòîðìîâêà+ñàïîãè
full_scale_icon		= 6,6


;--------------
;		ÊÓÐÒÊÀ ÍÎÂÈ×ÊÀ
;--------------
[novice_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\novice_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\novice_outfit
actor_visual	= actors\stalker_hero\stalker_hero_1.ogf
player_hud_section	= actor_hud_01

ef_equipment_type	= 3

inv_name			= novice_outfit_name
inv_name_short		= novice_outfit_name
description			= novice_outfit_desc
inv_weight			= 3.0


inv_grid_width		= 2
inv_grid_height 	= 2
inv_grid_x			= 0
inv_grid_y			= 18

full_icon_name		= npc_icon_novice_outfit


cost				= 2500
slot				= 6
full_scale_icon		= 0,11

immunities_sect			= sect_novice_outfit_im

; NO RESISTANCE
burn_protection 				= 0.005
shock_protection 				= 0.005
radiation_protection 			= 0.005
chemical_burn_protection 		= 0.005
telepatic_protection 			= 0.0
strike_protection 				= 0.15
explosion_protection 			= 0.15
wound_protection				= 0.15
fire_wound_protection  			= 0.1
physic_strike_wound_immunity 	= 0.1

bones_koeff_protection  = actor_armor_suit
hit_fraction_actor		= 0.5
artefact_count          = 0

upgrades                = up_gr_a_novice_outfit, up_gr_b_novice_outfit, up_gr_c_novice_outfit, up_gr_d_novice_outfit, up_gr_e_novice_outfit, up_gr_f_novice_outfit, up_gr_g_novice_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u8a

[sect_novice_outfit_im]
burn_immunity				= 0.05
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.05
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.05
fire_wound_immunity			= 0.02

;--------------
;		ÊÓÐÒÊÀ ÁÀÍÄÈÒÀ
;--------------
[bandit_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\bandit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\bandit_outfit
actor_visual	= actors\stalker_bandit\stalker_bandit_1.ogf
player_hud_section	= actor_hud_05

ef_equipment_type	= 3

inv_name			= bandit_outfit_name
inv_name_short		= bandit_outfit_name
description			= bandit_outfit_desc
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 12
inv_grid_y			= 0
full_icon_name		= npc_icon_bandit_outfit

cost				= 3000
slot				= 6
full_scale_icon		= 0,6

immunities_sect		= sect_bandit_outfit_im

; NO RESISTANCE
burn_protection 				= 0.005
shock_protection 				= 0.005
radiation_protection 			= 0.005
chemical_burn_protection 		= 0.005
telepatic_protection 			= 0.0
strike_protection 				= 0.15
explosion_protection 			= 0.15
wound_protection				= 0.15
fire_wound_protection  			= 0.1
physic_strike_wound_immunity 	= 0.1

bones_koeff_protection = actor_armor_suit
hit_fraction_actor		= 0.3
artefact_count          = 0

upgrades                = up_gr_a_bandit_outfit, up_gr_b_bandit_outfit, up_gr_c_bandit_outfit, up_gr_d_bandit_outfit, up_gr_e_bandit_outfit, up_gr_f_bandit_outfit, up_gr_g_bandit_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u7

[sect_bandit_outfit_im]
burn_immunity				= 0.05
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.05
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.05
fire_wound_immunity			= 0.02

;--------------
;		ËÅÃÊÈÉ ÊÎÑÒÞÌ ÁÀÍÄÈÒÀ
;--------------
[bandit_light_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\bandit_light_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\bandit_light_outfit
actor_visual	= actors\stalker_bandit\stalker_bandit_2.ogf
player_hud_section	= actor_hud_01

ef_equipment_type	= 3

inv_name			= bandit_light_outfit_name
inv_name_short		= bandit_light_outfit_name
description			= bandit_light_outfit_desc
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 4
inv_grid_y			= 15
full_icon_name		= npc_icon_bandit_light_outfit

cost				= 6250
slot				= 6
full_scale_icon		= 0,16
nightvision_sect	= ;effector_nightvision_bad

additional_inventory_weight		= 0		; +max_walk_weight
additional_inventory_weight2	= 0		;	+40 kg
artefact_count                  = 2

default_to_ruck     = false
immunities_sect		= sect_bandit_light_outfit_im


; LOW RESISTANCE
burn_protection 				= 0.015
shock_protection 				= 0.015
radiation_protection 			= 0.015
chemical_burn_protection 		= 0.015
telepatic_protection 			= 0.0
strike_protection 				= 0.25
explosion_protection 			= 0.25
wound_protection				= 0.25
fire_wound_protection  			= 0.0
physic_strike_wound_immunity 	= 0.15

power_loss = 1.0
bones_koeff_protection = actor_light_armor
hit_fraction_actor = 0.3
control_inertion_factor = 1.2

upgrades                = up_gr_a_bandit_light_outfit, up_gr_b_bandit_light_outfit, up_gr_c_bandit_light_outfit, up_gr_d_bandit_light_outfit, up_gr_e_bandit_light_outfit, up_gr_f_bandit_light_outfit, up_gr_g_bandit_light_outfit, up_gr_h_bandit_light_outfit, up_gr_i_bandit_light_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u15a

[sect_bandit_light_outfit_im]
burn_immunity				= 0.03
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.015

[sect_bandit_light_outfit_im_1]
burn_immunity				= 0.015
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.015
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.015
explosion_immunity			= 0.015
fire_wound_immunity			= 0.010

;--------------
;		ÁÀÍÄÈÒÑÊÈÉ ÊÎÆÀÍÛÉ ÏËÀÙ (êîðè÷íåâûé)
;--------------
[bandit_brownrain_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\bandit_brownrain_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\bandit_outfit_plasch_brown
actor_visual	= a\shram_v_plasche.ogf
player_hud_section	= actor_hud_01

ef_equipment_type	= 3

inv_name			= bandit_brownrain_outfit_name
inv_name_short		= bandit_brownrain_outfit_name
description			= bandit_brownrain_outfit_desc
inv_weight			= 6.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 37
inv_grid_y			= 27
full_icon_name		= npc_icon_bandit_brownrain_outfit

cost				= 4000
slot				= 6
full_scale_icon		= 0,21

immunities_sect		= sect_bandit_brownrain_outfit_im

; NO RESISTANCE
burn_protection 				= 0.0075
shock_protection 				= 0.0065
radiation_protection 			= 0.0075
chemical_burn_protection 		= 0.008
telepatic_protection 			= 0.0
strike_protection 				= 0.15
explosion_protection 			= 0.15
wound_protection				= 0.15
fire_wound_protection  			= 0.1
physic_strike_wound_immunity 	= 0.1

bones_koeff_protection = actor_armor_suit
hit_fraction_actor		= 0.3
artefact_count          = 0

upgrades                = up_gr_a_bandit_brownrain_outfit, up_gr_b_bandit_brownrain_outfit, up_gr_c_bandit_brownrain_outfit, up_gr_d_bandit_brownrain_outfit, up_gr_e_bandit_brownrain_outfit, up_gr_f_bandit_brownrain_outfit, up_gr_g_bandit_brownrain_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u7

[sect_bandit_brownrain_outfit_im]
burn_immunity				= 0.03
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.02

;--------------
;		ÁÀÍÄÈÒÑÊÈÉ ÊÎÆÀÍÛÉ ÏËÀÙ (÷åðíûé)
;--------------
[bandit_blackrain_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\bandit_blackrain_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\bandit_outfit_plasch_black
actor_visual	= actors\stalker_bandit\stalker_bandit_4.ogf
player_hud_section	= actor_hud_05

ef_equipment_type	= 3

inv_name			= bandit_blackrain_outfit_name
inv_name_short		= bandit_blackrain_outfit_name
description			= bandit_blackrain_outfit_desc
inv_weight			= 6.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 39
inv_grid_y			= 27
full_icon_name		= npc_icon_bandit_blackrain_outfit

cost				= 5000
slot				= 6
full_scale_icon		= 2,21

immunities_sect		= sect_bandit_blackrain_outfit_im

; NO RESISTANCE
burn_protection 				= 0.009
shock_protection 				= 0.009
radiation_protection 			= 0.009
chemical_burn_protection 		= 0.009
telepatic_protection 			= 0.0
strike_protection 				= 0.3
explosion_protection 			= 0.3
wound_protection				= 0.3
fire_wound_protection  			= 0.25
physic_strike_wound_immunity 	= 0.25


bones_koeff_protection = actor_armor_suit
hit_fraction_actor		= 0.3
artefact_count          = 1

upgrades                = up_gr_a_bandit_blackrain_outfit, up_gr_b_bandit_blackrain_outfit, up_gr_c_bandit_blackrain_outfit, up_gr_d_bandit_blackrain_outfit, up_gr_e_bandit_blackrain_outfit, up_gr_f_bandit_blackrain_outfit, up_gr_g_bandit_blackrain_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u7

[sect_bandit_blackrain_outfit_im]
burn_immunity				= 0.03
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.02

;--------------
;		ËÅÃÊÈÉ ÊÎÑÒÞÌ ×Í
;--------------
[cs_light_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\cs_light_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\cs_light_outfit
actor_visual	= actors\stalker_nebo\stalker_nebo_1
player_hud_section	= actor_hud_04

ef_equipment_type	= 3

inv_name			= csky_light_outfit_name
inv_name_short		= csky_light_outfit_name
description			= csky_light_outfit_desc
inv_weight			= 4.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 9
inv_grid_y			= 27
full_icon_name		= npc_icon_svoboda_light_outfit

cost				= 5000
slot				= 6
full_scale_icon		= 10,11


immunities_sect			= sect_cs_light_outfit_im

; LOW RESISTANCE
burn_protection 				= 0.013
shock_protection 				= 0.013
radiation_protection 			= 0.013
chemical_burn_protection 		= 0.013
telepatic_protection 			= 0.0
strike_protection 				= 0.25
explosion_protection 			= 0.25
wound_protection				= 0.25
fire_wound_protection  			= 0.0
physic_strike_wound_immunity 	= 0.15

bones_koeff_protection  = actor_light_armor
hit_fraction_actor		= 0.3
artefact_count          = 1
control_inertion_factor	= 1.2

upgrades                = up_gr_a_cs_light_outfit, up_gr_b_cs_light_outfit, up_gr_c_cs_light_outfit, up_gr_d_cs_light_outfit, up_gr_e_cs_light_outfit, up_gr_f_cs_light_outfit, up_gr_g_cs_light_outfit, up_gr_h_cs_light_outfit, up_gr_i_cs_light_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u14b

[sect_cs_light_outfit_im]
burn_immunity				= 0.04
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.04
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.02

[sect_cs_light_outfit_im_1]
burn_immunity				= 0.02
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.015

;--------------
;		ÊÎÑÒÞÌ ÍÅÉÒÐÀËÜÍÎÃÎ ÑÒÀËÊÅÐÀ
;--------------
[stalker_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\stalker_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\stalker_outfit
actor_visual	= actors\stalker_neutral\stalker_neutral_2.ogf
player_hud_section	= actor_hud_01

ef_equipment_type	= 3

inv_name			= stalker_outfit_name
inv_name_short		= stalker_outfit_name
description			= stalker_outfit_desc
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 6
inv_grid_y			= 15
full_icon_name		= npc_icon_stalker_outfit

cost				= 7250
slot				= 6
full_scale_icon		= 14,11
nightvision_sect	= ;effector_nightvision_bad

additional_inventory_weight		= 0		; +max_walk_weight
additional_inventory_weight2	= 0		;	+40 kg
artefact_count                  = 2

default_to_ruck     = false
immunities_sect		= sect_stalker_outfit_im


; LOW RESISTANCE
burn_protection 				= 0.015
shock_protection 				= 0.015
radiation_protection 			= 0.015
chemical_burn_protection 		= 0.015
telepatic_protection 			= 0.0
strike_protection 				= 0.25
explosion_protection 			= 0.25
wound_protection				= 0.25
fire_wound_protection  			= 0.0
physic_strike_wound_immunity 	= 0.15

power_loss = 1.0
bones_koeff_protection = actor_light_armor
hit_fraction_actor = 0.3
control_inertion_factor = 1.2

upgrades                = up_gr_a_stalker_outfit, up_gr_b_stalker_outfit, up_gr_c_stalker_outfit, up_gr_d_stalker_outfit, up_gr_e_stalker_outfit, up_gr_f_stalker_outfit, up_gr_g_stalker_outfit, up_gr_h_stalker_outfit, up_gr_i_stalker_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u15a

[sect_stalker_outfit_im]
burn_immunity				= 0.03
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.015

[sect_stalker_outfit_im_1]
burn_immunity				= 0.015
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.015
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.015
explosion_immunity			= 0.015
fire_wound_immunity			= 0.010

;--------------
;		ËÅÃÊÈÉ ÊÎÑÒÞÌ ÑÂÎÁÎÄÛ
;--------------
[svoboda_light_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\svoboda_light_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\svoboda_light_outfit
actor_visual	= actors\stalker_freedom\stalker_freedom_1.ogf
player_hud_section	= actor_hud_03

ef_equipment_type	= 3

inv_name			= svoboda_light_outfit_name
inv_name_short		= svoboda_light_outfit_name
description			= svoboda_light_outfit_desc
inv_weight			= 4.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 13
full_icon_name		= npc_icon_svoboda_light_outfit

cost				= 7500
slot				= 6
full_scale_icon		= 10,11

immunities_sect			= sect_svoboda_light_outfit_im

; LOW RESISTANCE
radiation_protection 			= 0.011
chemical_burn_protection 		= 0.011
burn_protection 				= 0.011
shock_protection 				= 0.011
telepatic_protection 			= 0.0
strike_protection 				= 0.25
explosion_protection 			= 0.25
wound_protection				= 0.25
fire_wound_protection  			= 0.2
physic_strike_wound_immunity 	= 0.2

bones_koeff_protection = actor_light_armor
hit_fraction_actor		= 0.3
artefact_count          = 2
control_inertion_factor = 1.2

upgrades                = up_gr_a_svoboda_light_outfit, up_gr_b_svoboda_light_outfit, up_gr_c_svoboda_light_outfit, up_gr_d_svoboda_light_outfit, up_gr_e_svoboda_light_outfit, up_gr_f_svoboda_light_outfit, up_gr_g_svoboda_light_outfit, up_gr_h_svoboda_light_outfit, up_gr_i_svoboda_light_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u13a

[sect_svoboda_light_outfit_im]
burn_immunity				= 0.05
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.05
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.05
fire_wound_immunity			= 0.015

[sect_svoboda_light_outfit_im_1]
burn_immunity				= 0.03
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

;--------------
;		ÊÎÑÒÞÌ Îáåð-åôðåéòîðà (íåì. Obergefreiter) ÄÅÑÀÍÒÍÈÊÎÂ ÂÅÐÌÀÕÒÀ 1941
;--------------
[wehrmacht_obergefr_outfit]:svoboda_light_outfit
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\wehrmacht_obergefr_outfit"
$prefetch 		= 2
class			= E_STLK
cform           = skeleton
visual          = dynamics\object_reborn\german_outfit
actor_visual	= er\wehrmacht\sold_verm_obergefr.ogf

inv_name			= sfr_name
inv_name_short		= srf_name
description			= sfr_name_desc

slot				= 6
artefact_count          = 0
default_to_ruck     = true
;--------------
;		ÎÁÛ×ÍÛÉ ÊÎÑÒÞÌ ÄÎËÃÀ
;--------------
[dolg_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\dolg_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\dolg_outfit
actor_visual	= actors\stalker_dolg\stalker_dolg_2.ogf
player_hud_section	= actor_hud_02

ef_equipment_type	= 3

inv_name			= dolg_outfit_name
inv_name_short		= dolg_outfit_name
description			= dolg_outfit_desc
inv_weight			= 7.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 16
full_icon_name		= npc_icon_dolg_outfit

cost				= 8125
slot				= 6
full_scale_icon		= 8,11
;nightvision_sect	= effector_nightvision_bad

immunities_sect		= sect_dolg_outfit_im

; LOW RESISTANCE
burn_protection 				= 0.009
shock_protection 				= 0.009
radiation_protection 			= 0.009
chemical_burn_protection 		= 0.009
telepatic_protection 			= 0.0
strike_protection 				= 0.3
explosion_protection 			= 0.3
wound_protection				= 0.3
fire_wound_protection  			= 0.25
physic_strike_wound_immunity 	= 0.25

bones_koeff_protection = actor_light_armor
hit_fraction_actor		= 0.3
artefact_count          = 0
control_inertion_factor = 1.2

upgrades                = up_gr_a_dolg_outfit, up_gr_b_dolg_outfit, up_gr_c_dolg_outfit, up_gr_d_dolg_outfit, up_gr_e_dolg_outfit, up_gr_f_dolg_outfit, up_gr_g_dolg_outfit, up_gr_h_dolg_outfit, up_gr_i_dolg_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u14b

[sect_dolg_outfit_im]
burn_immunity				= 0.04
strike_immunity				= 0.04
shock_immunity				= 0.0
wound_immunity				= 0.04
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.01

[sect_dolg_outfit_im_1]
burn_immunity				= 0.03
strike_immunity				= 0.03
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.008

[sect_dolg_outfit_im_2]
burn_immunity				= 0.02
strike_immunity				= 0.02
shock_immunity				= 0.0
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.005

;--------------
;		ÎÁÛ×ÍÛÉ ÊÎÑÒÞÌ ÑÂÎÁÎÄÛ
;--------------
[svoboda_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\svoboda_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\svoboda_outfit
actor_visual	= actors\stalker_freedom\stalker_freedom_2.ogf
player_hud_section	= actor_hud_03

ef_equipment_type	= 3

inv_name			= svoboda_outfit_name
inv_name_short		= svoboda_outfit_name
description			= svoboda_outfit_desc
inv_weight			= 7.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 11
inv_grid_y			= 30
full_icon_name		= npc_icon_svoboda_outfit

cost				= 8000
slot				= 6
full_scale_icon		= 8,11
;nightvision_sect	= effector_nightvision_bad

immunities_sect		= sect_svoboda_outfit_im

; LOW RESISTANCE
burn_protection 				= 0.009
shock_protection 				= 0.009
radiation_protection 			= 0.009
chemical_burn_protection 		= 0.009
telepatic_protection 			= 0.0
strike_protection 				= 0.3
explosion_protection 			= 0.3
wound_protection				= 0.3
fire_wound_protection  			= 0.25
physic_strike_wound_immunity 	= 0.25

bones_koeff_protection = actor_light_armor
hit_fraction_actor		= 0.3
artefact_count          = 2
control_inertion_factor = 1.2

upgrades                = up_gr_a_svoboda_outfit, up_gr_b_svoboda_outfit, up_gr_c_svoboda_outfit, up_gr_d_svoboda_outfit, up_gr_e_svoboda_outfit, up_gr_f_svoboda_outfit, up_gr_g_svoboda_outfit, up_gr_h_svoboda_outfit, up_gr_i_svoboda_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u14b

[sect_svoboda_outfit_im]
burn_immunity				= 0.04
strike_immunity				= 0.04
shock_immunity				= 0.0
wound_immunity				= 0.04
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.01

[sect_svoboda_outfit_im_1]
burn_immunity				= 0.03
strike_immunity				= 0.03
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.008

[sect_svoboda_outfit_im_2]
burn_immunity				= 0.02
strike_immunity				= 0.02
shock_immunity				= 0.0
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.005

;--------------
;		ÎÁÛ×ÍÛÉ ÊÎÑÒÞÌ ×Í
;--------------
[cs_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\cs_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\cs_outfit
actor_visual	= actors\stalker_nebo\stalker_nebo_3.ogf
player_hud_section	= actor_hud_04

ef_equipment_type	= 3

inv_name			= csky_outfit_name
inv_name_short		= csky_outfit_name
description			= csky_outfit_desc
inv_weight			= 7.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 13
inv_grid_y			= 30
full_icon_name		= npc_icon_cs_outfit

cost				= 8125
slot				= 6
full_scale_icon		= 2,26
;nightvision_sect	= effector_nightvision_bad

immunities_sect		= sect_cs_outfit_im

; LOW RESISTANCE
burn_protection 				= 0.05
shock_protection 				= 0.05
radiation_protection 			= 0.05
chemical_burn_protection 		= 0.05
telepatic_protection 			= 0.0
strike_protection 				= 0.20
explosion_protection 			= 0.20
wound_protection				= 0.20
fire_wound_protection  			= 0.15
physic_strike_wound_immunity 	= 0.15

bones_koeff_protection = actor_light_armor
hit_fraction_actor		= 0.3
artefact_count          = 2
control_inertion_factor = 1.2

upgrades                = up_gr_a_cs_outfit, up_gr_b_cs_outfit, up_gr_c_cs_outfit, up_gr_d_cs_outfit, up_gr_e_cs_outfit, up_gr_f_cs_outfit, up_gr_g_cs_outfit, up_gr_h_cs_outfit, up_gr_i_cs_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u14b

[sect_cs_outfit_im]
burn_immunity				= 0.04
strike_immunity				= 0.04
shock_immunity				= 0.0
wound_immunity				= 0.04
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.01

[sect_cs_outfit_im_1]
burn_immunity				= 0.03
strike_immunity				= 0.03
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.008

[sect_cs_outfit_im_2]
burn_immunity				= 0.02
strike_immunity				= 0.02
shock_immunity				= 0.0
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.005

;--------------
;		ÊÎÑÒÞÌ ÍÀ¨ÌÍÈÊÀ
;--------------
[merc_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\merc_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\merc_outfit
actor_visual	= actors\stalker_merc\stalker_merc_2.ogf
player_hud_section	= actor_hud_04

ef_equipment_type	= 3

inv_name			= merc_outfit_name
inv_name_short		= merc_outfit_name
description			= merc_outfit_desc
inv_weight			= 5.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 4
inv_grid_y			= 15
full_icon_name		= npc_icon_killer_outfit

cost				= 6250
slot				= 6
full_scale_icon		= 14,11
nightvision_sect	= ;effector_nightvision_bad

additional_inventory_weight		= 0		; +max_walk_weight
additional_inventory_weight2	= 0		;	+40 kg
artefact_count                  = 3

default_to_ruck     = false
immunities_sect		= sect_merc_outfit_im


; LOW RESISTANCE
burn_protection 				= 0.015
shock_protection 				= 0.015
radiation_protection 			= 0.015
chemical_burn_protection 		= 0.015
telepatic_protection 			= 0.0
strike_protection 				= 0.25
explosion_protection 			= 0.25
wound_protection				= 0.25
fire_wound_protection  			= 0.0
physic_strike_wound_immunity 	= 0.15

power_loss = 1.0
bones_koeff_protection = actor_light_armor
hit_fraction_actor = 0.3
control_inertion_factor = 1.2

upgrades                = up_gr_a_merc_outfit, up_gr_b_merc_outfit, up_gr_c_merc_outfit, up_gr_d_merc_outfit, up_gr_e_merc_outfit, up_gr_f_merc_outfit, up_gr_g_merc_outfit, up_gr_h_merc_outfit, up_gr_i_merc_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u15a

[sect_merc_outfit_im]
burn_immunity				= 0.03
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.015

[sect_merc_outfit_im_1]
burn_immunity				= 0.015
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.015
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.015
explosion_immunity			= 0.015
fire_wound_immunity			= 0.010


[killer_outfit]:merc_outfit
;--------------
;		ÊÎÑÒÞÌ ÌÎÍÎËÈÒÀ
;--------------
[monolith_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\monolith_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\monolith_outfit
actor_visual	= actors\stalker_monolith\stalker_monolith_2.ogf
player_hud_section	= actor_hud_07

ef_equipment_type	= 3

inv_name			= monolith_outfit_name
inv_name_short		= monolith_outfit_name
description			= monolith_outfit_desc
inv_weight			= 7.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 10
inv_grid_y			= 16
full_icon_name		= npc_icon_svoboda_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 10000
slot				= 6
full_scale_icon		= 2,6

immunities_sect			= sect_monolith_outfit_im

; MEDIUM RESISTANCE
burn_protection 			= 0.024
shock_protection 			= 0.024
chemical_burn_protection 	= 0.024
radiation_protection 		= 0.024
telepatic_protection 		= 0.024
strike_protection 			= 0.35
explosion_protection 		= 0.35
wound_protection			= 0.35
fire_wound_protection  		= 0.35
physic_strike_wound_immunity 	= 0.35

bones_koeff_protection = actor_medium_armor
hit_fraction_actor		= 0.25
artefact_count          = 2
control_inertion_factor = 1.5

upgrades                = up_gr_a_monolith_outfit, up_gr_b_monolith_outfit, up_gr_c_monolith_outfit, up_gr_d_monolith_outfit, up_gr_e_monolith_outfit, up_gr_f_monolith_outfit, up_gr_g_monolith_outfit, up_gr_h_monolith_outfit, up_gr_i_monolith_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u14b

[sect_monolith_outfit_im]
burn_immunity				= 0.05
strike_immunity				= 0.05
shock_immunity				= 0.0
wound_immunity				= 0.05
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.05
fire_wound_immunity			= 0.01

[sect_monolith_outfit_im_1]
burn_immunity				= 0.04
strike_immunity				= 0.0
shock_immunity				= 0.04
wound_immunity				= 0.04
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.008

[sect_monolith_outfit_im_2]
burn_immunity				= 0.03
strike_immunity				= 0.03
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005


[monolit_outfit]:monolith_outfit
;--------------
;		ÍÀÓ×ÍÛÉ ÊÎÑÒÞÌ Ñåâà
;--------------
[scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\scientific_outfit
actor_visual	= actors\stalker_merc\stalker_merc_3.ogf ; 'Alex Rinic edit'
player_hud_section	= actor_hud_06

ef_equipment_type	= 2

inv_name			= scientific_outfit_name
inv_name_short		= scientific_outfit_name
description			= scientific_outfit_desc
inv_weight			= 9
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 13
full_icon_name		= npc_icon_scientific_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 18750
full_scale_icon		= 12,11

immunities_sect			= sect_scientific_outfit_im
bones_koeff_protection 	= actor_light_armor_1
hit_fraction_actor		= 0.25
artefact_count          = 2
control_inertion_factor = 1.5

; MEDIUM RESISTANCE
burn_protection 			= 0.061
shock_protection 			= 0.061
radiation_protection 		= 0.061
chemical_burn_protection 	= 0.061
telepatic_protection 		= 0.061
strike_protection 			= 0.3
explosion_protection 		= 0.3
wound_protection			= 0.3
fire_wound_protection  		= 0.0
physic_strike_wound_immunity = 0.25

upgrades                = up_gr_a_scientific_outfit, up_gr_b_scientific_outfit, up_gr_c_scientific_outfit, up_gr_d_scientific_outfit, up_gr_e_scientific_outfit, up_gr_f_scientific_outfit, up_gr_g_scientific_outfit, up_gr_h_scientific_outfit, up_gr_i_scientific_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u17a

[sect_scientific_outfit_im]
burn_immunity				= 0.03
strike_immunity				= 0.03
shock_immunity				= 0.03
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[sect_scientific_outfit_im_1]
burn_immunity				= 0.02
strike_immunity				= 0.02
shock_immunity				= 0.02
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.008

[sect_scientific_outfit_im_2]
burn_immunity				= 0.01
strike_immunity				= 0.01
shock_immunity				= 0.01
wound_immunity				= 0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.01
explosion_immunity			= 0.01
fire_wound_immunity			= 0.005

;--------------
;		ÍÀÓ×ÍÛÉ ÊÎÑÒÞÌ ÄÎËÃÀ
;--------------
[dolg_scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\dolg_scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\dolg_scientific_outfit
actor_visual	= actors\stalker_dolg\stalker_dolg_1.ogf
player_hud_section	= actor_hud_02

ef_equipment_type	= 2

inv_name			= dolg_scientific_outfit_name
inv_name_short		= dolg_scientific_outfit_name
description			= dolg_scientific_outfit_desc
inv_weight			= 8
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 39
inv_grid_y			= 35
full_icon_name		= npc_icon_dolg_scientific_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 21000
full_scale_icon		= 12,11

immunities_sect			= sect_dolg_scientific_outfit_im
bones_koeff_protection 	= actor_light_armor_1
hit_fraction_actor		= 0.25
artefact_count          = 2
control_inertion_factor = 1.5

; MEDIUM RESISTANCE
burn_protection 			= 0.061
shock_protection 			= 0.061
radiation_protection 		= 0.061
chemical_burn_protection 	= 0.061
telepatic_protection 		= 0.061
strike_protection 			= 0.3
explosion_protection 		= 0.3
wound_protection			= 0.3
fire_wound_protection  		= 0.0
physic_strike_wound_immunity = 0.25

upgrades                = up_gr_a_dolg_scientific_outfit, up_gr_b_dolg_scientific_outfit, up_gr_c_dolg_scientific_outfit, up_gr_d_dolg_scientific_outfit, up_gr_e_dolg_scientific_outfit, up_gr_f_dolg_scientific_outfit, up_gr_g_dolg_scientific_outfit, up_gr_h_dolg_scientific_outfit, up_gr_i_dolg_scientific_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u17a

[sect_dolg_scientific_outfit_im]
burn_immunity				= 0.03
strike_immunity				= 0.03
shock_immunity				= 0.03
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[sect_dolg_scientific_outfit_im_1]
burn_immunity				= 0.02
strike_immunity				= 0.02
shock_immunity				= 0.02
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.008

[sect_dolg_scientific_outfit_im_2]
burn_immunity				= 0.01
strike_immunity				= 0.01
shock_immunity				= 0.01
wound_immunity				= 0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.01
explosion_immunity			= 0.01
fire_wound_immunity			= 0.005

;--------------
;		ÍÀÓ×ÍÛÉ ÊÎÑÒÞÌ ÌÎÍÎËÈÒÀ
;--------------
[monolith_scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\monolith_scientific_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\monolith_scientific_outfit
actor_visual	= actors\stalker_monolith\stalker_monolith_1.ogf
player_hud_section	= actor_hud_07

ef_equipment_type	= 2

inv_name			= monolith_scientific_outfit_name
inv_name_short		= monolith_scientific_outfit_name
description			= monolith_scientific_outfit_desc
inv_weight			= 7
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 37
inv_grid_y			= 35
full_icon_name		= npc_icon_monolith_scientific_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 26000
full_scale_icon		= 12,11

immunities_sect			= sect_monolith_scientific_outfit_im
bones_koeff_protection 	= actor_light_armor_1
hit_fraction_actor		= 0.25
artefact_count          = 2
control_inertion_factor = 1.5

; MEDIUM RESISTANCE
burn_protection 			= 0.061
shock_protection 			= 0.061
radiation_protection 		= 0.061
chemical_burn_protection 	= 0.061
telepatic_protection 		= 0.061
strike_protection 			= 0.3
explosion_protection 		= 0.3
wound_protection			= 0.3
fire_wound_protection  		= 0.0
physic_strike_wound_immunity = 0.25

upgrades                = up_gr_a_monolith_scientific_outfit, up_gr_b_monolith_scientific_outfit, up_gr_c_monolith_scientific_outfit, up_gr_d_monolith_scientific_outfit, up_gr_e_monolith_scientific_outfit, up_gr_f_monolith_scientific_outfit, up_gr_g_monolith_scientific_outfit, up_gr_h_monolith_scientific_outfit, up_gr_i_monolith_scientific_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u17a

[sect_monolith_scientific_outfit_im]
burn_immunity				= 0.03
strike_immunity				= 0.03
shock_immunity				= 0.03
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[sect_monolith_scientific_outfit_im_1]
burn_immunity				= 0.02
strike_immunity				= 0.02
shock_immunity				= 0.02
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.008

[sect_monolith_scientific_outfit_im_2]
burn_immunity				= 0.01
strike_immunity				= 0.01
shock_immunity				= 0.01
wound_immunity				= 0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.01
explosion_immunity			= 0.01
fire_wound_immunity			= 0.005

;--------------
;		ÒßÆÅËÛÉ ÊÎÑÒÞÌ ×Í
;--------------
[cs_heavy_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\cs_heavy_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\cs_heavy_outfit
actor_visual	= actors\stalker_nebo\stalker_nebo_2.ogf
player_hud_section	= actor_hud_04

ef_equipment_type	= 3

inv_name			= csky_heavy_outfit_name
inv_name_short		= csky_heavy_outfit_name
description			= csky_heavy_outfit_desc
inv_weight			= 7.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 11
inv_grid_y			= 27
full_icon_name		= npc_icon_svoboda_heavy_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 20000
slot				= 6
ull_scale_icon		= 2,6


immunities_sect			= sect_cs_heavy_outfit_im

; MEDIUM RESISTANCE
burn_protection 				= 0.030
shock_protection 				= 0.030
radiation_protection 			= 0.030
chemical_burn_protection 		= 0.030
telepatic_protection 			= 0.030
strike_protection 				= 0.35
explosion_protection 			= 0.35
wound_protection				= 0.35
fire_wound_protection  			= 0.3
physic_strike_wound_immunity 	= 0.3

bones_koeff_protection 	= actor_medium_armor
hit_fraction_actor		= 0.2
artefact_count          = 1
control_inertion_factor	= 1.5

upgrades                = up_gr_a_cs_heavy_outfit, up_gr_b_cs_heavy_outfit, up_gr_c_cs_heavy_outfit, up_gr_d_cs_heavy_outfit, up_gr_e_cs_heavy_outfit, up_gr_f_cs_heavy_outfit, up_gr_g_cs_heavy_outfit, up_gr_h_cs_heavy_outfit, up_gr_i_cs_heavy_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u16a

[sect_cs_heavy_outfit_im]
burn_immunity				= 0.04
strike_immunity				= 0.04
shock_immunity				= 0.0
wound_immunity				= 0.04
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.01

[sect_cs_heavy_outfit_im_1]
burn_immunity				= 0.03
strike_immunity				= 0.03
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.008


[sect_cs_heavy_outfit_im_2]
burn_immunity				= 0.02
strike_immunity				= 0.02
shock_immunity				= 0.0
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.005

;--------------
;		ÒßÆÅËÛÉ ÊÎÑÒÞÌ ÑÂÎÁÎÄÛ
;--------------
[svoboda_heavy_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\svoboda_heavy_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\svoboda_heavy_outfit
actor_visual	= actors\stalker_freedom\stalker_freedom_3.ogf
player_hud_section	= actor_hud_03

ef_equipment_type	= 3

inv_name			= svoboda_heavy_outfit_name
inv_name_short		= svoboda_heavy_outfit_name
description			= svoboda_heavy_outfit_desc
inv_weight			= 7.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 8
inv_grid_y			= 15
full_icon_name		= npc_icon_svoboda_heavy_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 15000
slot				= 6
full_scale_icon		= 2,6

immunities_sect			= sect_svoboda_heavy_outfit_im

; MEDIUM RESISTANCE
burn_protection 			= 0.024
shock_protection 			= 0.024
chemical_burn_protection 	= 0.024
radiation_protection 		= 0.024
telepatic_protection 		= 0.024
strike_protection 			= 0.35
explosion_protection 		= 0.35
wound_protection			= 0.35
fire_wound_protection  		= 0.35
physic_strike_wound_immunity 	= 0.35

bones_koeff_protection = actor_medium_armor
hit_fraction_actor		= 0.25
artefact_count          = 2
control_inertion_factor = 1.5

upgrades                = up_gr_a_svoboda_heavy_outfit, up_gr_b_svoboda_heavy_outfit, up_gr_c_svoboda_heavy_outfit, up_gr_d_svoboda_heavy_outfit, up_gr_e_svoboda_heavy_outfit, up_gr_f_svoboda_heavy_outfit, up_gr_g_svoboda_heavy_outfit, up_gr_h_svoboda_heavy_outfit, up_gr_i_svoboda_heavy_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u15

[sect_svoboda_heavy_outfit_im]
burn_immunity				= 0.05
strike_immunity				= 0.05
shock_immunity				= 0.0
wound_immunity				= 0.05
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.05
fire_wound_immunity			= 0.01

[sect_svoboda_heavy_outfit_im_1]
burn_immunity				= 0.04
strike_immunity				= 0.0
shock_immunity				= 0.04
wound_immunity				= 0.04
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.008

[sect_svoboda_heavy_outfit_im_2]
burn_immunity				= 0.03
strike_immunity				= 0.03
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005

;--------------
;		ÊÎÑÒÞÌ ÂÎÅÍÍÎÃÎ ÑÏÅÖÍÀÇÀ
;--------------
[specops_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\specops_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\specops_outfit
actor_visual	= actors\stalker_soldier\stalker_soldier_3.ogf
player_hud_section	= actor_hud_07

ef_equipment_type	= 3

inv_name			= specops_outfit_name
inv_name_short		= specops_outfit_name
description			= specops_outfit_desc
inv_weight			= 7.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 10
inv_grid_y			= 13
full_icon_name		= npc_icon_specops_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 19000
slot				= 6
full_scale_icon		= 4,6

immunities_sect			= sect_specops_outfit_im

; LOW RESISTANCE
burn_protection 			= 0.020
shock_protection 			= 0.020
radiation_protection 		= 0.020
chemical_burn_protection 	= 0.020
telepatic_protection 		= 0.0
strike_protection 			= 0.3
explosion_protection 		= 0.3
wound_protection			= 0.3
fire_wound_protection  		= 0.0
physic_strike_wound_immunity 	= 0.35

bones_koeff_protection = actor_medium_armor
hit_fraction_actor		= 0.2
artefact_count          = 2
control_inertion_factor = 1.5

upgrades                = up_gr_a_specops_outfit, up_gr_b_specops_outfit, up_gr_c_specops_outfit, up_gr_d_specops_outfit, up_gr_e_specops_outfit, up_gr_f_specops_outfit, up_gr_g_specops_outfit, up_gr_h_specops_outfit, up_gr_i_specops_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u16a

[sect_specops_outfit_im]
burn_immunity				= 0.04
strike_immunity				= 0.0
shock_immunity				= 0.04
wound_immunity				= 0.04
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.01

[sect_specops_outfit_im_1]
burn_immunity				= 0.03
strike_immunity				= 0.03
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.008

[sect_specops_outfit_im_2]
burn_immunity				= 0.02
strike_immunity				= 0.0
shock_immunity				= 0.02
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.005

;--------------
;		ÊÎÑÒÞÌ ÌÈËÈÒÀÐÈ
;--------------
[military_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\military_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\military_outfit
actor_visual	= actors\stalker_soldier\stalker_soldier_4.ogf
player_hud_section	= actor_hud_06

ef_equipment_type	= 4

inv_name			= military_outfit_name
inv_name_short		= military_outfit_name
description			= military_outfit_desc
inv_weight			= 12.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 17
full_icon_name		= npc_icon_military_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 35000
full_scale_icon		= 10,6

immunities_sect			= sect_military_outfit_im

; MEDIUM RESISTANCE
burn_protection 				= 0.047
shock_protection 				= 0.047
radiation_protection 			= 0.047
chemical_burn_protection 		= 0.047
telepatic_protection 			= 0.047
strike_protection 				= 0.35
explosion_protection 			= 0.35
wound_protection				= 0.35
fire_wound_protection  			= 0.45
physic_strike_wound_immunity 	= 0.45

bones_koeff_protection	= actor_heavy_armor
hit_fraction_actor		= 0.2
artefact_count          = 0
control_inertion_factor = 1.8

upgrades                = up_gr_a_military_outfit, up_gr_b_military_outfit, up_gr_c_military_outfit, up_gr_d_military_outfit, up_gr_e_military_outfit, up_gr_f_military_outfit, up_gr_g_military_outfit, up_gr_h_military_outfit, up_gr_i_military_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u16a

[sect_military_outfit_im]
burn_immunity				= 0.04
strike_immunity				= 0.04
shock_immunity				= 0.04
wound_immunity				= 0.04
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[sect_military_outfit_im_1]
burn_immunity				= 0.03
strike_immunity				= 0.03
shock_immunity				= 0.03
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.02
fire_wound_immunity			= 0.008

[sect_military_outfit_im_2]
burn_immunity				= 0.02
strike_immunity				= 0.02
shock_immunity				= 0.02
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.01
fire_wound_immunity			= 0.005

;--------------
;		ÒßÆÅËÛÉ ÊÎÑÒÞÌ ÄÎËÃÀ
;--------------
[dolg_heavy_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\dolg_heavy_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\dolg_heavy_outfit
actor_visual	= actors\stalker_dolg\stalker_dolg_3.ogf
player_hud_section	= actor_hud_02

ef_equipment_type	= 4

inv_name			= dolg_heavy_outfit_name
inv_name_short		= dolg_heavy_outfit_name
description			= dolg_heavy_outfit_desc
inv_weight			= 12.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 16
full_icon_name		= npc_icon_dolg_heavy_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 30000
full_scale_icon		= 8,6

immunities_sect			= sect_dolg_heavy_outfit_im

; MEDIUM RESISTANCE
burn_protection 				= 0.042
shock_protection 				= 0.042
radiation_protection 			= 0.042
chemical_burn_protection 		= 0.042
telepatic_protection 			= 0.042
strike_protection 				= 0.4
explosion_protection 			= 0.4
wound_protection				= 0.4
fire_wound_protection  			= 0.5
physic_strike_wound_immunity 	= 0.5

bones_koeff_protection = actor_heavy_armor
hit_fraction_actor		= 0.2
artefact_count          = 0
control_inertion_factor = 1.8

upgrades                = up_gr_a_dolg_heavy_outfit, up_gr_b_dolg_heavy_outfit, up_gr_c_dolg_heavy_outfit, up_gr_d_dolg_heavy_outfit, up_gr_e_dolg_heavy_outfit, up_gr_f_dolg_heavy_outfit, up_gr_g_dolg_heavy_outfit, up_gr_h_dolg_heavy_outfit, up_gr_i_dolg_heavy_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u16a

[sect_dolg_heavy_outfit_im]
burn_immunity				= 0.03
strike_immunity				= 0.03
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[sect_dolg_heavy_outfit_im_1]
burn_immunity				= 0.03
strike_immunity				= 0.0
shock_immunity				= 0.03
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.008

[sect_dolg_heavy_outfit_im_2]
burn_immunity				= 0.03
strike_immunity				= 0.0
shock_immunity				= 0.03
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005

;--------------
;		ØÒÓÐÌÎÂÎÉ ÊÎÑÒÞÌ ÌÎÍÎËÈÒÀ
;--------------
[monolith_assault_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\monolith_assault_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\monolith_assault_outfit
actor_visual	= actors\stalker_monolith\stalker_monolith33.ogf
player_hud_section	= actor_hud_07

ef_equipment_type	= 3

inv_name			= monolith_assault_outfit_name
inv_name_short		= monolith_assault_outfit_name
description			= monolith_assault_outfit_desc
inv_weight			= 16.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 39
inv_grid_y			= 32
full_icon_name		= npc_icon_monolith_assault_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 65000
slot				= 6
full_scale_icon		= 6,26

immunities_sect			= sect_monolith_assault_outfit_im

; MEDIUM RESISTANCE
burn_protection 				= 0.039
shock_protection 				= 0.039
radiation_protection 			= 0.039
chemical_burn_protection 		= 0.039
telepatic_protection 			= 0.039
strike_protection 				= 0.4
explosion_protection 			= 0.4
wound_protection				= 0.4
fire_wound_protection  			= 0.4
physic_strike_wound_immunity 	= 0.4

bones_koeff_protection 	= actor_medium_armor
hit_fraction_actor		= 0.2
artefact_count          = 1
control_inertion_factor	= 1.5

upgrades                = up_gr_a_monolith_assault_outfit, up_gr_b_monolith_assault_outfit, up_gr_c_monolith_assault_outfit, up_gr_d_monolith_assault_outfit, up_gr_e_monolith_assault_outfit, up_gr_f_monolith_assault_outfit, up_gr_g_monolith_assault_outfit, up_gr_h_monolith_assault_outfit, up_gr_i_monolith_assault_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u16a

[sect_monolith_assault_outfit_im]
burn_immunity				= 0.04
strike_immunity				= 0.04
shock_immunity				= 0.0
wound_immunity				= 0.04
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.01

[sect_monolith_assault_outfit_im_1]
burn_immunity				= 0.03
strike_immunity				= 0.03
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.008


[sect_monolith_assault_outfit_im_2]
burn_immunity				= 0.02
strike_immunity				= 0.02
shock_immunity				= 0.0
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.005




;--------------
;		ØÒÓÐÌÎÂÎÉ ÊÎÑÒÞÌ ÍÅÉÒÐÀËÎÂ
;--------------
[neutral_assault_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\neutral_assault_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\neutral_assault_outfit
actor_visual	= actors\vex_reborn\stalker_neytral_balon_3.ogf
player_hud_section	= actor_hud_01

ef_equipment_type	= 3

inv_name			= neutral_assault_outfit_name
inv_name_short		= neutral_assault_outfit_name
description			= neutral_assault_outfit_desc
inv_weight			= 17.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 37
inv_grid_y			= 32
full_icon_name		= npc_icon_neutral_assault_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 60000
slot				= 6
full_scale_icon		= 6,26

immunities_sect			= sect_neutral_assault_outfit_im

; MEDIUM RESISTANCE
burn_protection 				= 0.034
shock_protection 				= 0.034
radiation_protection 			= 0.034
chemical_burn_protection 		= 0.034
telepatic_protection 			= 0.034
strike_protection 				= 0.5
explosion_protection 			= 0.5
wound_protection				= 0.5
fire_wound_protection  			= 0.6
physic_strike_wound_immunity 	= 0.5

bones_koeff_protection 	= actor_medium_armor
hit_fraction_actor		= 0.2
artefact_count          = 1
control_inertion_factor	= 1.5

upgrades                = up_gr_a_neutral_assault_outfit, up_gr_b_neutral_assault_outfit, up_gr_c_neutral_assault_outfit, up_gr_d_neutral_assault_outfit, up_gr_e_neutral_assault_outfit, up_gr_f_neutral_assault_outfit, up_gr_g_neutral_assault_outfit, up_gr_h_neutral_assault_outfit, up_gr_i_neutral_assault_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u16a

[sect_neutral_assault_outfit_im]
burn_immunity				= 0.04
strike_immunity				= 0.04
shock_immunity				= 0.0
wound_immunity				= 0.04
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.01

[sect_neutral_assault_outfit_im_1]
burn_immunity				= 0.03
strike_immunity				= 0.03
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.008


[sect_neutral_assault_outfit_im_2]
burn_immunity				= 0.02
strike_immunity				= 0.02
shock_immunity				= 0.0
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.005

;--------------
;		ÝÊÇÎÑÊÅËÅÒ ÍÅÉÒÐÀËÜÍÎÃÎ ÑÒÀËÊÅÐÀ + 100êã
;--------------
[exo_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\exo_outfit
actor_visual	= actors\stalker_neutral\stalker_neutral_4.ogf
player_hud_section	= actor_hud_exo

ef_equipment_type	= 5

inv_name			= exo_outfit_name
inv_name_short		= exo_outfit_name
description			= exo_outfit_desc
inv_weight			= 25.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 13
full_icon_name		= npc_icon_exo_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 55000
full_scale_icon		= 2,11

immunities_sect			= sect_exo_outfit_im

; MEDIUM RESISTANCE
burn_protection 				= 0.039
shock_protection 				= 0.039
radiation_protection 			= 0.039
chemical_burn_protection 		= 0.039
telepatic_protection 			= 0.039
strike_protection 				= 0.4
explosion_protection 			= 0.4
wound_protection				= 0.4
fire_wound_protection  			= 0.4
physic_strike_wound_immunity 	= 0.4

;çàïðåùåíèå ðåæèìà Sprint äëÿ Àêòåðà
sprint_allowed					= false

bones_koeff_protection			= actor_heavy_armor_1
hit_fraction_actor				= 0.2

additional_inventory_weight		= 100
additional_inventory_weight2	= 110
artefact_count                  = 1
control_inertion_factor			= 2.5

upgrades                = up_gr_a_exo_outfit, up_gr_b_exo_outfit, up_gr_c_exo_outfit, up_gr_d_exo_outfit, up_gr_e_exo_outfit, up_gr_f_exo_outfit, up_gr_g_exo_outfit, up_gr_h_exo_outfit, up_gr_k_exo_outfit, up_gr_i_exo_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u20a

[sect_exo_outfit_im]
burn_immunity				= 0.01
strike_immunity				= 0.01
shock_immunity				= 0.01
wound_immunity				= 0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.01
explosion_immunity			= 0.01
fire_wound_immunity			= 0.01

[sect_exo_outfit_im_1]
burn_immunity				= 0.005
strike_immunity				= 0.005
shock_immunity				= 0.005
wound_immunity				= 0.005
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.005
explosion_immunity			= 0.005
fire_wound_immunity			= 0.005

[sect_exo_outfit_im_2]
burn_immunity				= 0.001			;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþì?
strike_immunity				= 0.001
shock_immunity				= 0.001
wound_immunity				= 0.001
radiation_immunity			= 0.001
telepatic_immunity			= 0.001
chemical_burn_immunity		= 0.001
explosion_immunity			= 0.001
fire_wound_immunity			= 0.001

;--------------
;		ÀÐÌÅÉÑÊÈÉ ÝÊÇÎÑÊÅËÅÒ + 130kg/ up 140kg
;--------------
[soldier_outfit]:exo_outfit
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\soldier_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\exo_outfit
actor_visual	= actors\stalker_soldier\stalker_specnaz_exo.ogf
player_hud_section	= actor_hud_exo

ef_equipment_type	= 5

inv_name			= agr_soldi_er_specoutfit_name
inv_name_short		= agr_soldi_er_specoutfit_name
description			= agr_soldi_er_specoutfit_desc
inv_weight			= 25.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 15
inv_grid_y			= 30


full_icon_name		= npc_icon_exo_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 90000
full_scale_icon		= 2,11

immunities_sect			= sect_soldier_outfit_im

; MEDIUM RESISTANCE
burn_protection 				= 0.045
shock_protection 				= 0.045
radiation_protection 			= 0.045
chemical_burn_protection 		= 0.045
telepatic_protection 			= 0.05
strike_protection 				= 0.8
explosion_protection 			= 0.045
wound_protection				= 0.8
fire_wound_protection  			= 0.07
physic_strike_wound_immunity 	= 0.6

;çàïðåùåíèå ðåæèìà Sprint äëÿ Àêòåðà
sprint_allowed					= true

bones_koeff_protection			= actor_heavy_armor_1
hit_fraction_actor				= 0.2

additional_inventory_weight		= 130
additional_inventory_weight2	= 140
artefact_count                  = 4
control_inertion_factor			= 2.5

;upgrades                = up_gr_a_soldier_outfit, up_gr_b_soldier_outfit, up_gr_c_soldier_outfit, up_gr_d_soldier_outfit, up_gr_e_soldier_outfit, up_gr_f_soldier_outfit, up_gr_g_soldier_outfit, up_gr_h_soldier_outfit, up_gr_i_soldier_outfit
;installed_upgrades      =
;upgrade_scheme          = upgrade_scheme_u13a ; - ÈÑÏÎËÜÇÎÂÀÒÜ ÄËß ÏÎÄÕÎÄßÙÅÃÎ ÊÎÑÒÞÌÀ
upgrades                = up_gr_a_svoboda_exo_outfit, up_gr_b_svoboda_exo_outfit, up_gr_c_svoboda_exo_outfit, up_gr_d_svoboda_exo_outfit, up_gr_e_svoboda_exo_outfit, up_gr_f_svoboda_exo_outfit, up_gr_g_svoboda_exo_outfit, up_gr_h_svoboda_exo_outfit, up_gr_k_svoboda_exo_outfit, up_gr_i_svoboda_exo_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u20a

[sect_soldier_outfit_im]
burn_immunity				= 0.05
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.05
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.05
explosion_immunity			= 0.05
fire_wound_immunity			= 0.015

[sect_soldier_outfit_im_1]
burn_immunity				= 0.03
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

;--------------
;		ÝÊÇÎÑÊÅËÅÒ ÑÂÎÁÎÄÛ + 120kg/ up 130kg
;--------------
[svoboda_exo_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\svoboda_exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\svoboda_exo_outfit
actor_visual	= actors\stalker_freedom\stalker_freedom_4.ogf
player_hud_section	= actor_hud_exo

ef_equipment_type	= 5

inv_name			= exo_freedom_outfit_name
inv_name_short		= exo_freedom_outfit_name
description			= exo_freedom_outfit_desc
inv_weight			= 20.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 13
inv_grid_y			= 27
full_icon_name		= npc_icon_exo_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 60000
full_scale_icon		= 2,11

immunities_sect			= sect_svoboda_exo_outfit_im

; MEDIUM RESISTANCE
burn_protection 				= 0.044
shock_protection 				= 0.044
radiation_protection 			= 0.044
chemical_burn_protection 		= 0.044
telepatic_protection 			= 0.044
strike_protection 				= 0.4
explosion_protection 			= 0.4
wound_protection				= 0.4
fire_wound_protection  			= 0.4
physic_strike_wound_immunity 	= 0.4

;çàïðåùåíèå ðåæèìà Sprint äëÿ Àêòåðà
sprint_allowed			= true
bones_koeff_protection			= actor_heavy_armor_1
hit_fraction_actor		= 0.2
artefact_count          = 4
control_inertion_factor = 2.1

additional_inventory_weight		= 120
additional_inventory_weight2	= 130 ; 40+

upgrades                = up_gr_a_svoboda_exo_outfit, up_gr_b_svoboda_exo_outfit, up_gr_c_svoboda_exo_outfit, up_gr_d_svoboda_exo_outfit, up_gr_e_svoboda_exo_outfit, up_gr_f_svoboda_exo_outfit, up_gr_g_svoboda_exo_outfit, up_gr_h_svoboda_exo_outfit, up_gr_k_svoboda_exo_outfit, up_gr_i_svoboda_exo_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u20a

[sect_svoboda_exo_outfit_im]
burn_immunity				= 0.0075
strike_immunity				= 0.0075
shock_immunity				= 0.0075
wound_immunity				= 0.0075
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.0075
explosion_immunity			= 0.0075
fire_wound_immunity			= 0.0075

[sect_svoboda_exo_outfit_im_1]
burn_immunity				= 0.0025
strike_immunity				= 0.0025
shock_immunity				= 0.0025
wound_immunity				= 0.0025
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.0025
explosion_immunity			= 0.0025
fire_wound_immunity			= 0.0025


;--------------
;		ÝÊÇÎÑÊÅËÅÒ ÄÎËÃÀ + 125kg/ up 135kg
;--------------
[dolg_exo_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\dolg_exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\dolg_exo_outfit
actor_visual	= actors\stalker_dolg\stalker_dolg_4.ogf
player_hud_section	= actor_hud_exo

ef_equipment_type	= 5

inv_name			= exo_dolg_outfit_name
inv_name_short		= exo_dolg_outfit_name
description			= exo_dolg_outfit_desc
inv_weight			= 22.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 37
inv_grid_y			= 29
full_icon_name		= npc_icon_exo_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 70000
full_scale_icon		= 2,11

immunities_sect			= sect_dolg_exo_outfit_im

; MEDIUM RESISTANCE
burn_protection 				= 0.034
shock_protection 				= 0.034
radiation_protection 			= 0.034
chemical_burn_protection 		= 0.034
telepatic_protection 			= 0.034
strike_protection 				= 0.5
explosion_protection 			= 0.5
wound_protection				= 0.5
fire_wound_protection  			= 0.6
physic_strike_wound_immunity 	= 0.5

;çàïðåùåíèå ðåæèìà Sprint äëÿ Àêòåðà
sprint_allowed			= true
bones_koeff_protection			= actor_heavy_armor_1
hit_fraction_actor		= 0.2
artefact_count          = 3
control_inertion_factor = 2.1

additional_inventory_weight		= 125
additional_inventory_weight2	= 135 ; 40+

upgrades                = up_gr_a_dolg_exo_outfit, up_gr_b_dolg_exo_outfit, up_gr_c_dolg_exo_outfit, up_gr_d_dolg_exo_outfit, up_gr_e_dolg_exo_outfit, up_gr_f_dolg_exo_outfit, up_gr_g_dolg_exo_outfit, up_gr_h_dolg_exo_outfit, up_gr_k_dolg_exo_outfit, up_gr_i_dolg_exo_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u20a

[sect_dolg_exo_outfit_im]
burn_immunity				= 0.01
strike_immunity				= 0.001
shock_immunity				= 0.01
wound_immunity				= 0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.01
explosion_immunity			= 0.001
fire_wound_immunity			= 0.001

[sect_dolg_exo_outfit_im_1]
burn_immunity				= 0.005
strike_immunity				= 0.0005
shock_immunity				= 0.005
wound_immunity				= 0.005
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.005
explosion_immunity			= 0.0005
fire_wound_immunity			= 0.0005

[sect_dolg_exo_outfit_im_2]
burn_immunity				= 0.001			;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþì?
strike_immunity				= 0.001
shock_immunity				= 0.001
wound_immunity				= 0.001
radiation_immunity			= 0.001
telepatic_immunity			= 0.001
chemical_burn_immunity		= 0.001
explosion_immunity			= 0.001
fire_wound_immunity			= 0.001

;--------------
;		ÝÊÇÎÑÊÅËÅÒ ÍÀ¨ÌÍÈÊÎÂ + 110kg/ up 120kg
;--------------
[merc_exo_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\merc_exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\merc_exo_outfit
actor_visual	= actors\stalker_merc\stalker_merc_1.ogf
player_hud_section	= actor_hud_exo

ef_equipment_type	= 5

inv_name			= exo_merc_outfit_name
inv_name_short		= exo_merc_outfit_name
description			= exo_merc_outfit_desc
inv_weight			= 35.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 39
inv_grid_y			= 29
full_icon_name		= npc_icon_exo_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 75000
full_scale_icon		= 2,11

immunities_sect			= sect_merc_exo_outfit_im

; MEDIUM RESISTANCE
burn_protection 				= 0.039
shock_protection 				= 0.039
radiation_protection 			= 0.059
chemical_burn_protection 		= 0.039
telepatic_protection 			= 0.039
strike_protection 				= 0.7
explosion_protection 			= 0.7
wound_protection				= 0.6
fire_wound_protection  			= 0.7
physic_strike_wound_immunity 	= 0.7

;çàïðåùåíèå ðåæèìà Sprint äëÿ Àêòåðà
sprint_allowed					= true

bones_koeff_protection			= actor_heavy_armor_1
hit_fraction_actor				= 0.2

additional_inventory_weight		= 110
additional_inventory_weight2	= 120
artefact_count                  = 2
control_inertion_factor			= 2.5

upgrades                = up_gr_a_merc_exo_outfit, up_gr_b_merc_exo_outfit, up_gr_c_merc_exo_outfit, up_gr_d_merc_exo_outfit, up_gr_e_merc_exo_outfit, up_gr_f_merc_exo_outfit, up_gr_g_merc_exo_outfit, up_gr_h_merc_exo_outfit, up_gr_k_merc_exo_outfit, up_gr_i_merc_exo_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u20a

[sect_merc_exo_outfit_im]
burn_immunity				= 0.02
strike_immunity				= 0.02
shock_immunity				= 0.02
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.02

[sect_merc_exo_outfit_im_1]
burn_immunity				= 0.01
strike_immunity				= 0.01
shock_immunity				= 0.01
wound_immunity				= 0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.01
explosion_immunity			= 0.01
fire_wound_immunity			= 0.01

;--------------
;		ÝÊÇÎÑÊÅËÅÒ ÌÎÍÎËÈÒÀ + 180kg/ up 190kg
;--------------
[monolith_exo_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\monolith_exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\monolith_exo_outfit
actor_visual	= actors\stalker_monolith\stalker_monolith_4.ogf
player_hud_section	= actor_hud_exo

ef_equipment_type	= 5

inv_name			= exo_mono_outfit_name
inv_name_short		= exo_mono_outfit_name
description			= exo_mono_outfit_desc
inv_weight			= 19.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 13
full_icon_name		= npc_icon_exo_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 95000
full_scale_icon		= 2,11

immunities_sect			= sect_monolith_exo_outfit_im

; MEDIUM RESISTANCE
burn_protection 				= 0.069
shock_protection 				= 0.069
radiation_protection 			= 0.069
chemical_burn_protection 		= 0.069
telepatic_protection 			= 0.069
strike_protection 				= 0.8
explosion_protection 			= 0.8
wound_protection				= 0.7
fire_wound_protection  			= 0.8
physic_strike_wound_immunity 	= 0.8

;çàïðåùåíèå ðåæèìà Sprint äëÿ Àêòåðà
sprint_allowed					= true

bones_koeff_protection			= actor_heavy_armor_1
hit_fraction_actor				= 0.2

additional_inventory_weight		= 180
additional_inventory_weight2	= 190
artefact_count                  = 4
control_inertion_factor			= 2.5

upgrades                = up_gr_a_monolith_exo_outfit, up_gr_b_monolith_exo_outfit, up_gr_c_monolith_exo_outfit, up_gr_d_monolith_exo_outfit, up_gr_e_monolith_exo_outfit, up_gr_f_monolith_exo_outfit, up_gr_g_monolith_exo_outfit, up_gr_h_monolith_exo_outfit, up_gr_k_monolith_exo_outfit, up_gr_i_monolith_exo_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u20a

[sect_monolith_exo_outfit_im]
burn_immunity				= 0.003
strike_immunity				= 0.003
shock_immunity				= 0.003
wound_immunity				= 0.003
radiation_immunity			= 0.003
telepatic_immunity			= 0.003
chemical_burn_immunity		= 0.003
explosion_immunity			= 0.003
fire_wound_immunity			= 0.003

[sect_monolith_exo_outfit_im_1]
burn_immunity				= 0.002
strike_immunity				= 0.002
shock_immunity				= 0.002
wound_immunity				= 0.002
radiation_immunity			= 0.002
telepatic_immunity			= 0.002
chemical_burn_immunity		= 0.002
explosion_immunity			= 0.002
fire_wound_immunity			= 0.002

[sect_monolith_exo_outfit_im_2]
burn_immunity				= 0.001			;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþì?
strike_immunity				= 0.001
shock_immunity				= 0.001
wound_immunity				= 0.001
radiation_immunity			= 0.001
telepatic_immunity			= 0.001
chemical_burn_immunity		= 0.001
explosion_immunity			= 0.001
fire_wound_immunity			= 0.001

;-----------------------------Er------------------------------------------------------
;		MONILITH OUTFIT + 200kg/ up 250kg
;--------------
[monolith_elit_exo]:monolith_exo_outfit
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\monolith_elit_exo"
$prefetch 		= 4
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit\monolith_elit_exo
actor_visual	= actors\stalker\nevidim.ogf                ;_monolith\stalker_aes_monolith_elit.ogf
player_hud_section	= actor_hud_exo

ef_equipment_type	= 3

inv_name			= monolith_elit_exo_name
inv_name_short		= monolith_elit_exo_name
description			= monolith_elit_exo_desc
inv_weight			= 10.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 15
inv_grid_y			= 27
full_icon_name		= npc_icon_monolit_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 3000000
full_scale_icon		= 2,6

immunities_sect			= sect_monolith_exo_outfit_im

; MEDIUM RESISTANCE
burn_protection 				= 0.084
shock_protection 				= 0.084
radiation_protection 			= 0.084
chemical_burn_protection 		= 0.084
telepatic_protection 			= 0.110
strike_protection 				= 0.8
explosion_protection 			= 0.8
wound_protection				= 0.8
fire_wound_protection  			= 0.84
physic_strike_wound_immunity 	= 0.84

bones_koeff_protection			= actor_heavy_armor_1
hit_fraction_actor		= 0.2
artefact_count          = 5
control_inertion_factor = 2.1

additional_inventory_weight		= 200
additional_inventory_weight2	= 250 ; 40+

upgrades                = up_gr_a_monolith_exo_outfit, up_gr_b_monolith_exo_outfit, up_gr_c_monolith_exo_outfit, up_gr_d_monolith_exo_outfit, up_gr_e_monolith_exo_outfit, up_gr_f_monolith_exo_outfit, up_gr_g_monolith_exo_outfit, up_gr_h_monolith_exo_outfit, up_gr_k_monolith_exo_outfit ; óáðàë êîíòåéíåðû, up_gr_i_monolith_exo_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u20a

;--ÑÏÅÖÏÀÐÀÌÅÒÐÛ ÀÍÎÌÀËÜÍÎÃÎ ÊÎÑÒÞÌÀ
hit_power = 0.1		;--Ðàçìåð íàíîñèìîãî ìîíñòðó õèòà
inc_cond = 0.1 ;01		;--Óâåëè÷åíèå ñîñòîÿíèÿ êîñòþìà âáëèçè àíîìàëèè
dec_cond = 0.0005		;--Óìåíüøåíèå ñîñòîÿíèÿ êîñòþìà ïðè íàíåñåíèè õèòà ìîíñòðó
inc_dist = 2.5		;--Ìèíèìàëüíîå ðàññòîÿíèå äî àíîìàëèè ïðè êîòîðîì ñîñòîÿíèå êîñòþìà íà÷íåò ðàñòè (êîñòþì äîëæåí áûòü îäåò)
hit_dist = 3		;--Ìàêñèìàëüíîå ðàññòîÿíèå äî ìîíñòðà äëÿ íàíåñåíèÿ åìó õèòà
;--------------
;		ÓÊÐÅÏËÅÍÍÛÉ ÊÎÑÒÞÌ Ó×ÅÍÍÎÃÎ
;--------------
[protection_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "otf\protection_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\equipments\scientist_suit.ogf	
actor_visual	= actors\stalker\stalker_ecolog_military.ogf

ef_equipment_type	= 2

inv_name			= protection_outfit_name
inv_name_short		= protection_outfit_name
description			= protection_outfit_desc
inv_weight			= 7.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 13
full_icon_name		= npc_icon_protection_outfit
nightvision_sect	= effector_nightvision_good

cost				= 1900000
full_scale_icon		= 12,6

immunities_sect			= sect_protection_outfit_im

; HIGH RESISTANCE
burn_protection 			= 0.051
shock_protection 			= 0.051
radiation_protection 		= 0.051
chemical_burn_protection 	= 0.051
telepatic_protection 		= 0.051
strike_protection 			= 0.5
explosion_protection 		= 0.3
wound_protection			= 0.5
fire_wound_protection  		= 0.3
physic_strike_wound_immunity = 0.25

bones_koeff_protection = actor_armor_suit
hit_fraction_actor		= 0.6
artefact_count          = 5

[sect_protection_outfit_im]
burn_immunity				= 0.005
strike_immunity				= 0.01
shock_immunity				= 0.005
wound_immunity				= 0.015
radiation_immunity			= 0.01
telepatic_immunity			= 0.05
chemical_burn_immunity		= 0.005
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01


;*****************************************************************
; ÝÒÎ ÅÄÈÍÑÒÂÅÍÍÛÉ ÇÀÐÀÍÅÅ ÏÐÎÀÏÃÐÅÉÆÅÍÍÛÉ ÊÎÑÒÞÌ Â ÈÃÐÅ CS
[stalker_outfit_up_stalk]:stalker_outfit
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "otf\stalker_outfit_up_stalk"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton

upgrades                = up_gr_a_stalker_outfit, up_gr_b_stalker_outfit, up_gr_c_stalker_outfit, up_gr_d_stalker_outfit, up_gr_e_stalker_outfit, up_gr_f_stalker_outfit, up_gr_g_stalker_outfit, up_gr_h_stalker_outfit, up_gr_i_stalker_outfit
installed_upgrades      = up_b_stalker_outfit, up_d_stalker_outfit, up_f_stalker_outfit, up_h_stalker_outfit, up_i_stalker_outfit, up_i2_stalker_outfit
upgrade_scheme          = upgrade_scheme_u15a
;*****************************************************************EKADOR
[dolg_outfit_up_dolgg]:dolg_outfit
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\dolg_outfit_up_dolgg"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton

artefact_count          = 1
additional_inventory_weight		= 19
additional_inventory_weight2	= 19

upgrades                = up_gr_ab_dolg_outfit, up_gr_cd_dolg_outfit, up_gr_ef_dolg_outfit, up_gr_gh_dolg_outfit, up_gr_i_dolg_outfit
installed_upgrades      = up_b_dolg_outfit, up_d_dolg_outfit, up_f_dolg_outfit, up_h_dolg_outfit
upgrade_scheme          = upgrade_scheme_u14b
