[dont_spawn_character_supplies]

[logic]
active = remark@scene_1_end

;[remark@scene_1_start]
;on_info = {+mar_intro_start} remark@scene_1_end

[remark@scene_1_end]
danger = danger_condition
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
anim = mar_intro_1_actor
on_info = {+mar_intro_scene_1_end} nil %=destroy_object%
meet = no_meet

[danger_condition]
ignore_distance_corpse = 0
ignore_distance_hit = 0
ignore_distance_grenade = 0
ignore_distance_sound = 0