[wpn_ak47]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection     = spawn_group
$spawn                      = "weapons\ak-47"        ; name and section in level editor
$npc              = on
$prefetch               = 8
scheduled               = off                                ; option for ALife Simulator
cform                   = skeleton
class                = WP_AK74         ; class of the weapon that corresponding to CPP class
description          = st_wpn_ak47_descr

ef_main_weapon_type     = 2
ef_weapon_type          = 8

default_to_ruck         = false
sprint_allowed          = true

;-------------------------------------------------------------------------------
cost              	 = 4000            ; the price of the item
weapon_class         = assault_rifle      ; the type of the box that will be used in buy-menu in multiplayer mode
inv_weight        = 3.3                      ; weight in inventory

upgrades                = up_gr_firstab_assault, up_gr_seconab_assault, up_gr_thirdab_assault
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_bm16

;-ТТХ---------------------------------------------------------------------------
hit_power            = 0.4, 0.4, 0.4, 0.4
hit_impulse          = 100    ; size of physic impulse by bullet
hit_type             = fire_wound            ; [] type of the wound
fire_distance           = 200 ;1000                  ; maximum fire distance that bullet can fly
bullet_speed            = 900                ; starting bullet speed
rpm                     = 600    ; max round per minute
rpm_empty_click         = 200

;настройки для глушителя
silencer_hit_power      = 0.3, 0.3, 0.3, 0.3
silencer_hit_impulse    = 100
silencer_fire_distance  = 200
silencer_bullet_speed   = 500

use_aim_bullet          = false                ;Поддерживается ли первая суппер пуля
time_to_aim             = 3.0

hud                     = wpn_ak47_hud

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.003
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.043
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.001
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0012

ammo_elapsed         = 30           ; obsolete
ammo_mag_size        = 30           ; clip (magazine) size
fire_modes           = 1, -1

ammo_class           = ammo_5.45x39_fmj, ammo_5.45x39_ap  ; name of the ltx-section of used ammo
grenade_class        = ammo_vog-25         ; name of the ltx-section of used grenades

launch_speed            = 0
hand_dependence         = 1
single_handed           = 0

;-Доф----------------------------------------------------------------------
zoom_dof             = 0.5, 1.0, 180
reload_dof           = 0.0, 0.5, 5, 2;1.7

;-Дисперсия----------------------------------------------------------------------
;params of weapon recoil
fire_dispersion_base       	= 0.35    ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor    	= 1.2f
crosshair_inertion			= 6

;отдача
cam_return					= 0
cam_relax_speed             = 10		;скорость возврата в исходное положение
cam_relax_speed_ai      	= 360
cam_dispersion              = 1.0		;увеличения угла (в градусах) с первым выстрелом
cam_dispersion_inc         	= 0.5		;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac        	= 1.0	    ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle				= 50.0      ;максимальный угол отдачи
cam_max_angle_horz         	= 5.0      ;(degree) maximum shot horizontal degree
cam_step_angle_horz        	= 0.35		;(degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed         = 10	    ; scope & ironsight
zoom_cam_relax_speed_ai      = 360
zoom_cam_dispersion          = 0.9
zoom_cam_dispersion_inc      = 0.45
zoom_cam_dispersion_frac     = 0.7
zoom_cam_max_angle           = 50.0
zoom_cam_max_angle_horz      = 5.0
zoom_cam_step_angle_horz     = 0.3

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 2.0
PDM_disp_accel_factor 		= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

fire_dispersion_condition_factor    = 15         ;увеличение дисперсии в процентах при максимальном износе

;-------------------------------------------------------------------------------
holder_range_modifier   = 1.0                       ; во сколько раз увеличивается eye_range
holder_fov_modifier     = 1.0              ; во сколько раз увеличивается eye_fov

min_radius           = 30           ; [] for AI
max_radius           = 100          ; [] for AI

hit_probability_gd_novice  = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master  = 0.80

;-------------------------------------------------------------------------------
slot                    = 2                ; // secondary
animation_slot          = 2                ; type of the animation that will be used

position                = -0.026, -0.175, 0.0
orientation             = 0, 0, 0

fire_point              =  0,0.218,0.656        ; position (3rd person view) for particles of fire
fire_point2             =  0,0.161,0.583        ; position (3rd person view) for particles of fire (when shooting with secondary fire)

flame_particles         = weapons\generic_weapon05 ; particles for shooting effects
smoke_particles         = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01

shell_point             = 0,0.216,0.174            ; position (3rd person view) for shell to throw out
shell_particles         = weapons\generic_shells   ; name of the particles for shells
shell_particles         = weapons\generic_shells

;-------------------------------------------------------------------------------
inv_name          = st_wpn_ak47                  ; name in inventory
inv_name_short    = st_wpn_ak47

inv_grid_width       = 5    ; position and size of the icon that will be used to display weapon in the inventory menu
inv_grid_height      = 2    ; all icons are on the texture ui_icon_equipment.dds,
inv_grid_x           = 0   ; position and size are in terms of 64x64 squares
inv_grid_y           = 30

upgr_icon_x			= 1030
upgr_icon_y			= 543
upgr_icon_width		= 223
upgr_icon_height   	= 170

kill_msg_x        = 0
kill_msg_y        = 28
kill_msg_width    = 84
kill_msg_height   = 28

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position          = -0.26,-0.11,0.25                                ; position (offset) and orientation of the weapon when it is strapped
strap_orientation       = -15,-9,110                                        ; (3rd person view in degrees)
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1

startup_ammo            = 90
visual                  = dynamics\weapons\wpn_ak47\wpn_ak74.ogf

light_disabled                                = false
light_color             = 0.6,0.5,0.3
light_range             = 5
light_var_color         = 0.05
light_var_range         = 0.5
light_time              = 0.2

ph_mass                 = 4

;addons
scope_status               = 2                     ; 0 - no addon
silencer_status            = 2                   ; 1 - permanent
grenade_launcher_status    = 2                  ; 2 - attachable

zoom_enabled            = true                                                ; (on,off)zoom mode (right mouse button)
zoom_rotate_time        = 0.25
scope_zoom_factor       = 50                                                ; fov for zoom mode

silencer_name           = wpn_addon_silencer    ; section name for the attachable silencer
silencer_x              = 224                ; offset in inventory icon
silencer_y              = 13
grenade_launcher_name   = wpn_addon_grenade_launcher
grenade_launcher_x      = 126
grenade_launcher_y      = 24
scopes_sect				= scope_ak47, scope_x2.7_ak47, scope_live_detector_ak47, scope_night_ak47

;звуки
snd_draw                = weapons\ak103\ak47_draw
snd_holster             = weapons\generic_holster
snd_shoot               = weapons\ak47_shot

snd_empty               = weapons\gen_empty, 0.5
snd_reload              = weapons\groza_reload, 0.7
snd_shoot_grenade       = weapons\gen_grenshoot
snd_reload_grenade      = weapons\gen_grenload, 1.0, 0.8
snd_switch              = weapons\groza_switch, 1.0, 0.5
snd_bore		= weapons\ak74_bore, 0.7

;silencer_flame_particles  = weapons\generic_weapon01
silencer_smoke_particles   = weapons\generic_shoot_00

snd_silncer_shot        = weapons\ak103\ak47_shot_sil

silencer_light_color    = 0.6,0.5,0.3
silencer_light_range    = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time     = 0.2


[wpn_ak47_hud]
zoom_hide_crosshair        = false ;true
attach_place_idx        = 0
item_visual                = dynamics\weapons\wpn_ak47\wpn_ak74_hud.ogf

hands_position				= -0.120500,-0.180999,0.132501
hands_orientation			= -2.599998,0.000000,-2.549999

hands_position_16x9				= -0.119500,-0.199000,0.091000
hands_orientation_16x9			= -0.750000,1.700000,-4.199999

item_position				= 0.004111,0.008527,-0.005906
item_orientation			= -15.488927,-3.320898,367.220154

shell_point                = 0.017,0.054,0.17
shell_dir               = 0.0, 1.0, 0.0
shell_bone                = wpn_body

fire_point			= 0,0.042,0.684
fire_bone                            = wpn_body
fire_point2                        = 0.0,-0.011,0.553
fire_bone2                = wpn_body

anm_show						= ak74_draw
anm_hide                = ak74_holster
anm_idle                = ak74_idle
anm_idle_sprint         = ak74_idle_sprint
anm_idle_moving         = ak74_idle_moving
anm_shots               = ak74_shoot
anm_reload              = ak74_reload
anm_idle_aim            = ak74_idle_aim

anm_switch              = ak74_switch_off           ;abakan_switch_off
anm_switch_g            = ak74_switch_on           ;abakan_switch_on
anm_bore                = ak74_idle_bore

anm_hide_w_gl           = ak74_holster_w_gl
anm_show_w_gl           = ak74_draw_w_gl
anm_idle_w_gl           = ak74_idle_w_gl
anm_shots_w_gl          = ak74_shoot_w_gl
anm_reload_w_gl         = ak74_reload_w_gl
anm_idle_w_gl_aim       = ak74_idle_aim_w_gl
anm_idle_sprint_w_gl    = ak74_idle_sprint_w_gl
anm_idle_moving_w_gl    = ak74_idle_moving_w_gl
anm_bore_w_gl           = ak74_idle_bore_w_gl

anm_show_g              = ak74_draw_w_gl							;abakan_draw_grenade
anm_hide_g              = ak74_holster_w_gl						;abakan_holster_grenade
anm_idle_g              = ak74_idle_w_gl							;abakan_idle_grenade
anm_reload_g            = ak74_reload_grenade
anm_idle_g_aim          = ak74_idle_aim_w_gl						;abakan_idle_grenade
anm_shots_g             = ak74_shoot_grenade
anm_idle_sprint_g       = ak74_idle_sprint_w_gl					;abakan_idle_sprint_grenade
anm_idle_moving_g       = ak74_idle_moving_w_gl					;abakan_idle_moving_grenade
anm_bore_g              = ak74_idle_bore_w_gl


aim_hud_offset_pos				= -0.101500,0.025100,-0.018000 ;KEEP
aim_hud_offset_rot				= -0.015500,-0.032500,0.020000 ;KEEP

aim_hud_offset_pos_16x9				= -0.100500,0.038800,-0.119000 ;KEEP
aim_hud_offset_rot_16x9				= 0.01000,-0.001500,-0.007500  ;KEEP

gl_hud_offset_pos               = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot               = 0,0,0;-0.145000,0.000000,0.000000

gl_hud_offset_pos_16x9            = 0,0,0;-0.130000,0.003500,0.000500
gl_hud_offset_rot_16x9            = 0,0,0;0.052500,0.045000,-0.010000

lean_hud_offset_pos        = 0,0,0
lean_hud_offset_rot        = 0,0,0

[scope_ak47]
scope_name 					= wpn_addon_scope
scope_x              	= 47                 ; offset in inventory icon
scope_y                 = 0

[scope_x2.7_ak47]
scope_name 					= wpn_addon_scope_x2.7
scope_x              	= 47                 ; offset in inventory icon
scope_y                 = 0

[scope_live_detector_ak47]
scope_name 					= wpn_addon_scope_detector
scope_x              	= 47                 ; offset in inventory icon
scope_y                 = 0

[scope_night_ak47]
scope_name 					= wpn_addon_scope_night
scope_x              	= 47                 ; offset in inventory icon
scope_y                 = 0

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------