[wpn_m41]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection     = spawn_group
$spawn                  = "weapons\m4a1"               ; option for Level Editor
$npc                 	= on           ; option for Level Editor
$prefetch               = 8
scheduled               = off                                ; option for ALife Simulator
cform                   = skeleton
class                   = WP_AK74
description             = st_wpn_l85_descr

ef_main_weapon_type     = 2
ef_weapon_type          = 8

default_to_ruck         = false
sprint_allowed          = true

;-------------------------------------------------------------------------------
cost                 	= 6000
weapon_class            = assault_rifle
inv_weight              = 2.7

upgrades                = up_gr_firstab_assault, up_gr_seconab_assault, up_gr_thirdab_assault
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_bm16

;--TTX----------------------------------------------------------------------------

hit_power         = 0.29, 0.29, 0.29, 0.29
hit_impulse       = 100
hit_type          = fire_wound
fire_distance        = 200
bullet_speed         = 930 ;начальная скорость пули
rpm                  = 750
rpm_empty_click      = 200

use_aim_bullet          = false                ;Поддерживается ли первая суппер пуля
time_to_aim             = 2.0

hud                        = wpn_m41_hud

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.006
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.072
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0014
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0015

ammo_elapsed            = 30
ammo_mag_size        	= 30           ; clip (magazine) size

fire_modes          	= 1, 3, -1

ammo_class		 		= ammo_5.56x45_ss190, ammo_5.56x45_ap
grenade_class			= ammo_m209

launch_speed            = 0
hand_dependence         = 1
single_handed           = 0

;---DOF-------------------------------------------------------------------------
zoom_dof             = 0.5, 1.0, 180
reload_dof           = 0.0, 0.5, 5, 2

;---дисперсия---------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base	= 0.27	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor	= 1.2f
crosshair_inertion		= 5.25

;отдача
cam_return				= 0
cam_relax_speed         = 5	;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 0.3	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      = 0.15	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     = 0.7	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle        	= 50.0 	;максимальный угол отдачи
cam_max_angle_horz      = 10.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz     = 3.0	;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 2.0
PDM_disp_accel_factor 		= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

zoom_cam_relax_speed        = 5    ; scope & ironsight
zoom_cam_relax_speed_ai     = 360
zoom_cam_dispersion         = 0.25
zoom_cam_dispersion_inc     = 0.12
zoom_cam_dispersion_frac    = 1.0
zoom_cam_max_angle          = 50.0
zoom_cam_max_angle_horz     = 10.0
zoom_cam_step_angle_horz    = 2

fire_dispersion_condition_factor = 17        ;увеличение дисперсии в процентах при максимальном износе

;-------------------------------------------------------------------------------
holder_range_modifier   = 1.0                       ; во сколько раз увеличивается eye_range
holder_fov_modifier     = 1.0              ; во сколько раз увеличивается eye_fov

min_radius              = 0
max_radius              = 100

hit_probability_gd_novice  = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master  = 0.80

;-------------------------------------------------------------------------------
inv_name             	= st_wpn_l85
inv_name_short          = st_wpn_l85

inv_grid_width			= 5
inv_grid_height			= 2
inv_grid_x				= 11
inv_grid_y				= 34

upgr_icon_x			= 1294
upgr_icon_y			= 277
upgr_icon_width		= 299
upgr_icon_height   	= 138

kill_msg_x				= 175
kill_msg_y				= 0
kill_msg_width			= 82
kill_msg_height			= 28

slot 			 		= 2		; // secondary
animation_slot			= 2		; type of the animation that will be used

;-------------------------------------------------------------------------------
position                   = -0.026, -0.130, 0.0
orientation                = 0.0, 0.0, 0.0

fire_point              = 0.0, 0.199, 0.575
fire_point2             = 0.0, 0.199, 0.575

flame_particles         = weapons\generic_weapon05
smoke_particles         = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01

shell_point             = 0.120000,0.000000,0.070000
shell_dir               = 0.0, 0.0, 0.4
shell_particles         = weapons\generic_shells

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position         		= -0.15,-0.37,0.2			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10					; (3rd person view in degrees)
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1

startup_ammo               = 90
visual                     = dynamics\weapons\wpn_l85\wpn_m41.ogf

light_disabled          = false
light_color             = 0.6,0.5,0.3
light_range             = 5
light_var_color         = 0.05
light_var_range         = 0.1
light_time              = 0.2

ph_mass                 = 3
;cost                   = 2100

;addons
scope_status               = 2                     ; 0 - no addon
silencer_status            = 2                   ; 1 - permanent
grenade_launcher_status    = 2                   ; 2 - attachable

zoom_enabled            = true                                                ; (on,off)zoom mode (right mouse button)
zoom_rotate_time        = 0.25
scope_zoom_factor       = 50                                                ; fov for zoom mode
scope_texture				= wpn_crosshair_l85

silencer_name              = wpn_addon_silencer    ; section name for the attachable silencer
silencer_x                 = 210                ; offset in inventory icon
silencer_y                 = 9
grenade_launcher_name      = wpn_addon_grenade_launcher_m203; section name for the attachable grenade launcher
grenade_launcher_x         = 128                ; offset in inventory icon
grenade_launcher_y         = 28
scopes_sect				   = scope_susat_l85, scope_susat_x1.6_l85, scope_susat_custom_l85, scope_susat_dusk_l85, scope_susat_night_l85

;звуки
snd_draw                = weapons\lr300\lr300_draw
snd_holster       = weapons\generic_holster
snd_shoot         = weapons\l85\m4a1_unsil-2

snd_empty               = weapons\lr300\lr300_empty, 0.5
snd_reload              = weapons\groza_reload, 0.7
snd_shoot_grenade       = weapons\gen_grenshoot
snd_reload_grenade      = weapons\gen_grenload, 1.0, 0.8
snd_switch              = weapons\groza_switch, 1.0, 0.5
snd_bore				= weapons\draw_silent
snd_bore1				= weapons\mp5_bore

;настройки для глушителя
;silencer_flame_particles  = weapons\generic_weapon01
silencer_smoke_particles   = weapons\generic_shoot_00

snd_silncer_shot        = weapons\l85\m4a1-1

silencer_light_color    = 0.6,0.5,0.3
silencer_light_range    = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time     = 0.2


[wpn_m41_hud]
zoom_hide_crosshair        = true
attach_place_idx        = 0
item_visual                = dynamics\weapons\wpn_l85\wpn_m41_hud.ogf

hands_position			= -0.041500,-0.170999,0.161000
hands_orientation			= -0.550000,0.750001,0.599999

hands_position_16x9				= -0.044000,-0.191999,0.135500
hands_orientation_16x9			= 0.549999,2.399999,0.1499993

item_position				= 0.003253,0.001161,-0.004648
item_orientation			= 1.267092,-0.970740,360.237885

shell_point			= 0.028,0.078,0.113
shell_dir           = 0.0, 1.0, 0.0
shell_bone                = wpn_body

fire_point				= 0.0,0.074,0.612
fire_bone                            = wpn_body
fire_point2			= 0.0,-0.009,0.601
fire_bone2                = wpn_body

anm_show                = lr300_draw
anm_hide                = lr300_holster
anm_idle                = lr300_idle
anm_idle_sprint         = lr300_idle_sprint
anm_idle_moving         = lr300_idle_moving
anm_shots               = lr300_shoot
anm_reload              = lr300_reload
anm_idle_aim            = lr300_idle_aim

anm_switch              = lr300_switch_off 				;lr300_switch_off
anm_switch_g            = lr300_switch_on 				;lr300_switch_on
anm_bore                = lr300_idle_bore

anm_hide_w_gl           = lr300_holster_w_gl
anm_show_w_gl           = lr300_draw_w_gl
anm_idle_w_gl           = lr300_idle_w_gl
anm_shots_w_gl          = lr300_shoot_w_gl
anm_reload_w_gl         = lr300_reload_w_gl
anm_idle_w_gl_aim       = lr300_idle_aim_w_gl
anm_idle_sprint_w_gl    = lr300_idle_sprint_w_gl
anm_idle_moving_w_gl    = lr300_idle_moving_w_gl
anm_bore_w_gl           = lr300_idle_bore_w_gl

anm_show_g              = lr300_draw_grenade					;lr300_draw_grenade
anm_hide_g              = lr300_holster_grenade				;lr300_holster_grenade
anm_idle_g              = lr300_idle_grenade					;lr300_idle_grenade
anm_reload_g            = lr300_reload_grenade
anm_idle_g_aim          = lr300_idle_grenade					;lr300_idle_grenade
anm_shots_g             = lr300_shoot_grenade
anm_idle_sprint_g       = lr300_idle_sprint_grenade		;lr300_idle_sprint_grenade
anm_idle_moving_g       = lr300_idle_moving_grenade		;lr300_idle_moving_grenade
anm_bore_g              = lr300_idle_bore_grenade

aim_hud_offset_pos				= -0.122500,0.010000,-0.022500
aim_hud_offset_rot				= -0.010000,0.012500,0.030500 ;= -0.010000,0.012500,0.010500

aim_hud_offset_pos_16x9				= -0.119500,0.030000,0.029000
aim_hud_offset_rot_16x9				= 0.012500,0.030000,0.000000 ;= 0.012500,0.030000,-0.01000

gl_hud_offset_pos       	= 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot       	= 0,0,0;-0.145000,0.000000,0.000000

gl_hud_offset_pos_16x9    	= 0,0,0;-0.130000,0.003500,0.000500
gl_hud_offset_rot_16x9    	= 0,0,0;0.052500,0.045000,-0.010000

lean_hud_offset_pos        = 0,0,0
lean_hud_offset_rot        = 0,0,0

[scope_susat_l85]
scope_name 					= wpn_addon_scope_susat
scope_x 					= 75
scope_y 					= -5

[scope_susat_x1.6_l85]
scope_name 					= wpn_addon_scope_susat_x1.6
scope_x 					= 75
scope_y 					= -5

[scope_susat_custom_l85]
scope_name 					= wpn_addon_scope_susat_custom
scope_x 					= 75
scope_y 					= -5

[scope_susat_dusk_l85]
scope_name 					= wpn_addon_scope_susat_dusk
scope_x 					= 75
scope_y 					= -5

[scope_susat_night_l85]
scope_name 					= wpn_addon_scope_susat_night
scope_x 					= 75
scope_y 					= -5

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------

