<?xml version="1.0" encoding="windows-1251" ?>
<string_table> 

<string id="ls_header"> 
<text> 100 Tips for Surviving in the Zone </text> 
</string> 

<string id="ls_mp_tip_16"> 

<text>A bullet to the eye equals death, no matter how good your armour is.</text> 
</string> 

<string id="ls_mp_tip_19"> 

<text>The AN-94 has a unique fire mode, the two round burst. Both hit the same point.</text> 
</string> 

<string id="ls_mp_tip_21"> 

<text>Double-barrelled shotguns can fire their two shots almost simultaneously.</text> 
</string> 

<string id="ls_mp_tip_25"> 

<text>Do not underestimate pistols. They have a high rate of fire and are very effective against poorly armoured opponents.</text> 
</string> 

<string id="ls_mp_tip_32"> 

<text>Sniper rifles, due to high muzzle velocity and great accuracy, are ideal for picking off enemies at great distances. However, in close quarters, they are almost useless. 
</text> 
</string> 

<string id="ls_mp_tip_33"> 

<text>Shooting while moving is much less accurate than shooting from a stable position - standing or ducking. 
</text> 
</string> 

<string id="ls_mp_tip_34"> 

<text>In the harsh conditions of the Zone, weapons and protective suits wear out quickly. Worn weapons fire less accurately and start to misfire, while worn suits lose their protective properties. 
</text> 
</string> 

<string id="ls_mp_tip_54"> 

<text>To take a screenshot, press $$ACTION_SCREENSHOT$$ 
</text> 
</string> 

<string id="ls_mp_tip_9"> 

<text>Artefacts and players carrying them are displayed on the minimap. If the artefact is far away, an arrow showing the direction in which it lies will appear on the minimap. 
</text> 
</string> 

<string id="ls_tip_37"> 

<text>Basic weapons can use a lot of attachments, but aren't very powerful. On the other hand, powerful weapons might not accept any attachments at all. 
</text> 
</string> 

<string id="ls_tip_39"> 

<text>Combat shotguns are quite accurate at medium distances.</text> 
</string> 

<string id="ls_tip_43"> 

<text>Upgrade your pistols. A fully automatic sidearm can save your life.</text> 
</string> 

<string id="ls_tip_50"> 

<text>The PKM is an extremely powerful weapon, but it cannot be aimed.</text> 
</string> 

<string id="ls_tip_52"> 

<text>Talk to others. They can often help you by providing feedback on your tasks or take you to various locations in the area. </text> 
</string> 

<string id="ls_tip_56"> 

<text>Some drugs have unique properties - such as the Hercules, which temporarily increases your carry eight, or the Psi-Block, which increases your psi-field resistance. 
</text> 
</string> 

<string id="ls_tip_83"> 

<text> Seek cover. No stalker has ever survived a firefight by standing still out in the open. 
</text> 
</string> 

<string id="ls_tip_number"> 
<text>Tip No. </text> 
</string> 

<string id="ls_tip_1"> 

<text>Vodka is a cheap alternative to anti radiation drugs and the most affordable way to reduce the effects of radiation on the organism. 
</text> 
</string> 

<string id="ls_tip_10"> 

<text> To see details of your current job, press $$ACTION_SCORES$$. 
</text> 
</string> 

<string id="ls_tip_13"> 

<text>A detector is necessary to search for artefacts. More sophisticated detectors help you locate them and allow to find more sophisticated artefacts. 
</text> 
</string> 

<string id="ls_tip_14"> 

<text>Stalkers are not allowed in safehouses with weapons drawn. To hide the weapon, press its corresponding key ( $$ACTION_WPN_1$$, $$ACTION_WPN_2$$, $$ACTION_WPN_3$$, $$ACTION_WPN_4$$). 
</text> 
</string> 

<string id="ls_tip_15"> 

<text>To find the boundaries of the anomalies, throw a bolt in. To take a bolt out to throw, press $$ACTION_WPN_6$$. 
</text> 
</string> 

<string id="ls_tip_17"> 

<text>Food isn't just nourishing - it also restores a percentage of your health.</text> 
</string> 

<string id="ls_tip_18"> 

<text>The Energy Drink temporarily speeds up your stamina recovery, increasing your mobility.</text> 
</string> 

<string id="ls_tip_20"> 

<text>Failing to eat regularly may result in loss of endurance and mobility at a critical moment, exposing you to the enemy. 
</text> 
</string> 

<string id="ls_tip_21"> 

<text>You can gauge how well you are hidden using indicators in the top left corner, which monitor both the sound you make and how visible you are.  
</text> 
</string> 

<string id="ls_tip_22"> 

<text>A detector in one hand does not prevent you from taking out a knife, a pistol or a bolt. 
</text> 
</string> 

<string id="ls_tip_23"> 

<text>Some drugs may increase your resistance to harmful effects and can be your only salvation during raids in anomalous areas. 
</text> 
</string> 

<string id="ls_tip_27"> 

<text>Items in your inventory have a context menu, which you can open by right clicking on the item.</text> 
</string> 

<string id="ls_tip_28"> 

<text>Despite all the useful properties, most artefacts are radioactive. This effect can be compensated with other artefacts, which absorb radiation. 
</text> 
</string> 

<string id="ls_tip_29"> 

<text>The knife is not very effective against enemies armed with firearms. It's main purpose is hand to hand combat or silent takedowns. 
</text> 
</string> 

<string id="ls_tip_3"> 

<text>The amount of loot you carry directly affects your stamina. Greater loads reduce mobility, while overloading can immobilize you. 
</text> 
</string> 

<string id="ls_tip_30"> 

<text>A detector is the only reliable way of verifying the presence of artefacts in an anomalous zone. 
</text> 
</string> 

<string id="ls_tip_31"> 

<text>Most of the artefacts move within the anomaly, not visible to the naked eye, but they can be identified with a detector. 
</text> 
</string> 

<string id="ls_tip_32"> 

<text>Mutants are especially active at night, which is why stalkers prefer to go out on raids during daylight hours.</text> 
</string> 

<string id="ls_tip_33"> 

<text>I case of radiation exposure, anti-radiation medicine or a visit to a doctor are necessary. Alternatively, you can use a first aid kit to temporarily reduce the negative impact of radiation on your organism.</text> 
</string> 

<string id="ls_tip_34"> 

<text>Most stalkers can act as local guides, but only a professional guide will be able to get you to distant areas quickly and safely. In any case, guides have to be paid, and the sums can be very large...</text> 
</string> 

<string id="ls_tip_35"> 

<text>You can profit by selling not only artefacts, but also surplus ordnance. Just remember, traders will not pay you the full value of the equipment and will not accept broken goods.</text> 
</string> 

<string id="ls_tip_38"> 

<text>To detach a silencer, scope or a grenade launcher, you need to click the right mouse button on the item in the inventory and use the appropriate command from the context menu.</text> 
</string> 

<string id="ls_tip_40"> 

<text>In order to reduce the amount of noise you make, you can walk by pressing $$ACTION_ACCEL$$, or squat by pressing $$ACTION_CROUCH$$. 
</text> 
</string> 

<string id="ls_tip_41"> 

<text>Low end shotguns are short distance weapons - the further away the target is, the less damage it will take.</text> 
</string> 

<string id="ls_tip_42"> 

<text>When running for cover during a firefight, take into account the material out of which it is made. A wooden plank or thin sheet of metal will not provide you with reliable protection. But reinforced concrete walls will.</text> 
</string> 

<string id="ls_tip_44"> 

<text>A direct head shot is usually fatal for the victim. 
</text> 
</string> 

<string id="ls_tip_45"> 

<text>Each mutant type has its own style of attack and defence. If you learn their ways, your chances of surviving will improve tenfold.</text> 
</string> 

<string id="ls_tip_46"> 

<text>You can adjust the grenade throwing range by holding down $$ACTION_WPN_ZOOM$$. 
</text> 
</string> 

<string id="ls_tip_47"> 

<text>Opponents can - and will - make active use of grenades. If you see a grenade indicator on the screen, immediately get out of the blast range to avoid injury.</text> 
</string> 

<string id="ls_tip_48"> 

<text>Using a running jump, you can scale large holes and cracks. 
</text> 
</string> 

<string id="ls_tip_49"> 

<text>Your most essential displays - of health and stamina - are in the bottom right corner of the screen. 
</text> 
</string> 

<string id="ls_tip_53"> 

<text>Life in the Zone goes on regardless of your actions. This means that there is always a chance of meeting a mutant or a hostile stalker in areas you've cleared out previously. 
</text> 
</string> 

<string id="ls_tip_54"> 

<text>The Zone demands constant vigilance and punishes relying on old information. Safe routes through anomalies may disappear over time, for instance, as it changes. 
</text> 
</string> 

<string id="ls_tip_58"> 

<text>Stalkers can give you useful information about new places or events that occurred recently.</text> 
</string> 

<string id="ls_tip_60"> 

<text>You have two weapon slots, in which you can put weapons of any type. Try to choose the most convenient combinations: a sub machine gun and a shotgun, a pistol and a sniper rifle, a machine gun and a grenade launcher, etc. 
</text> 
</string> 

<string id="ls_tip_61"> 

<text>Every trader in stalker camps has a special range of products. For example, medics will have the best choice of drugs.</text> 
</string> 

<string id="ls_tip_62"> 

<text>If you manage to get to a stalker camp, you cant on the local doctor to treat your wounds and radiation poisoning free of charge.</text> 
</string> 

<string id="ls_tip_63"> 

<text>You can leave your belongings in a personal locker, available at every stalker camp. Usually, they are near sleeping spots.</text> 
</string> 

<string id="ls_tip_64"> 

<text>If you want to wait until a certain hour, you can take a nap in the camp. To do this, find a sleeping spot, then use it by hitting $$ACTION_USE$$ and select the duration of sleep. 
</text> 
</string> 

<string id="ls_tip_65"> 

<text>Basic night vision devices mounted in some helmets can be replaced with more sophisticated second generation devices, with much higher resolution. 
</text> 
</string> 

<string id="ls_tip_67"> 

<text>It's always better to carry several spare magazines in the Zone, as they might be needed at any time.</text> 
</string> 

<string id="ls_tip_68"> 

<text>Regular saving of your game will save you time, as you won't have to retread your steps as much in case of death. 
</text> 
</string> 

<string id="ls_tip_69"> 

<text>In order to use drugs effectively, you need to know their properties. Read the descriptions carefully.</text> 
</string> 

<string id="ls_tip_70"> 

<text>To flush an enemy out of cover, you can use a grenade. Just remember about their blast radius, or you might hurt your allies.</text> 
</string> 

<string id="ls_tip_71"> 

<text>To drop an object from your inventory, click on the item with the right mouse button and select the appropriate command from the context menu. Alternatively, you can just simply drag the item to the left side of the screen.</text> 
</string> 

<string id="ls_tip_72"> 

<text>There is a separate setting in the game options, that enables autosave in key locations. 
</text> 
</string> 

<string id="ls_tip_73"> 

<text>After returning to the camp, remember to repair your equipment, sell superfluous artefacts and restock on ammunition and medical supplies.</text> 
</string> 

<string id="ls_tip_75"> 

<text>To reduce hazardous effects of the anomalies, you can modify your suits with anomaly protection upgrades, use artefact properties or take the proper drugs.</text> 
</string> 

<string id="ls_tip_77"> 

<text>Apart from weapons and ammunition, you can find other valuable items on your enemies' corpses, such as PDAs with important information.</text> 
</string> 

<string id="ls_tip_78"> 

<text>Artefacts aren't just valuable commodities, they often have useful properties.</text> 
</string> 

<string id="ls_tip_79"> 

<text>In the Zone, many objects are heavily irradiated and approaching them without proper protection is dangerous. 
</text> 
</string> 

<string id="ls_tip_8"> 

<text>To stop bleeding you can use a bandage, an army medical kit or the Periwinkle drug. If you don't attend to your wounds, they can cause further damage to your health or death.</text> 
</string> 

<string id="ls_tip_80"> 

<text>Some weapons can be equipped with an adjustable range finder scope. To adjust the zoom, use the mouse wheel. 
</text> 
</string> 

<string id="ls_tip_82"> 

<text>Some places are too cramped to move through, even when crouched. To crouch as low as possible, press the $$ACTION_CROUCH$$ and $$ACTION_ACCEL$$ simultaneously. 
</text> 
</string> 

<string id="ls_tip_84"> 

<text> 
To reduce the chances of failure under enemy fire, you can keep shooting, looking out from behind a corner. To do this, hold the $$ACTION_LLOOKOUT$$ or $$ACTION_RLOOKOUT$$. 
</text> 
</string> 

<string id="ls_tip_85"> 

<text>With its built-in scanner, binoculars allow you to not only examine distant objects, but also to locate and identify stalkers. To take out the binoculars press $$ACTION_WPN_5$$. 
</text> 
</string> 

<string id="ls_tip_86"> 

<text>To toggle the flash light, press $$ACTION_TORCH$$. 
</text> 
</string> 

<string id="ls_tip_87"> 
<text> To take out bolts, press $$ACTION_WPN_6$$.</text> 
</string> 

<string id="ls_tip_88"> 

<text>To turn on the in-built night vision device, press $$ACTION_NIGHT_VISION$$. 
</text> 
</string> 

<string id="ls_tip_89"> 

<text>$$ACTION_QUICK_USE_1$$, $$ACTION_QUICK_USE_2$$, $$ACTION_QUICK_USE_3$$ and $$ACTION_QUICK_USE_4$$ allow you to use the items from the Quick Access Toolbar in your inventory. 
</text> 
</string> 

<string id="ls_tip_9"> 

<text>Drugs don't take effect instantly, some last quite a bit of time. Taking another dose will override already existing effects.</text> 
</string> 

<string id="ls_tip_90"> 

<text>Your PDA has a map of the area loaded, overlaid with information about your current assignments as well as personal statistics and a detailed log of your interactions with others. To activate the PDA press $$ACTION_ACTIVE_JOBS$$. 
</text> 
</string> 

<string id="ls_tip_91"> 

<text>To search for artefacts you need to use a detector. To take it out, press $$ACTION_SHOW_DETECTOR$$. 
</text> 
</string> 

<string id="ls_tip_92"> 

<text>To pause the game, press $$ACTION_PAUSE$$. 
</text> 
</string> 

<string id="ls_tip_93"> 

<text>The game makes a quick save when you press $$ACTION_QUICK_SAVE$$. To load the latest save, press $$ACTION_QUICK_LOAD$$. 
</text> 
</string> 

<string id="ls_tip_94"> 

<text>Running is the fastest type of movement, but it depletes stamina quickly. To run, press $$ACTION_SPRINT_TOGGLE$$. 
</text> 
</string> 

<string id="ls_tip_95"> 

<text>If you aim using iron sights or a scope, you'll be more accurate than when firing from the hip. To use your iron sights/scope, press $$ACTION_WPN_ZOOM$$. 
</text> 
</string> 

<string id="ls_tip_96"> 

<text>If your weapon has a grenade launcher attached, you can switch to it by pressing $$ACTION_WPN_FUNC$$. 
</text> 
</string> 

<string id="ls_tip_97"> 

<text>If you have several types of ammunition available for the weapon, you can switch between them by pressing $$ACTION_WPN_NEXT$$. 
</text> 
</string> 

<string id="ls_tip_98"> 

<text>To reload a weapon before a magazine is spent, press $$ACTION_WPN_RELOAD$$. 
</text> 
</string> 

<string id="ls_tip_99"> 

<text>To drop the current weapon, press the $$ACTION_DROP$$. 
</text> 
</string> 

<string id="ls_tip_6"> 

<text>Blowouts can be safely waited out in buildings or underground. When a blowout comes, the nearest shelter will be displayed on your PDA.</text> 
</string> 

<string id="ls_tip_12"> 

<text>You can select objects for the quick use bar by dragging them from the inventory to any of the four cells under your loadout screen.</text> 
</string> 

<string id="ls_tip_24"> 

<text>A symbol in the shape of a drop of blood in the lower right corner of the screen warns about bleeding. It's colour indicates the severity of the bleeding. 
</text> 
</string> 

<string id="ls_tip_25"> 

<text>A symbol of radiation appearing in the lower right corner of the screen warns about your level of radiation poisoning. Colour of the symbol indicates the intensity of irradiation. 
</text> 
</string> 

<string id="ls_tip_4"> 

<text>You can use filters on your PDA to hide and show different types of marks on the world map. Filter buttons are located between the map itself and the text field.</text> 
</string> 

<string id="ls_tip_55"> 

<text>Typically, artefacts are not static, and gradually move inside the anomalous zones. Mindless trips usually end up in an anomaly. 
</text> 
</string> 

<string id="ls_tip_57"> 

<text>Some stalkers might offer to sell you information, a unique product or give an order for a particular artefact. 
</text> 
</string> 

<string id="ls_tip_59"> 

<text>After a Blowout, new anomalies might appear in previously explored anomalies.</text> 
</string> 

<string id="ls_tip_74"> 

<text>You can always adjust the difficulty setting in the game's Options menu. 
</text> 
</string> 

<string id="ls_tip_2"> 

<text>Weapons, suits and helmets can be upgraded by technicians in stalker camps.</text> 
</string> 

<string id="ls_tip_66"> 

<text>Pay attention to the Geiger counter's ticking - it indicates areas of increased radiation. Abnormal signals may also indicate, that you are getting close to an anomaly.</text> 
</string> 

<string id="ls_tip_26"> 

<text> Relationships with other directly affect the price of their products and services. If they don't like you, don't expect a discount. But if they like you, they are likely to offer you an unique product.</text> 
</string> 

<string id="ls_tip_11"> 

<text>In order to increase the amount of ammunition at your disposal, unload looted weapons. To do this, right click on the weapon in inventory, and then select the appropriate command from the context menu. 
</text> 
</string> 

<string id="ls_mp_tip_1"> 

<text>Killing enemies and finding artefacts earns you points that count towards your rank. Higher ranks grant you access to new weapons, armour and equipment.</text> 
</string> 

<string id="ls_mp_tip_11"> 

<text>Smoke grenades can be used to grab an artefact unseen or to hide from the enemy. 
</text> 
</string> 

<string id="ls_mp_tip_13"> 

<text>The multiplayer item menu has five tabs (from top to bottom): pistols, main weapons, equipment, ammunition and medical supplies. Clicking a tab shows items available for your in-game rank. 
</text> 
</string> 

<string id="ls_mp_tip_14"> 

<text>In the multiplayer item menu, you have four quick purchase slots. Clicking the floppy image saves your current loadout. Afterwards, if you press the corresponding number, the game will load your saved loadout. The fourth slot automatically saves your last used loadout. </text> 
</string> 

<string id="ls_mp_tip_15"> 

<text>If you have more than one weapon, you can switch between them can be pressing $$ACTION_WPN_2$$ or $$ACTION_WPN_3$$.</text> 
</string> 

<string id="ls_mp_tip_17"> 

<text>You can activate the artefact and create a temporary anomaly in its place. To do this, take out the artefact by pressing $$ACTION_ARTEFACT$$ and then $$ACTION_WPN_FIRE$$. The new anomaly is neutral - kills all without distinction. 
</text> 
</string> 

<string id="ls_mp_tip_18"> 

<text>The SEVA suit will allow you to survive in anomalies or irradiated areas.</text> 
</string> 

<string id="ls_mp_tip_2"> 

<text>Artefact Hunt: To win, you must capture a set number of artefacts by delivering them to your base.</text> 
</string> 

<string id="ls_mp_tip_20"> 

<text>To attach a scope, silencer or grenade launcher, right click on the add-on and select the appropriate option from the context menu or drag them onto the weapon you wish to upgrade. </text> 
</string> 

<string id="ls_mp_tip_22"> 

<text>In order to reduce the amount of noise you make, you can walk by pressing $$ACTION_ACCEL$$, or crouch, by pressing $$ACTION_CROUCH$$. 
</text> 
</string> 

<string id="ls_mp_tip_23"> 

<text>The shotgun is a close quarters weapon - the further away the target, the less damage it will take.</text> 
</string> 

<string id="ls_mp_tip_24"> 

<text>When choosing cover, account for the material it's made of. A thin wooden plank or a thin sheer of metal will not provide reliable protection - unlike reinforced concrete walls.</text> 
</string> 

<string id="ls_mp_tip_26"> 

<text>A direct head shot is fatal for most opponents. 
</text> 
</string> 

<string id="ls_mp_tip_27"> 

<text>Running, jumping and taking hits deplete your stamina.</text> 
</string> 

<string id="ls_mp_tip_28"> 

<text>The strength with which you throw grenades can be adjusted by holding down $$ACTION_WPN_ZOOM$$. 
</text> 
</string> 

<string id="ls_mp_tip_29"> 

<text>Opponents can - and will - make active use of grenades. If you notice a grenade indicator on the screen, get out of the blast radius.</text> 
</string> 

<string id="ls_mp_tip_3"> 

<text> 
Deathmatch: To win, you must have the highest frag count.</text> 
</string> 

<string id="ls_mp_tip_30"> 

<text>Using a running jump, you can scale large holes and cracks. 
</text> 
</string> 

<string id="ls_mp_tip_31"> 

<text>Your essential indicators - for health and stamina - are in the bottom right corner of the screen. 
</text> 
</string> 

<string id="ls_mp_tip_35"> 

<text>The minimap displays the position of the artefact to every player. If an arrow points upwards, it's above your current position, if downwards - below. </text> 
</string> 

<string id="ls_mp_tip_36"> 

<text>You can pick up backpacks of killed opponents, to earn extra money. Surplus equipment can be sold at the base. 
</text> 
</string> 

<string id="ls_mp_tip_37"> 

<text>Team members carrying artefacts need to be protected at all costs.</text> 
</string> 

<string id="ls_mp_tip_38"> 

<text>To flush an enemy out from cover, you can use a grenade. Just remember about its blast radius, or you might hurt your allies.</text> 
</string> 

<string id="ls_mp_tip_39"> 

<text>You can communicate with your team using voice messages. You can open their menu by pressing $$ACTION_SPEECH_MENU_0$$ or $$ACTION_SPEECH_MENU_1$$. 
</text> 
</string> 

<string id="ls_mp_tip_4"> 

<text>Team vs. Team: To win, team members much earn more frags than the opposing team.</text> 
</string> 

<string id="ls_mp_tip_40"> 

<text>Voting is initiated by pressing $$ACTION_VOTE_BEGIN$$. 
</text> 
</string> 

<string id="ls_mp_tip_41"> 

<text>To view the score chart of the match press $$ACTION_SCORES$$. 
</text> 
</string> 

<string id="ls_mp_tip_42"> 

<text>In order to respawn after the time-out, press $$ACTION_JUMP$$. 
</text> 
</string> 

<string id="ls_mp_tip_43"> 

<text>To open the purchase menu, press $$ACTION_BUY_MENU$$, while inside your base. 
</text> 
</string> 

<string id="ls_mp_tip_44"> 

<text>You can open the chat prompt, press $$ACTION_CHAT$$. To chat with just your team, press $$ACTION_CHAT_TEAM$$. 
</text> 
</string> 

<string id="ls_mp_tip_45"> 

<text>Running is the fastest type of movement, at the cost of stamina. To run, press $$ACTION_SPRINT_TOGGLE$$. 
</text> 
</string> 

<string id="ls_mp_tip_46"> 

<text>Aiming a weapon through the iron sights/scope is more accurate than firing from the hip. To use them, press $$ACTION_WPN_ZOOM$$. 
</text> 
</string> 

<string id="ls_mp_tip_47"> 

<text>If the weapon has a grenade launcher, you can switch to it by pressing $$ACTION_WPN_FUNC$$. 
</text> 
</string> 

<string id="ls_mp_tip_48"> 

<text>If there are several ammunition types available for your weapon, you can switch between them by pressing $$ACTION_WPN_NEXT$$. 
</text> 
</string> 

<string id="ls_mp_tip_49"> 

<text>To reload a weapon before the magazine is emptied, press $$ACTION_WPN_RELOAD$$. 
</text> 
</string> 

<string id="ls_mp_tip_5"> 

<text>Capture The Artefact: To win, you must deliver a set number of enemy artefacts to your base.</text> 
</string> 

<string id="ls_mp_tip_50"> 

<text>To drop your current weapon, press $$ACTION_DROP$$. 
</text> 
</string> 

<string id="ls_mp_tip_51"> 

<text>To view your inventory, press $$ACTION_INVENTORY$$. 
</text> 
</string> 

<string id="ls_mp_tip_52"> 

<text> 
Automatic weapons can fire in two or three modes. To switch between modes, press $$ACTION_WPN_FIREMODE_NEXT$$ or $$ACTION_WPN_FIREMODE_PREV$$. 
</text> 
</string> 

<string id="ls_mp_tip_53"> 

<text>Some places are too small to move through, even when crouched. To crouch as low as possible, press $$ACTION_CROUCH$$ and $$ACTION_ACCEL$$ simultaneously. 
</text> 
</string> 

<string id="ls_mp_tip_55"> 

<text>To lean out, press $$ACTION_LLOOKOUT$$ or $$ACTION_RLOOKOUT$$. Note that firing in such a position might not be possible. 
</text> 
</string> 

<string id="ls_mp_tip_6"> 

<text>Capture The Artefact: To return the stolen artefact to your base, you need to kill the enemy carrying the artefact, and pick it up by pressing  $$ACTION_USE $$. 
</text> 
</string> 

<string id="ls_mp_tip_7"> 

<text>Artefact Hunt: The artefact can be destroyed by activating it. To do this, take out the artefact by pressing $$ACTION_ARTEFACT$$, and then $$ACTION_WPN_FIRE$$. 
</text> 
</string> 

<string id="ls_mp_tip_8"> 

<text>You can't run wile carrying an artefact.. 
</text> 
</string> 

<string id="ls_tip_100"> 

<text>To look at your inventory, press $$ACTION_INVENTORY$$. 
</text> 
</string> 

<string id="ls_tip_36"> 

<text> 
To repair a weapon, a suit or a helmet, you need to find a technique and selecting the desired object in the window improvements, click on repair. 
</text> 
</string> 

<string id="ls_tip_81"> 

<text> 
Automatic weapons can have several fire modes. To switch between them, press $$ACTION_WPN_FIREMODE_NEXT$$ or $$ACTION_WPN_FIREMODE_PREV$$. 
</text> 
</string> 

<string id="ls_tip_7"> 

<text>Muzzle velocity is a weapon statistic indicating how flat the bullet trajectory will be, while handling indicates how stable iron sights/scope are going to be.</text> 
</string> 

<string id="ls_tip_5"> 

<text>Some suits come with integrated helmets. Wearing a helmet with them is impossible. 
</text> 
</string> 

<string id="ls_tip_76"> 

<text>Each weapon has its own, unique characteristics - accuracy, handling, firepower and rate of fire. It gives everyone the opportunity to find themselves the most suitable model. 
</text> 
</string> 

<string id="ls_tip_19"> 

<text>If you're going on a long hike, take a supply of food with you. Hunger negatively affects your stamina and health. 
</text> 
</string> 

<string id="ls_tip_51"> 

<text>If you fire on the move, your accuracy will be much worse than when firing from a stable position - standing or crouching. </text> 
</string> 

<string id="ls_mp_tip_10"> 

<text>An Energy Drink temporarily speeds up your stamina recovery rate, increasing the average duration of the run. 
</text> 
</string> 

<string id="ls_mp_tip_12"> 

<text>In the Free For All mode you have unlimited ammo. 
</text> 
</string> 

<string id="ls_tip_16"> 

<text>Radiation is one of the most common dangers in the Zone. Heavy irradiation of the organism leads to loss of health, and without proper treatment - death. 
</text> 
</string> 
</string_table>