;---------------------------------------------------------------------------------------------
;		ЭКЗОСКЕЛЕТ БАНДИТОВ
;---------------------------------------------------------------------------------------------
[exo_bandit_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit_mod\exo_bandit_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit_mod\exo_bandit_outfit
actor_visual	= actors\stalker_bandit\stalker_bandit_exo.ogf
player_hud_section	= actor_hud_exo

ef_equipment_type	= 5

inv_name			= exo_bandit_outfit_name
inv_name_short		= exo_bandit_outfit_name
description			= exo_bandit_outfit_description
inv_weight			= 38.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 30
inv_grid_y			= 0

upgr_icon_x			= 945
upgr_icon_y			= 0
upgr_icon_width		= 317
upgr_icon_height   	= 174

full_icon_name		= npc_icon_exo_outfit
nightvision_sect	= effector_nightvision_bad

cost				= 65000
full_scale_icon		= 2,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_bandit_exo_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.0750
shock_protection 				= 0.300
radiation_protection 			= 0.0040
chemical_burn_protection 		= 0.0750
telepatic_protection 			= 0.050
strike_protection 				= 0.4
explosion_protection 			= 0.45
wound_protection				= 0.4

hit_fraction_actor				= 0.25
bones_koeff_protection			= actor_armor_exo

;запрещение режима Sprint для Актера
sprint_allowed					= false

helmet_avaliable			 	= false
power_loss						= 1.0
additional_inventory_weight		= 45
additional_inventory_weight2	= 45
artefact_count                  = 2
control_inertion_factor			= 2.5

upgrades                = up_gr_firstab_exo_outfit, up_gr_seconab_exo_outfit, up_gr_thirdab_exo_outfit, up_gr_fourtab_exo_outfit, up_gr_fifthab_exo_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_exo_outfit

[sect_bandit_exo_outfit_immunities]
burn_immunity				= 0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.01
wound_immunity				= 0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.01
explosion_immunity			= 0.01
fire_wound_immunity			= 0.01

[sect_bandit_exo_outfit_immunities_add]
burn_immunity				= 0.005			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.005
shock_immunity				= 0.005
wound_immunity				= 0.005
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.005
explosion_immunity			= 0.005
fire_wound_immunity			= 0.005