;---------------------------------------------------------------------------------------------
;		ÍÀÓ×ÍÛÉ ÊÎÑÒÞÌ ÌÎÍÎËÈÒÀ
;---------------------------------------------------------------------------------------------

[monolith_outfit_scientific]:outfit_base
GroupControlSection		= spawn_group
discovery_dependency		= 
$spawn				= "outfit\scientific_outfit"
$prefetch 			= 32
class				= E_STLK
cform           			= skeleton
ef_equipment_type			= 4

visual          			= dynamics\outfit_mod\monolith_outfit_scientific
actor_visual			= actors\stalker_monolith\stalker_monolith_1.ogf
player_hud_section			= hud_monolit_s

inv_name				= monolith_outfit_scientific_name
inv_name_short			= monolith_outfit_scientific_name
description			= monolith_outfit_scientific_description

inv_weight			= 8.5

inv_grid_width			= 2
inv_grid_height			= 3
inv_grid_x			= 32
inv_grid_y			= 3

upgr_icon_x			= 0
upgr_icon_y			= 1098
upgr_icon_width		= 314
upgr_icon_height   	= 168

full_icon_name			= npc_icon_monolith_outfit_scientific_outfit

cost				= 22000
slot				= 6
full_scale_icon			= 8,6

immunities_sect			= sect_monolith_outfit_scientific_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.1000
shock_protection 				= 0.450
radiation_protection 			= 0.0200
chemical_burn_protection 		= 0.1300
telepatic_protection 			= 0.0600
strike_protection 				= 0.22
explosion_protection 			= 0.25
wound_protection				= 0.22

hit_fraction_actor				= 0.65
bones_koeff_protection			= actor_armor_exo

helmet_avaliable			 	= false
power_loss						= 1.0
artefact_count                  = 1
control_inertion_factor			= 2.5

artefact_count			= 4

upgrades                = up_gr_firstab_svoboda_heavy_outfit, up_gr_seconab_svoboda_heavy_outfit, up_gr_thirdab_svoboda_heavy_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_svoboda_heavy_outfit

[sect_monolith_outfit_scientific_immunities]
burn_immunity			= 0.03
strike_immunity			= 0.01
shock_immunity			= 0.03
wound_immunity			= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity		= 0.03
fire_wound_immunity		= 0.01

[sect_monolith_outfit_scientific_add]
burn_immunity			= 0.015
strike_immunity			= 0.005
shock_immunity			= 0.015
wound_immunity			= 0.007
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.015
explosion_immunity		= 0.015
fire_wound_immunity		= 0.005