[wpn_g36]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection     = spawn_group
$spawn                  = "weapons\g36"      ; option for Level Editor
$npc                    = on                                ; option for Level Editor
$prefetch               = 8
scheduled               = off                                ; option for ALife Simulator
cform                   = skeleton
class                   = WP_AK74
description       		= st_wpn_g36_descr
launch_speed            = 0
ef_main_weapon_type     = 2
ef_weapon_type          = 7

default_to_ruck         = false
sprint_allowed       	= true
control_inertion_factor = 1.0

;-------------------------------------------------------------------------------
cost                 	= 10000
weapon_class            = assault_rifle        ; Type of the weapon
inv_weight              = 3.6

upgrades                = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
;, up_gr_fifthab_g36
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_g36

;--TTX----------------------------------------------------------------------------
hit_power               = 0.32, 0.32, 0.32, 0.32
hit_impulse             = 100
hit_type				= fire_wound
fire_distance           = 400
bullet_speed            = 670 ;начальная скорость пули
rpm                     = 630
rpm_empty_click         = 200

use_aim_bullet          = false                ;Поддерживается ли первая суппер пуля
time_to_aim             = 3.0

hud                     = wpn_g36_hud

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.004
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.05
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0008
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0009

ammo_elapsed            = 30
ammo_mag_size           = 30
ammo_class              = ammo_5.56x45_ss190, ammo_5.56x45_ap
grenade_class           = ammo_m209
fire_modes              = 1, 3, -1
launch_speed            = 0
hand_dependence         = 1
single_handed           = 0

;---DOF-------------------------------------------------------------------------
;zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 2

;-------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base	   = 0.24   ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor    = 1.2f
crosshair_inertion		   = 5.80

;отдача
cam_return 			   = 0
cam_relax_speed        = 10		;скорость возврата в исходное положение
cam_relax_speed_ai     = 120.75
cam_dispersion         = 0.2	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc     = 0.1    ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac    = 1.0    ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle          = 50.0    ;максимальный угол отдачи
cam_max_angle_horz     = 50.0   ;(degree) maximum shot horizontal degree
cam_step_angle_horz    = 1.8    ; (degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 2.0
PDM_disp_accel_factor 		= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

zoom_cam_relax_speed         = 8     ; scope & ironsight
zoom_cam_relax_speed_ai      = 360
zoom_cam_dispersion          = 0.15
zoom_cam_dispersion_inc      = 0.075
zoom_cam_dispersion_frac     = 1.0
zoom_cam_max_angle           = 50.0
zoom_cam_max_angle_horz      = 50.0
zoom_cam_step_angle_horz     = 1.6

fire_dispersion_condition_factor = 7        ;увеличение дисперсии в процентах при максимальном износе

;-------------------------------------------------------------------------------
holder_range_modifier      = 1.85            ; во сколько раз увеличивается eye_range
holder_fov_modifier        = 1.0              ; во сколько раз увеличивается eye_fov

min_radius              = 30
max_radius              = 100

hit_probability_gd_novice  = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master  = 0.80

;-------------------------------------------------------------------------------
slot                    = 2                ; // secondary
animation_slot          = 2                ; type of the animation that will be used

inv_name             	= st_wpn_g36
inv_name_short          = st_wpn_g36

inv_grid_width          = 5
inv_grid_height         = 2
inv_grid_x              = 0
inv_grid_y              = 10

upgr_icon_x			= 275
upgr_icon_y			= 8
upgr_icon_width		= 292
upgr_icon_height   	= 120

kill_msg_x              = 157
kill_msg_y              = 29
kill_msg_width          = 78
kill_msg_height            = 31

;-------------------------------------------------------------------------------
position                = -0.026, -0.132, 0.0
orientation             = 0, -8 , 0

fire_point              =  0.0, 0.21, 0.58
fire_point2             =  0.0, 0.21, 0.71

flame_particles         = weapons\generic_weapon05
smoke_particles         = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01

shell_point             = 0.0, 0.21, 0.13
shell_dir               = 0.0, 0.0, 0.4
shell_particles         = weapons\generic_shells


;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position          = -0.26,-0.11,0.25                        	; position (offset) and orientation of the weapon when it is strapped
strap_orientation       = -15,-9,110                                	; (3rd person view in degrees)
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1

startup_ammo            = 90
visual                       = dynamics\weapons\wpn_g36\wpn_g36.ogf

light_disabled				= false
light_color             = 0.6,0.5,0.3
light_range             = 5
light_var_color         = 0.05
light_var_range         = 0.5
light_time              = 0.2

ph_mass                 = 4
;cost                   = 2100

;addons
scope_status            = 1
silencer_status         = 2 ;0
grenade_launcher_status = 2 ;0

zoom_enabled            = true                                                ; (on,off)zoom mode (right mouse button)
scope_zoom_factor       = 33.3         ;1.8X    ; fov for zoom mode

scope_texture			= wpn_crosshair_g36
scope_name              = wpn_addon_scope_susat
scope_x                 = 78
scope_y                 = 0
silencer_name           = wpn_addon_silencer
silencer_x              = 214
silencer_y              = 12
grenade_launcher_name   = wpn_addon_grenade_launcher_m203
grenade_launcher_x      = 130
grenade_launcher_y      = 31
grenade_vel = 32

;звуки
snd_draw                = weapons\g36\g36_draw
snd_holster             = weapons\generic_holster
snd_shoot               = weapons\n_g36_shot

snd_empty               = weapons\g36\g36_empty, 0.5
snd_reload              = weapons\g36_reload
snd_shoot_grenade       = weapons\gen_grenshoot
snd_reload_grenade      = weapons\g36_grenload
snd_switch              = weapons\groza_switch, 1.0, 0.5
snd_bore				= weapons\draw_silent
snd_bore1				= weapons\mp5_bore

;silencer_flame_particles  = weapons\generic_weapon01
silencer_smoke_particles   = weapons\generic_shoot_00

snd_silncer_shot        = weapons\g36\g36_shot_sil

silencer_light_color    = 0.6,0.5,0.3
silencer_light_range    = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time     = 0.2


[wpn_g36_hud]:hud_base
zoom_hide_crosshair	= true
attach_place_idx	= 0
item_visual		= dynamics\weapons\wpn_g36\wpn_g36_hud.ogf

hands_position				= -0.013500,-0.228999,0.292998
hands_orientation			= 0.950000,0.950001,-6.000005

hands_position_16x9				= -0.030000,-0.215499,0.233498
hands_orientation_16x9			= 0.300001,2.999998,-4.149999

item_position				= 0.002866,-0.006395,0.000780
item_orientation			= 1.778962,0.604979,365.867584

shell_point		= 0.021,0.071,0.141
shell_dir               = 0.0, 1.0, 0.0
shell_bone		= wpn_body

fire_point		= 0,0.075,0.646
fire_bone      	= wpn_body
fire_point2		= 0.0,-0.017,0.692
fire_bone2		= wpn_body

anm_show             	= g36_draw
anm_hide             	= g36_holster
anm_idle             	= g36_idle
anm_idle_sprint         = g36_idle_sprint
anm_idle_moving 			= g36_idle_moving
anm_shots               = g36_shoot
anm_reload              = g36_reload
anm_idle_aim           	= g36_idle_aim

anm_switch              = g36_switch_off
anm_switch_g            = g36_switch_on
anm_bore						= g36_idle_bore

anm_hide_w_gl           = g36_holster_w_gl
anm_show_w_gl           = g36_draw_w_gl
anm_idle_w_gl           = g36_idle_w_gl
anm_shots_w_gl          = g36_shoot_w_gl
anm_reload_w_gl         = g36_reload_w_gl
anm_idle_w_gl_aim       = g36_idle_w_gl_aim
anm_idle_sprint_w_gl		= g36_idle_sprint_w_gl
anm_idle_moving_w_gl		= g36_idle_moving_w_gl
anm_bore_w_gl				= g36_idle_bore_w_gl

anm_show_g         		= g36_draw_grenade
anm_hide_g         		= g36_holster_grenade
anm_idle_g         		= g36_idle_grenade
anm_reload_g       		= g36_reload_grenade
anm_idle_g_aim     		= g36_idle_grenade
anm_shots_g        		= g36_shoot_grenade
anm_idle_sprint_g			= g36_idle_sprint_grenade
anm_idle_moving_g			= g36_idle_moving_grenade
anm_bore_g					= g36_idle_bore_grenade

;aim_hud_offset_pos				= -0.112000,0.034000,-0.018000
;aim_hud_offset_rot				= 0.017500,0.002500,-0.010000

aim_hud_offset_pos				= -0.112000,0.032000,-0.150000
aim_hud_offset_rot				= 0.015000,0.002500,-0.010000


aim_hud_offset_pos_16x9				= -0.112500,0.025000,-0.125000
aim_hud_offset_rot_16x9				= 0.007500,0.002500,-0.010000

gl_hud_offset_pos	= 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot	= 0,0,0;-0.145000,0.000000,0.000000

gl_hud_offset_pos_16x9	= 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot_16x9	= 0,0,0;-0.145000,0.000000,0.000000

lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_g36_nimble]:wpn_g36
$spawn                  = "weapons\wpn_g36_nimble"      ; option for Level Editor

cost                 	= 12000
