[up_sect_firsta_usp]
;Скорострельность(1)10%
;----------------------
cost		      		= 1600
value					= +10

rpm						= +30

[up_sect_firstc_usp]
;Отдача(2)-20%
;------------
cost		      		= 2000
value					= -20

cam_dispersion          = -0.25		;1.2
cam_dispersion_inc		= -0.25		;1.2
cam_step_angle_horz		= -0.2		;1.2

[up_sect_firstd_usp]
;Настильность(2)20%
;------------------
cost		      		= 2000
value					= +20

bullet_speed		 	= +60
fire_dispersion_base	= -0.01 

[up_sect_firste_usp]
;Режим полностью автоматического огня
;------------------
cost		      		= 4000
;value					= +20

fire_modes		  = 1, -1

rpm               = +250

cam_dispersion          = -0.35		;1.2
cam_dispersion_inc		= -0.35		;1.2
cam_step_angle_horz		= -0.15		;1.2

[up_sect_secona_usp]
;Настильность(1)10%
;------------------
cost		      		= 1600
value					= +10

bullet_speed		 	= +40

[up_sect_seconc_usp]
;Скорострельность(2)15%
;----------------------
cost		      		= 2000
value					= +15

rpm						= +45

[up_sect_second_usp]
;Надежность(2)15%
;---------------
cost		      		= 2000
value					= +15

;увеличение дисперсии в процентах при максимальном износе
fire_dispersion_condition_factor    = -1 ;15
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0006 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0006 ;0.0011
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= -0.0015
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= -0.015 ;0.03

[up_sect_secone_usp]
;Скорострельность(3)25%
;----------------------
cost		      		= 2400
value					= +25

rpm						= +60

[up_sect_thirda_usp]
;Надежность(1)10%
;---------------
cost		      		= 1600
value					= +10

;увеличение дисперсии в процентах при максимальном износе
fire_dispersion_condition_factor    = -1 ;15
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0003 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0003 ;0.0011
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= -0.001
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= -0.01 ;0.03

[up_sect_thirdc_usp]
;Удобство(2)15%
;--------------
cost		      		= 2000
value					= +15

crosshair_inertion			= -1

PDM_disp_base 				= -0.25
PDM_disp_vel_factor 		= -0.55
PDM_disp_accel_factor 		= -0.55

[up_sect_thirdd_usp]
;Отдача(2)-20%
;------------
cost		      		= 2000
value					= -20

cam_dispersion          = -0.25		;1.2
cam_dispersion_inc		= -0.25		;1.2
cam_step_angle_horz		= -0.2		;1.2


[up_sect_thirde_usp]
;Отдача(3)-30%
;------------
cost		      		= 2400
value					= -30

cam_dispersion          = -0.45		;1.2
cam_dispersion_inc		= -0.45		;1.2
cam_step_angle_horz		= -0.3		;1.2

[up_sect_fourta_usp]
;Точность(1)10%
;---------------
cost		      		= 1600
value					= +10

fire_dispersion_base	= -0.02
fire_dispersion_condition_factor    = -1

[up_sect_fourtc_usp]
;Надежность(2)15%
;---------------
cost		      		= 2000
value					= +15

;увеличение дисперсии в процентах при максимальном износе
fire_dispersion_condition_factor    = -1 ;15
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0006 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0006 ;0.0011
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= -0.0015
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= -0.015 ;0.03

[up_sect_fourte_usp]
;Точность(3)30%
;---------------
cost		      		= 2400
value					= +30

fire_dispersion_base	= -0.02
fire_dispersion_condition_factor    = -1

[up_sect_fiftha_usp]
;Увеличенный объем магазина
;---------------
cost		      		= 2500
value					= +4

ammo_mag_size		 	= +4

[up_firsta_usp]
scheme_index            = 0, 0
known                   = 1
;;invented                = 1                							; 0
effects                 = up_gr_firstcd_usp
section                 = up_sect_firsta_usp
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zatp_a1_name
description             = st_up_zatp_a1_descr
icon                    = ui_inGame2_upgrade_UDP_compact_1

;;...
[up_firstc_usp]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_usp
section                 = up_sect_firstc_usp
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zatp_b6_name
description             = st_up_zatp_b6_descr
icon                    = ui_inGame2_upgrade_UDP_compact_2

[up_firstd_usp]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_usp
section                 = up_sect_firstd_usp
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_zatp_b8_name
description             = st_up_zatp_b8_descr
icon                    = ui_inGame2_upgrade_UDP_compact_3

[up_firste_usp]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_usp
property                = prop_autofire

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zatp_c6_name
description             = st_up_zatp_c6_descr
icon                    = ui_inGame2_upgrade_UDP_compact_4



[up_secona_usp]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_usp
section                 = up_sect_secona_usp
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_barp_a1_name
description             = st_up_barp_a1_descr
icon                    = ui_inGame2_upgrade_UDP_compact_5

[up_seconc_usp]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_usp
section                 = up_sect_seconc_usp
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_barp_b3_name
description             = st_up_barp_b3_descr
icon                    = ui_inGame2_upgrade_UDP_compact_6

[up_second_usp]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_seconef_usp
section                 = up_sect_second_usp
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_barp_b1_name
description             = st_up_barp_b1_descr
icon                    = ui_inGame2_upgrade_UDP_compact_7


[up_secone_usp]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_secone_usp
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_barp_c1_name
description             = st_up_barp_c1_descr
icon                    = ui_inGame2_upgrade_UDP_compact_8


[up_thirda_usp]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_usp
section                 = up_sect_thirda_usp
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvp_a1_name
description             = st_up_stvp_a1_descr
icon                    = ui_inGame2_upgrade_UDP_compact_9

[up_thirdc_usp]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_usp
section                 = up_sect_thirdc_usp
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvp_b5_name
description             = st_up_stvp_b5_descr
icon                    = ui_inGame2_upgrade_UDP_compact_10

[up_thirdd_usp]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_thirdef_usp
section                 = up_sect_thirdd_usp
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvp_b3_name
description             = st_up_stvp_b3_descr
icon                    = ui_inGame2_upgrade_UDP_compact_11


[up_thirde_usp]
scheme_index            = 2, 2
known                   = 1
effects                 =
section                 = up_sect_thirde_usp
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvp_c2_name
description             = st_up_stvp_c2_descr
icon                    = ui_inGame2_upgrade_UDP_compact_12

[up_fourta_usp]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_usp
section                 = up_sect_fourta_usp
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_usmp_a1_name
description             = st_up_usmp_a1_descr
icon                    = ui_inGame2_upgrade_UDP_compact_13


[up_fourtc_usp]
scheme_index            = 1, 6
known                   = 1
effects                 = up_gr_fourtef_usp
section                 = up_sect_fourtc_usp
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_usmp_b5_name
description             = st_up_usmp_b5_descr
icon                    = ui_inGame2_upgrade_UDP_compact_14

[up_fourte_usp]
scheme_index            = 2, 3
known                   = 1
effects                 =
section                 = up_sect_fourte_usp
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_usmp_c1_name
description             = st_up_usmp_c1_descr
icon                    = ui_inGame2_upgrade_UDP_compact_15


[up_fiftha_usp]
scheme_index            = 0, 4
known                   = 1
effects                 =
section                 = up_sect_fiftha_usp
property                = prop_ammo_size 


precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_add_a4_name
description             = st_up_addd_a1_descr
icon                    = ui_inGame2_upgrade_UDP_compact_16



[up_gr_firstab_usp]
elements                = up_firsta_usp

[up_gr_firstcd_usp]
elements                = up_firstc_usp, up_firstd_usp

[up_gr_firstef_usp]
elements                = up_firste_usp

[up_gr_seconab_usp]
elements                = up_secona_usp

[up_gr_seconcd_usp]
elements                = up_seconc_usp, up_second_usp

[up_gr_seconef_usp]
elements                = up_secone_usp

[up_gr_thirdab_usp]
elements                = up_thirda_usp

[up_gr_thirdcd_usp]
elements                = up_thirdc_usp, up_thirdd_usp

[up_gr_thirdef_usp]
elements                = up_thirde_usp

[up_gr_fourtab_usp]
elements                = up_fourta_usp

[up_gr_fourtcd_usp]
elements                = up_fourtc_usp

[up_gr_fourtef_usp]
elements                = up_fourte_usp


[up_gr_fifthab_usp]
elements                = up_fiftha_usp