[wpn_ak74m1]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection     = spawn_group
discovery_dependency    =
$spawn               	= "weapons\ak-74m1"   ; name and section in level editor
$npc              		= on
$prefetch               = 8
scheduled               = off                                ; option for ALife Simulator
cform                   = skeleton
class                = WP_AK74         ; class of the weapon that corresponding to CPP class
min_radius           = 30           ; [] for AI
max_radius           = 100          ; [] for AI
description          = st_wpn_ak74m1_descr

ef_main_weapon_type     = 2
ef_weapon_type          = 6

default_to_ruck         = false
sprint_allowed          = true
control_inertion_factor = 1.0

;---DOF-------------------------------------------------------------------------
zoom_dof             = 0.5, 1.0, 180
reload_dof           = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------

;-------------------------------------------------------------------------------
holder_range_modifier   = 1.0                       ; во сколько раз увеличивается eye_range
holder_fov_modifier     = 0.7              ; во сколько раз увеличивается eye_fov
;-------------------------------------------------------------------------------
upgrades                = up_gr_firstab_assault, up_gr_seconab_assault, up_gr_thirdab_assault
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_bm16


cost              		= 15500            ; the price of the item
weapon_class            = assault_rifle      ; the type of the box that will be used in buy-menu in multiplayer mode

ammo_limit              = 210          ; obsolete
ammo_elapsed            = 30           ; obsolete
ammo_elapsed            = 30

ammo_mag_size        	= 20   ;30        ; clip (magazine) size
fire_modes           	= 1, -1

ammo_class           	= ammo_5.45x39_fmj, ammo_5.45x39_ap  ; name of the ltx-section of used ammo
grenade_class        	= ammo_vog-25, ammo_vog-25p         ; name of the ltx-section of used grenades

launch_speed            = 0
hand_dependence         = 1
single_handed           = 0

slot                    = 2                ; // secondary
animation_slot          = 8                ; type of the animation that will be used

inv_name          		= st_wpn_ak74m1                    ; name in inventory
inv_name_short       	= st_wpn_ak74m1
inv_weight				= 2.7								; weight in inventory
inv_grid_width			= 5	 ; position and size of the icon that will be used to display weapon in the inventory menu
inv_grid_height			= 2	 ; all icons are on the texture ui_icon_equipment.dds,
inv_grid_x				= 26 ; position and size are in terms of 64x64 squares
inv_grid_y				= 37

upgr_icon_x			= 1250
upgr_icon_y			= 789
upgr_icon_width		= 301
upgr_icon_height   	= 109

kill_msg_x			= 0
kill_msg_y			= 123
kill_msg_width		= 69
kill_msg_height		= 30

;-------------------------------------------------------------------------------
;params of weapon recoil
fire_dispersion_base       = 0.5 ;0.0075        ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor    = 1.25f ;1.1f

;отдача
cam_relax_speed         = 0 ;5			;скорость возврата в исходное положение
cam_relax_speed_ai     	= 120.75 ;6
cam_dispersion          = 1.0 ;0.15 	;увеличения угла (в градусах) с первым выстрелом
cam_dispersion_inc      = 0.3 ;0.5	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     = 0.9 ;0.7	    ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle			= 20 ;10      ;максимальный угол отдачи
cam_max_angle_horz      = 20 ;10.0      ;(degree) maximum shot horizontal degree
cam_step_angle_horz     = 1.1 ;1.5		;(degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed         = 5	    ; scope & ironsight
zoom_cam_relax_speed_ai      = 360
zoom_cam_dispersion          = 0.5
zoom_cam_dispersion_inc      = 0.5
zoom_cam_dispersion_frac     = 0.7
zoom_cam_max_angle           = 5.0
zoom_cam_max_angle_horz      = 5.0
zoom_cam_step_angle_horz     = 1.0

fire_dispersion_condition_factor    = 5 ;15         ;увеличение дисперсии в процентах при максимальном износе
misfire_probability     = 0.0002  ;вероятность осечки при максимальном износе

;misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.5
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.002
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.043
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.001
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0012
;-------------------------------------------------------------------------------


position                  = -0.026,-0.215,0        ; position (offset) and orientation of the weapon in the hands of character
orientation               = 0,0,0                  ; (3rd person view)

fire_point              = 0.0, 0.199, 0.575
fire_point2             = 0.0, 0.199, 0.575

flame_particles            = weapons\generic_weapon05 ; particles for shooting effects
smoke_particles         = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point		 			= 0,0.235,0.137	
;shell_point             = 0.00, 0.262, 0.189	
shell_dir               = 0.0, 1.0, 0.0
shell_particles	 			= weapons\generic_shells	; name of the particles for shells

PDM_disp_base 				= 0.7  ;1.0
PDM_disp_vel_factor 		= 1.3
PDM_disp_accel_factor 		= 1.3
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc		= 1.0

; ttc
hit_power            = 0.43,0.43, 0.43, 0.43  ;0.7
hit_power_critical   = 0.9 ;wasn't there
hit_impulse          = 100 ;17 ;10    ; size of physic impulse by bullet
hit_type             = fire_wound            ; [] type of the wound

hit_probability_gd_novice  = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master  = 0.80

fire_distance           = 470    ; maximum fire distance that bullet can fly
bullet_speed            = 550    ; starting bullet speed
rpm                     = 600    ; max round per minute
rpm_empty_click         = 200
; end ttc

use_aim_bullet          = true                ;Поддерживается ли первая суппер пуля
first_bullet_dispertion     = 1.0  ;wasn't there
first_bullet_timeout      = 1.0    ;wasn't there
first_bullet_velocity_limit = 350  ;wasn't there
time_to_aim             = 1.0

silencer_hit_power       		= 0.55, 0.55, 0.55, 0.55
silencer_hit_impulse	 		= 120
silencer_fire_distance   		= 250
silencer_bullet_speed	 		= 600

hud                        = wpn_ak74m1_hud            ; name of the section of the hud

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position         		= -0.18,-0.45,0.2			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10					; (3rd person view in degrees)
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1

startup_ammo            = 90
;visual                  = dynamics\weapons\wpn_ak74u\wpn_ak74u.ogf
visual                  	= Arsenal_Mod\wpn_aks74_m1_sk1.ogf

light_disabled                                = false
light_color             = 0.6,0.5,0.3
light_range             = 5
light_var_color         = 0.05
light_var_range         = 0.5
light_time              = 0.2

ph_mass                 = 4
;cost                   = 2100

;addons
scope_status               = 0                     ; 0 - no addon
silencer_status            = 2                   ; 1 - permanent
grenade_launcher_status    = 2                   ; 2 - attachable

zoom_enabled            = true                                                ; (on,off)zoom mode (right mouse button)
zoom_rotate_time        = 0.25
scope_zoom_factor       = 50                                                ; fov for zoom mode

scope_name 					= wpn_addon_scope			; section name for the attachable scope
scope_x 					= 42						; offset in inventory icon
scope_y 					= 3
silencer_name  				= wpn_addon_sil_545_ar		; section name for the attachable silencer
silencer_x 					= 218						; offset in inventory icon
silencer_y 					= 13					
grenade_launcher_name 		= wpn_addon_grenade_launcher; section name for the attachable grenade launcher
grenade_launcher_x 			= 116						; offset in inventory icon
grenade_launcher_y 			= 23

;звуки
snd_draw                = weapons\ak74_draw
snd_holster             = weapons\generic_holster
snd_shoot               = weapons\aks74u_shot

snd_empty               = weapons\gen_empty, 0.5
snd_reload              = weapons\groza_reload, 0.7
snd_shoot_grenade       = weapons\gen_grenshoot
snd_reload_grenade      = weapons\gen_grenload, 1.0, 0.8
snd_switch              = weapons\groza_switch, 1.0, 0.5


;настройки для глушителя
silencer_hit_power      = 0.55, 0.55, 0.55, 0.55
silencer_hit_impulse    = 120
silencer_fire_distance  = 250
silencer_bullet_speed   = 600

;silencer_flame_particles  = weapons\generic_weapon01
silencer_smoke_particles   = weapons\generic_shoot_00

snd_silncer_shot        = weapons\w_ak74_shot1

silencer_light_color    = 0.6,0.5,0.3
silencer_light_range    = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time     = 0.2


[wpn_ak74m1_hud]
zoom_hide_crosshair        = false ;true
attach_place_idx        = 0
;item_visual                = dynamics\weapons\wpn_ak74u\wpn_ak74u_hud.ogf
item_visual                  	= Arsenal_Mod\wpn_aks74_m1_sk1.ogf_hud

hands_position				= -0.115000,-0.195999,0.145000
hands_orientation			= -2.649998,0.400000,-4.099998

hands_position_16x9				= -0.106500,-0.196000,0.092500
hands_orientation_16x9			= -0.400000,2.299999,-2.550000

item_position				= -0.020111,-0.168527,0.000906
item_orientation			= -15.488927,-3.320898,367.220154

shell_point                = 0.120000,0.000000,0.070000
shell_dir               = 0.0, 1.0, 0.0
shell_bone                = wpn_body

fire_point              = 0.4,-0.03,0.04   ;-- SMRTER Final VALUE!!!
fire_bone      	      	= wpn_body
fire_point2             = 0.3, 0.00,0.03             = 0,0.245,0.867
fire_bone2                = wpn_body

anm_show						= ak74u_draw
anm_hide                = ak74u_holster
anm_idle                = ak74u_idle
anm_idle_sprint         = ak74u_idle_sprint
anm_idle_moving         = ak74u_idle_moving
anm_shots               = ak74u_shoot
anm_reload              = ak74u_reload
anm_idle_aim            = ak74u_idle_aim
;anm_switch              = ak74u_switch_off
;anm_switch_g            = ak74u_switch_on
anm_bore                = ak74_switch_off

anm_switch              = ak74_switch_off           ;abakan_switch_off
anm_switch_g            = ak74_switch_on           ;abakan_switch_on
;anm_bore                = ak74_idle_bore

anm_hide_w_gl           = ak74_holster_w_gl
anm_show_w_gl           = ak74_draw_w_gl
anm_idle_w_gl           = ak74_idle_w_gl
anm_shots_w_gl          = ak74_shoot_w_gl
anm_reload_w_gl         = ak74_reload_w_gl
anm_idle_w_gl_aim       = ak74_idle_aim_w_gl
anm_idle_sprint_w_gl    = ak74_idle_sprint_w_gl
anm_idle_moving_w_gl    = ak74_idle_moving_w_gl
anm_bore_w_gl           = ak74_idle_bore_w_gl

anm_show_g              = ak74_draw_w_gl							;abakan_draw_grenade
anm_hide_g              = ak74_holster_w_gl						;abakan_holster_grenade
anm_idle_g              = ak74_idle_w_gl							;abakan_idle_grenade
anm_reload_g            = ak74_reload_grenade
anm_idle_g_aim          = ak74_idle_aim_w_gl						;abakan_idle_grenade
anm_shots_g             = ak74_shoot_grenade
anm_idle_sprint_g       = ak74_idle_sprint_w_gl					;abakan_idle_sprint_grenade
anm_idle_moving_g       = ak74_idle_moving_w_gl					;abakan_idle_moving_grenade
anm_bore_g              = ak74_idle_bore_w_gl


;aim_hud_offset_pos				= -0.1,0.001,-0.018000
aim_hud_offset_pos				= -0.1010,0.0075,-0.018000  ;-0.1010,-0.008,-0.018000
aim_hud_offset_rot				= -0.047500,-0.030000,0.002500 

aim_hud_offset_pos_16x9				= -0.118500,0.020000,0.029000 ;on point
aim_hud_offset_rot_16x9				= -0.007500,0.007500,0.020000 ;on point

gl_hud_offset_pos               = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot               = 0,0,0;-0.145000,0.000000,0.000000

gl_hud_offset_pos_16x9            = 0,0,0;-0.130000,0.003500,0.000500
gl_hud_offset_rot_16x9            = 0,0,0;0.052500,0.045000,-0.010000

lean_hud_offset_pos        = 0,0,0
lean_hud_offset_rot        = 0,0,0

