;---------------------------------------------------------------------------------------------
;		ÀÐÌÅÉÑÊÈÉ ÁÐÎÍÅÆÈËÅÒ
;---------------------------------------------------------------------------------------------

[soldier_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency 	= 
$spawn 			= "outfit\obsolete\soldier_outfit"
;$prefetch 			= 32
class				= E_STLK
cform           		= skeleton
ef_equipment_type		= 3

visual          		= dynamics\outfit_mod\soldier_outfit
actor_visual		= actors\stalker_hero\stalker_soldier.ogf
player_hud_section	= actor_hud_06

inv_name			= outfit_soldier_m1_name
inv_name_short		= outfit_soldier_m1_name
description			= outfit_soldier_m1_description

inv_weight			= 4.0

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 20
inv_grid_y			= 9

upgr_icon_x			= 0
upgr_icon_y			= 948
upgr_icon_width		= 314
upgr_icon_height   	= 150

full_icon_name		= npc_icon_soldier_outfit_m1

cost				= 4000
slot				= 6
full_scale_icon		= 6,6

immunities_sect			= sect_soldier_outfit_immunities

; NO RESISTANCE
burn_protection 				= 0.0500
shock_protection 				= 0.100
radiation_protection 			= 0.0015
chemical_burn_protection 		= 0.0250
telepatic_protection 			= 0.0
strike_protection 				= 0.3
explosion_protection 			= 0.35
wound_protection				= 0.3

hit_fraction_actor				= 0.5
bones_koeff_protection			= actor_armor_medium

control_inertion_factor = 1.5

upgrades                = up_gr_firstab_specops_outfit, up_gr_seconab_specops_outfit, up_gr_thirdab_specops_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_specops

[sect_soldier_outfit_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

[sect_soldier_outfit_immunities_add]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015