[wpn_sg551]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 	= 
$spawn                  = "weapons\sg551_sk1"					; option for Level Editor
$npc			 		= on				; option for Level Editor
$prefetch 		 		= 8
scheduled               = off              ; option for ALife Simulator
cform                   = skeleton
class                   = WP_AK74
min_radius              = 0
max_radius              = 50
description				= enc_arsenal_sg551_sk1

ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------
upgrades                = up_gr_firstab_assault, up_gr_seconab_assault, up_gr_thirdab_assault
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_bm16

weapon_class			= assault_rifle

cost					= 15000

ammo_limit		 		= 210
ammo_current			= 30
ammo_elapsed		 	= 30

ammo_mag_size		 	= 30

ammo_class		 		= ammo_5.56x45_ss190, ammo_5.56x45_ap
grenade_class			= ammo_m209
fire_modes				= 1, -1
launch_speed = 0

hand_dependence		 	= 1
single_handed			= 0

inv_name				= ars-sg551
inv_name_short			= ars-sg551
inv_weight				= 3.2

inv_grid_width				= 5
inv_grid_height			= 2
inv_grid_x				= 16
inv_grid_y				= 37

upgr_icon_x			= 1751
upgr_icon_y			= 526
upgr_icon_width		= 296
upgr_icon_height   	= 151

kill_msg_x			= 175
kill_msg_y			= 0
kill_msg_width		= 82
kill_msg_height		= 28

slot 					= 2		; // secondary
animation_slot			= 8		; type of the animation that will be used

;-----------------------------------------------------------------------------------
;params of weapon recoil
fire_dispersion_base			= 0.021		;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor			= 1.25f

;отдача
cam_relax_speed         		= 0		;скорость возврата в исходное положение
cam_relax_speed_ai         		= 5.2
cam_dispersion          		= 0.15		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 0.3		;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac			= 0.9		;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle				= 10.0	    	;максимальный угол отдачи
cam_max_angle_horz			= 20.0		;(degree) maximum shot horizontal degree 
cam_step_angle_horz			= 1.1;1		;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor 	= 5	    	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability     = 0.0003  ;вероятность осечки при максимальном износе

;misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.003
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.043
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.001
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0012
;--------------------------------------------------------------------------------

;direction               = 0, 0, 1
position         	    = -0.026,-0.130,0
orientation             = 0, 0, 0

;fire_point             	=  0,0.225,0.413
;fire_point              = 0.0, 0.188, 0.392
;fire_point2             = 0.0, 0.188, 0.392

shell_particles	 		= weapons\generic_shells
flame_particles			= weapons\generic_weapon05
grenade_flame_particles		= weapons\generic_weapon01

;shell_point		 		= 0,0.247,0.127
;shell_dir		 		= 0.0, 1.0, 0.0

;--start mp5 values
shell_point             = 0.021,0.099,0.286
shell_dir               = 0.0, 1.0, 0.0
shell_bone              = wpn_body

fire_point               = 0.0,-0.5,-0.01
fire_point2             = 0.0,-0.495,-0.01
;--end mp5 values

rpm_empty_click 	 	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 0.8
PDM_disp_accel_factor 		= 0.8
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

; ttc
hit_power        	= 0.4,0.4, 0.4, 0.4
hit_impulse		 	= 17
hit_type 			= fire_wound
hit_power_critical  = 0.9
hit_probability_gd_novice  = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master  = 0.80

fire_distance          	= 1000
bullet_speed			= 725 ;начальная скорость пули
rpm                     = 780
rpm_empty_click 	 	= 200
; end ttc

use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
use_first_bullet            = true
first_bullet_dispertion     = 1.0 
first_bullet_timeout      = 1.0
first_bullet_velocity_limit = 650
time_to_aim					= 1.0

silencer_hit_power       	= 0.55
silencer_hit_impulse	 	= 15
silencer_fire_distance   	= 300
silencer_bullet_speed	 	= 450

hud                     = wpn_sg551_hud
;normal                  = 0, 1, 0
;position         	    = -0.026,-0.172,0
;orientation             = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.16,-0.36,0.15			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10					; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo            = 1000
visual                   	= Arsenal_Mod\wpn_sg551_sk1.ogf

light_disabled          = false
light_color		 		= 0.6,0.5,0.3
light_range		 		= 5
light_var_color		 	= 0.05
light_var_range		 	= 0.1
light_time 		 		= 0.2

ph_mass			 		= 5

;addons
scope_status			= 2
silencer_status			= 2
grenade_launcher_status	= 2

zoom_enabled			= true
scope_zoom_factor	    = 75
scope_texture			= wpn_dot

scope_name 					= wpn_addon_scope_acog
scope_x 					= 86
scope_y 					= -5

silencer_name  				= wpn_addon_sil_556_ar
silencer_x 					= 210
silencer_y 					= 9

grenade_launcher_name 		= wpn_addon_grenade_launcher_m203
grenade_launcher_x 			= 128
grenade_launcher_y 			= 28
scopes_sect				   = scope_acog, scope_acog_night, scope_acog_red, scope_acog_green, scope_acog_white, scope_acog_pure, scope_acog_gnomus
;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

silencer_light_color		= 1.0, 0.1, 0.0
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

zoom_enabled			= true
scope_zoom_factor	    = 75

;звуки
snd_draw			= weapons\generic_draw, 0.5
snd_holster			= weapons\generic_holster, 0.5
snd_shoot			= weapons\sg550_shot
snd_empty			= weapons\gen_empty, 0.5
snd_reload			= weapons\sg550_reload, 0.5
snd_shoot_grenade			= weapons\m203_shot
snd_reload_grenade			= weapons\m203_reload
snd_switch					= weapons\groza_switch, 1.0, 0.5

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot			= weapons\sg550_silent, 0.5

[wpn_sg551_hud]
zoom_hide_crosshair	= true						;to hide crosshair in zoom
attach_place_idx    = 0
item_visual         = Arsenal_Mod\wpn_sg551_sk1.ogf_hud

;hands_position				= -0.054000,-0.15,0.135500
;hands_orientation			= 0.549999,2.399999,0.1499993
hands_position				= -0.043000,-0.152999,0.161900
hands_orientation			= -0.550000,0.750001,0.599999



hands_position_16x9				= -0.062500,-0.170299,0.135500 ; x=l/r y=up/d
hands_orientation_16x9			= 0.549999,2.399999,0.1499993

item_position				= 0.002853,-0.160048,0.025
item_orientation			= 1.267092,-0.970740,360.237885

shell_point          	= 0.00, 0.00, 0.00
shell_dir		 = 0.0, 0.0, 0.0
shell_bone       = wpn_body
fire_point              = 0.6,-0.02,0.04     ; -0.005, -0.5, 0.147
fire_bone      	      	= wpn_body
fire_point2              = 0.6,-0.02,0.04    ; -0.005, -0.49, 0.147
fire_bone2		= wpn_body


grenade_bone            	= grenka1	; name of the bone in the model for grenade launcher

; animation names

anim_idle					= idle
anim_idle_aim				= idle_aim
anim_reload					= reload
anim_draw					= draw
anim_holster				= holster
anim_shoot					= shoot
anim_idle_sprint			= idle_sprint

; animation names
; attached grenade launcher [GRENADE fire mode]
anim_idle_g					= idle_g
anim_idle_g_aim				= idle_g_aim
anim_reload_g				= reload_g
anim_shoot_g				= shoot_g
anim_switch_grenade_on		= g_on
anim_switch_grenade_off		= g_off
anim_draw_g					= draw_g
anim_holster_g				= holster_g

; attached grenade launcher [NORMAL fire mode]
anim_idle_gl				= idle_w_gl
anim_idle_gl_aim			= idle_w_gl_aim
anim_reload_gl				= reload_w_gl
anim_draw_gl				= draw_w_gl
anim_holster_gl				= holster_w_gl
anim_shoot_gl				= shoot_w_gl

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;HUD offset in zoom mode (to all)
;(use CONSOLE: hud_adjust_mode 0,1,2, then keys WSADQE and P to show current value in console)

;zoom_offset			= -0.127001,0.017101,-0.125
;zoom_rotate_x		= -0.0
;zoom_rotate_y		= 0.0
zoom_hide_crosshair	= false








grenade_normal_zoom_offset			= -0.127001,0.017101,-0.125
grenade_normal_zoom_rotate_x		= -0.0
grenade_normal_zoom_rotate_y		= 0.0

grenade_zoom_offset			= -0.127001,0.017101,-0.125
grenade_zoom_rotate_x		= 0.0
grenade_zoom_rotate_y		= -0.0

anm_show             	= sig550_draw
anm_hide             	= sig550_holster
anm_idle             	= sig550_idle
anm_idle_sprint         = sig550_idle_sprint
anm_idle_moving 	= sig550_idle_moving
anm_shots               = sig550_shoot
anm_reload              = sig550_reload
anm_idle_aim           	= sig550_idle_aim

anm_switch              = sig550_switch_off
anm_switch_g            = sig550_switch_on
anm_bore		= sig550_idle_bore

anm_hide_w_gl           = sig550_holster_w_gl
anm_show_w_gl           = sig550_draw_w_gl
anm_idle_w_gl           = sig550_idle_w_gl
anm_shots_w_gl          = sig550_shoot_w_gl
anm_reload_w_gl         = sig550_reload_w_gl
anm_idle_w_gl_aim       = sig550_idle_w_gl_aim
anm_idle_sprint_w_gl	= sig550_idle_sprint_w_gl
anm_idle_moving_w_gl	= sig550_idle_moving_w_gl
anm_bore_w_gl		= sig550_idle_bore_w_gl

anm_show_g         	= sig550_draw_grenade
anm_hide_g         	= sig550_holster_grenade
anm_idle_g         	= sig550_idle_grenade
anm_reload_g       	= sig550_reload_grenade
anm_idle_g_aim     	= sig550_idle_grenade
anm_shots_g        	= sig550_shoot_grenade
anm_idle_sprint_g	= sig550_idle_sprint_grenade
anm_idle_moving_g	= sig550_idle_moving_grenade
anm_bore_g		= sig550_idle_bore_grenade


aim_hud_offset_pos				= -0.122500,0.0160000,-0.122500
aim_hud_offset_rot				= -0.010000,0.012500,0.007500

aim_hud_offset_pos_16x9				= -0.105000,0.035000,-0.129000  ;-0.119500,0.030000,0.029000
aim_hud_offset_rot_16x9				= 0.015500,0.033000,-0.012504	; = -0.014,0.065,-0.012 change x(updown) or y(leftright) if necessary													
															
															
gl_hud_offset_pos       	= 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot       	= 0,0,0;-0.145000,0.000000,0.000000

gl_hud_offset_pos_16x9    	= 0,0,0;-0.130000,0.003500,0.000500
gl_hud_offset_rot_16x9    	= 0,0,0;0.052500,0.045000,-0.010000

lean_hud_offset_pos        = 0,0,0
lean_hud_offset_rot        = 0,0,0

[scope_acog]
scope_name 					= wpn_addon_scope_acog
scope_x 					= 75
scope_y 					= -5

[scope_acog_night]
scope_name 					= wpn_addon_scope_acog_night
scope_x 					= 75
scope_y 					= -5

[scope_acog_red]
scope_name 					= wpn_addon_scope_acog_red
scope_x 					= 75
scope_y 					= -5

[scope_acog_white]
scope_name 					= wpn_addon_scope_acog_white
scope_x 					= 75
scope_y 					= -5

[scope_acog_green]
scope_name 					= wpn_addon_scope_acog_green
scope_x 					= 75
scope_y 					= -5

[scope_acog_pure]
scope_name 					= wpn_addon_scope_acog_pure
scope_x 					= 75
scope_y 					= -5

[scope_acog_gnomus]
scope_name 					= wpn_addon_scope_acog_gnomus
scope_x 					= 75
scope_y 					= -5