;---------------------------------------------------------------------------------------------
;		Коричневый Плащ 
;---------------------------------------------------------------------------------------------
[plash_outfit]:stalker_outfit
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\stalker_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          		= dynamics\outfit_mod\bandit_veteran_outfit
actor_visual		= actors\stalker_bandit\stalker_bandit_3.ogf
player_hud_section	= actor_hud_06

ef_equipment_type	= 3

inv_name			= plash_outfit_name
inv_name_short		= plash_outfit_name
description			= plash_outfit_description
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 20
inv_grid_y			= 3

upgr_icon_x			= 628
upgr_icon_y			= 1284
upgr_icon_width		= 316
upgr_icon_height   	= 181
full_icon_name		= npc_icon_plash_outfit

cost				= 4000
slot				= 6
full_scale_icon		= 14,11			;иконка сталкера в костюме в полный рост
		

default_to_ruck     = false
immunities_sect		= sect_plash_outfit_immunities


; LOW RESISTANCE
burn_protection 				= 0.0650
shock_protection 				= 0.200
radiation_protection 			= 0.0030
chemical_burn_protection 		= 0.0325
telepatic_protection 			= 0.0
strike_protection 				= 0.15
explosion_protection 			= 0.2
wound_protection				= 0.15

hit_fraction_actor				= 0.75
bones_koeff_protection 			= actor_armor_light

control_inertion_factor = 1.2
power_loss 			= 0.7

artefact_count          = 2

upgrades                = up_gr_firstab_novice_outfit, up_gr_seconab_novice_outfit, up_gr_thirdab_novice_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_novice_outfit

[sect_plash_outfit_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.015

[sect_plash_outfit_immunities_add]
burn_immunity				= 0.015			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.015
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.015
explosion_immunity			= 0.015
fire_wound_immunity			= 0.010