[logic@pri_a16_kirillov]
active = animpoint@base
suitable = {-pri_a25_rfi_source_eliminated =check_npc_name(pri_a22_army_signaller)} true
prior = 200
level_spot = mechanic

[animpoint@base]
cover_name = pri_a16_animp_tech
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
meet = meet
out_restr = pri_a16_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
use_camp = false

[meet]
close_snd_hello = nil
close_snd_bye 	= nil
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
use = {=actor_enemy} false, true
allow_break 	= false
meet_on_talking = false
