;------------------------------------------
;		ÊÎÑÒÞÌ ÌÎÍÎËÈÒÀ
;------------------------------------------

[monolit_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency 	= 
$spawn 			= "outfit_mod\monolit_outfit"
;$prefetch 			= 32
class				= E_STLK
cform           		= skeleton
ef_equipment_type		= 4

visual          		= dynamics\outfit_mod\monolit_outfit
actor_visual		= actors\stalker_hero_mod\stalker_monolith_2.ogf
player_hud_section	= hud_monolit_1	

inv_name			= monolit_outfit_name
inv_name_short		= monolit_outfit_name
description			= monolit_outfit_description

inv_weight			= 4.0

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 34
inv_grid_y			= 0

upgr_icon_x			= 944
upgr_icon_y			= 1284
upgr_icon_width		= 317
upgr_icon_height   	= 181

full_icon_name		= npc_icon_monolit_outfit

cost				= 10000
slot				= 6
full_scale_icon		= 4,11

immunities_sect		= sect_monolit_outfit_immunities

; LOW RESISTANCE
burn_protection 			= 0.045
shock_protection 			= 0.045
radiation_protection 			= 0.009
chemical_burn_protection 		= 0.045
telepatic_protection 			= 0.000

strike_protection 			= 0.4
explosion_protection 			= 0.4
wound_protection			= 0.4

fire_wound_protection  			= 0.4
physic_strike_wound_immunity 		= 0.5
hit_fraction_actor 			= 0.3
control_inertion_factor 		= 1.2

bones_koeff_protection 			= actor_armor_light

control_inertion_factor = 1.2
power_loss 			= 0.7

artefact_count          = 2

upgrades                = up_gr_firstab_stalker_outfit, up_gr_seconab_stalker_outfit, up_gr_thirdab_stalker_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_stalker_outfit

[sect_monolit_outfit_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.012

[sect_monolit_outfit_immunities_add]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.012