[wpn_fanfal]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection     = spawn_group
$spawn						= "weapons\sig550"                ; option for Level Editor
$npc                    = on                                ; option for Level Editor
$prefetch               = 8
scheduled               = off                                ; option for ALife Simulator
cform                   = skeleton
class                   = WP_AK74
description             = FAN_FALL_descr

ef_main_weapon_type     = 2
ef_weapon_type          = 6

default_to_ruck         = false
sprint_allowed       	= true

;-------------------------------------------------------------------------------
cost                    = 8000
weapon_class            = assault_rifle        ; Type of the weapon
inv_weight              = 4.5

upgrades                = up_gr_firstab_assault, up_gr_seconab_assault, up_gr_thirdab_assault
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_bm16

;-------TTX-----------------------------------------------------------------------
hit_power				= 0.33, 0.33, 0.33, 0.33
hit_impulse				= 100
hit_type				= fire_wound
fire_distance           = 200
bullet_speed            = 970         ;начальная скорость пули
rpm                     = 700
rpm_empty_click         = 200

use_aim_bullet          = false                ;Поддерживается ли первая суппер пуля
time_to_aim             = 3.0

hud                     = wpn_fanfal_hud

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.003
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.045
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0010
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0011

ammo_elapsed            = 30
ammo_mag_size           = 30

ammo_class              = ammo_7.62x51_fmj, ammo_7.62x51_ap
grenade_class           = ammo_m209
fire_modes              = 1, -1
launch_speed            = 0
hand_dependence         = 1
single_handed           = 0

;-дисперсия-----------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base    = 0.16        ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.5f
crosshair_inertion		= 7.25

;отдача
cam_return				= 0
cam_relax_speed         = 5		; скорость возврата в исходное положение
cam_relax_speed_ai      = 360	; скорость возврата в исходное положение для AI
cam_dispersion          = 0.5       ; увеличения угла (в градусах) при первом выстреле
cam_dispersion_inc      = 0.25       ; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     = 1.0       ; frac * angle + rand(-1,1)*(1-frac) * angle
cam_max_angle           = 50.0       ; максимальный угол отдачи
cam_max_angle_horz      = 50.0       ; (degree) maximum shot horizontal degree
cam_step_angle_horz     = 1.5       ; (degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 2.0
PDM_disp_accel_factor 		= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

zoom_cam_relax_speed         = 5     ; scope & ironsight
zoom_cam_relax_speed_ai      = 360
zoom_cam_dispersion          = 0.4
zoom_cam_dispersion_inc      = 0.2
zoom_cam_dispersion_frac     = 0.7
zoom_cam_max_angle           = 50.0
zoom_cam_max_angle_horz      = 50.0
zoom_cam_step_angle_horz     = 1.3

fire_dispersion_condition_factor = 7        ;увеличение дисперсии в процентах при максимальном износе
;---DOF-------------------------------------------------------------------------
zoom_dof				= 0.5, 1.0, 180
reload_dof				= 0.0, 0.5, 5, 2

;-------------------------------------------------------------------------------
holder_range_modifier   = 1.0                       ; во сколько раз увеличивается eye_range
holder_fov_modifier     = 1.0              ; во сколько раз увеличивается eye_fov

min_radius              = 30
max_radius              = 100

hit_probability_gd_novice  = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master  = 0.80
;------------------------------------------------------------------------------
slot                    = 2                ; // secondary
animation_slot          = 2                ; type of the animation that will be used

inv_name                = FAN_FALL
inv_name_short          = FAN_FALL

inv_grid_width          = 6
inv_grid_height         = 2
inv_grid_x              = 35
inv_grid_y              = 14

upgr_icon_x			= 949
upgr_icon_y			= 751
upgr_icon_width		= 298
upgr_icon_height   	= 102

kill_msg_x              = 80
kill_msg_y              = 59
kill_msg_width          = 87
kill_msg_height         = 24

;-------------------------------------------------------------------------------
;---normal                  = 0, 1, 0
;---direction               = 0, 0, 1

position                = -0.026, -0.097, 0.0
orientation             = 0, 0, 0

fire_point              = 0.000000,0.137000,0.649000
fire_point2             = 0.0, 0.097, 0.722

flame_particles         = weapons\generic_weapon05
smoke_particles         = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01

shell_point             = -0.020000,0.167000,0.082000
shell_dir               = 0.0, 0.0, 0.4
shell_particles         = weapons\generic_shells

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position          = -0.26,-0.11,0.25                        	; position (offset) and orientation of the weapon when it is strapped
strap_orientation       = -15,-9,110                                	; (3rd person view in degrees)
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1

startup_ammo            = 90
visual                  = dynamics\weapons\wpn_fanfal\wpn_fanfal.ogf

light_disabled		= false
light_color             = 0.6,0.5,0.3
light_range             = 5
light_var_color         = 0.05
light_var_range         = 0.5
light_time              = 0.2

ph_mass                 = 4

;addons
scope_status            = 0 ;0
silencer_status         = 0 ;0
grenade_launcher_status = 2

zoom_enabled            = true                                                ; (on,off)zoom mode (right mouse button)
zoom_rotate_time		= 0.25
scope_zoom_factor       = 50                                                ; fov for zoom mode

silencer_name           = wpn_addon_silencer
silencer_x              = 221
silencer_y              = 14
grenade_launcher_name   = wpn_addon_grenade_launcher_m203
grenade_launcher_x      = 109
grenade_launcher_y      = 30
scopes_sect				   = scope_susat_sig, scope_susat_x1.6_sig, scope_susat_custom_sig, scope_susat_dusk_sig, scope_susat_night_sig

;звуки
snd_draw                = weapons\ak74_draw
snd_holster             = weapons\generic_holster
snd_shoot		= weapons\n_sig550_shot

snd_empty               = weapons\gen_empty, 0.5
snd_reload              = weapons\sig550_reload
snd_shoot_grenade       = weapons\gen_grenshoot
snd_reload_grenade      = weapons\sig550_grenload
snd_switch              = weapons\groza_switch, 1.0, 0.5
snd_bore				= weapons\draw_silent
snd_bore1				= weapons\mp5_bore

;настройки для глушителя
silencer_hit_power      = 0.31, 0.31, 0.31, 0.31
silencer_hit_impulse    = 100
silencer_fire_distance  = 200
silencer_bullet_speed   = 500

;silencer_flame_particles  = weapons\generic_weapon01
silencer_smoke_particles   = weapons\generic_shoot_00

snd_silncer_shot        = weapons\w_ak74_shot1

silencer_light_color    = 0.6,0.5,0.3
silencer_light_range    = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time     = 0.2


[wpn_fanfal_hud]:hud_base
zoom_hide_crosshair	= true
attach_place_idx	= 0
item_visual		= dynamics\weapons\wpn_fanfal\wpn_fanfal_hud

hands_position			= -0.050000,-0.151000,0.092500
hands_orientation		= -0.500000,-0.750000,-2.000000

hands_position_16x9     = -0.044000,-0.156000,0.100000
hands_orientation_16x9  = -0.500000,1.000000,-2.000000

item_position		= 0.002866,-0.006395,0.000780
item_orientation	= 0.642900,0.520562,361.843872

shell_point		= 0.028,0.075,0.156
shell_dir       = 0.0, 1.0, 0.0
shell_bone		= wpn_body

fire_point		= 0,0.056,0.746
fire_bone      	= wpn_body
fire_point2		= 0.0,-0.028,0.678
fire_bone2		= wpn_body

anm_show             	= sig550_draw
anm_hide             	= sig550_holster
anm_idle             	= sig550_idle
anm_idle_sprint         = sig550_idle_sprint
anm_idle_moving 	= sig550_idle_moving
anm_shots               = sig550_shoot
anm_reload              = sig550_reload
anm_idle_aim           	= sig550_idle_aim

anm_switch              = sig550_switch_off
anm_switch_g            = sig550_switch_on
anm_bore		= sig550_idle_bore

anm_hide_w_gl           = sig550_holster_w_gl
anm_show_w_gl           = sig550_draw_w_gl
anm_idle_w_gl           = sig550_idle_w_gl
anm_shots_w_gl          = sig550_shoot_w_gl
anm_reload_w_gl         = sig550_reload_w_gl
anm_idle_w_gl_aim       = sig550_idle_w_gl_aim
anm_idle_sprint_w_gl	= sig550_idle_sprint_w_gl
anm_idle_moving_w_gl	= sig550_idle_moving_w_gl
anm_bore_w_gl		= sig550_idle_bore_w_gl

anm_show_g         	= sig550_draw_grenade
anm_hide_g         	= sig550_holster_grenade
anm_idle_g         	= sig550_idle_grenade
anm_reload_g       	= sig550_reload_grenade
anm_idle_g_aim     	= sig550_idle_grenade
anm_shots_g        	= sig550_shoot_grenade
anm_idle_sprint_g	= sig550_idle_sprint_grenade
anm_idle_moving_g	= sig550_idle_moving_grenade
anm_bore_g		= sig550_idle_bore_grenade

;aim_hud_offset_pos				= -0.112000,0.034000,-0.018000
;aim_hud_offset_rot				= 0.017500,0.002500,-0.010000

aim_hud_offset_pos				= -0.106000,0.030000,-0.047000
aim_hud_offset_rot				= -0.015000,0.002500,-0.010000
                                                                ;           ,leftright,updown          
aim_hud_offset_pos_16x9				= -0.112000,0.039000,0.000500
aim_hud_offset_rot_16x9				= 0.013000,0.002500,-0.010000

gl_hud_offset_pos	= 0,0,0
gl_hud_offset_rot	= 0,0,0
;gl_hud_offset_pos	= -0.053000,-0.059000,0.000000
;gl_hud_offset_rot	= -0.145000,0.000000,0.000000

gl_hud_offset_pos_16x9	= 0,0,0
gl_hud_offset_rot_16x9	= 0,0,0

lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0

[scope_susat_fanfal]
scope_name 					= wpn_addon_scope_susat
scope_x                 = 78
scope_y                 = 0

[scope_susat_x1.6_fanfal]
scope_name 					= wpn_addon_scope_susat_x1.6
scope_x                 = 78
scope_y                 = 0

[scope_susat_custom_fanfal]
scope_name 					= wpn_addon_scope_susat_custom
scope_x                 = 78
scope_y                 = 0

[scope_susat_dusk_fanfal]
scope_name 					= wpn_addon_scope_susat_dusk
scope_x                 = 78
scope_y                 = 0

[scope_susat_night_fanfal]
scope_name 					= wpn_addon_scope_susat_night
scope_x                 = 78
scope_y                 = 0
