; Здесь содержатся дескрипшены сквадов, которые потом можно создавать используя спец функции.

;----------------------------- B208 ----------------------------------------

[jup_b208_burers_squad]:online_offline_group
faction = monster
npc = burer_normal, burer_normal
target_smart = jup_b208 
spawn_point = jup_b208_burer_lair_1_spawn_point
story_id = jup_b208_burers_squad

[jup_b208_simulation_burer]:online_offline_group
faction = monster_zombied_night
npc_random = burer_normal
npc_in_squad = 1, 2
target_smart = jup_b208 
;----------------------------- B212 ----------------------------------------

[jup_b212_jupiter_chimera_lair]:online_offline_group
faction = monster
npc = jup_b212_chimera_killer
story_id = jup_b212_jupiter_chimera
target_smart = jup_b212
spawn_point = {=actor_in_zone(jup_b212_chimera_spawn_zone)} jup_b212_chimera_spawn_point_1, jup_b212_chimera_spawn_point_2

;----------------------------- A10 ----------------------------------------

[jup_a10_bandit_squad]:online_offline_group
faction = bandit
npc = sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2
story_id = jup_a10_bandit_squad
target_smart = {+jup_a10_vano_give_task_end} nil, {+jup_a10_fals} nil, jup_a10_smart_terrain
spawn_point = jup_a10_spawn_point
sympathy = 0

[jup_a10_bandit_squad_1]:online_offline_group
faction = bandit
npc = sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2
story_id = jup_a10_bandit_squad_1
target_smart = {+jup_a10_vano_give_task_end} nil, {+jup_a10_fals} nil, jup_a10_smart_terrain
spawn_point = jup_a10_smart_terrain_jup_a10_bandit_guard_1_walk
sympathy = 0

[jup_a10_bandit_squad_2]:online_offline_group
faction = bandit
npc = sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2
story_id = jup_a10_bandit_squad_2
target_smart = {+jup_a10_vano_give_task_end} nil, {+jup_a10_fals} nil, jup_a10_smart_terrain
spawn_point = jup_a10_smart_terrain_jup_a10_bandit_guard_1_walk
sympathy = 0

[jup_a10_bandit_squad_3]:online_offline_group
faction = bandit
npc = jup_a10_bandit_leader, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_3
story_id = jup_a10_bandit_squad_3
target_smart = {+jup_a10_vano_give_task_end} nil, {+jup_a10_fals} nil, jup_a10_smart_terrain
spawn_point = jup_a10_smart_terrain_walker_4_walk
sympathy = 0

;----------------------------- B200 ----------------------------------------

[jup_b200_tushkano_squad]:online_offline_group
faction = monster_predatory_night
npc = tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal
target_smart = jup_b200_tushkan_smart_terrain
spawn_point = jup_b200_tushkan_smart_terrain_home_1
story_id = jup_b200_tushkano_squad

[jup_b25_alex_squad]:online_offline_group
faction = stalker
npc = jup_b217_stalker_tech, jup_a10_stalker_vano, jup_b220_trapper
target_smart = jup_a6
spawn_point = jup_a6_spawn_point
story_id = jup_b25_alex_squad

[jup_b200_stalker_squad]:online_offline_group
faction = stalker
npc = sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2
target_smart = {+jup_b200_tech_materials_brought_some} nil, {+jup_b200_tech_materials_brought_all} nil, jup_b200
spawn_point = jup_b200_walker_2_walk
story_id = jup_b200_stalker_squad

;----------------------------- B4 ----------------------------------------
[jup_b4_squad]:online_offline_group
faction = stalker
relationship = neutral
npc = jup_b4_monolith_squad_leader_monolith_skin, jup_b4_monolith_squad_soldier_1_monolith_skin, jup_b4_monolith_squad_soldier_2_monolith_skin, jup_b4_monolith_squad_soldier_3_monolith_skin,jup_b4_monolith_squad_soldier_4_monolith_skin, jup_b4_monolith_squad_soldier_5_monolith_skin
target_smart = jup_b4, {+jup_b4_monolith_squad_out} nil
spawn_point = jup_b4_spawn_point
story_id = jup_b4_squad

[jup_b4_squad_duty]:online_offline_group
faction = dolg
npc =  jup_b4_monolith_squad_soldier_1_duty_skin, jup_b4_monolith_squad_soldier_2_duty_skin, jup_b4_monolith_squad_soldier_3_duty_skin,jup_b4_monolith_squad_soldier_4_duty_skin, jup_b4_monolith_squad_soldier_5_duty_skin
;target_smart = {+jup_b4_monolith_squad_on_base} nil , {+jup_b4_duty_go_home} jup_a6, jup_b4 
target_smart = {+jup_b4_duty_go_home} jup_a6:nil, {+jup_b4_duty_go_home_alone} jup_a6:nil, jup_b4 
spawn_point = jup_b4_spawn_point
story_id = jup_b4_squad_duty

[jup_b4_squad_duty_leader]:online_offline_group
faction = dolg
npc = jup_b4_monolith_squad_leader_duty_skin
target_smart = {+jup_b4_duty_go_home} jup_a6, {+jup_b4_duty_go_home_alone} jup_a6, jup_b4 
spawn_point = jup_b4_spawn_point
story_id = jup_b4_squad_duty_leader

[jup_b4_squad_freedom]:online_offline_group
faction = freedom
npc = jup_b4_monolith_squad_soldier_1_freedom_skin, jup_b4_monolith_squad_soldier_2_freedom_skin, jup_b4_monolith_squad_soldier_3_freedom_skin,jup_b4_monolith_squad_soldier_4_freedom_skin, jup_b4_monolith_squad_soldier_5_freedom_skin
;target_smart = {+jup_b4_monolith_squad_on_base} nil , {+jup_b4_freedom_go_home} jup_a6, jup_b4
target_smart = {+jup_b4_freedom_go_home} jup_a6:nil, {+jup_b4_freedom_go_home_alone} jup_a6:nil, jup_b4
spawn_point = jup_b4_spawn_point
story_id = jup_b4_squad_freedom

[jup_b4_squad_freedom_leader]:online_offline_group
faction = freedom
npc = jup_b4_monolith_squad_leader_freedom_skin
target_smart = {+jup_b4_freedom_go_home} jup_a6, {+jup_b4_freedom_go_home_alone} jup_a6, jup_b4
spawn_point = jup_b4_spawn_point
story_id = jup_b4_squad_freedom_leader

[jup_b4_duty_squad]:online_offline_group
faction = dolg
npc = jup_b4_duty_leader,jup_b4_duty_help
;target_smart = {+jup_b4_duty_in_b25} nil ,{+jup_b4_monolith_squad_out} jup_a6, {+jup_b4_duty_go_home} jup_a6, jup_b4
target_smart = {+jup_b4_duty_go_home} jup_a6:nil, {+jup_b4_duty_go_home_alone} jup_a6:nil, jup_b4 
spawn_point = jup_b4_duty_fredom_spawn
story_id = jup_b4_duty_squad

[jup_b4_freedom_squad]:online_offline_group
faction = freedom
npc = jup_b4_freedom_leader,jup_b4_freedom_help
;target_smart = {+jup_b4_freedom_in_b25} nil, {+jup_b4_monolith_squad_out}jup_a6, {+jup_b4_freedom_go_home} jup_a6, jup_b4
target_smart = {+jup_b4_freedom_go_home} jup_a6:nil, {+jup_b4_freedom_go_home_alone} jup_a6:nil, jup_b4
spawn_point = jup_b4_duty_fredom_spawn
story_id = jup_b4_freedom_squad

; ---------------------------- B8 --------------------------------------------
[jup_b8_psy_dog_squad]:online_offline_group
faction = monster_predatory_day
npc = psy_dog_normal, psy_dog_normal
target_smart = jup_b8_smart_terrain
spawn_point = jup_b8_psy_dog_spawn
story_id = jup_b8_psy_dog_squad

; ---------------------------- B209 --------------------------------------------
[jup_b209_squad_snork_up]:online_offline_group
faction = monster_zombied_day
npc = snork_normal, snork_normal, snork_normal, snork_normal, snork_normal
target_smart = jup_b209
spawn_point = jup_b209_snork_home_up
story_id = jup_b209_squad_snork

[jup_b209_squad_snork_1]:online_offline_group
faction = monster_zombied_day
npc = snork_normal
target_smart = jup_b209
spawn_point = jup_b209_snork_home_d_1
story_id = jup_b209_squad_snork_1

[jup_b209_squad_snork_2]:online_offline_group
faction = monster_zombied_day
npc = snork_normal
target_smart = jup_b209
spawn_point = jup_b209_snork_home_d_3
story_id = jup_b209_squad_snork_2

; ---------------------------- A12 --------------------------------------------

[jup_a12_bandit_chief_squad]:online_offline_group
faction = bandit
npc = jup_a12_bandit_chief, sim_default_bandit_1, sim_default_bandit_1
target_smart = jup_a12
spawn_point = jup_a12_bandit_chief_squad_spawn_point
sympathy = 0
story_id = jup_a12_bandit_chief_squad
always_arrived = true

[jup_a12_bandit_cashier_squad]:online_offline_group
faction = bandit
npc = jup_a12_bandit_cashier, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_0
target_smart = jup_a12
spawn_point = jup_a12_bandit_cashier_squad_spawn_point
sympathy = 0
story_id = jup_a12_bandit_cashier_squad
always_arrived = true

[jup_a12_bandit_guard_squad]:online_offline_group
faction = bandit
npc = jup_a12_bandit_guard, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_0 
target_smart = jup_a12
spawn_point = jup_a12_bandit_guard_squad_spawn_point
sympathy = 0
story_id = jup_a12_bandit_guard_squad
always_arrived = true

[jup_a12_bandit_sim_squad]:online_offline_group
faction = bandit
npc = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0
target_smart = {-jup_a12_task_done} jup_a12, {+jup_a12_task_done} nil
spawn_point = jup_a12_bandit_cashier_squad_spawn_point
sympathy = 0
story_id = jup_a12_bandit_sim_squad
always_arrived = true

[jup_a12_prisoner]:online_offline_group
faction = stalker
npc = jup_a12_stalker_prisoner
target_smart = {+jup_a12_stalkers_on_base} jup_a6, {+jup_a12_stalker_prisoner_cheats_to_base} jup_a6, {+jup_a12_stalker_prisoner_free_dialog_done} jup_a12_merc, {+jup_a12_stalker_prisoner_out_of_containers} jup_a12_merc, jup_a12 
spawn_point = jup_a12_prisoner_spawn_point
story_id = jup_a12_prisoner
always_arrived = true

[jup_a12_stalker_squad]:online_offline_group
faction = stalker
npc = jup_a12_stalker_assaulter, jup_a12_stalker_diplomat
target_smart = jup_a6
spawn_point = jup_a6_spawn_point
story_id = jup_a12_stalker_squad
always_arrived = true

[jup_a12_merc_stalker_squad]:online_offline_group
faction = stalker
npc = jup_a12_merc_cover, sim_default_stalker_3, sim_default_stalker_3
target_smart = {+jup_a12_task_done} nil, {-jup_a12_merc_attack_started} jup_a12_merc, {+jup_a12_merc_attack_started} jup_a12
spawn_point = {-jup_a12_spawn_merc_squad} jup_a12_merc_stalker_squad_spawn_point_2, {+jup_a12_spawn_merc_squad} jup_a12_merc_stalker_squad_spawn_point
story_id = jup_a12_merc_stalker_squad
always_arrived = true

; B25

[jup_b25_freedom_flint_squad]:online_offline_group
faction = freedom
npc = jup_b25_freedom_flint;, sim_default_freedom_2, sim_default_freedom_2
target_smart = jup_a6
spawn_point = jup_a6_spawn_point
story_id = jup_b25_freedom_flint_squad

[jup_b25_stalker_senya_squad]:online_offline_group
faction = stalker
npc = jup_b25_stalker_senya
target_smart = jup_b25
spawn_point = jup_b25_way
story_id = jup_b25_stalker_senya_squad

;----------------------------------- B1

[jup_b1_stalker_squad]:online_offline_group
faction = stalker
npc = jup_b1_stalker_1, jup_b1_stalker_2, jup_b1_stalker_3, jup_b1_stalker_4
target_smart = {+jup_b6_anom_2} jup_b6_anom_2, {+jup_b6_anom_1} jup_b211, {+jup_b1_st_mission} jup_b1, jup_b41
spawn_point = jup_b41_stalker_spawn
story_id = jup_b1_stalker_squad

[jup_b1_zombie]:online_offline_group
faction = zombied
npc = jup_b1_zombie_1, jup_b1_zombie_2, jup_b1_zombie_3
target_smart = {+jup_b1_complete_end} nil, jup_b1
spawn_point = jup_b1_zombie_spawn
story_id = jup_b1_zombie

[jup_b1_tushkano_squad]:online_offline_group
faction = monster_predatory_night
npc = jup_b1_tushkano_target, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal
target_smart = {+jup_b1_complete_end} nil, jup_b1
spawn_point = jup_b1_tushkano_spawn
story_id = jup_b1_tushkano_squad

[jup_b1_controller_squad]:online_offline_group
faction = monster_zombied_day
npc = jup_b1_controller
target_smart = {+jup_b1_complete_end} nil, jup_b1
spawn_point = jup_b1_controller_spawn
story_id = jup_b1_controller_squad

[jup_b1_simulation_controller]:online_offline_group
faction = monster_zombied_day
npc_random = m_controller_normal
npc_in_squad = 1, 1
target_smart = jup_b1

[jup_b1_stalker_pro_squad]:jup_b1_stalker_squad
npc = jup_b1_pro_stalker_1, jup_b1_pro_stalker_2, jup_b1_pro_stalker_3, jup_b1_pro_stalker_4
faction = ecolog
target_smart = jup_b41

[jup_b6_scientist_group]:online_offline_group
faction = ecolog
npc = jup_b6_scientist_tech, jup_b6_scientist_nuclear_physicist, jup_b6_scientist_biochemist
target_smart = jup_b41
spawn_point = jup_b41_sci_spawn
story_id = jup_b6_scientist_group

;------------------------------------- B6

[jup_b6_stalker_freedom_squad]:online_offline_group
faction = freedom
npc = jup_b6_freedom_stalker_1, jup_b6_freedom_stalker_2, jup_b6_freedom_stalker_3, jup_b6_freedom_stalker_4
target_smart = {+jup_b6_anom_2} jup_b6_anom_2, {+jup_b6_anom_1} jup_b211, jup_b41
spawn_point = jup_b41_stalker_spawn
story_id = jup_b6_stalker_freedom_squad

[jup_b6_stalker_duty_squad]:online_offline_group
faction = dolg
npc = jup_b6_duty_stalker_1, jup_b6_duty_stalker_2, jup_b6_duty_stalker_3, jup_b6_duty_stalker_4
target_smart = {+jup_b6_anom_2} jup_b6_anom_2, {+jup_b6_anom_1} jup_b211, jup_b41
spawn_point = jup_b41_stalker_spawn
story_id = jup_b6_stalker_duty_squad

[jup_b6_stalker_gonta_squad]:online_offline_group
faction = stalker
npc = jup_b6_stalker_gonta, jup_b6_stalker_garmata, jup_b6_stalker_crab
target_smart = {+jup_b6_anom_2} jup_b6_anom_2, {+jup_b6_anom_1} jup_b211, jup_b41
spawn_point = jup_b41_stalker_spawn
story_id = jup_b6_stalker_gonta_squad 

[jup_b6_stalker_exprisoner_squad]:online_offline_group
faction = stalker
npc = jup_b6_stalker_prisoner, jup_b6_stalker_assaulter, jup_b6_stalker_diplomat
target_smart = {+jup_b6_anom_2} jup_b6_anom_2, {+jup_b6_anom_1} jup_b211, jup_b41
spawn_point = jup_b41_stalker_spawn
story_id = jup_b6_stalker_exprisoner_squad

;-------------------------------------

[jup_b6_flesh_horde]:online_offline_group
faction = monster_vegetarian
npc = flesh_strong, flesh_normal, flesh_normal
target_smart = {+jup_b6_complete_end} nil, jup_b211
spawn_point = {-jup_b6_mut_1_false ~33} jup_b211_spawn_1, {-jup_b6_mut_2_false ~66} jup_b211_spawn_2, {-jup_b6_mut_3_false} jup_b211_spawn_3
story_id = jup_b6_flesh_horde

[jup_b6_flesh_horde_2]:online_offline_group
faction = monster_vegetarian
npc = flesh_strong, flesh_strong, flesh_normal,  flesh_normal
target_smart =  {+jup_b6_complete_end} nil, jup_b211
spawn_point = {-jup_b6_mut_1_false ~33} jup_b211_spawn_1, {-jup_b6_mut_2_false ~66} jup_b211_spawn_2, {-jup_b6_mut_3_false} jup_b211_spawn_3
story_id = jup_b6_flesh_horde_2

[jup_b6_boar_horde]:online_offline_group
faction = monster_vegetarian
npc = boar_normal, boar_normal
target_smart = {+jup_b6_complete_end} nil, jup_b211
spawn_point = {-jup_b6_mut_1_false ~33} jup_b211_spawn_1, {-jup_b6_mut_2_false ~66} jup_b211_spawn_2, {-jup_b6_mut_3_false} jup_b211_spawn_3
story_id = jup_b6_boar_horde

[jup_b6_boar_horde_2]:online_offline_group
faction = monster_vegetarian
npc = boar_strong, boar_normal, boar_normal
target_smart = {+jup_b6_complete_end} nil, jup_b211
spawn_point = {-jup_b6_mut_1_false ~33} jup_b211_spawn_1, {-jup_b6_mut_2_false ~66} jup_b211_spawn_2, {-jup_b6_mut_3_false} jup_b211_spawn_3
story_id = jup_b6_boar_horde_2

[jup_b6_swamp_hunters]:online_offline_group
faction = monster_predatory_night
npc = jup_b6_bloodsucker_1, jup_b6_bloodsucker_2, jup_b6_bloodsucker_3
target_smart = jup_b211
spawn_point = jup_b211_mob_home_hunter_prime
story_id = jup_b6_swamp_hunters

[jup_b6_zombie_squad_1]:online_offline_group
faction = zombied
npc = sim_default_zombied_1, sim_default_zombied_1
target_smart = {+jup_b6_anom_2 -jup_b6_task_fail} jup_b6_anom_2, {+jup_b19_complete} nil, {+jup_b19_yar_enemy_or_dead} nil, jup_b19
spawn_point =  {-jup_b6_zom_1_false ~33} jup_b6_anom_2_spawn_1, {-jup_b6_zom_2_false ~66} jup_b6_anom_2_spawn_2, {-jup_b6_zom_3_false} jup_b6_anom_2_spawn_3
story_id = jup_b6_zombie_squad_1

[jup_b6_zombie_squad_2]:online_offline_group
faction = zombied
npc =  sim_default_zombied_2, sim_default_zombied_1
target_smart = {+jup_b6_anom_2 -jup_b6_task_fail} jup_b6_anom_2, {+jup_b19_complete} nil, {+jup_b19_yar_enemy_or_dead} nil, jup_b19
spawn_point =  {-jup_b6_zom_1_false ~33} jup_b6_anom_2_spawn_1, {-jup_b6_zom_2_false ~66} jup_b6_anom_2_spawn_2, {-jup_b6_zom_3_false} jup_b6_anom_2_spawn_3
story_id = jup_b6_zombie_squad_2

[jup_b6_zombie_squad_3]:online_offline_group
faction = zombied
npc = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2
target_smart = {+jup_b6_anom_2 -jup_b6_task_fail} jup_b6_anom_2, {+jup_b19_complete} nil, {+jup_b19_yar_enemy_or_dead} nil, jup_b19
spawn_point =  {-jup_b6_zom_1_false ~33} jup_b6_anom_2_spawn_1, {-jup_b6_zom_2_false ~66} jup_b6_anom_2_spawn_2, {-jup_b6_zom_3_false} jup_b6_anom_2_spawn_3
story_id = jup_b6_zombie_squad_3

[jup_b6_zombie_squad_4]:online_offline_group
faction = zombied
npc = sim_default_zombied_3, sim_default_zombied_3
target_smart = {+jup_b6_anom_2 -jup_b6_task_fail} jup_b6_anom_2, {+jup_b19_complete} nil, {+jup_b19_yar_enemy_or_dead} nil, jup_b19
spawn_point =  {-jup_b6_zom_1_false ~33} jup_b6_anom_2_spawn_1, {-jup_b6_zom_2_false ~66} jup_b6_anom_2_spawn_2, {-jup_b6_zom_3_false} jup_b6_anom_2_spawn_3
story_id = jup_b6_zombie_squad_4

[jup_b6_zombie_squad_5]:online_offline_group
faction = zombied
npc = sim_default_zombied_4, sim_default_zombied_2
target_smart = {+jup_b6_anom_2 -jup_b6_task_fail} jup_b6_anom_2, {+jup_b19_complete} nil, {+jup_b19_yar_enemy_or_dead} nil, jup_b19
spawn_point = {-jup_b6_zom_1_false ~33} jup_b6_anom_2_spawn_1, {-jup_b6_zom_2_false ~66} jup_b6_anom_2_spawn_2, {-jup_b6_zom_3_false} jup_b6_anom_2_spawn_3
story_id = jup_b6_zombie_squad_5

;------------------------------------- 

;------------------- jup_b43 ------------------ 
[jup_b43_stalker_assistant_squad_sq]:online_offline_group
faction = stalker
npc = jup_b43_stalker_assistant
target_smart = {+pri_a17_give_task_get_gauss_rifle} jup_a6, jup_b41
spawn_point = {+pri_a17_give_task_get_gauss_rifle} jup_a6_actor_look, jup_b41_jup_b43_stalker_assistant_walk
story_id = jup_b43_stalker_assistant_squad_sq
;------------------------------------- 

[jup_b202_stalker_snag_squad]:online_offline_group
faction = stalker
sympathy = 0
npc = jup_b202_stalker_snag
target_smart = {+jup_b202_snag_teleported -jup_b202_stalker_snag_go_base} jup_b202, jup_a6
spawn_point = jup_a6_spawn_point
story_id = jup_b202_stalker_snag_squad

[jup_a6_stalker_medik_squad]:online_offline_group
faction = stalker
npc = jup_a6_stalker_medik
target_smart = jup_a6
spawn_point = jup_a6_spawn_point
story_id = jup_a6_stalker_medik_squad

[jup_b15_zulus_squad]:online_offline_group
faction = stalker
npc = jup_b15_zulus
target_smart = jup_a6
;relation = neutral
story_id = jup_b15_zulus_squad
spawn_point = jup_a6_jup_b218_squad_member_arrive_walk
always_arrived = true

[jup_a6_stalker_barmen_squad]:online_offline_group
faction = stalker
npc = jup_a6_stalker_barmen
target_smart = jup_a6
spawn_point = jup_a6_barmen_spawn
story_id = jup_a6_stalker_barmen_squad

;[jup_b202_snag_wounded]:online_offline_group
;faction = stalker
;sympathy = 0
;npc = jup_b202_stalker_snag
;target_smart = {-jup_b202_stalker_snag_go_base} jup_b202, jup_a6 
;spawn_point = jup_b202_snag_wounded_walk
;story_id = jup_b202_snag_wounded

[jup_b202_bandit_squad]:online_offline_group
faction = bandit
sympathy = 0
npc = jup_b202_bandit
target_smart = {-jup_b202_bandit_go_away} jup_b202, jup_b204
spawn_point = jup_b202_snag_wounded_look
story_id = jup_b202_bandit_squad

;----------------------- B19----------------------------------------

[jup_b19_freedom_yar_squad]:online_offline_group
faction = freedom
npc = jup_b19_freedom_yar                                                                                                   
target_smart = {+jup_b19_destroy_yar -jup_b19_yar_switch_smart_terrain} jup_b19, jup_a6 
spawn_point = {+jup_b19_destroy_yar -jup_b19_yar_switch_smart_terrain} jup_b19_freedom_yar_spawn_point_kopachy, jup_a6_spawn_point
story_id = jup_b19_freedom_yar_squad
always_arrived = true


[jup_b19_kopatci_zombied_squad]:online_offline_group
faction = zombied
npc = jup_b19_zombied_1, jup_b19_zombied_1, jup_b19_zombied_1, jup_b19_zombied_1, jup_b19_zombied_1, jup_b19_zombied_2, jup_b19_zombied_2, jup_b19_zombied_2, jup_b19_zombied_2, jup_b19_zombied_2 
target_smart = {+jup_b6_anom_2 -jup_b6_task_fail} jup_b6_anom_2, {+jup_b19_complete} nil, {+jup_b19_yar_enemy_or_dead} nil, jup_b19
spawn_point = jup_b19_zombied_spawn_point
story_id = jup_b19_kopatci_zombied_squad
always_arrived = true

[jup_b19_merc_squad]:online_offline_group
faction = killer
npc = jup_b19_merc_1 , jup_b19_merc_2, jup_b19_merc_3, jup_b19_merc_4, jup_b19_merc_5
target_smart =  {+jup_b19_mercs_free} nil, jup_b19  
spawn_point = jup_b19_merc_spawn_point
story_id = jup_b19_merc_squad
always_arrived = true

;-------------------Zaton B215 on Jupiter-------------------------
[zat_b215_stalker_guide_jupiter_squad]:online_offline_group
faction = stalker
sympathy = 1
npc = zat_b215_stalker_guide_jupiter
target_smart = jup_a6
spawn_point = jup_a6_spawn_point
story_id = zat_b215_stalker_guide_jupiter_squad

;-------------------Freedom Leader -------------------------------
[jup_a6_freedom_leader_squad]:online_offline_group
faction = freedom
sympathy = 1
npc = jup_a6_freedom_leader
target_smart = jup_a6
spawn_point = jup_a6_spawn_point
story_id = jup_a6_freedom_leader_squad

;------------------Duty Leader -----------------------------------
[jup_a6_duty_leader_squad]:online_offline_group
faction = dolg
sympathy = 1
npc = jup_a6_duty_leader
target_smart = jup_a6
spawn_point = jup_a6_spawn_point
story_id = jup_a6_duty_leader_squad

;------ Jupiter B207 ------------------------------------------
[jup_b207_zat_b7_duty_illicit_dealer]:online_offline_group
faction = dolg
npc = zat_b7_duty_illicit_dealer
target_smart = jup_a6
spawn_point = jup_a6_spawn_point
story_id = jup_b207_zat_b7_duty_illicit_dealer
always_arrived = true

[jup_b207_zat_b7_duty_illicit_dealer_depot]:online_offline_group
faction = killer
npc = jup_b207_merc_leader, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1
target_smart = jup_b207
spawn_point = jup_b207_depot_spawn
story_id = jup_b207_zat_b7_duty_illicit_dealer_depot
always_arrived = true

[jup_b207_depot_mercs]:online_offline_group
faction = killer
npc = sim_default_killer_2
target_smart = jup_b207
spawn_point = jup_b207_depot_mercs_spawn
story_id = jup_b207_depot_mercs
always_arrived = true

[jup_b207_merc_1]:online_offline_group
faction = killer
npc = jup_b207_merc_illicit_dealer, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2
;start with simulation
target_smart = nil
story_id = jup_b207_merc_1

[jup_b207_merc_2]:online_offline_group
faction = killer
npc = jup_b207_merc_illicit_dealer, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2
;start with simulation
target_smart = nil
story_id = jup_b207_merc_2

[jup_b207_duty_base]:online_offline_group
faction = dolg
npc = jup_b207_duty_security_squad_leader, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2
target_smart = {+jup_b207_attack_started} jup_b207, {+jup_b207_freedom_in_depot} jup_b207_depot_attack, {+jup_b207_duty_knows_about_depot +jup_b207_ui} jup_b207_depot_attack, jup_a6
spawn_point = jup_a6_spawn_point
story_id = jup_b207_duty_base
always_arrived = true

[jup_b207_freedom_base]:online_offline_group
faction = freedom
npc = jup_b207_freedom_assault_squad_leader, sim_default_freedom_1
target_smart = {+jup_b207_freedom_knows_about_depot} jup_b207, {+jup_b207_attack_started} nil, jup_a6
spawn_point = jup_a6_spawn_point
story_id = jup_b207_freedom_base
always_arrived = true

[jup_b207_freedom_depot]:online_offline_group
faction = freedom
npc = jup_b207_freedom_recon_squad_leader, sim_default_freedom_2, sim_default_freedom_1, sim_default_freedom_1
target_smart = jup_b207
spawn_point = jup_b207_depot_spawn
story_id = jup_b207_freedom_depot
always_arrived = true

;------------------Sokolov B218----------------------------
[jup_b218_sokolov]:online_offline_group
faction = army
sympathy = 1
npc = pri_a15_sokolov
target_smart = jup_b41
spawn_point = jup_b41_pri_a15_sokolov_look
story_id = jup_b218_sokolov

;------------------Sokolov in Suit B218----------------------------

[jup_b218_sokolov_sci]:online_offline_group
faction = army
sympathy = 1
npc = pri_a15_sokolov_sci
target_smart = jup_a6
spawn_point = jup_a6_jup_b218_gather_squad_sokolov_look
story_id = jup_b218_sokolov_sci

;--------------------- b203------------------------
[jup_b203_zombied_squad]:online_offline_group
faction = zombied
npc = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_2 
;не отпускать в симуляцию
target_smart = jup_b203
spawn_point = jup_b203_spawn_point
story_id = jup_b203_zombied_squad

[jup_b203_tushkano]:online_offline_group
faction = monster_predatory_night
npc = tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal
;не отпускать в симуляцию
target_smart = jup_b203
spawn_point = jup_b203_tushkano_spawn_point
story_id = jup_b203_tushkano

;--------------------- b204------------------------
[jup_b204_squad]:online_offline_group
faction = bandit
sympathy = 0
relationship = enemy
npc = sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_1
target_smart = jup_b204
spawn_point = jup_b204_spawn_point
story_id = jup_b204_squad

[jup_b10_stalker_drunk_squad]:online_offline_group
faction = stalker
sympathy = 0
npc = jup_b10_stalker_drunk
target_smart = jup_a6
spawn_point = jup_a6_spawn_point
story_id = jup_b10_stalker_drunk_squad

;--------------------- b205------------------------
[jup_b205_zombie_01_squad]:online_offline_group
faction = zombied
sympathy = 0
npc = sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_1, sim_default_zombied_2
target_smart = jup_b205_smart_terrain
spawn_point = jup_b205_zombie_01_spawn_point
story_id = jup_b205_zombie_01_squad

[jup_b205_zombie_02_squad]:online_offline_group
faction = zombied
sympathy = 0
npc = sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_1
target_smart = jup_b205_smart_terrain
spawn_point = jup_b205_zombie_02_spawn_point
story_id = jup_b205_zombie_02_squad

[jup_b205_monster_01_squad]:online_offline_group
faction = monster_predatory_night
sympathy = 0
npc = tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal
target_smart = jup_b205_smart_terrain
spawn_point = jup_b205_smart_terrain_tushkano_home_1
story_id = jup_b205_monster_01_squad

[jup_b205_monster_02_squad]:online_offline_group
faction = monster_predatory_night
sympathy = 0
npc = tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal;, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal
target_smart = jup_b205_smart_terrain_tushkano
spawn_point = jup_b205_smart_terrain_tushkano_evil_tushkano_look
story_id = jup_b205_monster_02_squad

[jup_b205_monster_04_squad]:online_offline_group
faction = monster_predatory_night
sympathy = 0
npc = burer_normal
target_smart = jup_b205_smart_terrain
spawn_point = jup_b205_monster_01_spawn_point
story_id = jup_b205_monster_04_squad

;------------------------- b47 ----------------------

[jup_b47_merc_guard_squad]:online_offline_group
sympathy = 0
relationship = neutral;friend
faction = killer
npc = jup_b47_merc_01, jup_b47_merc_02, jup_b47_merc_03, jup_b47_merc_04, jup_b47_merc_05
;, jup_b47_merc_06, jup_b47_merc_07
target_smart = {-jup_b47_actor_pick_docs} jup_b41, jup_b47
spawn_point = {-jup_b47_actor_pick_docs} jup_b41_merc_guard_spown, jup_b47_merc_guard_attak_spown
story_id = jup_b47_merc_guard_squad

[jup_b47_bunker_guard_freedom]:online_offline_group
faction = freedom
npc = sim_default_freedom_3, sim_default_freedom_2, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1
target_smart = jup_b41
spawn_point = jup_b41_merc_guard_spown
story_id = jup_b47_bunker_guard_freedom

[jup_b47_bunker_guard_duty]:online_offline_group
faction = dolg
npc = sim_default_duty_3, sim_default_duty_2, sim_default_duty_1, sim_default_duty_1, sim_default_duty_1
target_smart = jup_b41
spawn_point = jup_b41_merc_guard_spown
story_id = jup_b47_bunker_guard_duty

[jup_b47_bunker_guard_lost_merc]:online_offline_group
relationship = friend;neutral
faction = killer
npc = zat_b103_lost_merc_leader, zat_b103_lost_merc_1, zat_b103_lost_merc_2, zat_b103_lost_merc_3, zat_b103_lost_merc_4
;, zat_b103_lost_merc_5, zat_b103_lost_merc_6
target_smart = jup_b41
spawn_point = jup_b41_merc_guard_spown
story_id = jup_b47_bunker_guard_lost_merc

[jup_b47_bunker_guard_stalker_leader]:online_offline_group
faction = stalker
npc = zat_b7_stalker_victim_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2
target_smart = jup_b41
spawn_point = jup_b41_merc_guard_spown
story_id = jup_b47_bunker_guard_stalker_leader

;--------------------------- b219 ---------------------
[jup_b219_squad]:online_offline_group
sympathy = 0
faction = stalker
npc = jup_b219_zulus
target_smart = jup_b219
spawn_point = jup_b219_spawn_spown
story_id = jup_b219_squad

[jup_b219_stalker_tech_squad]:online_offline_group
sympathy = 0
faction = stalker
npc = jup_b219_stalker_tech
target_smart = jup_b219
spawn_point = jup_b219_tech_spawn_spown
story_id = jup_b219_stalker_tech_squad


;---------------------------- b221 ------------------------
[jup_b221_duty_squad]:online_offline_group
sympathy = 0
faction = dolg
npc = sim_default_duty_0;, sim_default_duty_0, sim_default_duty_0, sim_default_duty_0
target_smart = jup_a6
spawn_point = jup_a6_spawn_point 
story_id = jup_b221_duty_squad

[jup_b221_freedom_squad]:online_offline_group
sympathy = 0
faction = freedom
npc = sim_default_freedom_0;, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_0
target_smart = jup_a6
spawn_point = jup_a6_spawn_point 
story_id = jup_b221_freedom_squad

;--------------------------- a9 --------------------------
[jup_a9_dogs_normal]:online_offline_group
faction = monster_predatory_day
npc = sim_default_monolith_3, sim_default_monolith_4, sim_default_monolith_2, sim_default_monolith_1
target_smart = jup_b47;jup_a9:jup_sim_19:loop;:jup_b47
spawn_point = jup_b47_dogs_spawn
story_id = jup_a9_dogs_normal
on_death = %+jup_a9_dogs_normal_dead%


[test_tushkano]:online_offline_group
faction = monster_predatory_night
npc = tushkano_normal
;не отпускать в симуляцию
target_smart = bes_test
spawn_point = jup_b203_tushkano_spawn_point
story_id = jup_b203_tushkano
