[up_sect_firsta_sig220]
;Скорострельность(1)10%
;----------------------
cost		      		= 1500
value					= +10

rpm						= +40

[up_sect_firstc_sig220]
;Надежность(2)15%
;---------------
cost		      		= 1900
value					= +15

;увеличение дисперсии в процентах при максимальном износе
fire_dispersion_condition_factor    = -1 ;15
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0005 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0005 ;0.0011
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= -0.0015
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= -0.015 ;0.03

[up_sect_firstd_sig220]
;Настильность(2)20%
;------------------
cost		      		= 1900
value					= +20

bullet_speed		 	= +60
fire_dispersion_base	= -0.02 

[up_sect_firste_sig220]
;Режим автоматической стрельбы по три выстрела
;------------------
cost		      		= 3000
;value					= +20

fire_modes		  = 1, 3
rpm               = +250

cam_dispersion          = -0.45		;1.2
cam_dispersion_inc		= -0.45		;1.2
cam_step_angle_horz		= -0.45		;1.2

[up_sect_secona_sig220]
;Настильность(1)10%
;------------------
cost		      		= 1500
value					= +10

bullet_speed		 	= +40
fire_dispersion_base	= -0.01 

[up_sect_seconc_sig220]
;Надежность(2)15%
;---------------
cost		      		= 1900
value					= +15

;увеличение дисперсии в процентах при максимальном износе
fire_dispersion_condition_factor    = -1 ;15
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0005 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0005 ;0.0011
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= -0.0015
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= -0.015 ;0.03

[up_sect_secone_sig220]
;Скорострельность(3)25%
;----------------------
cost		      		= 2300
value					= +25

rpm						= +65

[up_sect_seconf_sig220]
;Настильность(3)30%
;------------------
cost		      		= 2300
value					= +30

bullet_speed		 	= +80
fire_dispersion_base	= -0.03 

[up_sect_thirda_sig220]
;Вес
;------------------
cost		      		= 1500
value					= -0.22

inv_weight              = -0.22

crosshair_inertion			= -0.3

PDM_disp_base 				= -0.05
PDM_disp_vel_factor 		= -0.15
PDM_disp_accel_factor 		= -0.15

[up_sect_thirdc_sig220]
;Удобство(2)15%
;--------------
cost		      		= 1900
value					= +15

crosshair_inertion			= -0.7

PDM_disp_base 				= -0.15
PDM_disp_vel_factor 		= -0.35
PDM_disp_accel_factor 		= -0.35

[up_sect_thirdd_sig220]
;Отдача(2)-20%
;------------
cost		      		= 1900
value					= -20

cam_dispersion          = -0.45		;1.2
cam_dispersion_inc		= -0.45		;1.2
cam_step_angle_horz		= -0.45		;1.2

[up_sect_fourta_sig220]
;Точность(1)10%
;---------------
cost		      		= 1500
value					= +10

fire_dispersion_base	= -0.03
fire_dispersion_condition_factor    = -1

[up_sect_fourtc_sig220]
;Надежность(2)15%
;---------------
cost		      		= 1900
value					= +15

;увеличение дисперсии в процентах при максимальном износе
fire_dispersion_condition_factor    = -1 ;15
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0005 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0005 ;0.0011
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= -0.0015
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= -0.015 ;0.03

[up_sect_fourte_sig220]
;Скорострельность(3)25%
;----------------------
cost		      		= 2300
value					= +25

rpm						= +65

[up_sect_fiftha_sig220]
;Увеличенный объем магазина
;---------------
cost		      		= 2500
value					= +4

ammo_mag_size		 	= +4

[up_firsta_sig220]
scheme_index            = 0, 0
known                   = 1
;;invented                = 1                							; 0
effects                 = up_gr_firstcd_sig220
section                 = up_sect_firsta_sig220
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zatp_a1_name
description             = st_up_zatp_a1_descr
icon                    = ui_inGame2_upgrade_SIP_t_M200_1

;;...
[up_firstc_sig220]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_sig220
section                 = up_sect_firstc_sig220
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zatp_b3_name
description             = st_up_zatp_b3_descr
icon                    = ui_inGame2_upgrade_SIP_t_M200_2

[up_firstd_sig220]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_sig220
section                 = up_sect_firstd_sig220
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zatp_b8_name
description             = st_up_zatp_b8_descr
icon                    = ui_inGame2_upgrade_SIP_t_M200_3

[up_firste_sig220]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_sig220
property                = prop_3xfire

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zatp_c7_name
description             = st_up_zatp_c7_descr
icon                    = ui_inGame2_upgrade_SIP_t_M200_4



[up_secona_sig220]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_sig220
section                 = up_sect_secona_sig220
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_barp_a1_name
description             = st_up_barp_a1_descr
icon                    = ui_inGame2_upgrade_SIP_t_M200_5

[up_seconc_sig220]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_sig220
section                 = up_sect_seconc_sig220
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_barp_b1_name
description             = st_up_barp_b1_descr
icon                    = ui_inGame2_upgrade_SIP_t_M200_6

[up_secone_sig220]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_secone_sig220
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_barp_c1_name
description             = st_up_barp_c1_descr
icon                    = ui_inGame2_upgrade_SIP_t_M200_7

[up_seconf_sig220]
scheme_index            = 2, 2
known                   = 1
effects                 =
section                 = up_sect_seconf_sig220
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_barp_c2_name
description             = st_up_barp_c2_descr
icon                    = ui_inGame2_upgrade_SIP_t_M200_8


[up_thirda_sig220]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_sig220
section                 = up_sect_thirda_sig220
property                = prop_weight

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvp_b1_name
description             = st_up_stvp_b1_descr
icon                    = ui_inGame2_upgrade_SIP_t_M200_9

[up_thirdc_sig220]
scheme_index            = 1, 3
known                   = 1
effects                 =
section                 = up_sect_thirdc_sig220
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvp_b2_name
description             = st_up_stvp_b2_descr
icon                    = ui_inGame2_upgrade_SIP_t_M200_10

[up_thirdd_sig220]
scheme_index            = 1, 4
known                   = 1
effects                 =
section                 = up_sect_thirdd_sig220
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvp_b3_name
description             = st_up_stvp_b3_descr
icon                    = ui_inGame2_upgrade_SIP_t_M200_11

[up_fourta_sig220]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_sig220
section                 = up_sect_fourta_sig220
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_usmp_b1_name
description             = st_up_usmp_b1_descr
icon                    = ui_inGame2_upgrade_SIP_t_M200_12


[up_fourtc_sig220]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_fourtef_sig220
section                 = up_sect_fourtc_sig220
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_usmp_b5_name
description             = st_up_usmp_b5_descr
icon                    = ui_inGame2_upgrade_SIP_t_M200_13

[up_fourte_sig220]
scheme_index            = 2, 3
known                   = 1
effects                 =
section                 = up_sect_fourte_sig220
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_usmp_c3_name
description             = st_up_usmp_c3_descr
icon                    = ui_inGame2_upgrade_SIP_t_M200_14


[up_fiftha_sig220]
scheme_index            = 0, 4
known                   = 1
effects                 =
section                 = up_sect_fiftha_sig220
property                = prop_ammo_size 


precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_add_a4_name
description             = st_up_addd_a1_descr
icon                    = ui_inGame2_upgrade_SIP_t_M200_15

[up_gr_firstab_sig220]
elements                = up_firsta_sig220

[up_gr_firstcd_sig220]
elements                = up_firstc_sig220, up_firstd_sig220

[up_gr_firstef_sig220]
elements                = up_firste_sig220

[up_gr_seconab_sig220]
elements                = up_secona_sig220

[up_gr_seconcd_sig220]
elements                = up_seconc_sig220

[up_gr_seconef_sig220]
elements                = up_secone_sig220, up_seconf_sig220

[up_gr_thirdab_sig220]
elements                = up_thirda_sig220

[up_gr_thirdcd_sig220]
elements                = up_thirdc_sig220, up_thirdd_sig220

[up_gr_fourtab_sig220]
elements                = up_fourta_sig220

[up_gr_fourtcd_sig220]
elements                = up_fourtc_sig220

[up_gr_fourtef_sig220]
elements                = up_fourte_sig220

[up_gr_fifthab_sig220]
elements                = up_fiftha_sig220