[logic]
active = ph_button@wait

[ph_button@wait] 
anim = idle
on_press = ph_idle@attack %=anim_obj_forward(pas_b400_door_control_down) =create_squad(pas_b400_hall_monolith_squad:pas_b400_hall) +pas_b400_control_down_door_opened =heal_squad(pas_b400_stalkers_squad)%
tooltip = pas_b400_tip_switcher

[ph_idle@attack]
on_game_timer = 30 | ph_idle@nil %+pas_b400_hall_monolith_squad_attacked%

[ph_idle@nil]
