[up_sect_firsta_helm_battle_dolg]
cost 		= 500
value		= +10

chemical_burn_protection        = 0.005
radiation_protection            = 0.0004

[up_sect_firstc_helm_battle_dolg]
cost 		= 1000
value 		= +20

telepatic_protection  			= 0.010

[up_sect_firstd_helm_battle_dolg]
cost 		= 1000
value		= +20

chemical_burn_protection         = 0.010

[up_sect_firste_helm_battle_dolg]
cost 		= 1500
value		= +20

chemical_burn_protection        = 0.015
radiation_protection            = 0.0006

[up_sect_secona_helm_battle_dolg]
cost 		= 500
value		= +1

power_restore_speed				= 0.001

[up_sect_seconc_helm_battle_dolg]
cost 		= 1000
value 		= +20

telepatic_protection  			= 0.010

[up_sect_second_helm_battle_dolg]
cost 		= 2500
value		= +2

nightvision_sect				 = effector_nightvision_2

[up_sect_secone_helm_battle_dolg]
cost 		= 3500
value		= +3

nightvision_sect 				= effector_nightvision_3

[up_firsta_helm_battle_dolg]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_helm_battle_dolg
section                 = up_sect_firsta_helm_battle_dolg
property                = prop_radio, prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_res_a1_name
description             = st_up_res_a1_descr
icon                    = ui_inGame2_upgrade_helm_battle_dolg_1


[up_firstc_helm_battle_dolg]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_helm_battle_dolg
section                 = up_sect_firstc_helm_battle_dolg
property                = prop_psy

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_res_b1_name
description             = st_up_res_b1_descr
icon                    = ui_inGame2_upgrade_helm_battle_dolg_2

[up_firstd_helm_battle_dolg]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_helm_battle_dolg
section                 = up_sect_firstd_helm_battle_dolg
property                = prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_res_b5_name
description             = st_up_res_b5_descr
icon                    = ui_inGame2_upgrade_helm_battle_dolg_4


[up_firste_helm_battle_dolg]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_helm_battle_dolg
property                = prop_radio, prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_res_c7_name
description             = st_up_res_c7_descr
icon                    = ui_inGame2_upgrade_helm_battle_dolg_3

[up_secona_helm_battle_dolg]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_helm_battle_dolg
section                 = up_sect_secona_helm_battle_dolg
property                = prop_power

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_resp_a3_name
description             = st_up_res_a3_descr
icon                    = ui_inGame2_upgrade_helm_battle_dolg_5


[up_seconc_helm_battle_dolg]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_helm_battle_dolg
section                 = up_sect_seconc_helm_battle_dolg
property                = prop_psy

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_resp_c4_name
description             = st_up_resp_c4_descr
icon                    = ui_inGame2_upgrade_helm_battle_dolg_6

[up_second_helm_battle_dolg]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_seconef_helm_battle_dolg
section                 = up_sect_second_helm_battle_dolg
property                = prop_night_vision

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_resp_b1_name
description             = st_up_resp_b1_descr
icon                    = ui_inGame2_upgrade_helm_battle_dolg_8

[up_secone_helm_battle_dolg]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_secone_helm_battle_dolg
property                = prop_night_vision

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_resp_c1_name
description             = st_up_resp_c1_descr
icon                    = ui_inGame2_upgrade_helm_battle_dolg_9


[up_gr_firstab_helm_battle_dolg]
elements                = up_firsta_helm_battle_dolg

[up_gr_firstcd_helm_battle_dolg]
elements                = up_firstc_helm_battle_dolg, up_firstd_helm_battle_dolg

[up_gr_firstef_helm_battle_dolg]
elements                = up_firste_helm_battle_dolg

[up_gr_seconab_helm_battle_dolg]
elements                = up_secona_helm_battle_dolg

[up_gr_seconcd_helm_battle_dolg]
elements                = up_seconc_helm_battle_dolg, up_second_helm_battle_dolg

[up_gr_seconef_helm_battle_dolg]
elements                = up_secone_helm_battle_dolg