;---------------------------------------------------------------------------------------------
;		ÊÎÑÒÞÌ ÌÈËÈÒÀÐÈ (ÑÊÀÒ-9Ì)
;---------------------------------------------------------------------------------------------
[military_extra_outfit]:outfit_base
GroupControlSection		= spawn_group
discovery_dependency 		=
$spawn 				= "outfit\military_extra_outfit"
;$prefetch 			= 32
class				= E_STLK
cform           			= skeleton
ef_equipment_type			= 4

visual          			= dynamics\outfit_mod\military_assault_outfit
actor_visual			= actors\stalker_hero_mod\stalker_soldier_7.ogf
player_hud_section			= actor_hud_07

inv_name				= military_extra_outfit_name
inv_name_short			= military_extra_outfit_name
description			= military_extra_outfit_description

inv_weight			= 12.0

slot				= 6

inv_grid_width			= 2
inv_grid_height			= 3
inv_grid_x			= 26
inv_grid_y			= 3

upgr_icon_x			= 944
upgr_icon_y			= 880
upgr_icon_width		= 317
upgr_icon_height   	= 218

full_icon_name			= npc_icon_military_outfit

cost				= 39000

full_scale_icon			= 10,6

immunities_sect			= sect_military_extra_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.0750
shock_protection 				= 0.200
radiation_protection 			= 0.0030
chemical_burn_protection 		= 0.0325
telepatic_protection 			= 0.0
strike_protection 				= 0.35
explosion_protection 			= 0.4
wound_protection				= 0.35

hit_fraction_actor				= 0.4
bones_koeff_protection			= actor_armor_heavy
helmet_avaliable			 	= false

artefact_count			= 0

upgrades                = up_gr_firstab_military_outfit, up_gr_seconab_military_outfit, up_gr_thirdab_military_outfit, up_gr_fourtab_military_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_military_outfit

[sect_military_extra_outfit_immunities]
burn_immunity			= 0.04
strike_immunity			= 0.04
shock_immunity			= 0.04
wound_immunity			= 0.04
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.04
explosion_immunity		= 0.03
fire_wound_immunity		= 0.01

[sect_military_extra_outfit_immunities_add]
burn_immunity			= 0.03
strike_immunity			= 0.03
shock_immunity			= 0.03
wound_immunity			= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity		= 0.02
fire_wound_immunity		= 0.008