[logic@pri_b301_zulus]
suitable = {=check_npc_name(pri_b301_zulus)} true
active = walker@base
prior = 200

[walker@base]
path_walk = zulus_2_walk_1
path_look = zulus_2_look_1
meet = no_meet
on_info = {=npc_in_zone(pri_surge_hide_a16)} walker@base_stand
out_restr = pri_a16_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
use_camp = false

[walker@base_stand]
path_walk = zulus_2_walk_1
path_look = zulus_2_look_1
on_info = {+jup_b15_zulus_b301_reward_dialog_end} animpoint@pri_a16_zulus %=give_items(wpn_wincheaster1300:ammo_12x70_buck)%
meet = meet
out_restr = pri_a16_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
use_camp = false

[animpoint@pri_a16_zulus]
cover_name = pri_a16_animp_wanderer
use_camp = false 
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
on_info = {=dist_to_actor_ge(100) +jup_b15_zulus_b301_reward_dialog_done -pri_b301_zulus_full_destroy} %=destroy_object +pri_b301_zulus_full_destroy%
meet = no_meet
out_restr = pri_a16_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[meet]
close_snd_hello = nil
close_snd_bye 	= nil
use = {!actor_enemy =dist_to_actor_le(2)} self, {!actor_enemy} true
meet_dialog	=  jup_b15_zulus_b301_reward_dialog
trade_enable 	= false
allow_break 	= false
