<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
	<string id="actor_inventory_box_use">
		<text>Open personal locker ($$ACTION_USE$$)</text>
	</string>
	<string id="cant_walk">
		<text>You are too exhausted to move</text>
	</string>
	<string id="cant_walk_weight">
		<text>You are carrying too much to move</text>
	</string>
	<string id="car_character_use">
		<text>Open door ($$ACTION_USE$$)</text>
	</string>
	<string id="character_use">
		<text>Talk ($$ACTION_USE$$)</text>
	</string>
	<string id="dead_character_use">
		<text>Search corpse ($$ACTION_USE$$)</text>
	</string>
	<string id="dead_character_use_or_drag">
		<text>Search corpse ($$ACTION_USE$$)\nDrag corpse(SHIFT+$$ACTION_USE$$)</text>
	</string>
	<string id="general_complete_task">
		<text>Success:</text>
	</string>
	<string id="general_fail_task">
		<text>Failure:</text>
	</string>
	<string id="general_in_item">
		<text>Received Items:</text>
	</string>
	<string id="general_in_money">
		<text>Received Money:</text>
	</string>
	<string id="general_new_task">
		<text>New Task:</text>
	</string>
	<string id="general_out_item">
		<text>Lost Items:</text>
	</string>
	<string id="general_out_money">
		<text>Lost Money:</text>
	</string>
	<string id="general_reverse_task">
		<text>Cancelled:</text>
	</string>
	<string id="general_update_task">
		<text>Update:</text>
	</string>
	<string id="gun_jammed">
		<text>Weapon jammed</text>
	</string>
	<string id="inventory_box_use">
		<text>Search container ($$ACTION_USE$$)</text>
	</string>
	<string id="inventory_item_use">
		<text>Pick up ($$ACTION_USE$$)</text>
	</string>
	<string id="jup_b10_ufo_searching_tips">
		<text>Search the Predator UAV($$ACTION_USE$$)</text>
	</string>
	<string id="jup_b1_bar_door">
		<text>Door jammed</text>
	</string>
	<string id="jup_b1_door_is_closed">
		<text>Door locked from other side</text>
	</string>
	<string id="jup_b202_treasures_closed">
		<text>Safe closed</text>
	</string>
	<string id="jup_b205_tip_door_closed">
		<text>Access code required</text>
	</string>
	<string id="jup_b205_tip_door_decode">
		<text>Enter access code ($$ACTION_USE$$)</text>
	</string>
	<string id="jup_b206_use_plant">
		<text>Plant ($$ACTION_USE$$)</text>
	</string>
	<string id="jup_b209_scanner_place_tips">
		<text>Deploy scanner ($$ACTION_USE$$)</text>
	</string>
	<string id="jup_b209_scanner_remove_tips">
		<text>Retrieve scanner ($$ACTION_USE$$)</text>
	</string>
	<string id="lx8_raduga">
		<text>Aggression suppresor "Rainbow" \nwill emit radiation over the entire complex, \ntime remaining: 1:20</text>
	</string>
	<string id="pas_b400_tip_switcher">
		<text>Use switch ($$ACTION_USE$$)</text>
	</string>
	<string id="pri_a18_use_idol">
		<text>Inspect idol ($$ACTION_USE$$)</text>
	</string>
	<string id="pri_a25_blow_up_enter_door">
		<text>Set explosives ($$ACTION_USE$$)</text>
	</string>
	<string id="pri_a28_talk_with_stupid_medic">
		<text>Smack some sense into him ($$ACTION_USE$$)</text>
	</string>
	<string id="pri_b306_elevator_door_locked_used">
		<text> The elevator is not powered </text>
	</string>
	<string id="pri_b306_generator_use">
		<text>Start generator ($$ACTION_USE$$)</text>
	</string>
	<string id="sleep_ok_button">
		<text>Sleep</text>
	</string>
	<string id="sleep_warning_all_pleasures">
		<text>You can't go to sleep, you are radiated and bleeding heavily.</text>
	</string>
	<string id="sleep_warning_bleeding">
		<text>You are bleeding too much to sleep.</text>
	</string>
	<string id="sleep_warning_radiation">
		<text>You are too irradiated to sleep!</text>
	</string>
	<string id="sleep_warning_starvation">
		<text>You are too hungry to sleep!</text>
	</string>
	<string id="sleep_zone_tip">
		<text>Sleep ($$ACTION_USE$$)</text>
	</string>
	<string id="st_ach_balance_advocate">
		<text>Achievement unlocked: «Balance Advocate».</text>
	</string>
	<string id="st_ach_battle_systems_master">
		<text>Achievement unlocked: «Battle Systems Master».</text>
	</string>
	<string id="st_ach_sharpshooter">
		<text>Achievement unlocked: «Sharpshooter».</text>
	</string>	
		<string id="st_ach_bandit_hater">
		<text>Achievement unlocked: «Righteous Stalker».</text>
	</string>	
	<string id="st_ach_truesoldier">
		<text>Achievement unlocked: «True Soldier».</text>
	</string>	
	<string id="st_ach_monolith_killer">
		<text>Achievement unlocked: «Monolith Killer».</text>
	</string>	
	<string id="st_ach_detective">
		<text>Achievement unlocked: «Detective».</text>
	</string>
	<string id="st_ach_diplomat">
		<text>Achievement unlocked: «Diplomat».</text>
	</string>
	<string id="st_ach_friend_of_duty">
		<text>Achievement unlocked: «Friend of Duty».</text>
	</string>
	<string id="st_ach_friend_of_freedom">
		<text>Achievement unlocked: «Friend of Freedom».</text>
	</string>
	<string id="st_ach_friend_of_stalkers">
		<text>Achievement unlocked: «Friend of stalkers».</text>
	</string>
	<string id="st_ach_herald_of_justice">
		<text>Achievement unlocked: «Herald of Justice».</text>
	</string>
	<string id="st_ach_high_tech_master">
		<text>Achievement unlocked: «High Tech Master».</text>
	</string>
	<string id="st_ach_information_dealer">
		<text>Achievement unlocked: «Information Dealer».</text>
	</string>
	<string id="st_ach_keeper_of_secrets">
		<text>Achievement unlocked: «Keeper of Secrets».</text>
	</string>
	<string id="st_ach_kingpin">
		<text>Achievement unlocked: «Kingpin».</text>
	</string>
	<string id="st_ach_leader">
		<text>Achievement unlocked: «Leader».</text>
	</string>
	<string id="st_ach_mutant_hunter">
		<text>Achievement unlocked: «Mutant Hunter».</text>
	</string>
	<string id="st_ach_one_of_the_lads">
		<text>Achievement unlocked: «One of the Lads».</text>
	</string>
	<string id="st_ach_pioneer">
		<text>Achievement unlocked: «Pioneer».</text>
	</string>
	<string id="st_ach_research_man">
		<text>Achievement unlocked: «Researcher».</text>
	</string>
	<string id="st_ach_seeker">
		<text>Achievement unlocked: «Seeker».</text>
	</string>
	<string id="st_ach_skilled_stalker">
		<text>Achievement unlocked: «Skilled Stalker».</text>
	</string>
	<string id="st_ach_wealthy">
		<text>Achievement unlocked: «Wealthy».</text>
	</string>
	<string id="st_autosave">
		<text>Autosaving...</text>
	</string>
	<string id="st_can_use_weapon_now">
		<text>You can use weapons now</text>
	</string>
	<string id="st_codelock">
		<text>Code lock($$ACTION_USE$$)</text>
	</string>
	<string id="st_detective_news">
		<text>For solving the mystery of the missing stalkers, medical supplies were added to your personal locker on the Skadovsk.</text>
	</string>
	<string id="st_duty_first_reward_news">
		<text>For helping Duty in multiple assignments, a PS5-M Universal Protection suit was placed in your personal locker at Yanovo.</text>
	</string>
	<string id="st_duty_second_reward_news">
		<text>For helping Duty in multiple assignments, a PSZ-9D Duty suit was placed in your personal locker at Yanovo.</text>
	</string>
	<string id="st_freedom_first_reward_news">
		<text>For helping Freedom in multiple assignments, a Wind of Freedom suit was placed in your personal locker at Yanovo.</text>
	</string>
	<string id="st_freedom_second_reward_news">
		<text>For helping Freedom in multiple assignments, a Guardian of Freedom suit was placed in your personal locker at Yanovo.</text>
	</string>
	<string id="st_freeplay_text_ok">
		<text> You have refused to board the helicopter and the evacuation group left the Zone without you.</text>
	</string>
	<string id="st_freeplay_text_yes_no">
		<text>Are you ready to leave? This will end your game. </text>
	</string>
	<string id="st_game_over">
		<text>The Zone claims your life.</text>
	</string>
	<string id="st_game_over_press_jump">
		<text>Press ($$ACTION_JUMP$$) to exit to main menu.</text>
	</string>
	<string id="st_game_paused">
		<text>Paused.</text>
	</string>
	<string id="st_game_saved">
		<text>Saved</text>
	</string>
	<string id="st_herald_of_justice_news">
		<text>For your help in esposing Soroka, an artifact was placed in your personal locker on the Skadovsk.</text>
	</string>
	<string id="st_jup_b41_door_locked">
		<text> Please wait until the airlock is sealed </text>
	</string>
	<string id="st_lx8_button_press_true">
		<text> Access granted </text>
	</string>
	<string id="st_lx8_lift_button">
		<text>Use the elevator ($$ACTION_USE$$)</text>
	</string>
	<string id="st_pri_b306_go_down">
		<text>Go down ($$ACTION_USE$$)</text>
	</string>
	<string id="st_psy_danger">
		<text>Critical levels of psionic radiation. Exit the zone immediately.</text>
	</string>
	<string id="st_radiation_danger">
		<text>Critical levels of radiation. Exit the zone immediately.</text>
	</string>
	<string id="st_search_helicopter">
		<text>Inspect helicopter ($$ACTION_USE$$)</text>
	</string>
	<string id="st_search_treasure">
		<text>Search cache ($$ACTION_USE$$)</text>
	</string>
	<string id="st_sleep_hours">
		<text>h</text>
	</string>
	<string id="st_tip">
		<text>Note</text>
	</string>
	<string id="tip_door_blocked">
		<text>Door is locked</text>
	</string>
	<string id="tip_door_close">
		<text>Close door ($$ACTION_USE$$)</text>
	</string>
	<string id="tip_door_closed_base_alarm">
		<text>Door locked - the base is on alert</text>
	</string>
	<string id="tip_door_closed_hide_weapon">
		<text>Door locked - holster your weapon</text>
	</string>
	<string id="tip_door_locked">
		<text>Door locked</text>
	</string>
	<string id="tip_door_no_electricity">
		<text>Door has no power</text>
	</string>
	<string id="tip_door_open">
		<text>Open door ($$ACTION_USE$$)</text>
	</string>
	<string id="tip_gate_locked">
		<text>Gate locked</text>
	</string>
	<string id="tip_need_access_card">
		<text>Use access card($$ACTION_USE$$)</text>
	</string>
	<string id="tip_no_access_card">
		<text>You don't have an access card</text>
	</string>
	<string id="tip_open_another_site">
		<text>The door is locked from the other side</text>
	</string>
	<string id="ui_st_mp_experience_grow">
		<text>-</text>
	</string>
	<string id="zat_b12_conteiner_full_locked">
		<text>Container closed - Two keys are required</text>
	</string>
	<string id="zat_b12_conteiner_has_one_key">
		<text>Use the key ($$ACTION_USE$$)</text>
	</string>
	<string id="zat_b12_conteiner_has_two_key">
		<text>Use the keys ($$ACTION_USE$$)</text>
	</string>
	<string id="zat_b12_conteiner_locked">
		<text>Container locked - need a second key</text>
	</string>
	<string id="zat_b12_conteiner_open">
		<text>Open container ($$ACTION_USE$$)</text>
	</string>
	<string id="zat_b14_door_locked_hint">
		<text>The door is locked from the inside</text>
	</string>
	<string id="zat_b57_balon_use_hint">
		<text>Install the gas cylinder ($$ACTION_USE$$)</text>
	</string>
	<string id="zat_b57_gas_warning">
		<text>Warning! Chemical hazard!</text>
	</string>
	<string id="zat_b57_vintil_press">
		<text>Turn the valve ($$ACTION_USE$$)</text>
	</string>
	<string id="zat_b33_car_searching_tip">
		<text>Search the Zaporozhets($$ACTION_USE$$)</text>
	</string>
	<string id="st_resupply_ready">
		<text>Rogovtsev and Kirilov are authorized to provide you with ammunition and medical supplies. </text>
	</string>
	<string id="st_surge_while_asleep">
		<text>A blowout took place while you were asleep.</text>
	</string>
	<string id="st_ach_marked_by_zone">
		<text>Achievement unlocked: «Marked by the Zone»</text>
	</string>
	<string id="st_mutant_hunter_news">
		<text>For hunting down dangerous mutants, ammunition was added to your personal locker at Yanov station.</text>
	</string>
	<string id="st_found_old_treasure">
		<text>Obtained coordinates of a previously found cache.</text>
	</string>
	<string id="st_got_treasure">
		<text>Cache located</text>
	</string>
	<string id="st_found_new_treasure">
		<text>Obtained cache coordinates.</text>
	</string>
	<string id="st_press_any_key">
		<text>Press any key to continue.</text>
	</string>
</string_table>
