[logic@jup_b6_flesh_1_anom_1]
active = mob_home
suitable = {=target_squad_name(jup_b6_flesh_horde)} true, {=target_squad_name(jup_b6_flesh_horde_2)} true
prior = 70
monster_job = true

[mob_home]
path_home  = mob_home
home_min_radius = 15
home_max_radius = 35
aggressive = true
on_info = {=dist_to_actor_ge(140) +jup_b6_task_fail} %=destroy_object%, {=dist_to_actor_ge(140) +jup_b6_two_anomaly_learned} %=destroy_object%
show_spot = false 

;--------------------------------------------------

[logic@jup_b6_flesh_2_anom_1]
active = mob_home
suitable = {=target_squad_name(jup_b6_flesh_horde)} true, {=target_squad_name(jup_b6_flesh_horde_2)} true
prior = 70
monster_job = true

;--------------------------------------------------

[logic@jup_b6_flesh_3_anom_1]
active = mob_home
suitable = {=target_squad_name(jup_b6_flesh_horde)} true, {=target_squad_name(jup_b6_flesh_horde_2)} true
prior = 70
monster_job = true

;--------------------------------------------------

[logic@jup_b6_flesh_4_anom_1]
active = mob_home
suitable = {=target_squad_name(jup_b6_flesh_horde)} true, {=target_squad_name(jup_b6_flesh_horde_2)} true
prior = 70
monster_job = true

;--------------------------------------------------

[logic@jup_b6_flesh_5_anom_1]
active = mob_home
suitable = {=target_squad_name(jup_b6_flesh_horde)} true, {=target_squad_name(jup_b6_flesh_horde_2)} true
prior = 70
monster_job = true

;--------------------------------------------------

[logic@jup_b6_boar_1_anom_1]
active = mob_home
suitable = {=target_squad_name(jup_b6_boar_horde)} true, {=target_squad_name(jup_b6_boar_horde_2)} true
prior = 70
monster_job = true

;--------------------------------------------------

[logic@jup_b6_boar_2_anom_1]
active = mob_home
suitable = {=target_squad_name(jup_b6_boar_horde)} true, {=target_squad_name(jup_b6_boar_horde_2)} true
prior = 70
monster_job = true

;--------------------------------------------------

[logic@jup_b6_boar_3_anom_1]
active = mob_home
suitable = {=target_squad_name(jup_b6_boar_horde)} true, {=target_squad_name(jup_b6_boar_horde_2)} true
prior = 70
monster_job = true

;--------------------------------------------------

[logic@jup_b6_boar_4_anom_1]
active = mob_home
suitable = {=target_squad_name(jup_b6_boar_horde)} true, {=target_squad_name(jup_b6_boar_horde_2)} true
prior = 70
monster_job = true

;--------------------------------------------------

[logic@jup_b6_hunter_1_anom_1]
active = mob_home@hunter_1
suitable = {=target_squad_name(jup_b6_swamp_hunters)} true
prior = 70
monster_job = true

[mob_home@hunter_1]
path_home  = mob_home_hunter
home_min_radius = 10
home_max_radius = 40
;on_info = {+jup_b6_mut_wave_2} mob_home@huntin
show_spot = false 
;out_restr = jup_b211_bloodsuckers_out_restr_1

[mob_home@huntin]
path_home  = mob_home_hunter_1
home_min_radius = 40
home_max_radius = 60
show_spot = false 
aggressive = true

;--------------------------------------------------

[logic@jup_b6_hunter_2_anom_1]
active = mob_home@hunter_2
suitable = {=target_squad_name(jup_b6_swamp_hunters)} true
prior = 70
monster_job = true

[mob_home@hunter_2]
path_home  = mob_home_hunter
home_min_radius = 10
home_max_radius = 40
;on_info = {+jup_b6_mut_wave_3} mob_home@huntin
show_spot = false 
;out_restr = jup_b211_bloodsuckers_out_restr_1

;--------------------------------------------------

[logic@jup_b6_hunter_3_anom_1]
active = mob_home@hunter_prime
suitable = {=target_squad_name(jup_b6_swamp_hunters)} true
prior = 70
monster_job = true

[mob_home@hunter_prime]
path_home  = mob_home_hunter_prime
home_min_radius = 10
home_max_radius = 40
;on_info = {+jup_b6_mut_wave_4} mob_home@huntin_prime
show_spot = false 
;out_restr = jup_b211_bloodsuckers_out_restr_2

[mob_home@huntin_prime]
path_home  = mob_home_hunter_2
home_min_radius = 30
home_max_radius = 60
show_spot = false 
aggressive = true