[up_sect_a_svoboda_exo_outfit]
cost 		= 25000

[up_sect_b_svoboda_exo_outfit]
cost 		= 25000

[up_sect_c_svoboda_exo_outfit]
cost 		= 25000

[up_sect_d_svoboda_exo_outfit]
cost 		= 25000
burn_protection 			= 0.012
shock_protection 			= 0.012

[up_sect_e_svoboda_exo_outfit]
cost 		= 25000

[up_sect_f_svoboda_exo_outfit]
cost 		= 25000
burn_protection 			= 0.012
shock_protection 			= 0.012

[up_sect_g_svoboda_exo_outfit]
cost 		= 25000

[up_sect_h_svoboda_exo_outfit]
cost 		= 25000
radiation_protection 		= 0.012
chemical_burn_protection 	= 0.012

[up_sect_k_svoboda_exo_outfit]
cost 		= 25000

[up_sect_ac_svoboda_exo_outfit]
cost 		= 37500

[up_sect_bd_svoboda_exo_outfit]
cost 		= 37500

[up_sect_e2_svoboda_exo_outfit]
cost 		= 37500

[up_sect_f2_svoboda_exo_outfit]
cost 		= 37500
burn_protection 			= 0.012
shock_protection 			= 0.012

[up_sect_g2_svoboda_exo_outfit]
cost 		= 37500

[up_sect_h2_svoboda_exo_outfit]
cost 		= 37500
radiation_protection 		= 0.012
chemical_burn_protection 	= 0.012

[up_sect_ac2_svoboda_exo_outfit]
cost 		= 50000

[up_sect_bd2_svoboda_exo_outfit]
cost 		= 50000
telepatic_protection = 0.036

[up_sect_e3_svoboda_exo_outfit]
cost 		= 50000

[up_sect_f2h2_svoboda_exo_outfit]
cost 		= 50000
radiation_protection 		= 0.012
chemical_burn_protection 	= 0.012


[up_a_svoboda_exo_outfit]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_ac_svoboda_exo_outfit
section                 = up_sect_a_svoboda_exo_outfit
property                = prop_armor

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_spectra_body_armor_battle
description             = st_upg_spectra_body_armor_battle_descr
icon                    = ui_am_upgrade_06

[up_b_svoboda_exo_outfit]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_bd_svoboda_exo_outfit
section                 = up_sect_b_svoboda_exo_outfit
property                = prop_tonnage

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_outfit_a_stalk
description             = st_upg_outfit_a_stalk_descr
icon                    = ui_am_upgrade_01

[up_c_svoboda_exo_outfit]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_ac_svoboda_exo_outfit
section                 = up_sect_c_svoboda_exo_outfit
property                = prop_damage

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_polymer_pillow_battle
description             = st_upg_polymer_pillow_battle_descr
icon                    = ui_am_upgrade_15

[up_d_svoboda_exo_outfit]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_bd_svoboda_exo_outfit
section                 = up_sect_d_svoboda_exo_outfit
property                = prop_thermo_electro

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_polymer_suit_stalk
description             = st_upg_polymer_suit_stalk_descr
icon                    = ui_am_upgrade_10

[up_e_svoboda_exo_outfit]
scheme_index            = 0, 4
known                   = 1
effects                 = up_gr_e2_svoboda_exo_outfit
section                 = up_sect_e_svoboda_exo_outfit
property                = prop_durability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_powered_carcass_battle
description             = st_upg_powered_carcass_battle_descr
icon                    = ui_am_upgrade_30

[up_f_svoboda_exo_outfit]
scheme_index            = 0, 5
known                   = 1
effects                 = up_gr_f2_svoboda_exo_outfit
section                 = up_sect_f_svoboda_exo_outfit
property                = prop_tonnage

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_outfit_b_stalk
description             = st_upg_outfit_b_stalk_descr
icon                    = ui_am_upgrade_11

[up_g_svoboda_exo_outfit]
scheme_index            = 0, 6
known                   = 1
effects                 = up_gr_g2_svoboda_exo_outfit
section                 = up_sect_g_svoboda_exo_outfit
property                = prop_night_vision

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_night_vision_battle
description             = st_upg_night_vision_battle_descr
icon                    = ui_am_upgrade_22

[up_h_svoboda_exo_outfit]
scheme_index            = 0, 7
known                   = 1
effects                 = up_gr_h2_svoboda_exo_outfit
section                 = up_sect_h_svoboda_exo_outfit
property                = prop_radio_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_anti_gas_stalk
description             = st_upg_anti_gas_stalk_descr
icon                    = ui_am_upgrade_18

[up_k_svoboda_exo_outfit]
scheme_index            = 0, 8
known                   = 1
effects                 = 
section                 = up_sect_k_svoboda_exo_outfit
property                = prop_artefact

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_artefact_slot
description             = st_upg_artefact_slot_descr
icon                    = ui_am_upgrade_05

[up_ac_svoboda_exo_outfit]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_ac2_svoboda_exo_outfit
section                 = up_sect_ac_svoboda_exo_outfit
property                = prop_armor

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_cevlars_armor_battle
description             = st_upg_cevlars_armor_battle_descr
icon                    = ui_am_upgrade_16

[up_bd_svoboda_exo_outfit]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_bd2_svoboda_exo_outfit
section                 = up_sect_bd_svoboda_exo_outfit
property                = prop_thermo_electro

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_germetic_layer_stalk
description             = st_upg_germetic_layer_stalk_descr
icon                    = ui_am_upgrade_02

[up_e2_svoboda_exo_outfit]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_e3_svoboda_exo_outfit
section                 = up_sect_e2_svoboda_exo_outfit
property                = prop_power

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_powered_servo_motor_battle
description             = st_upg_powered_servo_motor_battle_descr
icon                    = ui_am_upgrade_31

[up_f2_svoboda_exo_outfit]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_f2h2_svoboda_exo_outfit
section                 = up_sect_f2_svoboda_exo_outfit
property                = prop_radio_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_exsternal_filtering_sys_stalk
description             = st_upg_exsternal_filtering_sys_stalk_descr
icon                    = ui_am_upgrade_12

[up_g2_svoboda_exo_outfit]
scheme_index            = 1, 4
known                   = 1
effects                 = 
section                 = up_sect_g2_svoboda_exo_outfit
property                = prop_night_vision

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_upgrade_night_vision_battle
description             = st_upg_upgrade_night_vision_battle_descr
icon                    = ui_am_upgrade_23

[up_h2_svoboda_exo_outfit]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_f2h2_svoboda_exo_outfit
section                 = up_sect_h2_svoboda_exo_outfit
property                = prop_radio_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_active_filter_stalk
description             = st_upg_active_filter_stalk_descr
icon                    = ui_am_upgrade_23

[up_ac2_svoboda_exo_outfit]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_ac2_svoboda_exo_outfit
property                = prop_restore_health

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_health_sustaining_sys_battle
description             = st_upg_health_sustaining_sys_battle_descr
icon                    = ui_am_upgrade_07

[up_bd2_svoboda_exo_outfit]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_bd2_svoboda_exo_outfit
property                = prop_radio_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_recycle_breathing_sys_stalk
description             = st_upg_recycle_breathing_sys_stalk_descr
icon                    = ui_am_upgrade_26

[up_e3_svoboda_exo_outfit]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_e3_svoboda_exo_outfit
property                = prop_restore_health

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_health_sustaining_sys_battle
description             = st_upg_health_sustaining_sys_battle_descr
icon                    = ui_am_upgrade_28

[up_f2h2_svoboda_exo_outfit]
scheme_index            = 2, 3
known                   = 1
effects                 = 
section                 = up_sect_f2h2_svoboda_exo_outfit
property                = prop_radio_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = money(1000), item(habar)
name                    = st_upg_recycle_breathing_sys_stalk
description             = st_upg_recycle_breathing_sys_stalk_descr
icon                    = ui_am_upgrade_21


[up_gr_ab_svoboda_exo_outfit]
elements                = up_a_svoboda_exo_outfit, up_b_svoboda_exo_outfit
[up_gr_cd_svoboda_exo_outfit]
elements                = up_c_svoboda_exo_outfit, up_d_svoboda_exo_outfit
[up_gr_ef_svoboda_exo_outfit]
elements                = up_e_svoboda_exo_outfit, up_f_svoboda_exo_outfit
[up_gr_gh_svoboda_exo_outfit]
elements                = up_g_svoboda_exo_outfit, up_h_svoboda_exo_outfit
[up_gr_k_svoboda_exo_outfit]
elements                = up_k_svoboda_exo_outfit

[up_gr_ac_svoboda_exo_outfit]
elements                = up_ac_svoboda_exo_outfit
[up_gr_bd_svoboda_exo_outfit]
elements                = up_bd_svoboda_exo_outfit
[up_gr_e2_svoboda_exo_outfit]
elements                = up_e2_svoboda_exo_outfit
[up_gr_f2_svoboda_exo_outfit]
elements                = up_f2_svoboda_exo_outfit
[up_gr_g2_svoboda_exo_outfit]
elements                = up_g2_svoboda_exo_outfit
[up_gr_h2_svoboda_exo_outfit]
elements                = up_h2_svoboda_exo_outfit

[up_gr_ac2_svoboda_exo_outfit]
elements                = up_ac2_svoboda_exo_outfit
[up_gr_bd2_svoboda_exo_outfit]
elements                = up_bd2_svoboda_exo_outfit
[up_gr_e3_svoboda_exo_outfit]
elements                = up_e3_svoboda_exo_outfit
[up_gr_f2h2_svoboda_exo_outfit]
elements                = up_f2h2_svoboda_exo_outfit
