[logic]
active = ph_door@closed

[ph_door@closed]
closed = true
locked = false
on_use = ph_door@open
on_info = {=actor_in_zone(jup_a6_sr_noweap_zulus) =actor_has_weapon} ph_door@locked
on_info2 = {=check_smart_alarm_status(jup_a6:alarm)} ph_door@locked_alarm
snd_open_start = wood_large_open
snd_close_start = wood_large_close_start
snd_close_stop = wood_large_close_stop

[ph_door@open]
closed = false
locked = false
on_use = ph_door@closed
on_info = {=actor_in_zone(jup_a6_sr_noweap_zulus) =actor_has_weapon} ph_door@locked
on_info2 = {=check_smart_alarm_status(jup_a6:alarm)} ph_door@locked_alarm
on_game_timer = 50 | ph_door@closed
snd_open_start = wood_large_open
snd_close_start = wood_large_close_start
snd_close_stop = wood_large_close_stop

[ph_door@locked]
closed = true
locked = true
on_info = {=actor_in_zone(jup_a6_sr_noweap_zulus) !actor_has_weapon} ph_door@closed
on_info2 = {=check_smart_alarm_status(jup_a6:alarm)} ph_door@locked_alarm
snd_open_start = trader_door_locked
tip_open = tip_door_closed_hide_weapon

[ph_door@locked_alarm]
closed = true
locked = true
on_info = {=check_smart_alarm_status(jup_a6:normal)} ph_door@locked
snd_open_start = trader_door_locked
tip_open = tip_door_closed_base_alarm
