[logic@pri_a16_sokolov]
active = animpoint@pri_a16_sokolov 
suitable = {-pri_b305_fifth_cam_end =check_npc_name(sokolov) =npc_in_zone(pri_surge_hide_a16)} true
prior = 200

[animpoint@pri_a16_sokolov]
cover_name = pri_a16_animp_sokolov
use_camp = false 
meet = meet@pri_a16_sokolov
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
on_info = {-pri_a20_sokolov_with_garick_new_way_to_pripyat_3 -pri_a25_rfi_source_eliminated +pri_a17_actor_has_gauss_rifle} walker@a20_stand_base
out_restr = pri_a16_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
reach_movement = walk

[meet@pri_a16_sokolov]
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_snd_hello = nil
close_snd_bye 	= nil
close_distance  = 0
far_distance 	= 0
use = {=actor_enemy} false, true
trade_enable 	= false
allow_break 	= false
meet_on_talking = false

[walker@a20_stand_base]
meet = no_meet
path_walk = pri_a20_sokolov_walk
path_look = pri_a20_sokolov_look
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
def_state_standing = wait_na
def_state_moving = walk
on_signal = sound_end | %+pri_a20_way_to_pripyat_1_sound_end%
on_info = {=actor_in_zone(pri_a20_sokolov_with_garick_new_way_to_pripyat_talk)} %=play_sound(pri_a20_sokolov_with_garick_new_way_to_pripyat_1)%
on_info2 = {+pri_a20_way_to_pripyat_2_sound_end} walker@a20_stand_base_2
on_info3 = {+pri_a25_rfi_source_eliminated} animpoint@pri_a16_sokolov
out_restr = pri_a16_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
use_camp = false

[walker@a20_stand_base_2]
meet = no_meet
path_walk = pri_a20_sokolov_walk
path_look = pri_a20_sokolov_look
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
def_state_standing = wait_na
def_state_moving = walk
on_info = {+pri_a25_rfi_source_eliminated} animpoint@pri_a16_sokolov
on_game_timer = 10 | {-pri_a20_sokolov_with_garick_new_way_to_pripyat_3} %+pri_a20_sokolov_with_garick_new_way_to_pripyat_3 =play_sound(pri_a20_sokolov_with_garick_new_way_to_pripyat_3)%
on_signal = sound_end | animpoint@pri_a16_sokolov %+pri_a20_way_to_pripyat_3_sound_end%
out_restr = pri_a16_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
use_camp = false
