;---------------------------------------------------------------------------------------------
;		ЭКЗОСКЕЛЕТ ДОЛГА
;---------------------------------------------------------------------------------------------

[dolg_exo_outfit]:exo_outfit	
player_hud_section	= actor_hud_exo_dolg

inv_name			= dolg_black_exoskeleton_name
inv_name_short		= dolg_black_exoskeleton_name
description			= dolg_black_exoskeleton_description

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 20
inv_grid_y			= 0

upgr_icon_x			= 944
upgr_icon_y			= 700
upgr_icon_width		= 317
upgr_icon_height   	= 180

visual		= dynamics\outfit_mod\dolg_exo_outfit
actor_visual	= actors\stalker_dolg\stalker_dolg_4.ogf

full_icon_name	= npc_icon_dolg_exo_outfit

inv_weight			= 45.5

cost				= 80000

immunities_sect			= sect_dolg_exo_outfit_immunities

burn_protection 				= 0.0750
shock_protection 				= 0.300
radiation_protection 			= 0.0080
chemical_burn_protection 		= 0.0650
telepatic_protection 			= 0.050
strike_protection 				= 0.35
explosion_protection 			= 0.4
wound_protection				= 0.35

hit_fraction_actor				= 0.25

;запрещение режима Sprint для Актера
sprint_allowed					= false

helmet_avaliable			 	= false
power_loss						= 1.0
additional_inventory_weight		= 90
additional_inventory_weight2	= 90
artefact_count                  = 1
control_inertion_factor			= 2.5

upgrades                = up_gr_firstab_exo_outfit, up_gr_seconab_exo_outfit, up_gr_thirdab_exo_outfit, up_gr_fourtab_exo_outfit, up_gr_fifthab_exo_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_exo_outfit
 
[sect_dolg_exo_outfit_immunities]
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005

[sect_dolg_exo_outfit_immunities_add]
burn_immunity				= 0.015
strike_immunity				= 0.005
shock_immunity				= 0.015
wound_immunity				= 0.005
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.015
explosion_immunity			= 0.015
fire_wound_immunity			= 0.005