[wpn_g36k]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 	= 
$spawn                  = "weapons\g36k_sk1"					; option for Level Editor
$npc			 		= on				; option for Level Editor
$prefetch 		 		= 8
scheduled               = off              ; option for ALife Simulator
cform                   = skeleton
class                   = WP_LR300
min_radius              = 0
max_radius              = 50
description				= enc_arsenal_g36k

ef_main_weapon_type		= 2
ef_weapon_type			= 6

upgrades                = up_gr_firstab_assault, up_gr_seconab_assault, up_gr_thirdab_assault
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_bm16
;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------
weapon_class			= assault_rifle
cost					= 17500

ammo_limit		 		= 210
ammo_current			= 30
ammo_elapsed		 	= 30

ammo_mag_size		 	= 30
ammo_class		 		= ammo_5.56x45_ss190, ammo_5.56x45_ap

grenade_class			= ammo_m209
fire_modes				= 1,  -1

launch_speed = 0
hand_dependence		 	= 1
single_handed			= 0

slot 					= 2		; // secondary
animation_slot			= 2		; type of the animation that will be used

inv_name				= "H&K G36k"
inv_name_short			= "H&K G36k"
inv_weight				= 3.5

inv_grid_width				= 5
inv_grid_height			= 2
inv_grid_x				= 21
inv_grid_y				= 29

upgr_icon_x			= 1714
upgr_icon_y			= 363
upgr_icon_width		= 333
upgr_icon_height   	= 151

kill_msg_x			= 175
kill_msg_y			= 0
kill_msg_width		= 82
kill_msg_height		= 28

;-----------------------------------------------------------------------------------
;params of weapon recoil
fire_dispersion_base			= 0.0075		;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor			= 1.25f

;отдача
cam_relax_speed         		= 0		;скорость возврата в исходное положение
cam_relax_speed_ai         		= 6
cam_dispersion          		= 0.15		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 0.3		;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac			= 0.9		;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle				= 10.0	    	;максимальный угол отдачи
cam_max_angle_horz			= 20.0		;(degree) maximum shot horizontal degree 
cam_step_angle_horz			= 1.1;1		;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor 	= 5	    	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.003	;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.003
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.043
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.001
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0012
condition_shot_dec 			= 0.0001	
;--------------------------------------------------------------------------------

;direction               = 0, 0, 1


position         	    = -0.026,-0.130,0
;orientation             = -180, 0, 0 


orientation                = -180.0, 0.0, 0.0

fire_point              = 0.0, 0.199, 0.575
fire_point2             = 0.0, 0.199, 0.575
flame_particles			= weapons\generic_weapon05
smoke_particles         = weapons\generic_shoot_00
grenade_flame_particles		= weapons\generic_weapon05

shell_point		 		= 0,0.235,0.089 ; = -0.120000,0.000000,0.070000  ;0.120000,0.000000,0.070000
shell_dir		 		= 0.0,1.0,0.0  ; 0.0, 0.0, 0.4
shell_particles	 		= weapons\generic_shells


PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 0.8
PDM_disp_accel_factor 		= 0.8
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

; ttc
hit_power        	= 0.4,0.4, 0.4, 0.4
hit_power_critical  = 0.9
hit_impulse		 	= 16
hit_type 			= fire_wound

hit_probability_gd_novice  = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master  = 0.80

fire_distance          	= 1000
bullet_speed			= 850 ;начальная скорость пули
rpm                     = 750
rpm_empty_click 	 	= 200
; end ttc

use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
use_first_bullet            = true
first_bullet_dispertion     = 1.0 
first_bullet_timeout      = 1.0
first_bullet_velocity_limit = 350
time_to_aim					= 1.0

hud                     = wpn_g36k_hud
;normal                  = 0, 1, 0

;--STRAP PARAMETERS-----------------------------------------------------------------

strap_position         		= -0.15,-0.37,0.2 			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10					; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo            = 1000
visual                   	= Arsenal_Mod\wpn_g36k_sk1.ogf

light_disabled          = false
light_color		 		= 0.6,0.5,0.3
light_range		 		= 5
light_var_color		 	= 0.05
light_var_range		 	= 0.1
light_time 		 		= 0.2

ph_mass			 		= 5

;addons
scope_status			= 2
silencer_status			= 2
grenade_launcher_status	= 0

zoom_enabled            = true                                                ; (on,off)zoom mode (right mouse button)
zoom_rotate_time        = 0.25
scope_zoom_factor       = 50      

scope_name 					= wpn_addon_scope_acog
;scope_texture               = wpn_crosshair_acog
scope_x 					= 86
scope_y 					= -1
silencer_name  				= wpn_addon_sil_556_ar
silencer_x 					= 210
silencer_y 					= 9
grenade_launcher_name 		= wpn_addon_grenade_launcher_m203
grenade_launcher_x 			= 128
grenade_launcher_y 			= 28
scopes_sect				   = scope_acogg36k, scope_acog_nightg36k, scope_acog_redg36k, scope_acog_greeng36k, scope_acog_whiteg36k, scope_acog_pureg36k, scope_acog_gnomusg36k

;звуки
snd_draw			= weapons\generic_draw, 0.5
snd_holster			= weapons\generic_holster, 0.5
snd_shoot			= weapons\lr300ml_shot
snd_empty			= weapons\gen_empty, 0.5
snd_reload			= weapons\ar15_reload, 0.5
snd_shoot_grenade			= weapons\m203_shot
snd_reload_grenade			= weapons\m203_reload
snd_switch					= weapons\groza_switch, 1.0, 0.5

silencer_hit_power       	= 0.58
silencer_hit_impulse	 	= 15
silencer_fire_distance   	= 300
silencer_bullet_speed	 	= 450

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot			= weapons\ar15_silent, 0.5

silencer_light_color		= 1.0, 0.1, 0.0
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2


[wpn_g36k_hud]
zoom_hide_crosshair	= true						;to hide crosshair in zoom
attach_place_idx    = 0
item_visual         = Arsenal_Mod\wpn_g36k_sk1.ogf_hud


hands_position				= -0.043000,-0.152999,0.161900
hands_orientation			= -0.550000,0.750001,0.599999

hands_position_16x9				= -0.044000,-0.191999,0.135500
hands_orientation_16x9			= 0.549999,2.399999,0.1499993

item_position				= 0.002853,-0.169848,0.025
item_orientation			= 1.267092,-0.970740,360.237885


shell_point		= 0.028,0.078,0.113
shell_dir               = 0.0, 1.0, 0.0
shell_bone		= wpn_body

fire_point              = 0.8,-0.02,0.04   ;-- SMRTER Final VALUE!!!
fire_bone      	      	= wpn_body
fire_point2             = 0.8,-0.02,0.04  
fire_bone2		= wpn_body

;orientation             = 0, 0, 0
;position                = 0, 0, 0
;visual                  = Arsenal_Mod\wpn_g36k_sk1_hud.ogf

grenade_bone            	= grenka1	; name of the bone in the model for grenade launcher

; animation names

anim_idle					= idle
anim_idle_aim				= idle_aim
anim_reload					= reload
anim_draw					= draw
anim_holster				= holster
anim_shoot					= shoot
anim_idle_sprint			= idle_sprint

; animation names
; attached grenade launcher [GRENADE fire mode]
anim_idle_g					= idle_g
anim_idle_g_aim				= idle_g_aim
anim_reload_g				= reload_g
anim_shoot_g				= shoot_g
anim_switch_grenade_on		= g_on
anim_switch_grenade_off		= g_off
anim_draw_g					= draw_g
anim_holster_g				= holster_g

; attached grenade launcher [NORMAL fire mode]
anim_idle_gl				= idle_w_gl
anim_idle_gl_aim			= idle_w_gl_aim
anim_reload_gl				= reload_w_gl
anim_draw_gl				= draw_w_gl
anim_holster_gl				= holster_w_gl
anim_shoot_gl				= shoot_w_gl

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;HUD offset in zoom mode (to all)
;(use CONSOLE: hud_adjust_mode 0,1,2, then keys WSADQE and P to show current value in console)

;zoom_offset			= -0.126901,0.001499,-0.145
;zoom_rotate_x		= -0.0
;zoom_rotate_y		= 0.0

grenade_normal_zoom_offset			= -0.126901,0.001499,-0.145
grenade_normal_zoom_rotate_x		= -0.0
grenade_normal_zoom_rotate_y		= 0.0

grenade_zoom_offset			= -0.126901,0.001499,-0.145
grenade_zoom_rotate_x		= 0.0
grenade_zoom_rotate_y		= -0.0


anm_show                = lr300_draw
anm_hide                = lr300_holster
anm_idle                = lr300_idle
anm_idle_sprint         = lr300_idle_sprint
anm_idle_moving         = lr300_idle_moving
anm_shots               = lr300_shoot

anm_reload              = mp5_reload
anm_idle_aim            = lr300_idle_aim

anm_switch              = lr300_switch_off 				;lr300_switch_off
anm_switch_g            = lr300_switch_on 				;lr300_switch_on
anm_bore                = lr300_idle_bore

anm_hide_w_gl           = lr300_holster_w_gl
anm_show_w_gl           = lr300_draw_w_gl
anm_idle_w_gl           = lr300_idle_w_gl
anm_shots_w_gl          = lr300_shoot_w_gl
anm_reload_w_gl         = lr300_reload_w_gl
anm_idle_w_gl_aim       = lr300_idle_aim_w_gl
anm_idle_sprint_w_gl    = lr300_idle_sprint_w_gl
anm_idle_moving_w_gl    = lr300_idle_moving_w_gl
anm_bore_w_gl           = lr300_idle_bore_w_gl

anm_show_g              = lr300_draw_grenade					;lr300_draw_grenade
anm_hide_g              = lr300_holster_grenade				;lr300_holster_grenade
anm_idle_g              = lr300_idle_grenade					;lr300_idle_grenade
anm_reload_g            = lr300_reload_grenade
anm_idle_g_aim          = lr300_idle_grenade					;lr300_idle_grenade
anm_shots_g             = lr300_shoot_grenade
anm_idle_sprint_g       = lr300_idle_sprint_grenade		;lr300_idle_sprint_grenade
anm_idle_moving_g       = lr300_idle_moving_grenade		;lr300_idle_moving_grenade
anm_bore_g              = lr300_idle_bore_grenade

aim_hud_offset_pos				= -0.122500,-0.00500,-0.022900   ;-0.122500,0.00000,-0.022900
aim_hud_offset_rot				= -0.010000,0.012500,0.007500

aim_hud_offset_pos_16x9				= -0.119500,0.035000,0.029000  ;-0.119500,0.030000,0.029000
aim_hud_offset_rot_16x9				= 0.012500,0.030000,-0.012504

gl_hud_offset_pos       	= 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot       	= 0,0,0;-0.145000,0.000000,0.000000

gl_hud_offset_pos_16x9    	= 0,0,0;-0.130000,0.003500,0.000500
gl_hud_offset_rot_16x9    	= 0,0,0;0.052500,0.045000,-0.010000

lean_hud_offset_pos        = 0,0,0
lean_hud_offset_rot        = 0,0,0

[scope_acogg36k]
scope_name 					= wpn_addon_scope_acog
scope_x 					= 75
scope_y 					= -5

[scope_acog_nightg36k]
scope_name 					= wpn_addon_scope_acog_night
scope_x 					= 75
scope_y 					= -5

[scope_acog_redg36k]
scope_name 					= wpn_addon_scope_acog_red
scope_x 					= 75
scope_y 					= -5

[scope_acog_whiteg36k]
scope_name 					= wpn_addon_scope_acog_white
scope_x 					= 75
scope_y 					= -5

[scope_acog_greeng36k]
scope_name 					= wpn_addon_scope_acog_green
scope_x 					= 75
scope_y 					= -5

[scope_acog_pureg36k]
scope_name 					= wpn_addon_scope_acog_pure
scope_x 					= 75
scope_y 					= -5

[scope_acog_gnomusg36k]
scope_name 					= wpn_addon_scope_acog_gnomus
scope_x 					= 75
scope_y 					= -5