[wpn_pkm]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection     = spawn_group
$spawn                                                = "weapons\pkm"                ; option for Level Editor
$npc                    = on                                ; option for Level Editor
$prefetch               = 8
scheduled               = off                                ; option for ALife Simulator
cform                   = skeleton
class                   = WP_AK74
min_radius              = 30
max_radius              = 100
description             = st_wpn_rp_descr

ef_main_weapon_type     = 2
ef_weapon_type          = 10

default_to_ruck         = false
sprint_allowed          = false

;-------------------------------------------------------
cost                    = 20000
weapon_class            = assault_rifle        ; Type of the weapon
inv_weight              = 7.5

upgrades                = up_gr_firstab_pkm, up_gr_seconab_pkm, up_gr_thirdab_pkm, up_gr_fourtab_pkm, up_gr_fifthab_pkm
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_pkm

;--TTX----------------------------------------------------------------------------
hit_power              = 0.5, 0.5, 0.5, 0.5
hit_impulse            = 120
hit_type               = fire_wound
fire_distance           = 150
bullet_speed            = 600        ;начальная скорость пули
rpm                     = 525
rpm_empty_click         = 200

use_aim_bullet          = false ;true                ;Поддерживается ли первая суппер пуля
time_to_aim             = 5.0

hud                     = wpn_pkm_hud

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.002
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.03
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.001
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0012

ammo_elapsed            = 100
ammo_mag_size           = 100

ammo_class              = ammo_pkm_100
grenade_class           = ammo_m209
fire_modes              = 1, -1
launch_speed            = 0
hand_dependence         = 1
single_handed           = 0

;-дисперсия-----------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base    = 0.32        ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 3.0f ; 2.2f
crosshair_inertion		= 7.70

;отдача
cam_return				= 0
cam_relax_speed         = 15               ;скорость возврата в исходное положение
cam_relax_speed_ai      = 360                ;скорость возврата в исходное положение у АИ
cam_dispersion          = 0.33                ;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      = 0.23                ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     = 1.0                ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle           = 10.0                ;максимальный угол отдачи
cam_max_angle_horz      = 50.0                ;(degree) maximum shot horizontal degree
cam_step_angle_horz     = 1.65                    ;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base           = 1.0
PDM_disp_vel_factor     = 3.0
PDM_disp_accel_factor   = 3.0
PDM_disp_crouch         = 1.0
PDM_disp_crouch_no_acc  = 1.0

fire_dispersion_condition_factor = 15        ;увеличение дисперсии в процентах при максимальном износе

;---DOF------------------------------------------------------------------------
zoom_dof                = 0.5, 1.0, 180
reload_dof              = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------
holder_range_modifier   = 1.0                       ; во сколько раз увеличивается eye_range
holder_fov_modifier     = 1.0                       ; во сколько раз увеличивается eye_fov

min_radius              = 30
max_radius              = 100

hit_probability_gd_novice  = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master  = 0.80

;-------------------------------------------------------------------------------
slot                    = 2                ; // secondary
animation_slot          = 2                ; type of the animation that will be used

inv_name                = st_wpn_rp
inv_name_short          = st_wpn_rp

inv_grid_width          = 6
inv_grid_height         = 2
inv_grid_x              = 20
inv_grid_y              = 13

upgr_icon_x			= 8
upgr_icon_y			= 593
upgr_icon_width		= 294
upgr_icon_height   	= 83

kill_msg_x              = 80
kill_msg_y              = 59
kill_msg_width          = 87
kill_msg_height         = 24

;-------------------------------------------------------------------------------
position                = -0.027, -0.097, 0.042
orientation             = 0, -2, 0

fire_point              = 0.0, 0.158, 0.845 ;0.000000,0.137000,0.649000
fire_point2             = 0.0, 0.097, 0.722

flame_particles         = weapons\generic_weapon05
smoke_particles         = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01

shell_point             = -0.020000,0.167000,0.082000
shell_dir               = 0.0, 0.0, 0.4
shell_particles         = weapons\generic_shells

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position          = -0.26,-0.11,0.25                                ; position (offset) and orientation of the weapon when it is strapped
strap_orientation       = -15,-9,110                                        ; (3rd person view in degrees)
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1

startup_ammo            = 90
visual                  = dynamics\weapons\wpn_pkm\wpn_pkm.ogf

light_disabled                                = false
light_color             = 0.6,0.5,0.3
light_range             = 5
light_var_color         = 0.05
light_var_range         = 0.5
light_time              = 0.2

ph_mass                 = 4
;cost                   = 2100

;addons
scope_status            = 0
silencer_status         = 0
grenade_launcher_status = 0

zoom_enabled            = false                                                ; (on,off)zoom mode (right mouse button)
zoom_rotate_time        = 0.5
scope_zoom_factor       = 50   

;звуки
snd_draw                = weapons\ak74_draw
snd_holster             = weapons\generic_holster
snd_shoot                                        = weapons\pkm_shot
;snd_shoot1                                        = weapons\pkm_shot
;snd_shoot2                                        = weapons\pkm_shot
;snd_shoot3                                        = weapons\pkm_shot


snd_empty               = weapons\gen_empty, 0.5
snd_reload              = weapons\pkm_reload, 0.7
snd_shoot_grenade       = weapons\gen_grenshoot
snd_reload_grenade      = weapons\gen_grenload, 1.0, 0.8
snd_switch              = weapons\groza_switch, 1.0, 0.5


;настройки для глушителя
silencer_hit_power      = 0.55, 0.55, 0.55, 0.55
silencer_hit_impulse    = 120
silencer_fire_distance  = 250
silencer_bullet_speed   = 600

;silencer_flame_particles  = weapons\generic_weapon01
silencer_smoke_particles   = weapons\generic_shoot_00

snd_silncer_shot        = weapons\w_ak74_shot1

silencer_light_color    = 0.6,0.5,0.3
silencer_light_range    = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time     = 0.2


[wpn_pkm_hud]:hud_base
zoom_hide_crosshair        = true
attach_place_idx        = 0
item_visual                = dynamics\weapons\wpn_pkm\wpn_pkm_hud

hands_position				= -0.075500,-0.163000,0.139500
hands_orientation			= -1.750000,5.400002,-8.100014


hands_position_16x9				= -0.051000,-0.173500,0.173999
hands_orientation_16x9			= -0.850000,5.400002,-6.450006

item_position                                = 0.000908,0.001413,0.001031
item_orientation                        = 2.090982,-0.985601,361.809204

shell_point			= 0.013,0.033,0.128
shell_dir               = 0.0, 1.0, 0.0
shell_bone                = wpn_body


fire_point				= 0.0,0.053,0.931
fire_bone                            = wpn_body
fire_point2                = -0.014000,0.010000,-0.037000
fire_bone2                = wpn_body

anm_show                     = pkm_draw
anm_hide                     = pkm_holster
anm_idle                     = pkm_idle
anm_idle_sprint         = pkm_idle_sprint
anm_idle_moving                         = pkm_idle_moving
anm_shots               = pkm_shoot
anm_reload              = pkm_reload
anm_idle_aim                   = pkm_idle_aim
anm_bore                                                = pkm_idle_bore


aim_hud_offset_pos        = 0,0,0
aim_hud_offset_rot        = 0,0,0

gl_hud_offset_pos        = -0.053000,-0.059000,0.000000
gl_hud_offset_rot        = -0.145000,0.000000,0.000000

lean_hud_offset_pos        = 0,0,0
lean_hud_offset_rot        = 0,0,0

aim_hud_offset_pos_16x9   = -0.032000,-0.185000,0.102500
aim_hud_offset_rot_16x9  = 1.300000,8.400014,-6.450007


;********************************************************
;********************************************************

[wpn_pkm_zulus]:wpn_pkm
$spawn                      = "weapons\uniq\wpn_pkm_zulus"

description             = st_wpn_pkm_zulus_descr
inv_name                = st_wpn_pkm_zulus

cost                    = 25000

inv_weight              = 10
ammo_mag_size = 150

condition_shot_dec      	= 0.0007
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0008