[logic@pri_a22_army_signaller]
active = walker@stand
suitable = {=check_npc_name(pri_a22_army_signaller) +pri_b35_actor_is_guided -pri_b35_actor_rest -pri_a25_rfi_source_eliminated} true
prior = 200

[walker@stand]
path_walk = spawn
path_look = look
meet = meet@self

[meet@self]
close_snd_hello	= nil
close_snd_bye	= nil
close_distance = 10
close_victim = actor
close_anim = guard_na
use = {!actor_enemy +pri_b35_ui -pri_b35_actor_rest =dist_to_actor_le(10) =see_actor} self
meet_dialog = pri_a22_army_signaller_b35_about_merc
allow_break	= false
trade_enable = false
