;------------------------------------------
;		ÊÎÑÒÞÌ ÁÀÍÄÈÒÎÂ
;------------------------------------------

[bandit_1]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency 	= 
$spawn 			= "outfit\no_outfit"
;$prefetch 			= 32
class				= E_STLK
cform           		= skeleton
ef_equipment_type		= 4

visual          		= dynamics\outfit_mod\bandit_1
actor_visual		= actors\stalker_bandit\stalker_bandit_1
player_hud_section	= actor_hud_01	

inv_name			= bandit_1_name
inv_name_short		= bandit_1_name
description			= bandit_1_description

inv_weight			= 2.0

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 30
inv_grid_y			= 7

upgr_icon_x			= 636
upgr_icon_y			= 0
upgr_icon_width		= 303
upgr_icon_height   	= 162

full_icon_name		= npc_icon_bandit_heavy_outfit

cost				= 990
slot				= 6
full_scale_icon		= 4,11

immunities_sect		= sect_bandit_1_immunities

; LOW RESISTANCE
burn_protection 				= 0.005
shock_protection 				= 0.005
radiation_protection 			= 0.005
chemical_burn_protection 		= 0.005
telepatic_protection 			= 0.0
strike_protection 				= 0.15
explosion_protection 			= 0.15
wound_protection				= 0.15
fire_wound_protection  			= 0.1
physic_strike_wound_immunity 	= 0.1

hit_fraction_actor				= 0.3
bones_koeff_protection 			= actor_armor_light

control_inertion_factor = 1.2
power_loss 			= 0.7

artefact_count          = 2

upgrades                = up_gr_firstab_stalker_outfit, up_gr_seconab_stalker_outfit, up_gr_thirdab_stalker_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_stalker_outfit

[sect_bandit_1_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.012

[sect_bandit_1_immunities_add]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.012