;---------------------------------------------------------------------------------------------
;		ÒßÆÅËÛÉ ÊÎÑÒÞÌ ÌÎÍÎËÈÒÀ
;---------------------------------------------------------------------------------------------
[monolith_heavy_outfit]:outfit_base
GroupControlSection		= spawn_group
discovery_dependency 		=
$spawn 				= "outfit_mod\monolith_heavy_outfit"
;$prefetch 			= 32
class				= E_STLK
cform           			= skeleton
ef_equipment_type			= 3

visual				= dynamics\outfit_mod\monolith_assault_outfit
actor_visual			= actors\stalker_monolith\stalker_monolith_3.ogf
player_hud_section			= hud_monolit_h

inv_name				= monolit_heavy_outfit_name
inv_name_short			= monolit_heavy_outfit_name
description			= monolit_heavy_outfit_description

inv_weight			= 12.0

inv_grid_width			= 2
inv_grid_height			= 3
inv_grid_x			= 32
inv_grid_y			= 6

upgr_icon_x			= 1582
upgr_icon_y			= 880
upgr_icon_width		= 306
upgr_icon_height   	= 218

full_icon_name			= npc_icon_monolith_heavy_outfit

cost				= 24000
slot				= 6
full_scale_icon			= 2,6

immunities_sect			= sect_monolith_heavy_outfit_immunities

; MEDIUM RESISTANCE
burn_protection                     = 0.0900
shock_protection                     = 0.400
radiation_protection                = 0.0150
chemical_burn_protection           = 0.0900
telepatic_protection                = 0.0600
strike_protection                     = 0.45
explosion_protection                = 0.45
wound_protection                    = 0.45

hit_fraction_actor                    = 0.25
bones_koeff_protection               = actor_armor_exo

helmet_avaliable			 	= false
power_loss						= 1.0
artefact_count                  = 1
control_inertion_factor			= 2.5

upgrades                = up_gr_firstab_military_outfit, up_gr_seconab_military_outfit, up_gr_thirdab_military_outfit, up_gr_fourtab_military_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_military_outfit

[sect_monolith_heavy_outfit_immunities]
burn_immunity			= 0.045
strike_immunity			= 0.045
shock_immunity			= 0.0
wound_immunity			= 0.045
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.05
explosion_immunity		= 0.05
fire_wound_immunity		= 0.01

[sect_monolith_heavy_outfit_immunities_add]
burn_immunity			= 0.035
strike_immunity			= 0.0
shock_immunity			= 0.035
wound_immunity			= 0.035
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.035
explosion_immunity		= 0.035
fire_wound_immunity		= 0.008