[up_sect_firsta_helm_tactic_freedmon]
cost 		= 600
value		= +10

chemical_burn_protection        = 0.01
radiation_protection            = 0.0002

[up_sect_firstc_helm_tactic_freedmon]
cost 		= 1200
value 		= +20

telepatic_protection  			= 0.008

[up_sect_firstd_helm_tactic_freedmon]
cost 		= 1200
value		= +20

radiation_protection            = 0.00035

[up_sect_firste_helm_tactic_freedmon]
cost 		= 1800
value 		= +30

telepatic_protection  =			 0.012

[up_sect_firstf_helm_tactic_freedmon]
cost 		= 1800
value		= +30

chemical_burn_protection        = 0.02
radiation_protection            = 0.00045

[up_sect_secona_helm_tactic_freedmon]
cost 		= 1500
value		= +1

power_restore_speed				= 0.001

[up_sect_seconc_helm_tactic_freedmon]
cost 		= 2500
value		= +2

nightvision_sect 				= effector_nightvision_2

[up_sect_secone_helm_tactic_freedmon]
cost 		= 5000

nearest_enemies_show_dist		= 35

[up_firsta_helm_tactic_freedmon]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_helm_tactic_freedmon
section                 = up_sect_firsta_helm_tactic_freedmon
property                = prop_radio, prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_res_a1_name
description             = st_up_res_a1_descr
icon                    = ui_inGame2_upgrade_helm_tactic_freedmon_1


[up_firstc_helm_tactic_freedmon]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_helm_tactic_freedmon
section                 = up_sect_firstc_helm_tactic_freedmon
property                = prop_psy

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_res_b1_name
description             = st_up_res_b1_descr
icon                    = ui_inGame2_upgrade_helm_tactic_freedmon_2

[up_firstd_helm_tactic_freedmon]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_helm_tactic_freedmon
section                 = up_sect_firstd_helm_tactic_freedmon
property                = prop_radio

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_res_b3_name
description             = st_up_res_b3_descr
icon                    = ui_inGame2_upgrade_helm_tactic_freedmon_4


[up_firste_helm_tactic_freedmon]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_helm_tactic_freedmon
property                = prop_psy

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_res_c4_name
description             = st_up_res_c4_descr
icon                    = ui_inGame2_upgrade_helm_tactic_freedmon_3

[up_firstf_helm_tactic_freedmon]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_firstf_helm_tactic_freedmon
property                = prop_radio, prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_res_c7_name
description             = st_up_res_c7_descr
icon                    = ui_inGame2_upgrade_helm_tactic_freedmon_5

[up_secona_helm_tactic_freedmon]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_helm_tactic_freedmon
section                 = up_sect_secona_helm_tactic_freedmon
property                = prop_power

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_resp_a3_name
description             = st_up_res_a3_descr
icon                    = ui_inGame2_upgrade_helm_tactic_freedmon_6


[up_seconc_helm_tactic_freedmon]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_helm_tactic_freedmon
section                 = up_sect_seconc_helm_tactic_freedmon
property                = prop_night_vision

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_resp_b1_name
description             = st_up_resp_b1_descr
icon                    = ui_inGame2_upgrade_helm_tactic_freedmon_7

[up_secone_helm_tactic_freedmon]
scheme_index            = 2, 2
known                   = 1
effects                 =
section                 = up_sect_secone_helm_tactic_freedmon
property                = prop_scanner

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_resp_c3_name
description             = st_up_resp_c3_descr
icon                    = ui_inGame2_upgrade_helm_tactic_freedmon_8

[up_gr_firstab_helm_tactic_freedmon]
elements                = up_firsta_helm_tactic_freedmon

[up_gr_firstcd_helm_tactic_freedmon]
elements                = up_firstc_helm_tactic_freedmon, up_firstd_helm_tactic_freedmon

[up_gr_firstef_helm_tactic_freedmon]
elements                = up_firste_helm_tactic_freedmon, up_firstf_helm_tactic_freedmon

[up_gr_seconab_helm_tactic_freedmon]
elements                = up_secona_helm_tactic_freedmon

[up_gr_seconcd_helm_tactic_freedmon]
elements                = up_seconc_helm_tactic_freedmon

[up_gr_seconef_helm_tactic_freedmon]
elements                = up_secone_helm_tactic_freedmon