;---------------------------------------------------------------------------------------------
;		ÍÀÓ×ÍÛÉ ÊÎÑÒÞÌ ÍÀÅÌÍÈÊÎÂ
;---------------------------------------------------------------------------------------------

[killer_outfit_scientific]:outfit_base
GroupControlSection		= spawn_group
discovery_dependency		= 
$spawn				= "outfit_mod\killer_outfit_scientific"
$prefetch 			= 32
class				= E_STLK
cform           			= skeleton
ef_equipment_type			= 4

visual          			= dynamics\outfit_mod\killer_outfit_scientific
actor_visual			= actors\stalker_merc\stalker_merc_5.ogf
player_hud_section			= actor_hud_07

inv_name				= killer_outfit_scientific_name
inv_name_short			= killer_outfit_scientific_name
description			= killer_outfit_scientific_description

inv_weight			= 8.5

inv_grid_width			= 2
inv_grid_height			= 3
inv_grid_x			= 32
inv_grid_y			= 0

upgr_icon_x			= 628
upgr_icon_y			= 1098
upgr_icon_width		= 316
upgr_icon_height   	= 186

full_icon_name			= npc_icon_killer_outfit_scientific

cost				= 22000
slot				= 6
full_scale_icon			= 8,6

immunities_sect			= sect_killer_outfit_scientific_immunities

; MEDIUM RESISTANCE
burn_protection 			= 0.09
shock_protection 			= 0.08
radiation_protection 			= 0.0080
chemical_burn_protection 		= 0.06
telepatic_protection 		= 0.02

strike_protection 			= 0.5
explosion_protection 		= 0.3
wound_protection			= 0.3

fire_wound_protection  		= 0.4
physic_strike_wound_immunity 	= 0.5
hit_fraction_actor			= 0.25
control_inertion_factor 		= 1.5
bones_koeff_protection			= actor_armor_exo

helmet_avaliable			 	= false
power_loss						= 1.0
artefact_count                  = 1
control_inertion_factor			= 2.5

upgrades                = up_gr_firstab_svoboda_heavy_outfit, up_gr_seconab_svoboda_heavy_outfit, up_gr_thirdab_svoboda_heavy_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_svoboda_heavy_outfit

[sect_killer_outfit_scientific_immunities]
burn_immunity			= 0.03
strike_immunity			= 0.01
shock_immunity			= 0.03
wound_immunity			= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity		= 0.03
fire_wound_immunity		= 0.01

[sect_killer_outfit_scientific_immunities_add]
burn_immunity			= 0.015
strike_immunity			= 0.005
shock_immunity			= 0.015
wound_immunity			= 0.007
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.015
explosion_immunity		= 0.015
fire_wound_immunity		= 0.005