[wpn_p90]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection     = spawn_group
discovery_dependency    =
$spawn                                                = "weapons\p90"                ; option for Level Editor
$npc                    = on                                ; option for Level Editor
$prefetch               = 8
scheduled               = off                                ; option for ALife Simulator
cform                   = skeleton
class                   = WP_AK74
min_radius              = 30
max_radius              = 100
description             = st_wpn_p90_descr

ef_main_weapon_type     = 2
ef_weapon_type          = 6

default_to_ruck         = false
sprint_allowed          = true

;---DOF-------------------------------------------------------------------------
zoom_dof                = 0.5, 1.0, 180
reload_dof              = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------
upgrades                = up_gr_firstab_assault, up_gr_seconab_assault, up_gr_thirdab_assault
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_bm16

;-------------------------------------------------------------------------------
holder_range_modifier   = 1.0                       ; во сколько раз увеличивается eye_range
holder_fov_modifier     = 0.7              ; во сколько раз увеличивается eye_fov
;-------------------------------------------------------------------------------

cost                    = 25000
weapon_class            = assault_rifle        ; Type of the weapon

ammo_limit              = 300
ammo_current            = 200
ammo_elapsed            = 100

ammo_mag_size           = 40
ammo_class              = ammo_5.7x28
grenade_class           = ammo_m209
fire_modes              = -1
launch_speed            = 0
hand_dependence         = 1
single_handed           = 0

slot                    = 2                ; // secondary
animation_slot          = 2                ; type of the animation that will be used

inv_name                = st_wpn_p90
inv_name_short          = st_wpn_p90
inv_weight              = 7.5

inv_grid_width          = 4
inv_grid_height         = 2
inv_grid_x              = 31     ;fn2000 replacement in icons needed.
inv_grid_y              = 15

upgr_icon_x			= 997
upgr_icon_y			= 854
upgr_icon_width		= 250
upgr_icon_height   	= 147

kill_msg_x              = 80
kill_msg_y              = 59
kill_msg_width          = 87
kill_msg_height         = 24

;-------------------------------------------------------------------------------
fire_dispersion_base		= 0.015 	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.2f

;отдача
cam_relax_speed        		= 0	;скорость возврата в исходное положение
cam_relax_speed_ai         	= 5.2
cam_dispersion         		= 0.15	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.15	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 1	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 7	;максимальный угол отдачи
cam_max_angle_horz		= 5.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 0.5;0.4	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor 	= 5	    	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.003	;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.003
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.043
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.001
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0012
condition_shot_dec 			= 0.0001	;увеличение износа при каждом выстреле
;-------------------------------------------------------------------------------

position                = -0.027, -0.097, 0.042
orientation             = 0, -2, 0

fire_point              = 0.0, 0.2, 0.392   ;= 0.0, 0.158, 0.845
fire_point2             = 0.0, 0.2, 0.392   ;= 0.0, 0.097, 0.722

flame_particles         = weapons\generic_weapon05
smoke_particles         = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01

shell_point             = -0.020000,0.167000,0.082000
shell_dir               = 0.0, 0.0, 0.4
shell_particles         = weapons\generic_shells

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 1.7
PDM_disp_accel_factor 		= 1.7
PDM_disp_crouch	 		= 1.0
PDM_disp_crouch_no_acc 		= 1.0
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power              = 0.4, 0.4, 0.4, 0.4
hit_impulse            = 80
hit_type               = fire_wound

hit_probability_gd_novice  = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master  = 0.80

fire_distance           = 150
bullet_speed            = 450        ;начальная скорость пули
rpm                     = 600
rpm_empty_click         = 200
; end ttc

use_aim_bullet          = false ;true                ;Поддерживается ли первая суппер пуля

time_to_aim             = 5.0
hud                     = wpn_p90_hud

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position          = -0.26,-0.15,0.25                                ; position (offset) and orientation of the weapon when it is strapped
strap_orientation       = -15,-9,110                                        ; (3rd person view in degrees)
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1

startup_ammo            = 90
visual                  = dynamics\weapons\wpn_p90\wpn_p90.ogf

light_disabled                                = false
light_color             = 0.6,0.5,0.3
light_range             = 5
light_var_color         = 0.05
light_var_range         = 0.5
light_time              = 0.2

ph_mass                 = 4
;cost                   = 2100

;addons
scope_status            = 0
silencer_status         = 2
grenade_launcher_status = 0

silencer_name  				= wpn_p90_silencer
silencer_x 					= 210
silencer_y 					= 9

zoom_enabled            = true 
zoom_rotate_time        = 0.25
scope_zoom_factor       = 50                                                   ; (on,off)zoom mode (right mouse button)

;звуки
snd_draw                = weapons\ak74_draw
snd_holster             = weapons\generic_holster
snd_shoot                                        = weapons\pkm_shot
;snd_shoot1                                        = weapons\pkm_shot
;snd_shoot2                                        = weapons\pkm_shot
;snd_shoot3                                        = weapons\pkm_shot


snd_empty               = weapons\gen_empty, 0.5
snd_reload              = weapons\sig550_reload, 0.7, 0.35
snd_shoot_grenade       = weapons\gen_grenshoot
snd_reload_grenade      = weapons\gen_grenload, 1.0, 0.8
snd_switch              = weapons\groza_switch, 1.0, 0.5


;настройки для глушителя
silencer_hit_power      = 0.55, 0.55, 0.55, 0.55
silencer_hit_impulse    = 120
silencer_fire_distance  = 250
silencer_bullet_speed   = 600

;silencer_flame_particles  = weapons\generic_weapon01
silencer_smoke_particles   = weapons\generic_shoot_00

snd_silncer_shot        = weapons\w_ak74_shot1

silencer_light_color    = 0.6,0.5,0.3
silencer_light_range    = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time     = 0.2


[wpn_p90_hud]
zoom_hide_crosshair	= false
attach_place_idx	= 0
item_visual					= dynamics\weapons\wpn_p90\wpn_p90.ogf_hud

hands_position				= -0.047500,-0.193500,0.254500
hands_orientation			= -0.750000,0.599990,1.749998


hands_position_16x9				= -0.033000,-0.188499,0.209999
hands_orientation_16x9			= 0.400000,3.199998,0.299999

item_position				= -0.023,-0.189848,-0.004064 ; = -0.023,-0.189848,-0.004064
item_orientation			= -15.517174,-4.5,362.096071


shell_point					= 0.025,0.063,-0.109
shell_dir               = 0.0, 1.0, 0.0
shell_bone					= wpn_body


fire_point		= 0.6,-0.02,0.04 ;= 0,0.047,0.349
fire_bone      	      = wpn_body
fire_point2					= 0.7,-0.02,0.04  ;= 0.0,0.003,0.321
fire_bone2					= wpn_body

anm_show             	= groza_draw
anm_hide             	= groza_holster
anm_idle             	= groza_idle
anm_idle_sprint         = groza_idle_sprint
anm_idle_moving 			= groza_idle_moving
anm_shots               = groza_shoot
anm_reload              = groza_reload
anm_idle_aim           	= groza_idle_aim

anm_switch              = groza_switch_off
anm_switch_g            = groza_switch_on
anm_bore						= groza_idle_bore

anm_show_w_gl           = groza_draw
anm_hide_w_gl           = groza_holster
anm_idle_w_gl           = groza_idle
anm_shots_w_gl          = groza_shoot
anm_reload_w_gl         = groza_reload
anm_idle_w_gl_aim       = groza_idle_aim
anm_idle_sprint_w_gl		= groza_idle_sprint
anm_idle_moving_w_gl		= groza_idle_moving
anm_bore_w_gl				= groza_idle_bore

anm_show_g         		= groza_draw_grenade
anm_hide_g         		= groza_holster_grenade
anm_idle_g          		= groza_idle_grenade
anm_reload_g       		= groza_reload_grenade
anm_idle_g_aim      		= groza_idle_aim_grenade
anm_shots_g         		= groza_shoot_grenade
anm_idle_sprint_g			= groza_idle_sprint_grenade
anm_idle_moving_g			= groza_idle_moving_grenade
anm_bore_g				= groza_idle_grenade


aim_hud_offset_pos				= -0.095500,-0.025500,-0.001000 ;= -0.095500,-0.028500,-0.004000
aim_hud_offset_rot				= -0.020000,0.002500,0.007500
aim_hud_offset_pos_16x9				= -0.102,-0.0165,0.126500 ;= -0.102,-0.017500,0.126500
aim_hud_offset_rot_16x9				= 0.032500,0.01000,-0.022500 ;= 0.032500,0.020000,-0.022500

gl_hud_offset_pos				= -0.029500,-0.048500,0.000000
gl_hud_offset_rot				= -0.065000,-0.077500,0.007500

gl_hud_offset_pos_16x9				= -0.054500,-0.034500,0.000000
gl_hud_offset_rot_16x9				= -0.022500,-0.065000,-0.020000

lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0


;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------

