;---------------------------------------------------------------------------------------------
;		ькел "ятепю днкцЮ"
;---------------------------------------------------------------------------------------------

[helm_battle_dolg]:helmet
$spawn 			= "outfit\helm_battle"
visual          	= dynamics\outfit_mod\helm_battle_dolg
control_inertion_factor	= 1.0
inv_name             	= st_helm_battle_dolg
inv_name_short       	= st_helm_battle_dolg
description				= st_helm_battle_dolg_descr

inv_weight           	= 3.0

inv_grid_width       	= 2
inv_grid_height      	= 2
inv_grid_x           	= 20
inv_grid_y           	= 11

upgr_icon_x			= 789
upgr_icon_y			= 1465
upgr_icon_width		= 178
upgr_icon_height   	= 157

cost			= 8000

nightvision_sect	= effector_nightvision_2

immunities_sect 	= sect_helm_battle_immunities
bones_koeff_protection		= actor_helm_battle

telepatic_protection 		= 0.0600
radiation_protection 		= 0.0050
chemical_burn_protection 	= 0.0300
strike_protection 			= 0.0
explosion_protection 		= 0.0
wound_protection			= 0.0

upgrades                = up_gr_firstab_helm_battle, up_gr_seconab_helm_battle
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_helm_battle

[sect_helm_battle_dolg_immunities]
burn_immunity			= 0.02
strike_immunity			= 0.0
shock_immunity			= 0.02
wound_immunity			= 0.0
wound_2_immunity		= 0.0
radiation_immunity		= 0.0
telepatic_immunity		= 0.0
chemical_burn_immunity	= 0.02
explosion_immunity		= 0.01
fire_wound_immunity		= 0.01