;---------------------------------------------------------------------------------------------
;		КОСТЮМ НОВИЧКА
;---------------------------------------------------------------------------------------------
[novice_2_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit\novice_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = dynamics\outfit_mod\novice_outfit
actor_visual	= actors\stalker_hero\stalker_hero_1.ogf
player_hud_section	= hud_stalker_n

ef_equipment_type	= 3

inv_name			= novice_2_outfit_name
inv_name_short		= novice_2_outfit_name
description			= novice_2_outfit_description
inv_weight			= 3.0

inv_grid_width		= 2
inv_grid_height 	= 2
inv_grid_x			= 22
inv_grid_y			= 9

upgr_icon_x			= 628
upgr_icon_y			= 1284
upgr_icon_width		= 316
upgr_icon_height   	= 181

full_icon_name		= npc_icon_novice_outfit


cost				= 800
slot				= 6
full_scale_icon		= 0,11		;иконка сталкера в костюме в полный рост

immunities_sect			= sect_novice_outfit_immunities

; LOW RESISTANCE
burn_protection 				= 0.005
shock_protection 				= 0.005
radiation_protection 			= 0.005
chemical_burn_protection 		= 0.005
telepatic_protection 			= 0.0
strike_protection 				= 0.15
explosion_protection 			= 0.15
wound_protection				= 0.15
fire_wound_protection  			= 0.1
physic_strike_wound_immunity 	= 0.1

hit_fraction_actor				= 0.5
bones_koeff_protection 			= actor_armor_light

control_inertion_factor = 1.2
power_loss 			= 0.7

artefact_count          = 1

upgrades                = up_gr_firstab_novice_outfit, up_gr_seconab_novice_outfit, up_gr_thirdab_novice_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_novice_outfit

[sect_novice_2_outfitt_immunities]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.015

[sect_novice_2_outfit_immunities_add]
burn_immunity				= 0.03			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.0
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.015