;---------------------------------------------------------------------------------------------
;		ÍÀÓ×ÍÛÉ ÊÎÑÒÞÌ ÄÎËÃÀ
;---------------------------------------------------------------------------------------------

[dolg_scientific_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency 	= 
$spawn 			= "outfit\dolg_scientific_outfit"
$prefetch 			= 32
class				= E_STLK
cform           		= skeleton
ef_equipment_type		= 4

visual          		= dynamics\outfit_mod\dolg_scientific_outfit
actor_visual		= actors\stalker_dolg\stalker_dolg_1.ogf
player_hud_section	= hud_dolg_s

inv_name			= dolg_scientific_outfit_name
inv_name_short		= dolg_scientific_outfit_name
description			= dolg_scientific_outfit_description

inv_weight			= 9.0

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 22
inv_grid_y			= 6

upgr_icon_x			= 628
upgr_icon_y			= 911
upgr_icon_width		= 316
upgr_icon_height   	= 187
full_icon_name		= npc_icon_dolg_scientific_outfit

cost				= 20000
slot				= 6
full_scale_icon		= 8,6

immunities_sect		= sect_dolg_scientific_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.0950
shock_protection 				= 0.410
radiation_protection 			= 0.0080
chemical_burn_protection 		= 0.1200
telepatic_protection 			= 0.0600
strike_protection 				= 0.28
explosion_protection 			= 0.35
wound_protection				= 0.3

hit_fraction_actor				= 0.65
bones_koeff_protection			= actor_armor_exo

helmet_avaliable			 	= false
power_loss						= 1.0
artefact_count                  = 1
control_inertion_factor			= 2.5

artefact_count			= 4

upgrades                = up_gr_firstab_dolg_heavy_outfit, up_gr_seconab_dolg_heavy_outfit, up_gr_thirdab_dolg_heavy_outfit, up_gr_fourtab_dolg_heavy_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_dolg_heavy_outfit

[sect_dolg_scientific_outfit_immunities]
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

[sect_dolg_scientific_outfit_immunities_1]
burn_immunity				= 0.02
strike_immunity				= 0.008
shock_immunity				= 0.02
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.02
explosion_immunity			= 0.02
fire_wound_immunity			= 0.008

[sect_dolg_scientific_outfit_immunities_2]
burn_immunity				= 0.015
strike_immunity				= 0.005
shock_immunity				= 0.015
wound_immunity				= 0.007
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.015
explosion_immunity			= 0.015
fire_wound_immunity			= 0.005