; Здесь содержатся дескрипшены сквадов, которые потом можно создавать используя спец функции.
;
;
[mil_a5_anarxist_squad]:online_offline_group
faction = freedom
npc = mil_a1_anarxist, mil_a1_ice, mil_a1_stinger, mil_a1_fantomicw, mil_a1_malik
target_smart = mil_a5
story_id = mil_a5_anarxist_squad

[mil_a9_winchester_squad]:online_offline_group
faction = freedom
npc = dark_a2_winchester, dark_a2_voice, dark_a2_uragan, dark_a2_krest, dark_a2_newklear
target_smart = {+winchester_new_point} mil_a3, mil_a9
story_id = mil_a9_winchester_squad

[mil_a9_ruslan_squad]:online_offline_group
faction = freedom
npc = bar_a1_geonezis
target_smart = {+fplay_ruslan_dialog_end} mil_a5, mil_a9
story_id = mil_a9_ruslan_squad

[mil_a2_dolg_squad]:online_offline_group
faction = dolgs
npc = sim_default_dutys_4, sim_default_dutys_4, sim_default_dutys_4, sim_default_dutys_3, sim_default_dutys_3, sim_default_dutys_3, sim_default_dutys_2
target_smart = mil_a2
story_id = mil_a2_dolg_squad
on_death = %+mil_a2_dolg_squad_dead%

[mil_a10_killer_squad]:online_offline_group
faction = killer
npc = jup_killer_stalker_3, jup_killer_stalker_3, jup_killer_stalker_2, jup_killer_stalker_2, jup_killer_stalker_1, jup_killer_stalker_1, jup_killer_stalker_3, jup_killer_stalker_3
target_smart = mil_a10
story_id = mil_a10_killer_squad
on_death = %+mil_a10_killer_squad_dead%

[mil_a14_killer_squad]:online_offline_group
faction = killer
npc = jup_killer_stalker_3, jup_killer_stalker_3, jup_killer_stalker_2, jup_killer_stalker_2, jup_killer_stalker_1, jup_killer_stalker_1, jup_killer_stalker_3
target_smart = mil_a14
story_id = mil_a14_killer_squad
on_death = %+mil_a14_killer_squad_dead%

[mil_a4_simulation_blood]:online_offline_group
faction = monster_predatory_night
npc = bloodsucker_strong
target_smart = mil_a4

[mil_a6_simulation_blood]:online_offline_group
faction = monster_predatory_night
npc = bloodsucker_strong
target_smart = mil_a6

[mil_a8_simulation_blood]:online_offline_group
faction = monster_predatory_night
npc = bloodsucker_strong
target_smart = mil_a8

[freedom_sim_mil_a2_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
npc_in_squad = 3, 3
target_smart = { =time_interval( 8:19 ) !surge_started} mil_a7, {!surge_started} mil_a2, nil

[freedom_sim_1_mil_a9_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3
npc_in_squad = 2, 2
target_smart = { =time_interval( 8:19 ) !surge_started} mil_a11, {!surge_started} mil_a9, nil

[freedom_sim_2_mil_a9_squad]:online_offline_group
faction = freedom
npc_random = sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_3, sim_default_freedom_4
npc_in_squad = 2, 3
target_smart = { =time_interval( 8:19 ) !surge_started} mil_a11, {!surge_started} mil_a9, nil

[mil_a18_killer_squad]:online_offline_group
faction = killer
npc = jup_killer_stalker_3, jup_killer_stalker_3, jup_killer_stalker_3
target_smart = mil_a18
story_id = mil_a18_killer_squad

[mil_a5_trader_squad]:online_offline_group
faction = freedom
npc = mil_a5_trader
target_smart = mil_a5
story_id = mil_a5_trader_squad
