[up_sect_firsta_army_exo_outfit]
cost 		= 900
value		= +10
fire_wound_protection  		= 0.04
bones_koeff_protection_add  	= set_upgrade_to_4

[up_sect_firstc_army_exo_outfit]
cost 		= 1400
value		= +20
fire_wound_protection  		= 0.07
bones_koeff_protection_add  	= set_upgrade_to_6

[up_sect_firstd_army_exo_outfit]
cost 		= 1400
value		= +15
immunities_sect_add 		= sect_army_exo_outfit_immunities_add

[up_sect_fourtd_army_exo_outfit]
cost 		= 1400
value		= +15
immunities_sect_add 		= sect_army_exo_outfit_immunities_add

[up_sect_firste_army_exo_outfit]
cost 		= 2000
value		= +30
fire_wound_protection  		= 0.09
bones_koeff_protection_add 	= set_upgrade_to_8

[up_sect_firstf_army_exo_outfit]
cost 		= 2000
value		= -30
hit_fraction_actor			= -0.06 ;0.55
strike_protection 			= 0.06 ;0.40
explosion_protection 			= 0.06 ;0.40
wound_protection			= 0.06 ;0.40

[up_sect_secona_army_exo_outfit]
cost 		= 800
value		= -10
hit_fraction_actor			= -0.04
strike_protection 			= 0.04 ;0.40
explosion_protection 			= 0.04 ;0.40
wound_protection			= 0.04 ;0.40

[up_sect_seconc_army_exo_outfit]
cost 		= 1400
value		= +20
shock_protection                = 0.100 ;0.039

[up_sect_second_army_exo_outfit]
cost 		= 1400
value		= +20
burn_protection 				= 0.005 ;0.039

[up_sect_secone_army_exo_outfit]
cost 		= 2000
value		= +30
burn_protection 				= 0.0075 ;0.039
chemical_burn_protection	    = 0.0075 ;0.039

[up_sect_seconf_army_exo_outfit]
cost 		= 2000
value		= +30
chemical_burn_protection 	    = 0.0075 ;0.039
radiation_protection 		 	= 0.002 ;0.039

[up_sect_thirda_army_exo_outfit]
cost 		= 800
value		= +2
power_restore_speed	= 0.002

[up_sect_fourta_army_exo_outfit]
cost 		= 800
value		= +10
additional_inventory_weight	= +10
additional_inventory_weight2	= +10
power_loss			= -0.05

[up_sect_fourtc_army_exo_outfit]
cost 		= 1400
value		= -10
inv_weight  			= -10
power_loss			= -0.05

[up_sect_fourte_army_exo_outfit]
cost 		= 1900
value		= +3
power_restore_speed				= 0.003
power_loss						= -0.1

[up_sect_fiftha_army_exo_outfit]
cost 		= 900
value		= +10
chemical_burn_protection        = 0.005 ;0.039
radiation_protection 			= 0.001 ;0.039

[up_sect_fifthc_army_exo_outfit]
cost 		= 1400
value 		= +20
telepatic_protection  			= 0.01; 0.039

[up_sect_fifthe_army_exo_outfit]
cost 		= 1900
value 		= +30
telepatic_protection  		= 0.02; 0.039

[up_sect_thirdc_army_exo_outfit]
cost 		= 2000
value           = +2
artefact_count	= 2

[up_sect_thirde_army_exo_outfit]
cost 		= 1000
value           = +1
artefact_count	= 1


[up_firsta_army_exo_outfit]
scheme_index            = 0, 0
known                   = 1
effects                 = 
section                 = up_sect_firsta_army_exo_outfit
property                = prop_armor
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_arm_a4_name
description             = st_up_arm_a4_descr
icon                    = ui_inGame2_upgrade_exo_outfit_1

[up_firstc_army_exo_outfit]
scheme_index            = 1, 0
known                   = 1
effects                 = 
section                 = up_sect_firstc_army_exo_outfit
property                = prop_armor
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_arm_b7_name
description             = st_up_arm_b7_descr
icon                    = ui_inGame2_upgrade_exo_outfit_2

[up_firstd_army_exo_outfit]
scheme_index            = 1, 1
known                   = 1
effects                 = 
section                 = up_sect_firstd_army_exo_outfit
property                = prop_durability
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_arm_b5_name
description             = st_up_arm_b5_descr
icon                    = ui_inGame2_upgrade_exo_outfit_4

[up_firste_army_exo_outfit]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_army_exo_outfit
property                = prop_armor
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_arm_c12_name
description             = st_up_arm_c12_descr
icon                    = ui_inGame2_upgrade_exo_outfit_3

[up_firstf_army_exo_outfit]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_firstf_army_exo_outfit
property                = prop_damage
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_arm_c8_name
description             = st_up_arm_c8_descr
icon                    = ui_inGame2_upgrade_exo_outfit_5

[up_secona_army_exo_outfit]
scheme_index            = 0, 1
known                   = 1
effects                 = 
section                 = up_sect_secona_army_exo_outfit
property                = prop_damage
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_kom_a2_name
description             = st_up_kom_a2_descr
icon                    = ui_inGame2_upgrade_exo_outfit_6

[up_seconc_army_exo_outfit]
scheme_index            = 1, 2
known                   = 1
effects                 = 
section                 = up_sect_seconc_army_exo_outfit
property                = prop_electro
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_kom_b8_name
description             = st_up_kom_b8_descr
icon                    = ui_inGame2_upgrade_exo_outfit_7

[up_second_army_exo_outfit]
scheme_index            = 1, 3
known                   = 1
effects                 = 
section                 = up_sect_second_army_exo_outfit
property                = prop_thermo
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_kom_b9_name
description             = st_up_kom_b9_descr
icon                    = ui_inGame2_upgrade_exo_outfit_9

[up_secone_army_exo_outfit]
scheme_index            = 2, 2
known                   = 1
effects                 =
section                 = up_sect_secone_army_exo_outfit
property                = prop_thermo, prop_chem
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_kom_c7_name
description             = st_up_kom_c7_descr
icon                    = ui_inGame2_upgrade_exo_outfit_8

[up_seconf_army_exo_outfit]
scheme_index            = 2, 3
known                   = 1
effects                 =
section                 = up_sect_seconf_army_exo_outfit
property                = prop_radio, prop_chem
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_kom_c9_name
description             = st_up_kom_c9_descr
icon                    = ui_inGame2_upgrade_exo_outfit_10

[up_thirda_army_exo_outfit]
scheme_index            = 0, 2
known                   = 1
effects                 = 
section                 = up_sect_thirda_army_exo_outfit
property                = prop_power
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_uti_a3_name
description             = st_up_uti_a3_descr
icon                    = ui_inGame2_upgrade_exo_outfit_11

[up_thirdc_army_exo_outfit]
scheme_index            = 1, 4
known                   = 1
effects                 = 
section                 = up_sect_thirdc_army_exo_outfit
property                = prop_artefact
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_uti_b1_name
description             = st_up_uti_b1_descr
icon                    = ui_inGame2_upgrade_exo_outfit_14


[up_thirde_army_exo_outfit]
scheme_index            = 2, 4
known                   = 1
effects                 =
section                 = up_sect_thirde_army_exo_outfit
property                = prop_artefact
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_uti_c1_name
description             = st_up_uti_c1_descr
icon                    = ui_inGame2_upgrade_exo_outfit_13

[up_fourta_army_exo_outfit]
scheme_index            = 0, 3
known                   = 1
effects                 = 
section                 = up_sect_fourta_army_exo_outfit
property                = prop_tonnage
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_exo_a1_name
description             = st_up_exo_a1_descr
icon                    = ui_inGame2_upgrade_exo_outfit_15

[up_fourtc_army_exo_outfit]
scheme_index            = 1, 5
known                   = 1
effects                 = 
section                 = up_sect_fourtc_army_exo_outfit
property                = prop_weightoutfit
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_exo_b1_name
description             = st_up_exo_b1_descr
icon                    = ui_inGame2_upgrade_exo_outfit_16

[up_fourtd_army_exo_outfit]
scheme_index            = 1, 6
known                   = 1
effects                 = 
section                 = up_sect_fourtd_army_exo_outfit
property                = prop_durability
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_exo_b2_name
description             = st_up_exo_b2_descr
icon                    = ui_inGame2_upgrade_exo_outfit_18


[up_fourte_army_exo_outfit]
scheme_index            = 2, 5
known                   = 1
effects                 =
section                 = up_sect_fourte_army_exo_outfit
property                = prop_power
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_exo_c1_name
description             = st_up_exo_c1_descr
icon                    = ui_inGame2_upgrade_exo_outfit_17

[up_fiftha_army_exo_outfit]
scheme_index            = 0, 4
known                   = 1
effects                 = 
section                 = up_sect_fiftha_army_exo_outfit
property                = prop_radio, prop_chem
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_res_a1_name
description             = st_up_res_a1_descr
icon                    = ui_inGame2_upgrade_exo_outfit_20

[up_fifthc_army_exo_outfit]
scheme_index            = 1, 7
known                   = 1
effects                 = 
section                 = up_sect_fifthc_army_exo_outfit
property                = prop_psy
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_res_b1_name
description             = st_up_res_b1_descr
icon                    = ui_inGame2_upgrade_exo_outfit_21

[up_fifthe_army_exo_outfit]
scheme_index            = 2, 6
known                   = 1
effects                 =
section                 = up_sect_fifthe_army_exo_outfit
property                = prop_psy
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_res_c4_name
description             = st_up_res_c4_descr
icon                    = ui_inGame2_upgrade_exo_outfit_22

[up_sect_tech_fort_army_exo_outfit]
cost 		                = 55000
chemical_burn_protection        = +0.006
radiation_protection 	        = +0.0005
shock_protection                = +0.03
strike_protection 		= +0.09
explosion_protection 		= +0.09
wound_protection	        = +0.09
burn_protection 	        = +0.02
hit_fraction_actor		= -0.15
fire_wound_protection  	        = 0.09
additional_inventory_weight 	= +15
additional_inventory_weight2 	= +15
power_loss	 	        = -0.1

[up_tech_fort_army_exo_outfit]
scheme_index            = 0, 5
known                   = 1
effects                 = 
section                 = up_sect_tech_fort_army_exo_outfit
property                = prop_mod_outfit
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_technological_fortification_name
description             = st_up_technological_fortification_descr
icon                    = ui_inGame2_upgrade_exo_outfit_1

[up_gr_tech_fort_army_exo_outfit]
elements                = up_tech_fort_army_exo_outfit
[up_gr_firsta_army_exo_outfit]
elements                = up_firsta_army_exo_outfit
[up_gr_firstc_army_exo_outfit]
elements                = up_firstc_army_exo_outfit
[up_gr_firstd_army_exo_outfit]
elements                = up_firstd_army_exo_outfit
[up_gr_firste_army_exo_outfit]
elements                = up_firste_army_exo_outfit
[up_gr_firstf_army_exo_outfit]
elements                = up_firstf_army_exo_outfit
[up_gr_secona_army_exo_outfit]
elements                = up_secona_army_exo_outfit
[up_gr_seconc_army_exo_outfit]
elements                = up_seconc_army_exo_outfit
[up_gr_second_army_exo_outfit]
elements                = up_second_army_exo_outfit
[up_gr_secone_army_exo_outfit]
elements                = up_secone_army_exo_outfit
[up_gr_seconf_army_exo_outfit]
elements                = up_seconf_army_exo_outfit
[up_gr_thirda_army_exo_outfit]
elements                = up_thirda_army_exo_outfit
[up_gr_thirdc_army_exo_outfit]
elements                = up_thirdc_army_exo_outfit
[up_gr_thirde_army_exo_outfit]
elements                = up_thirde_army_exo_outfit
[up_gr_fourta_army_exo_outfit]
elements                = up_fourta_army_exo_outfit
[up_gr_fourtc_army_exo_outfit]
elements                = up_fourtc_army_exo_outfit
[up_gr_fourtd_army_exo_outfit]
elements                = up_fourtd_army_exo_outfit
[up_gr_fourte_army_exo_outfit]
elements                = up_fourte_army_exo_outfit
[up_gr_fiftha_army_exo_outfit]
elements                = up_fiftha_army_exo_outfit
[up_gr_fifthc_army_exo_outfit]
elements                = up_fifthc_army_exo_outfit
[up_gr_fifthe_army_exo_outfit]
elements                = up_fifthe_army_exo_outfit