;-----------------------------------------------------------------------------------
;					Steyr AUG A1
;-----------------------------------------------------------------------------------
[wpn_aug]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection			= spawn_group
$spawn 					= "weapons\aug"
$npc					= on
$prefetch				= 8
scheduled				= off
cform					= skeleton
class					= WP_AK74
description				= st_wpn_aug_descr

ef_main_weapon_type			= 2
ef_weapon_type				= 7

inv_name					= st_wpn_aug
inv_name_short 				= st_wpn_aug

inv_grid_width			= 5
inv_grid_height			= 2
inv_grid_x 				= 13
inv_grid_y 				= 32

upgr_icon_x				= 300
upgr_icon_y				= 500
upgr_icon_width			= 300
upgr_icon_height 		= 100

kill_msg_x 				= 84
kill_msg_y 				= 28
kill_msg_width 				= 73
kill_msg_height				= 30

cost					= 15000
weapon_class				= assault_rifle
inv_weight 				= 3.73
hud					= wpn_aug_a1_hud
visual					= dynamics\weapons\wpn_aug_a1\wpn_aug_a1.ogf

upgrades                				= up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_sig550

ph_mass					= 4

ammo_class				= ammo_5.56x45_ss190, ammo_5.56x45_ap

startup_ammo				= 90
ammo_current				= 180
ammo_elapsed				= 30
ammo_limit				= 210
ammo_mag_size				= 30

fire_modes				= 1, -1

grenade_class				= ammo_m209

grenade_vel 				= 76
launch_speed				= 76
hand_dependence				= 1
single_handed				= 0

hit_power				= 0.9, 0.9, 0.9, 0.9
hit_impulse				= 75
hit_type				= fire_wound
fire_distance				= 1000
bullet_speed				= 930
rpm					= 920
rpm_empty_click				= 200

use_aim_bullet				= true
time_to_aim				= 3.0

misfire_probability			= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.006
misfire_end_prob	 			= 0.077
condition_shot_dec				= 0.00035
condition_queue_shot_dec			= 0.0007


zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 2

fire_dispersion_base				= 0.22
fire_dispersion_condition_factor		= 6
control_inertion_factor				= 1.25f
crosshair_inertion				= 6.45

cam_return				= 0
cam_relax_speed				= 5
cam_relax_speed_ai				= 360
cam_dispersion				= 0.45
cam_dispersion_inc				= 0.25
cam_dispersion_frac				= 1.0
cam_max_angle				= 50.0
cam_max_angle_horz				= 50.0
cam_step_angle_horz				= 2.0

zoom_cam_relax_speed			= 5
zoom_cam_relax_speed_ai			= 360
zoom_cam_dispersion			= 0.4
zoom_cam_dispersion_inc			= 0.2
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle			= 50.0
zoom_cam_max_angle_horz			= 50.0
zoom_cam_step_angle_horz			= 1.2

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.5
PDM_disp_accel_factor 			= 1.5
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 0.8

min_radius				= 30
max_radius				= 90

holder_range_modifier			= 1.25
holder_fov_modifier				= 1.00

hit_probability_gd_novice			= 0.55
hit_probability_gd_stalker			= 0.65
hit_probability_gd_veteran			= 0.75
hit_probability_gd_master			= 0.85

snd_close				= weapons\generic_close
snd_bore				= $no_sound
snd_bore1				= $no_sound
snd_draw				= weapons\generic_draw
snd_holster				= weapons\rifle_holster
snd_shoot				= weapons\aug\aug_shoot
snd_shoot1				= weapons\aug\aug_shoot1
snd_shoot2				= weapons\aug\aug_shoot2
snd_shoot3				= weapons\aug\aug_shoot3
snd_shoot4				= weapons\aug\aug_shoot4
snd_shoot5				= weapons\aug\aug_shoot5
snd_empty				= weapons\aug\aug_empty,	0.7
snd_reload				= weapons\aug\aug_reload
snd_silncer_shot		= weapons\aug\aug_shot_sil 

slot					= 2
animation_slot				= 2

position                				= -0.026, -0.135, 0.0
orientation             				= 0, 0, 0

fire_point              				= 0.0, 0.186, 0.435
fire_point2             				= 0.0, 0.106, 0.468

flame_particles				= amik\weapons\nato_shoot_00
smoke_particles				= amik\weapons\nato_smoke_00
grenade_flame_particles			= amik\weapons\grenade_flame_particles\grenade_flame_particles_00

shell_point					= -0.02,0.167,0.082
shell_dir					= 0,0,0.4
shell_particles				= weapons\556x45

strap_position         				= -0.15, -0.36, 0.25
strap_orientation      				= -10, -5, 10
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color				= 0.6, 0.5, 0.3
light_range				= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time				= 0.2

scope_status				= 1
silencer_status				= 2
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time			= 0.25
scope_zoom_factor			= 48.9

scope_texture				= wpn_crosshair_g36
scope_name 				= wpn_addon_scope_susat
scope_x                     		= 97
scope_y                     		= -9

grenade_launcher_name 			= wpn_addon_grenade_launcher_m203
grenade_launcher_x          		= 129
grenade_launcher_y          		= 28

silencer_name				= wpn_addon_silencer
silencer_x                  		= 220  ;;;207
silencer_y                  		= 8  ;;;12

silencer_hit_power 			= 0.32
silencer_hit_impulse	 		= 20
silencer_fire_distance 			= 1000
silencer_bullet_speed	 		= 930

silencer_smoke_particles 		= amik\weapons\smoke_particles\silencer_smoke_particles_00

silencer_light_color			= 0.6, 0.5, 0.3
silencer_light_range			= 0.01
silencer_light_var_color		= 0.05
silencer_light_var_range		= 0.5
silencer_light_time			= 0.2

[wpn_aug_a1_hud]:hud_base
zoom_hide_crosshair			= true
	
attach_place_idx			= 0
item_visual				= dynamics\weapons\wpn_aug_a1\wpn_aug_a1_hud.ogf

hands_position				= -0.034,-0.17,0.2055
hands_orientation			= 0.52,2.4,0.15

hands_position_16x9			= -0.034,-0.17,0.2055
hands_orientation_16x9			= 0.52,2.4,0.15

aim_hud_offset_pos 			= -0.1215,0.0363,-0.197
aim_hud_offset_rot 			= 0.0356,0.0121,0.01

aim_hud_offset_pos_16x9 		= -0.1215,0.0363,-0.197
aim_hud_offset_rot_16x9 		= 0.0356,0.0121,0.01

gl_hud_offset_pos			= 0,0,0
gl_hud_offset_rot			= 0,0,0

gl_hud_offset_pos_16x9			= 0,0,0
gl_hud_offset_rot_16x9			= 0,0,0

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0

item_position				= 0,0,0
item_orientation				= 0,0,0

anm_show             				= lancew_aug_a1_draw
anm_hide             				= lancew_aug_a1_holser
anm_idle             				= lancew_aug_a1_idle
anm_idle_sprint        				= lancew_aug_a1_sprint
anm_idle_moving 				= lancew_aug_a1_moving
anm_shots               				= lancew_aug_a1_shoot, shoot
anm_reload              				= lancew_aug_a1_reload, reload
anm_idle_aim           				= lancew_aug_a1_idle_aim
anm_bore					= lancew_aug_a1_no_reload

shell_point					= 0.02,0.06,-0.099
shell_dir               				= 0,1,0
shell_bone					= wpn_body

fire_point					= -0.011,0.053137,0.487153
fire_bone					= wpn_body
fire_point2					= 0,-0.017,0.692
fire_bone2					= wpn_body
