[wounded@work]
hp_state        = 0|wounded_heavy@help_heavy
hp_state_see    = 0|wounded_heavy@help_heavy
hp_victim       = 0|nil
hp_fight        = 0|false
hp_cover        = 0|false

[walker@standart]
post_combat_time = 0,0
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
combat_ignore_keep_when_attacked = false
def_state_moving = assault
def_state_moving1 = assault
wounded = wounded@work

[death@kiborg]
on_info = {=killed_by_actor() -jupiter_assault_kiborg_dead} %+jupiter_assault_kiborg_dead%

;--------------------------------------------------

[logic@walker_1]
suitable = {=check_npc_name(kiborg)} true
active = walker@wait_1
prior = 200
on_death = death@kiborg

[walker@wait_1]:walker@standart
path_walk = walker_1_walk
path_look = walker_1_look

;--------------------------------------------------

[logic@walker_2]:logic@walker_1

[logic@walker_3]:logic@walker_1

[logic@walker_4]:logic@walker_1

[logic@walker_5]:logic@walker_1

[logic@walker_6]:logic@walker_1

[logic@walker_7]:logic@walker_1

[logic@walker_8]:logic@walker_1

[logic@walker_9]:logic@walker_1

[logic@walker_10]:logic@walker_1

[logic@walker_11]:logic@walker_1

[logic@walker_12]:logic@walker_1
