#include "ambients\underground.ltx"

[day]
        effects                          = effect_1, effect_2, effect_3, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 90.000000
        min_effect_period                = 40.000000
        sound_channels                   = wind_bkg_1, bkwind_1, bkwind_2, swampwind_1, dogs_1, gunshots_1, crows_2, flies_1
 
[default]
        effects                          = effect_0, effect_1, effect_2, effect_3, effect_8
        max_effect_period                = 60.000000
        min_effect_period                = 30.000000
        sound_channels                   = wind_bkg_1, bkwind_1, bkwind_2, swampwind_1, dogs_1, gunshots_1
 
[evening]
        effects                          =
        max_effect_period                = 120.000000
        min_effect_period                = 90.000000
        sound_channels                   = wind_bkg_1, bkwind_1, bkwind_2, swampwind_1, dogs_1, gunshots_1, crickets_1
 
[morning]
        effects                          = effect_4
        max_effect_period                = 60.000000
        min_effect_period                = 30.000000
        sound_channels                   = wind_bkg_1, bkwind_1, bkwind_2, swampwind_1, dogs_1, gunshots_1, crows_2
 
[night]
        effects                          = effect_1, effect_2, effect_3, effect_8
        max_effect_period                = 160.000000
        min_effect_period                = 130.000000
        sound_channels                   = night_bkg_1, bkwind_1, bkwind_2, swampwind_1, crickets_1, crickets_2, owls_1, howling_1, dark_1
 
[rain]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 40.000000
        min_effect_period                = 20.000000
        sound_channels                   = 

[rain_night]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 40.000000
        min_effect_period                = 20.000000
        sound_channels                   = 

[rain_day]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 40.000000
        min_effect_period                = 20.000000
        sound_channels                   = 

[pre_storm]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 40.000000
        min_effect_period                = 20.000000
        sound_channels                   = 

[storm_night]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 40.000000
        min_effect_period                = 20.000000
        sound_channels                   = 

[storm_day]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 40.000000
        min_effect_period                = 20.000000
        sound_channels                   = 
 
[stancia1]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8, effect_9
        max_effect_period                = 20.000000
        min_effect_period                = 10.000000
        sound_channels                   = stancia1
 
[stancia2]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8, effect_9
        max_effect_period                = 20.000000
        min_effect_period                = 10.000000
        sound_channels                   = stancia2
 
[tuman]
        effects                          = effect_4, effect_6
        max_effect_period                = 10.000000
        min_effect_period                = 5.000000
        sound_channels                   = 

[tuman_night]
        effects                          = effect_4, effect_6
        max_effect_period                = 10.000000
        min_effect_period                = 5.000000
        sound_channels                   = 

[tuman_day]
        effects                          = effect_4, effect_6
        max_effect_period                = 10.000000
        min_effect_period                = 5.000000
        sound_channels                   = 

[pre_blowout]
	effects                          = blowout_effect_01, blowout_effect_02, blowout_effect_03, blowout_effect_04, blowout_effect_05, blowout_effect_06, blowout_effect_07, blowout_effect_08, blowout_effect_09, blowout_effect_10, blowout_effect_11, blowout_effect_12, blowout_effect_13, blowout_effect_14, blowout_effect_15, blowout_effect_16, blowout_effect_17, blowout_effect_18, blowout_effect_19, blowout_effect_20, blowout_effect_21, blowout_effect_22, blowout_effect_23, blowout_effect_24, blowout_effect_25, blowout_effect_26, blowout_effect_27, blowout_effect_28, blowout_effect_29, blowout_effect_30, blowout_effect_31, blowout_effect_32, blowout_effect_33, blowout_effect_34, blowout_effect_35, blowout_effect_36, blowout_effect_37, blowout_effect_38, blowout_effect_39, blowout_effect_40, blowout_effect_41, blowout_effect_42, blowout_effect_43, blowout_effect_44, blowout_effect_45, blowout_effect_46, blowout_effect_47, blowout_effect_48
        max_effect_period                = 10.000000
        min_effect_period                = 5.000000
        sound_channels                   = blowout_background, blowout_impacts, blowout_rumble, blowout_wind

[blowout]
	effects                          = blowout_effect_01, blowout_effect_02, blowout_effect_03, blowout_effect_04, blowout_effect_05, blowout_effect_06, blowout_effect_07, blowout_effect_08, blowout_effect_09, blowout_effect_10, blowout_effect_11, blowout_effect_12, blowout_effect_13, blowout_effect_14, blowout_effect_15, blowout_effect_16, blowout_effect_17, blowout_effect_18, blowout_effect_19, blowout_effect_20, blowout_effect_21, blowout_effect_22, blowout_effect_23, blowout_effect_24, blowout_effect_25, blowout_effect_26, blowout_effect_27, blowout_effect_28, blowout_effect_29, blowout_effect_30, blowout_effect_31, blowout_effect_32, blowout_effect_33, blowout_effect_34, blowout_effect_35, blowout_effect_36, blowout_effect_37, blowout_effect_38, blowout_effect_39, blowout_effect_40, blowout_effect_41, blowout_effect_42, blowout_effect_43, blowout_effect_44, blowout_effect_45, blowout_effect_46, blowout_effect_47, blowout_effect_48
        max_effect_period                = 3.000000
        min_effect_period                = 1.000000
        sound_channels                   = blowout_background, blowout_impacts, blowout_rumble, blowout_ambient, blowout_flare

[post_blowout]
	effects                          =
        max_effect_period                = 160.000000
        min_effect_period                = 130.000000
        sound_channels                   = blowout_background, blowout_wind, blowout_rumble
[pre_psi_storm]
	effects                          = blowout_effect_01, blowout_effect_02, blowout_effect_03, blowout_effect_04, blowout_effect_05, blowout_effect_06, blowout_effect_07, blowout_effect_08, blowout_effect_09, blowout_effect_10, blowout_effect_11, blowout_effect_12, blowout_effect_13, blowout_effect_14, blowout_effect_15, blowout_effect_16, blowout_effect_17, blowout_effect_18, blowout_effect_19, blowout_effect_20, blowout_effect_21, blowout_effect_22, blowout_effect_23, blowout_effect_24, blowout_effect_25, blowout_effect_26, blowout_effect_27, blowout_effect_28, blowout_effect_29, blowout_effect_30, blowout_effect_31, blowout_effect_32, blowout_effect_33, blowout_effect_34, blowout_effect_35, blowout_effect_36, blowout_effect_37, blowout_effect_38, blowout_effect_39, blowout_effect_40, blowout_effect_41, blowout_effect_42, blowout_effect_43, blowout_effect_44, blowout_effect_45, blowout_effect_46, blowout_effect_47, blowout_effect_48
        max_effect_period                = 5.000000
        min_effect_period                = 3.000000
        sound_channels                   = blowout_rumble, blowout_wind ;blowout_background, blowout_rumble, blowout_wind , blowout_impacts

[psi_storm]
	effects                          = blowout_effect_01, blowout_effect_02, blowout_effect_03, blowout_effect_04, blowout_effect_05, blowout_effect_06, blowout_effect_07, blowout_effect_08, blowout_effect_09, blowout_effect_10, blowout_effect_11, blowout_effect_12, blowout_effect_13, blowout_effect_14, blowout_effect_15, blowout_effect_16, blowout_effect_17, blowout_effect_18, blowout_effect_19, blowout_effect_20, blowout_effect_21, blowout_effect_22, blowout_effect_23, blowout_effect_24, blowout_effect_25, blowout_effect_26, blowout_effect_27, blowout_effect_28, blowout_effect_29, blowout_effect_30, blowout_effect_31, blowout_effect_32, blowout_effect_33, blowout_effect_34, blowout_effect_35, blowout_effect_36, blowout_effect_37, blowout_effect_38, blowout_effect_39, blowout_effect_40, blowout_effect_41, blowout_effect_42, blowout_effect_43, blowout_effect_44, blowout_effect_45, blowout_effect_46, blowout_effect_47, blowout_effect_48
        max_effect_period                = 3.000000
        min_effect_period                = 1.000000
        sound_channels                   = blowout_rumble, blowout_wind ;blowout_background, blowout_impacts, blowout_rumble, blowout_flare , blowout_ambient

[post_psi_storm]
	effects                          =
        max_effect_period                = 10.000000
        min_effect_period                = 5.000000
        sound_channels                   = blowout_rumble, blowout_wind ;blowout_background, blowout_wind, blowout_rumble

