;------------------------------------------------
[combat] 
combat_type = knife

[walker@standart]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
cool_death_enabled = false
meet = no_meet
combat_ignore_cond = {+actor_attack_laba_contra} true, false
def_state_moving = assault
on_info  = {=actor_drop_grenade} %+actor_is_shooting_in_laba%
on_sound = actor|WPN_shoot|150|0.0| {-actor_is_shooting_in_laba !actor_active_knife(wpn_knife)} %+actor_is_shooting_in_laba%
;--------------------------------------------------

[logic@botan_1]
suitable = {=target_squad_name(x5_a1_botanik_squad)} true, {=target_squad_name(x5_a1_agent_squad)} true
active = walker@stalker_1
prior = 200
on_combat = combat

[walker@stalker_1]:walker@standart
path_walk = botanik_1_walk
path_look = botanik_1_look
;--------------------------------------------------

[logic@botan_2]
suitable = {=target_squad_name(x5_a1_botanik_squad)} true, {=target_squad_name(x5_a1_agent_squad)} true
active = walker@stalker_2
prior = 200
on_combat = combat

[walker@stalker_2]:walker@standart
path_walk = botanik_2_walk
path_look = botanik_2_look
;--------------------------------------------------

[logic@botan_3]
suitable = {=target_squad_name(x5_a1_botanik_squad)} true, {=target_squad_name(x5_a1_agent_squad)} true
active = walker@stalker_3
prior = 200
on_combat = combat

[walker@stalker_3]:walker@standart
path_walk = botanik_3_walk
path_look = botanik_3_look
;--------------------------------------------------

[logic@botan_4]
suitable = {=target_squad_name(x5_a1_botanik_squad)} true, {=target_squad_name(x5_a1_agent_squad)} true
active = walker@stalker_4
prior = 200
on_combat = combat

[walker@stalker_4]:walker@standart
path_walk = botanik_4_walk
path_look = botanik_4_look
;--------------------------------------------------

[logic@botan_5]
suitable = {=target_squad_name(x5_a1_botanik_squad)} true, {=target_squad_name(x5_a1_agent_squad)} true
active = walker@stalker_5
prior = 200
on_combat = combat

[walker@stalker_5]:walker@standart
path_walk = botanik_5_walk
path_look = botanik_5_look
;--------------------------------------------------

[logic@botan_6]
suitable = {=target_squad_name(x5_a1_botanik_squad)} true, {=target_squad_name(x5_a1_agent_squad)} true
active = walker@stalker_6
prior = 200
on_combat = combat

[walker@stalker_6]:walker@standart
path_walk = botanik_6_walk
path_look = botanik_6_look
;--------------------------------------------------
