[wpn_pkm]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection				= spawn_group
$spawn					= "weapons\pkm"
$npc					= on
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_AK74

description             = "A 7.62 mm Kalasnyikov Géppuska ( Szovjetunió fegyveres erői. A PC-t a Szovjetunió fegyveres erői 1961-ben rendszeresítették. Sok háborúban és fegyveres konfliktusban használták a XX. század második felében és a XXI. század elején.
."

ef_main_weapon_type			= 2
ef_weapon_type				= 10

sprint_allowed				= true

inv_name					= "AK74"
inv_name_short				= "AK74"

inv_grid_width				= 6
inv_grid_height				= 2
inv_grid_x					= 0
inv_grid_y					= 36

upgr_icon_x				= 1450
upgr_icon_y				= 700
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 80
kill_msg_y					= 59
kill_msg_width				= 87
kill_msg_height				= 24

cost					= 70000
weapon_class				= heavy_weapon
inv_weight					= 7.5
hud					= wpn_pkm_hud
visual					= dynamics\weapons\wpn_pkm\wpn_pkm.ogf

upgrades               		 		= up_gr_firstab_pkm, up_gr_seconab_pkm, up_gr_thirdab_pkm, up_gr_fourtab_pkm, up_gr_fifthab_pkm
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_pkm

ph_mass					= 8
ammo_class				= ammo_pkm_100

startup_ammo				= 100
ammo_current				= 600
ammo_elapsed				= 100
ammo_limit				= 700
ammo_mag_size				= 100

fire_modes				= 15, 30, -1

grenade_class				= ammo_m209

launch_speed				= 0
hand_dependence				= 1
single_handed				= 0

hit_power              = 1.5, 1.5, 1.5, 1.5
hit_impulse            = 70
hit_type					= fire_wound
fire_distance				= 3400
bullet_speed				= 825
rpm					= 650
rpm_empty_click				= 200

use_aim_bullet				= false
time_to_aim				= 5.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.002
misfire_end_prob	 			= 0.03
condition_shot_dec				= 0.0005
condition_queue_shot_dec			= 0.0005

zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 1.7

fire_dispersion_base				= 0.15
fire_dispersion_condition_factor			= 15
control_inertion_factor			= 3.0f
crosshair_inertion				= 7.70

cam_return				= 0
cam_relax_speed				= 15
cam_relax_speed_ai				= 360
cam_dispersion				= 0.33
cam_dispersion_inc				= 0.23
cam_dispersion_frac				= 1.0
cam_max_angle				= 10.0
cam_max_angle_horz				= 50.0
cam_step_angle_horz				= 0.25

zoom_cam_relax_speed			= 15
zoom_cam_relax_speed_ai			= 360
zoom_cam_dispersion			= 0.23
zoom_cam_dispersion_inc			= 0.18
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle			= 10.0
zoom_cam_max_angle_horz			= 50.0
zoom_cam_step_angle_horz			= 0.30

PDM_disp_base				= 1.0
PDM_disp_vel_factor				= 3.0
PDM_disp_accel_factor			= 3.0
PDM_disp_crouch				= 1.0
PDM_disp_crouch_no_acc			= 1.0

min_radius				= 30
max_radius				= 90

holder_range_modifier			= 1.0
holder_fov_modifier				= 1.0

hit_probability_gd_novice			= 0.45
hit_probability_gd_stalker			= 0.55
hit_probability_gd_veteran			= 0.65
hit_probability_gd_master			= 0.75

slot					= 2
animation_slot				= 2

position					= -0.027, -0.097, 0.042
orientation					= 0, -2, 0

fire_point					= 0.0, 0.158, 0.845
fire_point2					= 0.0, 0.097, 0.722

flame_particles				= weapons\generic_weapon05
smoke_particles				= weapons\generic_shoot_00
grenade_flame_particles			= weapons\generic_weapon01

shell_point					= -0.02,0.167,0.082
shell_dir					= 0.0, 0.0, 0.4
shell_particles	 			= weapons\762x54l

strap_position				= -0.26, -0.11, 0.25
strap_orientation				= -15, -9, 110
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color					= 0.6, 0.5, 0.3
light_range				= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time					= 0.2

scope_status				= 0
silencer_status				= 0
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.3
scope_zoom_factor				= 63.3

silencer_hit_power				= 0
silencer_hit_impulse				= 1
silencer_fire_distance				= 1
silencer_bullet_speed				= 1

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

snd_draw					= weapons\pkm\pkm_draw
snd_holster				= weapons\pkm\pkm_holster
snd_shoot					= weapons\pkm\pkm_shoot
snd_empty					= weapons\pkm\pkm_empty,	0.5
snd_reload					= weapons\pkm\pkm_reload

[wpn_pkm_hud]:hud_base
zoom_hide_crosshair        			= true
attach_place_idx        				= 0
item_visual                				= dynamics\weapons\wpn_pkm\wpn_pkm_hud.ogf

hands_position				= -0.06,-0.09,0.08
hands_orientation				= -0.05,-0.01,0

hands_position_16x9				= -0.06,-0.09,0.08
hands_orientation_16x9			= -0.05,-0.01,0

item_position               			= 0,0,0
item_orientation            			= 0.4,1.8,0

aim_hud_offset_pos 				= -0.0679,0.0275,-0.08
aim_hud_offset_rot 				= -0.001,-0.0028,0

aim_hud_offset_pos_16x9 			= -0.0679,0.0275,-0.08
aim_hud_offset_rot_16x9 			= -0.001,-0.0028,0

shell_point					= 0.013,0.033,0.128
shell_dir               				= 0,1,0
shell_bone                				= wpn_body

fire_point					= 0.0,0.053,0.931
fire_bone                            			= wpn_body
fire_point2                				= -0.014,0.01,-0.037
fire_bone2                				= wpn_body

anm_show                				= pkm_draw
anm_hide                				= pkm_holster
anm_idle                				= pkm_idle
anm_idle_sprint         				= pkm_sprint
anm_idle_moving         			= pkm_moving
anm_shots               				= pkm_shoot, shoot
anm_reload              				= pkm_reload, reload
anm_idle_aim            				= pkm_idle_aim
anm_bore                				= pkm_no_reload

lean_hud_offset_pos        			= 0,0,0
lean_hud_offset_rot        			= 0,0,0

[wpn_pkm_modern]:wpn_pkm
$spawn					= "weapons\wpn_pkm_modern"
description             = st_wpn_pkm_modern_descr
inv_name                = st_wpn_pkm_modern

cost                    = 90000

inv_weight              = 5
ammo_mag_size = 200
rpm					= 780

condition_shot_dec      	= 0.0001
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condition_queue_shot_dec	= 0.0001

[pepper_habar_2]:wpn_pkm
inv_name			= pepper_habar_name
inv_name_short		= pepper_habar_name
