[logic]
active = sr_idle@wait

[sr_idle@wait]
on_actor_in_zone = pr_b5_burer_restr | sr_idle@time %=create_sr_particle( pr_b5_burer_squad:pr_b5 ) =disable_ui%

[sr_idle@time]
on_game_timer = 10800 | {+pr_b5_burer_squad_dead} sr_idle@wait %-pr_b5_burer_squad_dead -pr_b5_next_burer_logic%
