[logic@mob_home_1]
suitable = {=is_monster_tushkano -jup_klava_redfor_shron_dialog_end} true
active = mob_home@_1
monster_job = true
prior = 200

[mob_home@_1]
path_home = blood_home
home_min_radius = 7
home_max_radius = 10
aggressive = true
on_info = {+actor_has_af_werewolf} mob_companion@_1

[mob_companion@_1]
on_info = {+change_visual_werewolf} mob_companion@_2
combat_ignore_cond = {!check_enemy_name(actor)} true, false

[mob_companion@_2]
desired_distance = 8
target = actor
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
;
;--------------------------------------------------------------------
;
[logic@mob_home_2]
suitable = {=is_monster_tushkano +jup_klava_redfor_shron_dialog_end} true
active = mob_home@_2
monster_job = true
prior = 200

[mob_home@_2]
path_home = blood_home
home_min_radius = 7
home_max_radius = 10
aggressive = true
on_info = {=dist_to_actor_le(100)} mob_companion@_3

[mob_companion@_3]
combat_ignore_cond = {!check_enemy_name(actor)} true, false
;
;--------------------------------------------------------------------
;
[logic@mob_home_3]
suitable = {=is_monster_bloodsuker} true
active = mob_home@_3
monster_job = true
prior = 200

[mob_home@_3]
path_home = blood_home
home_min_radius = 7
home_max_radius = 10
aggressive = true
on_info = {=dist_to_actor_le(100)} mob_companion@_4

[mob_companion@_4]
combat_ignore_cond = {!check_enemy_name(actor)} true, false
;
;
;
;
;
[walker@standart]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
combat_ignore_cond = {=fighting_dist_ge(10)} true, false
combat_ignore_keep_when_attacked = false
invulnerable = {=actor_active_knife(wpn_knife_super)} false, true
hit_anomaly = false
;------------------------------------------------

[logic@zombied_1]
suitable = {=target_squad_name(lim_b6_zombied_squad)} true
active = walker@zombied_1
prior = 200

[walker@zombied_1]:walker@standart
path_walk = zombied_1_walk
path_look = zombied_1_look
;------------------------------------------------

[logic@zombied_2]
suitable = {=target_squad_name(lim_b6_zombied_squad)} true
active = walker@zombied_2
prior = 200

[walker@zombied_2]:walker@standart
path_walk = zombied_2_walk
path_look = zombied_2_look
;------------------------------------------------

[logic@zombied_3]
suitable = {=target_squad_name(lim_b6_zombied_squad)} true
active = walker@zombied_3
prior = 200

[walker@zombied_3]:walker@standart
path_walk = zombied_3_walk
path_look = zombied_3_look
;------------------------------------------------

[logic@zombied_4]
suitable = {=target_squad_name(lim_b6_zombied_squad)} true
active = walker@zombied_4
prior = 200

[walker@zombied_4]:walker@standart
path_walk = zombied_4_walk
path_look = zombied_4_look
