[up_sect_firsta_protecta]
;Надежность(1)10%
;---------------
cost		      		= 800
value					= +10

;увеличение дисперсии в процентах при максимальном износе						
fire_dispersion_condition_factor	=	0	;	3	;->	3
;увеличение изношености при выстреле очередью						
condition_queue_shot_dec	=	-0.0000667	;	0.000667	;->	0.0006003
;увеличение изношености при одиночном выстреле						
condition_shot_dec	=	-0.00005	;	0.0005	;->	0.00045
;шанс осечки при изношености больше чем misfireStartCondition						
misfire_start_prob	=	0	;	0	;->	0
;шанс осечки при изношености больше чем misfireEndCondition						
misfire_end_prob	=	0	;	0	;->	0


[up_sect_firstc_protecta]
;Настильность(2)20%
;------------------
cost		      		= 1250
value					= +20

bullet_speed            = +80
hit_impulse      		= +20
fire_dispersion_base	= -0.02

[up_sect_firstd_protecta]
;Надежность(2)15%
;---------------
cost		      		= 1250
value					= +15

;увеличение дисперсии в процентах при максимальном износе						
fire_dispersion_condition_factor	=	0	;	3	;->	3
;увеличение изношености при выстреле очередью						
condition_queue_shot_dec	=	-0.00010005	;	0.0006003	;->	0.00050025
;увеличение изношености при одиночном выстреле						
condition_shot_dec	=	-0.000075	;	0.00045	;->	0.000375
;шанс осечки при изношености больше чем misfireStartCondition						
misfire_start_prob	=	0	;	0	;->	0
;шанс осечки при изношености больше чем misfireEndCondition						
misfire_end_prob	=	0	;	0	;->	0


[up_sect_firste_protecta]
;Отдача(3)-30%
;------------
cost		      		= 1700
value					= -30


cam_dispersion              = -0.7		;0.7
cam_dispersion_inc         	= -0.7		;0.7
cam_step_angle_horz        	= -0.7		;0.7

zoom_cam_dispersion          = -0.7		;0.6
zoom_cam_dispersion_inc      = -0.7		;0.6
zoom_cam_step_angle_horz     = -0.7		;0.6

[up_sect_firstf_protecta]
;Скорострельность(3)25%
;----------------------
cost		      		= 1700
value					= +25

rpm                     = +35

[up_sect_secona_protecta]
;Отдача(1)-10%
;------------
cost		      		= 800
value					= -10

cam_dispersion              = -0.25    ;3.0
cam_dispersion_inc         	= -0.25    ;3.0
cam_step_angle_horz        	= -0.25    ;3.0

zoom_cam_dispersion          = -0.25     ;3.0
zoom_cam_dispersion_inc      = -0.25  	;3.0
zoom_cam_step_angle_horz     = -0.25     ;3.0

[up_sect_seconc_protecta]
;Удобство(2)15%
;--------------
cost		      		= 1250
value					= +15

crosshair_inertion			= -1.5

PDM_disp_base 				= -0.1
PDM_disp_vel_factor 		= -0.5
PDM_disp_accel_factor 		= -0.5

[up_sect_second_protecta]
;Отдача(2)-20%
;------------
cost		      		= 1250
value					= -20

cam_dispersion              = -0.4		;3.0
cam_dispersion_inc         	= -0.4		;3.0
cam_step_angle_horz        	= -0.4		;3.0

zoom_cam_dispersion          = -0.4     ;3.0
zoom_cam_dispersion_inc      = -0.4  	;3.0
zoom_cam_step_angle_horz     = -0.4     ;3.0

[up_sect_thirda_protecta]
;Надежность(1)10%
;---------------
cost		      		= 800
value					= +10

;увеличение дисперсии в процентах при максимальном износе						
fire_dispersion_condition_factor	=	0	;	3	;->	3
;увеличение изношености при выстреле очередью						
condition_queue_shot_dec	=	-0.0000667	;	0.00050025	;->	0.00043355
;увеличение изношености при одиночном выстреле						
condition_shot_dec	=	-0.00005	;	0.000375	;->	0.000325
;шанс осечки при изношености больше чем misfireStartCondition						
misfire_start_prob	=	0	;	0	;->	0
;шанс осечки при изношености больше чем misfireEndCondition						
misfire_end_prob	=	0	;	0	;->	0


[up_sect_thirdc_protecta]
;Отдача(2)-20%
;------------
cost		      		= 1250
value					= -20

cam_dispersion              = -0.4		;3.0
cam_dispersion_inc         	= -0.4		;3.0
cam_step_angle_horz        	= -0.4		;3.0

zoom_cam_dispersion          = -0.4     ;3.0
zoom_cam_dispersion_inc      = -0.4  	;3.0
zoom_cam_step_angle_horz     = -0.4     ;3.0

[up_sect_thirdd_protecta]
;Скорострельность(2)15%
;----------------------
cost		      		= 2250
value					= +15
;value2					= st_new_fire_mode

rpm                     = +25
fire_modes              = 1, -1

[up_sect_thirde_protecta]
;Точность(3)30%
;---------------
cost		      		= 1700
value					= +30

fire_dispersion_base	= -0.1
fire_dispersion_condition_factor = -0.05

[up_sect_fourta_protecta]
;Отдача(1)-10%
;------------
cost		      		= 800
value					= -10

cam_dispersion              = -0.25    ;3.0
cam_dispersion_inc         	= -0.25    ;3.0
cam_step_angle_horz        	= -0.25    ;3.0

zoom_cam_dispersion          = -0.25     ;3.0
zoom_cam_dispersion_inc      = -0.25  	;3.0
zoom_cam_step_angle_horz     = -0.25     ;3.0

[up_sect_fourtc_protecta]
;Скорострельность(2)15%
;----------------------
cost		      		= 1250
value					= +15

rpm                     = +25

[up_firsta_protecta]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_protecta
section                 = up_sect_firsta_protecta
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bard_a1_name
description             = st_up_bard_a1_descr
icon                    = ui_inGame2_upgrade_Protecta_1

[up_firstc_protecta]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_protecta
section                 = up_sect_firstc_protecta
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bard_b5_name
description             = st_up_bard_b5_descr
icon                    = ui_inGame2_upgrade_Protecta_2


[up_firstd_protecta]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_protecta
section                 = up_sect_firstd_protecta
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bard_b6_name
description             = st_up_bard_b6_descr
icon                    = ui_inGame2_upgrade_Protecta_4


[up_firste_protecta]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_protecta
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bard_c5_name
description             = st_up_bard_c5_descr
icon                    = ui_inGame2_upgrade_Protecta_3

[up_firstf_protecta]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_firstf_protecta
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bard_c4_name
description             = st_up_bard_c4_descr
icon                    = ui_inGame2_upgrade_Protecta_5

[up_secona_protecta]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_protecta
section                 = up_sect_secona_protecta
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvd_b1_name
description             = st_up_stvd_b1_descr
icon                    = ui_inGame2_upgrade_Protecta_6

[up_seconc_protecta]
scheme_index            = 1, 2
known                   = 1
effects                 = 
section                 = up_sect_seconc_protecta
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvd_b2_name
description             = st_up_stvd_b2_descr
icon                    = ui_inGame2_upgrade_Protecta_7


[up_second_protecta]
scheme_index            = 1, 3
known                   = 1
effects                 = 
section                 = up_sect_second_protecta
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvd_b3_name
description             = st_up_stvd_b3_descr
icon                    = ui_inGame2_upgrade_Protecta_8

[up_thirda_protecta]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_protecta
section                 = up_sect_thirda_protecta
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_autd_a2_name
description             = st_up_autd_a2_descr
icon                    = ui_inGame2_upgrade_Protecta_9


[up_thirdc_protecta]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_protecta
section                 = up_sect_thirdc_protecta
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_autd_b1_name
description             = st_up_autd_b1_descr
icon                    = ui_inGame2_upgrade_Protecta_10



[up_thirdd_protecta]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_thirdef_protecta
section                 = up_sect_thirdd_protecta
property                = prop_rpm, prop_autofire

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_autd_b5_name
description             = st_up_autd_b5_descr
icon                    = ui_inGame2_upgrade_Protecta_12

[up_thirde_protecta]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_thirde_protecta
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_autd_c5_name
description             = st_up_autd_c5_descr
icon                    = ui_inGame2_upgrade_Protecta_11



[up_fourta_protecta]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_protecta
section                 = up_sect_fourta_protecta
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_roun_a1_name
description             = st_up_roun_a1_descr
icon                    = ui_inGame2_upgrade_Protecta_13


[up_fourtc_protecta]
scheme_index            = 1, 6
known                   = 1
effects                 = 
section                 = up_sect_fourtc_protecta
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_roun_a2_name
description             = st_up_roun_a2_descr
icon                    = ui_inGame2_upgrade_Protecta_14

[up_gr_firstab_protecta]
elements                = up_firsta_protecta

[up_gr_firstcd_protecta]
elements                = up_firstc_protecta, up_firstd_protecta

[up_gr_firstef_protecta]
elements                = up_firste_protecta, up_firstf_protecta

[up_gr_seconab_protecta]
elements                = up_secona_protecta

[up_gr_seconcd_protecta]
elements                = up_seconc_protecta, up_second_protecta

[up_gr_thirdab_protecta]
elements                = up_thirda_protecta

[up_gr_thirdcd_protecta]
elements                = up_thirdc_protecta, up_thirdd_protecta

[up_gr_thirdef_protecta]
elements                = up_thirde_protecta

[up_gr_fourtab_protecta]
elements                = up_fourta_protecta

[up_gr_fourtcd_protecta]
elements                = up_fourtc_protecta