;сюжетные задания
[mechanic_memory_quest]
prior = 1
storyline = true
title  = mec_mem_quest_name
descr  = mec_mem_quest_text
target = nil
icon   = ui_inGame2_Najti_dochku_Mekhanika
condlist_0 = {+jup_lena_puzzles_prankster_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[russibic_qwest_1]
prior = 1
storyline = true
title  = {+lim_a1_voyak_squad_teleported} russibic_qwest_1_name8,                {+lim_a15_attack_kiborg_end} russibic_qwest_1_name7, {+lim_stalker_den_attack_dialog_1_no} russibic_qwest_1_name6, {+lim_stalker_den_attack_dialog_1_yes} russibic_qwest_1_name5, {+bar_a5_stalkerden_message} russibic_qwest_1_name4, {+lim_stalker_den_attack_dialog_end} russibic_qwest_1_name3, {+bar_forester_stroll_dialog_end} russibic_qwest_1_name7, {+bar_russibic_help_amazons_dialog_end} russibic_qwest_1_name1, {+bar_russibic_help_amazons_dialog_start} russibic_qwest_1_name, russibic_qwest_1_name0
descr  = {+lim_a1_voyak_squad_teleported} russibic_qwest_1_text8,                {+lim_a15_attack_kiborg_end} russibic_qwest_1_text7, {+lim_stalker_den_attack_dialog_1_no} russibic_qwest_1_text6, {+lim_stalker_den_attack_dialog_1_yes} russibic_qwest_1_text5, {+bar_a5_stalkerden_message} russibic_qwest_1_text4, {+lim_stalker_den_attack_dialog_end} russibic_qwest_1_text3, {+bar_forester_stroll_dialog_end} russibic_qwest_1_text2, {+bar_russibic_help_amazons_dialog_end} russibic_qwest_1_text1, {+bar_russibic_help_amazons_dialog_start} russibic_qwest_1_text, russibic_qwest_1_text0
target = {+lim_a1_voyak_squad_teleported} nil,                                   {+lim_a15_attack_kiborg_end} bar_a5_stalkerden,      {+lim_stalker_den_attack_dialog_1_no} nil,                    {+lim_stalker_den_attack_dialog_1_yes} nil,                    {+bar_a5_stalkerden_message} bar_a5_stalkerden,      {+lim_stalker_den_attack_dialog_end} redlim_bridge,          {+bar_forester_stroll_dialog_end} bar_a5_stalkerden,      {+bar_russibic_help_amazons_dialog_end} bar_a1_botanick,        {+bar_russibic_help_amazons_dialog_start} bar_a2_duty_leader,    nil
icon   = {+lim_a1_voyak_squad_teleported} ui_inGame2_Unichtozhit_vsekh_monstrov, {+lim_a15_attack_kiborg_end} ui_inGame2_Peregovorit_so_Stalkerom_Denom,{+lim_stalker_den_attack_dialog_1_no} ui_inGame2_Pokurit_v_storonke_poka_voennye_otrazyat_ataku, {+lim_stalker_den_attack_dialog_1_yes} ui_inGame2_Pomoch_voennym_otrazit_ataku, {+bar_a5_stalkerden_message} ui_inGame2_Peregovorit_so_Stalkerom_Denom,{+lim_stalker_den_attack_dialog_end} ui_inGame2_Progulyatsya_do_mosta_v_Ryzhij_Les,{+bar_forester_stroll_dialog_end} ui_inGame2_Peregovorit_so_Stalkerom_Denom,{+bar_russibic_help_amazons_dialog_end} ui_inGame2_Peregovorit_s_Lesnikom,{+bar_russibic_help_amazons_dialog_start} ui_inGame2_Peregovorit_s_Ivanom,ui_inGame2_Otyskat_teleport
condlist_0 = {+lim_a4_all_squads_dead} complete
condlist_1 = {+actor_attack_friend_squad} fail

[makdm_qwest_1]
prior = 1
storyline = true
title  = {+actor_has_all_flasks} russibic_qwest_1_name1, {+jup_a27_find_max_treasure} makdm_qwest_1_name13, {+actor_finded_jup_max_stalker} makdm_qwest_1_name12, {+lim_stalker_den_emerald_wind_dialog_1_end} makdm_qwest_1_name11, {+bar_a5_stalkerden_message_1} russibic_qwest_1_name4, {+lim_lider_monolit_emerald_wind_self_dialog_no} lider_monolith_quest_name2, {+lim_a4_scene_end} makdm_qwest_1_name7,  {+all_lim_art_scanner_done} makdm_qwest_1_name9, {+lim_lider_monolit_emerald_wind_self_dialog_yes} makdm_qwest_1_name8, {+bar_forester_emerald_wind_dialog_2_end} makdm_qwest_1_name7,  {+it_is_time_forester_dialog_2} russibic_qwest_1_name1, {+bar_forester_emerald_wind_dialog_1_end} makdm_qwest_1_name5, {+jup_lena_emerald_wind_dialog_4_end} russibic_qwest_1_name1, {+bar_forester_emerald_wind_dialog_end} makdm_qwest_1_name3, {+bar_makdm_emerald_wind_dialog_1_yes} russibic_qwest_1_name1, {+red_leschi_emerald_wind_dialog_end} makdm_qwest_1_name, {+lim_stalker_den_emerald_wind_dialog_end} makdm_qwest_1_name2, {+bar_makdm_emerald_wind_dialog_yes} makdm_qwest_1_name1, makdm_qwest_1_name
descr  = {+actor_has_all_flasks} russibic_qwest_1_text1, {+jup_a27_find_max_treasure} makdm_qwest_1_text13, {+actor_finded_jup_max_stalker} makdm_qwest_1_text12, {+lim_stalker_den_emerald_wind_dialog_1_end} makdm_qwest_1_text11, {+bar_a5_stalkerden_message_1} russibic_qwest_1_text4, {+lim_lider_monolit_emerald_wind_self_dialog_no} lider_monolith_quest_text2, {+lim_a4_scene_end} makdm_qwest_1_text7,  {+all_lim_art_scanner_done} makdm_qwest_1_text9, {+lim_lider_monolit_emerald_wind_self_dialog_yes} makdm_qwest_1_text8, {+bar_forester_emerald_wind_dialog_2_end} makdm_qwest_1_text7,  {+it_is_time_forester_dialog_2} makdm_qwest_1_text6,    {+bar_forester_emerald_wind_dialog_1_end} makdm_qwest_1_text5, {+jup_lena_emerald_wind_dialog_4_end} makdm_qwest_1_text4,    {+bar_forester_emerald_wind_dialog_end} makdm_qwest_1_text3, {+bar_makdm_emerald_wind_dialog_1_yes} makdm_qwest_1_text4,    {+red_leschi_emerald_wind_dialog_end} makdm_qwest_1_text, {+lim_stalker_den_emerald_wind_dialog_end} makdm_qwest_1_text2, {+bar_makdm_emerald_wind_dialog_yes} makdm_qwest_1_text1, makdm_qwest_1_text
target = {+actor_has_all_flasks} bar_a1_botanick,        {+jup_a27_find_max_treasure} nil,                  {+actor_finded_jup_max_stalker} jup_max_stalker,      {+lim_stalker_den_emerald_wind_dialog_1_end} nil,                  {+bar_a5_stalkerden_message_1} bar_a5_stalkerden,      {+lim_lider_monolit_emerald_wind_self_dialog_no} lim_c1_leshiy_monolit,      {+lim_a4_scene_end} lim_a4_lider_monolit, {+all_lim_art_scanner_done} nil,                 {+lim_lider_monolit_emerald_wind_self_dialog_yes} nil,                 {+bar_forester_emerald_wind_dialog_2_end} lim_a4_lider_monolit, {+it_is_time_forester_dialog_2} bar_a1_botanick,        {+bar_forester_emerald_wind_dialog_1_end} nil,                 {+jup_lena_emerald_wind_dialog_4_end} bar_a1_botanick,        {+bar_forester_emerald_wind_dialog_end} nil,                 {+bar_makdm_emerald_wind_dialog_1_yes} bar_a1_botanick,        {+red_leschi_emerald_wind_dialog_end} bar_a1_proveren_3,  {+lim_stalker_den_emerald_wind_dialog_end} nil,                 {+bar_makdm_emerald_wind_dialog_yes} bar_a5_stalkerden,   bar_a1_proveren_3
icon   = {+actor_has_all_flasks} ui_inGame2_Peregovorit_s_Lesnikom, {+jup_a27_find_max_treasure} ui_inGame2_Najti_tajnik, {+actor_finded_jup_max_stalker} ui_inGame2_Pogovorit_s_Bezumnym_Maksom, {+lim_stalker_den_emerald_wind_dialog_1_end} ui_inGame2_Najti_Bezumnogo_Maksa_na_YUpitere, {+bar_a5_stalkerden_message_1} ui_inGame2_Peregovorit_so_Stalkerom_Denom, {+lim_lider_monolit_emerald_wind_self_dialog_no} ui_inGame2_Vstretitsya_s_Leshim,{+lim_a4_scene_end} ui_inGame2_Peregovorit_s_Liderom_Monolita, {+all_lim_art_scanner_done} ui_inGame2_Aktivirovat_pribory, {+lim_lider_monolit_emerald_wind_self_dialog_yes} ui_inGame2_Ustanovit_tri_pribora, {+bar_forester_emerald_wind_dialog_2_end} ui_inGame2_Peregovorit_s_Liderom_Monolita, {+it_is_time_forester_dialog_2} ui_inGame2_Peregovorit_s_Lesnikom,{+bar_forester_emerald_wind_dialog_1_end} ui_inGame2_Dozhdatsya_proverki, {+jup_lena_emerald_wind_dialog_4_end} ui_inGame2_Peregovorit_s_Lesnikom, {+bar_forester_emerald_wind_dialog_end} ui_inGame2_Najti_tri_kontejnera, {+bar_makdm_emerald_wind_dialog_1_yes} ui_inGame2_Peregovorit_s_Lesnikom, {+red_leschi_emerald_wind_dialog_end} ui_inGame2_Peregovorit_s_Dmitriem,{+lim_stalker_den_emerald_wind_dialog_end} ui_inGame2_Najti_Maksa_v_Ryzhem_Lesu_ili_informaciyu_o_nyom,{+bar_makdm_emerald_wind_dialog_yes} ui_inGame2_Peregovorit_so_Stalkerom_Denom,ui_inGame2_Peregovorit_s_Dmitriem
condlist_0 = {+bar_forester_emerald_wind_dialog_3_end} complete
condlist_1 = {+bar_makdm_emerald_wind_dialog_no} reversed
condlist_2 = {+bar_makdm_emerald_wind_dialog_1_no} reversed
condlist_3 = {+actor_attack_friend_squad} fail

[dark_business_qwest]
prior = 1
storyline = true
title  = {+actor_first_arrived_radar} dark_business_qwest_name12, {+actor_has_radar_x5_access_card +actor_has_codes_flash} dark_business_qwest_name11, {+actor_has_codes_flash} dark_business_qwest_name10, {+actor_first_arrived_to_laba} dark_business_qwest_name9, {+actor_has_lim_teleport_card} dark_business_qwest_name8, {+bar_russibic_need_card_dialog_end} dark_business_qwest_name7, {+lim_a5_actor_need_card} amazon_qwest_name3, {+lim_mech_shady_trans_dial_end} dark_business_qwest_name6, {+lim_a5_kiborg_squad_dead} dark_business_qwest_name5, {+start_attack_lim_a5} dark_business_qwest_name4, {+bar_rus_shady_trans_dial_1_end} dark_business_qwest_name3, {+actor_has_bar_double_pda} amazon_qwest_name3, {+bar_a4_mechanic_squad_dead} dark_business_qwest_name2, {+bar_rus_shady_tran_dial_end} dark_business_qwest_name1, {+lim_stal_den_shady_trans_dial_end} amazon_qwest_name3, russibic_qwest_1_name4
descr  = {+actor_first_arrived_radar} dark_business_qwest_text12, {+actor_has_radar_x5_access_card +actor_has_codes_flash} dark_business_qwest_text11, {+actor_has_codes_flash} dark_business_qwest_text10, {+actor_first_arrived_to_laba} dark_business_qwest_text9, {+actor_has_lim_teleport_card} dark_business_qwest_text8, {+bar_russibic_need_card_dialog_end} dark_business_qwest_text7, {+lim_a5_actor_need_card} amazon_qwest_text3, {+lim_mech_shady_trans_dial_end} dark_business_qwest_text6, {+lim_a5_kiborg_squad_dead} dark_business_qwest_text5, {+start_attack_lim_a5} dark_business_qwest_text4, {+bar_rus_shady_trans_dial_1_end} dark_business_qwest_text3, {+actor_has_bar_double_pda} amazon_qwest_text3, {+bar_a4_mechanic_squad_dead} dark_business_qwest_text2, {+bar_rus_shady_tran_dial_end} dark_business_qwest_text1, {+lim_stal_den_shady_trans_dial_end} amazon_qwest_text3, russibic_qwest_1_text4
target = {+actor_first_arrived_radar} bar_a1_botanick,            {+actor_has_radar_x5_access_card +actor_has_codes_flash} nil,                        {+actor_has_codes_flash} nil,                        {+actor_first_arrived_to_laba} nil,                       {+actor_has_lim_teleport_card} sr_lim_secret_telep,       {+bar_russibic_need_card_dialog_end} jup_a6_spot,               {+lim_a5_actor_need_card} bar_a2_duty_leader, {+lim_mech_shady_trans_dial_end} nil,                       {+lim_a5_kiborg_squad_dead} lim_a5_mechanic,           {+start_attack_lim_a5} nil,                       {+bar_rus_shady_trans_dial_1_end} nil,                       {+actor_has_bar_double_pda} bar_a2_duty_leader, {+bar_a4_mechanic_squad_dead} bar_a4_duble_mechanic,     {+bar_rus_shady_tran_dial_end} sr_road_to_military,       {+lim_stal_den_shady_trans_dial_end} bar_a2_duty_leader, bar_a5_stalkerden
icon   = {+actor_first_arrived_radar} ui_inGame2_Otdat_fleshku_s_kodami_Lesniku,{+actor_has_radar_x5_access_card +actor_has_codes_flash} ui_inGame2_Najti_vhod_v_sekretnyj_teleport,{+actor_has_codes_flash} ui_inGame2_Najti_kartu_dostupa_ot_bloka_upravleniya_mosta,{+actor_first_arrived_to_laba} ui_inGame2_Najti_kompyuter_i_skachat_informaciyu,{+actor_has_lim_teleport_card} ui_inGame2_Prosledovat_v_teleport,{+bar_russibic_need_card_dialog_end} ui_inGame2_Najti_kartu_dostupa_ot_bloka_upravleniya_mosta,{+lim_a5_actor_need_card} ui_inGame2_Peregovorit_s_Ivanom,{+lim_mech_shady_trans_dial_end} ui_inGame2_Najti_vhod_v_sekretnyj_teleport,{+lim_a5_kiborg_squad_dead} ui_inGame2_Peregovorit_s_Mekhanikom,{+start_attack_lim_a5} ui_inGame2_Unichtozhit_otryad_agentov,{+bar_rus_shady_trans_dial_1_end} ui_inGame2_Najti_otryad_agentov_v_Limanske,{+actor_has_bar_double_pda} ui_inGame2_Peregovorit_s_Ivanom, {+bar_a4_mechanic_squad_dead} ui_inGame2_Otnesti_PDA_torgovca_Puzyrju, {+bar_rus_shady_tran_dial_end} ui_inGame2_Dognat_i_unichtozhit_dvojnika_Mekhanika,{+lim_stal_den_shady_trans_dial_end} ui_inGame2_Peregovorit_s_Ivanom, ui_inGame2_Peregovorit_so_Stalkerom_Denom
condlist_0 = {+bar_forest_road_to_abyss_dialog_yes} complete
condlist_1 = {+bar_forest_road_to_abyss_dialog_no} complete
condlist_2 = {+actor_attack_friend_squad} fail

[radar_module_1]
icon = ui_inGame2_Vskryt_modul
prior = 1
storyline = true
title  = radar_module_1_name
descr  = radar_module_1_text
target = radar_module_1
condlist_0 = {+rad_mod_1_has_been_opened} complete
condlist_1 = {+actor_attack_friend_squad} fail

[radar_module_2]
icon = ui_inGame2_Vskryt_modul
prior = 1
storyline = true
title  = radar_module_2_name
descr  = radar_module_2_text
target = radar_module_2
condlist_0 = {+rad_mod_2_has_been_opened} complete
condlist_1 = {+actor_attack_friend_squad} fail

[radar_module_3]
icon = ui_inGame2_Vskryt_modul
prior = 1
storyline = true
title  = radar_module_3_name
descr  = radar_module_3_text
target = radar_module_3
condlist_0 = {+rad_mod_3_has_been_opened} complete
condlist_1 = {+actor_attack_friend_squad} fail

[tools_x5_1_version]
prior = 1
storyline = true
title  = {+all_fores_tools_done} tools_x5_2_version_name3, {+jup_klava_redfor_shron_dialog_end} tools_x5_2_version_name4, {+jup_lena_dirty_job_1_dial_forest_two} sherkchan_qwest_1_name2,  {+jup_lena_dirty_job_1_dial_forest_one} tools_x5_2_version_name4, {+jup_a24_shurup_squad_dead} tools_x5_2_version_name2, {+jup_lena_dirty_job_1_dial_task} tools_x5_2_version_name1, {+jup_lena_dirty_job_1_dial_money} tools_x5_2_version_name4, {+radar_actor_must_go_lena} lim_lena_quest_name1,    {+actor_has_modules_tools} tools_x5_1_version_name2, {+jup_a30_agent_squad_dead} tools_x5_1_version_name4,     {+bar_tim_road_to_abyss_dialog_jup} tools_x5_1_version_name3,             {+bar_tim_road_to_abyss_dialog_lim} tools_x5_1_version_name1,                    tools_x5_1_version_name
descr  = {+all_fores_tools_done} tools_x5_2_version_text3, {+jup_klava_redfor_shron_dialog_end} tools_x5_2_version_text6, {+jup_lena_dirty_job_1_dial_forest_two} tools_x5_2_version_text5, {+jup_lena_dirty_job_1_dial_forest_one} tools_x5_2_version_text4, {+jup_a24_shurup_squad_dead} tools_x5_2_version_text2, {+jup_lena_dirty_job_1_dial_task} tools_x5_2_version_text1, {+jup_lena_dirty_job_1_dial_money} tools_x5_2_version_text4, {+radar_actor_must_go_lena} tools_x5_2_version_text, {+actor_has_modules_tools} tools_x5_1_version_text2, {+jup_a30_agent_squad_dead} tools_x5_1_version_text4,     {+bar_tim_road_to_abyss_dialog_jup} tools_x5_1_version_text3,             {+bar_tim_road_to_abyss_dialog_lim} tools_x5_1_version_text1,                    tools_x5_1_version_text
target = {+all_fores_tools_done} bar_a1_botanick,          {+jup_klava_redfor_shron_dialog_end} sr_tank,                  {+jup_lena_dirty_job_1_dial_forest_two} rebel_stalker_3,          {+jup_lena_dirty_job_1_dial_forest_one} nil,                      {+jup_a24_shurup_squad_dead} jup_smuggler_lena,        {+jup_lena_dirty_job_1_dial_task} jup_a12_spot,             {+jup_lena_dirty_job_1_dial_money} shron_lena_tools,         {+radar_actor_must_go_lena} jup_smuggler_lena,       {+actor_has_modules_tools} nil,                      {+jup_a30_agent_squad_dead} agent_tools_stalker,          {+bar_tim_road_to_abyss_dialog_jup} jup_a9_spot,                          {+bar_tim_road_to_abyss_dialog_lim} lim_a4_hedhunt_monolit,                      bar_a2_mechanic
icon   = {+all_fores_tools_done} ui_inGame2_Peregovorit_s_Lesnikom,{+jup_klava_redfor_shron_dialog_end} ui_inGame2_Poluchit_komponenty_u_Leny,{+jup_lena_dirty_job_1_dial_forest_two} ui_inGame2_Pogovorit_s_Klavoj,{+jup_lena_dirty_job_1_dial_forest_one} ui_inGame2_Poluchit_komponenty_u_Leny,{+jup_a24_shurup_squad_dead} ui_inGame2_Poluchit_komponenty_u_Leny,{+jup_lena_dirty_job_1_dial_task} ui_inGame2_Unichtozhit_bandu_SHurupa,{+jup_lena_dirty_job_1_dial_money} ui_inGame2_Poluchit_komponenty_u_Leny,{+radar_actor_must_go_lena} ui_inGame2_Poznakomitsya_s_Lenoj,{+actor_has_modules_tools} ui_inGame2_Vskryt_modul,  {+jup_a30_agent_squad_dead} ui_inGame2_Zabrat_instrumenty,{+bar_tim_road_to_abyss_dialog_jup} ui_inGame2_Unichtozhit_otryad_agentov,{+bar_tim_road_to_abyss_dialog_lim} ui_inGame2_Peregovorit_s_torgovcem_Monolita, ui_inGame2_Peregovorit_s_Timom
condlist_0 = {+bar_forester_block_components_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[tools_x5_2_version]
prior = 1
storyline = true
title  = {+all_fores_tools_done} tools_x5_2_version_name3, {+jup_klava_redfor_shron_dialog_end} tools_x5_2_version_name4, {+jup_lena_dirty_job_dial_forest} sherkchan_qwest_1_name2,  {+jup_lena_dirty_job_dial_money} tools_x5_2_version_name4, {+jup_a24_shurup_squad_dead} tools_x5_2_version_name2, {+jup_lena_dirty_job_dial_task} tools_x5_2_version_name1, lim_lena_quest_name1
descr  = {+all_fores_tools_done} tools_x5_2_version_text3, {+jup_klava_redfor_shron_dialog_end} tools_x5_2_version_text6, {+jup_lena_dirty_job_dial_forest} tools_x5_2_version_text5, {+jup_lena_dirty_job_dial_money} tools_x5_2_version_text4, {+jup_a24_shurup_squad_dead} tools_x5_2_version_text2, {+jup_lena_dirty_job_dial_task} tools_x5_2_version_text1, tools_x5_2_version_text
target = {+all_fores_tools_done} bar_a1_botanick,          {+jup_klava_redfor_shron_dialog_end} sr_tank,                  {+jup_lena_dirty_job_dial_forest} rebel_stalker_3,          {+jup_lena_dirty_job_dial_money} shron_lena_tools,         {+jup_a24_shurup_squad_dead} jup_smuggler_lena,        {+jup_lena_dirty_job_dial_task} jup_a12_spot,             jup_smuggler_lena
icon   = {+all_fores_tools_done} ui_inGame2_Peregovorit_s_Lesnikom,          {+jup_klava_redfor_shron_dialog_end} ui_inGame2_Poluchit_komponenty_u_Leny,                  {+jup_lena_dirty_job_dial_forest} ui_inGame2_Pogovorit_s_Klavoj,          {+jup_lena_dirty_job_dial_money} ui_inGame2_Poluchit_komponenty_u_Leny,         {+jup_a24_shurup_squad_dead} ui_inGame2_Poluchit_komponenty_u_Leny,        {+jup_lena_dirty_job_dial_task} ui_inGame2_Unichtozhit_bandu_SHurupa,             ui_inGame2_Poznakomitsya_s_Lenoj
condlist_0 = {+bar_forester_block_components_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[russibic_qwest_2]
prior = 1
storyline = true
title  = {+actor_after_laba_russibic} amazon_qwest_name3, {+actor_can_go_to_laba_teleport} russibic_qwest_2_name8, {+sr_laba_komp_code_done} russibic_qwest_2_name7, {+x5_a4_agent_squad_dead} russibic_qwest_2_name6, {+lab_kontra_degt_and_other_dial_end} russibic_qwest_2_name5, {+laba_key_number_five_done} russibic_qwest_2_name4, {+actor_must_save_contra} russibic_qwest_2_name3, {+bar_rus_degtyar_to_x5_dialog_end} russibic_qwest_2_name2, {+bar_degtyarev_and_other_dialog_end} russibic_qwest_1_name, {+bar_saoli_degtyarev_and_other_dialog_end} russibic_qwest_2_name1, {+bar_russibic_degtyarev_and_other_dialog_end} russibic_qwest_2_name, russibic_qwest_1_name
descr  = {+actor_after_laba_russibic} amazon_qwest_text3, {+actor_can_go_to_laba_teleport} russibic_qwest_2_text8, {+sr_laba_komp_code_done} russibic_qwest_2_text7, {+x5_a4_agent_squad_dead} russibic_qwest_2_text6, {+lab_kontra_degt_and_other_dial_end} russibic_qwest_2_text5, {+laba_key_number_five_done} russibic_qwest_2_text4, {+actor_must_save_contra} russibic_qwest_2_text3, {+bar_rus_degtyar_to_x5_dialog_end} russibic_qwest_2_text2, {+bar_degtyarev_and_other_dialog_end} amazon_qwest_text3,    {+bar_saoli_degtyarev_and_other_dialog_end} russibic_qwest_2_text1, {+bar_russibic_degtyarev_and_other_dialog_end} russibic_qwest_2_text, amazon_qwest_text3
target = {+actor_after_laba_russibic} bar_a2_duty_leader, {+actor_can_go_to_laba_teleport} departure_from_laba,    {+sr_laba_komp_code_done} sr_control_from_laba,   {+x5_a4_agent_squad_dead} sr_laba_komp_code,      {+lab_kontra_degt_and_other_dial_end} nil,                    {+laba_key_number_five_done} laba_contra,            {+actor_must_save_contra} laba_contra,            {+bar_rus_degtyar_to_x5_dialog_end} sr_x_5,                 {+bar_degtyarev_and_other_dialog_end} bar_a2_duty_leader,    {+bar_saoli_degtyarev_and_other_dialog_end} nil,                    {+bar_russibic_degtyarev_and_other_dialog_end} bar_a1_barmen,         bar_a2_duty_leader
icon   = {+actor_after_laba_russibic} ui_inGame2_Peregovorit_s_Ivanom,{+actor_can_go_to_laba_teleport} ui_inGame2_Pokinut_laboratoriyu_cherez_teleport,{+sr_laba_komp_code_done} ui_inGame2_Vklyuchit_teleport,{+x5_a4_agent_squad_dead} ui_inGame2_Nastroit_teleport,{+lab_kontra_degt_and_other_dial_end} ui_inGame2_Najti_i_unichtozhit_dvojnika,{+laba_key_number_five_done} ui_inGame2_Peregovorit_s_Dolgovcem,{+actor_must_save_contra} ui_inGame2_Osvobodit_zalozhnikov,{+bar_rus_degtyar_to_x5_dialog_end} ui_inGame2_Prosledovat_v_laboratoriyu_X5,{+bar_degtyarev_and_other_dialog_end} ui_inGame2_Peregovorit_s_Ivanom,{+bar_saoli_degtyarev_and_other_dialog_end} ui_inGame2_Razyskat_Degtyaryova,{+bar_russibic_degtyarev_and_other_dialog_end} ui_inGame2_Peregovorit_s_barmenom,ui_inGame2_Peregovorit_s_Ivanom
condlist_0 = {+bar_contra_wait_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[russibic_qwest_3]
prior = 1
storyline = true
title  = {+lab_lena_selection_var_two_dialog_end} russibic_qwest_3_name9, {+lab_lena_selection_var_one_dialog_end} russibic_qwest_3_name8, {+lab_gres_selection_dialog_end} russibic_qwest_3_name7, {+lab_lena_selection_dialog_end} russibic_qwest_3_name6, {+lab_degtyarev_selection_dialog_end} russibic_qwest_3_name5, {+actor_has_lab_kontra_case} russibic_qwest_3_name4, {+laba_start_patrol_dead} russibic_qwest_3_name3, {+lab_degt_all_retr_dialog_end} russibic_qwest_3_name2, {+bar_rus_all_retrib_dialog_end} russibic_qwest_3_name1, russibic_qwest_1_name
descr  = {+lab_lena_selection_var_two_dialog_end} russibic_qwest_3_text9, {+lab_lena_selection_var_one_dialog_end} russibic_qwest_3_text8, {+lab_gres_selection_dialog_end} russibic_qwest_3_text7, {+lab_lena_selection_dialog_end} russibic_qwest_3_text6, {+lab_degtyarev_selection_dialog_end} russibic_qwest_3_text5, {+actor_has_lab_kontra_case} russibic_qwest_3_text4, {+laba_start_patrol_dead} russibic_qwest_3_text3, {+lab_degt_all_retr_dialog_end} russibic_qwest_3_text2, {+bar_rus_all_retrib_dialog_end} russibic_qwest_3_text1, amazon_qwest_text3
target = {+lab_lena_selection_var_two_dialog_end} sr_laba_code,           {+lab_lena_selection_var_one_dialog_end} nil,                    {+lab_gres_selection_dialog_end} laba_smuggler_lena,     {+lab_lena_selection_dialog_end} nil,                    {+lab_degtyarev_selection_dialog_end} nil,                    {+actor_has_lab_kontra_case} laba_stalker_dectyrev,  {+laba_start_patrol_dead} lab_kontra_case,        {+lab_degt_all_retr_dialog_end} nil,                    {+bar_rus_all_retrib_dialog_end} nil,                    bar_a2_duty_leader
icon   = {+lab_lena_selection_var_two_dialog_end} ui_inGame2_Vzorvat_tajmer,{+lab_lena_selection_var_one_dialog_end} ui_inGame2_Otklyuchit_tajmer,{+lab_gres_selection_dialog_end} ui_inGame2_Poznakomitsya_s_Lenoj,{+lab_lena_selection_dialog_end} ui_inGame2_Sledovat_za_Lenoj,{+lab_degtyarev_selection_dialog_end} ui_inGame2_Najti_Gresa_v_laboratorii,{+actor_has_lab_kontra_case} ui_inGame2_Pogovorit_s_komandirom_otryada,{+laba_start_patrol_dead} ui_inGame2_Razyskat_kejs_s_dokumentami,{+lab_degt_all_retr_dialog_end} ui_inGame2_Pomoch_otrazit_ataku,{+bar_rus_all_retrib_dialog_end} ui_inGame2_Prosledovat_v_laboratoriyu_X5,ui_inGame2_Peregovorit_s_Ivanom
condlist_0 = {+laba_baza_key_done} complete
condlist_1 = {+sr_laba_code_tutor_done} complete
condlist_2 = {+actor_attack_friend_squad} fail

[after_laba_quest]
prior = 1
storyline = true
title  = {+bar_kont_all_inves_dial_end} after_laba_quest_name7, {+bar_russ_all_inves_dial_end} russibic_qwest_2_name4, {+actor_has_jup_shtern_book} amazon_qwest_name3, {+jup_shtern_key_done} after_laba_quest_name6, {+jup_bot_all_inves_dial_1_end} after_laba_quest_name5, {+stalker_shmatko_dead} baloon_qwest_1_name,  {+jup_a6_ecolog_squad_arrived} after_laba_quest_name1, {+start_jup_b2_companion} after_laba_quest_name4, {+actor_has_tonnel_af_antaeus} after_laba_quest_name1, {+actor_has_jup_tonnel_key} after_laba_quest_name3, {+jup_bot_all_inves_art_dial_end} after_laba_quest_name2, {+jup_aspir_allian_invest_dial_end} after_laba_quest_name1, {+jup_sher_food_probl_dial_no} aspirant_1_qwest_name3, {+jup_sher_food_probl_dial_yes} after_laba_quest_name, {+bar_fores_all_invest_dial_end} baloon_qwest_name,       russibic_qwest_1_name1
descr  = {+bar_kont_all_inves_dial_end} after_laba_quest_text7, {+bar_russ_all_inves_dial_end} russibic_qwest_2_text4, {+actor_has_jup_shtern_book} amazon_qwest_text3, {+jup_shtern_key_done} after_laba_quest_text6, {+jup_bot_all_inves_dial_1_end} after_laba_quest_text5, {+stalker_shmatko_dead} baloon_qwest_1_text,  {+jup_a6_ecolog_squad_arrived} after_laba_quest_text1, {+start_jup_b2_companion} after_laba_quest_text4, {+actor_has_tonnel_af_antaeus} after_laba_quest_text1, {+actor_has_jup_tonnel_key} after_laba_quest_text3, {+jup_bot_all_inves_art_dial_end} after_laba_quest_text2, {+jup_aspir_allian_invest_dial_end} after_laba_quest_text1, {+jup_sher_food_probl_dial_no} baloon_qwest_1_text,    {+jup_sher_food_probl_dial_yes} after_laba_quest_text, {+bar_fores_all_invest_dial_end} baloon_qwest_text,       makdm_qwest_1_text4
target = {+bar_kont_all_inves_dial_end} nil,                    {+bar_russ_all_inves_dial_end} bar_a1_visiter_5,       {+actor_has_jup_shtern_book} bar_a2_duty_leader, {+jup_shtern_key_done} nil,                    {+jup_bot_all_inves_dial_1_end} nil,                    {+stalker_shmatko_dead} jup_a18_botan_bandit, {+jup_a6_ecolog_squad_arrived} jup_a6_shmatko,         {+start_jup_b2_companion} sr_jup_b2_smart,        {+actor_has_tonnel_af_antaeus} jup_a6_shmatko,         {+actor_has_jup_tonnel_key} jup_surge_hide_b1,      {+jup_bot_all_inves_art_dial_end} nil,                    {+jup_aspir_allian_invest_dial_end} jup_a6_shmatko,         {+jup_sher_food_probl_dial_no} jup_a18_botan_bandit,   {+jup_sher_food_probl_dial_yes} jup_a18_sr_noweapon,   {+bar_fores_all_invest_dial_end} jup_a1_sherkchan_bandit, bar_a1_botanick
icon   = {+bar_kont_all_inves_dial_end} ui_inGame2_Peregovorit_s_Dolgovcem_pozzhe,{+bar_russ_all_inves_dial_end} ui_inGame2_Peregovorit_s_Dolgovcem,{+actor_has_jup_shtern_book} ui_inGame2_Peregovorit_s_Ivanom,{+jup_shtern_key_done} ui_inGame2_Obyskat_pomeshchenie,{+jup_bot_all_inves_dial_1_end} ui_inGame2_Vykrast_klyuch_u_ohrannika,{+stalker_shmatko_dead} ui_inGame2_Peregovorit_s_Aspirantom,{+jup_a6_ecolog_squad_arrived} ui_inGame2_Vstretitsya_s_uchyonym,{+start_jup_b2_companion} ui_inGame2_Otvesti_uchyonyh_do_anomalii_Plavni,{+actor_has_tonnel_af_antaeus} ui_inGame2_Vstretitsya_s_uchyonym,{+actor_has_jup_tonnel_key} ui_inGame2_Najti_artefakt_Antej,{+jup_bot_all_inves_art_dial_end} ui_inGame2_Vykrast_klyuch_u_ohrannika,{+jup_aspir_allian_invest_dial_end} ui_inGame2_Vstretitsya_s_uchyonym,{+jup_sher_food_probl_dial_no} ui_inGame2_Peregovorit_s_Aspirantom,{+jup_sher_food_probl_dial_yes} ui_inGame2_Unichtozhit_agentov_na_staroj_baze,{+bar_fores_all_invest_dial_end} ui_inGame2_Peregovorit_s_Sherhanom,ui_inGame2_Peregovorit_s_Lesnikom
condlist_0 = {+after_laba_quest_1_start} complete
condlist_1 = {+actor_attack_friend_squad} fail

[after_laba_quest_1]
prior = 1
storyline = true
title  = {+all_jup_heli_dead} russibic_qwest_2_name4, {+bar_kon_all_inv_mine_dial_1_end} after_laba_quest_1_name3, {+bar_kon_all_inv_rec_dial_1_end} after_laba_quest_1_name2, {+actor_open_jup_treasure_heli} after_laba_quest_1_name1, {+bar_kon_all_inv_heli_dial_1_end} after_laba_quest_1_name, russibic_qwest_2_name4
descr  = {+all_jup_heli_dead} russibic_qwest_2_text4, {+bar_kon_all_inv_mine_dial_1_end} after_laba_quest_1_text3, {+bar_kon_all_inv_rec_dial_1_end} after_laba_quest_1_text2, {+actor_open_jup_treasure_heli} after_laba_quest_1_text1, {+bar_kon_all_inv_heli_dial_1_end} after_laba_quest_1_text, russibic_qwest_2_text4
target = {+all_jup_heli_dead} bar_a1_visiter_5,       {+bar_kon_all_inv_mine_dial_1_end} nil,                      {+bar_kon_all_inv_rec_dial_1_end} nil,                      {+actor_open_jup_treasure_heli} nil,                      {+bar_kon_all_inv_heli_dial_1_end} jup_treasure_heli,       bar_a1_visiter_5
icon   = {+all_jup_heli_dead} ui_inGame2_Peregovorit_s_Dolgovcem,       {+bar_kon_all_inv_mine_dial_1_end} ui_inGame2_Raminirovat_dorogu_v_Ryzhem_Lesu,{+bar_kon_all_inv_rec_dial_1_end} ui_inGame2_Dozhdatsya_proverki,{+actor_open_jup_treasure_heli} ui_inGame2_Unichtozhit_vsyo_chto_letaet,{+bar_kon_all_inv_heli_dial_1_end} ui_inGame2_Zabrat_iz_tajnika_vooruzhenie,ui_inGame2_Peregovorit_s_Dolgovcem
condlist_0 = {+bar_kon_all_inv_dial_2_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[final_game_quest]
prior = 1
storyline = true
title  = {+actor_rukzak_shtern_explode} makdm_qwest_1_name, {+all_stern_components_done} final_game_quest_name4, {+sr_switch_shtern_bunker_done} final_game_quest_name3, {+shtern_laba_squads_dead} final_game_quest_name2, {+actor_in_shtern_laba} final_game_quest_name1, final_game_quest_name
descr  = {+actor_rukzak_shtern_explode} makdm_qwest_1_text, {+all_stern_components_done} final_game_quest_text4, {+sr_switch_shtern_bunker_done} final_game_quest_text3, {+shtern_laba_squads_dead} final_game_quest_text2, {+actor_in_shtern_laba} final_game_quest_text1, final_game_quest_text
target = {+actor_rukzak_shtern_explode} bar_a1_proveren_3,  {+all_stern_components_done} nil,                    {+sr_switch_shtern_bunker_done} nil,                    {+shtern_laba_squads_dead} sr_switch_shtern_bunker,{+actor_in_shtern_laba} nil,                    jup_b205_door_button
icon   = {+actor_rukzak_shtern_explode} ui_inGame2_Peregovorit_s_Dmitriem,  {+all_stern_components_done} ui_inGame2_Slozhit_vse_v_ryukzak_i_ustanovit_vzryvchatku, {+sr_switch_shtern_bunker_done} ui_inGame2_Sobrat_vse_komponenty_i_zapisi,{+shtern_laba_squads_dead} ui_inGame2_Otklyuchit_kompyutery,{+actor_in_shtern_laba} ui_inGame2_Unichtozhit_vsekh,                    ui_inGame2_Proniknut_v_laboratoriyu
condlist_0 = {+start_va_freeplay_game} complete
condlist_1 = {+actor_attack_friend_squad} fail

[after_maria_quest]
icon = ui_inGame2_Peregovorit_s_Dolgovcem
prior = 1
storyline = true
title  = russibic_qwest_2_name4
descr  = russibic_qwest_2_text4
target = bar_a1_visiter_5
condlist_0 = {+bar_kontra_alliance_investigation_var_two_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[saoli_pereg_quest]
prior = 1
storyline = false
title  = {+actor_can_talk_inkvizitor} saoli_pereg_quest_name,             {+bar_saoli_pereg_one_dialog_end} fplay_vlad_quest_name,        russibic_qwest_2_name
descr  = {+actor_can_talk_inkvizitor} saoli_pereg_quest_text,             {+bar_saoli_pereg_one_dialog_end} fplay_vlad_quest_text,        russibic_qwest_2_text
target = {+actor_can_talk_inkvizitor} bar_a2_dolg_3,                      {+bar_saoli_pereg_one_dialog_end} bar_a7_vlad,                  bar_a1_barmen
icon   = {+actor_can_talk_inkvizitor} ui_inGame2_Peregovorit_s_Dolgovcem, {+bar_saoli_pereg_one_dialog_end} ui_inGame2_Pogovorit_s_Ossom, ui_inGame2_Peregovorit_s_barmenom
condlist_0 = {+bar_vlad_pereg_dial_6_end} complete
condlist_1 = {+bar_saoli_pereg_two_dialog_end} complete
condlist_2 = {+actor_attack_friend_squad} fail
condlist_3 = {+bar_rus_all_retrib_dialog_end} reversed %+bar_vlad_pereg_dial_6_end%

[saoli_konkur_quest]
prior = 1
storyline = false
title  = {+bar_out_trad_konk_dial_1_end} saoli_konkur_quest_name3,          {+bar_weap_trad_konk_dial_1_end} saoli_konkur_quest_name3,          {+bar_saoli_konk_dial_1_end} saoli_konkur_quest_name3,          {+actor_has_konkurent_items} saoli_konkur_quest_name2,          {+bar_weap_trad_konk_dial_end +bar_out_trad_konk_dial_end} saoli_konkur_quest_name1,          saoli_konkur_quest_name
descr  = {+bar_out_trad_konk_dial_1_end} saoli_konkur_quest_text5,          {+bar_weap_trad_konk_dial_1_end} saoli_konkur_quest_text4,          {+bar_saoli_konk_dial_1_end} saoli_konkur_quest_text3,          {+actor_has_konkurent_items} saoli_konkur_quest_text2,          {+bar_weap_trad_konk_dial_end +bar_out_trad_konk_dial_end} saoli_konkur_quest_text1,          saoli_konkur_quest_text
target = {+bar_out_trad_konk_dial_1_end} nil,                               {+bar_weap_trad_konk_dial_1_end} nil,                               {+bar_saoli_konk_dial_1_end} nil,                               {+actor_has_konkurent_items} nil,                               {+bar_weap_trad_konk_dial_end +bar_out_trad_konk_dial_end} nil,                     		   nil
icon   = {+bar_out_trad_konk_dial_1_end} ui_inGame2_Peregovorit_s_barmenom, {+bar_weap_trad_konk_dial_1_end} ui_inGame2_Peregovorit_s_barmenom, {+bar_saoli_konk_dial_1_end} ui_inGame2_Peregovorit_s_barmenom, {+actor_has_konkurent_items} ui_inGame2_Peregovorit_s_barmenom, {+bar_weap_trad_konk_dial_end +bar_out_trad_konk_dial_end} ui_inGame2_Peregovorit_s_barmenom, ui_inGame2_Peregovorit_s_barmenom
condlist_0 = {+saoli_konkur_quest_done} complete
condlist_1 = {+actor_attack_friend_squad} fail

[ivan_detectiv_quest]
prior = 1
storyline = false
title  = {+bar_xol_det_dial_end} amazon_qwest_name3,              {+bar_opa_det_dial_end} ivan_detectiv_quest_name10,        {+bar_skaz_det_dial_end} ivan_detectiv_quest_name9,      {+bar_kos_det_dial_end} ivan_detectiv_quest_name8,      {+bar_tim_det_dial_end} ivan_detectiv_quest_name7,      {+bar_elen_det_dial_end} tim_quest_1_name,               {+bar_vlad_det_dial_end} fplay_elena_quest_name,          {+bar_saol_det_dial_end} fplay_vlad_quest_name,        {+bar_hovan_detec_dial_end} russibic_qwest_2_name,           {=actor_has_item(okurki)} ivan_detectiv_quest_name2,       {+bar_ivan_det_two_dial_end} ivan_detectiv_quest_name1,       ivan_detectiv_quest_name
descr  = {+bar_xol_det_dial_end} ivan_detectiv_quest_text11,      {+bar_opa_det_dial_end} ivan_detectiv_quest_text10,        {+bar_skaz_det_dial_end} ivan_detectiv_quest_text9,      {+bar_kos_det_dial_end} ivan_detectiv_quest_text8,      {+bar_tim_det_dial_end} ivan_detectiv_quest_text7,      {+bar_elen_det_dial_end} ivan_detectiv_quest_text6,      {+bar_vlad_det_dial_end} ivan_detectiv_quest_text5,       {+bar_saol_det_dial_end} ivan_detectiv_quest_text4,    {+bar_hovan_detec_dial_end} ivan_detectiv_quest_text3,       {=actor_has_item(okurki)} ivan_detectiv_quest_text2,       {+bar_ivan_det_two_dial_end} ivan_detectiv_quest_text1,       ivan_detectiv_quest_text
target = {+bar_xol_det_dial_end} bar_a2_duty_leader,              {+bar_opa_det_dial_end} bar_a6_stalk_kholodec,             {+bar_skaz_det_dial_end} bar_a2_stalk_opalev,            {+bar_kos_det_dial_end} bar_a8_stalk_skazochnik,        {+bar_tim_det_dial_end} bar_a5_stalk_kosoy,             {+bar_elen_det_dial_end} bar_a2_mechanic,                {+bar_vlad_det_dial_end} bar_a12_medic,                   {+bar_saol_det_dial_end} bar_a7_vlad,                  {+bar_hovan_detec_dial_end} bar_a1_barmen,                   {=actor_has_item(okurki)} bar_a1_visiter_2,                {+bar_ivan_det_two_dial_end} sr_criminal_bar,                 bar_a2_duty_leader
icon   = {+bar_xol_det_dial_end} ui_inGame2_Peregovorit_s_Ivanom, {+bar_opa_det_dial_end} ui_inGame2_Peregovorit_s_Holodcom, {+bar_skaz_det_dial_end} ui_inGame2_Peregovorit_s_Opalevym, {+bar_kos_det_dial_end} ui_inGame2_Peregovorit_so_Skazochnikom, {+bar_tim_det_dial_end} ui_inGame2_Peregovorit_s_Kosym, {+bar_elen_det_dial_end} ui_inGame2_Peregovorit_s_Timom, {+bar_vlad_det_dial_end} ui_inGame2_Peregovorit_s_Elenoj, {+bar_saol_det_dial_end} ui_inGame2_Pogovorit_s_Ossom, {+bar_hovan_detec_dial_end} ui_inGame2_Peregovorit_s_barmenom, {=actor_has_item(okurki)} ui_inGame2_Peregovorit_s_Hovanom, {+bar_ivan_det_two_dial_end} ui_inGame2_Osmotret_mesto_ubijstva, ui_inGame2_Peregovorit_s_Ivanom
condlist_0 = {+bar_ivan_det_dial_1_end} complete
condlist_1 = {+bar_ivan_det_one_dial_end} complete
condlist_2 = {+actor_attack_friend_squad} fail
condlist_3 = {+ivan_detectiv_quest_no_time} reversed

;--------------------------------------------------
;----------------------Фриплей---------------------
;--------------------------------------------------
[fplay_degtyr_quest]
prior = 1
storyline = false
title  = russibic_qwest_3_name4
descr  = russibic_qwest_3_text4
target = bar_a2_stalker_degtyrev
icon   = ui_inGame2_Pogovorit_s_komandirom_otryada
condlist_0 = {+fplay_degtyr_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_lesnik_quest]
prior = 1
storyline = false
title  = {+fplay_lesnik_dialog_end} fplay_lesnik_quest_name,                   russibic_qwest_1_name1
descr  = {+fplay_lesnik_dialog_end} fplay_lesnik_quest_text,                   makdm_qwest_1_text4
target = {+fplay_lesnik_dialog_end} nil, 				                       bar_a1_botanick
icon   = {+fplay_lesnik_dialog_end} ui_inGame2_Otpravitsja_k_Bunkeru_uchjonyh, ui_inGame2_Peregovorit_s_Lesnikom
condlist_0 = {+fplay_sherkchan_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_lotsman_quest]
prior = 1
storyline = false
title  = fplay_lotsman_quest_name
descr  = fplay_lotsman_quest_text
target = bar_a5_stalker_guide
icon   = ui_inGame2_Peregovorit_s_Locmanom
condlist_0 = {+fplay_lotsman_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_degtyr_1_quest]
prior = 1
storyline = false
title  = russibic_qwest_3_name4
descr  = russibic_qwest_3_text4
target = bar_a2_stalker_degtyrev
icon   = ui_inGame2_Pogovorit_s_komandirom_otryada
condlist_0 = {+fplay_degtyr_1_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_tim_quest]
prior = 1
storyline = false
title  = {+bar_tim_chess_dialog_end} fplay_tim_quest_name,         tim_quest_1_name
descr  = {+bar_tim_chess_dialog_end} fplay_tim_quest_text,         tim_quest_1_text
target = {+bar_tim_chess_dialog_end} bar_a2_mechanic,              bar_a2_mechanic
icon   = {+bar_tim_chess_dialog_end} ui_inGame2_Razyskat_shahmaty, ui_inGame2_Peregovorit_s_Timom
condlist_0 = {+bar_tim_chess_1_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_elena_quest]
prior = 1
storyline = false
title  = {+fplay_elena_dialog_end} fplay_elena_quest_name1,  fplay_elena_quest_name
descr  = {+fplay_elena_dialog_end} fplay_elena_quest_text1,  fplay_elena_quest_text
target = {+fplay_elena_dialog_end} nil,                      bar_a12_medic
icon   = {+fplay_elena_dialog_end} ui_inGame2_Najti_Gorgonu, ui_inGame2_Peregovorit_s_Elenoj
condlist_0 = {=actor_has_item(af_gorgon)} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_masalet_quest]
prior = 1
storyline = false
title  = {+fplay_masalet_dialog_end} fplay_masalet_quest_name1,       fplay_masalet_quest_name
descr  = {+fplay_masalet_dialog_end} fplay_masalet_quest_text1,       fplay_masalet_quest_text
target = {+fplay_masalet_dialog_end} nil,                             bar_a10_dolg
icon   = {+fplay_masalet_dialog_end} ui_inGame2_Najti_Drakulu_i_Iudu, ui_inGame2_Peregovorit_s_Pilotom
condlist_0 = {+actor_has_drakula_judah} complete
condlist_1 = {+actor_attack_friend_squad} fail

