[logic]
active = sr_idle@wait

[sr_idle@wait]
on_info  = {=actor_in_zone(sr_dark_grav_anom) =actor_has_item(den_scan_anom)} sr_idle@wait_1 %=run_tutorial( sr_dark_grav_anom_tutor )%

[sr_idle@wait_1]
on_info  = {+fplay_scan_anom_quest_done} sr_idle@end %=stop_tutorial%
on_info2 = { !actor_in_zone( sr_dark_grav_anom ) } sr_idle@wait %=stop_tutorial%
on_info3 = { !actor_has_item(den_scan_anom) } sr_idle@wait %=stop_tutorial%

[sr_idle@end]
on_game_timer = 16 | sr_idle@nil %=destroy_object%

[sr_idle@nil]
