[wpn_pb]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection					= spawn_group
$spawn						= "weapons\pb"
$npc			 			= on
$prefetch 						= 8
scheduled 						= off
cform 						= skeleton
class 						= WP_PM
description					= "A szovjet korszak e hagyatéka a leggyakoribb pisztoly a Zónában, és az egyik legjobb kompakt önvédelmi oldalfegyver. Kicsi, nagyon megbízható, könnyen használható és karbantartható. Ám van számos hátránya is, többek között kis lőtávolsága, alacsony pontossága és gyenge tűzereje, ráadásul súlyát és tárkapacitását tekintve is alulmarad a hasonló, modernebb pisztolyokkal szemben.
.
"
ef_weapon_type					= 5
ef_main_weapon_type				= 0
inv_name						= "PM"
inv_name_short					= "PM"

inv_grid_width					= 2
inv_grid_height					= 1
inv_grid_x						= 0
inv_grid_y						= 28

upgr_icon_x					= 1300
upgr_icon_y					= 500
upgr_icon_width					= 150
upgr_icon_height 					= 100

kill_msg_x						= 80
kill_msg_y						= 154
kill_msg_width					= 49
kill_msg_height					= 22

cost						= 700
weapon_class					= 
inv_weight					= 0.970
hud 						= wpn_pb_hud
visual						= dynamics\weapons\wpn_pb\wpn_pb.ogf

upgrades                					= up_gr_firstab_pb, up_gr_seconab_pb, up_gr_thirdab_pb, up_gr_fourtab_pb, up_gr_fifthab_pb
installed_upgrades     				 	=
upgrade_scheme          				= upgrade_scheme_pb

ph_mass			 			= 1

ammo_class		 			= ammo_9x18_fmj

startup_ammo					= 90
ammo_current					= 48
ammo_elapsed					= 8
ammo_limit					= 56
ammo_mag_size					= 8

hand_dependence					= 1
single_handed					= 1

hit_power           		= 0.63, 0.63, 0.63, 0.63
hit_impulse	 		 		= 50
hit_type 						= fire_wound
fire_distance 					= 430
bullet_speed				 	= 290
rpm 						= 200
rpm_empty_click 	 				= 120

use_aim_bullet					= true
time_to_aim					= 1.0

misfire_probability					= 0.005
misfire_start_condition				= 0.6
misfire_end_condition				= 0.1
misfire_start_prob	 				= 0.0085
misfire_end_prob	 				= 0.085
condition_shot_dec					= 0.001
condition_queue_shot_dec				= 0.001

zoom_dof						= -1000, 1.0, 1000
reload_dof						= 0.0, 0.5, 5, 1.7

fire_dispersion_base					= 0.19
fire_dispersion_condition_factor				= 9
control_inertion_factor				= 1.0
crosshair_inertion					= 2.65

cam_return					= 0
cam_relax_speed					= 8
cam_relax_speed_ai					= 360
cam_dispersion					= 0.45
cam_dispersion_inc					= 0.45
cam_dispersion_frac					= 1.0
cam_max_angle					= 5.0
cam_max_angle_horz					= 5.0
cam_step_angle_horz					= 1.0
PDM_disp_base 					= 0.5
PDM_disp_vel_factor 				= 1.1
PDM_disp_accel_factor 				= 1.1
PDM_disp_crouch	 				= 1
PDM_disp_crouch_no_acc 				= 1

min_radius					= 0
max_radius					= 5

holder_range_modifier				= 1.00
holder_fov_modifier					= 1.00

slot 			 			= 1
animation_slot					= 1

position                					= -0.021, -0.07, 0.0
orientation             					= 0, 0, 0

fire_point              					= 0.0, 0.104, 0.273

flame_particles		 			= weapons\generic_weapon03
smoke_particles        			 		= amik\weapons\smoke_particles\smoke_particles_00

shell_point		 				= 0.0, 0.133, 0.047
shell_dir		 				= 0.0, 0.0, 0.4
shell_particles	 				= weapons\9x18

light_color		 				= 0.6, 0.5, 0.3
light_range		 			= 3.0
light_var_color		 			= 0.05
light_var_range		 			= 0.5
light_time 		 				= 0.2

scope_status					= 0
silencer_status					= 1
grenade_launcher_status				= 0

zoom_enabled					= true
zoom_rotate_time					= 0.15
scope_zoom_factor					= 73.3

silencer_name					= wpn_addon_silencer
silencer_x                  					= 56
silencer_y                  					= -14

hit_power           		= 0.63, 0.63, 0.63, 0.63
hit_impulse	 		 		= 50
silencer_fire_distance 				= 430
silencer_bullet_speed	 				= 290

silencer_smoke_particles 				= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color					= 0.6, 0.5, 0.3
silencer_light_range					= 0.01
silencer_light_var_color				= 0.05
silencer_light_var_range				= 0.5
silencer_light_time 					= 0.2

snd_draw					= weapons\pm\pm_draw
snd_holster				= weapons\pistol_holster
snd_shoot					= weapons\pm\pm_shoot   
snd_empty					= weapons\pm\pm_empty
snd_reload					= weapons\pm\pm_reload
snd_close					= weapons\pm\pm_close
snd_silncer_shot				= weapons\pm\pm_shot_sil

[wpn_pb_hud]:hud_base
zoom_hide_crosshair					= true
item_visual             					= dynamics\weapons\wpn_pb\wpn_pb_hud.ogf
attach_place_idx					= 0

;hands_position					= -0.061,-0.17,0.0025
;hands_orientation					= -0.5,1.,1.149999

;hands_position_16x9					= -0.061,-0.17,0.0025
;hands_orientation_16x9				= -0.5,1.,1.149999

;item_position					= 0.000746,-0.000321,0.003479
;item_orientation					= 1.239378,-0.134046,-2.052052

;aim_hud_offset_pos 					= -0.0678,0.0523,-0.1
;aim_hud_offset_rot 					= -0.004,0.0055,-0.015

;aim_hud_offset_pos_16x9 				= -0.0678,0.0523,-0.1
;aim_hud_offset_rot_16x9 				= -0.004,0.0055,-0.015

hands_position				= -0.031,-0.17,0
hands_orientation			= -0.5,1.,1.15

hands_position_16x9			= -0.031,-0.17,0
hands_orientation_16x9		= -0.5,1.,1.15

item_position				= 0.000746,-0.000321,0.003479
item_orientation			= 1.239378,-0.134046,-2.052052

aim_hud_offset_pos 			= -0.101,0.0449,-0.05
aim_hud_offset_rot 			= 0.0026,0.0126,-0.015

aim_hud_offset_pos_16x9 	= -0.101,0.0449,-0.05
aim_hud_offset_rot_16x9 	= 0.0026,0.0126,-0.015


shell_point						= -0.015,0.048,0.071
shell_bone						= wpn_body

fire_point						= 0,0.028338,0.114417
fire_bone						= wpn_body

anm_empty					= walter99_idle, idle_2
anm_close						= walter99_holster
anm_show						= lancew_pb_draw
anm_show_empty					= lancew_pb_draw, idle_2
anm_hide						= lancew_pb_holster
anm_hide_empty					= lancew_pb_holster, idle_2
anm_idle						= lancew_pb_idle
anm_idle_empty					= lancew_pb_idle, idle_2
anm_shots						= lancew_pb_shoot, shoot
anm_shot_l					= lancew_pb_shoot, shoot_2
anm_idle_aim					= lancew_pb_idle_aim
anm_idle_aim_empty					= lancew_pb_idle_aim, idle_2
anm_reload					= lancew_pb_reload, reload
anm_reload_empty					= lancew_pb_reload_full, reload_full
anm_idle_moving					= lancew_pb_moving
anm_idle_moving_empty				= lancew_pb_moving, idle_2
anm_idle_sprint					= lancew_pb_sprint
anm_idle_sprint_empty				= lancew_pb_sprint, idle_2
anm_bore						= lancew_pb_no_reload
anm_bore_empty					= lancew_pb_no_reload, idle_2

gl_hud_offset_pos					= 0,0,0
gl_hud_offset_rot					= 0,0,0
	
lean_hud_offset_pos					= 0,0,0
lean_hud_offset_rot					= 0,0,0
