;сюжетные задания
[fplay_degtyr_2_quest]
prior = 1
storyline = false
title  = russibic_qwest_3_name4
descr  = russibic_qwest_3_text4
target = bar_a2_stalker_degtyrev
icon   = ui_inGame2_Pogovorit_s_komandirom_otryada
condlist_0 = {+fplay_degtyr_2_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_quest_final]
prior = 1
storyline = false
title  = {+hrapov_has_actor_hit +pr_a6_body_hrapov_squad_dead} shtern_qwest_1_name5,              {+hrapov_has_actor_hit +pr_a1_body_hrapov_squad_dead} shtern_qwest_1_name5,              {+pr_a1_body_hrapov_squad_dead} fplay_quest_final_name,   {+actor_arrived_at_stadion} fplay_quest_final_name3,               {+fplay_final_degtyr_2_dialog_end} fplay_quest_final_name4, {+degtyr_has_hrapov_message} russibic_qwest_3_name4,                    {+fplay_final_degtyr_1_dialog_end} fplay_quest_final_name2,    {+pr_a7_all_fp_agent_squad_dead} russibic_qwest_3_name4,                    {+fplay_final_degtyr_dialog_defense_end} fplay_quest_final_name1,               {+fplay_final_degtyr_dialog_attack_end} fplay_quest_final_name,   russibic_qwest_3_name4
descr  = {+hrapov_has_actor_hit +pr_a6_body_hrapov_squad_dead} shtern_qwest_1_text5,              {+hrapov_has_actor_hit +pr_a1_body_hrapov_squad_dead} shtern_qwest_1_text5,              {+pr_a1_body_hrapov_squad_dead} fplay_quest_final_text,   {+actor_arrived_at_stadion} fplay_quest_final_text3,               {+fplay_final_degtyr_2_dialog_end} fplay_quest_final_text4, {+degtyr_has_hrapov_message} russibic_qwest_3_text4,                    {+fplay_final_degtyr_1_dialog_end} fplay_quest_final_text2,    {+pr_a7_all_fp_agent_squad_dead} russibic_qwest_3_text4,                    {+fplay_final_degtyr_dialog_defense_end} fplay_quest_final_text1,               {+fplay_final_degtyr_dialog_attack_end} fplay_quest_final_text,   russibic_qwest_3_text4
target = {+hrapov_has_actor_hit +pr_a6_body_hrapov_squad_dead} pr_a6_hrapov_stalker,              {+hrapov_has_actor_hit +pr_a1_body_hrapov_squad_dead} pr_a6_hrapov_stalker,              {+pr_a1_body_hrapov_squad_dead} nil,                      {+actor_arrived_at_stadion} nil,                                   {+fplay_final_degtyr_2_dialog_end} pri_sr_stadion,          {+degtyr_has_hrapov_message} pr_a7_stalker_degtyrev,                    {+fplay_final_degtyr_1_dialog_end} nil,                        {+pr_a7_all_fp_agent_squad_dead} pr_a7_stalker_degtyrev,                    {+fplay_final_degtyr_dialog_defense_end} nil,                                   {+fplay_final_degtyr_dialog_attack_end} nil,                      pr_a7_stalker_degtyrev
icon   = {+hrapov_has_actor_hit +pr_a6_body_hrapov_squad_dead} ui_inGame2_Peregovorit_s_Hrapovym, {+hrapov_has_actor_hit +pr_a1_body_hrapov_squad_dead} ui_inGame2_Peregovorit_s_Hrapovym, {+pr_a1_body_hrapov_squad_dead} ui_inGame2_Najti_Hrapova, {+actor_arrived_at_stadion} ui_inGame2_Unichtozhit_otryad_agentov, {+fplay_final_degtyr_2_dialog_end} ui_inGame2_Na_stadion,   {+degtyr_has_hrapov_message} ui_inGame2_Pogovorit_s_komandirom_otryada, {+fplay_final_degtyr_1_dialog_end} ui_inGame2_Obyskat_Solovja, {+pr_a7_all_fp_agent_squad_dead} ui_inGame2_Pogovorit_s_komandirom_otryada, {+fplay_final_degtyr_dialog_defense_end} ui_inGame2_Unichtozhit_otryad_agentov, {+fplay_final_degtyr_dialog_attack_end} ui_inGame2_Najti_Hrapova, ui_inGame2_Pogovorit_s_komandirom_otryada
condlist_0 = {+fplay_final_hrapov_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+fplay_quest_final_reversed} reversed
