[logic]
active = sr_idle@quest_control

[sr_idle@quest_control]
on_info = {+lim_stalker_den_secret_information_dialog_end} sr_idle@quest_control_1_1 %=create_squad(lim_a16_simulation_snork:lim_a16) =create_squad(lim_a16_voyak_squad:lim_a16)%

[sr_idle@quest_control_1_1]
on_info = {=dist_between_actor_and_smart_le(lim_a16:50)} sr_idle@quest_control_1 %=kill_squad(lim_a16_voyak_squad)%

[sr_idle@quest_control_1]
on_info = {=actor_has_item(lim_military_pda)} sr_idle@quest_control_2 %+actor_has_patrol_pda =spawn_object_in(lim_military_flash:redlim_treasure_4)%

[sr_idle@quest_control_2]
on_info  = {+lim_stalker_den_secret_information_dialog_1_end} sr_idle@quest_control_3
on_info2 = {=actor_has_item(lim_military_flash)} sr_idle@quest_control_4 %+actor_has_military_flash +lim_stalker_den_secret_information_dialog_1_end%

[sr_idle@quest_control_3]
on_info = {=actor_has_item(lim_military_flash)} sr_idle@quest_control_4 %+actor_has_military_flash%

[sr_idle@quest_control_4]
on_game_timer = 16 | sr_idle@quest_control_5 %=spawn_ids_objects(jup_electric_box_1:jup_electric_box_2:jup_electric_box_3)%

;-------------------Посещение Лиманска по заданию Лесника
;
;
;
[sr_idle@quest_control_5]
on_info = {+bar_forester_stroll_dialog_end} sr_idle@quest_control_6 %=create_squad(lim_a18_voyak_squad:lim_a18)%

[sr_idle@quest_control_6]
on_game_timer = 16 | sr_idle@quest_control_7 %=create_squad(lim_a14_simulation_snork:lim_a14) =create_squad(lim_a14_simulation_blood:lim_a14)%

[sr_idle@quest_control_7]
on_info = {+lim_stalker_den_attack_dialog_end} sr_idle@quest_control_8 %=create_squad(lim_a18_simulation_blood:lim_a18) =create_squad(lim_a17_simulation_burer:lim_a17)%

[sr_idle@quest_control_8]
on_game_timer = 16 | sr_idle@quest_control_9 %=create_squad(lim_a16_simulation_pseudodog:lim_a16) =create_squad(lim_a16_kiborg_squad:lim_a16)%

[sr_idle@quest_control_9]
on_info = {+actor_attack_lim_a16_kiborg} sr_idle@quest_control_10

[sr_idle@quest_control_10]
on_game_timer = 100 | sr_idle@quest_control_11 %=send_message( bar_a5_stalkerden_message:bar_a5_stalkerden:bar_a5_stalkerden_name:30000 ) +bar_a5_stalkerden_message%

[sr_idle@quest_control_11]
on_info = {+lim_stalker_den_attack_dialog_1_end} sr_idle@quest_control_12 %=create_squad(lim_a15_simulation_snork:lim_a15)%

[sr_idle@quest_control_12]
on_game_timer = 300 | sr_idle@quest_control_13 %=create_squad(lim_a15_kiborg_squad:lim_a15)%

[sr_idle@quest_control_13]
on_info = {+lim_a15_kiborg_squad_dead +lim_a15_simulation_snork_dead} sr_idle@quest_control_14 %-lim_a15_kiborg_squad_dead -lim_a15_simulation_snork_dead +lim_a15_attack_kiborg_end%

[sr_idle@quest_control_14]
on_info = {+lim_stalker_den_attack_dialog_2_end} sr_idle@quest_control_14_1 %=disable_ui_only =remove_squad(lim_a2_monolit_squad)%

[sr_idle@quest_control_14_1]
on_info = {+remark_stalkerden_end} sr_idle@quest_control_15 %=disable_ui =run_postprocess(black:3009:true) =create_squad(lim_a4_monolit_squad:lim_a4)%

[sr_idle@quest_control_15]
on_game_timer = 72 | sr_idle@quest_control_16 %=teleport_actor(lim_a4_actor_walk:lim_a4_actor_look)%

[sr_idle@quest_control_16]
on_game_timer = 8 | sr_idle@quest_control_17 %=teleport_squad(lim_a1_voyak_squad:lim_a4_squad_telep_point)%

[sr_idle@quest_control_17]
on_game_timer = 8 | sr_idle@quest_control_18 %=enable_ui =stop_postprocess(3009) +lim_a1_voyak_squad_teleported%

[sr_idle@quest_control_18]
on_game_timer = 8 | sr_idle@quest_control_19 %=create_squad(lim_a4_simulation_pseudodog:lim_a4)%

[sr_idle@quest_control_19]
on_game_timer = 300 | sr_idle@quest_control_20 %=create_squad(lim_a4_simulation_snork:lim_a4)%
on_info = {=dist_between_actor_and_smart_ge(lim_a4:100)} sr_idle@nil %=sniper_shoot =kill_actor%

[sr_idle@quest_control_20]
on_game_timer = 300 | sr_idle@quest_control_21 %=create_squad(lim_a4_squad_psy_dog:lim_a4)%
on_info = {=dist_between_actor_and_smart_ge(lim_a4:100)} sr_idle@nil %=sniper_shoot =kill_actor%

[sr_idle@quest_control_21]
on_game_timer = 300 | sr_idle@quest_control_22 %=create_squad(lim_a4_simulation_blood:lim_a4)%
on_info = {=dist_between_actor_and_smart_ge(lim_a4:100)} sr_idle@nil %=sniper_shoot =kill_actor%

[sr_idle@quest_control_22]
on_info  = {+lim_a4_squad_psy_dog_dead +lim_a4_simulation_blood_dead +lim_a4_simulation_pseudodog_dead +lim_a4_simulation_snork_dead} sr_idle@quest_control_23 %=create_squad(lim_a4_kiborg_squad:lim_a4)%
on_info2 = {=dist_between_actor_and_smart_ge(lim_a4:100)} sr_idle@nil %=sniper_shoot =kill_actor%

[sr_idle@quest_control_23]
on_info  = {+lim_a4_kiborg_squad_dead} sr_idle@quest_control_24 %+lim_a4_all_squads_dead =create_squad(lim_a1_kiborg_squad:lim_a1) =create_squad(lim_a15_kiborg_squad:lim_a15)%

[sr_idle@quest_control_24]
on_game_timer = 20 | sr_idle@quest_control_25 %=give_task( lider_monolith_quest )%

[sr_idle@quest_control_25]
on_info = {=actor_has_item(red_agent_notebook)} sr_idle@quest_control_26 %+actor_has_red_agent_notebook =remove_squads(lim_a13_lena_squad:lim_a1_kiborg_squad:lim_a15_kiborg_squad)%

[sr_idle@quest_control_26]
on_info  = {+leshiy_monolith_friend}            sr_idle@quest_control_27 %+lim_a6_start_respawn%
on_info2 = {+leshiy_monolith_friend_fail}       sr_idle@quest_control_27 %+lim_a6_start_respawn%
on_info3 = {+bridge_up}                         sr_idle@quest_control_27 %=clear_smart_terrain(lim_a17)%

[sr_idle@quest_control_27]
on_game_timer = 300 | sr_idle@quest_control_28 %=send_message( bar_a2_duty_leader_message:bar_a2_duty_leader:russibic_name:30000 ) -stop_limansk_teleport%

[sr_idle@quest_control_28]
on_game_timer = 8 | sr_idle@quest_control_29 %=respawn_squad_new_smart( lim_a4_monolit_squad:lim_a2:lim_a2_duble_monolit_squad )%

[sr_idle@quest_control_29]
on_info  = {+lim_pepper_damages_dialog_1_money} sr_idle@quest_control_33
on_info2 = {+lim_pepper_damages_dialog_1_kill}  sr_idle@quest_control_30 %=set_squads_enemy_to_actor(lim_b2_bandit_squad)%
on_info3 = {+lim_pepper_damages_dialog_1_quest} sr_idle@quest_control_31 %=spawn_ids_objects(pepper_habar_1:pepper_habar_2:pepper_habar_3)%

[sr_idle@quest_control_30]
on_info = {+lim_b2_bandit_squad_dead} sr_idle@quest_control_33 %=actor_is_thinking( thoughts_in_my_head_14 )%

[sr_idle@quest_control_31]
on_game_timer = 20 | sr_idle@quest_control_32 %=give_task( perec_qwest )%

[sr_idle@quest_control_32]
on_info  = {-actor_has_all_pepper_items =actor_has_items(pepper_habar_2:pepper_habar_3:pepper_habar_1)} %+actor_has_all_pepper_items%
on_info2 = {+lim_pepper_damages_dialog_1_money} sr_idle@quest_control_33
on_info3 = {+lim_pepper_damages_dialog_1_kill} sr_idle@quest_control_30
on_info4 = {+lim_pepper_damages_dialog_2_return} sr_idle@quest_control_33 %=actor_is_thinking( thoughts_in_my_head_15 )%
on_game_timer = 86400 | {-actor_has_all_pepper_items -actor_fined_pepper_items_over_day} %+actor_fined_pepper_items_over_day%

[sr_idle@quest_control_33]
on_info = {+lim_bubble_damages_dialog_1_end} sr_idle@quest_control_34 %=create_squad(jup_a30_vintar_squad:jup_a30)%

[sr_idle@quest_control_34]
on_game_timer = 20 | sr_idle@quest_control_35 %=give_task( baloon_vintar_qwest )%

[sr_idle@quest_control_35]
on_info  = {+bar_makdm_emerald_wind_dialog_yes} sr_idle@quest_control_36
on_info2 = {+bar_makdm_emerald_wind_dialog_no} sr_idle@quest_control_54

[sr_idle@quest_control_36]
on_info  = {+lim_stalker_den_emerald_wind_dialog_end +bridge_up +jup_garik_amazon_dialog_end} sr_idle@quest_control_37 %=create_squad(jup_a24_garik_squad:jup_a24)%
on_info2 = {+lim_stalker_den_emerald_wind_dialog_end +bridge_up -jup_garik_amazon_dialog_end} sr_idle@quest_control_39 %=give_task( baloon_flash_qwest )%
on_info3 = {+lim_stalker_den_emerald_wind_dialog_end -bridge_up} sr_idle@quest_control_39

[sr_idle@quest_control_37]
on_game_timer = 50 | sr_idle@quest_control_38 %=send_message( garik_message_4:jup_stalker_garik:jup_stalker_garik_name:40000 )%

[sr_idle@quest_control_38]
on_game_timer = 20 | sr_idle@quest_control_39 %=give_task( garik_flash_qwest )%

[sr_idle@quest_control_39]
on_info  = {+bar_makdm_emerald_wind_dialog_1_no} sr_idle@quest_control_54
on_info2 = {+lim_lider_monolit_emerald_wind_dialog_end} sr_idle@quest_control_40 %=disable_ui_only%

[sr_idle@quest_control_40]
on_info = {+remark_lider_monolit} sr_idle@quest_control_41 %=enable_ui +start_lim_lider_monolit_emerald%

[sr_idle@quest_control_41]
on_info = {+lim_lider_monolit_emerald_wind_self_dialog_yes} sr_idle@quest_control_42 %=give_task( sr_tutor_scan_1_task ) =give_task( sr_tutor_scan_2_task ) =give_task( sr_tutor_scan_3_task )%
on_info2 = {+lim_lider_monolit_emerald_wind_self_dialog_no} sr_idle@quest_control_51 %=remove_squads(lim_c1_leshiy_friend_squad)%

[sr_idle@quest_control_42]
on_info = {+sr_tutor_scan_1_done +sr_tutor_scan_2_done +sr_tutor_scan_3_done} sr_idle@quest_control_43 %+all_lim_art_scanner_done%

[sr_idle@quest_control_43]
on_info  = {+all_lim_art_scanner_active =actor_in_zone(lim_a2_out_restr)} sr_idle@quest_control_50 %=spawn_redlim_rls_anomaly +lim_a4_scene_end%
on_info2 = {+all_lim_art_scanner_active !actor_in_zone(lim_a2_out_restr)} sr_idle@quest_control_43_1 %=actor_is_thinking( thoughts_in_my_head_16 )%

[sr_idle@quest_control_43_1]
on_game_timer = 80 | sr_idle@quest_control_44 %=disable_ui =run_postprocess(black:3009:true) =save_actor_position%

[sr_idle@quest_control_44]
on_game_timer = 10 | sr_idle@quest_control_45 %=teleport_actor(lim_a4_actor_scanner_walk:lim_a4_actor_scanner_look) =set_weather( default_clear:true )%

[sr_idle@quest_control_45]
on_game_timer = 30 | sr_idle@quest_control_46 %=stop_postprocess(3009)%

[sr_idle@quest_control_46]
on_game_timer = 10 | sr_idle@quest_control_47 %=create_squad(lim_a4_flesh_squad:lim_a4) =create_squad(lim_a4_boar_squad:lim_a4)%

[sr_idle@quest_control_47]
on_game_timer = 50 | sr_idle@quest_control_48 %=spawn_redlim_rls_anomaly +stop_anomaly_part_lim_a4%

[sr_idle@quest_control_48]
on_game_timer = 120 | sr_idle@quest_control_49 %=run_postprocess(black:3009:true) =restore_actor_position%

[sr_idle@quest_control_49]
on_game_timer = 20 | sr_idle@quest_control_50 %=enable_ui =stop_postprocess(3009) +lim_a4_scene_end +lim_a4_all_monster_dead%

[sr_idle@quest_control_50]
on_info = {+lim_lider_monolit_emerald_wind_self_dialog_no} sr_idle@quest_control_51 %=remove_squads(lim_c1_leshiy_friend_squad)%

[sr_idle@quest_control_51]
on_info  = {+red_leschi_emerald_wind_dialog_1_end} sr_idle@quest_control_52

[sr_idle@quest_control_52]
on_game_timer = 50 | sr_idle@quest_control_53 %=send_message( bar_a5_stalkerden_message_1:bar_a5_stalkerden:bar_a5_stalkerden_name:30000 )%

[sr_idle@quest_control_53]
on_game_timer = 30 | sr_idle@quest_control_54 %+bar_a5_stalkerden_message_1%

[sr_idle@quest_control_54]
on_info = {+lim_mech_shady_trans_dial_end =dist_actor_to_obj_le(jup_smuggler_lena:6)} sr_idle@quest_control_54_0 %=actor_is_thinking( thoughts_in_my_head_28 ) =actor_look(lim_a5_lena_1_walk)%

[sr_idle@quest_control_54_0]
on_game_timer = 370 | sr_idle@quest_control_54_1 %+start_lim_lena_shady_trans_dial%

[sr_idle@quest_control_54_1]
on_info = {+key_number_three_done} sr_idle@quest_control_55

[sr_idle@quest_control_55]
on_game_timer = 50 | sr_idle@quest_control_56 %+lim_a5_actor_need_card%

[sr_idle@quest_control_56]
on_info  = {+all_fores_tools_done} sr_idle@quest_control_57
on_info2 = {=actor_has_items(block_tracking_abt7:plata_nvs2:ibp_05k:plata_krgm:program_block_pb44:gpsf_block:control_block_cb55)} sr_idle@quest_control_57 %+all_fores_tools_done%
;
;
;--------------------------------------------------Продолжаем отслеживать квесты после финала в Х-5
;
;

[sr_idle@quest_control_57]
on_info  = {+lab_lena_selection_var_one_dialog_end} sr_idle@quest_control_58
on_info2 = {+lab_lena_selection_var_two_dialog_end} sr_idle@redlim_1 %=run_postprocess(black:3009:true) =disable_ui =clear_redlim_some_items =set_game_time(06:00)%

[sr_idle@redlim_1]
on_game_timer = 60 | sr_idle@redlim_2 %=enable_ui =stop_postprocess(3009) =actor_arrived() +actor_arrived +start_dialog_with_maria%

[sr_idle@redlim_2]
on_info  = {+red_maria_ghosts_past_dialog_end} sr_idle@redlim_3 %=disable_ui =actor_look(actor_see_bed_point)%

[sr_idle@redlim_3]
on_game_timer = 10 | sr_idle@redlim_4 %=actor_arrived() =create_squad(lim_a12_mechanic_squad:lim_a12)%

[sr_idle@redlim_4]
on_game_timer = 40 | sr_idle@redlim_5 %=run_postprocess(black:3009:true) =teleport_actor(lim_mechanik_actor_walk:lim_mechanik_actor_look)%

[sr_idle@redlim_5]
on_game_timer = 40 | sr_idle@redlim_6 %=remove_weapon_outfit_redlim =enable_ui =stop_postprocess(3009)%

[sr_idle@redlim_6]
on_info = {+red_mechanic_ghosts_past_dialog_end} sr_idle@redlim_7 %=remove_squads(lim_a12_mechanic_squad) =create_squad(lim_a14_lim_double_degtyrev_squad:lim_a14)%

[sr_idle@redlim_7]
on_info = {+red_maks_ghosts_past_dialog_end} sr_idle@redlim_8 %=remove_squads(lim_a14_lim_double_degtyrev_squad) =create_squad(lim_a11_gres_squad:lim_a11)%

[sr_idle@redlim_8]
on_info = {+red_gres_ghosts_past_dialog_end} sr_idle@redlim_9 %=remove_squads(lim_a11_gres_squad) =spawn_object_in(remote_controller:redlim_treasure_19)%

[sr_idle@redlim_9]
on_info = {+remote_controller_active} sr_idle@redlim_10 %=create_squad(lim_a5_sedoy_squad:lim_a5) =spawn_ids_objects(lim_tel_bridge_zone)%

[sr_idle@redlim_10]
on_info = {+lim_grizzled_ghosts_past_dialog_end} sr_idle@redlim_11 %=remove_squads(lim_a5_sedoy_squad) =actor_is_thinking( thoughts_in_my_head_23 )%

[sr_idle@redlim_11]
on_game_timer = 30 | sr_idle@redlim_12 %=spawn_ids_objects(super_knife_box)%

[sr_idle@redlim_12]
on_info = {=actor_has_item(wpn_knife_super)} sr_idle@redlim_13 %=disable_ui =change_actor_knife%

[sr_idle@redlim_13]
on_game_timer = 30 | sr_idle@redlim_14 %=create_squad(lim_a15_harness_squad:lim_a15)%

[sr_idle@redlim_14]
on_info = {+lim_tourniquet_ghosts_past_dialog_end} sr_idle@redlim_15 %=remove_squads(lim_a15_harness_squad) =spawn_object(vodka_harness:lim_vodka_harness_way)%

[sr_idle@redlim_15]
on_info  = {=actor_has_item(flask_empty)} sr_idle@redlim_end %=disable_ui =add_cs_text(st_actor_hasnot_water)%
on_info2 = {+vodka_harness_done} sr_idle@redlim_16 %=spawn_ids_objects(lim_tel_fontan_zone)%

[sr_idle@redlim_16]
on_info  = {=actor_has_item(flask_empty)} sr_idle@redlim_end %=disable_ui =add_cs_text(st_actor_hasnot_water)%
on_info2 = {+bread_harness_done} sr_idle@redlim_17 %=spawn_ids_objects(lim_tel_northway_zone) -bread_harness_done%

[sr_idle@redlim_17]
on_info  = {=actor_has_item(flask_empty)} sr_idle@redlim_end %=disable_ui =add_cs_text(st_actor_hasnot_water)%
on_info2 = {+drug_antidot_harness_done} sr_idle@redlim_18 %=disable_ui =add_cs_text(st_actor_must_final_choose) -drug_antidot_harness_done%

[sr_idle@redlim_18]
on_game_timer = 30 | sr_idle@redlim_19 %=del_cs_text =enable_ui%

[sr_idle@redlim_19]
on_info = {=power_actor_ge(0.98)} sr_idle@redlim_20 %=disable_ui =run_postprocess(black:3009:true)%

[sr_idle@redlim_20]
on_game_timer = 10 | sr_idle@redlim_21 %=teleport_actor(lim_bridge_over_actor_walk:lim_bridge_over_actor_look) +actor_lim_bridge_over%

[sr_idle@redlim_21]
on_game_timer = 10 | sr_idle@redlim_22 %=stop_postprocess(3009) =enable_ui%

[sr_idle@redlim_22]
on_info = {+lim_a4_zombi_6_squad_dead +lim_a4_zombi_5_squad_dead +lim_a4_zombi_4_squad_dead +lim_a4_zombi_3_squad_dead +lim_a4_zombi_2_squad_dead +lim_a4_zombi_1_squad_dead +lim_a4_zombied_squad_dead} sr_idle@redlim_23 %=create_squad(lim_a4_shtern_squad:lim_a4)%

[sr_idle@redlim_23]
on_info = {+lim_shtern_ghosts_past_dialog_end} sr_idle@redlim_24 %=disable_ui =remove_squads(lim_a4_shtern_squad) =run_postprocess(fade_to_black_9_sec)%

[sr_idle@redlim_24]
on_game_timer = 72 | sr_idle@redlim_25 %=run_postprocess(black:3009:true) =clear_redlim_some_items_again%

[sr_idle@redlim_25]
on_game_timer = 10 | sr_idle@redlim_26 %=teleport_actor(lim_actor_maria_walk:lim_actor_maria_look) =remove_ids_objects(lim_tel_bridge_zone)%

[sr_idle@redlim_26]
on_game_timer = 30 | sr_idle@redlim_27 %=cleaner_weapons =clear_corpses +change_redlim_weather_again%

[sr_idle@redlim_27]
on_game_timer = 20 | sr_idle@redlim_28 %=enable_ui =stop_postprocess(3009) =actor_arrived() =actor_torch_on +start_dialog_1_with_maria%

[sr_idle@redlim_28]
on_info = {+red_maria_ghosts_past_var_dialog_end} sr_idle@redlim_29 %=give_task( redlim_amazon_quest )%

[sr_idle@redlim_29]
on_info = {+lim_a4_book_squad_dead} sr_idle@redlim_30

[sr_idle@redlim_30]
on_info  = {=squad_exist(lim_b3_agent_squad)} sr_idle@redlim_31 %=create_squad_member(redlim_man_book:lim_b3_agent_squad)%
on_info2 = {=squad_exist(lim_a8_agent_squad)} sr_idle@redlim_31 %=create_squad_member(redlim_man_book:lim_a8_agent_squad)%
on_info3 = {=squad_exist(lim_c1_agent_squad)} sr_idle@redlim_31 %=create_squad_member(redlim_man_book:lim_c1_agent_squad)%
on_info4 = {=squad_exist(lim_a7_agent_squad)} sr_idle@redlim_31 %=create_squad_member(redlim_man_book:lim_a7_agent_squad)%
on_info5 = {=squad_exist(lim_b4_agent_squad)} sr_idle@redlim_31 %=create_squad_member(redlim_man_book:lim_b4_agent_squad)%
on_info6 = {=squad_exist(lim_b5_agent_squad)} sr_idle@redlim_31 %=create_squad_member(redlim_man_book:lim_b5_agent_squad)%
on_info7 = sr_idle@redlim_31 %=create_squad(redlim_man_book_squad:lim_b4)%

[sr_idle@redlim_31]
on_info = {=actor_has_item(jup_shtern_book)} sr_idle@redlim_32 %+actor_has_jup_shtern_book =clear_smart_terrain(jup_a14) =actor_is_thinking( thoughts_in_my_head_22 )%

[sr_idle@redlim_32]
on_info = {+red_maria_var_final_dialog_end} sr_idle@redlim_33 %=disable_ui =actor_torch_on%

[sr_idle@redlim_33]
on_game_timer = 30 | sr_idle@redlim_34 %=run_postprocess(fade_to_black_9_sec) =create_squad(lim_a18_agent_squad:lim_a18) =create_squad(lim_a4_book_squad:lim_a4)%

[sr_idle@redlim_34]
on_game_timer = 72 | sr_idle@redlim_35 %=run_postprocess(black:3009:true) +start_maria_teleport_actor_bar%

[sr_idle@redlim_35]
on_game_timer = 10 | sr_idle@redlim_36 %=cleaner_weapons =clear_corpses =clear_smart_terrain(lim_a6)%

[sr_idle@redlim_36]
on_game_timer = 10 | sr_idle@redlim_37 %=create_squad(bar_a8_maria_squad:bar_a8) +level_radar_to_redfor_ok%

[sr_idle@redlim_37]
on_game_timer = 20 | sr_idle@quest_control_58 %=teleport_actor(redlim_to_bar_walk:redlim_to_bar_look) =forward_game_time(1) -actor_arrived%

[sr_idle@redlim_end]
on_game_timer = 60 | sr_idle@nil %=del_cs_text =stop_game_show_credits%

[sr_idle@quest_control_58]
on_info  = {+bar_kon_all_inv_mine_dial_1_end} sr_idle@quest_control_59 %=enable_mine(redlim_zmf_7) =enable_mine(redlim_zmf_5) =enable_mine(redlim_zmf_1) =enable_mine(redlim_zmf_4) =enable_mine(redlim_zmf_2) =enable_mine(redlim_zmf_9) =enable_mine(redlim_zmf_10) =enable_mine(redlim_zmf_8) =enable_mine(redlim_zmf_6) =enable_mine(redlim_zmf_3)%
on_info2 = {+bar_kon_all_inv_heli_dial_1_end} sr_idle@nil
on_info3 = {+bar_kon_all_inv_rec_dial_1_end}  sr_idle@nil

[sr_idle@quest_control_59]
on_game_timer = 10 | sr_idle@quest_control_60 %=set_counter(deact_mine_counter:0)%

[sr_idle@quest_control_60]
on_info = {=counter_greater(deact_mine_counter:9)} sr_idle@nil %+all_mines_were_deactivated +all_jup_heli_dead =remove_counter(deact_mine_counter) =create_squad(bar_a1_garik_squad:bar_a1)%

[sr_idle@nil]
