;-----------------------------------------------------------------------------------
;					Barrett M98B
;-----------------------------------------------------------------------------------
[wpn_m98b]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection				= spawn_group
$spawn						= "weapons\m98b"
$npc						= on
$prefetch 		 			= 8
scheduled					= off
cform						= skeleton
class						= WP_SVD
description					= st_wpn_m98b_descr

ef_main_weapon_type				= 3
ef_weapon_type					= 11

inv_name					= st_wpn_m98b
inv_name_short					= st_wpn_m98b

inv_grid_width				= 6
inv_grid_height				= 2
inv_grid_x					= 2
inv_grid_y					= 32

upgr_icon_x					= 1750
upgr_icon_y					= 600
upgr_icon_width					= 300
upgr_icon_height 				= 100

kill_msg_x					= 0
kill_msg_y					= 0
kill_msg_width					= 98
kill_msg_height					= 23

cost						= 25000
weapon_class					= sniper_rifle
inv_weight					= 7.04
hud						= wpn_m98b_hud
visual						= dynamics\weapons\wpn_m98b\wpn_m98b.ogf

upgrades						= up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
installed_upgrades				=
upgrade_scheme					= upgrade_scheme_svd

ph_mass			 			= 7

ammo_class					= ammo_338_lapua

startup_ammo					= 10
ammo_current					= 10
ammo_elapsed					= 0
ammo_limit					= 10
ammo_mag_size					= 10

fire_modes					= 1

hand_dependence					= 1
single_handed					= 0

hit_power 					= 1.9, 1.9, 1.9, 1.9
hit_impulse		 			= 125
hit_type 						= fire_wound
fire_distance					= 1000
bullet_speed					= 914
rpm						= 25
rpm_empty_click					= 200

use_aim_bullet					= true
time_to_aim					= 1.0

misfire_probability					= 0.005
misfire_start_condition				= 0.6
misfire_end_condition				= 0.1
misfire_start_prob	 				= 0.0055
misfire_end_prob	 				= 0.055
condition_shot_dec				= 0.0055
condition_queue_shot_dec				= 0.0055

;zoom_dof					= 0.5, 1.0, 350
reload_dof						= 0.0, 0.5, 5, 2.2

fire_dispersion_base				= 0.1
fire_dispersion_condition_factor		= 3
control_inertion_factor				= 2.0f
crosshair_inertion				= 9

cam_return						= 1
cam_relax_speed					= 4.5
cam_relax_speed_ai					= 360
cam_dispersion					= 2.5
cam_dispersion_inc					= 2.5
cam_dispersion_frac					= 1.0
cam_max_angle					= 15.0
cam_max_angle_horz					= 3.0
cam_step_angle_horz					= 0.25

zoom_cam_relax_speed				= 0.75
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion					= 0.8
zoom_cam_dispersion_inc				= 0.8
zoom_cam_dispersion_frac				= 1.0
zoom_cam_max_angle					= 10.0
zoom_cam_max_angle_horz				= 5.0
zoom_cam_step_angle_horz				= 0.25

PDM_disp_base 					= 1.3
PDM_disp_vel_factor 					= 1.5
PDM_disp_accel_factor 				= 1.5
PDM_disp_crouch	 				= 1.0
PDM_disp_crouch_no_acc 				= 1.0

min_radius						= 50
max_radius						= 90

holder_range_modifier				= 2.00
holder_fov_modifier					= 0.75

hit_probability_gd_novice				= 0.55
hit_probability_gd_stalker				= 0.65
hit_probability_gd_veteran				= 0.75
hit_probability_gd_master				= 0.85

snd_close				= weapons\generic_close
snd_bore				= $no_sound
snd_bore1				= $no_sound
snd_draw				= weapons\m98b\m98b_draw
snd_holster				= weapons\m98b\m98b_holster
snd_shoot				= weapons\m98b\m98b_shoot
snd_empty				= weapons\m98b\m98b_empty, 0.7
snd_reload				= weapons\m98b\m98b_reload

slot						= 2
animation_slot					= 2

position						= -0.026, -0.077, 0.00
orientation						= 0, 0, 0

fire_point 						= 0.0, 0.129, 0.942
fire_point2						= 0.0, 0.129, 0.942

flame_particles					= weapons\generic_weapon06
smoke_particles					= amik\weapons\smoke_particles\smoke_particles_01

shell_point		 				= 0.0, 0.129, 0.192
shell_dir		 				= 0.0, 0.0, 0.4
;shell_particles					= weapons\762x51

strap_position 					= -0.15, -0.15, 0.45
strap_orientation					= -25, -189, 65
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

light_disabled					= false
light_color		 				= 0.6, 0.5, 0.3
light_range		 			= 4.0
light_var_color		 			= 0.05
light_var_range					= 0.5
light_time 		 				= 0.2

scope_status					= 1
silencer_status					= 0
grenade_launcher_status				= 0

zoom_enabled					= true
zoom_rotate_time				= 0.3
scope_zoom_factor				= 14.5
scope_dynamic_zoom				= on

scope_texture					= wpn_crosshair_m82
scope_name 					= wpn_addon_scope
scope_x                   			= 53
scope_y                     			= 7

silencer_name					= wpn_addon_silencer
silencer_x                  					= 268
silencer_y                  					= 21

silencer_hit_power					= 0.95
;silencer_hit_impulse					= 10
silencer_fire_distance					= 1000
silencer_bullet_speed					= 800

silencer_smoke_particles				= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color					= 0.6, 0.5, 0.3
silencer_light_range					= 0.01
silencer_light_var_color				= 0.05
silencer_light_var_range				= 0.5
silencer_light_time 					= 0.2

[wpn_m98b_hud]:hud_base
zoom_hide_crosshair					= true
attach_place_idx					= 0

item_visual					= dynamics\weapons\wpn_m98b\wpn_m98b_hud.ogf

hands_position					= -0.0515,-0.2,0.1
hands_orientation					= 1.9,3.95,0.6    

hands_position_16x9 					= -0.0515,-0.2,0.1
hands_orientation_16x9 				= 1.9,3.95,0.6    

aim_hud_offset_pos 					= -0.0525,0.0125,-0.123
aim_hud_offset_rot 					= 0,0,0

aim_hud_offset_pos_16x9 				= -0.0525,0.0125,-0.123
aim_hud_offset_rot_16x9 				= 0,0,0

item_position 					= 0,0,0
item_orientation 					= 0,0,0

shell_point						= 0.025,0.055,0.221
shell_dir               					= 0,1,0
shell_bone						= wpn_body

fire_point						= 0,0.043,1.002
fire_bone               					= wpn_body

anm_show						= m98b_draw
anm_hide             					= m98b_holster
anm_shots						= m98b_shoot
anm_reload					= m98b_reload
anm_bore						= m98b_idle_aim
anm_idle             					= m98b_idle
anm_idle_aim					= m98b_idle_aim
anm_idle_moving 					= m98b_idle_moving
anm_idle_sprint					= m98b_idle_sprint

gl_hud_offset_pos					= 0,0,0
gl_hud_offset_rot					= 0,0,0

lean_hud_offset_pos					= 0,0,0
lean_hud_offset_rot					= 0,0,0

[wpn_m98b_super]:wpn_m98b
upgrades				= up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
installed_upgrades      = up_firsta_svd, up_firstc_svd, up_firste_svd, up_secona_svd, up_second_svd, up_thirda_svd, up_thirdc_svd, up_thirde_svd, up_fourta_svd, up_fourte_svd
upgrade_scheme			= upgrade_scheme_svd
hit_power           	= 5.0, 5.0, 5.0, 5.0
hit_impulse		 		= 200
hit_type 				= fire_wound
fire_distance           = 1000
bullet_speed		 	= 15000
ammo_class				= ammo_338_lapua_super
