[logic]
active = sr_idle@wait

[sr_idle@wait]
on_info  = {+jup_a33_stern_squad_dead +jup_a33_kiborg_squad_dead} sr_idle@quest_control_1 %+shtern_laba_squads_dead%

[sr_idle@quest_control_1]
on_info  = {=actor_in_zone(sr_switch_shtern_bunker)} sr_idle@quest_control_2 %=run_tutorial( sr_switch_shtern_bunker_tutor )%

[sr_idle@quest_control_2]
on_info  = {+sr_switch_shtern_bunker_done}             sr_idle@nil %=spawn_ids_objects(sht_komp_mon_1_duble:sht_komp_mon_2_duble:sht_komp_mon_4_duble:sht_komp_mon_3_duble:sht_komp_mon_5_duble)%
on_info2 = {!actor_in_zone( sr_switch_shtern_bunker )} sr_idle@quest_control_1 %=stop_tutorial%

[sr_idle@nil]
