[wpn_rg-6]:zero_immunities,weapon_probability,default_weapon_params
GroupControlSection					= spawn_group
discovery_dependency 					=
$spawn						= "weapons\rg-6"
$npc			 			= on
$prefetch 		 				= 2
scheduled						= off
cform						= skeleton
class						= WP_RG6
description						= st_wpn_rg6_descr

ef_main_weapon_type					= 4
ef_weapon_type					= 12

inv_name						= st_wpn_rg6
inv_name_short					= st_wpn_rg6

inv_grid_width					= 4
inv_grid_height					= 2
inv_grid_x						= 0
inv_grid_y						= 8

upgr_icon_x					= 900
upgr_icon_y					= 900
upgr_icon_width					= 250
upgr_icon_height 					= 100

kill_msg_x						= 0
kill_msg_y						= 172
kill_msg_width					= 68
kill_msg_height					= 30

cost						= 20000
weapon_class					= heavy_weapon
inv_weight						= 6.2
hud									= wpn_rg-6_hud
visual						= dynamics\weapons\wpn_rg6\wpn_rg6.ogf

ph_mass			 			= 6

ammo_class		 			= ammo_vog-25

ammo_current		 			= 60
ammo_elapsed		 			= 0
ammo_limit		 				= 70
ammo_mag_size		 			= 6

tri_state_reload					= on

launch_speed					= 73.5

hit_power        			= 0.75, 0.75, 0.75, 0.75
hit_impulse      			= 150
hit_type 						= fire_wound
fire_distance 					= 550
bullet_speed					= 73.5
rpm 						= 100
rpm_empty_click 	 				= 200

misfire_probability					= 0.005
misfire_start_condition					= 0.6
misfire_end_condition					= 0.1
misfire_start_prob	 				= 0.001
misfire_end_prob	 				= 0.02
condition_shot_dec					= 0.000333
condition_queue_shot_dec				= 0.0004

zoom_dof						= 0.5, 1.0, 180
reload_dof						= 0.0, 0.5,5, 1.3

fire_dispersion_base					= 1.0
fire_dispersion_condition_factor				= 5
control_inertion_factor					= 1.7f
crosshair_inertion 					= 8.25

cam_relax_speed					= 7.0
cam_relax_speed_ai					= 360
cam_dispersion					= 5.0
cam_dispersion_inc					= 5.0
cam_dispersion_frac					= 0.1
cam_max_angle					= 15
cam_max_angle_horz					= 5
cam_step_angle_horz					= 5.0

PDM_disp_base 					= 1.0
PDM_disp_vel_factor 					= 1.1
PDM_disp_accel_factor 				= 1.1
PDM_disp_crouch	 				= 1.0
PDM_disp_crouch_no_acc 				= 1.0

min_radius						= 15
max_radius						= 90

holder_range_modifier					= 1.00
holder_fov_modifier					= 1.00			

slot 						= 2
animation_slot					= 10

hand_dependence 					= 1
single_handed					= 0

position						= -0.026, -0.111, 0.
orientation						= 0, 0, 0

fire_point						= 0.0, 0.120, 0.452
fire_point2						= 0.0, 0.120, 0.452

flame_particles					= weapons\generic_weapon05
smoke_particles					= weapons\generic_shoot_00

shell_point						= 0.0, 0.120, 0.20

strap_position 					= -0.26,-0.11,0.15
strap_orientation					= -15,-9,110

;на спине	
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

light_color		 				= 0.6,0.5,0.3
light_range		 				= 6.0
light_var_color		 			= 0.05
light_var_range		 			= 0.5
light_time 		 				= 0.2

scope_status					= 0
silencer_status					= 0
grenade_launcher_status				= 0

zoom_enabled					= true
scope_zoom_factor					= 73.3

snd_draw					= weapons\rg6\rg6_draw
snd_holster				= weapons\generic_holster
snd_shoot					= weapons\rg6\rg6_grenshoot
snd_shoot_1				= weapons\n_toz34_shot
snd_empty					= weapons\rg6\rg6_empty
snd_reload					= weapons\rg6_reload
snd_reload_1				= weapons\bm16_reload_one
snd_shoot_duplet				= weapons\n_toz34_shot
snd_open_weapon				= weapons\rg6\rg6_open
snd_add_cartridge				= weapons\rg6\rg6_load
snd_close_weapon				= weapons\rg6\rg6_close

[wpn_rg-6_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual						= dynamics\weapons\wpn_rg6\wpn_rg6_hud.ogf

hands_position					= -0.013, -0.176999, 0.118
hands_orientation					=  6.250005, -0.649999, 0

hands_position_16x9					= -0.013, -0.176999, 0.118
hands_orientation_16x9				=  6.250005, -0.649999, 0

aim_hud_offset_pos					= -0.125001, 0.006, 0.1565
aim_hud_offset_rot					=  0.015,  0.085, -0.0025

aim_hud_offset_pos_16x9				= -0.125001, 0.006, 0.1565
aim_hud_offset_rot_16x9				=  0.015, 0.085, -0.0025

gl_hud_offset_pos					= 0,0,0
gl_hud_offset_rot					= 0,0,0

lean_hud_offset_pos					= 0,0,0
lean_hud_offset_rot					= 0,0,0

item_position					= -0.003178, 0.002246, 0.000581
item_orientation					= -181.191742, 180.482727, -180.330688

shell_point						= 0.0, 0.0, 0.0
shell_dir						= 0.0, 1.0, 0.0
shell_bone						= wpn_body

fire_point						= -0.0,0.0,0.513
fire_bone						= wpn_body

anm_show						= rg6_draw
anm_hide						= rg6_holster
anm_idle						= rg6_idle
anm_idle_aim					= rg6_idle_aim
anm_idle_moving					= rg6_idle_moving
anm_idle_sprint					= rg6_idle_sprint
anm_open						= rg6_reload_start
anm_add_cartridge					= rg6_reload
anm_close						= rg6_reload_end
anm_shots						= rg6_shoot
anm_bore						= rg6_idle_bore
