;сюжетные задания

[fplay_vadim_quest]
prior = 1
storyline = false
title  = {+fplay_vadim_dialog_end} fplay_vadim_quest_name1,               fplay_vadim_quest_name
descr  = {+fplay_vadim_dialog_end} fplay_vadim_quest_text1,               fplay_vadim_quest_text
target = {+fplay_vadim_dialog_end} nil,                                   bar_a4_zastava_guarder_2
icon   = {+fplay_vadim_dialog_end} ui_inGame2_Unichtozhit_otryad_agentov, ui_inGame2_Peregovorit_s_Vadimom
condlist_0 = {+fplay_vadim_dialog_end +dark_a1_freedom_squad_dead} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_lemur_quest]
prior = 1
storyline = false
title  = {+fplay_lemur_dialog_end} fplay_lemur_quest_name1,               fplay_lemur_quest_name
descr  = {+fplay_lemur_dialog_end} fplay_lemur_quest_text1,               fplay_lemur_quest_text
target = {+fplay_lemur_dialog_end} nil,                                   dark_a3_lemur_lider
icon   = {+fplay_lemur_dialog_end} ui_inGame2_Unichtozhit_vsekh_monstrov, ui_inGame2_Vstretitsya_s_uchyonym
condlist_0 = {+dark_a8_sim_contr_dead +fplay_lemur_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+dark_a8_sim_contr_dead -fplay_lemur_dialog_end} reversed

[fplay_orfeich_quest]
prior = 1
storyline = false
title  = {+fplay_orfeich_dialog_end} fplay_orfeich_quest_name1,      fplay_orfeich_quest_name
descr  = {+fplay_orfeich_dialog_end} fplay_orfeich_quest_text1,      fplay_orfeich_quest_text
target = {+fplay_orfeich_dialog_end} nil,                            dark_a3_orfeich
icon   = {+fplay_orfeich_dialog_end} ui_inGame2_Atakovat_najomnikov, ui_inGame2_Peregovorit_s_Orfeichem
condlist_0 = {+dark_a17_killer_squad_dead} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_victor_quest]
prior = 1
storyline = false
title  = fplay_victor_quest_name
descr  = fplay_victor_quest_text
target = dark_a3_viktor
icon   = ui_inGame2_Peregovorit_s_Viktorom
condlist_0 = {+fplay_victor_dialog_yes_end} complete
condlist_1 = {+fplay_victor_dialog_noo_end} complete
condlist_2 = {+actor_attack_friend_squad} fail
condlist_3 = {+dark_a24_victor_squad_dead} reversed
condlist_4 = {+fplay_victor_quest_done} reversed

[fplay_denis_quest]
prior = 1
storyline = false
title  = {+fplay_denis_dialog_end} fplay_denis_quest_name1,                        fplay_denis_quest_name
descr  = {+fplay_denis_dialog_end} fplay_denis_quest_text1,                        fplay_denis_quest_text
target = {+fplay_denis_dialog_end} nil,                                            radar_a6_botanic
icon   = {+fplay_denis_dialog_end} ui_inGame2_Prinesti_pogodnyj_skaner_Seleznyovu, ui_inGame2_Peregovorit_s_Denisom
condlist_0 = {+sr_tutor_scan_res_done} complete
condlist_1 = {+actor_attack_friend_squad} fail
