[logic]
active = sr_idle@wait

[sr_idle@wait]
on_info  = {=actor_in_zone( sr_jup_scaner )} sr_idle@wait_1 %=run_tutorial( sr_jup_scaner_tutor )%

[sr_idle@wait_1]
on_info  = {+actor_has_jup_scaner} sr_idle@nil %=stop_tutorial%
on_info2 = { !actor_in_zone( sr_jup_scaner ) =has_active_tutorial} sr_idle@wait %=stop_tutorial%

[sr_idle@nil]
on_game_timer = 16 | nil %=remove_ids_objects( sr_jup_scaner )%
