[walker@standart]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
combat_ignore_cond = {=check_enemy_name(bar_a10_cat_matros)} true, false

[meet@standart]
close_anim 		= nil
close_victim 	= nil
close_snd_hello = nil
close_snd_bye 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
use = {=actor_enemy} false, true
allow_break = false
trade_enable = false
meet_on_talking = false

[death@walker]
on_info = {=killed_by_actor()} %=all_factions_enemy_to_actor%

[hit@walker]
on_info = {=hit_by_actor()} %=all_factions_enemy_to_actor%

;---------------------------------------------------

[logic@dolg_12]
suitable = {=check_npc_name(bar_a2_weapons_dolg)} true
active = walker@wait
prior = 200
trade = misc\trade\trade_bar_a2_dolg_12.ltx
can_select_weapon = false
level_spot = trader
on_death = death@walker
on_hit = hit@walker

[walker@wait]:walker@standart
path_walk = weapons_walk
path_look = weapons_look
meet = meet@dolg_12
on_info  = {!actor_enemy} %=control_position( bar_a2_weapons_walk:0.3:true )%
on_info2 = {=actor_enemy} %=can_move%

[meet@dolg_12]:meet@standart
trade_enable = true
;-------------------------------------------------
