
[grenade_gd-05]:identity_immunities,weapon_probability,default_weapon_params
grenade_remove_time		= 60000
detonation_threshold_hit= 200
GroupControlSection				= spawn_group
discovery_dependency				=
$spawn 					= "weapons\grenades\gd-05"
$prefetch					= 128
cform					= skeleton
class					= G_F1_S
description					= st_grenade_smoke_descr

ef_weapon_type				= 4

default_to_ruck				= false
sprint_allowed				= true
control_inertion_factor	= 1
destroy_time				= 500

min_radius					= 5
max_radius					= 50

inv_name					= st_grenade_smoke
inv_name_short				= st_grenade_smoke

inv_grid_width				= 1
inv_grid_height				= 1
inv_grid_x					= 19
inv_grid_y					= 3

kill_msg_x					= 240
kill_msg_y					= 123
kill_msg_width				= 14
kill_msg_height				= 23

zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 1.7

cost					= 300
weapon_class				=
inv_weight					= 0.63
hud									= grenade_gd-05_hud
visual					= dynamics\weapons\wpn_grenades\wpn_gd5.ogf

slot					= 3
animation_slot				= 7
single_handed				= 1

force_min					= 10
force_const					= 25
force_max					= 30
force_grow_speed				= 15

blast					= 0
blast_r					= 0
blast_impulse				= 0
blast_impulse_factor				= 0

frags					= 0
frags_r					= 0
frag_hit					= 0
frag_hit_impulse				= 0

hit_type_blast				= strike
hit_type_frag				= fire_wound

up_throw_factor				= 0

explode_particles				= explosions\explosion_dym

light_color					= 0.9,0.6,0.5
light_range					= 2.0
light_time 					= 2.85

fragment_speed				= 50
explode_duration				= 12

attach_position_offset				= -0.053,-0.089,0.0
attach_angle_offset				=  0, 0, 0
attach_bone_name				=

bone_name					= bip01_r_hand
position_offset				= 0.0,0.0,0.0
angle_offset				= 1.570790,1.570790,3.92699

throw_point				= 0.4, 0.3, 0.1
throw_dir					= 0,0,1
wm_size					= 0.2

wallmark_section				= explosion_marks
snd_explode				= weapons\explo\grenade_gd05
snd_checkout				= weapons\generic_checkout,	1.0, 0.4



[grenade_gd-05_hud]:hud_base

attach_place_idx				= 0
item_visual					= dynamics\weapons\wpn_grenades\wpn_gd5_hud.ogf

hands_position				= -0.044, -0.156,  0.1
hands_orientation 				= -0.5,  1.0, -2.0

hands_position_16x9 				= -0.044, -0.156,  0.1
hands_orientation_16x9			= -0.5,  1.0, -2.02.000000

aim_hud_offset_pos				=  0,0,0
aim_hud_offset_rot				=  0,0,0
gl_hud_offset_pos				=  0,0,0
gl_hud_offset_rot				=  0,0,0

lean_hud_offset_pos				=  0,0,0
lean_hud_offset_rot				=  0,0,0

item_position				= -0.001215, 0.005992, 0.000966
item_orientation				= -359.925262, -2.224621, -7.030276

throw_point				= 0.0,0.4,0.3
throw_dir					= 0,0,1

fire_point					= 0, 0, 0
fire_bone					= wpn_body

anm_hide					= f1_holster
anm_show					= f1_draw
anm_idle					= f1_idle
anm_bore					= f1_idle_bore
anm_idle_moving	 			= f1_idle_moving
anm_idle_sprint	 			= f1_idle_sprint

anm_throw_begin				= f1_throw_begin
anm_throw_idle				= f1_throw_idle
anm_throw					= f1_throw