;---------------------------------------------------------------------------------------------
;		Аномальный комбинезон
;---------------------------------------------------------------------------------------------

;------------На базе КОСТЮМ НЕЙТРАЛЬНОГО СТАЛКЕРА----------------
[anomal_outfit_1]:stalker_outfit
$spawn 			= "outfit\anomal_outfit_1"
visual          = dynamics\outfit\anomal_stalker_outfit

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 22
inv_grid_y			= 0

inv_name			= anomal_outfit_1_name
inv_name_short		= anomal_outfit_1_name
description			= anomal_outfit_1_description

inv_weight			= 7.5 ;*1,5
cost				= 50000 ;*10
immunities_sect		= sect_anomal_outfit_1_immunities

burn_protection 				= 0.120
shock_protection 				= 0.400
radiation_protection 			= 0.0060
chemical_burn_protection 		= 0.06
telepatic_protection 			= 0.0
strike_protection 				= 0.3


;--СПЕЦПАРАМЕТРЫ АНОМАЛЬНОГО КОСТЮМА
hit_power = 0.1		;--Размер наносимого монстру хита
inc_cond = 0.01		;--Увеличение состояния костюма в близи аномалии
dec_cond = 0.01		;--Уменьшение состояния костюма при нанесении хита монстру
inc_dist = 3		;--Минимальное расстояние до аномалии при котором состояние костюма начнет расти (костюм должен быть одет)
hit_dist = 4		;--Максимальное расстояние до монстра для нанесения ему хита

[sect_anomal_outfit_1_immunities]
burn_immunity				= 0.0			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.0
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.0
explosion_immunity			= 0.02
fire_wound_immunity			= 0.01

;------------На базе ТЯЖЕЛЫЙ КОСТЮМ СВОБОДЫ----------------
[anomal_outfit_2]:svoboda_heavy_outfit
$spawn 			= "outfit\anomal_outfit_2"
visual          = dynamics\outfit\anomal_svoboda_heavy_outfit

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 22
inv_grid_y			= 3

inv_name			= anomal_outfit_2_name
inv_name_short		= anomal_outfit_2_name
description			= anomal_outfit_2_description

inv_weight			= 12.0
cost				= 185000
immunities_sect		= sect_anomal_outfit_2_immunities

burn_protection 				= 0.165
shock_protection 				= 0.70
radiation_protection 			= 0.0120
chemical_burn_protection 		= 0.1200
telepatic_protection 			= 0.0
strike_protection 				= 0.6


;--СПЕЦПАРАМЕТРЫ АНОМАЛЬНОГО КОСТЮМА
hit_power = 0.16		;--Размер наносимого монстру хита
inc_cond = 0.01		;--Увеличение состояния костюма в близи аномалии
dec_cond = 0.01		;--Уменьшение состояния костюма при нанесении хита монстру
inc_dist = 3		;--Минимальное расстояние до аномалии при котором состояние костюма начнет расти (костюм должен быть одет)
hit_dist = 4		;--Максимальное расстояние до монстра для нанесения ему хита

[sect_anomal_outfit_2_immunities]
burn_immunity				= 0.0			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.0
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005


;------------На базе ТЯЖЕЛЫЙ КОСТЮМ ДОЛГА----------------
[anomal_outfit_3]:dolg_heavy_outfit
$spawn 			= "outfit\anomal_outfit_3"
visual          = dynamics\outfit\anomal_dolg_heavy_outfit

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 22
inv_grid_y			= 6

inv_name			= anomal_outfit_3_name
inv_name_short		= anomal_outfit_3_name
description			= anomal_outfit_3_description

inv_weight			= 20.0
cost				= 250000
immunities_sect		= sect_anomal_outfit_3_immunities

burn_protection 				= 0.100
shock_protection 				= 0.400
radiation_protection 			= 0.0040
chemical_burn_protection 		= 0.0600
telepatic_protection 			= 0.0
strike_protection 				= 0.76

;--СПЕЦПАРАМЕТРЫ АНОМАЛЬНОГО КОСТЮМА
hit_power = 0.26		;--Размер наносимого монстру хита
inc_cond = 0.01		;--Увеличение состояния костюма в близи аномалии
dec_cond = 0.01		;--Уменьшение состояния костюма при нанесении хита монстру
inc_dist = 3		;--Минимальное расстояние до аномалии при котором состояние костюма начнет расти (костюм должен быть одет)
hit_dist = 4		;--Максимальное расстояние до монстра для нанесения ему хита

[sect_anomal_outfit_3_immunities]
burn_immunity				= 0.0			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.0
wound_immunity				= 0.02
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.0
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01


;------------На базе ТЯЖЕЛЫЙ КОСТЮМ ЧН----------------
[anomal_outfit_4]:cs_heavy_outfit
$spawn 			= "outfit\anomal_outfit_4"
visual          = dynamics\outfit\anomal_cs_heavy_outfit

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 22
inv_grid_y			= 9

inv_name			= anomal_outfit_4_name
inv_name_short		= anomal_outfit_4_name
description			= anomal_outfit_4_description

inv_weight			= 16.0
cost				= 200000
immunities_sect		= sect_anomal_outfit_4_immunities

burn_protection 				= 0.1600
shock_protection 				= 0.600
radiation_protection 			= 0.009
chemical_burn_protection 		= 0.0800
telepatic_protection 			= 0.0
strike_protection 				= 0.64

;--СПЕЦПАРАМЕТРЫ АНОМАЛЬНОГО КОСТЮМА
hit_power = 0.21		;--Размер наносимого монстру хита
inc_cond = 0.01		;--Увеличение состояния костюма в близи аномалии
dec_cond = 0.01		;--Уменьшение состояния костюма при нанесении хита монстру
inc_dist = 3		;--Минимальное расстояние до аномалии при котором состояние костюма начнет расти (костюм должен быть одет)
hit_dist = 4		;--Максимальное расстояние до монстра для нанесения ему хита

[sect_anomal_outfit_4_immunities]
burn_immunity				= 0.0			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.0
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01


;------------На базе Севы----------------
[anomal_outfit_5]:scientific_outfit
$spawn 			= "outfit\anomal_outfit_5"
visual          = dynamics\outfit\anomal_scientific_outfit

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 22
inv_grid_y			= 12

inv_name			= anomal_outfit_5_name
inv_name_short		= anomal_outfit_5_name
description			= anomal_outfit_5_description

inv_weight			= 15.0
cost				= 250000
immunities_sect		= sect_anomal_outfit_5_immunities

burn_protection 				= 0.165
shock_protection 				= 0.800
radiation_protection 			= 0.0160
chemical_burn_protection 		= 0.2200
telepatic_protection 			= 0.0600
strike_protection 				= 0.44

;--СПЕЦПАРАМЕТРЫ АНОМАЛЬНОГО КОСТЮМА
hit_power = 0.2		;--Размер наносимого монстру хита
inc_cond = 0.01		;--Увеличение состояния костюма в близи аномалии
dec_cond = 0.01		;--Уменьшение состояния костюма при нанесении хита монстру
inc_dist = 3		;--Минимальное расстояние до аномалии при котором состояние костюма начнет расти (костюм должен быть одет)
hit_dist = 4		;--Максимальное расстояние до монстра для нанесения ему хита

[sect_anomal_outfit_5_immunities]
burn_immunity				= 0.0			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.0
wound_immunity				= 0.03
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.0
explosion_immunity			= 0.04
fire_wound_immunity			= 0.02


;---------------------------------------------------------------------------------------------
;		ЭКЗОСКЕЛЕТ ДОЛГА
;---------------------------------------------------------------------------------------------

[dolg_exo_outfit]:exo_outfit	
player_hud_section	= actor_hud_exo_dolg

inv_name			= dolg_black_exoskeleton_name
inv_name_short		= dolg_black_exoskeleton_name
description			= dolg_black_exoskeleton_description

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 20
inv_grid_y			= 17

upgr_icon_x			= 1310
upgr_icon_y			= 150
upgr_icon_width		= 300
upgr_icon_height   	= 130

visual		= dynamics\outfit\dolg_exo_outfit
actor_visual	= actors\stalker_dolg\stalker_dolg_4

full_icon_name	= npc_icon_dolg_exo_outfit
bones_koeff_protection			= actor_armor_exo

inv_weight			= 20.5

cost				= 80000

immunities_sect			= sect_dolg_exo_outfit_immunities

burn_protection 				= 0.034
shock_protection 				= 0.034
radiation_protection 			= 0.024
chemical_burn_protection 		= 0.034
telepatic_protection 			= 0.034
strike_protection 				= 0.4
explosion_protection 			= 0.4
wound_protection				= 0.4
fire_wound_protection  			= 0.4
physic_strike_wound_immunity 	= 0.4

hit_fraction_actor				= 0.25

;запрещение режима Sprint для Актера
sprint_allowed					= false

helmet_avaliable			 	= false
power_loss						= 1.0
additional_inventory_weight		= 60
additional_inventory_weight2	= 60
artefact_count                  = 1
control_inertion_factor			= 2.5

upgrades                = up_gr_firstab_exo_outfit, up_gr_seconab_exo_outfit, up_gr_thirdab_exo_outfit, up_gr_fourtab_exo_outfit, up_gr_fifthab_exo_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_exo_outfit
 
[sect_dolg_exo_outfit_immunities]
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005

[sect_dolg_exo_outfit_immunities_add]
burn_immunity				= 0.015
strike_immunity				= 0.005
shock_immunity				= 0.015
wound_immunity				= 0.005
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity			= 0.015
explosion_immunity			= 0.015
fire_wound_immunity			= 0.005


;---------------------------------------------------------------------------------------------
;		ЭКЗОСКЕЛЕТ СВОБОДЫ
;---------------------------------------------------------------------------------------------
[svoboda_exo_outfit]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "outfit_mod\svoboda_exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton

visual          = dynamics\outfit\svoboda_exo_outfit
actor_visual	= actors\stalker_freedom\stalker_freedom_4

player_hud_section	= actor_hud_exo_free

ef_equipment_type	= 5

inv_name			= exo_freedom_outfit_name
inv_name_short		= exo_freedom_outfit_name
description			= exo_freedom_outfit_description

inv_weight			= 25.5
slot				= 6

inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 22
inv_grid_y			= 15

upgr_icon_x			= 1310
upgr_icon_y			= 300
upgr_icon_width		= 300
upgr_icon_height   	= 130

full_icon_name		= npc_icon_exo_outfit

cost				= 80000
full_scale_icon		= 2,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_svoboda_exo_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.055
shock_protection 				= 0.055
radiation_protection 			= 0.029
chemical_burn_protection 		= 0.055
telepatic_protection 			= 0.055
strike_protection 				= 0.45
explosion_protection 			= 0.6
wound_protection				= 0.6
fire_wound_protection  			= 0.6
physic_strike_wound_immunity 	= 0.6

hit_fraction_actor				= 0.15
bones_koeff_protection			= actor_armor_exo_fre

;запрещение режима Sprint для Актера
sprint_allowed					= false

helmet_avaliable			 	= false
power_loss						= 1.0
additional_inventory_weight		= 45
additional_inventory_weight2	= 45
artefact_count                  = 2
control_inertion_factor			= 2.5


upgrades                = up_gr_firstab_exo_outfit, up_gr_seconab_exo_outfit, up_gr_thirdab_exo_outfit, up_gr_fourtab_exo_outfit, up_gr_fifthab_exo_outfit
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_exo_outfit

[sect_svoboda_exo_outfit_immunities]
burn_immunity				= 0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.01
wound_immunity				= 0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.01
explosion_immunity			= 0.01
fire_wound_immunity			= 0.01

[sect_svoboda_exo_outfit_immunities_add]
burn_immunity				= 0.005			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.005
shock_immunity				= 0.005
wound_immunity				= 0.005
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.005
explosion_immunity			= 0.005
fire_wound_immunity			= 0.005


;---------------------------------------------------------------------------------------------
;		Прототип Экзоскелета
;---------------------------------------------------------------------------------------------
[stalker_protot]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 			= "box\box_1b"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton

visual          = dynamics\outfit\exo_voyak_outfit
actor_visual	= actors\stalker_hero\stalker_exo_proto

player_hud_section	= actor_hud_exo_dolg

ef_equipment_type	= 5

inv_name			= exo_protot_outfit
inv_name_short		= exo_protot_outfit
description			= exo_protot_outfit_description

inv_weight			= 14.5
slot				= 6

inv_grid_width     = 2
inv_grid_height    = 3
inv_grid_x         = 20
inv_grid_y         = 20

upgr_icon_x			= 1310
upgr_icon_y			= 0
upgr_icon_width		= 300
upgr_icon_height   	= 130

full_icon_name		= npc_icon_exo_outfit

cost				= 40000
full_scale_icon		= 2,11			;иконка сталкера в костюме в полный рост

immunities_sect			= sect_svoboda_exo_outfit_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.0750
shock_protection 				= 0.300
radiation_protection 			= 0.080
chemical_burn_protection 		= 0.0950
telepatic_protection 			= 0.10
strike_protection 				= 0.55
explosion_protection 			= 0.7
wound_protection				= 0.7
fire_wound_protection  			= 0.7
physic_strike_wound_immunity 	= 0.7

hit_fraction_actor				= 0.1
bones_koeff_protection			= actor_armor_exo_proto

;запрещение режима Sprint для Актера
sprint_allowed					= true

helmet_avaliable			 	= true
power_loss						= 1.0
additional_inventory_weight		= 30
additional_inventory_weight2	= 30
artefact_count                  = 2
control_inertion_factor			= 2.5


upgrades                = ; up_gr_firstab_exo_outfit, up_gr_seconab_exo_outfit, up_gr_thirdab_exo_outfit, up_gr_fourtab_exo_outfit, up_gr_fifthab_exo_outfit
installed_upgrades      =
upgrade_scheme          = ; upgrade_scheme_exo_outfit

[sect_stalker_protot_immunities]
burn_immunity				= 0.01			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.01
shock_immunity				= 0.01
wound_immunity				= 0.01
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.01
explosion_immunity			= 0.01
fire_wound_immunity			= 0.01

[sect_stalker_protot_immunities_add]
burn_immunity				= 0.005			;коэффициенты иммунитета самого костюма
strike_immunity				= 0.005
shock_immunity				= 0.005
wound_immunity				= 0.005
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.005
explosion_immunity			= 0.005
fire_wound_immunity			= 0.005