[mob_death]
on_info = {!killed_by_actor()} %-start_stalkerden_game +mark_killed_not_by_actor%

[logic@mobe_home_1]
suitable = {=is_monster_bloodsuker} true, {=is_monster_chimera} true, {=is_monster_burer} true
active = mob_home@_1
monster_job = true
prior = 100
on_death = mob_death

[mob_home@_1]
gulag_point = true
home_min_radius = 10
home_mid_radius = 20
home_max_radius = 70
