[wpn_wincheaster1300]: identity_immunities,weapon_probability,default_weapon_params
GroupControlSection				= spawn_group
$spawn 					= "weapons\winchester1300"
$npc			 		= on
$prefetch 		 			= 8
scheduled					= off
cform					= skeleton
class					= WP_ASHTG
description					= "Nyugati gyártású, huzagolatlan csövű sörétes puska, ami világszerte rendkívül népszerű bámulatos megbízhatósága és rövid újratöltési ideje miatt. A Zóna vadászai legfőképp igénytelensége miatt értékelik; minden alkatrésze korrózióálló réteggel van bevonva."

ef_main_weapon_type				= 1
ef_weapon_type				= 9

inv_name					= "Winchester 1300"
inv_name_short				= "Winchester 1300"

inv_grid_width				= 4
inv_grid_height				= 1
inv_grid_x					= 10
inv_grid_y					= 8

upgr_icon_x				= 1450
upgr_icon_y				= 100
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 171
kill_msg_y					= 104
kill_msg_width				= 75
kill_msg_height				= 20

cost					= 4000
weapon_class				= shotgun
inv_weight					= 3.3
hud					= wpn_winchester1300_hud
visual 					= dynamics\weapons\wpn_winchester1300\wpn_winchester1300.ogf

upgrades                				= up_gr_firstab_wincheaster1300, up_gr_seconab_wincheaster1300, up_gr_thirdab_wincheaster1300, up_gr_fourtab_wincheaster1300
installed_upgrades      				=
upgrade_scheme          				= upgrade_scheme_wincheaster1300

ph_mass			 		= 3

ammo_class		 		= ammo_12x70_buck, ammo_12x76_zhekan

startup_ammo 				= 10
ammo_current				= 30
ammo_elapsed		 		= 8
ammo_limit					= 35
ammo_mag_size		 		= 8

fire_modes					= 1

tri_state_reload				= on

hand_dependence 	 			= 1
single_handed				= 0

hit_power        			= 0.9, 0.9, 0.9, 0.9
hit_impulse      			= 80
hit_type 					= fire_wound
fire_distance				= 740
bullet_speed				= 381
rpm					= 60
rpm_empty_click 	 			= 200

misfire_probability				= 0.005
misfire_start_condition				= 0.6
misfire_end_condition				= 0.1
misfire_start_prob	 			= 0
misfire_end_prob	 			= 0
condition_shot_dec				= 0.003
condition_queue_shot_dec			= 0.0035

zoom_dof					= 0.5, 1.0, 180
;reload_dof					= 0.0, 0.5, 5, 1.7

fire_dispersion_base				= 0.3
fire_dispersion_condition_factor			= 2.5
control_inertion_factor				= 1.3f
crosshair_inertion				= 6.85

cam_return					= 0
cam_relax_speed				= 10
cam_relax_speed_ai				= 360
cam_dispersion				= 3.0
cam_dispersion_inc				= 2.0
cam_dispersion_frac				= 0.7
cam_max_angle				= 15.0
cam_max_angle_horz				= 15.0
cam_step_angle_horz				= 3.0

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 				= 2.0
PDM_disp_accel_factor 			= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

zoom_cam_relax_speed			= 10
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion				= 3.0
zoom_cam_dispersion_inc			= 2.5
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle				= 15.0
zoom_cam_max_angle_horz			= 15.0
zoom_cam_step_angle_horz			= 3.0

min_radius 					= 30
max_radius 				= 50

holder_range_modifier				= 1.0
holder_fov_modifier				= 1.0

slot 				 	= 2
animation_slot		 		= 9

position                 				= -0.024, -0.097, 0.
orientation              				= 0, -4, 0

shell_point					= 0.0, 0.180, 0.647

fire_point              				= 0.0, 0.158, 0.647
fire_point2					= 0.0, 0.158, 0.647

flame_particles				= weapons\generic_weapon05
smoke_particles     				= amik\weapons\smoke_particles\smoke_particles_pump_00

strap_position 				= -0.26, -0.10, 0.05
strap_orientation				= -15, -9, 110
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_color		 			= 0.6, 0.5, 0.3
light_range		 			= 6.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

scope_status				= 0
silencer_status				= 0
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.20
scope_zoom_factor				= 73.3

snd_shoot					= weapons\mossberg\mossberg_shoot
snd_shoot1					= weapons\mossberg\mossberg_shoot1      
snd_shoot2					= weapons\mossberg\mossberg_shoot2	
snd_close_weapon				= weapons\mossberg\mossberg_close
snd_add_cartridge				= weapons\mossberg\mossberg_load

[wpn_winchester1300_hud]:hud_base
zoom_hide_crosshair				= true
attach_place_idx				= 0
item_visual 				= dynamics\weapons\wpn_winchester1300\wpn_winchester1300_hud.ogf

hands_position				= -0.07,-0.13,0.05
hands_orientation				= 0,0,0

hands_position_16x9				= -0.07,-0.13,0.05
hands_orientation_16x9			= 0,0,0

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos				= -0.0833,0.058,-0.1
aim_hud_offset_rot				= -0.001,-0.001,0

aim_hud_offset_pos_16x9 			= -0.0833,0.058,-0.1
aim_hud_offset_rot_16x9 			= -0.001,-0.001,0

shell_point               				= 0,0,0
shell_dir                 				= 0.0, 1.0, 0.0
shell_bone                				= wpn_body

fire_point		 			= 0,0,0
fire_bone                 				= muzzle

anm_show					= mossberg_draw
anm_hide					= mossberg_holster
anm_idle					= mossberg_idle
anm_idle_aim				= mossberg_aim
anm_idle_moving				= mossberg_move
anm_idle_sprint				= mossberg_sprint
anm_bore					= mossberg_aim
anm_shots					= mossberg_shoot, shoot
anm_open					= mossberg_reload_start, reload_start
anm_add_cartridge				= mossberg_reload, reload
anm_close					= mossberg_reload_end, reload_end

[wpn_wincheaster1300_trapper]:wpn_wincheaster1300
$spawn 					= "weapons\winchester1300_trapper"