[logic]
active = sr_idle@wait

[sr_idle@wait]
on_info = {+go_to_bar_from_laba} sr_particle@mil_teleport %=play_sound(jup_b16_oasis_noise)%

[sr_particle@mil_teleport]
name = anomaly2\anomaly_spatial_bubble_rupture
path = departure_laba_way
mode = 2
looped = true 
on_info = {=actor_in_zone(departure_from_laba)} sr_idle@start_teleport %=run_postprocess(black:6127:true) =disable_ui() -sr_laba_komp_code_done -actor_is_shooting_in_laba%

[sr_idle@start_teleport]
on_game_timer = 30 | sr_idle@wait %=forward_game_time(1) -actor_arrived =teleport_actor(level_ch_laba_walk:level_ch_laba_look)%
