[wounded@work]
hp_state        = 0|wounded_heavy@help_heavy
hp_state_see    = 0|wounded_heavy@help_heavy
hp_victim       = 0|nil
hp_fight        = 0|false
hp_cover        = 0|false

[walker@standart]
post_combat_time = 0,0
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
combat_ignore_keep_when_attacked = false
meet = meet@standart
wounded = wounded@work

[danger]
ignore_distance = 0
ignore_distance_grenade = 0
ignore_distance_corpse = 0
ignore_distance_hit = 0
ignore_distance_sound = 0

[meet@standart]
close_anim 		= nil
close_victim 	= nil
close_snd_hello = nil
close_snd_bye 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
use = {=actor_enemy} false, true
allow_break = false
trade_enable = false
meet_on_talking = false

[meet@oksana]:meet@standart
close_distance  = 3
close_victim 	= actor
close_anim 		= wait_na
trade_enable = false

[death@walker]
on_info = {=killed_by_actor()} %=all_factions_enemy_to_actor +actor_attack_friend_squad%

[hit@walker]
on_info  = {=hit_by_actor()} %=all_factions_enemy_to_actor +actor_attack_friend_squad%
;--------------------------------------------------

[logic@kiborg_1]
suitable = {=check_npc_name(maria)} true
active = walker@wait_1
prior = 200
on_death = death@walker
on_hit = hit@walker

[walker@wait_1]:walker@standart
path_walk = maria_1_walk
path_look = maria_1_look
on_info = {+jup_path_selection_maria_dialog_1_end =dist_to_actor_ge(5)} remark@maria %+start_jup_maria_scene%

[remark@maria]:walker@standart
meet = no_meet
target = path | jup_a22_maria_1_look
anim = pas_b400_vano_probe
combat_ignore_cond = true
danger = danger
combat_ignore_keep_when_attacked = true
on_signal = anim_end | walker@wait_1_2

[walker@wait_1_2]:walker@standart
path_walk = maria_1_walk
path_look = maria_1_look
on_game_timer = 8 | remark@maria %=destroy_object +end_anim_maria%
;------------------------------------------------

[logic@kiborg_2]
suitable = {=check_npc_name(galina)} true
active = walker@wait_2
prior = 200
on_death = death@walker
on_hit = hit@walker

[walker@wait_2]:walker@standart
path_walk = galina_1_walk
path_look = galina_1_look
on_info = {+start_kiborg_go_to_jup_a24} companion@_1
;------------------------------------------------

[logic@kiborg_3]
suitable = {=check_npc_name(svetlana)} true
active = walker@wait_3
prior = 200
on_death = death@walker
on_hit = hit@walker

[walker@wait_3]:walker@standart
path_walk = svetlana_1_walk
path_look = svetlana_1_look
on_info = {+start_kiborg_go_to_jup_a24} companion@_1
;------------------------------------------------

[logic@kiborg_4]
suitable = {=check_npc_name(oksana)} true
active = walker@wait_4
prior = 200
on_death = death@walker
on_hit = hit@walker

[walker@wait_4]:walker@standart
path_walk = oksana_1_walk
path_look = oksana_1_look
meet = meet@oksana
on_info  = {=see_actor -oksana_see_actor} %+oksana_see_actor%
on_info2 = {+start_kiborg_go_to_jup_a24} companion@_1
;------------------------------------------------

[logic@kiborg_5]
suitable = {=check_npc_name(nina)} true
active = walker@wait_5
prior = 200
on_death = death@walker
on_hit = hit@walker

[walker@wait_5]:walker@standart
path_walk = nina_1_walk
path_look = nina_1_look
on_info = {+start_kiborg_go_to_jup_a24} companion@_1
;------------------------------------------------

[logic@kiborg_6]
suitable = {=check_npc_name(zina)} true
active = walker@wait_6
prior = 200
on_death = death@walker
on_hit = hit@walker

[walker@wait_6]:walker@standart
path_walk = zina_1_walk
path_look = zina_1_look
on_info = {+start_kiborg_go_to_jup_a24} companion@_1
;------------------------------------------------

[logic@kiborg_7]
suitable = {=check_npc_name(nata)} true
active = walker@wait_7
prior = 200
on_death = death@walker
on_hit = hit@walker

[walker@wait_7]:walker@standart
path_walk = nata_1_walk
path_look = nata_1_look
on_info = {+start_kiborg_go_to_jup_a24} companion@_1
;------------------------------------------------

[companion@_1]:walker@standart
on_info = {-amazon_arrived_jup_a24 =dist_npc_to_obj_le(jup_stalker_garik:50)} %+amazon_arrived_jup_a24%
meet = no_meet
