[wpn_fort]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection				= spawn_group
$spawn 					= "weapons\fort"
$npc			 		= on
$prefetch 					= 8
scheduled					= off
cform					= skeleton
class					= WP_PM
description					= "Fort-12 Ukrán gyártású oldalfegyver, melyet legfőképp rendfenntartó szervezetek használnak. Nagyobb pontossággal, jobb ergonómiával és nagyobb tárral rendelkezik, mint a PM. Ezek a pisztolyok nagy számban kerülnek a Zónába az olyan hibás fegyverek eladásának köszönhetően, melyek a régebbi, tervezési hibás modellek közé tartoznak. Ennek ellenére ez a pisztoly nagyon keresett a Stalkerek körében jó harci jellemzői miatt."
ef_weapon_type				= 5
ef_main_weapon_type			= 0
inv_name					= "Fort-12"
inv_name_short				= "Fort-12"

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 4
inv_grid_y					= 26

upgr_icon_x				= 1150
upgr_icon_y				= 800
upgr_icon_width				= 150
upgr_icon_height 				= 100

kill_msg_x					= 104
kill_msg_y					= 178
kill_msg_width				= 28
kill_msg_height				= 21

cost					= 600
weapon_class				=
inv_weight					= 0.92
hud					= wpn_fort_hud
visual 					= dynamics\weapons\wpn_fort\wpn_fort.ogf

upgrades                				= up_gr_firstab_fort, up_gr_seconab_fort, up_gr_thirdab_fort, up_gr_fourtab_fort, up_gr_fifthab_fort, up_gr_fifthcd_fort
installed_upgrades      				=
upgrade_scheme          				= upgrade_scheme_fort

ph_mass			 		= 1

ammo_class		 		= ammo_9x18_fmj

startup_ammo				= 90
ammo_current		 		= 64
ammo_elapsed		 		= 14
ammo_limit		 			= 91
ammo_mag_size		 		= 14

hand_dependence		 		= 1
single_handed				= 1

hit_power           		= 0.63, 0.63, 0.63, 0.63
hit_impulse	 		 		= 55
hit_type 					= fire_wound
fire_distance 				= 570
bullet_speed		 		= 335
rpm 					= 250
rpm_empty_click 	 			= 120

use_aim_bullet				= false
time_to_aim				= 1.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.0075
misfire_end_prob	 			= 0.075
condition_shot_dec				= 0.00125
condition_queue_shot_dec			= 0.00125

zoom_dof					= -1,1,1
reload_dof					= 0.0, 0.5, 5, 1.7

fire_dispersion_base				= 0.21
fire_dispersion_condition_factor			= 10
control_inertion_factor			= 1.0
crosshair_inertion				= 2.75

cam_return				= 0
cam_relax_speed				= 8
cam_relax_speed_ai				= 360
cam_dispersion				= 0.9
cam_dispersion_inc				= 0.9
cam_dispersion_frac				= 1.0
cam_max_angle				= 5.0
cam_max_angle_horz				= 5.0
cam_step_angle_horz				= 1.0

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.1
PDM_disp_accel_factor 			= 1.1
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius 				= 0
max_radius 				= 35

holder_range_modifier			= 1.00
holder_fov_modifier				= 1.00

slot 			 		= 1
animation_slot				= 1

position					= -0.021,-0.1, 0
orientation 				= 0,0,0

fire_point					= 0,0.148,0.161

flame_particles		 		= weapons\generic_weapon03
smoke_particles        			 	= amik\weapons\smoke_particles\smoke_particles_00

shell_point		 			= 0.0, 0.133, 0.047
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\9x18

light_color		 			= 0.6, 0.5, 0.3
light_range		 		= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

scope_status				= 0
silencer_status				= 2
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.15
scope_zoom_factor				= 73.3

silencer_name				= wpn_addon_silencer
silencer_x                  				= 62
silencer_y                  				= -18

hit_power           		= 0.63, 0.63, 0.63, 0.63
hit_impulse	 		 		= 55
silencer_fire_distance 			= 430
silencer_bullet_speed	 			= 290

snd_draw					= weapons\fort\fort_draw
snd_holster					= weapons\pistol_holster
snd_shoot					= weapons\fort\fort_shoot
snd_shoot1					= weapons\fort\fort_shoot1      
snd_empty					= weapons\fort\fort_empty
snd_reload					= weapons\fort\fort_reload
snd_close					= weapons\fort\fort_close
snd_silncer_shot				= weapons\fort\fort_shot_sil

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

[wpn_fort_hud]:hud_base
zoom_hide_crosshair				= true	
item_visual				= dynamics\weapons\wpn_fort\wpn_fort_hud
attach_place_idx				= 0

;hands_position				= -0.061,-0.17,0.0025
;hands_orientation				= -0.5,1.,1.15

;hands_position_16x9				= -0.061,-0.17,0.0025
;hands_orientation_16x9			= -0.5,1.,1.15

;item_position				= 0.000746,-0.000321,0.003479
;item_orientation				= 1.239378,-0.134046,-2.052052

;aim_hud_offset_pos 				= -0.0683,0.057,-0.1
;aim_hud_offset_rot 				= 0.0025,0.008,-0.015

;aim_hud_offset_pos_16x9 			= -0.0683,0.057,-0.1
;aim_hud_offset_rot_16x9 			= 0.0025,0.008,-0.015

hands_position				= -0.031,-0.17,0
hands_orientation			= -0.5,1.,1.15

hands_position_16x9			= -0.031,-0.17,0
hands_orientation_16x9		= -0.5,1.,1.15

item_position				= 0.000746,-0.000321,0.003479
item_orientation			= 1.239378,-0.134046,-2.052052

aim_hud_offset_pos 			= -0.10115,0.0623,-0.05
aim_hud_offset_rot 			= 0.01215,0.0142,-0.015

aim_hud_offset_pos_16x9 	= -0.10115,0.0623,-0.05
aim_hud_offset_rot_16x9 	= 0.01215,0.0142,-0.015


shell_point					= -0.015,0.048,0.071
shell_bone					= wpn_body

fire_point					= 0,0.034509,0.123674
fire_bone					= wpn_body

anm_show					= lancew_fort12_draw
anm_show_empty				= lancew_fort12_draw, idle_2
anm_hide            				= lancew_fort12_holster
anm_hide_empty				= lancew_fort12_holster, idle_2
anm_idle            				= lancew_fort12_idle
anm_idle_empty      				= lancew_fort12_idle, idle_2
anm_shots					= lancew_fort12_shoot, shoot
anm_shot_l					= lancew_fort12_shoot, shoot_2
anm_idle_aim				= lancew_fort12_idle_aim
anm_idle_aim_empty				= lancew_fort12_idle_aim, idle_2
anm_reload					= lancew_fort12_reload, reload
anm_reload_empty				= lancew_fort12_reload_full, reload_full
anm_idle_moving				= lancew_fort12_moving
anm_idle_moving_empty			= lancew_fort12_moving, idle_2
anm_idle_sprint				= lancew_fort12_sprint
anm_idle_sprint_empty				= lancew_fort12_sprint, idle_2
anm_bore					= lancew_fort12_no_reload
anm_bore_empty				= lancew_fort12_no_reload, idle_2

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0

[wpn_fort_snag]:wpn_fort
$spawn                  				= "weapons\wpn_fort_snag"
