[wpn_vintorez]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection				= spawn_group
$spawn					= "weapons\vintorez"
$npc					= off
$prefetch					= 8
scheduled					= off Simulator
cform					= skeleton
class					= WP_AK74
description             = "Speciális 9 mm-es mesterlövész puska (BCC,  "Vintorez", ez a név marad használatban, GRAU Index - 6P29) - egy csendes mesterlövész puska. Klimovsk a korai 1980-as években Peter Ivanovich Sertyukov vezetésével. A különleges erők erősítésére tervezték.

"

ef_main_weapon_type			= 3
ef_weapon_type				= 7

inv_name					= "Vintorez"
inv_name_short				= "Vintorez"

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 0
inv_grid_y					= 4

upgr_icon_x				= 600
upgr_icon_y				= 900
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 98
kill_msg_y					= 0
kill_msg_width				= 78
kill_msg_height				= 25

cost					= 15000
weapon_class				= sniper_rifle
inv_weight				= 3.16
hud					= wpn_vintorez_hud
visual					= dynamics\weapons\wpn_vintorez\wpn_vintorez.ogf

;upgrades                				= up_gr_firstab_val, up_gr_seconab_val, up_gr_thirdab_val, up_gr_fourtab_val, up_gr_fifthab_val
upgrades                = up_gr_firstab_vintorez, up_gr_seconab_vintorez, up_gr_thirdab_vintorez, up_gr_fourtab_vintorez, up_gr_fourtcd_vintorez, up_gr_fourtef_vintorez
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_vintorez		;upgrade_scheme_val

ph_mass					= 4

ammo_class				= ammo_9x39_pab9, ammo_9x39_ap

startup_ammo				= 90
ammo_current				= 60
ammo_elapsed				= 10
ammo_limit				= 70
ammo_mag_size				= 10

fire_modes				= -1, 1

grenade_class				= ammo_m209

launch_speed				= 0
hand_dependence				= 1
single_handed				= 0

hit_power				= 1.1,1.1, 1.1, 1.1
hit_impulse				= 80
hit_type					= fire_wound

fire_distance				= 850
bullet_speed				= 290
rpm					= 700
rpm_empty_click				= 200

use_aim_bullet				= true
time_to_aim				= 1.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1	
misfire_start_prob	 			= 0.005
misfire_end_prob				 = 0.063
condition_shot_dec				= 0.0011
condition_queue_shot_dec			= 0.0013

zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 2

fire_dispersion_base				= 0.17
fire_dispersion_condition_factor			= 10
control_inertion_factor			= 1.2f
crosshair_inertion				= 6.10

cam_return				= 0
cam_relax_speed				= 3.5
cam_relax_speed_ai				= 360
cam_dispersion				= 0.4
cam_dispersion_inc				= 0.2
cam_dispersion_frac				= 1.0
cam_max_angle				= 50.0
cam_max_angle_horz				= 50.0
cam_step_angle_horz				= 0.5

zoom_cam_relax_speed			= 3.5
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.2
zoom_cam_dispersion_inc			= 0.1
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle			= 50.0
zoom_cam_max_angle_horz			= 50.0
zoom_cam_step_angle_horz			= 0.25

PDM_disp_base 				= 1.0
PDM_disp_vel_factor 			= 1.5
PDM_disp_accel_factor 			= 1.5
PDM_disp_crouch	 			= 0.8
PDM_disp_crouch_no_acc 			= 0.6

min_radius				= 50
max_radius				= 90

holder_range_modifier			= 2.00
holder_fov_modifier				= 1.00

hit_probability_gd_novice			= 0.55
hit_probability_gd_stalker			= 0.65
hit_probability_gd_veteran			= 0.75
hit_probability_gd_master			= 0.85

slot					= 2
animation_slot				= 2

position					= -0.026,-0.097,0
orientation					= 0, 0, 0

fire_point					= 0,0.137,0.649
fire_point2					= 0,0.097,0.722

smoke_particles				= amik\weapons\smoke_particles\smoke_particles_00
grenade_flame_particles 			= amik\weapons\grenade_flame_particles\grenade_flame_particles_00
silencer_smoke_particles   			= amik\weapons\smoke_particles\silencer_smoke_particles_00

shell_point					= -0.02, 0.167, 0.082
shell_dir					= 0.0, 0.0, 0.4
shell_particles         				= weapons\9x39

strap_position				= -0.26, -0.11, 0.25
strap_orientation				= -15, -9, 110
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= true
light_color					= 0.6, 0.5, 0.3
light_range				= 0.01
light_var_color				= 0.05
light_var_range				= 0.5
light_time					= 0.2

scope_status				= 1
silencer_status				= 1
grenade_launcher_status			= 0

scope_texture				= wpn_crosshair

zoom_enabled				= true
zoom_rotate_time				= 0.25
scope_zoom_factor				= 15

scope_name				= wpn_addon_scope
scope_x                     				= 55
scope_y                     				= 0

silencer_name				= wpn_addon_silencer
silencer_x					= 221
silencer_y					= 16

hit_power				= 1.1,1.1, 1.1, 1.1
hit_impulse				= 80
silencer_fire_distance 			= 860
silencer_bullet_speed	 			= 290

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

snd_draw					= weapons\vintorez\vintorez_draw
snd_holster					= weapons\rifle_holster
snd_shoot					= weapons\vintorez\vintorez_shoot
snd_shoot1					= weapons\vintorez\vintorez_shoot1
snd_empty					= weapons\vintorez\vintorez_empty, 0.8
snd_reload					= weapons\vintorez\vintorez_reload
snd_silncer_shot				= weapons\vintorez\vintorez_shoot
snd_silncer_shot1				= weapons\vintorez\vintorez_shoot1

[wpn_vintorez_hud]:hud_base
zoom_hide_crosshair				= true
attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_vintorez\wpn_vintorez_hud.ogf

hands_position				= -0.06,-0.18,0.2
hands_orientation				= -2.1,2.0,2.0

hands_position_16x9				= -0.06,-0.18,0.2
hands_orientation_16x9			= -2.1,2.0,2.0

item_position				= 0,0,-0.001
item_orientation				= -15.646272,-3.230760,0.0

aim_hud_offset_pos 				= -0.0795,0.05,-0.1
aim_hud_offset_rot 				= 0.015,-0.047,-0.04

aim_hud_offset_pos_16x9 			= -0.0795,0.05,-0.1
aim_hud_offset_rot_16x9 			= 0.015,-0.047,-0.04

shell_point					= 0.01,0.05,0.041
shell_dir              	 			= 0.0, 1.0, 0.0
shell_bone					= wpn_body

fire_point					= 0,0.037,0.626
fire_bone      	      			= wpn_body
fire_point2					= -0.014000,0.010000,-0.037000
fire_bone2					= wpn_body

anm_show             				= vintorez_draw
anm_hide             				= vintorez_holster
anm_idle             				= vintorez_idle
anm_idle_sprint         				= vintorez_sprint
anm_idle_moving 				= vintorez_moving
anm_shots               				= vintorez_shoot, shoot
anm_reload              				= vintorez_reload, reload
anm_idle_aim           				= vintorez_idle_aim
anm_bore					= vintorez_bore

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0

[wpn_vintorez_nimble]:wpn_vintorez
$spawn					= "weapons\vintorez_nimble"

[pepper_habar_1]:wpn_vintorez
inv_name			= pepper_habar_name
inv_name_short		= pepper_habar_name
