[logic]
active = sr_idle@wait

[sr_idle@wait]
on_info  = {+actor_can_go_to_x_5 =surge_started} sr_idle@go_to_level %=run_postprocess(black:6127:true) =stop_surge =disable_ui()%
on_info2 = {+actor_can_go_to_x_5 !surge_started} sr_idle@go_to_level %=run_postprocess(black:6127:true) =disable_ui()%

[sr_idle@go_to_level]
on_game_timer = 8 | sr_idle@wait %=cleaner_weapons =teleport_actor( actor_walk_radar_x_5_walk:actor_walk_radar_x_5_look ) -actor_can_go_to_x_5 -actor_arrived%
