[logic]
active = sr_idle@wait_1

[sr_idle@wait_1]
on_actor_in_zone = sr_teleport_zone | sr_idle@wait

[sr_idle@wait]
on_info = {+radar_y} sr_particle@bar_teleport_1 %=play_sound(jup_b16_oasis_noise)%
on_info2 = {+military_y} sr_particle@bar_teleport_1 %=play_sound(jup_b16_oasis_noise)%
on_info3 = {+limansk_y} sr_particle@bar_teleport_1 %=play_sound(jup_b16_oasis_noise)%
on_info4 = {+darkscape_y} sr_particle@bar_teleport_1 %=play_sound(jup_b16_oasis_noise)%
on_info5 = {+aver_y} sr_particle@bar_teleport_1 %=play_sound(jup_b16_oasis_noise)%
on_info6 = {+chaes_y} sr_particle@bar_teleport_1 %=play_sound(jup_b16_oasis_noise)%
on_info7 = {+laba_y} sr_particle@bar_teleport_1 %=play_sound(jup_b16_oasis_noise)%
on_info8 = {+redlim_y} sr_particle@bar_teleport_1 %=play_sound(jup_b16_oasis_noise)%

[sr_particle@bar_teleport_1]
name = static\zharka_static_steam
path = way_bar_teleport_6
mode = 2
looped = true
on_info = {+effects_stop} sr_idle@wait_2

[sr_idle@wait_2]
on_actor_not_in_zone = sr_teleport_zone | sr_idle@wait_1