[logic]
active = sr_idle@wait

[sr_idle@wait]
on_info = {=actor_in_zone(sr_jup_tonnel_kontr) =actor_has_item(af_antaeus)} sr_idle@quest_control_20 %=disable_ui%

[sr_idle@quest_control_20]
on_game_timer  = 10 | sr_idle@quest_control_21 %=enab_actor_torch%

[sr_idle@quest_control_21]
on_game_timer  = 10 | sr_particle@quest_control_22 %=actor_look(spawn_contr_jup_tonnel_way)%

[sr_particle@quest_control_22]
name = anomaly2\anomaly_spatial_bubble_rupture
path = spawn_contr_jup_tonnel_way
mode = 2
looped = false
on_info = {-start_tonnel_sound_play} %+start_tonnel_sound_play =play_sound( sound_bubble_rupture )%
on_signal = particle_end | sr_idle@quest_control_23 %-start_tonnel_sound_play =create_squad(jup_a5_controler_squad:jup_a5)%

[sr_idle@quest_control_23]
on_info = {=squad_exist(jup_a5_controler_squad)} sr_idle@quest_control_24 %=enable_ui%

[sr_idle@quest_control_24]
on_game_timer = 30 | sr_idle@nil %=destroy_object%

[sr_idle@nil]
