[wpn_val]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection				= spawn_group
$spawn					= "weapons\val"
$npc					= off
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_VAL
description             = "Mivel a Val (automatikus speciális, GRAU Index - 6P30) egy csendes automata gép kifejlesztett Klimov Központi Kutatóintézet autóipari tervezők P. Serdyukov és V. Krasnikov a második felében az 1980-as évek együtt egy csendes BCC mesterlövész puska, fegyveres orosz különleges erők . A" Val "és a" Vintorez " 70% - kal egyesülnek, ami pozitív hatással van a termelésre és a működésre. Emellett egy speciális öntöltő Pisztoly (PSS) és egy felderítő kés (LDC) is a csendes fegyverrendszer része lett. A gépet az állambiztonsági és belső ügyosztály különleges egységeinek tervezték.."
ef_main_weapon_type			= 2
ef_weapon_type				= 6

inv_name					= "AS «VAL»"
inv_name_short				= "AS «VAL»"

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 15
inv_grid_y					= 4

upgr_icon_x				= 600
upgr_icon_y				= 800
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 0
kill_msg_y					= 154
kill_msg_width				= 78
kill_msg_height				= 21

cost 					= 9000
weapon_class				= assault_rifle
inv_weight				= 2.5
hud					= wpn_val_hud
visual					= dynamics\weapons\wpn_val\wpn_val.ogf

upgrades                				= up_gr_firstab_val, up_gr_seconab_val, up_gr_thirdab_val, up_gr_fourtab_val, up_gr_fifthab_val
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_val

ph_mass					= 3

ammo_class				= ammo_9x39_pab9, ammo_9x39_ap

startup_ammo				= 90
ammo_current				= 120
ammo_elapsed				= 20
ammo_limit					= 140
ammo_mag_size				= 20

fire_modes					= 1, -1

launch_speed				= 0
hand_dependence				= 1
single_handed				= 0

hit_power		= 0.9, 0.9, 0.9, 0.9
hit_impulse		= 80
hit_type					= fire_wound
fire_distance				= 800
bullet_speed				= 290
rpm					= 800
rpm_empty_click				= 200

use_aim_bullet				= false
time_to_aim				= 3.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.004
misfire_end_prob	 			= 0.057
condition_shot_dec				= 0.0011
condition_queue_shot_dec			= 0.0013

zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 2
fire_dispersion_base				= 0.2
fire_dispersion_condition_factor			= 16
control_inertion_factor			= 1.2f
crosshair_inertion				= 5.65

cam_return				= 0
cam_relax_speed				= 4 
cam_relax_speed_ai				= 360
cam_dispersion				= 0.5
cam_dispersion_inc				= 0.25
cam_dispersion_frac				= 0.7
cam_max_angle				= 50.0 
cam_max_angle_horz				= 50.0
cam_step_angle_horz				= 0.7

zoom_cam_relax_speed			= 4
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.45
zoom_cam_dispersion_inc			= 0.22
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle			= 50.0
zoom_cam_max_angle_horz			= 50.0
zoom_cam_step_angle_horz			= 0.5

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.5
PDM_disp_accel_factor 			= 1.5
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 30
max_radius				= 50

holder_range_modifier			= 1.0
holder_fov_modifier				= 1.0

slot					= 2
animation_slot				= 2

position        	    			= -0.026, -0.131, 0.0
orientation            			 	= 0, 0, 0

fire_point              				= 0.000000,0.174,0.562
fire_point2             				= 0.0, 0.097, 0.722

smoke_particles     				= amik\weapons\smoke_particles\smoke_particles_03
grenade_flame_particles 			= amik\weapons\grenade_flame_particles\grenade_flame_particles_00

shell_point					= -0.020000,0.167000,0.082000
shell_dir		 			= 0.0, 1.0, 0.0
shell_particles         				= weapons\9x39

strap_position          				= -0.26, -0.11, 0.25
strap_orientation       				= -15, -9, 110

strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= true
light_color					= 0.6, 0.5, 0.3
light_range				= 0.01
light_var_color				= 0.05
light_var_range				= 0.5
light_time					= 0.2

scopes_sect				= scope_val, scope_x2.7_val, scope_live_detector_val, scope_night_val

scope_status				= 2
silencer_status				= 1
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.2
scope_zoom_factor				= 63.3

scope_name 				= wpn_addon_scope
scope_x                     				= 52
scope_y                     				= 0

grenade_launcher_name			= wpn_addon_grenade_launcher_m203
grenade_launcher_x				= 109
grenade_launcher_y				= 30

silencer_name				= wpn_addon_silencer
silencer_x					= 221
silencer_y					= 16

hit_power		= 0.9, 0.9, 0.9, 0.9
hit_impulse		= 80
silencer_fire_distance 			= 800
silencer_bullet_speed	 			= 290

smoke_particles				= amik\weapons\smoke_particles\smoke_particles_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

snd_draw					= weapons\val\val_draw
snd_holster					= weapons\rifle_holster
snd_shoot					= weapons\val\val_shoot
snd_empty					= weapons\val\val_empty, 	0.8
snd_reload					= weapons\val\val_reload
snd_silncer_shot				= weapons\val\val_shoot


[wpn_val_hud]:hud_base
zoom_hide_crosshair				= true

attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_val\wpn_val_hud.ogf

hands_position				= -0.062,-0.162,0.1955
hands_orientation				= 0.55,2.39,0.1499993

hands_position_16x9				= -0.062,-0.162,0.1955
hands_orientation_16x9			= 0.55,2.39,0.1499993

aim_hud_offset_pos 				= -0.0885,0.0909,-0.15
aim_hud_offset_rot 				= 0.037,0.009,-0.01

aim_hud_offset_pos_16x9 			= -0.0885,0.0909,-0.15
aim_hud_offset_rot_16x9 			= 0.037,0.009,-0.01

item_position				= 0,0,0
item_orientation				= 0,0,0

shell_point					= 0.02,0.04,0.131
shell_dir               				= 0,1,0
shell_bone					= wpn_body

fire_point					= 0,0.037,0.626
fire_bone      	      			= wpn_body
fire_point2					= -0.014,0.01,-0.037
fire_bone2					= wpn_body

anm_show             				= lancew_val_draw
anm_hide             				= lancew_val_holster
anm_idle             				= lancew_val_idle
anm_idle_sprint        	 			= lancew_sr3m_sprint
anm_idle_moving 				= lancew_val_moving
anm_shots               				= lancew_val_shoot, shoot
anm_reload              				= lancew_val_reload, reload
anm_idle_aim           				= lancew_val_idle_aim, idle_aim
anm_bore					= lancew_val_no_reload

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

gl_hud_offset_pos_16x9			= 0,0,0
gl_hud_offset_rot_16x9			= 0,0,0

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0

grenade_bone            				= grenade

[scope_val]
scope_name 					= wpn_addon_scope
scope_x              	= 50                 ; offset in inventory icon
scope_y                 = 0

[scope_x2.7_val]
scope_name 					= wpn_addon_scope_x2.7
scope_x              	= 50                 ; offset in inventory icon
scope_y                 = 0

[scope_live_detector_val]
scope_name 					= wpn_addon_scope_detector
scope_x              	= 50                 ; offset in inventory icon
scope_y                 = 0

[scope_night_val]
scope_name 					= wpn_addon_scope_night
scope_x              	= 50                ; offset in inventory icon
scope_y                 = 0

;-----------------------------------------------------------------------------
; Óíčęŕëüíűĺ
;-----------------------------------------------------------------------------

