[wpn_abakan]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection				= spawn_group
$spawn					= "weapons\abakan"
$npc					= on
$prefetch					= 8
scheduled					= off
cform					= skeleton
class                = WP_AK74         ; class of the weapon that corresponding to CPP class
description          = "Modern rohamkarabély, melyet az öregedő AK-74 leváltására terveztek. A legfőbb különbség a nagy sebességű kétlövéses sorozattűz mód, ami lehetővé teszi, hogy 100 méteren belül mindkét lövedék ugyanoda érjen célba. Ez jelentősen megnöveli a célpont eltalálásának esélyét az egylövéses módhoz képest, ami észrevehetően javítja a hatásos találat esélyét, valamint növeli a pusztítóerőt és a páncéltörő képességet
"

ef_main_weapon_type			= 2
ef_weapon_type				= 7

inv_name					= "Abakan"
inv_name_short				= "Abakan"

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 6
inv_grid_y					= 2

upgr_icon_x				= 0
upgr_icon_y				= 0
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 119
kill_msg_y					= 199
kill_msg_width				= 93
kill_msg_height				= 32

cost					= 6000
weapon_class				= assault_rifle
inv_weight				= 3.85
hud					= wpn_abakan_hud
visual					= dynamics\weapons\wpn_abakan\wpn_abakan.ogf

upgrades                				= up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_abakan

ph_mass					= 4

ammo_class				= ammo_5.45x39_fmj, ammo_5.45x39_ap

startup_ammo				= 90
ammo_current				= 180
ammo_elapsed				= 30
ammo_limit				= 210
ammo_mag_size				= 30

fire_modes				= 1, 2, -1

grenade_class				= ammo_vog-25

grenade_vel 				= 73.5
launch_speed				= 73.5
hand_dependence				= 1
single_handed				= 0

hit_power            = 0.74, 0.74, 0.74, 0.74
hit_impulse          = 30
hit_type					= fire_wound
fire_distance				= 1100
bullet_speed				= 900
rpm					= 600
rpm_empty_click				= 200

use_aim_bullet				= false
time_to_aim				= 0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.0037
misfire_end_prob	 			= 0.05
condition_shot_dec				= 0.000125
condition_queue_shot_dec			= 0.00025

zoom_dof					= 0.5, 1.0, 150
reload_dof					= 0.0, 0.5, 5, 2

fire_dispersion_base				= 0.29
fire_dispersion_condition_factor			= 9

dispersion_start				= 2

base_dispersioned_bullets_count			= 2 
base_dispersioned_bullets_speed			= 900

control_inertion_factor			= 1.4f
crosshair_inertion				= 6.85

cam_return				= 0
cam_relax_speed				= 12
cam_relax_speed_ai				= 120.75
cam_dispersion				= 0.8
cam_dispersion_inc				= 0.4
cam_dispersion_frac				= 1.0
cam_max_angle				= 50.0
cam_max_angle_horz				= 50.0
cam_step_angle_horz				= 0.2

zoom_cam_relax_speed			= 13
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.7
zoom_cam_dispersion_inc			= 0.35
zoom_cam_dispersion_frac			= 0.6
zoom_cam_max_angle			= 50.0
zoom_cam_max_angle_horz			= 50.0
zoom_cam_step_angle_horz			= 0.1

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 2.0
PDM_disp_accel_factor 			= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 30
max_radius				= 50

holder_range_modifier			= 1.00
holder_fov_modifier				= 1.00

slot					= 2
animation_slot				= 2

position					= -0.026, -0.178, 0.0
orientation					= 0, 0, 0

fire_point					= -0.0, 0.228, 0.713
fire_point2					= -0.0, 0, 153.608

flame_particles               			= amik\weapons\flame_particles\flame_particles_04
smoke_particles            			= weapons\generic_shoot_00
grenade_flame_particles        			= weapons\generic_shoot_00

shell_point		 			= 0.02,0.04,0.5
shell_dir					= 0.0, 0.0, 0.4
shell_particles				= weapons\545x39

strap_position				= -0.26, -0.11, 0.25
strap_orientation				= -15, -9, 110

strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color					= 0.6, 0.5, 0.3
light_range				= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time					= 0.2

scope_status				= 2
silencer_status				= 0
grenade_launcher_status			= 2

zoom_enabled				= true
zoom_rotate_time				= 0.2
scope_zoom_factor				= 63.3

scopes_sect				= scope_abakan, scope_x2.7_abakan, scope_live_detector_abakan, scope_night_abakan

grenade_launcher_name			= wpn_addon_grenade_launcher
grenade_launcher_x				= 126
grenade_launcher_y				= 24

silencer_name				= wpn_addon_silencer
silencer_x                  				= 236
silencer_y                  				= 15

;silencer_hit_power 				= 0.45, 0.45, 0.45, 0.45
;silencer_hit_impulse	 			= 10
silencer_fire_distance 			= 850
silencer_bullet_speed	 			= 290

snd_draw					= weapons\abakan\abakan_draw
snd_holster					= weapons\rifle_holster
snd_shoot					= weapons\abakan\abakan_shoot
snd_shoot1					= weapons\abakan\abakan_shoot1
snd_empty					= weapons\abakan\abakan_empty,	0.7	
snd_reload					= weapons\abakan\abakan_reload
snd_shoot_grenade				= weapons\gp30\GP30_grenshoot
snd_reload_grenade				= weapons\gp30\gp30_grenload,	1.0, 0.8
snd_switch					= $no_sound
snd_silncer_shot				= weapons\abakan\abakan_shot_sil
snd_bore					= $no_sound

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_00

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

[wpn_abakan_hud]
zoom_hide_crosshair				= true
attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_abakan\wpn_abakan_hud.ogf

hands_position				= -0.1395,-0.19,0.12
hands_orientation				= -0.75,1.7,-4.2

hands_position_16x9				= -0.1395,-0.19,0.12
hands_orientation_16x9			= -0.75,1.7,-4.2

item_position				= -0.0,0.004,-0.0
item_orientation				= -15.488927,-3.320898,367.220154

aim_hud_offset_pos				= -0.0795,0.063,-0.18
aim_hud_offset_rot				= 0.014,0,0.005

aim_hud_offset_pos_16x9 			= -0.0795,0.063,-0.18
aim_hud_offset_rot_16x9 			= 0.014,0,0.005

gl_hud_offset_pos				= -0.043,0.02,-0.021
gl_hud_offset_rot				= -0.082,-0.004,-0.025

gl_hud_offset_pos_16x9 			= -0.043,0.02,-0.021
gl_hud_offset_rot_16x9 			= -0.082,-0.004,-0.025

shell_point					= 0.019,0.073,0.234
shell_dir					= 0,1,0
shell_bone					= wpn_body

fire_point					= 0,0.034911,0.659527
fire_bone					= wpn_body
fire_point2					= 0.0,-0.027,0.603
fire_bone2					= wpn_body

anm_show					= lancew_an94_draw
anm_hide					= lancew_an94_holster
anm_idle                				= lancew_an94_idle
anm_idle_sprint         				= lancew_an94_sprint
anm_idle_moving         			= lancew_an94_moving
anm_shots               				= lancew_an94_shoot, shoot
anm_reload              				= lancew_an94_reload, reload
anm_idle_aim            				= lancew_an94_idle_aim, idle_aim
anm_bore					= lancew_an94_no_reload
anm_switch              				= lancew_an94_no_reload_w_gl
anm_switch_g            				= lancew_an94_no_reload_w_gl
anm_show_w_gl           			= lancew_an94_draw_w_gl
anm_hide_w_gl           			= lancew_an94_holster_w_gl
anm_idle_w_gl           			= lancew_an94_idle_w_gl
anm_shots_w_gl          			= lancew_an94_shoot_w_gl, shoot
anm_reload_w_gl         			= lancew_an94_reload_w_gl, reload
anm_idle_w_gl_aim       			= lancew_an94_idle_aim_w_gl, idle_aim
anm_idle_sprint_w_gl    			= lancew_an94_sprint_w_gl
anm_idle_moving_w_gl    			= lancew_an94_moving_w_gl
anm_bore_w_gl           			= lancew_an94_no_reload_w_gl
anm_show_g              			= lancew_an94_draw_w_gl		
anm_hide_g              				= lancew_an94_holster_w_gl
anm_idle_g              				= lancew_an94_idle_w_gl		
anm_reload_g            				= lancew_an94_reload_g, reload_g
anm_idle_g_aim          			= lancew_an94_idle_aim_w_gl	
anm_shots_g				= lancew_an94_shoot_g, shoot_g
anm_idle_sprint_g				= lancew_an94_sprint_w_gl
anm_idle_moving_g				= lancew_an94_moving_w_gl
anm_bore_g				= lancew_an94_no_reload_w_gl     

lean_hud_offset_pos        			= 0,0,0
lean_hud_offset_rot        			= 0,0,0

[scope_abakan]
scope_name 				= wpn_addon_scope
scope_x                     				= 18
scope_y                     				= 0

[scope_x2.7_abakan]
scope_name 				= wpn_addon_scope_x2.7
scope_x                     				= 18
scope_y                     				= 0

[scope_live_detector_abakan]
scope_name 				= wpn_addon_scope_detector
scope_x                     				= 18
scope_y                     				= 0

[scope_night_abakan]
scope_name 				= wpn_addon_scope_night
scope_x                     				= 18
scope_y                     				= 0

