[wpn_spas12]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection				= spawn_group
$spawn					= "weapons\spas12"
$npc			 		= on
$prefetch 		 			= 8
scheduled					= off
cform					= skeleton
class					= WP_ASHTG
description             = "A SPAS-AUT öntöltő sörétes puskát csak a Szolgálat műhelyeiben készítik. A fegyvert nagy mutánsfalkák leküzdésére szánták. Javított töltőmechanikája nagy tűzgyorsaságot biztosít, a tárkapacitást pedig 10 lőszeresre növelték. 12×70-es patronnal tüzel
"

ef_main_weapon_type				= 1
ef_weapon_type				= 9

inv_name					= "SPAS-12"
inv_name_short				= "SPAS-12"

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 12
inv_grid_y					= 2

upgr_icon_x				= 1450
upgr_icon_y				= 450
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 91
kill_msg_y					= 104
kill_msg_width 				= 80
kill_msg_height				= 20

cost					= 8000
weapon_class				= shotgun
inv_weight					= 4.4
hud					= wpn_spas12_hud
visual 					= dynamics\weapons\wpn_spas12\wpn_spas12.ogf

upgrades					= up_gr_firstab_spas12, up_gr_seconab_spas12, up_gr_thirdab_spas12, up_gr_fourtab_spas12
installed_upgrades      				=
upgrade_scheme          				= upgrade_scheme_spas12

ph_mass			 		= 4

ammo_class				= ammo_12x70_buck, ammo_12x76_zhekan

startup_ammo 				= 90
ammo_current		 		= 48
ammo_elapsed		 		= 0
ammo_limit		 			= 56
ammo_mag_size		 		= 8

fire_modes					= 1
tri_state_reload				= on

hand_dependence 				= 1
single_handed				= 0

hit_power        			= 0.95, 0.95, 0.95, 0.95
hit_impulse      			= 80
hit_type 					= fire_wound
fire_distance				= 840
bullet_speed				= 405
rpm					= 240
rpm_empty_click 				= 200

misfire_probability				= 0.005
misfire_start_condition				= 0.6
misfire_end_condition				= 0.1
misfire_start_prob	 			= 0
misfire_end_prob	 			= 0
condition_shot_dec				= 0.003
condition_queue_shot_dec			= 0.0035

zoom_dof					= 0.5, 1.0, 180
;reload_dof					= 0.0, 0.5, 5, 1.7
	
fire_dispersion_base				= 0.25
fire_dispersion_condition_factor			= 2.5
control_inertion_factor				= 1.4f
crosshair_inertion				= 7.15

cam_return					= 0
cam_relax_speed				= 20
cam_relax_speed_ai				= 360
cam_dispersion				= 5.0
cam_dispersion_inc				= 1.5
cam_dispersion_frac				= 1.0
cam_max_angle				= 30.0
cam_max_angle_horz				= 30.0
cam_step_angle_horz				= 5.0

zoom_cam_relax_speed			= 10
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion				= 5.0
zoom_cam_dispersion_inc			= 1.5
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle				= 15.0
zoom_cam_max_angle_horz			= 15.0
zoom_cam_step_angle_horz			= 5.0

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 				= 2.0
PDM_disp_accel_factor 			= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius					= 30
max_radius					= 50

holder_range_modifier				= 1.0
holder_fov_modifier				= 1.0

slot 					= 2
animation_slot				= 9

position                   				= -0.024, -0.081, 0.
orientation              				= 0, 0, 0

shell_point         				= 0.0, 0.138, 0.07

fire_point          				= 0.0, 0.133, 0.686
fire_point2         				= 0.0, 0.103, 0.686

scope_status				= 0
silencer_status				= 0
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.15
scope_zoom_factor				= 73.3

flame_particles				= weapons\generic_weapon05
smoke_particles     				= amik\weapons\smoke_particles\smoke_particles_pump_00

strap_position 				= -0.26, -0.10, 0.05
strap_orientation				= -15, -9, 110
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_color		 			= 0.6, 0.5, 0.3
light_range		 		= 6.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

snd_draw					= weapons\spas12\spas12_draw
snd_holster				= weapons\shotgun_holster
snd_shoot					= weapons\spas12\spas12_shoot
snd_empty					= weapons\spas12\spas12_empty
snd_reload					= weapons\toz34_reload
snd_shoot_duplet				= weapons\toz34_shoot_both
snd_open_weapon				= $no_sound	
snd_add_cartridge				= weapons\spas12\spas12_load
snd_close_weapon				= weapons\spas12\spas12_close

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_00

[wpn_spas12_hud]:hud_base
zoom_hide_crosshair				= true
attach_place_idx				= 0
item_visual                   			= dynamics\weapons\wpn_spas12\wpn_spas12_hud.ogf

hands_position				= 0.02,-0.18,0.15
hands_orientation				= 0,0,0

hands_position_16x9				= 0.02,-0.18,0.15
hands_orientation_16x9			= 0,0,0

aim_hud_offset_pos				= -0.0801,0.045,-0.1
aim_hud_offset_rot				= -0.007,0.0002,0.0

aim_hud_offset_pos_16x9 			= -0.0801,0.045,-0.1
aim_hud_offset_rot_16x9 			= -0.007,0.0002,0.0

item_position				= 0,0,0
item_orientation				= 0,0,0
	
shell_point					= 0,0,0
shell_dir           				= 0.0, 1.0, 0.0
shell_bone					= gilza2

fire_point					= 0,0,0
fire_bone					= muzzle

anm_show					= spas12_draw
anm_hide					= spas12_holster
anm_idle					= spas12_idle
anm_idle_aim				= spas12_aim
anm_idle_moving				= spas12_move
anm_idle_sprint				= spas12_sprint
anm_bore					= spas12_aim
anm_shots					= spas12_shoot
anm_open					= spas12_reload_start, reload_start
anm_add_cartridge				= spas12_reload, reload
anm_close					= spas12_reload_end, reload_end

[wpn_spas12_nimble]:wpn_spas12
$spawn					= "weapons\spas12_nimble"