[up_sect_firsta_groza]
;Скорострельность(1)10%
;----------------------
cost		      		= 1000
value					= +10
rpm                     = +75 ;650


[up_sect_firstc_groza]
;Отдача(2)-20%
;_------------
cost	      	     	= 1600
value					= -20

cam_dispersion              = -0.068	;0.4
cam_dispersion_inc         	= -0.028	;0.4
cam_step_angle_horz        	= -0.22		;1.0 [0.46 в остатке]

zoom_cam_dispersion          = -0.073		;0.3
zoom_cam_dispersion_inc      = -0.033	;0.3
zoom_cam_step_angle_horz     = -0.23 	;0.7 [0.17 в остатке]


[up_sect_firstd_groza]
;Надежность(2)15%
;_---------------
cost		      		= 1600
value					= +15

;увеличение дисперсии в процентах при максимальном износе						
fire_dispersion_condition_factor	=	-1	;	10	;->	9
;увеличение изношености при выстреле очередью						
condition_queue_shot_dec	=	-0.000015	;	0.0001	;->	0.000085
;увеличение изношености при одиночном выстреле						
condition_shot_dec	=	-0.000015	;	0.0001	;->	0.000085
;шанс осечки при изношености больше чем misfireStartCondition						
misfire_start_prob	=	-0.00075	;	0.005	;->	0.00425
;шанс осечки при изношености больше чем misfireEndCondition						
misfire_end_prob	=	-0.009	;	0.06	;->	0.051


[up_sect_firste_groza]
;Скорострельность(3)25%
;----------------------
cost		      		= 2200
value					= +25

rpm                     = +135 ;650

[up_sect_firstf_groza]
;Точность(3)30%
cost		      		= 2200
value					= +30
fire_dispersion_base    = -0.05 ;0.09;0.048 
fire_dispersion_condition_factor    = -1 ;15

[up_sect_secona_groza]
;Отдача(1)-10%
;_------------
cost		      		= 1000
value					= -10

cam_dispersion              = -0.042	;0.4
cam_dispersion_inc         	= -0.022	;0.4
cam_step_angle_horz        	= -0.12		;1.0 [0.46 в остатке]

zoom_cam_dispersion          = -0.048		;0.3
zoom_cam_dispersion_inc      = -0.023	;0.3
zoom_cam_step_angle_horz     = -0.11 	;0.7 [0.17 в остатке]


[up_sect_seconc_groza]
;Настильность(2)20%
;------------------
cost		      		= 1600
value					= +20
bullet_speed			= +60   ;300
fire_dispersion_base    = -0.01 
hit_impulse				= +20

[up_sect_secone_groza]
;Отдача(3)-30%
;_------------
cost		      		= 2200
value					= -30

cam_dispersion              = -0.075	;0.4
cam_dispersion_inc         	= -0.045	;0.4
cam_step_angle_horz        	= -0.3		;1.0 [0.46 в остатке]

zoom_cam_dispersion          = -0.09		;0.3
zoom_cam_dispersion_inc      = -0.05	;0.3
zoom_cam_step_angle_horz     = -0.32 	;0.7 [0.17 в остатке]


[up_sect_seconf_groza]
;Точность(3)30%
cost		      		= 2200
value					= +30
fire_dispersion_base    = -0.05 ;0.09;0.048 
fire_dispersion_condition_factor    = -1 ;15

[up_sect_thirda_groza]
;Отдача(1)-10%
;_------------
cost		      		= 1000
value					= -10

cam_dispersion              = -0.042	;0.4
cam_dispersion_inc         	= -0.022	;0.4
cam_step_angle_horz        	= -0.12		;1.0 [0.46 в остатке]

zoom_cam_dispersion          = -0.048		;0.3
zoom_cam_dispersion_inc      = -0.023	;0.3
zoom_cam_step_angle_horz     = -0.11 	;0.7 [0.17 в остатке]

[up_sect_thirdc_groza]
;Точность(2)20%
cost		      		= 1600
value					= +20
fire_dispersion_base    = -0.03 ;0.09;0.048 
fire_dispersion_condition_factor    = -1 ;15

[up_sect_thirdd_groza]
;Надежность(2)15%
;_---------------
cost		      		= 1600
value					= +15

;увеличение дисперсии в процентах при максимальном износе						
fire_dispersion_condition_factor	=	-1	;	9	;->	8
;увеличение изношености при выстреле очередью						
condition_queue_shot_dec	=	-0.000015	;	0.000085	;->	0.00007
;увеличение изношености при одиночном выстреле						
condition_shot_dec	=	-0.000015	;	0.000085	;->	0.00007
;шанс осечки при изношености больше чем misfireStartCondition						
misfire_start_prob	=	-0.00075	;	0.00425	;->	0.0035
;шанс осечки при изношености больше чем misfireEndCondition						
misfire_end_prob	=	-0.009	;	0.051	;->	0.042


[up_sect_thirde_groza]
;Скорострельность(3)25%
;----------------------
cost		      		= 2200
value					= +25

rpm                     = +135 ;650



[up_sect_thirdf_groza]
;Настильность(3)30%
;------------------
cost		      		= 2200
value					= +30
bullet_speed			= +80   ;270
fire_dispersion_base    = -0.02 
hit_impulse				= +30

[up_sect_fourta_groza]
;Отдача(1)-10%
;_-----------
cost		      		= 1000
value					= -10

cam_dispersion              = -0.042	;0.4
cam_dispersion_inc         	= -0.022	;0.4
cam_step_angle_horz        	= -0.12		;1.0 [0.46 в остатке]

zoom_cam_dispersion          = -0.048		;0.3
zoom_cam_dispersion_inc      = -0.023	;0.3
zoom_cam_step_angle_horz     = -0.11 	;0.7 [0.17 в остатке]



[up_sect_fourtc_groza]
;Удобство(2)15%
;_-------------
cost		      		= 1600
value					= +15

crosshair_inertion		   = -2.5
 
PDM_disp_base 				= -0.15 ;0.5
PDM_disp_vel_factor 		= -0.4 ;1.5
PDM_disp_accel_factor 		= -0.4 ;1.5


[up_sect_fourte_groza]
;Надежность(3)25%
;_--------------
cost		      		= 2200
value					= +25

;увеличение дисперсии в процентах при максимальном износе						
fire_dispersion_condition_factor	=	-1	;	8	;->	7
;увеличение изношености при выстреле очередью						
condition_queue_shot_dec	=	-0.000025	;	0.00007	;->	0.000045
;увеличение изношености при одиночном выстреле						
condition_shot_dec	=	-0.000025	;	0.00007	;->	0.000045
;шанс осечки при изношености больше чем misfireStartCondition						
misfire_start_prob	=	-0.00125	;	0.0035	;->	0.00225
;шанс осечки при изношености больше чем misfireEndCondition						
misfire_end_prob	=	-0.015	;	0.042	;->	0.027


[up_sect_fourtf_groza]
;Настильность(3)30%
;------------------
cost		      		= 2200
value					= +30
bullet_speed			= +80 ;300
fire_dispersion_base    = -0.02 
hit_impulse				= +30

[up_sect_fiftha_groza]
;Объем магазина +10
;--------------------
cost		      		= 1800
value					= +10
ammo_mag_size        	= 10

[up_firsta_groza]
scheme_index            = 0, 0
known                   = 1
;;invented                = 1                							; 0
effects                 = up_gr_firstcd_groza
section                 = up_sect_firsta_groza
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zat_a3_name
description             = st_up_zat_a3_descr
icon                    = ui_inGame2_upgrade_GromS14_1

[up_firstc_groza]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_groza
section                 = up_sect_firstc_groza
property                = prop_recoil


precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zat_b2_name
description             = st_up_zat_b2_descr
icon                    = ui_inGame2_upgrade_GromS14_2

[up_firstd_groza]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_groza
section                 = up_sect_firstd_groza
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zat_b3_name
description             = st_up_zat_b3_descr
icon                    = ui_inGame2_upgrade_GromS14_3

[up_firste_groza]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_groza
property                = prop_rpm


precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zat_c4_name
description             = st_up_zat_c4_descr
icon                    = ui_inGame2_upgrade_GromS14_4

[up_firstf_groza]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_firstf_groza
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 	
name                    = st_up_zat_c5_name
description             = st_up_zat_c5_descr
icon                    = ui_inGame2_upgrade_GromS14_5

[up_secona_groza]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_groza
section                 = up_sect_secona_groza
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auto_a1_name
description             = st_up_auto_a1_descr
icon                    = ui_inGame2_upgrade_GromS14_6

[up_seconc_groza]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_groza
section                 = up_sect_seconc_groza
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auto_b2_name
description             = st_up_auto_b2_descr
icon                    = ui_inGame2_upgrade_GromS14_7

[up_secone_groza]
scheme_index            = 2, 2
known                   = 1
effects                 =
section                 = up_sect_secone_groza
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here_h

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auto_c1_name
description             = st_up_auto_c1_descr
icon                    = ui_inGame2_upgrade_GromS14_8

[up_seconf_groza]
scheme_index            = 2, 3
known                   = 1
effects                 =
section                 = up_sect_seconf_groza
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auto_c5_name
description             = st_up_auto_c5_descr
icon                    = ui_inGame2_upgrade_GromS14_9


[up_thirda_groza]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_groza
section                 = up_sect_thirda_groza
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_ret_a3_name
description             = st_up_ret_a3_descr
icon                    = ui_inGame2_upgrade_GromS14_10

[up_thirdc_groza]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_thirdef_groza
section                 = up_sect_thirdc_groza
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_ret_b3_name
description             = st_up_ret_b3_descr
icon                    = ui_inGame2_upgrade_GromS14_11


[up_thirdd_groza]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_groza
section                 = up_sect_thirdd_groza
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_ret_b1_name
description             = st_up_ret_b1_descr
icon                    = ui_inGame2_upgrade_GromS14_12

[up_thirde_groza]
scheme_index            = 2, 4
known                   = 1
effects                 =
section                 = up_sect_thirde_groza
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_ret_c2_name
description             = st_up_ret_c2_descr
icon                    = ui_inGame2_upgrade_GromS14_13

[up_thirdf_groza]
scheme_index            = 2, 5
effects                 =
section                 = up_sect_thirdf_groza
property                = prop_bullet_speed

known                   = 1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_ret_c1_name
description             = st_up_ret_c1_descr
icon                    = ui_inGame2_upgrade_GromS14_14

[up_fourta_groza]
scheme_index            = 0, 3
effects                 = up_gr_fourtcd_groza
section                 = up_sect_fourta_groza
property                = prop_recoil

known                   = 1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_a3_name
description             = st_up_stk_a3_descr
icon                    = ui_inGame2_upgrade_GromS14_15


[up_fourtc_groza]
scheme_index            = 1, 5
effects                 = up_gr_fourtef_groza
section                 = up_sect_fourtc_groza
property                = prop_inertion

known                   = 1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_b2_name
description             = st_up_stk_b2_descr
icon                    = ui_inGame2_upgrade_GromS14_16

[up_fourte_groza]
scheme_index            = 2, 6
effects                 =
section                 = up_sect_fourte_groza
property                = prop_reliability

known                   = 1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_c1_name
description             = st_up_stk_c1_descr
icon                    = ui_inGame2_upgrade_GromS14_17


[up_fourtf_groza]
scheme_index            = 2, 7
effects                 =
section                 = up_sect_fourtf_groza
property                = prop_bullet_speed

known                   = 1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_c2_name
description             = st_up_stk_c2_descr
icon                    = ui_inGame2_upgrade_GromS14_18

[up_fiftha_groza]
scheme_index            = 0, 4
effects                 =
section                 = up_sect_fiftha_groza
property                = prop_ammo_size 

known                   = 1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_add_a4_name
description             = st_up_add_a4_descr
icon                    = ui_inGame2_upgrade_GromS14_19


[up_gr_firstab_groza]
elements                = up_firsta_groza

[up_gr_firstcd_groza]
elements                = up_firstc_groza, up_firstd_groza

[up_gr_firstef_groza]
elements                = up_firste_groza, up_firstf_groza

[up_gr_seconab_groza]
elements                = up_secona_groza

[up_gr_seconcd_groza]
elements                = up_seconc_groza

[up_gr_seconef_groza]
elements                = up_secone_groza, up_seconf_groza

[up_gr_thirdab_groza]
elements                = up_thirda_groza

[up_gr_thirdcd_groza]
elements                = up_thirdc_groza, up_thirdd_groza

[up_gr_thirdef_groza]
elements                = up_thirde_groza, up_thirdf_groza

[up_gr_fourtab_groza]
elements                = up_fourta_groza

[up_gr_fourtcd_groza]
elements                = up_fourtc_groza

[up_gr_fourtef_groza]
elements                = up_fourte_groza, up_fourtf_groza

[up_gr_fifthab_groza]
elements                = up_fiftha_groza

