[up_sect_firsta_svd]
;Удобство(1)10%
;--------------
cost		      		= 1400
value					= +10

crosshair_inertion			= -1

PDM_disp_base 				= -0.2
PDM_disp_vel_factor 		= -0.5
PDM_disp_accel_factor 		= -0.5

[up_sect_firstc_svd]
;Точность(2)20%
;---------------
cost		      		= 1800
value					= +20

fire_dispersion_base    = -0.02  	;0.15
fire_dispersion_condition_factor    = -1

[up_sect_firstd_svd]
;Удобство(2)15%
;--------------
cost		      		= 1800
value					= +20

crosshair_inertion			= -1

PDM_disp_base 				= -0.5
PDM_disp_vel_factor 		= -1.2
PDM_disp_accel_factor 		= -1.2


[up_sect_firste_svd]
;Настильность(3)30%
;------------------ 
cost		      		= 2200
value					= +30

bullet_speed			= +200
fire_dispersion_base    = -0.01  	;0.15

[up_sect_firstf_svd]
;Скорострельность(3)25%
;----------------------
cost		      		= 2200
value					= +25

rpm						= +35

[up_sect_secona_svd]
;Надежность(1)15%
;---------------
cost		      		= 1400
value					= +15

;увеличение дисперсии в процентах при максимальном износе						
fire_dispersion_condition_factor	=	-1.5	;	8	;->	6.5
;увеличение изношености при выстреле очередью						
condition_queue_shot_dec	=	-0.000825	;	0.0055	;->	0.004675
;увеличение изношености при одиночном выстреле						
condition_shot_dec	=	-0.000825	;	0.0055	;->	0.004675
;шанс осечки при изношености больше чем misfireStartCondition						
misfire_start_prob	=	-0.000825	;	0.0055	;->	0.004675
;шанс осечки при изношености больше чем misfireEndCondition						
misfire_end_prob	=	-0.00825	;	0.055	;->	0.04675



[up_sect_seconc_svd]
;Отдача(2)-20%
;------------
cost		      		= 1800
value					= -20

zoom_cam_dispersion         = -0.18		;1.8
zoom_cam_dispersion_inc     = -0.18		;1.8
zoom_cam_step_angle_horz    = -0.05		;0.25
zoom_cam_relax_speed        = +0.035

[up_sect_second_svd]
;Точность(2)20%
;---------------
cost		      		= 1800
value					= +20
fire_dispersion_base    = -0.02  	;0.15
fire_dispersion_condition_factor    = -1

[up_sect_thirda_svd]
;Отдача(1)-10%
;------------
cost		      		= 1400
value					= -10

zoom_cam_dispersion         = -0.12		;1.8
zoom_cam_dispersion_inc     = -0.12		;1.8
zoom_cam_step_angle_horz    = -0.03		;0.25
zoom_cam_relax_speed        = +0.02

[up_sect_thirdc_svd]
;Удобство(2)15%
;--------------
cost		      		= 1800
value					= +15

crosshair_inertion			= -1

PDM_disp_base 				= -0.5
PDM_disp_vel_factor 		= -1.2
PDM_disp_accel_factor 		= -1.2


[up_sect_thirde_svd]
;Отдача(3)-30%
;------------
cost		      		= 2200
value					= -30

zoom_cam_dispersion         = -0.25		;1.8
zoom_cam_dispersion_inc     = -0.25		;1.8
zoom_cam_step_angle_horz    = -0.1		;0.25
zoom_cam_relax_speed        = +0.05

[up_sect_fourta_svd]
;6икс прицел.
;------------
cost		      		= 2100

scope_zoom_factor       = -10   

[up_sect_fourtc_svd]
;Контрастный прицел
;------------
cost		      		= 3200

scope_nightvision = scope_contrast

[up_sect_fourte_svd]
;ПНВ
;------------
cost		      		= 5000

scope_nightvision = scope_nightvision

[up_sect_fourtf_svd]
;Тепловизор
;------------
cost		      		= 14000

scope_alive_detector = scope_detector

[up_firsta_svd]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_svd
section                 = up_sect_firsta_svd
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_auts_a1_name
description             = st_up_auts_a1_descr
icon                    = ui_inGame2_upgrade_SVDm2_1

[up_firstc_svd]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_svd
section                 = up_sect_firstc_svd
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auts_b1_name
description             = st_up_auts_b1_descr
icon                    = ui_inGame2_upgrade_SVDm2_2

[up_firstd_svd]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_svd
section                 = up_sect_firstd_svd
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auts_b2_name
description             = st_up_auts_b2_descr
icon                    = ui_inGame2_upgrade_SVDm2_3

[up_firste_svd]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_svd
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auts_c1_name
description             = st_up_auts_c1_descr
icon                    = ui_inGame2_upgrade_SVDm2_4

[up_firstf_svd]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_firstf_svd
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auts_c2_name
description             = st_up_auts_c2_descr
icon                    = ui_inGame2_upgrade_SVDm2_5


[up_secona_svd]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_svd
section                 = up_sect_secona_svd
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_stvs_a1_name
description             = st_up_stvs_a1_descr
icon                    = ui_inGame2_upgrade_SVDm2_6

[up_seconc_svd]
scheme_index            = 1, 2
known                   = 1
effects                 = 
section                 = up_sect_seconc_svd
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvs_b1_name
description             = st_up_stvs_b1_descr
icon                    = ui_inGame2_upgrade_SVDm2_7

[up_second_svd]
scheme_index            = 1, 3
known                   = 1
effects                 = 
section                 = up_sect_second_svd
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvs_b2_name
description             = st_up_stvs_b2_descr
icon                    = ui_inGame2_upgrade_SVDm2_8


[up_thirda_svd]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_svd
section                 = up_sect_thirda_svd
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_pris_a1_name
description             = st_up_pris_a1_descr
icon                    = ui_inGame2_upgrade_SVDm2_10

[up_thirdc_svd]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_svd
section                 = up_sect_thirdc_svd
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_pris_b1_name
description             = st_up_pris_b1_descr
icon                    = ui_inGame2_upgrade_SVDm2_11

[up_thirde_svd]
scheme_index            = 2, 2
known                   = 1
effects                 =
section                 = up_sect_thirde_svd
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_pris_c1_name
description             = st_up_pris_c1_descr
icon                    = ui_inGame2_upgrade_SVDm2_12



[up_fourta_svd]
scheme_index            = 0, 3
known                   = 1
effects                 = 
section                 = up_sect_fourta_svd
property                = prop_scope_6x

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_opt_a4_name
description             = st_up_opt_a4_descr
icon                    = ui_inGame2_upgrade_SVDm2_13

[up_fourtc_svd]
scheme_index            = 1, 5
known                   = 1
effects                 = 
section                 = up_sect_fourtc_svd
property                = prop_contrast

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_opt_b1_name
description             = st_up_opt_b1_descr
icon                    = ui_inGame2_upgrade_SVDm2_14

[up_fourte_svd]
scheme_index            = 2, 3
known                   = 1
effects                 =
section                 = up_sect_fourte_svd
property                = prop_nightvision

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_opt_c2_name
description             = st_up_opt_c2_descr
icon                    = ui_inGame2_upgrade_SVDm2_15

[up_fourtf_svd]
scheme_index            = 2, 4
known                   = 1
effects                 =
section                 = up_sect_fourtf_svd
property                = prop_autolockscope

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_opt_c1_name
description             = st_up_opt_c1_descr
icon                    = ui_inGame2_upgrade_SVDm2_16

[up_gr_firstab_svd]
elements                = up_firsta_svd

[up_gr_firstcd_svd]
elements                = up_firstc_svd, up_firstd_svd

[up_gr_firstef_svd]
elements                = up_firste_svd, up_firstf_svd

[up_gr_seconab_svd]
elements                = up_secona_svd

[up_gr_seconcd_svd]
elements                = up_seconc_svd, up_second_svd


[up_gr_thirdab_svd]
elements                = up_thirda_svd

[up_gr_thirdcd_svd]
elements                = up_thirdc_svd

[up_gr_thirdef_svd]
elements                = up_thirde_svd

[up_gr_fourtab_svd]
elements                = up_fourta_svd

[up_gr_fourtcd_svd]
elements                = up_fourtc_svd

[up_gr_fourtef_svd]
elements                = up_fourte_svd, up_fourtf_svd