[logic]
active = sr_idle@wait

[sr_idle@wait]
on_info = {+fplay_stalkerden_1_dialog_end} sr_idle@quest_control_0 %=disable_ui =run_postprocess(black:3009:true) =clean_weap_outf_ammo_arena -actor_shoot_stan_game%

[sr_idle@quest_control_0]
on_game_timer = 30 | sr_idle@quest_control_0_1 %=teleport_actor(start_game_actor_walk:start_game_actor_look) +start_stalkerden_game%

[sr_idle@quest_control_0_1]
on_game_timer = 10 | sr_idle@quest_control_1 %=remove_npc(bar_a5_voyak_4)%

[sr_idle@quest_control_1]
on_game_timer = 10 | sr_idle@quest_control_2 %=stop_postprocess(3009) =enable_ui =start_stalkerden_game_callback%

[sr_idle@quest_control_2]
on_info  = {+stalkerden_game_blood}  sr_idle@quest_control_3  %=create_squad(stan_a4_bloodsuker_squad:stan_a4) =send_message( bar_a5_voyak_4_message_1:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%
on_info2 = {+stalkerden_game_chimer} sr_idle@quest_control_25 %=create_squad(stan_a5_chimera_squad:stan_a5)    =send_message( bar_a5_voyak_4_message_12:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%
on_info3 = {+stalkerden_game_burer}  sr_idle@quest_control_54 %=create_squad(stan_a3_burer_squad:stan_a3)   =send_message( bar_a5_voyak_4_message_20:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%
;
;
;------------------------------------------------------------------Игра с кровососами
;
;

[sr_idle@quest_control_3]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_4 %=create_squad(stan_a8_bloodsuker_squad:stan_a8) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_4]
on_game_timer = 10 | sr_idle@quest_control_5 %=send_message( bar_a5_voyak_4_message_2:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_5]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_6 %=create_squad(stan_a11_bloodsuker_squad:stan_a11) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_6]
on_game_timer = 10 | sr_idle@quest_control_7 %=send_message( bar_a5_voyak_4_message_3:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_7]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_8 %=create_squad(stan_a16_bloodsuker_squad:stan_a16) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_8]
on_game_timer = 10 | sr_idle@quest_control_9 %=send_message( bar_a5_voyak_4_message_4:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_9]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_10 %=create_squad(stan_a9_bloodsuker_squad:stan_a9) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_10]
on_game_timer = 10 | sr_idle@quest_control_11 %=send_message( bar_a5_voyak_4_message_5:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_11]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_12 %=create_squad(stan_a5_bloodsuker_squad:stan_a5) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_12]
on_game_timer = 10 | sr_idle@quest_control_13 %=send_message( bar_a5_voyak_4_message_6:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_13]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_14 %=create_squad(stan_a15_bloodsuker_squad:stan_a15) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_14]
on_game_timer = 10 | sr_idle@quest_control_15 %=send_message( bar_a5_voyak_4_message_7:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_15]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_16 %=create_squad(stan_a10_bloodsuker_squad:stan_a10) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_16]
on_game_timer = 10 | sr_idle@quest_control_17 %=send_message( bar_a5_voyak_4_message_8:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_17]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_18 %=create_squad(stan_a7_bloodsuker_squad:stan_a7) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_18]
on_game_timer = 10 | sr_idle@quest_control_19 %=send_message( bar_a5_voyak_4_message_9:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_19]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_20 %=create_squad(stan_a3_bloodsuker_squad:stan_a3) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_20]
on_game_timer = 10 | sr_idle@quest_control_21 %=send_message( bar_a5_voyak_4_message_10:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_21]
on_info  = {+actor_shoot_stan_game_good} sr_idle@end_game_good %+actor_stalkerden_game_win -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%
;
;
;----------------------------------------------------Игра с химерами
;
;

[sr_idle@quest_control_25]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_26 %=create_squad(stan_a8_chimera_squad:stan_a8) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_26]
on_game_timer = 10 | sr_idle@quest_control_27 %=send_message( bar_a5_voyak_4_message_2:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_27]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_28 %=create_squad(stan_a3_chimera_squad:stan_a3) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_28]
on_game_timer = 10 | sr_idle@quest_control_29 %=send_message( bar_a5_voyak_4_message_10:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_29]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_30 %=create_squad(stan_a10_chimera_squad:stan_a10) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_30]
on_game_timer = 10 | sr_idle@quest_control_31 %=send_message( bar_a5_voyak_4_message_13:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_31]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_32 %=create_squad(stan_a15_chimera_squad:stan_a15) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_32]
on_game_timer = 10 | sr_idle@quest_control_33 %=send_message( bar_a5_voyak_4_message_7:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_33]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_34 %=create_squad(stan_a14_chimera_squad:stan_a14) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_34]
on_game_timer = 10 | sr_idle@quest_control_35 %=send_message( bar_a5_voyak_4_message_14:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_35]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_36 %=create_squad(stan_a7_chimera_squad:stan_a7) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_36]
on_game_timer = 10 | sr_idle@quest_control_37 %=send_message( bar_a5_voyak_4_message_9:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_37]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_38 %=create_squad(stan_a11_chimera_squad:stan_a11) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_38]
on_game_timer = 10 | sr_idle@quest_control_39 %=send_message( bar_a5_voyak_4_message_3:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_39]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_40 %=create_squad(stan_a6_chimera_squad:stan_a6) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_40]
on_game_timer = 10 | sr_idle@quest_control_41 %=send_message( bar_a5_voyak_4_message_15:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_41]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_42 %=create_squad(stan_a16_chimera_squad:stan_a16) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_42]
on_game_timer = 10 | sr_idle@quest_control_43 %=send_message( bar_a5_voyak_4_message_4:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_43]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_44 %=create_squad(stan_a4_chimera_squad:stan_a4) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_44]
on_game_timer = 10 | sr_idle@quest_control_45 %=send_message( bar_a5_voyak_4_message_16:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_45]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_46 %=create_squad(stan_a12_chimera_squad:stan_a12) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_46]
on_game_timer = 10 | sr_idle@quest_control_47 %=send_message( bar_a5_voyak_4_message_17:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_47]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_48 %=create_squad(stan_a9_chimera_squad:stan_a9) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_48]
on_game_timer = 10 | sr_idle@quest_control_49 %=send_message( bar_a5_voyak_4_message_5:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_49]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_50 %=create_squad(stan_a13_chimera_squad:stan_a13) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_50]
on_game_timer = 10 | sr_idle@quest_control_51 %=send_message( bar_a5_voyak_4_message_18:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_51]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_52 %=create_squad(stan_a5_chimera_squad:stan_a5) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_52]
on_game_timer = 10 | sr_idle@quest_control_53 %=send_message( bar_a5_voyak_4_message_19:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_53]
on_info  = {+actor_shoot_stan_game_good} sr_idle@end_game_good %+actor_stalkerden_game_win -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%
;
;
;-------------------------------------------------------Игра с бюрерами
;
;

[sr_idle@quest_control_54]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_55    %=create_squad(stan_a5_burer_squad:stan_a5) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad        %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}   sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_55]
on_game_timer = 10 | sr_idle@quest_control_56 %=send_message( bar_a5_voyak_4_message_21:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_56]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_57    %=create_squad(stan_a13_burer_squad:stan_a13) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad        %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}   sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_57]
on_game_timer = 10 | sr_idle@quest_control_58 %=send_message( bar_a5_voyak_4_message_18:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_58]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_59    %=create_squad(stan_a9_burer_squad:stan_a9) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad        %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}   sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_59]
on_game_timer = 10 | sr_idle@quest_control_60 %=send_message( bar_a5_voyak_4_message_5:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_60]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_61    %=create_squad(stan_a12_burer_squad:stan_a12) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad        %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}   sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_61]
on_game_timer = 10 | sr_idle@quest_control_62 %=send_message( bar_a5_voyak_4_message_17:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_62]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_63    %=create_squad(stan_a4_burer_squad:stan_a4) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad        %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}   sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_63]
on_game_timer = 10 | sr_idle@quest_control_64 %=send_message( bar_a5_voyak_4_message_16:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_64]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_65    %=create_squad(stan_a16_burer_squad:stan_a16) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad        %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}   sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_65]
on_game_timer = 10 | sr_idle@quest_control_66 %=send_message( bar_a5_voyak_4_message_4:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_66]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_67    %=create_squad(stan_a6_burer_squad:stan_a6) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad        %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}   sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_67]
on_game_timer = 10 | sr_idle@quest_control_68 %=send_message( bar_a5_voyak_4_message_15:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_68]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_69    %=create_squad(stan_a11_burer_squad:stan_a11) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad        %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}   sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_69]
on_game_timer = 10 | sr_idle@quest_control_70 %=send_message( bar_a5_voyak_4_message_3:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_70]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_71    %=create_squad(stan_a7_burer_squad:stan_a7) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad        %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}   sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_71]
on_game_timer = 10 | sr_idle@quest_control_72 %=send_message( bar_a5_voyak_4_message_9:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_72]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_73    %=create_squad(stan_a14_burer_squad:stan_a14) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad        %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}   sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_73]
on_game_timer = 10 | sr_idle@quest_control_74 %=send_message( bar_a5_voyak_4_message_22:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_74]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_75    %=create_squad(stan_a15_burer_squad:stan_a15) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad        %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}   sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_75]
on_game_timer = 10 | sr_idle@quest_control_76 %=send_message( bar_a5_voyak_4_message_7:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_76]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_77    %=create_squad(stan_a10_burer_squad:stan_a10) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad        %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}   sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_77]
on_game_timer = 10 | sr_idle@quest_control_78 %=send_message( bar_a5_voyak_4_message_23:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_78]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_79    %=create_squad(stan_a13_burer_squad:stan_a13) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad        %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}   sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_79]
on_game_timer = 10 | sr_idle@quest_control_80 %=send_message( bar_a5_voyak_4_message_18:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_80]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_81    %=create_squad(stan_a8_burer_squad:stan_a8) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad        %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}   sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_81]
on_game_timer = 10 | sr_idle@quest_control_82 %=send_message( bar_a5_voyak_4_message_24:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_82]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_83    %=create_squad(stan_a5_burer_squad:stan_a5) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad        %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}   sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_83]
on_game_timer = 10 | sr_idle@quest_control_84 %=send_message( bar_a5_voyak_4_message_25:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_84]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_85    %=create_squad(stan_a3_burer_squad:stan_a3) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad        %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}   sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_85]
on_game_timer = 10 | sr_idle@quest_control_86 %=send_message( bar_a5_voyak_4_message_26:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_86]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_87    %=create_squad(stan_a10_burer_squad:stan_a10) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad        %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}   sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_87]
on_game_timer = 10 | sr_idle@quest_control_88 %=send_message( bar_a5_voyak_4_message_13:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_88]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_89    %=create_squad(stan_a15_burer_squad:stan_a15) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad        %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}   sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_89]
on_game_timer = 10 | sr_idle@quest_control_90 %=send_message( bar_a5_voyak_4_message_7:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_90]
on_info  = {+actor_shoot_stan_game_good} sr_idle@quest_control_91    %=create_squad(stan_a7_burer_squad:stan_a7) -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad        %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}   sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%

[sr_idle@quest_control_91]
on_game_timer = 10 | sr_idle@quest_control_92 %=send_message( bar_a5_voyak_4_message_27:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 )%

[sr_idle@quest_control_92]
on_info  = {+actor_shoot_stan_game_good} sr_idle@end_game_good %+actor_stalkerden_game_win -actor_shoot_stan_game_good%
on_info2 = {+actor_shoot_stan_game_bad}  sr_idle@end_game_bad %-actor_shoot_stan_game_bad%
on_info3 = {+mark_killed_not_by_actor}  sr_idle@killed_not_by_actor %-mark_killed_not_by_actor%
;
;
;-----------------------------------------------------Результат и перезагрузка игры
;
;

[sr_idle@end_game_good]
on_game_timer = 10 | sr_idle@end_game %=send_message( bar_a5_voyak_4_message_11:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 ) -start_stalkerden_game%

[sr_idle@end_game_bad]
on_game_timer = 10 | sr_idle@end_game %=clear_game_smarts =send_message( bar_a5_voyak_4_message_bad:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 ) +actor_stalkerden_game_over%

[sr_idle@killed_not_by_actor]
on_game_timer = 10 | sr_idle@end_game %=send_message( bar_a5_voyak_4_message_not_by_actor:bar_a5_voyak_4:bar_a5_voyak_4_name:15000 ) +actor_stalkerden_game_over%

[sr_idle@end_game]
on_info  = {-fplay_stalkerden_1_dialog_end} sr_idle@wait
