[logic]
active = sr_idle@wait_1

[sr_idle@wait_1]
on_actor_in_zone = sr_teleport_zone | sr_idle@wait

[sr_idle@wait]
on_info  =  {+radar_x} sr_particle@bar_teleport %=play_sound(jup_b16_oasis_noise) -effects_stop%
on_info2 = {+military_x} sr_particle@bar_teleport %=play_sound(jup_b16_oasis_noise) -effects_stop%
on_info3 = {+limansk_x} sr_particle@bar_teleport %=play_sound(jup_b16_oasis_noise) -effects_stop%
on_info4 = {+darkscape_x} sr_particle@bar_teleport %=play_sound(jup_b16_oasis_noise) -effects_stop%
on_info5 = {+aver_x} sr_particle@bar_teleport %=play_sound(jup_b16_oasis_noise) -effects_stop%
on_info6 = {+chaes_x} sr_particle@bar_teleport %=play_sound(jup_b16_oasis_noise) -effects_stop%
on_info7 = {+laba_x} sr_particle@bar_teleport %=play_sound(jup_b16_oasis_noise) -effects_stop%
on_info8 = {+redlim_x} sr_particle@bar_teleport %=play_sound(jup_b16_oasis_noise) -effects_stop%

[sr_particle@bar_teleport]
name = anomaly2\anomaly_spatial_bubble_rupture
;name = anomaly2\anomaly_teleport
path = way_bar_teleport
mode = 2
looped = true 
on_info = {+effects_stop} sr_idle@wait_2

[sr_idle@wait_2]
on_actor_not_in_zone = sr_teleport_zone | sr_idle@wait_1