[logic]
active = sr_idle@wait

[sr_idle@wait]
on_info  = {!black_screen =actor_in_zone(sr_from_jup) -actor_arrived} sr_particle@teleport %=actor_arrived() +actor_arrived%
on_info2 = {+jup_grizzled_brother_dialog_end} sr_idle@quest_control_1
on_info3 = {=is_rain} %=set_weather( af3_bright_clear_5:true )%

[sr_particle@teleport]
name = anomaly2\anomaly_teleport
path = sr_from_jup_way
mode = 2
looped = true 
on_info = {=dist_to_actor_ge(10)} sr_idle@wait_1
on_info2 = {=is_rain} %=set_weather( af3_bright_clear_5:true )%

[sr_idle@wait_1]
on_info  = {-actor_arrived} sr_idle@wait
on_info2 = {-actor_to_bar_first_arrived} %+actor_to_bar_first_arrived%
on_info3 = {=is_rain} %=set_weather( af3_bright_clear_5:true )%

[sr_idle@quest_control_1]
on_info = {=is_rain} %=set_weather( af3_bright_clear_5:true )%
