[logic]
active = remark@wait

[remark@presets]
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
use_camp = false
invulnerable = true

[remark@wait]:remark@presets
anim = psy_armed
;psy_armed, psy_shoot, trans_zombied, threat_danger
;on_timer = 300 | remark@suiside
on_info = {+start_suiside_scene} remark@frase_2

[remark@frase_2]:remark@presets
anim = psy_armed
on_info = {-play_suicide_talk_2} %+play_suicide_talk_2 =play_sound(suicide_talk_2)%
on_signal = sound_end | remark@frase_3

[remark@frase_3]:remark@presets
anim = psy_armed
on_info = {-play_suicide_prep_1} %+play_suicide_prep_1 =play_sound(suicide_prep_1)%
on_signal = sound_end | remark@suiside

[remark@suiside]:remark@presets
anim = zat_b22_medic_suicide
on_info = {-play_suicide_die_1} %+play_suicide_die_1 =play_sound(suicide_die_1)%
on_signal = anim_end | remark@suiside_shot
meet = no_meet

[remark@suiside_shot]:remark@presets
anim = zat_b22_medic_suicide
on_game_timer = 7 | nil %+actor_suiside_done =kill_npc%
meet = no_meet

