[logic@mob_home_1]
suitable = {=is_monster_controller} true
active = mob_home@_1
monster_job = true
prior = 200

[mob_home@_1]
path_home = contr_home_1
home_min_radius = 7
home_max_radius = 10
aggressive = false
on_info  = {+particle_end_and_go} mob_home@_2 %+jup_c2_next_contr_logic%
on_info2 = {+jup_c2_next_contr_logic} mob_home@_2

[mob_home@_2]
path_home = contr_home_2
home_min_radius = 40
home_max_radius = 50
aggressive = true
combat_ignore_cond = {=is_enemy_stalker_not_actor} true, false
on_game_timer = 8 | {+particle_end_and_go} %-particle_end_and_go%
