[up_sect_firsta_toz34]
;Надежность(1)10%
;---------------
cost		      		= 200
value					= +10

;увеличение дисперсии в процентах при максимальном износе						
fire_dispersion_condition_factor	=	0	;	1.5	;->	1.5
;увеличение изношености при выстреле очередью						
condition_queue_shot_dec	=	-0.00045	;	0.0045	;->	0.00405
;увеличение изношености при одиночном выстреле						
condition_shot_dec	=	-0.00045	;	0.0045	;->	0.00405
;шанс осечки при изношености больше чем misfireStartCondition						
misfire_start_prob	=	0	;	0.002	;->	0.002
;шанс осечки при изношености больше чем misfireEndCondition						
misfire_end_prob	=	0	;	0.03	;->	0.03



[up_sect_firstc_toz34]
;Настильность(2)20%
;------------------
cost		      		= 400
value					= +20

bullet_speed            = +80
hit_impulse    			= +20

[up_sect_firstd_toz34]
;Отдача(2)-20%
;------------
cost		      		= 400
value					= -20

cam_dispersion              = -1		;0.7
cam_dispersion_inc         	= -1		;0.7
cam_step_angle_horz        	= -0.2		;0.7

zoom_cam_dispersion          = -0.7		;0.6
zoom_cam_dispersion_inc      = -0.7	;0.6
zoom_cam_step_angle_horz     = -0.2	;0.6


[up_sect_firste_toz34]
;Удобство(3)25%
;--------------
cost		      		= 600
value					= +25

crosshair_inertion			= -0.5

PDM_disp_base 				= -0.1
PDM_disp_vel_factor 		= -0.5
PDM_disp_accel_factor 		= -0.5

[up_sect_firstf_toz34]
;Точность(3)30%
;---------------
cost		      		= 1000
value					= +30

fire_dispersion_base				= -0.11
fire_dispersion_condition_factor    = -0.5 ;15
ammo_class		 					= ammo_12x76_zhekan
bullet_speed						= +100
hit_impulse     					= +25

[up_sect_secona_toz34]
;Уменьшение веса
;---------------
cost		      		= 200
value					= -1.1

inv_weight				= -1.1
crosshair_inertion			= -0.25

PDM_disp_vel_factor 		= -0.05
PDM_disp_accel_factor 		= -0.05

[up_sect_seconc_toz34]
;Удобство(2)15%
;--------------
cost		      		= 400
value					= +15

crosshair_inertion			= -0.5

PDM_disp_base 				= -0.05
PDM_disp_vel_factor 		= -0.2
PDM_disp_accel_factor 		= -0.2

[up_sect_second_toz34]
;Отдача(2)-20%
;------------
cost		      		= 400
value					= -20

cam_dispersion              = -1		;0.7
cam_dispersion_inc         	= -1		;0.7
cam_step_angle_horz        	= -0.2		;0.7

zoom_cam_dispersion          = -0.7		;0.6
zoom_cam_dispersion_inc      = -0.7	;0.6
zoom_cam_step_angle_horz     = -0.2	;0.6


[up_sect_thirda_toz34]
;Надежность(1)10%
;---------------
cost		      		= 200
value					= +10

;увеличение дисперсии в процентах при максимальном износе						
fire_dispersion_condition_factor	=	0	;	1.5	;->	1.5
;увеличение изношености при выстреле очередью						
condition_queue_shot_dec	=	-0.00045	;	0.00405	;->	0.0036
;увеличение изношености при одиночном выстреле						
condition_shot_dec	=	-0.00045	;	0.00405	;->	0.0036
;шанс осечки при изношености больше чем misfireStartCondition						
misfire_start_prob	=	0	;	0.002	;->	0.002
;шанс осечки при изношености больше чем misfireEndCondition						
misfire_end_prob	=	0	;	0.03	;->	0.03


[up_sect_thirdc_toz34]
;Отдача(2)-20%
;------------
cost		      		= 400
value					= -20

cam_dispersion              = -1		;0.7
cam_dispersion_inc         	= -1		;0.7
cam_step_angle_horz        	= -0.2		;0.7

zoom_cam_dispersion          = -0.7		;0.6
zoom_cam_dispersion_inc      = -0.7	;0.6
zoom_cam_step_angle_horz     = -0.2	;0.6


[up_sect_thirde_toz34]
;Надежность(3)25%
;---------------
cost		      		= 600
value					= +25

;увеличение дисперсии в процентах при максимальном износе						
fire_dispersion_condition_factor	=	0	;	1.5	;->	1.5
;увеличение изношености при выстреле очередью						
condition_queue_shot_dec	=	-0.001125	;	0.0036	;->	0.002475
;увеличение изношености при одиночном выстреле						
condition_shot_dec	=	-0.001125	;	0.0036	;->	0.002475
;шанс осечки при изношености больше чем misfireStartCondition						
misfire_start_prob	=	0	;	0.002	;->	0.002
;шанс осечки при изношености больше чем misfireEndCondition						
misfire_end_prob	=	0	;	0.03	;->	0.03



[up_sect_thirdf_toz34]
;Настильность(3)30%
;------------------
cost		      		= 600
value					= +30

bullet_speed            = +120
hit_impulse    			= +25

[up_firsta_toz34]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_toz34
section                 = up_sect_firsta_toz34
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bard_a1_name
description             = st_up_bard_a1_descr
icon                    = ui_inGame2_upgrade_Hunting_rifle_1

[up_firstc_toz34]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_toz34
section                 = up_sect_firstc_toz34
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bard_b3_name
description             = st_up_bard_b3_descr
icon                    = ui_inGame2_upgrade_Hunting_rifle_2


[up_firstd_toz34]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_toz34
section                 = up_sect_firstd_toz34
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bard_b4_name
description             = st_up_bard_b4_descr
icon                    = ui_inGame2_upgrade_Hunting_rifle_3


[up_firste_toz34]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_toz34
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bard_c1_name
description             = st_up_bard_c1_descr
icon                    = ui_inGame2_upgrade_Hunting_rifle_4

[up_firstf_toz34]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_firstf_toz34
property                = prop_dispersion, prop_no_buck

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bard_c2_name
description             = st_up_bard_c2_descr
icon                    = ui_inGame2_upgrade_Hunting_rifle_5


[up_secona_toz34]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_toz34
section                 = up_sect_secona_toz34
property                = prop_weight

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvd_a2_name
description             = st_up_stvd_a2_descr
icon                    = ui_inGame2_upgrade_Hunting_rifle_6

[up_seconc_toz34]
scheme_index            = 1, 2
known                   = 1
effects                 =
section                 = up_sect_seconc_toz34
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvd_b4_name
description             = st_up_stvd_b4_descr
icon                    = ui_inGame2_upgrade_Hunting_rifle_7


[up_second_toz34]
scheme_index            = 1, 3
known                   = 1
effects                 =
section                 = up_sect_second_toz34
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_stvd_c1_name
description             = st_up_stvd_c1_descr
icon                    = ui_inGame2_upgrade_Hunting_rifle_8


[up_thirda_toz34]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_toz34
section                 = up_sect_thirda_toz34
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_autd_a2_name
description             = st_up_autd_a2_descr
icon                    = ui_inGame2_upgrade_Hunting_rifle_9


[up_thirdc_toz34]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_toz34
section                 = up_sect_thirdc_toz34
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_autd_b1_name
description             = st_up_autd_b1_descr
icon                    = ui_inGame2_upgrade_Hunting_rifle_10


[up_thirde_toz34]
scheme_index            = 2, 2
known                   = 1
effects                 =
section                 = up_sect_thirde_toz34
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_autd_c1_name
description             = st_up_autd_c1_descr
icon                    = ui_inGame2_upgrade_Hunting_rifle_11

[up_thirdf_toz34]
scheme_index            = 2, 3
known                   = 1
effects                 =
section                 = up_sect_thirdf_toz34
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_autd_c2_name
description             = st_up_autd_c2_descr
icon                    = ui_inGame2_upgrade_Hunting_rifle_12

[up_gr_firstab_toz34]
elements                = up_firsta_toz34

[up_gr_firstcd_toz34]
elements                = up_firstc_toz34, up_firstd_toz34

[up_gr_firstef_toz34]
elements                = up_firste_toz34, up_firstf_toz34

[up_gr_seconab_toz34]
elements                = up_secona_toz34

[up_gr_seconcd_toz34]
elements                = up_seconc_toz34, up_second_toz34

[up_gr_thirdab_toz34]
elements                = up_thirda_toz34

[up_gr_thirdcd_toz34]
elements                = up_thirdc_toz34

[up_gr_thirdef_toz34]
elements                = up_thirde_toz34, up_thirdf_toz34