[up_sect_firsta_lr300]
;Надежность(1)10%
;---------------
cost		      		= 700
value					= +10

;увеличение дисперсии в процентах при максимальном износе						
fire_dispersion_condition_factor	=	-1	;	17	;->	16
;увеличение изношености при выстреле очередью						
condition_queue_shot_dec	=	0	;	0.0002	;->	0.0002
;увеличение изношености при одиночном выстреле						
condition_shot_dec	=	0	;	0.000125	;->	0.000125
;шанс осечки при изношености больше чем misfireStartCondition						
misfire_start_prob	=	-0.0006	;	0.006	;->	0.0054
;шанс осечки при изношености больше чем misfireEndCondition						
misfire_end_prob	=	-0.0072	;	0.072	;->	0.0648


[up_sect_firstc_lr300]
;Настильность(2)20%
;------------------
cost		      		= 1050
value					= +20

bullet_speed            = +85
fire_dispersion_base	= -0.02

[up_sect_firstd_lr300]
;Скорострельность(2)15%
;----------------------
cost		      		= 1050
value					= +15

rpm          			= 100

[up_sect_firste_lr300]
;Надежность(3)30%
;---------------
cost		      		= 1300
value					= +30

;увеличение дисперсии в процентах при максимальном износе						
fire_dispersion_condition_factor	=	-1	;	16	;->	15
;увеличение изношености при выстреле очередью						
condition_queue_shot_dec	=	-0.00006	;	0.0002	;->	0.00014
;увеличение изношености при одиночном выстреле						
condition_shot_dec	=	-0.0000375	;	0.000125	;->	0.0000875
;шанс осечки при изношености больше чем misfireStartCondition						
misfire_start_prob	=	-0.0018	;	0.0054	;->	0.0036
;шанс осечки при изношености больше чем misfireEndCondition						
misfire_end_prob	=	-0.0216	;	0.0648	;->	0.0432


[up_sect_secona_lr300]
;Отдача(1)-10%
;------------
cost		      		= 700
value					= -10

cam_dispersion              = -0.07		;0.5
cam_dispersion_inc         	= -0.05		;0.5
cam_step_angle_horz        	= -0.8		;1.5 [0.73 в остатке]

zoom_cam_dispersion         = -0.05		;0.5 [0.093 в остатке]
zoom_cam_dispersion_inc     = -0.03		;0.5
zoom_cam_step_angle_horz    = -0.5 	;1.0 [0.505 в остатке]

[up_sect_seconc_lr300]
;Надежность(2)15%
;---------------
cost		      		= 1050
value					= +15

;увеличение дисперсии в процентах при максимальном износе						
fire_dispersion_condition_factor	=	-1	;	15	;->	14
;увеличение изношености при выстреле очередью						
condition_queue_shot_dec	=	-0.00003	;	0.00014	;->	0.00011
;увеличение изношености при одиночном выстреле						
condition_shot_dec	=	-0.00001875	;	0.0000875	;->	0.00006875
;шанс осечки при изношености больше чем misfireStartCondition						
misfire_start_prob	=	-0.0009	;	0.0036	;->	0.0027
;шанс осечки при изношености больше чем misfireEndCondition						
misfire_end_prob	=	-0.0108	;	0.0432	;->	0.0324


[up_sect_secone_lr300]
;Отдача(3)-30%
;------------
cost		      		= 1300
value					= -30

cam_dispersion              = -0.12		;0.5
cam_dispersion_inc         	= -0.06		;0.5
cam_step_angle_horz        	= -1.3		;1.5 [0.73 в остатке]

zoom_cam_dispersion         = -0.14		;0.5 [0.093 в остатке]
zoom_cam_dispersion_inc     = -0.05		;0.5
zoom_cam_step_angle_horz    = -0.9 	;1.0 [0.505 в остатке]

[up_sect_seconf_lr300]
;Точность(3)30%
;---------------
cost		      		= 1300
value					= +30

fire_dispersion_base	= -0.07 ;0.7
fire_dispersion_condition_factor    = -1 ;15

[up_sect_thirda_lr300]
;Удобство(1)10%
;--------------
cost		      		= 700
value					= +10

crosshair_inertion		   = -0.5
 
PDM_disp_base 				= -0.05 ;0.5
PDM_disp_vel_factor 		= -0.25 ;1.5
PDM_disp_accel_factor 		= -0.25 ;1.5


[up_sect_thirdc_lr300]
;Точность(2)20%
;---------------
cost		      		= 1050
value					= +20

fire_dispersion_base	= -0.05 ;0.7
fire_dispersion_condition_factor    = -1 ;15

[up_sect_thirdd_lr300]
;Скорострельность(2)15%
;----------------------
cost		      		= 1050
value					= +15

rpm                     = +100

[up_sect_thirde_lr300]
;Скорострельность(3)25%
;----------------------
cost		      		= 1300
value					= +25

rpm                     = +150

[up_sect_fourta_lr300]
;Вес
;------------------
cost		      		= 700
value					= -0.7

inv_weight = -0.7

[up_sect_fourtc_lr300]
;Удобство(2)15%
;--------------
cost		      		= 1050
value					= +15

crosshair_inertion		   = -0.75
 
PDM_disp_base 				= -0.1 ;0.5
PDM_disp_vel_factor 		= -0.35 ;1.5
PDM_disp_accel_factor 		= -0.35 ;1.5

[up_sect_fourte_lr300]
;Удобство(3)25%
;--------------
cost		      		= 1050
value					= +25

crosshair_inertion		   = -1.25
 
PDM_disp_base 				= -0.15 ;0.5
PDM_disp_vel_factor 		= -0.4 ;1.5
PDM_disp_accel_factor 		= -0.4 ;1.5

[up_sect_fourtf_lr300]
;Настильность(3)30%
;------------------
cost		      		= 1300
value					= +30

bullet_speed            = +135
fire_dispersion_base	= -0.03

[up_sect_fiftha_lr300]
;Увеличенный обьем магазина
;------------------
cost		      		= 1200
value					= +10
ammo_mag_size        	= +10 

[up_firsta_lr300]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_lr300
section                 = up_sect_firsta_lr300
property                = prop_reliability


precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zat_a1_name
description             = st_up_zat_a1_descr
icon                    = ui_inGame2_upgrade_TRs_301_1

;;...
[up_firstc_lr300]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_lr300
section                 = up_sect_firstc_lr300
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zat_b5_name
description             = st_up_zat_b5_descr
icon                    = ui_inGame2_upgrade_TRs_301_2

[up_firstd_lr300]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_lr300
section                 = up_sect_firstd_lr300
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zat_b6_name
description             = st_up_zat_b6_descr
icon                    = ui_inGame2_upgrade_TRs_301_3

[up_firste_lr300]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_lr300
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zat_c2_name
description             = st_up_zat_c2_descr
icon                    = ui_inGame2_upgrade_TRs_301_4

[up_secona_lr300]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_lr300
section                 = up_sect_secona_lr300
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auto_a1_name
description             = st_up_auto_a1_descr
icon                    = ui_inGame2_upgrade_TRs_301_5

[up_seconc_lr300]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_lr300
section                 = up_sect_seconc_lr300
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auto_b1_name
description             = st_up_auto_b1_descr
icon                    = ui_inGame2_upgrade_TRs_301_6

[up_secone_lr300]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_secone_lr300
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auto_c1_name
description             = st_up_auto_c1_descr
icon                    = ui_inGame2_upgrade_TRs_301_7

[up_seconf_lr300]
scheme_index            = 2, 2
known                   = 1
effects                 =
section                 = up_sect_seconf_lr300
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here_h

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auto_c5_name
description             = st_up_auto_c5_descr
icon                    = ui_inGame2_upgrade_TRs_301_8

[up_thirda_lr300]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_lr300
section                 = up_sect_thirda_lr300
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_ret_a2_name
description             = st_up_ret_a2_descr
icon                    = ui_inGame2_upgrade_TRs_301_9

[up_thirdc_lr300]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_thirdef_lr300
section                 = up_sect_thirdc_lr300
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_ret_b3_name
description             = st_up_ret_b3_descr
icon                    = ui_inGame2_upgrade_TRs_301_10


[up_thirdd_lr300]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_lr300
section                 = up_sect_thirdd_lr300
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_ret_b2_name
description             = st_up_ret_b2_descr
icon                    = ui_inGame2_upgrade_TRs_301_11

[up_thirde_lr300]
scheme_index            = 2, 3
known                   = 1
effects                 =
section                 = up_sect_thirde_lr300
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_ret_c3_name
description             = st_up_ret_c3_descr
icon                    = ui_inGame2_upgrade_TRs_301_12

[up_fourta_lr300]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_lr300
section                 = up_sect_fourta_lr300
property                = prop_weight

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_a1_name
description             = st_up_stk_a1_descr
icon                    = ui_inGame2_upgrade_TRs_301_13

[up_fourtc_lr300]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_fourtef_lr300
section                 = up_sect_fourtc_lr300
property                = prop_inertion

known                   = 1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_b2_name
description             = st_up_stk_b2_descr
icon                    = ui_inGame2_upgrade_TRs_301_14

[up_fourte_lr300]
scheme_index            = 2, 4
known                   = 1
effects                 =
section                 = up_sect_fourte_lr300
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_c3_name
description             = st_up_stk_c3_descr
icon                    = ui_inGame2_upgrade_TRs_301_15

[up_fourtf_lr300]
scheme_index            = 2, 5
known                   = 1
effects                 =
section                 = up_sect_fourtf_lr300
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_c2_name
description             = st_up_stk_c2_descr
icon                    = ui_inGame2_upgrade_TRs_301_16

[up_fiftha_lr300]
scheme_index            = 0, 4
known                   = 1
effects                 =
section                 = up_sect_fiftha_lr300
property                = prop_ammo_size 

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_add_a4_name
description             = st_up_add_a4_descr
icon                    = ui_inGame2_upgrade_TRs_301_17


[up_gr_firstab_lr300]
elements                = up_firsta_lr300

[up_gr_firstcd_lr300]
elements                = up_firstc_lr300, up_firstd_lr300

[up_gr_firstef_lr300]
elements                = up_firste_lr300

[up_gr_seconab_lr300]
elements                = up_secona_lr300

[up_gr_seconcd_lr300]
elements                = up_seconc_lr300

[up_gr_seconef_lr300]
elements                = up_secone_lr300, up_seconf_lr300

[up_gr_thirdab_lr300]
elements                = up_thirda_lr300

[up_gr_thirdcd_lr300]
elements                = up_thirdc_lr300, up_thirdd_lr300

[up_gr_thirdef_lr300]
elements                = up_thirde_lr300

[up_gr_fourtab_lr300]
elements                = up_fourta_lr300

[up_gr_fourtcd_lr300]
elements                = up_fourtc_lr300

[up_gr_fourtef_lr300]
elements                = up_fourte_lr300, up_fourtf_lr300

[up_gr_fifthab_lr300]
elements                = up_fiftha_lr300