[up_sect_firsta_killer_outfit]
cost 		          = 200
value		          = +10

fire_wound_protection  	   = 0.05
bones_koeff_protection_add = actor_armor_light_add_1

[up_sect_firstc_killer_outfit]
cost 		= 400
value		= -20

strike_protection 				= 0.05 ;0.20
explosion_protection 			= 0.05 ;0.20
wound_protection				= 0.05 ;0.20
hit_fraction_actor				= -0.15 ;0.50

[up_sect_firstd_killer_outfit]
cost 		= 400
value		= +15

immunities_sect_add				= sect_killer_outfit_immunities_add

[up_sect_firste_killer_outfit]
cost 		= 600
value		= +30

fire_wound_protection  			= 0.1
bones_koeff_protection_add  	= actor_armor_light_add_3

[up_sect_secona_killer_outfit]
cost 		= 200
value		= -3.5

inv_weight 						 = -3.5
power_loss	                     = -0.05

[up_sect_seconc_killer_outfit]
cost 		= 400
value		= +20

burn_protection    				 = 0.01   ;0.0650

[up_sect_second_killer_outfit]
cost 		= 400
value       = +20

chemical_burn_protection  		 = 0.0015 ;0.0325
shock_protection          		 = 0.100  ;0.400

[up_sect_secone_killer_outfit]
cost 		= 600
value		= +30

chemical_burn_protection 		= 0.0025 ;0.0325

[up_sect_seconf_killer_outfit]
cost 		= 600
value		= +30

radiation_protection 			= 0.0007 ;0.0030

[up_sect_thirda_killer_outfit]
cost 		= 200
value		= +10

radiation_protection 			= 0.0003 ;0.00300
chemical_burn_protection 		= 0.0010 ;0.0325

[up_sect_thirdc_killer_outfit]
cost 		= 1200
value       = +2

health_restore_speed			= 0.0003

[up_sect_thirdd_killer_outfit]
cost 		= 400
value       = +5

additional_inventory_weight 	= +5
additional_inventory_weight2 	= +5
power_loss	                 	= -0.1

[up_sect_thirde_killer_outfit]
cost 		= 1200
value       = +2

artefact_count					= 2
     
     
[up_firsta_killer_outfit]
scheme_index            = 0, 0
known                   = 1
effects                 = 
section                 = up_sect_firsta_killer_outfit
property                = prop_armor
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_arm_a7_name
description             = st_up_arm_a7_descr
icon                    = ui_inGame2_upgrade_stalker_outfit_1

[up_firstc_killer_outfit]
scheme_index            = 1, 0
known                   = 1
effects                 = 
section                 = up_sect_firstc_killer_outfit
property                = prop_damage
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_arm_b9_name
description             = st_up_arm_b9_descr
icon                    = ui_inGame2_upgrade_stalker_outfit_2

[up_firstd_killer_outfit]
scheme_index            = 1, 1
known                   = 1
effects                 = 
section                 = up_sect_firstd_killer_outfit
property                = prop_durability
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_arm_b2_name
description             = st_up_arm_b2_descr
icon                    = ui_inGame2_upgrade_stalker_outfit_4

[up_firste_killer_outfit]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_killer_outfit
property                = prop_armor
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_arm_c2_name
description             = st_up_arm_c2_descr
icon                    = ui_inGame2_upgrade_stalker_outfit_3

[up_secona_killer_outfit]
scheme_index            = 0, 1
known                   = 1
effects                 = 
section                 = up_sect_secona_killer_outfit
property                = prop_weightoutfit
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_kom_a3_name
description             = st_up_kom_a3_descr
icon                    = ui_inGame2_upgrade_stalker_outfit_5

[up_seconc_killer_outfit]
scheme_index            = 1, 2
known                   = 1
effects                 = 
section                 = up_sect_seconc_killer_outfit
property                = prop_thermo
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_kom_b3_name
description             = st_up_kom_b3_descr
icon                    = ui_inGame2_upgrade_stalker_outfit_6

[up_second_killer_outfit]
scheme_index            = 1, 3
known                   = 1
effects                 = 
section                 = up_sect_second_killer_outfit
property                = prop_electro, prop_chem
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_kom_b4_name
description             = st_up_kom_b4_descr
icon                    = ui_inGame2_upgrade_stalker_outfit_8

[up_secone_killer_outfit]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_secone_killer_outfit
property                = prop_chem
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_kom_c1_name
description             = st_up_kom_c1_descr
icon                    = ui_inGame2_upgrade_stalker_outfit_7

[up_seconf_killer_outfit]
scheme_index            = 2, 2
known                   = 1
effects                 =
section                 = up_sect_seconf_killer_outfit
property                = prop_radio
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_kom_c2_name
description             = st_up_kom_c2_descr
icon                    = ui_inGame2_upgrade_stalker_outfit_9

[up_thirda_killer_outfit]
scheme_index            = 0, 2
known                   = 1
effects                 = 
section                 = up_sect_thirda_killer_outfit
property                = prop_radio, prop_chem
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_uti_a5_name
description             = st_up_uti_a5_descr
icon                    = ui_inGame2_upgrade_stalker_outfit_10

[up_thirdc_killer_outfit]
scheme_index            = 1, 4
known                   = 1
effects                 = 
section                 = up_sect_thirdc_killer_outfit
property                = prop_restore_health
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_uti_b4_name
description             = st_up_uti_b4_descr
icon                    = ui_inGame2_upgrade_stalker_outfit_11

[up_thirdd_killer_outfit]
scheme_index            = 1, 5
known                   = 1
effects                 = 
section                 = up_sect_thirdd_killer_outfit
property                = prop_tonnage
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_uti_b2_name
description             = st_up_uti_b2_descr
icon                    = ui_inGame2_upgrade_stalker_outfit_13

[up_thirde_killer_outfit]
scheme_index            = 2, 3
known                   = 1
effects                 =
section                 = up_sect_thirde_killer_outfit
property                = prop_artefact
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_uti_c1_name
description             = st_up_uti_c1_descr
icon                    = ui_inGame2_upgrade_stalker_outfit_12

[up_sect_tech_fort_killer_outfit]
cost 		                = 18700
chemical_burn_protection        = +0.006
radiation_protection 	        = +0.0006
shock_protection                = +0.03
strike_protection 		= +0.09
explosion_protection 		= +0.09
wound_protection	        = +0.09
burn_protection 	        = +0.02
hit_fraction_actor		= -0.15
fire_wound_protection  	        = 0.09
additional_inventory_weight 	= +10
additional_inventory_weight2 	= +10
power_loss	 	        = -0.1

[up_tech_fort_killer_outfit]
scheme_index            = 2, 4
known                   = 1
effects                 = 
section                 = up_sect_tech_fort_killer_outfit
property                = prop_mod_outfit
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_technological_fortification_name
description             = st_up_technological_fortification_descr
icon                    = ui_inGame2_upgrade_stalker_outfit_1

[up_gr_tech_fort_killer_outfit]
elements                = up_tech_fort_killer_outfit
[up_gr_firsta_killer_outfit]
elements                = up_firsta_killer_outfit
[up_gr_firstc_killer_outfit]
elements                = up_firstc_killer_outfit
[up_gr_firstd_killer_outfit]
elements                = up_firstd_killer_outfit
[up_gr_firste_killer_outfit]
elements                = up_firste_killer_outfit
[up_gr_secona_killer_outfit]
elements                = up_secona_killer_outfit
[up_gr_seconc_killer_outfit]
elements                = up_seconc_killer_outfit
[up_gr_second_killer_outfit]
elements                = up_second_killer_outfit
[up_gr_secone_killer_outfit]
elements                = up_secone_killer_outfit
[up_gr_seconf_killer_outfit]
elements                = up_seconf_killer_outfit
[up_gr_thirda_killer_outfit]
elements                = up_thirda_killer_outfit
[up_gr_thirdc_killer_outfit]
elements                = up_thirdc_killer_outfit
[up_gr_thirdd_killer_outfit]
elements                = up_thirdd_killer_outfit
[up_gr_thirde_killer_outfit]
elements                = up_thirde_killer_outfit