[logic]
active = sr_idle@wait

[sr_idle@wait]
on_actor_in_zone = blood_restr | sr_idle@time %=create_sr_particle( lim_c1_bloodsuker_squad:lim_c1 ) =disable_ui%
on_info = {+stop_laba_all_spawn_at_redlim} sr_idle@stop

[sr_idle@time]
on_game_timer = 43200 | {+lim_c1_bloodsuker_squad_dead} sr_idle@wait %-lim_c1_bloodsuker_squad_dead -lim_c1_next_blood_logic%
on_info = {+stop_laba_all_spawn_at_redlim} sr_idle@stop %-lim_c1_bloodsuker_squad_dead -lim_c1_next_blood_logic%

[sr_idle@stop]
on_info = {-stop_laba_all_spawn_at_redlim} sr_idle@wait
