;сюжетные задания

[lider_monolith_quest]
prior = 1
storyline = true
title  = {+actor_has_leschi_pda} lider_monolith_quest_name4,                  {+red_leschi_relic_dialog_end} lider_monolith_quest_name3, {+red_lena_relic_dialog_end} lider_monolith_quest_name2,      {+lim_lider_monolit_relic_dialog_end} lider_monolith_quest_name1,        lider_monolith_quest_name
descr  = {+actor_has_leschi_pda} lider_monolith_quest_text4,                  {+red_leschi_relic_dialog_end} lider_monolith_quest_text3, {+red_lena_relic_dialog_end} lider_monolith_quest_text2,      {+lim_lider_monolit_relic_dialog_end} lider_monolith_quest_text1,        lider_monolith_quest_text
target = {+actor_has_leschi_pda} lim_c1_leshiy_monolit,                       {+red_leschi_relic_dialog_end} nil,                        {+red_lena_relic_dialog_end} lim_c1_leshiy_monolit,           {+lim_lider_monolit_relic_dialog_end} sr_to_bus_station,                 lim_a4_lider_monolit
icon   = {+actor_has_leschi_pda} ui_inGame2_Otdat_relikviyu_monolita_Leshemu, {+red_leschi_relic_dialog_end} ui_inGame2_Najti_tajnik,    {+red_lena_relic_dialog_end} ui_inGame2_Vstretitsya_s_Leshim, {+lim_lider_monolit_relic_dialog_end} ui_inGame2_Otyskat_teleport, ui_inGame2_Peregovorit_s_Liderom_Monolita
condlist_0 = {+red_leschi_relic_dialog_1_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[lim_lena_quest]
prior = 1
storyline = true
title  = {+bar_russibic_relic_dialog_end} russibic_qwest_1_name1, {+actor_has_red_agent_notebook} russibic_qwest_1_name, {+red_lena_relic_dialog_end} lim_lena_quest_name2, {+lim_a13_agent_squad_dead} lim_lena_quest_name1, lim_lena_quest_name
descr  = {+bar_russibic_relic_dialog_end} lim_lena_quest_text4,   {+actor_has_red_agent_notebook} lim_lena_quest_text3,  {+red_lena_relic_dialog_end} lim_lena_quest_text2, {+lim_a13_agent_squad_dead} lim_lena_quest_text1, lim_lena_quest_text
target = {+bar_russibic_relic_dialog_end} bar_a1_botanick,        {+actor_has_red_agent_notebook} bar_a2_duty_leader,    {+red_lena_relic_dialog_end} nil,                  {+lim_a13_agent_squad_dead} lim_smuggler_lena,    nil
icon   = {+bar_russibic_relic_dialog_end} ui_inGame2_Peregovorit_s_Lesnikom, {+actor_has_red_agent_notebook} ui_inGame2_Peregovorit_s_Ivanom,    {+red_lena_relic_dialog_end} ui_inGame2_Najti_i_otklyuchit_kompyuter, {+lim_a13_agent_squad_dead} ui_inGame2_Poznakomitsya_s_Lenoj, ui_inGame2_Osvobodit_zalozhnikov
condlist_0 = {+bar_forester_help_leschi_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[leshiy_quest_2]
prior = 1
storyline = true
title  = {+change_visual_werewolf} leshiy_quest_2_name3, {+actor_has_af_werewolf} leshiy_quest_2_name2,   {+actor_has_leschi_key} leshiy_quest_2_name1, leshiy_quest_2_name
descr  = {+change_visual_werewolf} leshiy_quest_2_text3, {+actor_has_af_werewolf} leshiy_quest_2_text2,   {+actor_has_leschi_key} leshiy_quest_2_text1, leshiy_quest_2_text
target = {+change_visual_werewolf} nil,                  {+actor_has_af_werewolf} lim_b6_strohglav_squad, {+actor_has_leschi_key} redlim_anomaly,       nil
icon   = {+change_visual_werewolf} ui_inGame2_Dozhdatsya_vozdejstviya_artefakta_na_monstra,{+actor_has_af_werewolf} ui_inGame2_Brosit_artefakt_Oboroten_pod_nogi_monstru,{+actor_has_leschi_key} ui_inGame2_Najti_artefakt_Oboroten,ui_inGame2_Vykrast_klyuch_u_ohrannika
condlist_0 = {+leshiy_monolith_friend} complete
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+leshiy_monolith_friend_fail} fail

[leshiy_quest_1]
prior = 1
storyline = true
title  = {+actor_has_lim_bridge_access_card_up} leshiy_quest_1_name1, leshiy_quest_1_name
descr  = {+actor_has_lim_bridge_access_card_up} leshiy_quest_1_text1, leshiy_quest_1_text
target = {+actor_has_lim_bridge_access_card_up} redlim_bridge_key,    nil
icon   = {+actor_has_lim_bridge_access_card_up} ui_inGame2_Podnyat_most_v_Limansk,    ui_inGame2_Najti_kartu_dostupa_ot_bloka_upravleniya_mosta
condlist_0 = {+bridge_up} complete
condlist_1 = {+actor_attack_friend_squad} fail

[leshiy_quest_3]
prior = 1
storyline = true
title  = {+actor_has_lim_bridge_access_card_up} leshiy_quest_1_name1, leshiy_quest_3_name
descr  = {+actor_has_lim_bridge_access_card_up} leshiy_quest_1_text1, leshiy_quest_3_text
target = {+actor_has_lim_bridge_access_card_up} redlim_bridge_key,    nil
icon   = {+actor_has_lim_bridge_access_card_up} ui_inGame2_Podnyat_most_v_Limansk,    ui_inGame2_Najti_kartu_dostupa_ot_bloka_upravleniya_mosta
condlist_0 = {+bridge_up} complete
condlist_1 = {+actor_attack_friend_squad} fail

[sherkchan_qwest_3]
prior = 1
storyline = true
title  = {+lim_b2_bandit_squad_dead} baloon_qwest_name1,   {+lim_pepper_damages_dialog_1_kill} sherkchan_qwest_3_name3,  {+lim_pepper_damages_dialog_1_money} baloon_qwest_name1,   {+lim_bubble_damages_dialog_end} sherkchan_qwest_3_name2, {+lim_pepper_damages_dialog_end} baloon_qwest_name1,      sherkchan_qwest_3_name
descr  = {+lim_b2_bandit_squad_dead} baloon_qwest_name1,   {+lim_pepper_damages_dialog_1_kill} sherkchan_qwest_3_text3,  {+lim_pepper_damages_dialog_1_money} baloon_qwest_name1,   {+lim_bubble_damages_dialog_end} sherkchan_qwest_3_text2, {+lim_pepper_damages_dialog_end} sherkchan_qwest_3_text1, sherkchan_qwest_3_text
target = {+lim_b2_bandit_squad_dead} lim_b2_baloon_bandit, {+lim_pepper_damages_dialog_1_kill} nil,                      {+lim_pepper_damages_dialog_1_money} lim_b2_baloon_bandit, {+lim_bubble_damages_dialog_end} lim_b2_bandit_perec,     {+lim_pepper_damages_dialog_end} lim_b2_baloon_bandit,    lim_b2_bandit_perec
icon   = {+lim_b2_bandit_squad_dead} ui_inGame2_Peregovorit_s_Puzyrjom, {+lim_pepper_damages_dialog_1_kill} ui_inGame2_Unichtozhit_otryad_SHurki_Perca, {+lim_pepper_damages_dialog_1_money} ui_inGame2_Peregovorit_s_Puzyrjom, {+lim_bubble_damages_dialog_end} ui_inGame2_Vstretitsya_v_Limanske_s_banditami,     {+lim_pepper_damages_dialog_end} ui_inGame2_Peregovorit_s_Puzyrjom,    ui_inGame2_Vstretitsya_v_Limanske_s_banditami
condlist_0 = {+lim_bubble_damages_dialog_1_end} complete
condlist_1 = {+lim_pepper_damages_dialog_1_quest} complete
condlist_2 = {+actor_attack_friend_squad} fail

[perec_qwest]
prior = 1
storyline = true
title  = {+lim_b2_bandit_squad_dead} baloon_qwest_name1,   {+lim_pepper_damages_dialog_1_money} baloon_qwest_name1,   {+lim_pepper_damages_dialog_2_return} baloon_qwest_name1,   {+actor_has_all_pepper_items} perec_qwest_name1,   perec_qwest_name
descr  = {+lim_b2_bandit_squad_dead} baloon_qwest_name1,   {+lim_pepper_damages_dialog_1_money} baloon_qwest_name1,   {+lim_pepper_damages_dialog_2_return} baloon_qwest_name1,   {+actor_has_all_pepper_items} perec_qwest_text1,   perec_qwest_text
target = {+lim_b2_bandit_squad_dead} lim_b2_baloon_bandit, {+lim_pepper_damages_dialog_1_money} lim_b2_baloon_bandit, {+lim_pepper_damages_dialog_2_return} lim_b2_baloon_bandit, {+actor_has_all_pepper_items} lim_b2_bandit_perec, nil
icon   = {+lim_b2_bandit_squad_dead} ui_inGame2_Peregovorit_s_Puzyrjom, {+lim_pepper_damages_dialog_1_money} ui_inGame2_Peregovorit_s_Puzyrjom, {+lim_pepper_damages_dialog_2_return} ui_inGame2_Peregovorit_s_Puzyrjom, {+actor_has_all_pepper_items} ui_inGame2_Otnesti_habar_SHurke_Percu, ui_inGame2_Najti_tajnik
condlist_0 = {+lim_bubble_damages_dialog_1_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[sr_tutor_scan_1_task]
prior = 1
storyline = true
title  = sr_tutor_scan_1_task_name
descr  = sr_tutor_scan_1_task_text
target = sr_tutor_scan_1
icon   = ui_inGame2_Ustanovit_pribor
condlist_0 = {+sr_tutor_scan_1_done} complete
condlist_1 = {+actor_attack_friend_squad} fail

[sr_tutor_scan_2_task]
prior = 1
storyline = true
title  = sr_tutor_scan_1_task_name
descr  = sr_tutor_scan_1_task_text
target = sr_tutor_scan_2
icon   = ui_inGame2_Ustanovit_pribor
condlist_0 = {+sr_tutor_scan_2_done} complete
condlist_1 = {+actor_attack_friend_squad} fail

[sr_tutor_scan_3_task]
prior = 1
storyline = true
title  = sr_tutor_scan_1_task_name
descr  = sr_tutor_scan_1_task_text
target = sr_tutor_scan_3
icon   = ui_inGame2_Ustanovit_pribor
condlist_0 = {+sr_tutor_scan_3_done} complete
condlist_1 = {+actor_attack_friend_squad} fail

[redlim_amazon_quest]
prior = 1
storyline = true
title  = {+actor_has_jup_shtern_book} amazon_qwest_name2, redlim_amazon_quest_name
descr  = {+actor_has_jup_shtern_book} amazon_qwest_text2, redlim_amazon_quest_text
target = {+actor_has_jup_shtern_book} amazon_maria,       nil
icon   = {+actor_has_jup_shtern_book} ui_inGame2_Peregovorit_s_Mariej, ui_inGame2_Unichtozhit_otryad_agentov
condlist_0 = {+red_maria_var_final_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail
;
;--------------------------------------------------
;----------------------Фриплей---------------------
;--------------------------------------------------
;

[fplay_monolith_quest]
prior = 1
storyline = false
title  = {+fplay_lider_monolit_dialog_end} fplay_monolith_quest_name,       lider_monolith_quest_name
descr  = {+fplay_lider_monolit_dialog_end} fplay_monolith_quest_text,       lider_monolith_quest_text
target = {+fplay_lider_monolit_dialog_end} nil,                             lim_a4_lider_monolit
icon   = {+fplay_lider_monolit_dialog_end} ui_inGame2_Pomoch_otrazit_ataku, ui_inGame2_Peregovorit_s_Liderom_Monolita
condlist_0 = {+fplay_monolith_quest_done} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_valera_quest]
prior = 1
storyline = false
title  = {+fplay_valera_dialog_end} fplay_valera_quest_name1,               fplay_valera_quest_name
descr  = {+fplay_valera_dialog_end} fplay_valera_quest_text1,               fplay_valera_quest_text
target = {+fplay_valera_dialog_end} pri_stalker_valera,                     pri_stalker_valera
icon   = {+fplay_valera_dialog_end} ui_inGame2_Najti_patrony_dlya_Valery, ui_inGame2_Peregovorit_s_Valeriem
condlist_0 = {+fplay_valera_1_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_brodiaga_quest]
prior = 1
storyline = false
title  = {+fplay_brodiaga_dialog_end} fplay_brodiaga_quest_name1,            fplay_brodiaga_quest_name
descr  = {+fplay_brodiaga_dialog_end} fplay_brodiaga_quest_text1,            fplay_brodiaga_quest_text
target = {+fplay_brodiaga_dialog_end} nil,                                   lim_a4_brodiaga_monolit
icon   = {+fplay_brodiaga_dialog_end} ui_inGame2_Unichtozhit_otryad_agentov, ui_inGame2_Peregovorit_s_Brodyagoj
condlist_0 = {+quest_brodiaga_is_done} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_leshiy_quest]
prior = 1
storyline = false
title  = {+fplay_leshiy_dialog_end} fplay_leshiy_quest_name1,          fplay_leshiy_quest_name
descr  = {+fplay_leshiy_dialog_end} fplay_leshiy_quest_text1,          fplay_leshiy_quest_text
target = {+fplay_leshiy_dialog_end} lim_c1_leshiy_monolit,             lim_c1_leshiy_monolit
icon   = {+fplay_leshiy_dialog_end} ui_inGame2_Najti_pistolet_Leshego, ui_inGame2_Vstretitsya_s_Leshim
condlist_0 = {+fplay_leshiy_1_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_wolf_quest]
prior = 1
storyline = false
title  = {+fplay_wolf_dialog_end} fplay_wolf_quest_name1,                           fplay_wolf_quest_name
descr  = {+fplay_wolf_dialog_end} fplay_wolf_quest_text1,                           fplay_wolf_quest_text
target = {+fplay_wolf_dialog_end} leshiy_monolith_friend,                           leshiy_monolith_friend
icon   = {+fplay_wolf_dialog_end} ui_inGame2_Najti_cvetok_zhizni_dlya_Belogo_Volka, ui_inGame2_Peregovorit_s_Belym_Volkom
condlist_0 = {+fplay_wolf_1_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail
