[wpn_mp5]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection 				= spawn_group
$spawn					= "weapons\mp5"
$npc					= on
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_LR300
description          	= "Ez a géppisztoly világszerte népszerűvé vált megbízhatóságának, könnyű kezelhetőségének és pontosságának köszönhetően. Az utóbbi néhány évtized során a MP5-öt a világ minden táján használatba vették a különleges katonai és rendőrségi erők. Nem meglepő, hogy miután elterjedt a feketepiacokon, végül eljutott a Zónába is."
ef_main_weapon_type			= 2
ef_weapon_type				= 6

inv_name					= "MP5"
inv_name_short				= "MP5"

inv_grid_width				= 4
inv_grid_height				= 2
inv_grid_x					= 12
inv_grid_y					= 25

upgr_icon_x				= 900
upgr_icon_y				= 500
upgr_icon_width				= 250
upgr_icon_height 				= 100

kill_msg_x					= 72
kill_msg_y					= 82
kill_msg_width				= 56
kill_msg_height				= 23

cost					= 5000
weapon_class				= assault_rifle
inv_weight				= 3.08
hud					= wpn_mp5_hud
visual					= dynamics\weapons\wpn_mp5\wpn_mp5.ogf

upgrades                				= up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5, up_gr_fifthab_mp5, up_gr_fifthcd_mp5
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_mp5

ph_mass					= 4

ammo_class				= ammo_9x19_fmj, ammo_9x19_pbp

startup_ammo				= 90
ammo_current		 		= 180
ammo_elapsed		 		= 30
ammo_limit		 		= 210
ammo_mag_size		 		= 30

fire_modes				= 1, 3, -1

grenade_class				= ammo_vog-25

launch_speed				= 0
hand_dependence				= 1
single_handed				= 0

hit_power            = 0.68, 0.68, 0.68, 0.68
hit_impulse          = 55 
hit_type					= fire_wound
fire_distance				= 810
bullet_speed				= 400
rpm					= 800
rpm_empty_click				= 200

use_aim_bullet				= false
time_to_aim				= 3.0
misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.004
misfire_end_prob	 			= 0.057
condition_shot_dec 				= 0.000125
condition_queue_shot_dec			= 0.0002

zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 2

fire_dispersion_base				= 0.32
fire_dispersion_condition_factor			= 9
control_inertion_factor			= 1.1f
crosshair_inertion 				= 4.35

cam_return				= 0
cam_relax_speed				= 5
cam_relax_speed_ai				= 120.75
cam_dispersion				= 0.5
cam_dispersion_inc				= 0.25
cam_dispersion_frac				= 1.0
cam_max_angle				= 50.0
cam_max_angle_horz				= 50.0
cam_step_angle_horz				= 1.5

zoom_cam_relax_speed			= 10
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.5
zoom_cam_dispersion_inc			= 0.25
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle			= 50.0
zoom_cam_max_angle_horz			= 50.0
zoom_cam_step_angle_horz			= 1.5

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.5
PDM_disp_accel_factor 			= 1.5
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 30
max_radius				= 40

holder_range_modifier			= 1.00
holder_fov_modifier				= 1.00

slot					= 2
animation_slot				= 8

position					= -0.026, -0.125, -0.03
orientation					= 0, -10, 0

fire_point					= 0.0, 0.188, 0.392
fire_point2					= 0.0, 0.188, 0.392

flame_particles				= weapons\generic_weapon05
smoke_particles        			 	= amik\weapons\smoke_particles\smoke_particles_00

shell_point					= 0.0, 0.188, 0.082
shell_dir					= 0.0, 1.0, 0.0
shell_particles	 			= weapons\9x19

strap_position 				= -0.16, -0.36, 0.15
strap_orientation 				= -10, -5, 10
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color					= 0.6, 0.5, 0.3
light_range				= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time					= 0.2

scope_status				= 2
silencer_status				= 2
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.2
scope_zoom_factor				= 63.3

scope_name 				= wpn_addon_scope_susat
scope_x                     				= 67
scope_y                     				= -1

silencer_name				= wpn_addon_silencer
silencer_x                  				= 185
silencer_y                  				= 13

hit_power            = 0.68, 0.68, 0.68, 0.68
hit_impulse          = 55 
silencer_fire_distance 			= 430
silencer_bullet_speed	 			= 290

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

snd_draw					= weapons\mp5\mp5_draw
snd_holster				= weapons\pistol_holster
snd_shoot					= weapons\mp5\mp5_shoot 
snd_empty					= weapons\mp5\mp5_empty
snd_reload					= weapons\mp5\mp5_reload
snd_silncer_shot				= weapons\mp5\mp5_shot_sil
snd_bore 					= $no_sound

[wpn_mp5_hud]
zoom_hide_crosshair     			= true

attach_place_idx        				= 0
item_visual            	 			= dynamics\weapons\wpn_mp5\wpn_mp5_hud.ogf

hands_position				= -0.054,-0.21,0.1355
hands_orientation				= 0.55,2.4,0.15

hands_position_16x9				= -0.054,-0.21,0.1355
hands_orientation_16x9			= 0.55,2.4,0.15

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos	 			= -0.1005,0.065,-0.08
aim_hud_offset_rot				= 0.035,0.009,0

aim_hud_offset_pos_16x9 			= -0.1005,0.065,-0.08
aim_hud_offset_rot_16x9 			= 0.035,0.009,0

shell_point             				= 0.021,0.099,0.286
shell_dir               				= 0.0, 1.0, 0.0
shell_bone              				= wpn_body

fire_point					= 0,0.087762,0.375585
fire_bone              	 			= wpn_body
fire_point2					= -0.03,0.0745,-0.037
fire_bone2              				= wpn_body

anm_show					= lancew_mp5_draw
anm_hide					= lancew_mp5_holster
anm_idle					= lancew_mp5_idle
anm_idle_sprint				= mp5_sprint
anm_idle_moving				= lancew_mp5_moving
anm_shots					= lancew_mp5_shoot, idle_aim
anm_reload				= lancew_mp5_reload_2, reload_2
anm_idle_aim				= lancew_mp5_idle_aim, idle_aim
anm_bore					= lancew_mp5_no_reload

gl_hud_offset_pos       			= 0,0,0
gl_hud_offset_rot       			= 0,0,0

gl_hud_offset_pos_16x9    			= 0,0,0
gl_hud_offset_rot_16x9    			= 0,0,0

lean_hud_offset_pos        			= 0,0,0
lean_hud_offset_rot        			= 0,0,0

;-----------------------------------------------------------------------------
; Óíčęŕëüíűĺ
;-----------------------------------------------------------------------------
[wpn_mp5_nimble]:wpn_mp5
$spawn                  	= "weapons\wpn_mp5_nimble"		; option for Level Editor

cost              = 5500

hit_power				= 0.44, 0.44, 0.44, 0.44

fire_dispersion_base    = 0.26
rpm                     = 700

ammo_class		  = ammo_11.43x23_fmj, ammo_11.43x23_hydro
fire_modes		  = 1, -1

upgrades                = up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5, up_gr_fifthab_mp5
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_mp5_nimble