[logic]
active = sr_psy_antenna@fantom

[sr_psy_antenna@fantom]
eff_intensity = 200
hit_intensity = 60
phantom_prob = 70
min_phantom_idle = 10000
max_phantom_idle = 15000
mute_sound_threshold = 0
on_info  = {+radar_assault_dialog_yes} sr_idle@end
on_info2 = {=actor_in_zone(sr_radar_psy_zone)} sr_psy_antenna@fantom_wait

[sr_psy_antenna@fantom_wait]
eff_intensity = 200
hit_intensity = 60
phantom_prob = 70
min_phantom_idle = 10000
max_phantom_idle = 15000
mute_sound_threshold = 0
on_info  = {+radar_assault_dialog_yes} sr_idle@end
on_info2 = {!actor_in_zone(sr_radar_psy_zone)} sr_psy_antenna@fantom
on_game_timer = 50 | {=actor_alive} sr_idle@nil %=kill_actor%

[sr_idle@end]
on_info = {+radar_psy_antenna_off} sr_idle@nil %=destroy_object(story:radar_electric_static_1) =destroy_object(story:radar_electric_static_2) =destroy_object(story:radar_electric_strong_1) =destroy_object(story:radar_electric_strong_2) =destroy_object(story:radar_electric_strong_3)%

[sr_idle@nil]
