[logic@burer_1]
suitable = {=is_monster_burer} true
active = mob_home@_1
monster_job = true
prior = 100

[mob_home@_1]
path_home = burer_home
home_min_radius = 10
home_max_radius = 30
aggressive = true
combat_ignore_cond = {!check_enemy_name(actor)} true, false

[logic@burer_2]:logic@burer_1

[logic@burer_3]:logic@burer_1

[logic@burer_4]:logic@burer_1

[logic@burer_5]:logic@burer_1
