[logic]
active = sr_psy_antenna@fantom

[sr_psy_antenna@fantom]
eff_intensity = 200
hit_intensity = 70
phantom_prob = 70
min_phantom_idle = 10000
max_phantom_idle = 15000
mute_sound_threshold = 0
on_info = {=actor_has_item(open_container)} sr_psy_antenna@fantom_1

[sr_psy_antenna@fantom_1]
eff_intensity = 200
hit_intensity = 500
phantom_prob = 70
min_phantom_idle = 10000
max_phantom_idle = 15000
mute_sound_threshold = 0
on_info = {!actor_has_item(open_container)} sr_psy_antenna@fantom
on_game_timer = 30 | {=actor_alive} %=kill_actor%
