[up_sect_firsta_bandit_raid_outfit]
cost 		= 600
value		= -5

inv_weight  					= -5
power_loss						= -0.05

[up_sect_firstc_bandit_raid_outfit]
cost 		= 1000
value		= +15

immunities_sect_add				= sect_bandit_raid_outfit_immunities_add

[up_sect_firstd_bandit_raid_outfit]
cost 		= 1000
value		= +20

fire_wound_protection  			= 0.05
bones_koeff_protection_add  	= set_upgrade_to_10

[up_sect_firste_bandit_raid_outfit]
cost 		= 1300
value		= -30

hit_fraction_actor				= -0.07 ;0.55
strike_protection 				= 0.06 ;0.35
explosion_protection 			= 0.06 ;0.35
wound_protection				= 0.06 ;0.35

[up_sect_firstf_bandit_raid_outfit]
cost 		= 1300
inv_weight	= +0.25
value		= +30

fire_wound_protection  			= 0.1
bones_koeff_protection_add  	= actor_armor_heavy_add_3

[up_sect_secona_bandit_raid_outfit]
cost 		= 1200
inv_weight	= +0.2
value		= -10

hit_fraction_actor				= -0.05 ;0.55
strike_protection 				= 0.04 ;0.35
explosion_protection 			= 0.04 ;0.35
wound_protection				= 0.04 ;0.35

[up_sect_seconc_bandit_raid_outfit]
cost 		= 800
value		= +20

shock_protection           	 	= 0.040 ;0.400

[up_sect_second_bandit_raid_outfit]
cost 		= 800
value		= +20

burn_protection 				= 0.0050 ;0.0750

[up_sect_secone_bandit_raid_outfit]
cost 		= 1200
value		= +30

burn_protection 				= 0.0050 ;0.0750
chemical_burn_protection 		= 0.005 ;0.0325

[up_sect_seconf_bandit_raid_outfit]
cost 		= 1200
value		= +30

radiation_protection 			= 0.0010 ;0.0030
shock_protection            	= 0.060  ;0.400

[up_sect_thirda_bandit_raid_outfit]
cost 		= 600
value		= +2

bleeding_restore_speed			= 0.002

[up_sect_thirdc_bandit_raid_outfit]
cost 		= 800
value		= +20

chemical_burn_protection 		= 0.0025 ;0.0325

[up_sect_thirdd_bandit_raid_outfit]
cost 		= 900
value		= +10

additional_inventory_weight		= +10
additional_inventory_weight2	= +10
power_loss						= -0.1

[up_sect_thirde_bandit_raid_outfit]
cost 		= 1200
value       = +2

artefact_count				= 2

[up_sect_fourta_bandit_raid_outfit]
cost 		= 600
value		= +1

power_restore_speed				= 0.001

[up_sect_fourtc_bandit_raid_outfit]
cost 		= 1200
value		= +4

bleeding_restore_speed			= 0.004

[up_sect_fourte_bandit_raid_outfit]
cost 		= 1500
value		= +4

health_restore_speed			= 0.0006

[up_firsta_bandit_raid_outfit]
scheme_index            = 0, 0
known                   = 1
effects                 = 
section                 = up_sect_firsta_bandit_raid_outfit
property                = prop_weightoutfit
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_a5_name
description             = st_up_arm_a5_descr
icon                    = ui_inGame2_upgrade_military_outfit_1

[up_firstc_bandit_raid_outfit]
scheme_index            = 1, 0
known                   = 1
effects                 = 
section                 = up_sect_firstc_bandit_raid_outfit
property                = prop_durability
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_b5_name
description             = st_up_arm_b5_descr
icon                    = ui_inGame2_upgrade_military_outfit_2

[up_firstd_bandit_raid_outfit]
scheme_index            = 1, 1
known                   = 1
effects                 = 
section                 = up_sect_firstd_bandit_raid_outfit
property                = prop_armor
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_a1_name
description             = st_up_arm_a1_descr
icon                    = ui_inGame2_upgrade_military_outfit_4

[up_firste_bandit_raid_outfit]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_bandit_raid_outfit
property                = prop_damage
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_c8_name
description             = st_up_arm_c8_descr
icon                    = ui_inGame2_upgrade_military_outfit_3

[up_firstf_bandit_raid_outfit]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_firstf_bandit_raid_outfit
property                = prop_armor
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_c9_name
description             = st_up_arm_c9_descr
icon                    = ui_inGame2_upgrade_military_outfit_5

[up_secona_bandit_raid_outfit]
scheme_index            = 0, 1
known                   = 1
effects                 = 
section                 = up_sect_secona_bandit_raid_outfit
property                = prop_damage
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_a2_name
description             = st_up_kom_a2_descr
icon                    = ui_inGame2_upgrade_military_outfit_6

[up_seconc_bandit_raid_outfit]
scheme_index            = 1, 2
known                   = 1
effects                 = 
section                 = up_sect_seconc_bandit_raid_outfit
property                = prop_electro
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_b8_name
description             = st_up_kom_b8_descr
icon                    = ui_inGame2_upgrade_military_outfit_7

[up_second_bandit_raid_outfit]
scheme_index            = 1, 3
known                   = 1
effects                 = 
section                 = up_sect_second_bandit_raid_outfit
property                = prop_thermo
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_b9_name
description             = st_up_kom_b9_descr
icon                    = ui_inGame2_upgrade_military_outfit_9

[up_secone_bandit_raid_outfit]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_secone_bandit_raid_outfit
property                = prop_thermo, prop_chem
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_c7_name
description             = st_up_kom_c7_descr
icon                    = ui_inGame2_upgrade_military_outfit_8

[up_seconf_bandit_raid_outfit]
scheme_index            = 2, 3
known                   = 1
effects                 = 
section                 = up_sect_seconf_bandit_raid_outfit
property                = prop_electro, prop_radio
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_c8_name
description             = st_up_kom_c8_descr
icon                    = ui_inGame2_upgrade_military_outfit_10

[up_thirda_bandit_raid_outfit]
scheme_index            = 0, 2
known                   = 1
effects                 = 
section                 = up_sect_thirda_bandit_raid_outfit
property                = prop_restore_bleeding
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_a2_name
description             = st_up_uti_a2_descr
icon                    = ui_inGame2_upgrade_military_outfit_11

[up_thirdc_bandit_raid_outfit]
scheme_index            = 1, 4
known                   = 1
effects                 = 
section                 = up_sect_thirdc_bandit_raid_outfit
property                = prop_chem
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_b8_name
description             = st_up_uti_b8_descr
icon                    = ui_inGame2_upgrade_military_outfit_12

[up_thirdd_bandit_raid_outfit]
scheme_index            = 1, 5
known                   = 1
effects                 = 
section                 = up_sect_thirdd_bandit_raid_outfit
property                = prop_tonnage
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_b3_name
description             = st_up_uti_b3_descr
icon                    = ui_inGame2_upgrade_military_outfit_14


[up_thirde_bandit_raid_outfit]
scheme_index            = 2, 4
known                   = 1
effects                 = 
section                 = up_sect_thirde_bandit_raid_outfit
property                = prop_artefact
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_c1_name
description             = st_up_uti_c1_descr
icon                    = ui_inGame2_upgrade_military_outfit_13

[up_fourta_bandit_raid_outfit]
scheme_index            = 0, 3
known                   = 1
effects                 = 
section                 = up_sect_fourta_bandit_raid_outfit
property                = prop_power
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_tch_a1_name
description             = st_up_tch_a1_descr
icon                    = ui_inGame2_upgrade_military_outfit_15

[up_fourtc_bandit_raid_outfit]
scheme_index            = 1, 6
known                   = 1
effects                 = 
section                 = up_sect_fourtc_bandit_raid_outfit
property                = prop_restore_bleeding
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_tch_b1_name
description             = st_up_tch_b1_descr
icon                    = ui_inGame2_upgrade_military_outfit_16

[up_fourte_bandit_raid_outfit]
scheme_index            = 2, 5
known                   = 1
effects                 = 
section                 = up_sect_fourte_bandit_raid_outfit
property                = prop_restore_health
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_tch_c1_name
description             = st_up_tch_c1_descr
icon                    = ui_inGame2_upgrade_military_outfit_17

[up_sect_tech_fort_bandit_raid_outfit]
cost 		                = 17300
chemical_burn_protection        = +0.006
radiation_protection 	        = +0.0005
shock_protection                = +0.03
strike_protection 		= +0.09
explosion_protection 		= +0.07
wound_protection	        = +0.09
burn_protection 	        = +0.02
hit_fraction_actor		= -0.15
fire_wound_protection  	        = 0.09
additional_inventory_weight 	= +10
additional_inventory_weight2 	= +10
power_loss	 	        = -0.1

[up_tech_fort_bandit_raid_outfit]
scheme_index            = 0, 4
known                   = 1
effects                 = 
section                 = up_sect_tech_fort_bandit_raid_outfit
property                = prop_mod_outfit
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_technological_fortification_name
description             = st_up_technological_fortification_descr
icon                    = ui_inGame2_upgrade_military_outfit_4

[up_gr_tech_fort_bandit_raid_outfit]
elements                = up_tech_fort_bandit_raid_outfit
[up_gr_firsta_bandit_raid_outfit]
elements                = up_firsta_bandit_raid_outfit
[up_gr_firstc_bandit_raid_outfit]
elements                = up_firstc_bandit_raid_outfit
[up_gr_firstd_bandit_raid_outfit]
elements                = up_firstd_bandit_raid_outfit
[up_gr_firste_bandit_raid_outfit]
elements                = up_firste_bandit_raid_outfit
[up_gr_firstf_bandit_raid_outfit]
elements                = up_firstf_bandit_raid_outfit
[up_gr_secona_bandit_raid_outfit]
elements                = up_secona_bandit_raid_outfit
[up_gr_seconc_bandit_raid_outfit]
elements                = up_seconc_bandit_raid_outfit
[up_gr_second_bandit_raid_outfit]
elements                = up_second_bandit_raid_outfit
[up_gr_secone_bandit_raid_outfit]
elements                = up_secone_bandit_raid_outfit
[up_gr_seconf_bandit_raid_outfit]
elements                = up_seconf_bandit_raid_outfit
[up_gr_thirda_bandit_raid_outfit]
elements                = up_thirda_bandit_raid_outfit
[up_gr_thirdc_bandit_raid_outfit]
elements                = up_thirdc_bandit_raid_outfit
[up_gr_thirdd_bandit_raid_outfit]
elements                = up_thirdd_bandit_raid_outfit
[up_gr_thirde_bandit_raid_outfit]
elements                = up_thirde_bandit_raid_outfit
[up_gr_fourta_bandit_raid_outfit]
elements                = up_fourta_bandit_raid_outfit
[up_gr_fourtc_bandit_raid_outfit]
elements                = up_fourtc_bandit_raid_outfit
[up_gr_fourte_bandit_raid_outfit]
elements                = up_fourte_bandit_raid_outfit
