;сюжетные задания

[sherkchan_qwest]
prior = 1
storyline = true
icon   =  ui_inGame2_Probratsja_na_bazy
title  =  sherkchan_qwest_name
descr  =  sherkchan_qwest_text
target =  jup_a18_hatch
condlist_0 = {+actor_in_zone_jup_a18} complete
condlist_1 = {+actor_attack_friend_squad} fail

[baloon_qwest]
prior = 1
storyline = true
title  =  {+jup_bubble_mercenary_outfit_dialog_no} baloon_qwest_name3,             {+jup_bubble_mercenary_outfit_dialog_yes} baloon_qwest_name2,      {+jup_sherkhan_agreement_dialog_end} baloon_qwest_name1,                baloon_qwest_name
descr  =  {+jup_bubble_mercenary_outfit_dialog_no} baloon_qwest_text3,             {+jup_bubble_mercenary_outfit_dialog_yes} baloon_qwest_text2,      {+jup_sherkhan_agreement_dialog_end} baloon_qwest_text1,                baloon_qwest_text
target =  {+jup_bubble_mercenary_outfit_dialog_no} jup_a9_sedoy_stalker,           {+jup_bubble_mercenary_outfit_dialog_yes} nil,                     {+jup_sherkhan_agreement_dialog_end} jup_a18_baloon_bandit,             jup_a18_sherkchan_bandit
icon   =  {+jup_bubble_mercenary_outfit_dialog_no} ui_inGame2_Vstretitsja_s_Sedym, {+jup_bubble_mercenary_outfit_dialog_yes} ui_inGame2_Najti_tajnik, {+jup_sherkhan_agreement_dialog_end} ui_inGame2_Peregovorit_s_Puzyrjom, ui_inGame2_Peregovorit_s_Sherhanom
condlist_0 = {+jup_grizzled_agreement_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[sedoy_qwest]
prior = 1
storyline = true
title  =  {+jup_sherkhan_agreement_dialog_1_end -jup_give_money_self} baloon_qwest_name1,                baloon_qwest_name
descr  =  {+jup_sherkhan_agreement_dialog_1_end -jup_give_money_self} baloon_qwest_text1,                baloon_qwest_text
target =  {+jup_sherkhan_agreement_dialog_1_end -jup_give_money_self} jup_a18_baloon_bandit,             jup_a18_sherkchan_bandit
icon   =  {+jup_sherkhan_agreement_dialog_1_end -jup_give_money_self} ui_inGame2_Peregovorit_s_Puzyrjom, ui_inGame2_Peregovorit_s_Sherhanom
condlist_0 = {+jup_bubble_order_dialog_end  -jup_give_money_self} complete
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+stop_sedoy_qwest} fail
condlist_3 = {+jup_give_money_self} complete
condlist_4 = {+jup_bubble_money_no_dialog_start} fail

[ignored_sedoy_qwest]
prior = 1
storyline = true
title  =  {+sherkchan_squad_again} baloon_qwest_name,        {+jup_bubble_money_no_dialog_end} ignored_sedoy_qwest_name1,          baloon_qwest_name1
descr  =  {+sherkchan_squad_again} baloon_qwest_text,        {+jup_bubble_money_no_dialog_end} ignored_sedoy_qwest_text1,          ignored_sedoy_qwest_text
target =  {+sherkchan_squad_again} jup_a18_sherkchan_bandit, {+jup_bubble_money_no_dialog_end} nil,                                jup_a18_baloon_bandit
icon   =                                                     {+jup_bubble_money_no_dialog_end} ui_inGame2_Peregovorit_s_Sherhanom, ui_inGame2_Peregovorit_s_Puzyrjom
condlist_0 = {+jup_sherkhan_money_no_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[baloon_money_qwest]
prior = 1
storyline = true
title  = {+jup_a7_stalker_squad_dead +actor_has_jup_trader_pda} baloon_money_qwest_name1,                {+jup_baloon_first_quest_end} baloon_money_qwest_name,          baloon_qwest_name1
descr  = {+jup_a7_stalker_squad_dead +actor_has_jup_trader_pda} baloon_money_qwest_text1,                {+jup_baloon_first_quest_end} baloon_money_qwest_text,          baloon_qwest_text1
target = {+jup_a7_stalker_squad_dead +actor_has_jup_trader_pda} jup_a18_baloon_bandit,                   {+jup_baloon_first_quest_end} jup_b19_spot,                     jup_a18_baloon_bandit
icon   = {+jup_a7_stalker_squad_dead +actor_has_jup_trader_pda} ui_inGame2_Otnesti_PDA_torgovca_Puzyrju, {+jup_baloon_first_quest_end} ui_inGame2_Otpravitsja_v_Kopachi, ui_inGame2_Peregovorit_s_Puzyrjom
condlist_0 = {+jup_bubble_order_dialog_1_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[aspirant_1_qwest]
prior = 1
storyline = true
title  = {+jup_a19_killer_squad_dead} aspirant_1_qwest_name3,              {+start_assault_jup_a19} aspirant_1_qwest_name2,         aspirant_1_qwest_name1
descr  = {+jup_a19_killer_squad_dead} aspirant_1_qwest_text3,              {+start_assault_jup_a19} aspirant_1_qwest_text2,         aspirant_1_qwest_text1
target = {+jup_a19_killer_squad_dead} jup_a18_botan_bandit,                {+start_assault_jup_a19} jup_a19_killer_squad,           jup_a19_assault_bandit
icon   = {+jup_a19_killer_squad_dead} ui_inGame2_Peregovorit_s_Aspirantom, {+start_assault_jup_a19} ui_inGame2_Atakovat_najomnikov, ui_inGame2_Primknut_k_otrjadu
condlist_0 = {+jup_medik_first_quest_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[baloon_money_1_qwest]
prior = 1
storyline = true
title  = {+go_to_baloon_solovey_pda} baloon_qwest_name1,          {+solovey_bandit_is_wounded +solovey_bandit_is_dead} baloon_money_1_qwest_name13, {+solovey_bandit_is_wounded -solovey_bandit_is_dead} baloon_money_1_qwest_name12, {+squad_solovey_see_actor} baloon_money_1_qwest_name11, {+jup_bubble_actor_find_note_end} baloon_money_1_qwest_name10, {+start_forth_task_robbery_done} baloon_qwest_name1,         {+jup_bubble_theft_dialog_1_end} baloon_money_1_qwest_name8, {+start_third_task_robbery_done} baloon_qwest_name1,         {+jup_sherkhan_theft_dialog_5_end} baloon_money_1_qwest_name6, {+start_second_task_robbery_done} baloon_qwest_name,          {+jup_sherkhan_theft_dialog_3_end} baloon_money_1_qwest_name4, {+start_first_task_robbery_done} baloon_qwest_name,          {+jup_sherkhan_theft_dialog_1_end} baloon_money_1_qwest_name2, {+actor_ready_next_education} baloon_qwest_name,          {+jup_sherkhan_theft_dialog_start} baloon_qwest_name,          baloon_qwest_name1
descr  = {+go_to_baloon_solovey_pda} baloon_money_1_qwest_text14, {+solovey_bandit_is_wounded +solovey_bandit_is_dead} baloon_money_1_qwest_text13, {+solovey_bandit_is_wounded -solovey_bandit_is_dead} baloon_money_1_qwest_text12, {+squad_solovey_see_actor} baloon_money_1_qwest_text11, {+jup_bubble_actor_find_note_end} baloon_money_1_qwest_text10, {+start_forth_task_robbery_done} baloon_money_1_qwest_text9, {+jup_bubble_theft_dialog_1_end} baloon_money_1_qwest_text8, {+start_third_task_robbery_done} baloon_money_1_qwest_text7, {+jup_sherkhan_theft_dialog_5_end} baloon_money_1_qwest_text6, {+start_second_task_robbery_done} baloon_money_1_qwest_text5, {+jup_sherkhan_theft_dialog_3_end} baloon_money_1_qwest_text4, {+start_first_task_robbery_done} baloon_money_1_qwest_text3, {+jup_sherkhan_theft_dialog_1_end} baloon_money_1_qwest_text2, {+actor_ready_next_education} baloon_money_1_qwest_text1, {+jup_sherkhan_theft_dialog_start} baloon_money_1_qwest_text1, baloon_qwest_text1
target = {+go_to_baloon_solovey_pda} jup_a18_baloon_bandit,       {+solovey_bandit_is_wounded +solovey_bandit_is_dead} jup_a18_solovey_bandit,      {+solovey_bandit_is_wounded -solovey_bandit_is_dead} jup_a18_solovey_bandit,      {+squad_solovey_see_actor} nil,                         {+jup_bubble_actor_find_note_end} jup_a18_solovey_bandit,      {+start_forth_task_robbery_done} jup_a18_baloon_bandit,      {+jup_bubble_theft_dialog_1_end} nil,                        {+start_third_task_robbery_done} jup_a18_baloon_bandit,      {+jup_sherkhan_theft_dialog_5_end} jup_b6_spot,                {+start_second_task_robbery_done} jup_a18_sherkchan_bandit,   {+jup_sherkhan_theft_dialog_3_end} jup_a6_spot,                {+start_first_task_robbery_done} jup_a18_sherkchan_bandit,   {+jup_sherkhan_theft_dialog_1_end} nil,                        {+actor_ready_next_education} jup_a18_sherkchan_bandit,   {+jup_sherkhan_theft_dialog_start} jup_a18_sherkchan_bandit,   jup_a18_baloon_bandit
icon   = {+go_to_baloon_solovey_pda} ui_inGame2_Peregovorit_s_Puzyrjom,{+solovey_bandit_is_wounded +solovey_bandit_is_dead} ui_inGame2_Obyskat_Solovja,{+solovey_bandit_is_wounded -solovey_bandit_is_dead} ui_inGame2_Pogovorit_s_Solovjom,      {+squad_solovey_see_actor} ui_inGame2_Atakovat_najomnikov, {+jup_bubble_actor_find_note_end} ui_inGame2_Prosledit_za_Solovjom, {+start_forth_task_robbery_done} ui_inGame2_Pokazat_zapisku_Puzyrju, {+jup_bubble_theft_dialog_1_end} ui_inGame2_Vyjavit_krysu,{+start_third_task_robbery_done} ui_inGame2_Otnesti_dokumenty_Puzyrju,  {+jup_sherkhan_theft_dialog_5_end} ui_inGame2_Otpravitsja_k_Bunkeru_uchjonyh, {+start_second_task_robbery_done} ui_inGame2_Otnesti_artefakty_Sherhanu,{+jup_sherkhan_theft_dialog_3_end} ui_inGame2_Otpravitsja_na_Janov, {+start_first_task_robbery_done} ui_inGame2_Peregovorit_s_Sherhanom,{+jup_sherkhan_theft_dialog_1_end} ui_inGame2_Obokrast_troih_stalkerov, {+actor_ready_next_education} ui_inGame2_Peregovorit_s_Sherhanom,{+jup_sherkhan_theft_dialog_start} ui_inGame2_Peregovorit_s_Sherhanom,ui_inGame2_Peregovorit_s_Puzyrjom
condlist_0 = {+jup_grizzled_caches_dialog_start} complete
condlist_1 = {+jup_bubble_theft_dialog_2_end} complete
condlist_2 = {+actor_attack_friend_squad} fail

[sedoy_qwest_1]
prior = 1
storyline = true
title  = {+jup_a21_stalker_serched} sedoy_qwest_1_name2,     {+jup_grizzled_caches_dialog_end} sedoy_qwest_1_name1,             baloon_qwest_name3
descr  = {+jup_a21_stalker_serched} sedoy_qwest_1_text2,     {+jup_grizzled_caches_dialog_end} sedoy_qwest_1_text1,             sedoy_qwest_1_text
target = {+jup_a21_stalker_serched} nil,                     {+jup_grizzled_caches_dialog_end} nil,                             jup_a9_sedoy_stalker
icon   = {+jup_a21_stalker_serched} ui_inGame2_Najti_tajnik, {+jup_grizzled_caches_dialog_end} ui_inGame2_Najti_otrjad_Aljansa, ui_inGame2_Vstretitsja_s_Sedym
condlist_0 = {+jup_a21_all_boxes_are_empty} complete
condlist_1 = {+actor_attack_friend_squad} fail

[shtern_qwest_1]
prior = 1
storyline = true
title  = {+jup_shtern_test_dialog_1_end} shtern_qwest_1_name5,   {+jup_sherkhan_memory_dialog_end} shtern_qwest_1_name1,   {+bar_mechanic_memory_dialog_end} baloon_qwest_name,        {+bar_saoli_test_dialog_end} shtern_qwest_1_name4, {+actor_to_bar_first_arrived} shtern_qwest_1_name3, {+jup_shtern_test_dialog_end} shtern_qwest_1_name2, shtern_qwest_1_name1
descr  = {+jup_shtern_test_dialog_1_end} shtern_qwest_1_text5,   {+jup_sherkhan_memory_dialog_end} shtern_qwest_1_text1,   {+bar_mechanic_memory_dialog_end} baloon_qwest_text,        {+bar_saoli_test_dialog_end} shtern_qwest_1_text4, {+actor_to_bar_first_arrived} shtern_qwest_1_text3, {+jup_shtern_test_dialog_end} shtern_qwest_1_text2, shtern_qwest_1_text1
target = {+jup_shtern_test_dialog_1_end} jup_a12_hrapov_stalker, {+jup_sherkhan_memory_dialog_end} jup_a12_shtern_stalker, {+bar_mechanic_memory_dialog_end} jup_a18_sherkchan_bandit, {+bar_saoli_test_dialog_end} bar_a11_mechanic,     {+actor_to_bar_first_arrived} bar_a1_barmen,        {+jup_shtern_test_dialog_end} nil,                  jup_a12_shtern_stalker
icon   = {+jup_shtern_test_dialog_1_end} ui_inGame2_Peregovorit_s_Hrapovym, {+jup_sherkhan_memory_dialog_end} ui_inGame2_Peregovorit_so_Shternom, {+bar_mechanic_memory_dialog_end} ui_inGame2_Peregovorit_s_Sherhanom, {+bar_saoli_test_dialog_end} ui_inGame2_Peregovorit_s_Mekhanikom,{+actor_to_bar_first_arrived} ui_inGame2_Peregovorit_s_barmenom,{+jup_shtern_test_dialog_end} ui_inGame2_Otyskat_teleport,  ui_inGame2_Peregovorit_so_Shternom
condlist_0 = {+jup_path_selection_hrapov_dialog_yes} complete
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+jup_path_selection_hrapov_dialog_no} complete

[amazon_qwest]
prior = 1
storyline = true
title  = {+bar_path_selection_russibic_dialog_end} amazon_qwest_name2, {+jup_path_selection_hrapov_dialog_2_yes} amazon_qwest_name3, {+jup_path_selection_maria_dialog_end} shtern_qwest_1_name5,   {+jup_path_selection_oksana_dialog_end} amazon_qwest_name2, {+oksana_see_actor} amazon_qwest_name1, amazon_qwest_name
descr  = {+bar_path_selection_russibic_dialog_end} amazon_qwest_text2, {+jup_path_selection_hrapov_dialog_2_yes} amazon_qwest_text3, {+jup_path_selection_maria_dialog_end} shtern_qwest_1_text5,   {+jup_path_selection_oksana_dialog_end} amazon_qwest_text2, {+oksana_see_actor} amazon_qwest_text1, amazon_qwest_text
target = {+bar_path_selection_russibic_dialog_end} amazon_maria,       {+jup_path_selection_hrapov_dialog_2_yes} bar_a2_duty_leader, {+jup_path_selection_maria_dialog_end} jup_a12_hrapov_stalker, {+jup_path_selection_oksana_dialog_end} amazon_maria,       {+oksana_see_actor} amazon_oksana,      nil
icon   = {+bar_path_selection_russibic_dialog_end} ui_inGame2_Peregovorit_s_Mariej,       {+jup_path_selection_hrapov_dialog_2_yes} ui_inGame2_Peregovorit_s_Ivanom, {+jup_path_selection_maria_dialog_end} ui_inGame2_Peregovorit_s_Hrapovym, {+jup_path_selection_oksana_dialog_end} ui_inGame2_Peregovorit_s_Mariej,{+oksana_see_actor} ui_inGame2_Peregovorit_s_Oksanoj,ui_inGame2_Najti_kiborgov
condlist_0 = {+jup_path_selection_hrapov_dialog_2_no} complete
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+jup_path_selection_maria_dialog_1_end} complete

[jup_garik_qwest]
prior = 1
storyline = true
title  = {+amazon_arrived_jup_a24} jup_garik_qwest_name1, jup_garik_qwest_name
descr  = {+amazon_arrived_jup_a24} jup_garik_qwest_text1, jup_garik_qwest_text
target = {+amazon_arrived_jup_a24} jup_stalker_garik,     jup_stalker_garik
icon   = {+amazon_arrived_jup_a24} ui_inGame2_Peregovorit_s_Garikom,     ui_inGame2_Otvesti_devushek_k_Gariku
condlist_0 = {+jup_garik_amazon_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+jup_a22_amazon_squad_dead} fail

[sedoy_qwest_2]
prior = 1
storyline = true
title  = {+jup_actor_see_degtyrev} sedoy_qwest_2_name9,  {+jup_grizzled_brother_dialog_end} sedoy_qwest_2_name8, {+all_electric_boxes_empty} baloon_qwest_name3,  {+actor_has_military_flash} sedoy_qwest_2_name6, {+lim_stalker_den_secret_information_dialog_1_end} sedoy_qwest_2_name5, {+actor_has_patrol_pda} sedoy_qwest_2_name4, {+lim_stalker_den_secret_information_dialog_end} sedoy_qwest_2_name3, {+level_redwest_to_jupiter_ok} sedoy_qwest_2_name2, {+jup_grizzled_secret_information_dialog_end} sedoy_qwest_2_name1, baloon_qwest_name3
descr  = {+jup_actor_see_degtyrev} sedoy_qwest_2_text9,  {+jup_grizzled_brother_dialog_end} sedoy_qwest_2_text8, {+all_electric_boxes_empty} sedoy_qwest_2_text7, {+actor_has_military_flash} sedoy_qwest_2_text6, {+lim_stalker_den_secret_information_dialog_1_end} sedoy_qwest_2_text5, {+actor_has_patrol_pda} sedoy_qwest_2_text4, {+lim_stalker_den_secret_information_dialog_end} sedoy_qwest_2_text3, {+level_redwest_to_jupiter_ok} sedoy_qwest_2_text2, {+jup_grizzled_secret_information_dialog_end} sedoy_qwest_2_text1, sedoy_qwest_1_text
target = {+jup_actor_see_degtyrev} jup_stalker_dectyrev, {+jup_grizzled_brother_dialog_end} jup_a9_spot,         {+all_electric_boxes_empty} jup_a9_sedoy_stalker,{+actor_has_military_flash} nil,                 {+lim_stalker_den_secret_information_dialog_1_end} nil,                 {+actor_has_patrol_pda} bar_a5_stalkerden,   {+lim_stalker_den_secret_information_dialog_end} nil,                 {+level_redwest_to_jupiter_ok} nil,                 {+jup_grizzled_secret_information_dialog_end} nil,                 jup_a9_sedoy_stalker
icon   = {+jup_actor_see_degtyrev} ui_inGame2_Pogovorit_s_komandirom_otryada, {+jup_grizzled_brother_dialog_end} ui_inGame2_Razvedat_obstanovku_na_zavode, {+all_electric_boxes_empty} ui_inGame2_Vstretitsja_s_Sedym,{+actor_has_military_flash} ui_inGame2_Najti_tajnik, {+lim_stalker_den_secret_information_dialog_1_end} ui_inGame2_Najti_fleshku_s_informaciej,{+actor_has_patrol_pda} ui_inGame2_Peregovorit_so_Stalkerom_Denom,   {+lim_stalker_den_secret_information_dialog_end} ui_inGame2_Najti_voennyj_patrul, {+level_redwest_to_jupiter_ok} ui_inGame2_Najti_voennyh_v_Limanske,{+jup_grizzled_secret_information_dialog_end} ui_inGame2_Najti_kartu_puti_v_Limansk, ui_inGame2_Vstretitsja_s_Sedym
condlist_0 = {+jup_degtyarev_brother_dialog_yes} complete %=give_task( degtyrev_qwest_1 )%
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+jup_degtyarev_brother_dialog_no} complete

[sedoy_qwest_3]
prior = 1
storyline = true
title  = baloon_qwest_name3
descr  = sedoy_qwest_1_text
target = jup_a9_sedoy_stalker
icon   = ui_inGame2_Vstretitsja_s_Sedym
condlist_0 = {+jup_grizzled_brother_dialog_1_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[degtyrev_qwest_1]
prior = 1
storyline = true
title  = {+jup_b23_kiborg_squad_dead +jup_b23_kiborg_1_squad_dead} sedoy_qwest_2_name9,  degtyrev_qwest_1_name1
descr  = {+jup_b23_kiborg_squad_dead +jup_b23_kiborg_1_squad_dead} sedoy_qwest_2_text9,  degtyrev_qwest_1_text1
target = {+jup_b23_kiborg_squad_dead +jup_b23_kiborg_1_squad_dead} jup_stalker_dectyrev, nil
icon   = {+jup_b23_kiborg_squad_dead +jup_b23_kiborg_1_squad_dead} ui_inGame2_Pogovorit_s_komandirom_otryada, ui_inGame2_Pomoch_otrazit_ataku
condlist_0 = {+jup_degtyarev_brother_dialog_1_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[sherkchan_qwest_1]
prior = 1
storyline = true
title  = {+actor_see_klava} sherkchan_qwest_1_name2, {+actor_in_sr_jup_wait_sherkchan} sherkchan_qwest_1_name1, sherkchan_qwest_1_name
descr  = {+actor_see_klava} sherkchan_qwest_1_text2, {+actor_in_sr_jup_wait_sherkchan} sherkchan_qwest_1_text1, sherkchan_qwest_1_text
target = {+actor_see_klava} rebel_stalker_3,         {+actor_in_sr_jup_wait_sherkchan} nil,                     sr_jup_wait_sherkchan
icon   = {+actor_see_klava} ui_inGame2_Pogovorit_s_Klavoj, {+actor_in_sr_jup_wait_sherkchan} ui_inGame2_Peregovorit_s_Sherhanom, ui_inGame2_Dobratsya_do_mesta_vstrechi
condlist_0 = {+jup_klava_judah_dialog_end_number_1} complete
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+jup_klava_judah_dialog_end_number_2} complete
condlist_3 = {+jup_klava_judah_dialog_end_number_3} complete

[save_sherk_2_var_qwest]
prior = 1
storyline = true
title  = {+jup_degtyarev_judah_dialog_yes} save_sherk_2_var_qwest_name1, save_sherk_2_var_qwest_name
descr  = {+jup_degtyarev_judah_dialog_yes} save_sherk_2_var_qwest_text1, save_sherk_2_var_qwest_text
target = {+jup_degtyarev_judah_dialog_yes} jup_a26_assault_restr,        jup_stalker_dectyrev
icon   = {+jup_degtyarev_judah_dialog_yes} ui_inGame2_Primknut_k_otrjadu,        ui_inGame2_Pogovorit_s_komandirom_otryada
condlist_0 = {+jup_a26_assault_restr} complete
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+jup_degtyarev_judah_dialog_1_no} reversed
condlist_3 = {+jup_a26_convoy_see_actor -jup_degtyarev_judah_dialog_yes} reversed
condlist_4 = {+jup_a26_convoy_see_actor +jup_degtyarev_judah_dialog_yes} complete

[save_sherk_3_var_qwest]
prior = 1
storyline = true
title  = {+spawn_jup_a26_agent_squad} save_sherk_1_var_qwest_name,        {+actor_has_jup_key_zrk} save_sherk_3_var_qwest_name1,  save_sherk_3_var_qwest_name
descr  = {+spawn_jup_a26_agent_squad} save_sherk_3_var_qwest_text2,       {+actor_has_jup_key_zrk} save_sherk_3_var_qwest_text1,  save_sherk_3_var_qwest_text
target = {+spawn_jup_a26_agent_squad} jup_a1_sherkchan_bandit,            {+actor_has_jup_key_zrk} jup_a26_door_restr,            jup_b205_spot
icon   = {+spawn_jup_a26_agent_squad} ui_inGame2_Peregovorit_s_Sherhanom, {+actor_has_jup_key_zrk} ui_inGame2_Osvobodit_SHerhana, ui_inGame2_Atakovat_najomnikov
condlist_0 = {+jup_sherkhan_judah_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[save_sherk_1_var_qwest]
prior = 1
storyline = true
title  = {+spawn_jup_a26_agent_squad} save_sherk_1_var_qwest_name,  {+actor_has_jup_key_zrk} save_sherk_3_var_qwest_name1, {+jup_a26_sherkhan_dialog_end} save_sherk_1_var_qwest_name1, save_sherk_1_var_qwest_name
descr  = {+spawn_jup_a26_agent_squad} save_sherk_3_var_qwest_text2, {+actor_has_jup_key_zrk} save_sherk_3_var_qwest_text1, {+jup_a26_sherkhan_dialog_end} save_sherk_1_var_qwest_text1, save_sherk_1_var_qwest_text
target = {+spawn_jup_a26_agent_squad} jup_a1_sherkchan_bandit,      {+actor_has_jup_key_zrk} jup_a26_door_restr,           {+jup_a26_sherkhan_dialog_end} agent_convoy_4,               jup_a26_sherkchan_bandit
icon   = {+spawn_jup_a26_agent_squad} ui_inGame2_Peregovorit_s_Sherhanom,      {+actor_has_jup_key_zrk} ui_inGame2_Osvobodit_SHerhana,           {+jup_a26_sherkhan_dialog_end} ui_inGame2_Vykrast_klyuch_u_ohrannika,               ui_inGame2_Peregovorit_s_Sherhanom
condlist_0 = {+jup_sherkhan_judah_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+jup_a26_convoy_see_actor} fail

[sherkchan_qwest_2]
prior = 1
storyline = true
title  = {+dialog_guard_bandit_1_end} sherkchan_qwest_2_name2, {+dialog_guard_bandit_4_end} sherkchan_qwest_2_name1, sherkchan_qwest_2_name
descr  = {+dialog_guard_bandit_1_end} sherkchan_qwest_2_text2, {+dialog_guard_bandit_4_end} sherkchan_qwest_2_text1, sherkchan_qwest_2_text
target = {+dialog_guard_bandit_1_end} jup_b19_spot,            {+dialog_guard_bandit_4_end} jup_a12_spot,            nil
icon   = {+dialog_guard_bandit_1_end} ui_inGame2_Otpravitsja_v_Kopachi,            {+dialog_guard_bandit_4_end} ui_inGame2_Proverit_kontejnernuyu_ploshchadku,            ui_inGame2_Razyskat_bratkov
condlist_0 = {+dialog_bandit_sniper_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[degtyrev_qwest_2]
prior = 1
storyline = true
title  = {+jup_a7_sedoy_squad_dead} degtyrev_qwest_2_name3, {+jup_a7_actor_kopachi} degtyrev_qwest_2_name2, {+jup_degtyarev_snare_dialog_end} baloon_qwest_name3,     save_sherk_2_var_qwest_name
descr  = {+jup_a7_sedoy_squad_dead} degtyrev_qwest_2_text3, {+jup_a7_actor_kopachi} degtyrev_qwest_2_text2, {+jup_degtyarev_snare_dialog_end} degtyrev_qwest_2_text1, degtyrev_qwest_2_text
target = {+jup_a7_sedoy_squad_dead} jup_stalker_dectyrev,   {+jup_a7_actor_kopachi} nil,                    {+jup_degtyarev_snare_dialog_end} jup_a9_sedoy_stalker,   jup_stalker_dectyrev
icon   = {+jup_a7_sedoy_squad_dead} ui_inGame2_Pogovorit_s_komandirom_otryada,   {+jup_a7_actor_kopachi} ui_inGame2_Pokarat_vsekh_vragov,                    {+jup_degtyarev_snare_dialog_end} ui_inGame2_Vstretitsja_s_Sedym,   ui_inGame2_Pogovorit_s_komandirom_otryada
condlist_0 = {+jup_degtyarev_snare_dialog_1_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[rebel_qwest_1]
prior = 1
storyline = true
title  = {+jup_klava_puzzles_prankster_dialog_end} rebel_qwest_1_name1, sherkchan_qwest_1_name2
descr  = {+jup_klava_puzzles_prankster_dialog_end} rebel_qwest_1_text1, rebel_qwest_1_text
target = {+jup_klava_puzzles_prankster_dialog_end} jup_smuggler_lena,   rebel_stalker_3
icon   = {+jup_klava_puzzles_prankster_dialog_end} ui_inGame2_Poznakomitsya_s_Lenoj,   ui_inGame2_Pogovorit_s_Klavoj
condlist_0 = {+jup_lena_puzzles_prankster_dialog_yes} complete
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+jup_lena_puzzles_prankster_dialog_no} complete

[lena_qwest_1]
prior = 1
storyline = false
title  = lena_qwest_1_name
descr  = lena_qwest_1_text
target = nil
icon   = ui_inGame2_Vernut_tovar_Lene
condlist_0 = {+jup_klava_puzzles_prankster_dialog_1_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[lena_qwest_2]
prior = 1
storyline = true
title  = lena_qwest_2_name
descr  = lena_qwest_2_text
target = jup_smuggler_lena
icon = ui_inGame2_Poznakomitsya_s_Lenoj
condlist_0 = {+jup_lena_debt_repayment_dialog_task} complete
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+jup_lena_debt_repayment_dialog_money} complete

[lena_qwest_money]
prior = 1
storyline = false
title  = lena_qwest_money_name
descr  = lena_qwest_money_text
target = rebel_stalker_3
icon = ui_inGame2_Vernut_dolg_SHerhana
condlist_0 = {+jup_klava_debt_repayment_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+lena_qwest_money_task_fail} fail

[qwest_kill_smugler]
prior = 1
storyline = false
title  = qwest_kill_smugler_name
descr  = qwest_kill_smugler_text
target = jup_a12_spot
icon = ui_inGame2_Unichtozhit_zabolevshih_stalkerov
condlist_0 = {+jup_a24_smuggler_squad_dead} complete
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+bar_forester_stroll_dialog_end} reversed %=remove_squad(jup_a24_smuggler_squad)%

[sherkhan_give_money]
prior = 1
storyline = false
title  = sherkhan_give_money_name
descr  = sherkhan_give_money_text
target = jup_a1_sherkchan_bandit
icon = ui_inGame2_Peregovorit_s_Sherhanom
condlist_0 = {+jup_sherkhan_give_money_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[lena_qwest_task]
prior = 1
storyline = false
title  = {+jup_vasilkov_debt_repayment_dialog_4_end} lena_qwest_task_name14, {+actor_has_jup_scaner} lena_qwest_task_name13, {+seleznev_arrived_jup_a15} lena_qwest_task_name12, {+jup_vasilkov_debt_repayment_dialog_3_end} lena_qwest_task_name11, {+all_seleznev_zameri_done} lena_qwest_task_name2, {+seleznev_arrived_jup_a16} lena_qwest_task_name8, {+lets_go_to_bitum} lena_qwest_task_name10, {+seleznev_arrived_jup_a29} lena_qwest_task_name8, {+lets_go_to_beton} lena_qwest_task_name9, {+seleznev_arrived_jup_a28} lena_qwest_task_name8, {+lets_go_to_anomal} lena_qwest_task_name7, {+smugler_arrived_jup_a18} lena_qwest_task_name6, {+jup_vasilkov_debt_repayment_dialog_2_end} lena_qwest_task_name5,    {+it_is_time_to_speack_seleznev} lena_qwest_task_name2, {+jup_vasilkov_debt_repayment_dialog_1_end} lena_qwest_task_name3, {+seleznev_arrived_jup_a24} lena_qwest_task_name2, {+jup_vasilkov_debt_repayment_dialog_end} lena_qwest_task_name1, lena_qwest_task_name
descr  = {+jup_vasilkov_debt_repayment_dialog_4_end} lena_qwest_task_text14, {+actor_has_jup_scaner} lena_qwest_task_text13, {+seleznev_arrived_jup_a15} lena_qwest_task_text12, {+jup_vasilkov_debt_repayment_dialog_3_end} lena_qwest_task_text11, {+all_seleznev_zameri_done} lena_qwest_task_text2, {+seleznev_arrived_jup_a16} lena_qwest_task_text8, {+lets_go_to_bitum} lena_qwest_task_text10, {+seleznev_arrived_jup_a29} lena_qwest_task_text8, {+lets_go_to_beton} lena_qwest_task_text9, {+seleznev_arrived_jup_a28} lena_qwest_task_text8, {+lets_go_to_anomal} lena_qwest_task_text7, {+smugler_arrived_jup_a18} lena_qwest_task_text6, {+jup_vasilkov_debt_repayment_dialog_2_end} lena_qwest_task_text5,    {+it_is_time_to_speack_seleznev} lena_qwest_task_text4, {+jup_vasilkov_debt_repayment_dialog_1_end} lena_qwest_task_text3, {+seleznev_arrived_jup_a24} lena_qwest_task_text2, {+jup_vasilkov_debt_repayment_dialog_end} lena_qwest_task_text1, lena_qwest_task_text
target = {+jup_vasilkov_debt_repayment_dialog_4_end} jup_b211_spot,          {+actor_has_jup_scaner} pri_stalker_seleznev,   {+seleznev_arrived_jup_a15} nil,                    {+jup_vasilkov_debt_repayment_dialog_3_end} jup_karier_restr,       {+all_seleznev_zameri_done} pri_stalker_seleznev,  {+seleznev_arrived_jup_a16} nil,                   {+lets_go_to_bitum} jup_b209_spot,          {+seleznev_arrived_jup_a29} nil,                   {+lets_go_to_beton} jup_b201_spot,         {+seleznev_arrived_jup_a28} nil,                   {+lets_go_to_anomal} jup_b206_spot,         {+smugler_arrived_jup_a18} pri_stalker_seleznev,  {+jup_vasilkov_debt_repayment_dialog_2_end} sr_to_radar_from_jupiter, {+it_is_time_to_speack_seleznev} pri_stalker_seleznev,  {+jup_vasilkov_debt_repayment_dialog_1_end} nil,                   {+seleznev_arrived_jup_a24} pri_stalker_seleznev,  {+jup_vasilkov_debt_repayment_dialog_end} jup_a12_spot,          pri_stalker_seleznev
icon   = {+jup_vasilkov_debt_repayment_dialog_4_end} ui_inGame2_Otvesti_Seleznyova_v_Plavni, {+actor_has_jup_scaner} ui_inGame2_Prinesti_pogodnyj_skaner_Seleznyovu,{+seleznev_arrived_jup_a15} ui_inGame2_Najti_pogodnyj_skaner_dlya_Seleznyova,{+jup_vasilkov_debt_repayment_dialog_3_end} ui_inGame2_Otvesti_Seleznyova_v_Karer, {+all_seleznev_zameri_done} ui_inGame2_Vstretitsya_s_uchyonym,{+seleznev_arrived_jup_a16} ui_inGame2_Dozhdatsya_okonchaniya_zamerov,{+lets_go_to_bitum} ui_inGame2_Otvesti_Seleznyova_k_anomalii_Bitum,{+seleznev_arrived_jup_a29} ui_inGame2_Dozhdatsya_okonchaniya_zamerov, {+lets_go_to_beton} ui_inGame2_Otvesti_Seleznyova_k_Betonnoj_Vanne,{+seleznev_arrived_jup_a28} ui_inGame2_Dozhdatsya_okonchaniya_zamerov,{+lets_go_to_anomal} ui_inGame2_Otvesti_Seleznyova_k_Anomalnoj_Roshche,{+smugler_arrived_jup_a18} ui_inGame2_Vernutsya_za_Seleznyovym,  {+jup_vasilkov_debt_repayment_dialog_2_end} ui_inGame2_Probratsja_na_bazy, {+it_is_time_to_speack_seleznev} ui_inGame2_Vstretitsya_s_uchyonym,  {+jup_vasilkov_debt_repayment_dialog_1_end} ui_inGame2_Dozhdatsya_okonchaniya_lecheniya, {+seleznev_arrived_jup_a24} ui_inGame2_Vstretitsya_s_uchyonym, {+jup_vasilkov_debt_repayment_dialog_end} ui_inGame2_Proverit_kontejnernuyu_ploshchadku, ui_inGame2_Vstretitsya_s_uchyonym
condlist_0 = {+lena_qwest_task_done} complete %-stop_lesnik_limansk_dialog%
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+lena_qwest_money_task_fail} fail

[baloon_vintar_qwest]
prior = 1
storyline = true
title  = {+jup_vintar_damages_dialog_end} baloon_vintar_qwest_name1, baloon_vintar_qwest_name
descr  = {+jup_vintar_damages_dialog_end} baloon_vintar_qwest_text1, baloon_vintar_qwest_text
target = {+jup_vintar_damages_dialog_end} jup_a18_sherkchan_bandit,  jup_a9_spot
icon   = {+jup_vintar_damages_dialog_end} ui_inGame2_Otvesti_Vintarya_k_SHerhanu,  ui_inGame2_Najti_Vintarya_na_YUpitere
condlist_0 = {+vintar_on_base_sherkhan} complete
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+baloon_vintar_qwest_fail} fail

[degtyrev_qwest_3]
prior = 1
storyline = true
title  = {+jup_degtyarev_thunder_dialog_1_end} degtyrev_qwest_3_name4, {+talk_with_degtyrev_jup_a14} degtyrev_qwest_3_name3, {+jup_a14_start_attack} degtyrev_qwest_3_name2, {+jup_degtyarev_thunder_dialog_end} degtyrev_qwest_3_name1, degtyrev_qwest_3_name
descr  = {+jup_degtyarev_thunder_dialog_1_end} degtyrev_qwest_3_text4, {+talk_with_degtyrev_jup_a14} degtyrev_qwest_3_text3, {+jup_a14_start_attack} degtyrev_qwest_3_text2, {+jup_degtyarev_thunder_dialog_end} degtyrev_qwest_3_text1, degtyrev_qwest_3_text
target = {+jup_degtyarev_thunder_dialog_1_end} bar_a2_duty_leader,     {+talk_with_degtyrev_jup_a14} jup_stalker_dectyrev,   {+jup_a14_start_attack} jup_razrab_case,        {+jup_degtyarev_thunder_dialog_end} jup_a10_spot,           jup_stalker_dectyrev
icon   = {+jup_degtyarev_thunder_dialog_1_end} ui_inGame2_Peregovorit_s_Ivanom,     {+talk_with_degtyrev_jup_a14} ui_inGame2_Pogovorit_s_komandirom_otryada,   {+jup_a14_start_attack} ui_inGame2_Kejs_razraba_dvojnikov,        {+jup_degtyarev_thunder_dialog_end} ui_inGame2_Primknut_k_otrjadu, ui_inGame2_Pogovorit_s_komandirom_otryada
condlist_0 = {+bar_russibic_thunder_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[baloon_qwest_1]
prior = 1
storyline = true
title  = {+jup_klava_medallion_dialog_start} sherkchan_qwest_1_name2, {+jup_lena_scientific_question_dialog_end} baloon_qwest_1_name7, {+jup_a14_lena_squad_exist} baloon_qwest_1_name6, {+jup_aspirant_scientific_question_dialog_1_end} baloon_qwest_1_name5,  {+actor_has_device_case_one} baloon_qwest_1_name4, {+jup_bunker_convoy_dialog_end} baloon_qwest_1_name3, {+guard_bunker_squad_dead} baloon_qwest_1_name2, {+jup_aspirant_scientific_question_dialog_yes} baloon_qwest_1_name1, {+jup_bubble_medallion_dialog_end} baloon_qwest_1_name,  baloon_qwest_name1
descr  = {+jup_klava_medallion_dialog_start} rebel_qwest_1_text,      {+jup_lena_scientific_question_dialog_end} baloon_qwest_1_text7, {+jup_a14_lena_squad_exist} baloon_qwest_1_text6, {+jup_aspirant_scientific_question_dialog_1_end} baloon_qwest_1_text5,  {+actor_has_device_case_one} baloon_qwest_1_text4, {+jup_bunker_convoy_dialog_end} baloon_qwest_1_text3, {+guard_bunker_squad_dead} baloon_qwest_1_text2, {+jup_aspirant_scientific_question_dialog_yes} baloon_qwest_1_text1, {+jup_bubble_medallion_dialog_end} baloon_qwest_1_text,  baloon_qwest_text1
target = {+jup_klava_medallion_dialog_start} rebel_stalker_3,         {+jup_lena_scientific_question_dialog_end} jup_a18_baloon_bandit,{+jup_a14_lena_squad_exist} jup_smuggler_lena,    {+jup_aspirant_scientific_question_dialog_1_end} jup_a18_baloon_bandit, {+actor_has_device_case_one} jup_a18_botan_bandit, {+jup_bunker_convoy_dialog_end} nil,                  {+guard_bunker_squad_dead} nil,                  {+jup_aspirant_scientific_question_dialog_yes} jup_b6_spot,          {+jup_bubble_medallion_dialog_end} jup_a18_botan_bandit, jup_a18_baloon_bandit
icon   = {+jup_klava_medallion_dialog_start} ui_inGame2_Pogovorit_s_Klavoj, {+jup_lena_scientific_question_dialog_end} ui_inGame2_Peregovorit_s_Puzyrjom,{+jup_a14_lena_squad_exist} ui_inGame2_Vstretitsya_s_zakazchikom,{+jup_aspirant_scientific_question_dialog_1_end} ui_inGame2_Peregovorit_s_Puzyrjom, {+actor_has_device_case_one} ui_inGame2_Otnesti_pribor_BZRK17_Aspirantu, {+jup_bunker_convoy_dialog_end} ui_inGame2_Osmotret_bunker_i_ukrast_pribor_BZRK17,{+guard_bunker_squad_dead} ui_inGame2_Proniknut_v_bunker_Uchyonyh,{+jup_aspirant_scientific_question_dialog_yes} ui_inGame2_Atakovat_najomnikov,{+jup_bubble_medallion_dialog_end} ui_inGame2_Peregovorit_s_Aspirantom, ui_inGame2_Peregovorit_s_Puzyrjom
condlist_0 = {+jup_klava_medallion_dialog_end} complete
condlist_1 = {+jup_bubble_scientific_question_dialog_1_end} complete
condlist_2 = {+actor_attack_friend_squad} fail

[garik_flash_qwest]
prior = 1
storyline = true
title  = jup_garik_qwest_name1
descr  = jup_garik_qwest_text1
target = jup_stalker_garik
icon   = ui_inGame2_Peregovorit_s_Garikom
condlist_0 = {+jup_garik_flash_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[baloon_flash_qwest]
prior = 1
storyline = true
title  = baloon_qwest_name1
descr  = baloon_qwest_text1
target = jup_a18_baloon_bandit
icon   = ui_inGame2_Peregovorit_s_Puzyrjom
condlist_0 = {+jup_baloon_flash_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[lena_qwest_3]
prior = 1
storyline = true
title  = {+actor_has_container_1} lena_qwest_3_name12, {+jup_a24_voyak_squad_dead} lena_qwest_3_name11, {+kill_jup_a24_voyak} lena_qwest_3_name10, {+jup_a15_smuggler_destroy} lena_qwest_3_name9, {+jup_a15_agent_squad_dead} lena_qwest_3_name8, {+jup_lena_emerald_wind_dialog_2_end} lena_qwest_3_name7, {+smuggler_lena_message_2} lena_qwest_3_name6, {+jup_lena_emerald_wind_dialog_1_end} lena_qwest_3_name5, {+jup_a4_stalker_squad_dead} lena_qwest_2_name,  {+attack_jup_a4_stalker_squad} lena_qwest_3_name3, {+spawn_jup_a4_stalker_squad} lena_qwest_3_name2, {+jup_lena_emerald_wind_dialog_end} lena_qwest_3_name1,    lena_qwest_2_name
descr  = {+actor_has_container_1} lena_qwest_3_text12, {+jup_a24_voyak_squad_dead} lena_qwest_3_text11, {+kill_jup_a24_voyak} lena_qwest_3_text10, {+jup_a15_smuggler_destroy} lena_qwest_3_text9, {+jup_a15_agent_squad_dead} lena_qwest_3_text8, {+jup_lena_emerald_wind_dialog_2_end} lena_qwest_3_text7, {+smuggler_lena_message_2} lena_qwest_3_text6, {+jup_lena_emerald_wind_dialog_1_end} lena_qwest_3_text5, {+jup_a4_stalker_squad_dead} lena_qwest_3_text4, {+attack_jup_a4_stalker_squad} lena_qwest_3_text3, {+spawn_jup_a4_stalker_squad} lena_qwest_3_text2, {+jup_lena_emerald_wind_dialog_end} lena_qwest_3_text1,    lena_qwest_3_text
target = {+actor_has_container_1} jup_smuggler_lena,   {+jup_a24_voyak_squad_dead} nil,                 {+kill_jup_a24_voyak} jup_derev_voyak,     {+jup_a15_smuggler_destroy} jup_a12_spot,       {+jup_a15_agent_squad_dead} jup_smuggler_lena,  {+jup_lena_emerald_wind_dialog_2_end} nil,                {+smuggler_lena_message_2} jup_smuggler_lena,  {+jup_lena_emerald_wind_dialog_1_end} jup_max_stalker,    {+jup_a4_stalker_squad_dead} jup_smuggler_lena,  {+attack_jup_a4_stalker_squad} nil,                {+spawn_jup_a4_stalker_squad} jup_smuggler_lena,  {+jup_lena_emerald_wind_dialog_end} jup_sniper_grad_restr, jup_smuggler_lena
icon   = {+actor_has_container_1} ui_inGame2_Poznakomitsya_s_Lenoj,{+jup_a24_voyak_squad_dead} ui_inGame2_Najti_kontejner,{+kill_jup_a24_voyak} ui_inGame2_Unichtozhit_zabolevshih_stalkerov,{+jup_a15_smuggler_destroy} ui_inGame2_Proverit_kontejnernuyu_ploshchadku,{+jup_a15_agent_squad_dead} ui_inGame2_Poznakomitsya_s_Lenoj,{+jup_lena_emerald_wind_dialog_2_end} ui_inGame2_Unichtozhit_otryad_agentov,{+smuggler_lena_message_2} ui_inGame2_Poznakomitsya_s_Lenoj,{+jup_lena_emerald_wind_dialog_1_end} ui_inGame2_Proverit_rasskaz_Leny,{+jup_a4_stalker_squad_dead} ui_inGame2_Poznakomitsya_s_Lenoj,  {+attack_jup_a4_stalker_squad} ui_inGame2_Unichtozhit_otryad_agentov,{+spawn_jup_a4_stalker_squad} ui_inGame2_Dozhdatsya_proverki,{+jup_lena_emerald_wind_dialog_end} ui_inGame2_Zanyat_poziciyu_snajpera, ui_inGame2_Poznakomitsya_s_Lenoj
condlist_0 = {+jup_lena_emerald_wind_dialog_4_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[aspirant_quest]
prior = 1
storyline = false
title  = {+actor_has_mother_heart} baloon_qwest_1_name, {+jup_aspirant_mother_heart_dialog_yes} aspirant_quest_name, baloon_qwest_1_name
descr  = {+actor_has_mother_heart} baloon_qwest_1_text, {+jup_aspirant_mother_heart_dialog_yes} aspirant_quest_text, baloon_qwest_1_text
target = {+actor_has_mother_heart} jup_a18_botan_bandit,{+jup_aspirant_mother_heart_dialog_yes} mother_heart_zone,   jup_a18_botan_bandit
icon   = {+actor_has_mother_heart} ui_inGame2_Peregovorit_s_Aspirantom,{+jup_aspirant_mother_heart_dialog_yes} ui_inGame2_Proverit_istoriyu_rasskazannuyu_Aspirantom,   ui_inGame2_Peregovorit_s_Aspirantom
condlist_0 = {+jup_aspirant_mother_heart_dialog_1_end} complete
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+jup_aspirant_mother_heart_dialog_no} reversed
condlist_3 = {+actor_aspirant_quest_fail} fail

[mother_heart_baloon]
prior = 1
storyline = false
title  = baloon_qwest_name1
descr  = mother_heart_baloon_text
target = jup_a18_baloon_bandit
icon   = ui_inGame2_Peregovorit_s_Puzyrjom
condlist_0 = {+jup_bubble_mother_heart_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+jup_lena_mother_heart_dialog_end} reversed

[mother_heart_lena]
prior = 1
storyline = false
title  = {+jup_lena_mother_heart_return_dialog_klava} mother_heart_lena_name, lena_qwest_2_name
descr  = {+jup_lena_mother_heart_return_dialog_klava} rebel_qwest_1_text,     mother_heart_lena_text
target = {+jup_lena_mother_heart_return_dialog_klava} rebel_stalker_3,        jup_smuggler_lena
icon   = {+jup_lena_mother_heart_return_dialog_klava} ui_inGame2_Predlozhit_artefakt_Serdce_Materi,        ui_inGame2_Poznakomitsya_s_Lenoj
condlist_0 = {+jup_lena_mother_heart_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail
condlist_2 = {+jup_bubble_mother_heart_dialog_end} reversed

[vent_aspir_quest]
prior = 1
storyline = false
title  = {+wentil_zone_restr_tutor_end} vent_aspir_quest_name5,          {+bar_saoli_ice_dialog_end -bar_forester_ventilator_dialog_end} tim_quest_1_name,               {-bar_saoli_ice_dialog_end +bar_forester_ventilator_dialog_end} russibic_qwest_2_name,             {+bar_saoli_ice_dialog_end +bar_forester_ventilator_dialog_end} vent_aspir_quest_name4,          {+bar_pilot_af_ven_make_anom_end} vent_aspir_quest_name3,          {+bar_fores_af_izol_dial_end +bar_saoli_af_sht_dial_end} vent_aspir_quest_name2,          {+bar_pilot_af_ven_les_trade_end} vent_aspir_quest_name1,           {+jup_asp_af_vent_one_dial_end} vent_aspir_quest_name,            baloon_qwest_1_name
descr  = {+wentil_zone_restr_tutor_end} vent_aspir_quest_text5,          {+bar_saoli_ice_dialog_end -bar_forester_ventilator_dialog_end} tim_quest_1_text,               {-bar_saoli_ice_dialog_end +bar_forester_ventilator_dialog_end} russibic_qwest_2_text,             {+bar_saoli_ice_dialog_end +bar_forester_ventilator_dialog_end} vent_aspir_quest_text4,          {+bar_pilot_af_ven_make_anom_end} vent_aspir_quest_text3,          {+bar_fores_af_izol_dial_end +bar_saoli_af_sht_dial_end} vent_aspir_quest_text2,          {+bar_pilot_af_ven_les_trade_end} vent_aspir_quest_text1,           {+jup_asp_af_vent_one_dial_end} vent_aspir_quest_text,            baloon_qwest_1_text
target = {+wentil_zone_restr_tutor_end} nil,                             {+bar_saoli_ice_dialog_end -bar_forester_ventilator_dialog_end} bar_a2_mechanic,                {-bar_saoli_ice_dialog_end +bar_forester_ventilator_dialog_end} bar_a1_barmen,                     {+bar_saoli_ice_dialog_end +bar_forester_ventilator_dialog_end} nil,                             {+bar_pilot_af_ven_make_anom_end} nil,                             {+bar_fores_af_izol_dial_end +bar_saoli_af_sht_dial_end} nil,                             {+bar_pilot_af_ven_les_trade_end} nil,                              {+jup_asp_af_vent_one_dial_end} nil,                              jup_a18_botan_bandit
icon   = {+wentil_zone_restr_tutor_end} ui_inGame2_PD_Iskatel_Artefacts, {+bar_saoli_ice_dialog_end -bar_forester_ventilator_dialog_end} ui_inGame2_Peregovorit_s_Timom, {-bar_saoli_ice_dialog_end +bar_forester_ventilator_dialog_end} ui_inGame2_Peregovorit_s_barmenom, {+bar_saoli_ice_dialog_end +bar_forester_ventilator_dialog_end} ui_inGame2_PD_Iskatel_Artefacts, {+bar_pilot_af_ven_make_anom_end} ui_inGame2_PD_Iskatel_Artefacts, {+bar_fores_af_izol_dial_end +bar_saoli_af_sht_dial_end} ui_inGame2_Peregovorit_s_Pilotom,{+bar_pilot_af_ven_les_trade_end} ui_inGame2_PD_Iskatel_Artefacts,  {+jup_asp_af_vent_one_dial_end} ui_inGame2_Peregovorit_s_Pilotom, ui_inGame2_Peregovorit_s_Aspirantom
condlist_0 = {+jup_asp_af_vent_two_dial_end} complete
condlist_1 = {+bar_pilot_af_ven_bye_money_end} complete
condlist_2 = {+bar_pilot_af_ven_no_thanks_end} complete
condlist_3 = {+bar_pil_af_ven_dial_1_end} complete
condlist_4 = {+vent_aspir_quest_finished} complete
condlist_5 = {+actor_attack_friend_squad} fail
;
;--------------------------------------------------
;----------------------Фриплей---------------------
;--------------------------------------------------
;

[fplay_sherkchan_quest]
prior = 1
storyline = false
title  = {+fplay_sherkchan_dialog_end} fplay_sherkchan_quest_name,                    baloon_qwest_name
descr  = {+fplay_sherkchan_dialog_end} fplay_sherkchan_quest_text,                    baloon_qwest_text
target = {+fplay_sherkchan_dialog_end} nil,                                           jup_a1_sherkchan_bandit
icon   = {+fplay_sherkchan_dialog_end} ui_inGame2_Unichtozhit_agentov_na_staroj_baze, ui_inGame2_Peregovorit_s_Sherhanom
condlist_0 = {+fplay_sherkchan_quest_done} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_lesnik_1_quest]
prior = 1
storyline = false
title  = {+fplay_lesnik_1_dialog_end} fplay_lesnik_1_quest_name,               russibic_qwest_1_name1
descr  = {+fplay_lesnik_1_dialog_end} fplay_lesnik_1_quest_text,               makdm_qwest_1_text4
target = {+fplay_lesnik_1_dialog_end} nil,                                     bar_a1_botanick
icon   = {+fplay_lesnik_1_dialog_end} ui_inGame2_Teoriya_Lesnika_po_Antigravi, ui_inGame2_Peregovorit_s_Lesnikom
condlist_0 = {+actor_has_all_need_artefacts} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_maria_quest]
prior = 1
storyline = false
title  = {+fplay_maria_dialog_end} fplay_maria_quest_name,               amazon_qwest_name2
descr  = {+fplay_maria_dialog_end} fplay_maria_quest_text,               amazon_qwest_text2
target = {+fplay_maria_dialog_end} amazon_maria,                         amazon_maria
icon   = {+fplay_maria_dialog_end} ui_inGame2_Otnesti_dokumenty_Puzyrju, ui_inGame2_Peregovorit_s_Mariej
condlist_0 = {+fplay_maria_quest_done} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_barry_quest]
prior = 1
storyline = false
title  = {+fplay_barry_dialog_end} fplay_barry_quest_name1,         fplay_barry_quest_name
descr  = {+fplay_barry_dialog_end} fplay_barry_quest_text1,         fplay_barry_quest_text
target = {+fplay_barry_dialog_end} bar_a7_bloodsucker_barry,        bar_a7_bloodsucker_barry
icon   = {+fplay_barry_dialog_end} ui_inGame2_Najti_arty_dlya_Barri, ui_inGame2_Peregovorit_s_Barri
condlist_0 = {+fplay_barry_1_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_aspirant_quest]
prior = 1
storyline = false
title  = baloon_qwest_1_name
descr  = baloon_qwest_1_text
target = jup_a18_botan_bandit
icon   = ui_inGame2_Peregovorit_s_Aspirantom
condlist_0 = {+fplay_aspirant_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_gupi_quest]
prior = 1
storyline = false
title  = {+fplay_gupi_dialog_end} fplay_gupi_quest_name1,                fplay_gupi_quest_name
descr  = {+fplay_gupi_dialog_end} fplay_gupi_quest_text1,                fplay_gupi_quest_text
target = {+fplay_gupi_dialog_end} nil,                                   radar_a1_gupi_bandit
icon   = {+fplay_gupi_dialog_end} ui_inGame2_Unichtozhit_otryad_agentov, ui_inGame2_Peregovorit_s_Gupi
condlist_0 = {+fplay_gupi_quest_done} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_inkv_quest]
prior = 1
storyline = false
title  = {+fplay_inkv_dialog_end} fplay_inkv_quest_name1,                fplay_inkv_quest_name
descr  = {+fplay_inkv_dialog_end} fplay_inkv_quest_text1,                fplay_inkv_quest_text
target = {+fplay_inkv_dialog_end} nil,                                   bar_a2_dolg_3
icon   = {+fplay_inkv_dialog_end} ui_inGame2_Unichtozhit_otryad_agentov, ui_inGame2_Peregovorit_s_Inkvizitorom
condlist_0 = {+fplay_inkv_quest_done} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_lesnik_2_quest]
prior = 1
storyline = false
title  = {+fplay_lesnik_4_dialog_scan} fplay_lesnik_2_quest_name,   {+magnit_scan_anom_unlocked} russibic_qwest_1_name1,            {+fplay_lesnik_3_dialog_end} fplay_lesnik_2_quest_name,      {+magnit_scan_anom_take} russibic_qwest_1_name1,            {+magnit_scan_anom_done} fplay_lesnik_2_quest_name,    {+fplay_lesnik_2_dialog_yes} fplay_lesnik_2_quest_name,   russibic_qwest_1_name1
descr  = {+fplay_lesnik_4_dialog_scan} fplay_lesnik_2_quest_text3,  {+magnit_scan_anom_unlocked} makdm_qwest_1_text4,               {+fplay_lesnik_3_dialog_end} fplay_lesnik_2_quest_text2,     {+magnit_scan_anom_take} makdm_qwest_1_text4,               {+magnit_scan_anom_done} fplay_lesnik_2_quest_text1,   {+fplay_lesnik_2_dialog_yes} fplay_lesnik_2_quest_text,   makdm_qwest_1_text4
target = {+fplay_lesnik_4_dialog_scan} sr_jup_magnit_anom,          {+magnit_scan_anom_unlocked} bar_a1_botanick,                   {+fplay_lesnik_3_dialog_end} nil,                            {+magnit_scan_anom_take} bar_a1_botanick,                   {+magnit_scan_anom_done} sr_jup_magnit_anom,           {+fplay_lesnik_2_dialog_yes} sr_jup_magnit_anom,          bar_a1_botanick
icon   = {+fplay_lesnik_4_dialog_scan} ui_inGame2_Ustanovit_pribor, {+magnit_scan_anom_unlocked} ui_inGame2_Peregovorit_s_Lesnikom, {+fplay_lesnik_3_dialog_end} ui_inGame2_Dozhdatsya_proverki, {+magnit_scan_anom_take} ui_inGame2_Peregovorit_s_Lesnikom, {+magnit_scan_anom_done} ui_inGame2_Ustanovit_pribor,  {+fplay_lesnik_2_dialog_yes} ui_inGame2_Ustanovit_pribor, ui_inGame2_Peregovorit_s_Lesnikom
condlist_0 = {+fplay_lesnik_2_dialog_noo} complete
condlist_1 = {+fplay_lesnik_4_dialog_end} complete
condlist_2 = {+magnit_deactive_anom_done} complete
condlist_3 = {+actor_attack_friend_squad} fail
condlist_4 = {+magnit_scan_anom_was_damages} reversed
