[walker@freedom]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
meet = meet@standart

[meet@standart]
close_anim 		= nil
close_victim 	= nil
close_snd_hello = nil
close_snd_bye 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
use = {=actor_enemy} false, true
allow_break = false
trade_enable = true
meet_on_talking = false

[death@walker]
on_info = {=killed_by_actor()} %=all_factions_enemy_to_actor%

[hit@walker]
on_info = {=hit_by_actor()} %=all_factions_enemy_to_actor%
;---------------------------------------------------

[logic@walker_1]
suitable = {=check_npc_name(mil_a1_anarxist)} true
active = walker@wait_12
prior = 200
on_death = death@walker
on_hit = hit@walker

[walker@wait_12]:walker@freedom
path_walk = walker_2_walk
path_look = walker_2_look
;----------------------------------------------------

[logic@walker_2]
suitable = {=check_npc_name(mil_a1_fantomicw)} true
active = walker@wait_13
prior = 200
on_death = death@walker
on_hit = hit@walker

[walker@wait_13]:walker@freedom
path_walk = fantom_1_walk
path_look = fantom_1_look
;----------------------------------------------------

[logic@walker_3]
suitable = {=check_npc_name(mil_a1_stinger)} true
active = walker@wait_14
prior = 200
on_death = death@walker
on_hit = hit@walker

[walker@wait_14]:walker@freedom
path_walk = walker_4_walk
path_look = walker_3_look
;----------------------------------------------------

[logic@walker_4]
suitable = {=check_npc_name(mil_a1_malik)} true
active = walker@wait_16
prior = 200
on_death = death@walker
on_hit = hit@walker

[walker@wait_16]:walker@freedom
path_walk = walker_6_walk
path_look = walker_6_look
;----------------------------------------------------

[logic@walker_5]
suitable = {=check_npc_name(mil_a1_ice)} true
active = walker@wait_18
prior = 200
on_death = death@walker
on_hit = hit@walker

[walker@wait_18]:walker@freedom
path_walk = walker_8_walk
path_look = walker_8_look

;----------------------------------------------------

[logic@walker_6]
suitable = {=check_npc_name(bar_a1_geonezis)} true
active = walker@wait_geon
prior = 200
on_death = death@walker
on_hit = hit@walker

[walker@wait_geon]:walker@freedom
path_walk = geon_walk
path_look = geon_look

;----------------------------------------------------

[logic@walker_7]
suitable = {=target_squad_name(mil_a5_trader_squad)} true
active = walker@trader
prior = 200
on_death = death@walker
on_hit = hit@walker
can_select_weapon = false
level_spot = trader
trade = misc\trade\mil_a5_trader.ltx

[walker@trader]:walker@freedom
path_walk = trade_1_walk
path_look = trade_1_look

;----------------------------------------------------
