[death@walker]
on_info = {=killed_by_actor()} %=all_factions_enemy_to_actor%

[hit@walker]
on_info = {=hit_by_actor()} %=all_factions_enemy_to_actor%

[logic@bar_a2_duty_leader]
suitable = {=check_npc_name(bar_a2_duty_leader)} true, {=check_npc_name(bar_a2_stalker_degtyrev)} true, {=target_squad_name(bar_a13_fp_contra_squad)} true
prior = 200
active = animpoint@duty_leader
on_death = death@walker
on_hit = hit@walker

[animpoint@duty_leader]
cover_name = bar_a13_animpoint_dolg_1
avail_animations = animpoint_sit_normal_no_rnd
use_camp = false
meet = meet@stand_base
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
corpse_detection_enabled = false
gather_items_enabled = false
help_wounded_enabled = false

[meet@stand_base]
close_snd_hello = nil
close_snd_bye = nil
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
close_snd_distance = 0
use = {=actor_enemy} false, true
allow_break = false
trade_enable = false
meet_on_talking = false
;----------------------------------------------------------------
