[m_deathclaw_e]:m_tushkano_e

Health			     = 1000						; option for ALife Simulator
visual				 = monsters\deathclaw\deathclaw_normal
corpse_visual		 = monsters\deathclaw\deathclaw_normal
icon				 = ui_npc_monster_deathclaw
MaxHealthValue		 = 1000			; range [0..200]

;---EVALUATION FUNCTIONS----------------------------------------------
ef_creature_type	 = 20							; option for evaluation functions

ph_box0_center 		 = 0.0,  0.9,  0.0
ph_box0_size 		 = 0.90, 0.9,  0.90
ph_box1_center 		 = 0.0,  0.6,  0.0
ph_box1_size 		 = 0.40, 0.6,  0.40
ph_crash_speed_min			= 100
ph_crash_speed_max			= 300
ph_collision_damage_factor	= 0.1
ph_mass 		     = 150

ImpulseMin			 = 200.0
ImpulseMax			 = 350.0 

; speed factors			linear | angular_real | angular_path | min |  max
Velocity_Stand			= 0,		3.5,			5.5,		1,		1
Velocity_WalkFwdNormal	= 1.0,		7.5,			7.5,		0.02,	1.8	
Velocity_RunFwdNormal	= 5.0,		6.5,			6.5,		0.3,	1	
Velocity_WalkFwdDamaged	= 1.0,		4.5,			4.5,		0.2,	1.8	
Velocity_RunFwdDamaged	= 3.0,  	3.0,			3.0,		0.5,	1
Velocity_Drag			= 1.0,		3.0,			3.0,		1,		1
Velocity_Steal			= 1.5,		3.0,			3.0,		1,		1

; acceleration
Accel_Generic			= 1.5
Accel_Calm				= 2.5
Accel_Aggressive		= 7.5

;attack parameters
MinAttackDist		= 2.0	;0.5
MaxAttackDist		= 3.0	;3.8

as_min_dist				= 2.0
as_step					= 0.1

; Morale
Morale_Hit_Quant				= 0.1
Morale_Attack_Success_Quant		= 0.1
Morale_Take_Heart_Speed			= 0.1
Morale_Despondent_Speed			= 0.1
Morale_Stable_Speed				= 0.01
Morale_Despondent_Threashold	= 0.4

sound_idle				= monsters\tushkano\tushkano_idle_
sound_eat				= monsters\tushkano\tushkano_eat_
sound_aggressive		= monsters\tushkano\tushkano_aggressive_
sound_attack_hit		= monsters\tushkano\tushkano_attack_
sound_take_damage		= monsters\tushkano\tushkano_pain_
sound_die				= monsters\tushkano\tushkano_death_
sound_threaten			= monsters\tushkano\tushkano_threaten_
sound_landing			= monsters\tushkano\tushkano_pain_ ;monsters\tushkano\tush_idle_
sound_steal				= monsters\beeps_ ;monsters\tushkano\tush_idle_
sound_panic				= monsters\tushkano\tushkano_panic_
sound_growling			= monsters\beeps_ ;monsters\tushkano\tush_idle_
sound_die_in_anomaly	= monsters\tushkano\tushkano_anomaly_

squad_attack_algorithm	= 1
attack_effector			= m_deathclaw_attack_effector

;species of monster
species					= tushkano
spec_rank				= normal
community				= tushkano

damage					= m_deathclaw_damage
protections_sect 		= m_deathclaw_protections
immunities_sect			= m_deathclaw_immunities
attack_params			= m_deathclaw_attack_params
step_params				= m_deathclaw_step_params

[m_deathclaw_protections]
skin_armor = 0.8
hit_fraction_monster = 0.04

[m_deathclaw_damage]
;bone_name		 = <hit_scale>,-1,<wound_scale>
;<hit_scale>	- коэфф. изменения хита (уменьшения здоровья) 
;<wound_scale>	- коэфф. изменения величины открытой раны
default				= 0.5, -1, 0.3
bip01_pelvis 		= 1.0, -1, 0.5
bip01_spine 		= 1.0, -1, 0.5
bip01_spine1 		= 1.0, -1, 0.5
bip01_neck 			= 1.0, -1, 1.5
bip01_head 			= 2.0, -1, 0.5, 10

[m_deathclaw_immunities]
burn_immunity     		= 0.1
strike_immunity     	= 0.0
shock_immunity      	= 0.1
wound_immunity      	= 0.3
radiation_immunity   	= 0.0
telepatic_immunity    	= 0.0
chemical_burn_immunity  = 0.1
explosion_immunity    	= 0.5
fire_wound_immunity   	= 0.3

[m_deathclaw_attack_params]
;---------------------------------------------------------------------------------------------------------------------------------------------
;	anim			| time[0..1] | hit_power | impulse | impulse_dir (x,y,z)  |	Field of hit_test  (left,right, bottom, top ) |	Test Dist
;---------------------------------------------------------------------------------------------------------------------------------------------
stand_attack_0 =	  	0.25,		0.75,		    200,        0.0, 1.0, 0.0,		 -1.2, 1.2, -1.6, 1.6,							  3.0
stand_attack_1 =	  	0.25,		0.75,		    300,        0.0, 1.0, 0.0,		 -1.2, 1.2, -1.6, 1.6,							  3.0
stand_attack_2 =	  	0.25,		0.75,		    350,        0.0, 1.0, 0.0,		 -1.2, 1.2, -1.6, 1.6,							  3.0

[m_deathclaw_step_params]
;---------------------------------------------------------------------------
;	anim			| Cycles | time1 | power1 | time2 | power2 |
;---------------------------------------------------------------------------
stand_walk_fwd_0 	=	1,	   0.2,     0.5,     0.7,    1,   
stand_run_0	 		=	1,	   0.25,     1,	    0.25,    1,    

[m_deathclaw_attack_effector]
duality_h						= 0.1; 0.01 
duality_v						= 0.01; 0.01
blur							= 0.01
gray							= 0.5
noise_intensity					= 0.1;0.0
noise_grain						= 1
noise_fps						= 30
color_base						= 0.65,0.15,0.1
color_gray						= 0.333,0.333,0.333
color_add						= 0.0,0.0,0.0
time							= 3.00
time_attack						= 0.05		; fade in
time_release					= 0.50		; fade out

; camera effects
ce_time							= 0.30 ;time 
ce_amplitude					= 12.0 
ce_period_number				= 2.0 
ce_power		    			= 1.0 ;0.7 ; power 

[deathclaw_normal]:m_deathclaw_e
$spawn				= "monsters\deathclaw\deathclaw_normal"
rank = 15
spec_rank			= normal
community			= tushkano
panic_threshold		= 0.05
