;Скорострельность(1)10%
;----------------------
[up_sect_firsta_sig550]
cost		      		= 800
value					= +10

rpm                     = +75 ;750

;Отдача(2)-20%
;_------------
[up_sect_firstc_sig550]
cost	      	     	= 1200
value					= -20

cam_dispersion              = -0.045		;0.4
cam_dispersion_inc         	= -0.018		;0.4
cam_step_angle_horz        	= -0.14		;1.0 [0.46 в остатке]

zoom_cam_dispersion          = -0.05	;0.3
zoom_cam_dispersion_inc      = -0.02	;0.3
zoom_cam_step_angle_horz     = -0.1 	;0.7 [0.17 в остатке]

;Надежность(3)25%
;_---------------
[up_sect_firstd_sig550]
cost		      		= 1200
value					= +25

;увеличение дисперсии в процентах при максимальном износе						
fire_dispersion_condition_factor	=	-1.5	;	7	;->	5.5
;увеличение изношености при выстреле очередью						
condition_queue_shot_dec	=	-0.0002	;	0.0008	;->	0.0006
;увеличение изношености при одиночном выстреле						
condition_shot_dec	=	-0.0001	;	0.0004	;->	0.0003
;шанс осечки при изношености больше чем misfireStartCondition						
misfire_start_prob	=	-0.00075	;	0.003	;->	0.00225
;шанс осечки при изношености больше чем misfireEndCondition						
misfire_end_prob	=	-0.01125	;	0.045	;->	0.03375


;Отдача(3)-30%
;_------------
[up_sect_firste_sig550]
cost		      		= 1600
value					= -30

cam_dispersion              = -0.085	;0.4
cam_dispersion_inc         	= -0.045	;0.4
cam_step_angle_horz        	= -0.42		;1.0 [0.46 в остатке]

zoom_cam_dispersion          = -0.09	;0.3
zoom_cam_dispersion_inc      = -0.048	;0.3
zoom_cam_step_angle_horz     = -0.28 	;0.7 [0.17 в остатке]

;Отдача(1)-10%
;_------------
[up_sect_secona_sig550]
cost		      		= 800
value					= -10

cam_dispersion              = -0.07		;0.4 [0.085 в остатке]
cam_dispersion_inc         	= -0.03		;0.4
cam_step_angle_horz        	= -0.23		;1.0 [0.46 в остатке]

zoom_cam_dispersion          = -0.068	;0.3
zoom_cam_dispersion_inc      = -0.029	;0.3
zoom_cam_step_angle_horz     = -0.19 	;0.7 [0.17 в остатке]

;Точность(2)20%
[up_sect_seconc_sig550]
cost		      		= 1200
value					= +20
fire_dispersion_base    = -0.04 ;0.06
fire_dispersion_condition_factor    = -1 ;15

;Отдача(3)-30%
;_------------
[up_sect_secone_sig550]
cost		      		= 1600
value					= -30

cam_dispersion              = -0.085		;0.4
cam_dispersion_inc         	= -0.048	;0.4
cam_step_angle_horz        	= -0.42		;1.0 [0.46 в остатке]

zoom_cam_dispersion          = -0.09		;0.3
zoom_cam_dispersion_inc      = -0.047	;0.3
zoom_cam_step_angle_horz     = -0.28 	;0.7 [0.17 в остатке]

;Точность(3)30%
[up_sect_seconf_sig550]
cost		      		= 1600
value					= +30
fire_dispersion_base    = -0.07 ;0.06
fire_dispersion_condition_factor    = -1 ;15

;Надежность(1)10%
;_---------------
[up_sect_thirda_sig550]
cost		      		= 800
value					= +10

;увеличение дисперсии в процентах при максимальном износе						
fire_dispersion_condition_factor	=	-1	;	5.5	;->	4.5
;увеличение изношености при выстреле очередью						
condition_queue_shot_dec	=	0	;	0.0006	;->	0.0006
;увеличение изношености при одиночном выстреле						
condition_shot_dec	=	0	;	0.0003	;->	0.0003
;шанс осечки при изношености больше чем misfireStartCondition						
misfire_start_prob	=	-0.0003	;	0.00225	;->	0.00195
;шанс осечки при изношености больше чем misfireEndCondition						
misfire_end_prob	=	-0.0045	;	0.03375	;->	0.02925


;Скорострельность(2)15%
;----------------------
[up_sect_thirdc_sig550]
cost		      		= 1200
value					= +15

rpm                     = +120 ;750

;Настильность(2)20%
;------------------
[up_sect_thirdd_sig550]
cost		      		= 1200
value					= +20
bullet_speed			= +100 ;570
fire_dispersion_base    = -0.02 
hit_impulse				= +15

;Скорострельность(3)25%
;----------------------
[up_sect_thirde_sig550]
cost		      		= 1600
value					= +25

rpm                     = +150 ;750

;Вес
;------------------
[up_sect_fourta_sig550]
cost		      		= 800
value					= -1.3

inv_weight              = -1.3 ;3.6

crosshair_inertion		   = -0.5
 
PDM_disp_base 				= -0.01 ;0.5
PDM_disp_vel_factor 		= -0.1 ;1.5
PDM_disp_accel_factor 		= -0.1 ;1.5


;Удобство(2)15%
;_--------------
[up_sect_fourtc_sig550]
cost		      		= 1200
value					= +15

crosshair_inertion		   = -1.5
 
PDM_disp_base 				= -0.07 ;0.5
PDM_disp_vel_factor 		= -0.25 ;1.5
PDM_disp_accel_factor 		= -0.25 ;1.5

;Удобство(3)25%
;_--------------
[up_sect_fourte_sig550]
cost		      		= 1600
value					= +25

crosshair_inertion		   = -2.5
 
PDM_disp_base 				= -0.13 ;0.5
PDM_disp_vel_factor 		= -0.5 ;1.5
PDM_disp_accel_factor 		= -0.5 ;1.5


;Настильность(3)30%
;------------------
[up_sect_fourtf_sig550]
cost		      		= 1600
value					= +30
bullet_speed			= +150 ;570
fire_dispersion_base    = -0.03 
hit_impulse				= +25

Объем магазина +10
;--------------------
[up_sect_fiftha_sig550]
cost		      		= 1500
value					= +10
ammo_mag_size        	= 10

[up_firsta_sig550]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_sig550
section                 = up_sect_firsta_sig550
property                = prop_rpm


precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zat_a3_name
description             = st_up_zat_a3_descr
icon                    = ui_inGame2_upgrade_SGI_5K_1

;;...
[up_firstc_sig550]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_sig550
section                 = up_sect_firstc_sig550
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zat_b2_name
description             = st_up_zat_b2_descr
icon                    = ui_inGame2_upgrade_SGI_5K_2

[up_firstd_sig550]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_sig550
section                 = up_sect_firstd_sig550
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zat_b3_name
description             = st_up_zat_b3_descr
icon                    = ui_inGame2_upgrade_SGI_5K_3

[up_firste_sig550]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_sig550
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zat_c1_name
description             = st_up_zat_c1_descr
icon                    = ui_inGame2_upgrade_SGI_5K_4

[up_secona_sig550]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_sig550
section                 = up_sect_secona_sig550
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auto_a1_name
description             = st_up_auto_a1_descr
icon                    = ui_inGame2_upgrade_SGI_5K_5

[up_seconc_sig550]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_sig550
section                 = up_sect_seconc_sig550
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auto_b4_name
description             = st_up_auto_b4_descr
icon                    = ui_inGame2_upgrade_SGI_5K_6

[up_secone_sig550]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_secone_sig550
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auto_c1_name
description             = st_up_auto_c1_descr
icon                    = ui_inGame2_upgrade_SGI_5K_7

[up_seconf_sig550]
scheme_index            = 2, 2
known                   = 1
effects                 =
section                 = up_sect_seconf_sig550
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here_h

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auto_c5_name
description             = st_up_auto_c5_descr
icon                    = ui_inGame2_upgrade_SGI_5K_8

[up_thirda_sig550]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_sig550
section                 = up_sect_thirda_sig550
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bar_a3_name
description             = st_up_bar_a3_descr
icon                    = ui_inGame2_upgrade_SGI_5K_9

[up_thirdc_sig550]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_thirdef_sig550
section                 = up_sect_thirdc_sig550
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bar_b3_name
description             = st_up_bar_b3_descr
icon                    = ui_inGame2_upgrade_SGI_5K_10


[up_thirdd_sig550]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_sig550
section                 = up_sect_thirdd_sig550
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bar_b2_name
description             = st_up_bar_b2_descr
icon                    = ui_inGame2_upgrade_SGI_5K_11

[up_thirde_sig550]
scheme_index            = 2, 3
known                   = 1
effects                 =
section                 = up_sect_thirde_sig550
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bar_c2_name
description             = st_up_bar_c2_descr
icon                    = ui_inGame2_upgrade_SGI_5K_12

[up_fourta_sig550]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_sig550
section                 = up_sect_fourta_sig550
property                = prop_weight

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_a1_name
description             = st_up_stk_a1_descr
icon                    = ui_inGame2_upgrade_SGI_5K_13

[up_fourtc_sig550]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_fourtef_sig550
section                 = up_sect_fourtc_sig550
property                = prop_inertion

known                   = 1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_b2_name
description             = st_up_stk_b2_descr
icon                    = ui_inGame2_upgrade_SGI_5K_14

[up_fourte_sig550]
scheme_index            = 2, 4
known                   = 1
effects                 =
section                 = up_sect_fourte_sig550
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_c3_name
description             = st_up_stk_c3_descr
icon                    = ui_inGame2_upgrade_SGI_5K_15

[up_fourtf_sig550]
scheme_index            = 2, 5
known                   = 1
effects                 =
section                 = up_sect_fourtf_sig550
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_c2_name
description             = st_up_stk_c2_descr
icon                    = ui_inGame2_upgrade_SGI_5K_16

[up_fiftha_sig550]
scheme_index            = 0, 4
known                   = 1
effects                 =
section                 = up_sect_fiftha_sig550
property                = prop_ammo_size 

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_add_a4_name
description             = st_up_add_a4_descr
icon                    = ui_inGame2_upgrade_SGI_5K_17


[up_gr_firstab_sig550]
elements                = up_firsta_sig550

[up_gr_firstcd_sig550]
elements                = up_firstc_sig550, up_firstd_sig550

[up_gr_firstef_sig550]
elements                = up_firste_sig550

[up_gr_seconab_sig550]
elements                = up_secona_sig550

[up_gr_seconcd_sig550]
elements                = up_seconc_sig550

[up_gr_seconef_sig550]
elements                = up_secone_sig550, up_seconf_sig550

[up_gr_thirdab_sig550]
elements                = up_thirda_sig550

[up_gr_thirdcd_sig550]
elements                = up_thirdc_sig550, up_thirdd_sig550

[up_gr_thirdef_sig550]
elements                = up_thirde_sig550

[up_gr_fourtab_sig550]
elements                = up_fourta_sig550

[up_gr_fourtcd_sig550]
elements                = up_fourtc_sig550

[up_gr_fourtef_sig550]
elements                = up_fourte_sig550, up_fourtf_sig550

[up_gr_fifthab_sig550]
elements                = up_fiftha_sig550