[wpn_svu]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection				= spawn_group
$spawn					= "weapons\svu"
$npc			 		= on
$prefetch 		 			= 8
scheduled					= off
cform					= skeleton
class					= WP_SVU
description             = "Ez a lerövidített, megnövelt tűzgyorsaságú mesterlövész puska az SVU mesterlövész puska evolúciójának következő lépcsőfoka. 
"
ef_main_weapon_type			= 3
ef_weapon_type				= 11

inv_name					= "SVU"
inv_name_short				= "SVU"

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 0
inv_grid_y					= 2

upgr_icon_x				= 1750
upgr_icon_y				= 300
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 0
kill_msg_y					= 59
kill_msg_width				= 80
kill_msg_height				= 26

cost					= 17000
weapon_class				= sniper_rifle
inv_weight					= 4.4
hud					= wpn_svu_hud
visual					= dynamics\weapons\wpn_svu\wpn_svu.ogf

;upgrades					= up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
upgrades                = up_gr_firstab_svu, up_gr_seconab_svu, up_gr_thirdab_svu, up_gr_fourtab_svu, up_gr_fourtcd_svu, up_gr_fourtef_svu, up_gr_fifthab_svu
installed_upgrades				=
upgrade_scheme				= upgrade_scheme_svu		;upgrade_scheme_svd

ph_mass			 		= 4

ammo_class				= ammo_7.62x54_7h1

startup_ammo				= 20
ammo_current				= 60
ammo_elapsed				= 10
ammo_limit					= 70
ammo_mag_size				= 10

fire_modes					= 1

hand_dependence				= 1
single_handed				= 0

;----TTX------------------------------------------------------------------------
hit_power               = 1.6, 1.6, 1.6, 1.6
hit_impulse             = 75
hit_type 					= fire_wound
fire_distance				= 3300
bullet_speed				= 800
rpm					= 650
rpm_empty_click				= 200

use_aim_bullet				= true
time_to_aim				= 1.0

misfire_probability				= 0.005
misfire_start_condition				= 0.6
misfire_end_condition				= 0.1
misfire_start_prob	 			= 0.0065
misfire_end_prob	 			= 0.065
condition_shot_dec				= 0.0065
condition_queue_shot_dec			= 0.0065

;zoom_dof					= 0.5, 1.0, 350
reload_dof					= 0.0, 0.5, 5, 2

fire_dispersion_base				= 0.15
fire_dispersion_condition_factor	                            	= 10
control_inertion_factor				= 1.7
crosshair_inertion				= 6.15

cam_return					= 1
cam_relax_speed				= 3.0
cam_relax_speed_ai				= 360
cam_dispersion				= 1.8
cam_dispersion_inc				= 1.8
cam_dispersion_frac				= 1.0
cam_max_angle				= 12.0
cam_max_angle_horz				= 3.0
cam_step_angle_horz				= 1.5

zoom_cam_relax_speed			= 0.7
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion				= 0.65
zoom_cam_dispersion_inc			= 0.65
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle				= 10.0
zoom_cam_max_angle_horz			= 5.0
zoom_cam_step_angle_horz			= 0.5

PDM_disp_base 				= 1.2
PDM_disp_vel_factor 				= 1.5
PDM_disp_accel_factor 			= 1.5
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius					= 50
max_radius					= 90

holder_range_modifier				= 2.00
holder_fov_modifier				= 1.00

hit_probability_gd_novice			= 0.55
hit_probability_gd_stalker			= 0.65
hit_probability_gd_veteran			= 0.75
hit_probability_gd_master			= 0.85

slot					= 2
animation_slot				= 2

position					= -0.026, -0.084, 0.0
orientation					= 0, 0, 0

fire_point					= 0.0, 0.128, 0.522
fire_point2					= 0.0, 0.128, 0.522

flame_particles				= weapons\generic_weapon05
smoke_particles				= amik\weapons\smoke_particles\smoke_particles_01
rpm_empty_click 				= 200

shell_point					= 0.0, 0.128, 0.0
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles				= weapons\762x54

strap_position				= -0.26,-0.11,0.25
strap_orientation				= -15,-9,110
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= true
light_color		 			= 0.6,0.5,0.3
light_range		 		= 4.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

scope_status				= 1
silencer_status				= 0
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.20
scope_zoom_factor				= 15

scope_texture				= wpn_crosshair
scope_name 				= wpn_addon_scope
scope_x 					= 52
scope_y 					= 10

silencer_name				= wpn_addon_silencer 
silencer_x					= 224
silencer_y					= 13

silencer_hit_power 				= 0.50, 0.50, 0.50, 0.50
;silencer_hit_impulse	 			= 10
silencer_fire_distance 			= 860
silencer_bullet_speed	 			= 290

snd_draw					= weapons\svu\svu_draw
snd_holster					= weapons\sniper_holster
snd_shoot					= weapons\svu\svu_shoot
snd_empty					= weapons\ak_empty,	0.5
snd_reload					= weapons\svu\svu_reload
snd_silncer_shot				= weapons\svu\svu_shot

silencer_smoke_particles			 = amik\weapons\smoke_particles\silencer_smoke_particles_02

[wpn_svu_hud]:hud_base
zoom_hide_crosshair				= true

attach_place_idx				= 0
item_visual             				= dynamics\weapons\wpn_svu\wpn_svu_hud

hands_position				= -0.062,-0.17,0.2155
hands_orientation				= 0.55,2.39,0.15

hands_position_16x9				= -0.062,-0.17,0.2155
hands_orientation_16x9			= 0.55,2.39,0.15

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos 				= -0.0942,0.06,0
aim_hud_offset_rot 				= 0.0386,0.009,0

aim_hud_offset_pos_16x9 			= -0.0942,0.06,0
aim_hud_offset_rot_16x9 			= 0.0386,0.009,0

shell_point					= 0.025,0.05,0.124
shell_dir               				= 0,1,0
shell_bone					= wpn_body

fire_point              				= 0.0,0.040274,0.566625
fire_bone               				= wpn_body

anm_show					= lancew_svu_draw
anm_hide             				= lancew_svu_holster
anm_shots					= lancew_svu_shoot, shoot
anm_reload				= lancew_svu_reload, reload
anm_bore					= lancew_svu_no_reload
anm_idle             				= lancew_svu_idle
anm_idle_aim				= lancew_svu_idle_aim, idle_aim
anm_idle_moving 				= lancew_svu_moving
anm_idle_sprint				= lancew_svu_sprint

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0

[wpn_svu_nimble]:wpn_svu
$spawn             				= "weapons\wpn_svu_nimble"
