
[grenade_f1]:identity_immunities,weapon_probability,default_weapon_params
grenade_remove_time		= 60000
detonation_threshold_hit= 200
GroupControlSection					= spawn_group
discovery_dependency					=
$spawn 						= "weapons\grenades\f1"
$prefetch						= 128
cform						= skeleton
class						= G_F1_S
description						= st_grenade_f1_descr

script_binding          = bind_grenade.bind

ef_weapon_type					= 4

default_to_ruck					= false
sprint_allowed					= true
control_inertion_factor	= 1

min_radius						= 20
max_radius						= 50

inv_name						= st_grenade_f1
inv_name_short					= st_grenade_f1

inv_grid_width					= 1
inv_grid_height					= 1
inv_grid_x						= 9
inv_grid_y						= 9

upgr_icon_x					= 0
upgr_icon_y					= 0
upgr_icon_width					= 0
upgr_icon_height 					= 0

kill_msg_x						= 1
kill_msg_y						= 232
kill_msg_width					= 13
kill_msg_height					= 23

zoom_dof						= 0.5, 1.0, 180
reload_dof						= 0.0, 0.5, 5, 1.7

cost						= 500
weapon_class					=
inv_weight						= 0.6
hud						= grenade_f1_hud
visual						= dynamics\weapons\wpn_grenades\wpn_f1.ogf

slot						= 3
animation_slot					= 7
single_handed					= 1

force_min						= 10
force_const						= 25
force_max						= 30
force_grow_speed					= 20
destroy_time			= 2500;3500
blast						= 2
blast_r						= 2
blast_impulse					= 240

frags						= 200
frags_r						= 10.62
frag_hit						= 20
frag_hit_impulse					= 100
frag_ap						= 9.50

hit_type_blast					= explosion
hit_type_frag					= fire_wound

up_throw_factor					= 1.2

explode_particles					= explosions\explosion_01

light_color						= 1.9,1.4,0.5
light_range						= 25.0
light_time 						= 0.85

fragment_speed					= 150
explode_duration					= 3

attach_position_offset					= -0.053,-0.089,0.0
attach_angle_offset					=  0,0,0
attach_bone_name					=

// should be deleted after update
bone_name						= bip01_r_hand
position_offset					= 0.0, 0.0, 0.0
angle_offset					= 1.57079,1.57079,3.92699

throw_point					= 0.4, 0.3, 0.1
throw_dir						= 0,0,1

wm_size						= 0.5

wallmark_section					= explosion_marks

snd_explode				= weapons\explo\grenade_f1_explosion  
snd_checkout				= weapons\generic_checkout, 1.0, 0.4

[grenade_f1_hud]:hud_base

fire_point						= 0,0,0
fire_bone						= wpn_body

attach_place_idx					= 0
item_visual						= dynamics\weapons\wpn_grenades\wpn_f1_hud.ogf

hands_position					= -0.0965,-0.163,0.139
hands_orientation					= -4.399999,1.0,-2.0

hands_position_16x9					= -0.0965,-0.163,0.139
hands_orientation_16x9				= -4.399999,1.0,-2.0

item_position 					= -0.001,0.004,0.0
item_orientation		 			= 18.5,1.5,0.0

aim_hud_offset_pos					= 0,0,0
aim_hud_offset_rot					= 0,0,0

gl_hud_offset_pos					= 0,0,0
gl_hud_offset_rot					= 0,0,0

lean_hud_offset_pos					= 0,0,0
lean_hud_offset_rot					= 0,0,0

anm_show						= lancew_f1_draw
anm_hide						= lancew_f1_holster
anm_idle						= lancew_f1_idle, idle_1
anm_bore						= lancew_f1_no_reload
anm_idle_moving					= lancew_f1_moving, moving
anm_idle_sprint					= lancew_f1_sprint, sprint

anm_throw_begin					= lancew_f1_throw_begin, throw_begin
anm_throw_idle					= lancew_f1_throw_idle, throw_idle
anm_throw						= lancew_f1_throw, throw

throw_point					= 0.0,0.4,0.3
throw_dir						= 0,0,1
