[wpn_fn2000]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection					= spawn_group
$spawn						= "weapons\fn-2000"
$npc						= on
$prefetch						= 8
scheduled						= off
cform						= skeleton
class						= WP_GROZA
description          	= " Ezt az osztrák bullpup rendszerű 5.56x45mm-es univerzális katonai puskát az osztrák hadsereg 1978-ban fogadta el, a 7.62x51mm-es StG 58 automata puskát (ismertebb nevén FN FAL) váltotta fel. Fel van szerelve egy 1.5x optikai irányzékkal, amely hordozó fogantyúként is funkcionál. Hihetetlenül sokoldalú, könnyű és költséghatékony, az AUG még mindig használatban van a világ számos fegyveres erőinél.
"

ef_main_weapon_type				= 2
ef_weapon_type					= 8

inv_name 						= "FN F2000"
inv_name_short 					= "FN F2000"

inv_grid_width					= 4
inv_grid_height					= 2
inv_grid_x						= 5
inv_grid_y						= 9

upgr_icon_x					= 900
upgr_icon_y					= 1000
upgr_icon_width					= 250
upgr_icon_height 					= 100

kill_msg_x						= 131
kill_msg_y						= 123
kill_msg_width					= 64
kill_msg_height					= 30

cost						= 16000
weapon_class					= assault_rifle
inv_weight					= 3.8
hud						= wpn_fn2000_hud
visual						= dynamics\weapons\wpn_fn2000\wpn_fn2000.ogf

;upgrades                					= up_gr_firstab_lr300, up_gr_seconab_lr300, up_gr_thirdab_lr300, up_gr_fourtab_lr300, up_gr_fifthab_lr300
upgrades                = up_gr_firstab_fn2000, up_gr_seconab_fn2000, up_gr_thirdab_fn2000, up_gr_fourtab_fn2000, up_gr_fourtcd_fn2000, up_gr_fourtef_fn2000
installed_upgrades      				=
upgrade_scheme          				= upgrade_scheme_fn2000		 ;upgrade_scheme_lr300

ph_mass						= 5

ammo_class					= ammo_5.56x45_ss190, ammo_5.56x45_ap

startup_ammo					= 90
ammo_current					= 180
ammo_elapsed					= 30
ammo_limit					= 210
ammo_mag_size					= 30

fire_modes					= 1, 3, -1

grenade_class					= ammo_m209

grenade_vel 					= 76
launch_speed 					= 76
hand_dependence					= 1
single_handed					= 0

hit_power					= 0.75, 0.75, 0.75, 0.75
hit_impulse					= 30
hit_type						= fire_wound
fire_distance					= 4200
bullet_speed 					= 910
rpm						= 850
rpm_empty_click					= 200

use_aim_bullet					= false
time_to_aim					= 1.0

misfire_probability					= 0.005
misfire_start_condition				= 0.6
misfire_end_condition				= 0.1
misfire_start_prob	 				= 0.005
misfire_end_prob	 				= 0.06
condition_shot_dec					= 0.00013
condition_queue_shot_dec				= 0.0002

;zoom_dof						= 0.5, 1.0, 180
reload_dof						= 0.0, 0.5, 5, 2

fire_dispersion_base					= 0.2
fire_dispersion_condition_factor				= 11
control_inertion_factor				= 1.2f
crosshair_inertion					= 6.30
cam_return 					= 0
cam_relax_speed					= 5
cam_relax_speed_ai 					= 120.75
cam_dispersion					= 0.3 
cam_dispersion_inc					= 0.15
cam_dispersion_frac					= 1.0
cam_max_angle					= 50.0
cam_max_angle_horz					= 50.0
cam_step_angle_horz					= 1.2 

zoom_cam_relax_speed				= 5
zoom_cam_relax_speed_ai				= 360
zoom_cam_dispersion				= 0.3
zoom_cam_dispersion_inc				= 0.15
zoom_cam_dispersion_frac				= 1.0
zoom_cam_max_angle				= 50.0
zoom_cam_max_angle_horz				= 50.0
zoom_cam_step_angle_horz				= 1.0

PDM_disp_base 					= 0.5
PDM_disp_vel_factor 				= 2.0
PDM_disp_accel_factor 				= 2.0
PDM_disp_crouch	 				= 1.0
PDM_disp_crouch_no_acc 				= 1.0

min_radius					= 30
max_radius					= 90

holder_range_modifier				= 1.25
holder_fov_modifier					= 1.00

slot						= 2
animation_slot					= 2

position						= -0.026, -0.132, 0.0
orientation						= 0, 0, 0

fire_point						=  0.000000,0.184,0.35
fire_point2						= 0.0, 0.123, 0.398

flame_particles					= amik\weapons\nato_shoot_02
smoke_particles					= amik\weapons\nato_smoke_00
grenade_flame_particles				= weapons\generic_weapon01

shell_point 					= -0.02,0.186,0.2
shell_dir						= 0.0, 1.0, 0.0
shell_particles					= weapons\556x45

strap_position					= -0.15, -0.35, 0.27
strap_orientation					= -10, -3, 10
strap_orientation					= -10, -5, 10
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

light_disabled					= false
light_color						= 0.6,0.5,0.3
light_range					= 4
light_var_color					= 0.05
light_var_range					= 0.1
light_time						= 0.2

scope_status					= 1
silencer_status					= 2
grenade_launcher_status				= 0

scope_texture					= wpn_crosshair_g36
zoom_enabled					= true
zoom_rotate_time					= 0.25
scope_zoom_factor					= 25

grenade_launcher_name				= wpn_addon_grenade_launcher
grenade_launcher_x					= 95
grenade_launcher_y					= 25

silencer_name					= wpn_addon_silencer
silencer_x                  					= 180
silencer_y                  					= 12

snd_draw					= weapons\fn2000\fn2000_draw
snd_holster					= weapons\rifle_holster
snd_shoot					= weapons\fn2000\fn2000_shoot
snd_empty					= weapons\fn2000\fn2000_empty,	0.8
snd_reload					= weapons\fn2000\fn2000_reload
snd_silncer_shot				= weapons\fn2000\fn2000_shot_sil 

hit_power					= 0.75, 0.75, 0.75, 0.75
hit_impulse					= 30
silencer_fire_distance 				= 850
silencer_bullet_speed	 				= 290

silencer_smoke_particles 				= amik\weapons\smoke_particles\silencer_smoke_particles_00

silencer_light_color					= 0.6, 0.5, 0.3
silencer_light_range					= 0.01
silencer_light_var_color				= 0.05
silencer_light_var_range				= 0.5
silencer_light_time					= 0.2

[wpn_fn2000_hud]:hud_base
zoom_hide_crosshair 					= true

attach_place_idx					= 0
item_visual					= dynamics\weapons\wpn_fn2000\wpn_fn2000_hud.ogf

hands_position					= -0.08,-0.22,0.3
hands_orientation					= 0,0,0

hands_position_16x9					= -0.08,-0.22,0.3
hands_orientation_16x9				= 0,0,0

item_position					= 0,0,0
item_orientation					= 0,0,0

aim_hud_offset_pos					= -0.105,0.011,-0.1
aim_hud_offset_rot					= 0.0038,-0.0006,0

aim_hud_offset_pos_16x9 				= -0.105,0.011,-0.1
aim_hud_offset_rot_16x9 				= 0.0038,-0.0006,0

gl_hud_offset_pos					= -0.16,-0.17,0.0
gl_hud_offset_rot					= -0.2705,0.0035,0

gl_hud_offset_pos_16x9 				= -0.16,-0.17,0.0
gl_hud_offset_rot_16x9 				= -0.2705,0.0035,0

shell_point						= 0,0,0
shell_dir              				 	= 0,0,0
shell_bone						= gilza

fire_point						= 0,0,0
fire_bone      	     				= muzzle
fire_point2						= 0,0,0
fire_bone2						= muzzle_gl

anm_show             					= f2000_nimble_draw
anm_hide             					= f2000_nimble_holster
anm_idle             					= f2000_nimble_idle
anm_idle_sprint         					= f2000_nimble_sprint
anm_idle_moving 					= f2000_nimble_move
anm_shots               					= f2000_nimble_shoot, shoot
anm_reload              					= f2000_nimble_reload, reload
anm_idle_aim           					= f2000_nimble_aim
anm_bore          					= f2000_nimble_aim

lean_hud_offset_pos					= 0,0,0
lean_hud_offset_rot					= 0,0,0
