[wpn_desert_eagle]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection				= spawn_group
discovery_dependency 				=
$spawn					= "weapons\Desert Eagle"
$npc			 		= on
$prefetch 					= 8
scheduled 					= off
cform 					= skeleton
class 					= WP_PM
description					= "Egy rendkívül ellentmondásos példa a kézifegyverekre, sok filmben és játékban nagy népszerűségre tett szert. A Desert Eagle pisztoly egy nagyon ritka automata áramkört használ pisztolyokhoz forgózáras reteszeléssel a csőben, és a csőből eltávolított porgázok energiáját használja újratöltésre. Egy nagyon erős pisztoly."


ef_main_weapon_type			= 0
ef_weapon_type				= 5

inv_name					= "Desert Eagle"
inv_name_short				= "Desert Eagle"

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 8
inv_grid_y					= 25

upgr_icon_x				= 1150
upgr_icon_y				= 400
upgr_icon_width				= 150
upgr_icon_height 				= 100

kill_msg_x					= 194
kill_msg_y					= 123
kill_msg_width				= 46
kill_msg_height				= 27

cost					= 4500
weapon_class				= 
inv_weight				= 1.897
hud 					= wpn_desert_eagle_hud
visual					= dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle.ogf

upgrades                				= up_gr_firstab_desert_eagle, up_gr_seconab_desert_eagle, up_gr_thirdab_desert_eagle, up_gr_fourtab_desert_eagle, up_gr_fifthab_desert_eagle
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_desert_eagle

ph_mass			 		= 2

ammo_class		 		= ammo_11.43x23_fmj, ammo_11.43x23_hydro

startup_ammo 				= 90
ammo_current				= 42
ammo_elapsed		 		= 8
ammo_limit				= 48
ammo_mag_size		 		= 8

hand_dependence		 		= 1
single_handed				= 1

hit_power           	= 0.85, 0.85, 0.85, 0.85
hit_impulse	 		 	= 75
hit_type 					= fire_wound
fire_distance				= 810
bullet_speed		 		= 400
rpm					= 200
rpm_empty_click 	 			= 120

use_aim_bullet				= true
time_to_aim				= 1.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.01
misfire_end_prob	 			= 0.1
condition_shot_dec				= 0.00125
condition_queue_shot_dec			= 0.00125

zoom_dof					= -1000, 1.0, 1000
reload_dof					= 0.0, 0.5, 5, 1.7

fire_dispersion_base				= 0.18
fire_dispersion_condition_factor			= 12
control_inertion_factor			= 1.1
crosshair_inertion				= 4

cam_return				= 0
cam_relax_speed 				= 6
cam_relax_speed_ai				= 120.75
cam_dispersion				= 1.8
cam_dispersion_inc				= 1.8
cam_dispersion_frac				= 1.0
cam_max_angle				= 15.0
cam_max_angle_horz				= 15.0
cam_step_angle_horz				= 1.0

zoom_cam_relax_speed			= 10
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.3
zoom_cam_dispersion_inc			= 0.75
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle			= 5.0
zoom_cam_max_angle_horz			= 10.0
zoom_cam_step_angle_horz			= 1.5

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.1
PDM_disp_accel_factor 			= 1.1
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 0
max_radius				= 45

holder_range_modifier			= 1.00
holder_fov_modifier				= 1.00

slot 			 		= 1
animation_slot				= 1

position					= -0.021, -0.085, 0.0
orientation 				= 0, 0, 0

fire_point					= 0.0, 0.133, 0.22

flame_particles				= weapons\generic_weapon03
smoke_particles        			 	= amik\weapons\smoke_particles\smoke_particles_00

shell_point		 			= 0.0, 0.133, 0.047
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\45acp

light_color		 			= 0.6, 0.5, 0.3
light_range		 		= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

scope_status				= 0
silencer_status				= 0
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.15
scope_zoom_factor				= 73.3

silencer_name				= wpn_addon_silencer
silencer_x                  				= 73
silencer_y                  				= -13

silencer_fire_distance 			= 400
silencer_bullet_speed	 			= 285

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

snd_draw					= weapons\de\de_draw
snd_holster				= weapons\pistol_holster
snd_shoot					= weapons\de\de_shoot
snd_empty					= weapons\de\de_empty
snd_reload					= weapons\de\de_reload
snd_close					= weapons\de\de_close
snd_silncer_shot				= weapons\de\de_shot_sil


[wpn_desert_eagle_hud]:hud_base
zoom_hide_crosshair				= true
item_visual				= dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle_hud.ogf
attach_place_idx				= 0

;hands_position				= -0.061,-0.17,0.0025
;hands_orientation				= -0.5,1.,1.149999

;hands_position_16x9				= -0.061,-0.17,0.0025
;hands_orientation_16x9			= -0.5,1.,1.149999

;item_position				= 0.000746,-0.000321,0.003479
;item_orientation				= 1.239378,-0.134046,-2.052052

;aim_hud_offset_pos 				= -0.0665,0.048,-0.05
;aim_hud_offset_rot 				= 0.003,0.0071,-0.0123

;aim_hud_offset_pos_16x9 			= -0.0665,0.048,-0.05
;aim_hud_offset_rot_16x9 			= 0.003,0.0071,-0.0123

hands_position				= -0.031,-0.17,0
hands_orientation				= -0.5,1.,1.15

hands_position_16x9			= -0.031,-0.17,0
hands_orientation_16x9			= -0.5,1.,1.15

item_position				= 0.000746,-0.000321,0.003479
item_orientation				= 1.239378,-0.134046,-2.052052

aim_hud_offset_pos 			= -0.0984,0.04805,-0.035
aim_hud_offset_rot 			= 0.0151,0.0129,-0.01

aim_hud_offset_pos_16x9 			= -0.0984,0.04805,-0.035
aim_hud_offset_rot_16x9 			= 0.0151,0.0129,-0.01


shell_point					= 0.021,0.057,0.456
shell_bone					= wpn_body

fire_point					= 0,0.040061,0.169992
fire_bone					= wpn_body

anm_show					= lancew_deagle_draw
anm_show_empty				= lancew_deagle_draw, idle_2
anm_hide            				= lancew_deagle_holster
anm_hide_empty				= lancew_deagle_holster, idle_2
anm_idle            				= lancew_deagle_idle
anm_idle_empty      				= lancew_deagle_idle, idle_2
anm_shots					= lancew_deagle_shoot, shoot
anm_shot_l				= lancew_deagle_shoot, shoot_2
anm_idle_aim				= lancew_deagle_idle_aim
anm_idle_aim_empty				= lancew_deagle_idle_aim, idle_2
anm_reload				= lancew_deagle_reload, reload
anm_reload_empty				= lancew_deagle_reload_full, reload_full
anm_idle_moving				= lancew_deagle_moving
anm_idle_moving_empty			= lancew_deagle_moving, idle_2
anm_idle_sprint				= lancew_deagle_sprint
anm_idle_sprint_empty				= lancew_deagle_sprint, idle_2
anm_bore					= lancew_deagle_no_reload
anm_bore_empty				= lancew_deagle_no_reload, idle_2

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0


;-----------------------------------------------------------------------------------
;					Desert Eagle Special
;-----------------------------------------------------------------------------------
[wpn_desert_eagle_nimble]:wpn_desert_eagle
$spawn                  				= "weapons\wpn_desert_eagle_nimble"
inv_name					= wpn_eagle_nimble
inv_name_short				= wpn_eagle_nimble
description					= wpn_eagle_nimble_descr

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 10
inv_grid_y					= 28

upgr_icon_x				= 1150
upgr_icon_y				= 500
upgr_icon_width			= 150
upgr_icon_height 		= 100


fire_distance			= 1000
bullet_speed		 	= 600
hit_power           	= 1.25, 1.25, 1.25, 1.25
hit_impulse	 		 	= 100


ammo_class		 		= ammo_50ae

cost					= 7000
hud					= wpn_desert_eagle_nimble_hud
visual					= dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle_nimble.ogf

scope_zoom_factor				= 53.3

[wpn_desert_eagle_nimble_hud]:wpn_desert_eagle_hud
item_visual                				= dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle_nimble_hud.ogf

aim_hud_offset_pos 				= -0.06685,0.0415,-0.05
aim_hud_offset_rot 				= 0.007,0.0074,-0.0123

aim_hud_offset_pos_16x9 			= -0.06685,0.0415,-0.05
aim_hud_offset_rot_16x9 			= 0.007,0.0074,-0.0123
