[logic]
active = sr_idle@wait

[sr_idle@wait]
on_info  = {=actor_in_zone(sr_jup_wait_sherkchan)} sr_idle@quest_control_1 %+actor_in_sr_jup_wait_sherkchan%

[sr_idle@quest_control_1]
on_game_timer = 30 | sr_idle@quest_control_2_1 %=sniper_shoot =actor_is_wounded%

[sr_idle@quest_control_2_1]
on_game_timer = 10 | sr_idle@quest_control_2 %=run_postprocess(fade_to_black_9_sec) =volume_off =create_squad(jup_a17_rebel_squad:jup_a17)%

[sr_idle@quest_control_2]
on_game_timer = 72 | sr_idle@quest_control_3 %=remove_weapon_and_outfit =forward_game_time(5) =run_postprocess(black:3009:true) =disable_ui%

[sr_idle@quest_control_3]
on_info = sr_idle@quest_control_4_1 %=cleaner_weapons_and_outfit =remove_item_no_news(bar_lena_medallion)%

[sr_idle@quest_control_4_1]
on_game_timer = 40 | sr_idle@quest_control_4 %=teleport_actor(actor_klava_walk:actor_klava_look)%

[sr_idle@quest_control_4]
on_game_timer = 40 | sr_idle@quest_control_5 %=volume_on =stop_postprocess(3009) =actor_is_wounded%

[sr_idle@quest_control_5]
on_game_timer = 30 | sr_idle@nil %=enable_ui +actor_see_klava%

[sr_idle@nil]
