;Здесь содержатся дескрипшены сквадов, которые потом можно создавать используя спец функции.

[pr_a16_fp_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2, agent_stalker_2, agent_stalker_1
target_smart = pr_a16
story_id = pr_a16_fp_agent_squad
spawn_point = pr_a16_spawn_point
on_death = %+pr_a16_fp_agent_squad_dead%

[pr_a16_fp_1_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2, agent_stalker_2, agent_stalker_1
target_smart = pr_a16
story_id = pr_a16_fp_1_agent_squad
spawn_point = pr_a16_spawn_point
on_death = %+pr_a16_fp_1_agent_squad_dead%

[pr_a16_fp_2_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2, agent_stalker_2, agent_stalker_1
target_smart = pr_a16
story_id = pr_a16_fp_2_agent_squad
spawn_point = pr_a16_spawn_point
on_death = %+pr_a16_fp_2_agent_squad_dead%

[pr_b8_krovosos_king_squad]:online_offline_group
faction = monster_predatory_night
npc = krovosos_king
target_smart = pr_b8
story_id = pr_b8_krovosos_king_squad
on_death = %+pr_b8_krovosos_king_squad_dead%

[pr_b6_blood_squad]:online_offline_group
faction = monster_predatory_night
npc = bloodsucker_strong, bloodsucker_normal, bloodsucker_strong
target_smart = pr_b6
story_id = pr_b6_blood_squad
on_death = %+pr_b6_blood_squad_dead%

[pr_b5_burer_squad]:online_offline_group
faction = monster_zombied_night
npc = burer_normal, burer_normal
target_smart = pr_b5
story_id = pr_b5_burer_squad
on_death = %+pr_b5_burer_squad_dead%

[pr_a21_agent_1_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2, agent_stalker_2, agent_stalker_1, agent_stalker_3
target_smart = {!surge_started} pr_a21, nil

[pr_a21_agent_2_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2, agent_stalker_2, agent_stalker_1
target_smart = {!surge_started} pr_a21, nil

[pr_a8_agent_1_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2, agent_stalker_2, agent_stalker_1, agent_stalker_3
target_smart = {!surge_started} pr_a8, nil

[pr_a8_agent_2_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2, agent_stalker_2, agent_stalker_1
target_smart = {!surge_started} pr_a8, nil

[pr_a2_agent_1_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2, agent_stalker_2, agent_stalker_1, agent_stalker_3
target_smart = {!surge_started} pr_a2, nil

[pr_a2_agent_2_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2, agent_stalker_2, agent_stalker_1
target_smart = {!surge_started} pr_a2, nil

[pr_a6_sim_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_1, agent_stalker_2, agent_stalker_2
target_smart = {!surge_started} pr_a6, nil

[pr_a6_sim_agent_1_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_1, agent_stalker_2, agent_stalker_2
target_smart = {!surge_started} pr_a6, nil

[pr_a6_sim_agent_2_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_1, agent_stalker_2, agent_stalker_2
target_smart = {!surge_started} pr_a6, nil

[pr_a6_sim_agent_3_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_1, agent_stalker_2, agent_stalker_2
target_smart = {!surge_started} pr_a6, nil

;-------------------------------------------------Фриплейные сквады
[pr_a21_fp_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2, agent_stalker_2, agent_stalker_1, agent_stalker_3
target_smart = pr_a21
story_id = pr_a21_fp_agent_squad
on_death = %+pr_a21_fp_agent_squad_dead%

[pr_a21_fp_1_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2, agent_stalker_2, agent_stalker_1
target_smart = pr_a21
story_id = pr_a21_fp_1_agent_squad
on_death = %+pr_a21_fp_1_agent_squad_dead%

[pr_a8_fp_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2, agent_stalker_2, agent_stalker_1, agent_stalker_3
target_smart = pr_a8
story_id = pr_a8_fp_agent_squad
on_death = %+pr_a8_fp_agent_squad_dead%

[pr_a8_fp_1_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2, agent_stalker_2, agent_stalker_1
target_smart = pr_a8
story_id = pr_a8_fp_1_agent_squad
on_death = %+pr_a8_fp_1_agent_squad_dead%

[pr_a21_fp_dolg_squad]:online_offline_group
faction = dolgs
npc = pr_a21_dolg_3, pr_a21_dolg_2, pr_a21_dolg_1, pr_a21_dolg_4, pr_a21_dolg_5
target_smart = pr_a21
story_id = pr_a21_fp_dolg_squad

[pr_a11_fp_freedom_squad]:online_offline_group
faction = freedom
npc = dark_a2_winchester, dark_a2_voice, dark_a2_uragan, dark_a2_krest, dark_a2_newklear
target_smart = pr_a11
story_id = pr_a11_fp_freedom_squad

[pr_a2_fp_agent_1_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2, agent_stalker_2, agent_stalker_1, agent_stalker_3
target_smart = pr_a2
story_id = pr_a2_fp_agent_1_squad
on_death = %+pr_a2_fp_agent_1_squad_dead%

[pr_a2_fp_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2, agent_stalker_2, agent_stalker_1
target_smart = pr_a2
story_id = pr_a2_fp_agent_squad
on_death = %+pr_a2_fp_agent_squad_dead%

[pr_a2_fp_gupi_squad]:online_offline_group
faction = bandit
npc = radar_a1_gupi_bandit, radar_a1_kastet_bandit, radar_a1_drdenn_bandit, radar_a1_stalkersensey_bandit, pr_a2_mechanic_stalker
target_smart = pr_a2
story_id = pr_a2_fp_gupi_squad
spawn_point = pr_a2_spawn_point

[pr_a12_fp_lena_squad]:online_offline_group
faction = smuggler
npc = jup_smuggler_lena_guard_1, jup_smuggler_lena_guard_2, pri_smuggler_raven_guard_1, pri_smuggler_raven_guard_2, pri_smuggler_raven_guard_3, pri_smuggler_raven_guard_4, pri_smuggler_raven_guard_5
target_smart = pr_a12
story_id = pr_a12_fp_lena_squad

[pr_a24_fp_degtyrev_squad]:online_offline_group
faction = stalker
sympathy = 1
npc = bar_a2_stalker_degtyrev, bar_a3_zastava_commander
target_smart = pr_a24
story_id = pr_a24_fp_degtyrev_squad

[pr_a16_stalker_squad]:online_offline_group
faction = stalker
npc = pr_a16_lider_stalker, aver_a2_rozor_stalker, aver_a2_leo_stalker, aver_a2_zomax_stalker, aver_a2_ad_stalker, aver_a2_glomar_stalker
target_smart = pr_a16
story_id = pr_a16_stalker_squad
spawn_point = pr_a16_spawn_point

[pr_a6_fp_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_1, agent_stalker_2, agent_stalker_2
story_id = pr_a6_fp_agent_squad
target_smart = pr_a6
on_death = %+pr_a6_fp_agent_squad_dead%

[pr_a6_fp_agent_1_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_1, agent_stalker_2, agent_stalker_2
story_id = pr_a6_fp_agent_1_squad
target_smart = pr_a6
on_death = %+pr_a6_fp_agent_1_squad_dead%

[pr_a6_fp_agent_2_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_1, agent_stalker_2, agent_stalker_2
story_id = pr_a6_fp_agent_2_squad
target_smart = pr_a6
on_death = %+pr_a6_fp_agent_2_squad_dead%

[pr_a6_fp_agent_3_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_1, agent_stalker_2, agent_stalker_2
target_smart = pr_a6
story_id = pr_a6_fp_agent_3_squad
on_death = %+pr_a6_fp_agent_3_squad_dead%

[pr_a7_fp_degtyrev_squad]:online_offline_group
faction = stalker
sympathy = 1
npc = pr_a7_stalker_degtyrev, pr_a7_zastava_commander, pr_a7_smuggler_lena
target_smart = {+fplay_final_degtyr_dialog_attack_end} pr_a6, pr_a7
story_id = pr_a7_fp_degtyrev_squad
spawn_point = pr_a7_spawn_point

[pr_a6_body_hrapov_squad]:online_offline_group
faction = osoznanie
npc = body_hrapov_1, body_hrapov_2, body_hrapov_2, body_hrapov_1, body_hrapov_1
target_smart = pr_a6
story_id = pr_a6_body_hrapov_squad
on_death = %+pr_a6_body_hrapov_squad_dead%
spawn_point = pr_a6_body_hrapov_spawn_point

[pr_a6_hrapov_squad]:online_offline_group
faction = osoznanie
npc = pr_a6_hrapov_stalker
target_smart = pr_a6
story_id = pr_a6_hrapov_squad
on_death = %+pr_a6_hrapov_squad_dead%
spawn_point = pr_a6_hrapov_walk

[pr_a24_fp_1_degtyrev_squad]:online_offline_group
faction = stalker
sympathy = 1
target_smart = pr_a24
story_id = pr_a24_fp_1_degtyrev_squad

[pr_a7_fp_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_2, agent_stalker_1
story_id = pr_a7_fp_agent_squad
target_smart = pr_a7
on_death = %+pr_a7_fp_agent_squad_dead%
spawn_point = pr_a7_agent_1_walk

[pr_a7_fp_agent_1_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_2, agent_stalker_1
story_id = pr_a7_fp_agent_1_squad
target_smart = pr_a7
on_death = %+pr_a7_fp_agent_1_squad_dead%
spawn_point = pr_a7_agent_2_walk

[pr_a7_fp_agent_2_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_2, agent_stalker_1
story_id = pr_a7_fp_agent_2_squad
target_smart = pr_a7
on_death = %+pr_a7_fp_agent_2_squad_dead%
spawn_point = pr_a7_agent_3_walk

[pr_a7_fp_agent_3_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_2, agent_stalker_1
target_smart = pr_a7
story_id = pr_a7_fp_agent_3_squad
on_death = %+pr_a7_fp_agent_3_squad_dead%
spawn_point = pr_a7_agent_4_walk

[pr_a1_body_hrapov_squad]:online_offline_group
faction = osoznanie
npc = body_hrapov_1, body_hrapov_2, body_hrapov_2, body_hrapov_1, body_hrapov_1
target_smart = pr_a1
story_id = pr_a1_body_hrapov_squad
on_death = %+pr_a1_body_hrapov_squad_dead%
spawn_point = pr_a1_body_hrapov_spawn_point

[pr_a1_hrapov_squad]:online_offline_group
faction = osoznanie
npc = pr_a6_hrapov_stalker
target_smart = pr_a1
story_id = pr_a1_hrapov_squad
on_death = %+pr_a1_hrapov_squad_dead%
spawn_point = pr_a1_hrapov_1_walk

[pr_a1_fp_degtyrev_squad]:online_offline_group
faction = stalker
sympathy = 1
npc = pr_a7_stalker_degtyrev, pr_a7_zastava_commander, pr_a7_smuggler_lena
target_smart = pr_a1
story_id = pr_a1_fp_degtyrev_squad
spawn_point = pr_a1_smart_actor_look
