[logic]
active = sr_particle@teleport

[sr_particle@teleport]
name = anomaly2\anomaly_spatial_bubble_rupture     ;anomaly2\anomaly_teleport
path = rls_particle_way
mode = 2
looped = true 
on_info  = {+stop_anomaly_part_lim_a4} sr_idle@end
on_info2 = {+lim_a4_scene_end} sr_idle@end

[sr_idle@end]
on_game_timer = 16 | sr_idle@nil %=destroy_object%

[sr_idle@nil]
