[default]
base 		= 0
resource 	= 0 ; артефакты
surge		= 0 ; укрытие
lair		= 0 ; логово монстров
territory	= 0
actor		= 0
squad 		= 0

[default_resource]:default
resource 	= 2
territory	= 1

[default_base]:default
base 		= 2
territory	= 0

[default_lair]:default
lair		= 2
territory	= 1

[default_squad]:default
squad 		= 2

[default_territory]:default
territory 	= 1

[actor]:default
actor		= 2
sim_avail = {-pri_a28_actor_in_zone_stay =actor_on_level(pripyat)} false, true
;---------------------------------------------------------------------------------
;------------------------------- Simulation SQUADS -------------------------------
;
;------------------------------------------------------------------------------------------------makdm
[pr_a3_agent_sim_squad_veteran]:default_squad
sim_avail = true

[pr_a8_agent_sim_squad_veteran]:default_squad
sim_avail = true

[pr_a11_agent_sim_squad_veteran]:default_squad
sim_avail = true

[pr_a21_agent_sim_squad_veteran]:default_squad
sim_avail = true

[pr_a24_agent_sim_squad_veteran]:default_squad
sim_avail = true

[pr_a15_agent_sim_squad_veteran]:default_squad
sim_avail = true

[pr_a28_agent_sim_squad_veteran]:default_squad
sim_avail = true

[pr_a21_agent_1_squad]:default_squad
sim_avail = true

[pr_a21_agent_2_squad]:default_squad
sim_avail = true

[dolgs_sim_squad_novice]:default_squad
sim_avail = true

[dolgs_sim_squad_advanced]:default_squad
sim_avail = true

[dolgs_sim_squad_veteran]:default_squad
sim_avail = true

[pr_a11_freedom_sim_squad]:default_squad
sim_avail = true

[pr_a11_freedom_sim_1_squad]:default_squad
sim_avail = true

[pr_a8_sim_killer_squad]:default_squad
sim_avail = true

[pr_bandit_sim_squad_novic]:default_squad
sim_avail = true

[pr_bandit_sim_squad_advanc]:default_squad
sim_avail = true

[pr_bandit_sim_squad_veter]:default_squad
sim_avail = true
;------------------------------------------------------------------------------------------------makdm_end
[simulation_stalker]:default_squad
sim_avail = true

[simulation_stalker_1]:default_squad
sim_avail = true

[simulation_stalker_2]:default_squad
sim_avail = true

[simulation_stalker_3]:default_squad
sim_avail = true

[simulation_bandit]:default_squad
sim_avail = true

[simulation_bloodsucker]:default_squad
sim_avail = true

[simulation_boar]:default_squad
sim_avail = true

[simulation_boar_test]:default_squad
sim_avail = true

[simulation_burer]:default_squad
sim_avail = true

[simulation_dog]:default_squad
sim_avail = true

[simulation_pseudodog]:default_squad
sim_avail = true

[simulation_flesh]:default_squad
sim_avail = true

[simulation_snork]:default_squad
sim_avail = true

[simulation_dog_for_a1]:default_squad
sim_avail = true

[simulation_mix_dogs]:default_squad
sim_avail = true

[simulation_mix_boar_flesh]:default_squad
sim_avail = true

[simulation_monolith_squad]:default_squad
sim_avail = true

[simulation_poltergeist_tele]:default_squad
sim_avail = true

[simulation_killer]:default_squad
sim_avail = true

[simulation_duty]:default_squad
sim_avail = true

[simulation_freedom]:default_squad
sim_avail = true

[simulation_chimera]:default_squad
sim_avail = true

[simulation_psy_dog]:default_squad
sim_avail = true

[stalkers_sim_squad_novice]:default_squad
sim_avail = true

[stalkers_sim_squad_advanced]:default_squad
sim_avail = true

[stalkers_sim_squad_veteran]:default_squad
sim_avail = true

[bandit_sim_squad_novice]:default_squad
sim_avail = true

[bandit_sim_squad_advanced]:default_squad
sim_avail = true

[bandit_sim_squad_veteran]:default_squad
sim_avail = true

[jup_bandit_sim_squad_novic]:default_squad
sim_avail = true

[jup_bandit_sim_squad_advanc]:default_squad
sim_avail = true

[jup_bandit_sim_squad_veter]:default_squad
sim_avail = true

[merc_sim_squad_novice]:default_squad
sim_avail = true

[merc_sim_squad_advanced]:default_squad
sim_avail = true

[merc_sim_squad_veteran]:default_squad
sim_avail = true

[duty_sim_squad_novice]:default_squad
sim_avail = true

[duty_sim_squad_advanced]:default_squad
sim_avail = true

[duty_sim_squad_veteran]:default_squad
sim_avail = true

[freedom_sim_squad_novice]:default_squad
sim_avail = true

[freedom_sim_squad_advanced]:default_squad
sim_avail = true

[freedom_sim_squad_veteran]:default_squad
sim_avail = true

[monolith_sim_squad_novice]:default_squad
sim_avail = true

[monolith_sim_squad_advanced]:default_squad
sim_avail = true

[monolith_sim_squad_veteran]:default_squad
sim_avail = true

[zombied_sim_squad_novice]:default_squad
sim_avail = true

[zombied_sim_squad_advanced]:default_squad
sim_avail = true

[zombied_sim_squad_1_advanced]:default_squad
sim_avail = true

[zombied_sim_squad_veteran]:default_squad
sim_avail = true

[zombied_sim_squad_1_veteran]:default_squad
sim_avail = true

;---------------------------------------------------
;---------	BAR SMARTS AND UNIQUE SQUADS	--------
;---------------------------------------------------
[bar_a1]:default_base
sim_avail = false

[bar_a1_night_squad]:default_squad
sim_avail = false

[bar_a1_geonezis_squad]:default_squad
sim_avail = false

[bar_a1_stalker_squad]:default_squad
sim_avail = false

[bar_a1_dolg_squad]:default_squad
sim_avail = false

[bar_a1_botanick_squad]:default_squad
sim_avail = false

[bar_a1_proveren_squad]:default_squad
sim_avail = false

[bar_a1_barmen_squad]:default_squad
sim_avail = false

[bar_a1_degtyrev_squad]:default_squad
sim_avail = false

[bar_a1_garik_squad]:default_squad
sim_avail = false

[bar_a1_guard_squad]:default_squad
sim_avail = false

[bar_a1_fp_dolg_squad]:default_squad
sim_avail = false

[bar_a2]:default_base
sim_avail = false

[bar_a2_opalev_squad]:default_squad
sim_avail = false

[bar_a2_degtyrev_squad]:default_squad
sim_avail = false

[bar_a2_duty_leader_squad]:default_squad
sim_avail = false

[bar_a2_mechanic_squad]:default_squad
sim_avail = false

[bar_a2_dolg_squad]:default_squad
sim_avail = false

[bar_a10_dolg_squad]:default_squad
sim_avail = false

[bar_a2_cat_matros_squad]:default_squad
sim_avail = false

[bar_a2_dolg_trade_squad]:default_squad
sim_avail = false

[bar_a2_trio_squad]:default_squad
sim_avail = false

[bar_a2_valera_squad]:default_squad
sim_avail = false

[bar_a3]:default_base
sim_avail = false

[bar_a3_southern_zastava_squad]:default_squad
sim_avail = false

[bar_a3_dolg_squad]:default_squad
sim_avail = false

[bar_a3_fp_dolg_squad]:default_squad
sim_avail = false

[bar_a4]:default_base
sim_avail = false

[bar_a4_mechanic_squad]:default_squad
sim_avail = false

[bar_a4_medic_squad]:default_squad
sim_avail = false

[bar_a4_degtyrev_squad]:default_squad
sim_avail = false

[bar_a4_northern_zastava_squad]:default_squad
sim_avail = false

[bar_a4_dolg_squad]:default_squad
sim_avail = false

[bar_a5]:default_base
sim_avail = false

[bar_a5_kosoy_squad]:default_squad
sim_avail = false

[bar_a5_dolg_squad]:default_squad
sim_avail = false

[bar_a5_stalker_squad]:default_squad
sim_avail = false

[bar_a6]:default_base
sim_avail = false

[bar_a6_kholodec_squad]:default_squad
sim_avail = false

[bar_a6_proveren_squad]:default_squad
sim_avail = false

[bar_a6_fp_dolg_squad]:default_squad
sim_avail = false

[bar_a7]:default_base
sim_avail = false

[bar_a7_fp_dolg_squad]:default_squad
sim_avail = false

[bar_a7_medic_squad]:default_squad
sim_avail = false

[bar_a7_proveren_squad]:default_squad
sim_avail = false

[bar_a7_degtyrev_squad]:default_squad
sim_avail = false

[bar_a7_aziza_squad]:default_squad
sim_avail = false

[bar_a8]:default_base
sim_avail = false

[bar_a8_skazochnik_squad]:default_squad
sim_avail = false

[bar_a8_proveren_squad]:default_squad
sim_avail = false

[bar_a8_degtyrev_squad]:default_squad
sim_avail = false

[bar_a8_lena_squad]:default_squad
sim_avail = false

[bar_a8_maria_squad]:default_squad
sim_avail = false

[bar_a8_dolg_squad]:default_squad
sim_avail = false

[bar_a8_fp_dolg_squad]:default_squad
sim_avail = false

[bar_a9]:default_base
sim_avail = false

[bar_a10]:default_territory
sim_avail = true

[bar_a11]:default_base
sim_avail = true

[bar_a11_sim_duty_squad]:default_squad
sim_avail = true

[bar_a12]:default_territory
sim_avail = true

[bar_a13]:default_base
sim_avail = false

[bar_a13_fp_contra_squad]:default_squad
sim_avail = false

;---------------------------------------------------
;------- DARKSCAPE SMARTS AND UNIQUE SQUADS	--------
;---------------------------------------------------
[dark_a1]:default_base
sim_avail = true

[dark_a1_freedom_squad]:default_squad
sim_avail = false

[dark_a2]:default_base
sim_avail = false

[dark_a2_ecolog_squad]:default_squad
sim_avail = false

[dark_a3]:default_base
sim_avail = false

[dark_a3_ecolog_squad]:default_squad
sim_avail = false

[dark_a4]:default_base
sim_avail = false

[dark_a5]:default_base
sim_avail = false

[dark_a6]:default_base
sim_avail = false

[dark_a7]:default_base
sim_avail = false

[dark_a7_northern_zastava_squad]:default_squad
sim_avail = false

[dark_a8]:default_lair
sim_avail = true

[dark_a9]:default_lair
sim_avail = true

[dark_a10]:default_lair
sim_avail = true

[dark_a11]:default_lair
sim_avail = true

[dark_a12]:default_lair
sim_avail = true

[dark_a13]:default_lair
sim_avail = true

[dark_a14]:default_lair
sim_avail = true

[dark_a15]:default_lair
sim_avail = true

[dark_a16]:default_lair
sim_avail = true

[dark_a17]:default_lair
sim_avail = true

[dark_a17_killer_squad]:default_squad
sim_avail = false

[dark_a18]:default_lair
sim_avail = true

[dark_a19]:default_lair
sim_avail = true

[dark_a20]:default_lair
sim_avail = true

[dark_a21]:default_lair
sim_avail = true

[dark_a22]:default_lair
sim_avail = true

[dark_a23]:default_lair
sim_avail = true

[dark_a24]:default_base
sim_avail = false

[dark_a24_victor_squad]:default_squad
sim_avail = false

[dark_a24_burer_squad]:default_squad
sim_avail = false

[dark_a25]:default_base
sim_avail = false

[dark_a25_controller_squad]:default_squad
sim_avail = false

;---------------------------------------------------
;--------- RADAR SMARTS AND UNIQUE SQUADS	--------
;---------------------------------------------------
[radar_a1]:default_base
sim_avail = false

[radar_a1_bandit_squad]:default_squad
sim_avail = false

[radar_a1_night_squad]:default_squad
sim_avail = false

[radar_a2]:default_base
sim_avail = false

[radar_a2_cherepok_squad]:default_squad
sim_avail = false

[radar_a2_gupi_squad]:default_squad
sim_avail = false

[radar_a2_night_1_squad]:default_squad
sim_avail = false

[radar_a2_night_2_squad]:default_squad
sim_avail = false

[radar_a3]:default_base
sim_avail = false

[radar_a3_night_squad]:default_squad
sim_avail = false

[radar_a4]:default_base
sim_avail = true

[radar_a4_simulation_blood]:default_squad
sim_avail = true

[radar_a4_squad_psy_dog]:default_squad
sim_avail = false

[radar_a4_contr_squad]:default_squad
sim_avail = false

[radar_a5]:default_base
sim_avail = false

[radar_a5_degtyrev_squad]:default_squad
sim_avail = false

[radar_a6]:default_base
sim_avail = false

[radar_a6_agent_squad]:default_squad
sim_avail = false

[radar_a6_kiborg_squad]:default_squad
sim_avail = false

[radar_a6_prov_1_squad]:default_squad
sim_avail = false

[radar_a6_prov_2_squad]:default_squad
sim_avail = false

[radar_a7]:default_base
sim_avail = false

[radar_a7_agent_squad]:default_squad
sim_avail = false

[radar_a7_kiborg_squad]:default_squad
sim_avail = false

[radar_a7_degtyrev_squad]:default_squad
sim_avail = false

[radar_a7_night_squad]:default_squad
sim_avail = false

[radar_a8]:default_base
sim_avail = false

[radar_a9]:default_base
sim_avail = false

[radar_a9_burer_squad]:default_squad
sim_avail = false

[radar_a10]:default_base
sim_avail = false

[radar_a10_stalker_squad]:default_squad
sim_avail = false

[radar_a11]:default_base
sim_avail = true

[radar_a11_simulation_snork]:default_squad
sim_avail = true

[radar_a12]:default_base
sim_avail = true

;---------------------------------------------------
;--------- MILITARY SMARTS AND UNIQUE SQUADS--------
;---------------------------------------------------
[mil_a1]:default_base
sim_avail = false

[mil_a2]:default_base
surge		= 2
sim_avail = {+winchester_new_point} true, false

[mil_a2_dolg_squad]:default_squad
sim_avail = false

[freedom_sim_mil_a2_squad]:default_squad
sim_avail = true

[mil_a3]:default_base
sim_avail = false

[mil_a4]:default_lair
sim_avail = true

[mil_a4_simulation_blood]:default_squad
sim_avail = true

[mil_a5]:default_base
sim_avail = false

[mil_a5_anarxist_squad]:default_squad
sim_avail = false

[mil_a5_trader_squad]:default_squad
sim_avail = false

[mil_a6]:default_lair
sim_avail = true

[mil_a6_simulation_blood]:default_squad
sim_avail = true

[mil_a7]:default_base
territory	= 2
sim_avail = true

[mil_a8]:default_lair
sim_avail = true

[mil_a8_simulation_blood]:default_squad
sim_avail = true

[mil_a9]:default_base
surge		= 2
sim_avail = true

[freedom_sim_1_mil_a9_squad]:default_squad
sim_avail = true

[freedom_sim_2_mil_a9_squad]:default_squad
sim_avail = true

[mil_a9_winchester_squad]:default_squad
sim_avail = {+winchester_new_point} true, false

[mil_a9_ruslan_squad]:default_squad
sim_avail = false

[mil_a10]:default_base
sim_avail = false

[mil_a10_killer_squad]:default_squad
sim_avail = false

[mil_a11]:default_base
territory	= 2
sim_avail = true

[mil_a12]:default_base
sim_avail = false

[mil_a13]:default_base
sim_avail = false

[mil_a14]:default_base
sim_avail = false

[mil_a14_killer_squad]:default_squad
sim_avail = false

[mil_a15]:default_base
sim_avail = false

[mil_a16]:default_base
sim_avail = false

[mil_a17]:default_base
sim_avail = false

[mil_a18]:default_base
sim_avail = false

[mil_a18_killer_squad]:default_squad
sim_avail = false

[mil_a19]:default_base
sim_avail = false

[mil_a20]:default_base
sim_avail = false

[mil_a21]:default_base
sim_avail = false

[mil_a22]:default_base
sim_avail = false

;-------------------------------------------------------
;---------	JUPITER SMARTS AND UNIQUE SQUADS	--------
;-------------------------------------------------------
[jup_c1]:default_lair
sim_avail = false

[jup_c1_krovosos_king_squad]:default_squad
sim_avail = false

[jup_c2]:default_lair
sim_avail = false

[jup_c2_contr_squad]:default_squad
sim_avail = false

[jup_c3]:default_lair
sim_avail = false

[jup_c3_chimera_squad]:default_squad
sim_avail = false

[jup_a1]:default_base
sim_avail = false

[jup_a1_sherkchan_squad]:default_squad
sim_avail = false

[jup_a1_bandit_squad]:default_squad
sim_avail = false

[jup_a1_bandit_1_squad]:default_squad
sim_avail = false

[jup_a1_sherkchan_single_squad]:default_squad
sim_avail = false

[jup_a1_rebel_squad]:default_squad
sim_avail = false

[jup_a1_rebel_new_squad]:default_squad
sim_avail = false

[jup_a1_klava_squad]:default_squad
sim_avail = false

[jup_a2]:default_base
sim_avail = false

[jup_a2_ecolog_squad]:default_squad
sim_avail = false

[jup_a2_max_stalker_squad]:default_squad
sim_avail = false

[jup_a3]:default_base
sim_avail = false

[jup_a4]:default_base
sim_avail = false

[jup_a4_lena_squad]:default_squad
sim_avail = false

[jup_a4_stalker_squad]:default_squad
sim_avail = false

[jup_a5]:default_base
sim_avail = true

[jup_a5_zombied_sim_squad]:default_squad
sim_avail = true

[jup_a5_zombi_1_squad]:default_squad
sim_avail = false

[jup_a5_zombi_2_squad]:default_squad
sim_avail = false

[jup_a5_zombi_3_squad]:default_squad
sim_avail = false

[jup_a5_zombi_4_squad]:default_squad
sim_avail = false

[jup_a5_zombi_5_squad]:default_squad
sim_avail = false

[jup_a5_zombi_6_squad]:default_squad
sim_avail = false

[jup_a5_zombi_7_squad]:default_squad
sim_avail = false

[jup_a5_zombi_8_squad]:default_squad
sim_avail = false

[jup_a5_controler_squad]:default_squad
sim_avail = false

[jup_a6]:default_base
sim_avail = false

[jup_a6_ecolog_squad]:default_squad
sim_avail = false

[jup_a7]:default_base
sim_avail = false

[jup_a7_stalker_squad]:default_squad
sim_avail = false

[jup_a7_bandit_sniper_squad]:default_squad
sim_avail = false

[jup_a7_sedoy_squad]:default_squad
sim_avail = false

[jup_a7_degtyrev_squad]:default_squad
sim_avail = false

[jup_a7_dectyrev_squad]:default_squad
sim_avail = false

[jup_a8]:default_base
sim_avail = false

[jup_a8_agent_squad]:default_squad
sim_avail = false

[jup_a9]:default_base
sim_avail = true
surge		= 2

[jup_a9_agent_squad]:default_squad
sim_avail = false

[jup_a9_agent_1_squad]:default_squad
sim_avail = false

[jup_a9_agent_2_squad]:default_squad
sim_avail = false

[jup_a9_agent_3_squad]:default_squad
sim_avail = false

[jup_a9_agent_4_squad]:default_squad
sim_avail = false

[jup_a9_agent_5_squad]:default_squad
sim_avail = false

[jup_a9_fp_agent_squad]:default_squad
sim_avail = false

[jup_a9_fp_agent_1_squad]:default_squad
sim_avail = false

[jup_a9_fp_agent_2_squad]:default_squad
sim_avail = false

[jup_a9_fp_agent_3_squad]:default_squad
sim_avail = false

[jup_a9_fp_agent_4_squad]:default_squad
sim_avail = false

[jup_a9_fp_agent_5_squad]:default_squad
sim_avail = false

[jup_a9_bandit_squad]:default_squad
sim_avail = false

[jup_a10]:default_base
sim_avail = false

[jup_a11]:default_base
sim_avail = false

[jup_a11_sherkchan_squad]:default_squad
sim_avail = false

[jup_a12]:default_base
sim_avail = true

[jup_a12_trio_squad]:default_squad
sim_avail = false

[jup_a12_agent_squad]:default_squad
sim_avail = false

[jup_a12_agent_1_squad]:default_squad
sim_avail = false

[jup_a12_shtern_squad]:default_squad
sim_avail = false

[jup_a12_hrapov_squad]:default_squad
sim_avail = false

[jup_a12_fp_agent_squad]:default_squad
sim_avail = false

[jup_a12_fp_proveren_squad]:default_squad
sim_avail = false

[jup_a12_fp_botanick_squad]:default_squad
sim_avail = false

[jup_a13]:default_resource
sim_avail = true

[jup_a14]:default_base
sim_avail = true

[jup_a14_razrab_squad]:default_squad
sim_avail = false

[jup_a14_killer_squad]:default_squad
sim_avail = false

[jup_a14_killer_1_squad]:default_squad
sim_avail = false

[jup_a14_agent_squad]:default_squad
sim_avail = false

[jup_a14_agent_1_squad]:default_squad
sim_avail = false

[jup_a14_proveren_squad]:default_squad
sim_avail = false

[jup_a14_degtyrev_squad]:default_squad
sim_avail = false

[jup_a14_proveren_1_squad]:default_squad
sim_avail = false

[jup_a14_lena_squad]:default_squad
sim_avail = false

[jup_a14_fp_agent_squad]:default_squad
sim_avail = false

[jup_a14_fp_agent_1_squad]:default_squad
sim_avail = false

[jup_a14_gupi_squad]:default_squad
sim_avail = false

[jup_a14_cherepok_squad]:default_squad
sim_avail = false

[jup_a15]:default_resource
sim_avail = true

[jup_a15_lena_squad]:default_squad
sim_avail = false

[jup_a15_agent_squad]:default_squad
sim_avail = false

[jup_a16]:default_resource
sim_avail = true

[jup_a17]:default_base
sim_avail = false

[jup_a17_rebel_squad]:default_squad
sim_avail = false

[jup_a17_maria_squad]:default_squad
sim_avail = false

[jup_a17_rebel_new_squad]:default_squad
sim_avail = false

[jup_a17_lena_squad]:default_squad
sim_avail = false

[jup_a18]:default_base
sim_avail = false

[jup_a18_fp_sherkchan_squad]:default_squad
sim_avail = false

[jup_a18_bandit_1_squad]:default_squad
sim_avail = false

[jup_a18_bandit_2_squad]:default_squad
sim_avail = false

[jup_a18_sherkchan_squad]:default_squad
sim_avail = false

[jup_a18_agent_squad]:default_squad
sim_avail = false

[jup_a18_agent_1_squad]:default_squad
sim_avail = false

[jup_a18_agent_2_squad]:default_squad
sim_avail = false

[jup_a18_agent_3_squad]:default_squad
sim_avail = false

[jup_a18_agent_4_squad]:default_squad
sim_avail = false

[jup_a18_agent_5_squad]:default_squad
sim_avail = false

[jup_a18_fp_agent_1_squad]:default_squad
sim_avail = false

[jup_a18_fp_agent_2_squad]:default_squad
sim_avail = false

[jup_a18_fp_agent_3_squad]:default_squad
sim_avail = false

[jup_a18_bandit_assault_squad]:default_squad
sim_avail = false

[jup_a19]:default_base
sim_avail = {+jup_a9_under_enot_bandit} true, false

[jup_a19_agent_squad]:default_squad
sim_avail = false

[jup_a19_killer_squad]:default_squad
sim_avail = false

[jup_a19_bandit_squad]:default_squad
sim_avail = false

[jup_a20]:default_base
sim_avail = false

[jup_a20_amazon_squad]:default_squad
sim_avail = false

[jup_a20_solovey_squad]:default_squad
sim_avail = false

[jup_a21]:default_base
sim_avail = false

[jup_a21_sim_snork]:default_squad
sim_avail = false

[jup_a21_stalker_squad]:default_squad
sim_avail = false

[jup_a21_bandit_squad]:default_squad
sim_avail = false

[jup_a22]:default_base
sim_avail = false

[jup_a22_amazon_squad]:default_squad
sim_avail = false

[jup_a23]:default_base
sim_avail = false

[jup_a24]:default_base
sim_avail = true
surge		= 1

[jup_a24_voyak_squad]:default_squad
sim_avail = false

[jup_a24_voyak_card_squad]:default_squad
sim_avail = false

[jup_a24_baloon_squad]:default_squad
sim_avail = false

[jup_a24_garik_squad]:default_squad
sim_avail = false

[jup_a24_bandit_squad]:default_squad
sim_avail = false

[jup_a24_lena_squad]:default_squad
sim_avail = false

[jup_a24_smuggler_squad]:default_squad
sim_avail = false

[jup_a24_kiborg_squad]:default_squad
sim_avail = false

[jup_a24_shurup_squad]:default_squad
sim_avail = false

[jup_a24_fp_kiborg_squad]:default_squad
sim_avail = false

[jup_a25]:default_base
sim_avail = true
surge		= 1

[jup_a25_sim_killer_squad]:default_squad
sim_avail = true

[jup_a26]:default_base
sim_avail = true
surge		= 2

[jup_a26_killer_squad]:default_squad
sim_avail = true

[jup_a26_killers_squad]:default_squad
sim_avail = true

[jup_a26_agent_squad]:default_squad
sim_avail = true

[jup_a26_kiborg_squad]:default_squad
sim_avail = true

[jup_a26_sherkchan_squad]:default_squad
sim_avail = false

[jup_a26_actor_squad]:default_squad
sim_avail = false

[jup_a26_assault_stalker_squad]:default_squad
sim_avail = false

[jup_a26_kib_final_squad]:default_squad
sim_avail = false

[jup_a26_stalk_final_squad]:default_squad
sim_avail = false

[jup_a26_stalk2_final_squad]:default_squad
sim_avail = false

[jup_a26_stalk1_final_squad]:default_squad
sim_avail = false

[jup_a26_stalk3_final_squad]:default_squad
sim_avail = false

[jup_a27]:default_base
sim_avail = true
surge		= 1

[jup_a27_max_stalker_squad]:default_squad
sim_avail = false

[jup_a27_sim_killer_squad]:default_squad
sim_avail = true

[jup_a28]:default_resource
sim_avail = true

[jup_a29]:default_base
sim_avail = false

[jup_a29_agent_squad]:default_squad
sim_avail = false

[jup_a30]:default_base
sim_avail = false

[jup_a30_actor_squad]:default_squad
sim_avail = false

[jup_a30_russibic_squad]:default_squad
sim_avail = false

[jup_a30_flesh_squad]:default_squad
sim_avail = false

[jup_a30_vintar_squad]:default_squad
sim_avail = false

[jup_a30_agent_squad]:default_squad
sim_avail = false

[jup_a31]:default_base
sim_avail = true

[jup_a31_agent_squad]:default_squad
sim_avail = false

[jup_a31_agent_1_squad]:default_squad
sim_avail = false

[jup_a31_fp_agent_squad]:default_squad
sim_avail = false

[jup_a31_fp_proveren_squad]:default_squad
sim_avail = false

[jup_a32]:default_base
sim_avail = false

[jup_a32_bandit_sniper_squad]:default_squad
sim_avail = false

[jup_a33]:default_base
sim_avail = false

[jup_a33_kiborg_squad]:default_squad
sim_avail = false

[jup_a33_stern_squad]:default_squad
sim_avail = false

[jup_a33_degtyrev_squad]:default_squad
sim_avail = false

[jup_a33_razrab_squad]:default_squad
sim_avail = false

[jup_a34]:default_base
sim_avail = false

[jup_a34_zombied_sim_squad]:default_squad
sim_avail = false

[jup_a35]:default_base
sim_avail = false

[jup_b1]:default_lair
sim_avail = true

[jup_b2]:default_lair
sim_avail = true

[jup_b3]:default_lair
sim_avail = true

[jup_b4]:default_lair
sim_avail = true

[jup_b5]:default_lair
sim_avail = true

[jup_b6]:default_lair
sim_avail = {-stop_sim_jup_b6} true, false

[jup_b7]:default_lair
sim_avail = true

[jup_b8]:default_lair
sim_avail = true

[jup_b9]:default_lair
sim_avail = true

[jup_b10]:default_lair
sim_avail = true

[jup_b11]:default_lair
sim_avail = true

[jup_b12]:default_lair
sim_avail = true

[jup_b13]:default_lair
sim_avail = true

[jup_b14]:default_lair
sim_avail = true

[jup_b15]:default_lair
sim_avail = true

[jup_b16]:default_lair
sim_avail = true

[jup_b17]:default_lair
sim_avail = true

[jup_b18]:default_lair
sim_avail = true

[jup_b19]:default_lair
sim_avail = true

[jup_b20]:default_lair
sim_avail = true

[jup_b21]:default_lair
sim_avail = true

[jup_b22]:default_lair
sim_avail = true

[jup_b23]:default_lair
sim_avail = {-stop_jup_b24_spawn} true, false

[jup_b23_kiborg_squad]:default_squad
sim_avail = false

[jup_b23_kiborg_1_squad]:default_squad
sim_avail = false

[jup_b24]:default_lair
sim_avail = {-stop_jup_b24_spawn} true, false

[jup_b24_dectyrev_squad]:default_squad
sim_avail = false

[jup_b24_degtyrev_squad]:default_squad
sim_avail = false

[jup_b24_proveren_squad]:default_squad
sim_avail = false

[jup_b25]:default_lair
sim_avail = true
;-------------------------------------------------------
;---------	PRIPYAT SMARTS AND UNIQUE SQUADS	--------
;-------------------------------------------------------
[pr_a1]:default_base
sim_avail = false

[pr_a1_body_hrapov_squad]:default_squad
sim_avail = false

[pr_a1_hrapov_squad]:default_squad
sim_avail = false

[pr_a1_fp_degtyrev_squad]:default_squad
sim_avail = false

[pr_a2]:default_base
surge = 2
sim_avail = true

[pr_a2_agent_1_squad]:default_squad
sim_avail = true

[pr_a2_agent_2_squad]:default_squad
sim_avail = true

[pr_a2_fp_agent_1_squad]:default_squad
sim_avail = false

[pr_a2_fp_agent_squad]:default_squad
sim_avail = false

[pr_a2_fp_gupi_squad]:default_squad
sim_avail = false

[pr_a3]:default_base
surge = 2
sim_avail = true

[pr_a4]:default_base
sim_avail = true

[pr_a4_sim_zombied_1]:default_squad
sim_avail = true

[pr_a4_sim_zombied_2]:default_squad
sim_avail = true

[pr_a4_sim_zombied_3]:default_squad
sim_avail = true

[pr_a4_sim_zombied_4]:default_squad
sim_avail = true

[pr_a5]:default_base
sim_avail = true

[pr_a6]:default_base
surge = 2
sim_avail = true

[pr_a6_sim_agent_squad]:default_squad
sim_avail = true

[pr_a6_sim_agent_1_squad]:default_squad
sim_avail = true

[pr_a6_sim_agent_2_squad]:default_squad
sim_avail = true

[pr_a6_sim_agent_3_squad]:default_squad
sim_avail = true

[pr_a6_fp_agent_squad]:default_squad
sim_avail = false

[pr_a6_fp_agent_1_squad]:default_squad
sim_avail = false

[pr_a6_fp_agent_2_squad]:default_squad
sim_avail = false

[pr_a6_fp_agent_3_squad]:default_squad
sim_avail = false

[pr_a6_body_hrapov_squad]:default_squad
sim_avail = false

[pr_a6_hrapov_squad]:default_squad
sim_avail = false

[pr_a7]:default_base
sim_avail = true

[pr_a7_fp_degtyrev_squad]:default_squad
sim_avail = false

[pr_a7_fp_agent_squad]:default_squad
sim_avail = false

[pr_a7_fp_agent_1_squad]:default_squad
sim_avail = false

[pr_a7_fp_agent_2_squad]:default_squad
sim_avail = false

[pr_a7_fp_agent_3_squad]:default_squad
sim_avail = false

[pr_a8]:default_base
sim_avail = true

[pr_a8_agent_2_squad]:default_squad
sim_avail = true

[pr_a8_agent_1_squad]:default_squad
sim_avail = true

[pr_a8_fp_agent_squad]:default_squad
sim_avail = false

[pr_a8_fp_1_agent_squad]:default_squad
sim_avail = false

[pr_a9]:default_base
sim_avail = true

[pr_a10]:default_base
surge = 2
sim_avail = true

[pr_a11]:default_base
sim_avail = true

[pr_a11_fp_freedom_squad]:default_squad
sim_avail = false

[pr_a12]:default_base
sim_avail = false

[pr_a12_fp_lena_squad]:default_squad
sim_avail = false

[pr_a13]:default_resource
surge = 2
territory	= 3
sim_avail = true

[pr_a14]:default_base
sim_avail = true

[pr_a15]:default_base
territory	= 2
sim_avail = true

[pr_a16]:default_base
surge = 2
sim_avail = true

[pr_a16_fp_agent_squad]:default_squad
sim_avail = false

[pr_a16_fp_2_agent_squad]:default_squad
sim_avail = false

[pr_a16_fp_1_agent_squad]:default_squad
sim_avail = false

[pr_a16_stalker_squad]:default_squad
sim_avail = false

[pr_a17]:default_base
sim_avail = true

[pr_a18]:default_base
sim_avail = true

[pr_a19]:default_base
sim_avail = true

[pr_a20]:default_base
sim_avail = true

[pr_a21]:default_base
surge = 2
sim_avail = true

[pr_a21_fp_agent_squad]:default_squad
sim_avail = false

[pr_a21_fp_1_agent_squad]:default_squad
sim_avail = false

[pr_a21_fp_dolg_squad]:default_squad
sim_avail = false

[pr_a22]:default_resource
surge = 2
territory	= 2
sim_avail = true

[pr_a23]:default_resource
territory	= 2
sim_avail = true

[pr_a24]:default_base
sim_avail = true

[pr_a24_fp_degtyrev_squad]:default_squad
sim_avail = false

[pr_a24_fp_1_degtyrev_squad]:default_squad
sim_avail = false

[pr_a25]:default_resource
territory	= 2
sim_avail = true

[pr_a26]:default_resource
territory	= 2
sim_avail = true

[pr_a27]:default_resource
territory	= 2
sim_avail = true

[pr_a28]:default_resource
territory	= 2
sim_avail = true

[pr_a29]:default_resource
sim_avail = true

[pr_b1]:default_lair
sim_avail = true

[pr_b2]:default_lair
sim_avail = true

[pr_b3]:default_lair
sim_avail = true

[pr_b4]:default_lair
sim_avail = true

[pr_b5]:default_lair
sim_avail = true

[pr_b5_burer_squad]:default_squad
sim_avail = false

[pr_b6]:default_lair
sim_avail = true

[pr_b6_blood_squad]:default_squad
sim_avail = false

[pr_b7]:default_lair
sim_avail = true

[pr_b8]:default_lair
sim_avail = true

[pr_b8_krovosos_king_squad]:default_squad
sim_avail = false

[pr_b9]:default_lair
sim_avail = true

[pr_b10]:default_lair
sim_avail = true

[pr_b11]:default_lair
sim_avail = true

[pr_b12]:default_lair
sim_avail = true

[pr_b13]:default_lair
sim_avail = true

[pr_b14]:default_lair
sim_avail = true

;-------------------------------------------------------
;---------	REDLIMANSK SMARTS AND UNIQUE SQUADS	--------
;-------------------------------------------------------

[lim_a1]:default_base
sim_avail = false

[lim_a1_kiborg_squad]:default_squad
sim_avail = false

[lim_a1_voyak_squad]:default_squad
sim_avail = false

[lim_a2]:default_base
sim_avail = false

[lim_a2_monolit_squad]:default_squad
sim_avail = false

[lim_a2_duble_monolit_squad]:default_squad
sim_avail = false

[lim_a3]:default_base
sim_avail = false

[lim_a3_agent_squad]:default_squad
sim_avail = false

[lim_a4]:default_base
sim_avail = false

[lim_a4_shtern_squad]:default_squad
sim_avail = false

[lim_a4_zombi_1_squad]:default_squad
sim_avail = false

[lim_a4_zombi_2_squad]:default_squad
sim_avail = false

[lim_a4_zombi_3_squad]:default_squad
sim_avail = false

[lim_a4_zombi_4_squad]:default_squad
sim_avail = false

[lim_a4_zombi_5_squad]:default_squad
sim_avail = false

[lim_a4_zombi_6_squad]:default_squad
sim_avail = false

[lim_a4_zombied_squad]:default_squad
sim_avail = false

[lim_a4_burer_squad]:default_squad
sim_avail = false

[lim_a4_burer_1_squad]:default_squad
sim_avail = false

[lim_a4_controller_squad]:default_squad
sim_avail = false

[lim_a4_controller_1_squad]:default_squad
sim_avail = false

[lim_a4_boar_squad]:default_squad
sim_avail = false

[lim_a4_flesh_squad]:default_squad
sim_avail = false

[lim_a4_monolit_squad]:default_squad
sim_avail = false

[lim_a4_kiborg_squad]:default_squad
sim_avail = false

[lim_a4_kiborg_1_squad]:default_squad
sim_avail = false

[lim_a4_book_squad]:default_squad
sim_avail = false

[lim_a4_simulation_snork]:default_squad
sim_avail = false

[lim_a4_simulation_pseudodog]:default_squad
sim_avail = false

[lim_a4_simulation_blood]:default_squad
sim_avail = false

[lim_a4_squad_psy_dog]:default_squad
sim_avail = false

[lim_a4_fp_kiborg_squad]:default_squad
sim_avail = false

[lim_a5]:default_base
sim_avail = false

[lim_a5_kiborg_sn_squad]:default_squad
sim_avail = false

[lim_a5_sedoy_squad]:default_squad
sim_avail = false

[lim_a5_zombied_squad]:default_squad
sim_avail = false

[lim_a5_lena_squad]:default_squad
sim_avail = false

[lim_a5_kiborg_squad]:default_squad
sim_avail = false

[lim_a5_mechanic_squad]:default_squad
sim_avail = false

[lim_a5_actor_squad]:default_squad
sim_avail = false

[lim_a5_fp_agent_squad]:default_squad
sim_avail = false

[lim_a6]:default_base
sim_avail = false

[lim_a6_amazon_squad]:default_squad
sim_avail = false

[lim_a6_amazon_1_squad]:default_squad
sim_avail = false

[lim_a6_maria_squad]:default_squad
sim_avail = false

[lim_a6_monolit_squad]:default_squad
sim_avail = false

[lim_a6_valera_squad]:default_squad
sim_avail = false

[lim_a7]:default_base
sim_avail = false

[lim_a7_zombied_squad]:default_squad
sim_avail = false

[lim_a7_agent_squad]:default_squad
sim_avail = false

[lim_a8]:default_base
sim_avail = false

[lim_a8_zombied_squad]:default_squad
sim_avail = false

[lim_a8_agent_squad]:default_squad
sim_avail = false

[lim_a8_fp_monolith_squad]:default_squad
sim_avail = false

[lim_a9]:default_base
sim_avail = false

[lim_a9_bloodsuckers_sleepers]:default_squad
sim_avail = false

[lim_a9_tushkano_squad]:default_squad
sim_avail = false

[lim_a10]:default_base
sim_avail = false

[lim_a10_simulation_snork]:default_squad
sim_avail = false

[lim_a10_zombied_squad]:default_squad
sim_avail = false

[lim_a11]:default_base
sim_avail = false

[lim_a11_gres_squad]:default_squad
sim_avail = false

[lim_a12]:default_base
sim_avail = false

[lim_a12_fp_monolith_squad]:default_squad
sim_avail = false

[lim_a12_simulation_blood]:default_squad
sim_avail = false

[lim_a12_mechanic_squad]:default_squad
sim_avail = false

[lim_a13]:default_base
sim_avail = false

[lim_a13_zombied_squad]:default_squad
sim_avail = false

[lim_a13_lena_squad]:default_squad
sim_avail = false

[lim_a13_agent_squad]:default_squad
sim_avail = false

[lim_a14]:default_base
sim_avail = {+lim_a14_agent_squad_dead} true, false

[lim_a14_simulation_snork]:default_squad
sim_avail = false

[lim_a14_simulation_blood]:default_squad
sim_avail = false

[lim_a14_zombied_squad]:default_squad
sim_avail = false

[lim_a14_agent_1_squad]:default_squad
sim_avail = false

[lim_a14_agent_squad]:default_squad
sim_avail = {+lim_a14_agent_squad_dead} true, false

[lim_a14_lim_double_degtyrev_squad]:default_squad
sim_avail = false

[lim_a14_fp_monolith_squad]:default_squad
sim_avail = false

[lim_a15]:default_lair
sim_avail = true

[lim_a15_simulation_snork]:default_squad
sim_avail = false

[lim_a15_harness_squad]:default_squad
sim_avail = false

[lim_a15_simulation_blood]:default_squad
sim_avail = true

[lim_a15_kiborg_squad]:default_squad
sim_avail = false

[lim_a16]:default_base
sim_avail = false

[lim_a16_voyak_squad]:default_squad
sim_avail = false

[lim_a16_kiborg_squad]:default_squad
sim_avail = false

[lim_a16_fp_agent_squad]:default_squad
sim_avail = false

[lim_a16_zombied_squad]:default_squad
sim_avail = false

[lim_a16_simulation_snork]:default_squad
sim_avail = false

[lim_a16_simulation_pseudodog]:default_squad
sim_avail = false

[lim_a16_agent_squad]:default_squad
sim_avail = false

[lim_a17]:default_base
sim_avail = false

[lim_a17_simulation_burer]:default_squad
sim_avail = false

[lim_a18]:default_base
sim_avail = false

[lim_a18_zombied_squad]:default_squad
sim_avail = false

[lim_a18_agent_squad]:default_squad
sim_avail = false

[lim_a18_kiborg_squad]:default_squad
sim_avail = false

[lim_a18_voyak_squad]:default_squad
sim_avail = false

[lim_a18_simulation_blood]:default_squad
sim_avail = false

[lim_a18_fp_agent_squad]:default_squad
sim_avail = false

[lim_a19]:default_base
sim_avail = false

[lim_a20]:default_base
sim_avail = false

[lim_a20_agent_squad]:default_squad
sim_avail = false

[lim_a20_fp_monolith_squad]:default_squad
sim_avail = false

[lim_b1]:default_lair
sim_avail = true

[lim_b1_simulation_snork]:default_squad
sim_avail = true

[lim_b2]:default_lair
sim_avail = {+stop_spawn_lim_b2_smart} false, true

[lim_b2_bandit_squad]:default_squad
sim_avail = false

[lim_b2_fp_agent_squad]:default_squad
sim_avail = false

[lim_b2_baloon_squad]:default_squad
sim_avail = false

[lim_b2_simulation_burer]:default_squad
sim_avail = true

[lim_b3]:default_lair
sim_avail = true

[lim_b3_zombied_squad]:default_squad
sim_avail = false

[lim_b3_agent_squad]:default_squad
sim_avail = false

[lim_b4]:default_lair
sim_avail = true

[lim_b4_zombied_squad]:default_squad
sim_avail = false

[lim_b4_agent_squad]:default_squad
sim_avail = false

[redlim_man_book_squad]:default_squad
sim_avail = false

[lim_c1]:default_lair
sim_avail = false

[lim_c1_monolit_squad]:default_squad
sim_avail = false

[lim_c1_agent_squad]:default_squad
sim_avail = false

[lim_c1_zombied_squad]:default_squad
sim_avail = false

[lim_c1_leshiy_friend_squad]:default_squad
sim_avail = false

[lim_c1_bloodsuker_squad]:default_squad
sim_avail = false

[lim_c1_fp_monolit_squad]:default_squad
sim_avail = false

[lim_b5]:default_lair
sim_avail = true

[lim_b5_zombied_squad]:default_squad
sim_avail = false

[lim_b5_agent_squad]:default_squad
sim_avail = false

[lim_b6]:default_lair
sim_avail = true

[lim_b6_zombied_squad]:default_squad
sim_avail = false

[lim_b6_simulation_psy]:default_squad
sim_avail = true

[lim_b6_strohglav_squad]:default_squad
sim_avail = false

[lim_b6_werewolf_squad]:default_squad
sim_avail = false

[lim_b6_krovosos_squad]:default_squad
sim_avail = false
;-------------------------------------------------------
;-----------	LABA SMARTS AND UNIQUE SQUADS	--------
;-------------------------------------------------------

[x5_a1]:default_base
sim_avail = false

[x5_a1_botanik_squad]:default_squad
sim_avail = false

[x5_a1_agent_squad]:default_squad
sim_avail = false

[x5_a2]:default_base
sim_avail = false

[x5_a2_hostage_squad]:default_squad
sim_avail = false

[x5_a2_gres_squad]:default_squad
sim_avail = false

[x5_a2_guard_hostage_squad]:default_squad
sim_avail = false

[x5_a2_kiborg_squad]:default_squad
sim_avail = false

[x5_a2_degtyrev_squad]:default_squad
sim_avail = false

[x5_a2_lena_squad]:default_squad
sim_avail = false

[x5_a3]:default_base
sim_avail = false

[x5_a3_agent_squad]:default_squad
sim_avail = false

[x5_a3_botanik_squad]:default_squad
sim_avail = false

[x5_a3_kiborg_squad]:default_squad
sim_avail = false

[x5_a3_gres_squad]:default_squad
sim_avail = false

[x5_a3_actor_squad]:default_squad
sim_avail = false

[x5_a4]:default_base
sim_avail = false

[x5_a4_agent_squad]:default_squad
sim_avail = false

[x5_a4_agent_1_squad]:default_squad
sim_avail = false

[x5_a4_agent_2_squad]:default_squad
sim_avail = false

[x5_a4_kiborg_squad]:default_squad
sim_avail = false

[x5_a4_kiborg_1_squad]:default_squad
sim_avail = false

[x5_a5]:default_base
sim_avail = false

[x5_a5_botanik_squad]:default_squad
sim_avail = false

[x5_a5_agent_squad]:default_squad
sim_avail = false

[x5_a5_degtyrev_squad]:default_squad
sim_avail = false

[x5_a5_kiborg_squad]:default_squad
sim_avail = false

[x5_a6]:default_base
sim_avail = false

[x5_a6_botanik_squad]:default_squad
sim_avail = false

[x5_a6_agent_squad]:default_squad
sim_avail = false

[x5_a6_kiborg_squad]:default_squad
sim_avail = false
;-------------------------------------------------------
;-----------STANCIA SMARTS AND UNIQUE SQUADS	--------
;-------------------------------------------------------

[stan_a1]:default_base
sim_avail = false

[stan_a1_voyak_squad]:default_squad
sim_avail = false

[stan_a2]:default_base
sim_avail = false

[stan_a3]:default_base
sim_avail = false

[stan_a3_chimera_squad]:default_squad
sim_avail = false

[stan_a3_bloodsuker_squad]:default_squad
sim_avail = false

[stan_a3_burer_squad]:default_squad
sim_avail = false

[stan_a4]:default_base
sim_avail = false

[stan_a4_chimera_squad]:default_squad
sim_avail = false

[stan_a4_bloodsuker_squad]:default_squad
sim_avail = false

[stan_a4_burer_squad]:default_squad
sim_avail = false

[stan_a5]:default_base
sim_avail = false

[stan_a5_chimera_squad]:default_squad
sim_avail = false

[stan_a5_bloodsuker_squad]:default_squad
sim_avail = false

[stan_a5_burer_squad]:default_squad
sim_avail = false

[stan_a6]:default_base
sim_avail = false

[stan_a6_chimera_squad]:default_squad
sim_avail = false

[stan_a6_burer_squad]:default_squad
sim_avail = false

[stan_a7]:default_base
sim_avail = false

[stan_a7_bloodsuker_squad]:default_squad
sim_avail = false

[stan_a7_chimera_squad]:default_squad
sim_avail = false

[stan_a7_burer_squad]:default_squad
sim_avail = false

[stan_a8]:default_base
sim_avail = false

[stan_a8_chimera_squad]:default_squad
sim_avail = false

[stan_a8_bloodsuker_squad]:default_squad
sim_avail = false

[stan_a8_burer_squad]:default_squad
sim_avail = false

[stan_a9]:default_base
sim_avail = false

[stan_a9_chimera_squad]:default_squad
sim_avail = false

[stan_a9_bloodsuker_squad]:default_squad
sim_avail = false

[stan_a9_burer_squad]:default_squad
sim_avail = false

[stan_a10]:default_base
sim_avail = false

[stan_a10_chimera_squad]:default_squad
sim_avail = false

[stan_a10_bloodsuker_squad]:default_squad
sim_avail = false

[stan_a10_burer_squad]:default_squad
sim_avail = false

[stan_a11]:default_base
sim_avail = false

[stan_a11_chimera_squad]:default_squad
sim_avail = false

[stan_a11_bloodsuker_squad]:default_squad
sim_avail = false

[stan_a11_burer_squad]:default_squad
sim_avail = false

[stan_a12]:default_base
sim_avail = false

[stan_a12_chimera_squad]:default_squad
sim_avail = false

[stan_a12_burer_squad]:default_squad
sim_avail = false

[stan_a13]:default_base
sim_avail = false

[stan_a13_chimera_squad]:default_squad
sim_avail = false

[stan_a13_burer_squad]:default_squad
sim_avail = false

[stan_a14]:default_base
sim_avail = false

[stan_a14_chimera_squad]:default_squad
sim_avail = false

[stan_a14_burer_squad]:default_squad
sim_avail = false

[stan_a15]:default_base
sim_avail = false

[stan_a15_chimera_squad]:default_squad
sim_avail = false

[stan_a15_bloodsuker_squad]:default_squad
sim_avail = false

[stan_a15_burer_squad]:default_squad
sim_avail = false

[stan_a16]:default_base
sim_avail = false

[stan_a16_chimera_squad]:default_squad
sim_avail = false

[stan_a16_bloodsuker_squad]:default_squad
sim_avail = false

[stan_a16_burer_squad]:default_squad
sim_avail = false
