[logic]
active = sr_idle@wait

[sr_idle@wait]
on_info  = {=actor_in_zone(jup_bunker_door_restr) =actor_active_outfit(scientific_outfit)} sr_idle@wait_1 %=run_tutorial( jup_bunker_door_restr_tutor )%

[sr_idle@wait_1]
on_info  = {+start_jup_bunker_door_dial} sr_idle@end
on_info2 = {!actor_in_zone( jup_bunker_door_restr )} sr_idle@wait %=stop_tutorial%
on_info3 = {!actor_active_outfit(scientific_outfit)} sr_idle@wait %=stop_tutorial%

[sr_idle@end]
on_game_timer = 16 | sr_idle@nil %=destroy_object%

[sr_idle@nil]
