[logic]
active = sr_particle@teleport

[sr_particle@teleport]
name = anomaly2\anomaly_teleport
path = jump_over_bridge_way
mode = 2
looped = true 
on_info = {=actor_in_zone( jump_over_bridge )} sr_idle@jump %=teleport_actor( jump_over_bridge_walk:jump_over_bridge_look )%

[sr_idle@jump]
on_info = {!actor_in_zone( jump_over_bridge ) } sr_particle@teleport