[wpn_pm]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection				= spawn_group
$spawn 					= "weapons\pm"
$npc			 		= on
$prefetch 					= 8
scheduled 					= off 
cform 					= skeleton
class 					= WP_PM
description					= "A 9 mm-es Makarov pisztoly (PM, GRAU index-56-a-125) egy önfeltöltõ pisztoly által kifejlesztett szovjet tervezõ Nikolai Fedorovich Makarov 1948-ban. 
"

ef_main_weapon_type			= 0
ef_weapon_type				= 5

inv_name					= "ÏÌ"
inv_name_short				= "ÏÌ"

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 2
inv_grid_y					= 28

upgr_icon_x				= 1300
upgr_icon_y				= 600
upgr_icon_width				= 150
upgr_icon_height 				= 100

kill_msg_x					= 227
kill_msg_y					= 82
kill_msg_width				= 27
kill_msg_height				= 23

cost					= 400
weapon_class				= 
inv_weight				= 0.73
hud 					= wpn_pm_hud
visual 					= dynamics\weapons\wpn_pm\wpn_pm.ogf

upgrades                				= up_gr_firstab_pm, up_gr_seconab_pm, up_gr_thirdab_pm, up_gr_fourtab_pm, up_gr_fifthab_pm, up_gr_fifthcd_pm
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_pm

ph_mass			 		= 1

ammo_class		 		= ammo_9x18_fmj

startup_ammo				= 90
ammo_current				= 48
ammo_elapsed				= 8
ammo_limit				= 56
ammo_mag_size				= 8

hand_dependence		 		= 1
single_handed				= 1

hit_power           		= 0.62, 0.62, 0.62, 0.62
hit_impulse	 		 		= 55
hit_type 					= fire_wound
fire_distance				= 500
bullet_speed				= 315
rpm					= 200
rpm_empty_click 	 			= 120

use_aim_bullet				= false
time_to_aim				= 1.0

misfire_probability				= 0.005
misfire_start_condition				= 0.6
misfire_end_condition				= 0.1
misfire_start_prob	 			= 0.007
misfire_end_prob	 			= 0.07
condition_shot_dec 				= 0.001
condition_queue_shot_dec			= 0.001

zoom_dof					= -1000, 1.0, 1000
reload_dof					= 0.0, 0.5, 5, 1.7

fire_dispersion_base				= 0.25
fire_dispersion_condition_factor			= 11
control_inertion_factor			= 1.0
crosshair_inertion				= 3

cam_return				= 0
cam_relax_speed				= 8
cam_relax_speed_ai				= 360
cam_dispersion				= 0.75
cam_dispersion_inc				= 0.75
cam_dispersion_frac				= 1.0
cam_max_angle				= 5.0
cam_max_angle_horz				= 5.0
cam_step_angle_horz				= 1.0

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.1
PDM_disp_accel_factor 			= 1.1
PDM_disp_crouch	 			= 1
PDM_disp_crouch_no_acc 			= 1

min_radius 				= 0
max_radius 				= 30

holder_range_modifier			= 1.00
holder_fov_modifier				= 1.00

slot 			 		= 1
animation_slot				= 1

position 					= -0.021, -0.085, 0.0
orientation 				= 0, 0, 0

fire_point 					= 0.0, 0.133, 0.161

flame_particles				= weapons\generic_weapon03
smoke_particles        			 	= amik\weapons\smoke_particles\smoke_particles_00
	
shell_point		 			= 0.0, 0.133, 0.047
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\9x18

light_color		 			= 0.6, 0.5, 0.3
light_range		 		= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

scope_status				= 0
silencer_status				= 0
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.15
scope_zoom_factor				= 73.3

silencer_name 				= wpn_addon_silencer
silencer_x                 		 		= 57
silencer_y                  				= -16

hit_power           		= 0.62, 0.62, 0.62, 0.62
hit_impulse	 		 		= 55
silencer_fire_distance 			= 430
silencer_bullet_speed	 			= 290

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

snd_draw					= weapons\pm\pm_draw
snd_holster				= weapons\pistol_holster
snd_shoot					= weapons\pm\pm_shoot   
snd_empty					= weapons\pm\pm_empty
snd_reload					= weapons\pm\pm_reload
snd_close					= weapons\pm\pm_close
snd_silncer_shot				= weapons\pm\pm_shot_sil

[wpn_pm_hud]:hud_base
zoom_hide_crosshair				= true
item_visual             				= dynamics\weapons\wpn_pm\wpn_pm_hud.ogf
attach_place_idx				= 0

;hands_position				= -0.061,-0.17,0.0025
;hands_orientation				= -0.5,1.,1.15

;hands_position_16x9				= -0.061,-0.17,0.0025
;hands_orientation_16x9			= -0.5,1.,1.15

;item_position				= 0.000746,-0.000321,0.003479
;item_orientation				= 1.239378,-0.134046,-2.052052

;aim_hud_offset_pos				= -0.0678,0.0565,-0.1
;aim_hud_offset_rot				= -0.0013,0.005,-0.015

;aim_hud_offset_pos_16x9 			= -0.0678,0.0565,-0.1
;aim_hud_offset_rot_16x9 			= -0.0013,0.005,-0.015

hands_position				= -0.031,-0.17,0
hands_orientation			= -0.5,1.,1.15

hands_position_16x9			= -0.031,-0.17,0
hands_orientation_16x9		= -0.5,1.,1.15

item_position				= 0.000746,-0.000321,0.003479
item_orientation			= 1.239378,-0.134046,-2.052052

aim_hud_offset_pos			= -0.1022,0.05595,-0.05
aim_hud_offset_rot			= 0.00915,0.0145,-0.015

aim_hud_offset_pos_16x9 	= -0.1022,0.05595,-0.05
aim_hud_offset_rot_16x9 	= 0.00915,0.0145,-0.015


shell_point					= -0.015,0.048,0.071
shell_bone             		 		= wpn_body

fire_point					= 0.0,0.030917,0.110026
fire_bone               				= wpn_body

anm_show					= lancew_pm_draw
anm_show_empty				= lancew_pm_draw, idle_2
anm_hide					= lancew_pm_holster
anm_hide_empty				= lancew_pm_holster, idle_2
anm_idle					= lancew_pm_idle
anm_idle_empty				= lancew_pm_idle, idle_2
anm_shots					= lancew_pm_shoot, shoot
anm_shot_l				= lancew_pm_shoot, shoot_2
anm_idle_aim				= lancew_pm_idle_aim
anm_idle_aim_empty				= lancew_pm_idle_aim, idle_2
anm_reload				= lancew_pm_reload, reload
anm_reload_empty				= lancew_pm_reload_full, reload_full
anm_idle_moving				= lancew_pm_moving
anm_idle_moving_empty			= lancew_pm_moving, idle_2
anm_idle_sprint				= lancew_pm_sprint
anm_idle_sprint_empty			= lancew_pm_sprint, idle_2
anm_bore					= lancew_pm_no_reload
anm_bore_empty				= lancew_pm_no_reload, idle_2

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0

;-----------------------------------------------------------------------------
; Óíèêàëüíûå
;-----------------------------------------------------------------------------
[wpn_pm_actor]:wpn_pm
$spawn                  				= "weapons\pm_actor"
hud 					= wpn_pm_actor_hud
visual 					= dynamics\weapons\wpn_pm\wpn_pm_actor.ogf
description					= st_wpn_pm_actor_descr

inv_name					= st_wpn_pm_actor
inv_name_short				= st_wpn_pm_actor

inv_grid_x					= 14
inv_grid_y					= 27

upgr_icon_x				= 1300
upgr_icon_y				= 1100

[wpn_pm_actor_hud]:wpn_pm_hud
item_visual             				= dynamics\weapons\wpn_pm\wpn_pm_actor_hud.ogf
