[wounded@work]
hp_state        = 0|wounded_heavy@help_heavy
hp_state_see    = 0|wounded_heavy@help_heavy
hp_victim       = 0|nil
hp_fight        = 0|false
hp_cover        = 0|false

[walker@standart]
post_combat_time = 0,0
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
combat_ignore_keep_when_attacked = false
def_state_moving = assault
def_state_moving1 = assault
wounded = wounded@work
on_info = {+fplay_lotsman_dialog_end} %=make_actor_visible_to_npc%
;-------------------------------------------

[logic@killer_1]
suitable = {=target_squad_name(dark_a17_killer_squad)} true
prior = 200
active = walker@killer_1

[walker@killer_1]:walker@standart
path_walk = killer_1_walk
path_look = killer_1_look
;-------------------------------------------

[logic@killer_2]
suitable = {=target_squad_name(dark_a17_killer_squad)} true
prior = 200
active = walker@killer_2

[walker@killer_2]:walker@standart
path_walk = killer_2_walk
path_look = killer_2_look
;-------------------------------------------

[logic@killer_3]
suitable = {=target_squad_name(dark_a17_killer_squad)} true
prior = 200
active = walker@killer_3

[walker@killer_3]:walker@standart
path_walk = killer_3_walk
path_look = killer_3_look
;-------------------------------------------

[logic@killer_4]
suitable = {=target_squad_name(dark_a17_killer_squad)} true
prior = 200
active = walker@killer_4

[walker@killer_4]:walker@standart
path_walk = killer_4_walk
path_look = killer_4_look
;-------------------------------------------

[logic@killer_5]
suitable = {=target_squad_name(dark_a17_killer_squad)} true
prior = 200
active = walker@killer_5

[walker@killer_5]:walker@standart
path_walk = killer_5_walk
path_look = killer_5_look
;-------------------------------------------

[logic@killer_6]
suitable = {=target_squad_name(dark_a17_killer_squad)} true
prior = 200
active = walker@killer_6

[walker@killer_6]:walker@standart
path_walk = killer_6_walk
path_look = killer_6_look
;-------------------------------------------

[logic@killer_7]
suitable = {=target_squad_name(dark_a17_killer_squad)} true
prior = 200
active = walker@killer_7

[walker@killer_7]:walker@standart
path_walk = killer_7_walk
path_look = killer_7_look
