[wpn_svd]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection				= spawn_group
$spawn					= "weapons\svd"
$npc					 = on
$prefetch 		 			= 8
scheduled					= off
cform					= skeleton
class					= WP_SVD
description				= "Katonai mesterlövész puska, ami több mint 50 éve van a piacon, és kivételes megbízhatóságával és könnyű kezelhetőségével szerzett hírnevet. Az SVD-t általában a hadsereg alkalmazza egységei hatásos tűztávolságának kiterjesztésére, a Stalkerek viszont páncéltörő képessége miatt tisztelik ezt a fegyvert, mert a mutánsok irháját és a katonai testpáncélt egyaránt képes átütni.
"

ef_main_weapon_type			= 3
ef_weapon_type				= 11

inv_name					= "SVD"
inv_name_short				= "SVD"

inv_grid_width				= 6
inv_grid_height				= 2
inv_grid_x					= 0
inv_grid_y					= 0

upgr_icon_x				= 1750
upgr_icon_y				= 200
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 0
kill_msg_y					= 0
kill_msg_width				= 98
kill_msg_height				= 23

cost					= 16000
weapon_class				= sniper_rifle
inv_weight				= 4.68
hud					= wpn_svd_hud
visual					= dynamics\weapons\wpn_svd\wpn_svd.ogf

upgrades					= up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
installed_upgrades				=
upgrade_scheme				= upgrade_scheme_svd

ph_mass			 		= 5

ammo_class				= ammo_7.62x54_7h1

startup_ammo				= 10
ammo_current				= 10
ammo_elapsed				= 0
ammo_limit					= 10
ammo_mag_size				= 10

fire_modes					= 1

hand_dependence				= 1
single_handed				= 0

hit_power           	= 1.7, 1.7, 1.7, 1.7
hit_impulse		 		= 85
hit_type 					= fire_wound
fire_distance				= 3400
bullet_speed				= 830
rpm					= 60
rpm_empty_click				= 200

use_aim_bullet				= true
time_to_aim				= 1.0

misfire_probability				= 0.005
misfire_start_condition				= 0.6
misfire_end_condition				= 0.1
misfire_start_prob	 			= 0.0055
misfire_end_prob	 			= 0.055
condition_shot_dec				= 0.0055
condition_queue_shot_dec			= 0.0055

;zoom_dof					= 0.5, 1.0, 350
reload_dof					= 0.0, 0.5, 5, 2.2

fire_dispersion_base				= 0.1
fire_dispersion_condition_factor			= 8
control_inertion_factor				= 2.2f
crosshair_inertion				= 9

cam_return					= 1
cam_relax_speed				= 4.5
cam_relax_speed_ai				= 360
cam_dispersion				= 2.5
cam_dispersion_inc				= 2.5
cam_dispersion_frac				= 1.0
cam_max_angle				= 15.0
cam_max_angle_horz				= 3.0
cam_step_angle_horz				= 0.25

zoom_cam_relax_speed			= 0.75
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion				= 0.8
zoom_cam_dispersion_inc			= 0.8
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle				= 10.0
zoom_cam_max_angle_horz			= 5.0
zoom_cam_step_angle_horz			= 0.25

PDM_disp_base 				= 1.3
PDM_disp_vel_factor 				= 1.5
PDM_disp_accel_factor 			= 1.5
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius					= 50
max_radius					= 90

holder_range_modifier				= 2.00
holder_fov_modifier				= 1.00

hit_probability_gd_novice			= 0.55
hit_probability_gd_stalker			= 0.65
hit_probability_gd_veteran			= 0.75
hit_probability_gd_master			= 0.85

slot					= 2
animation_slot				= 2

position					= -0.026,-0.077,0
orientation					= 0, 0, 0

fire_point 					= 0,0.129,0.942
fire_point2					= 0,0.129,0.942

flame_particles				= weapons\generic_weapon06
smoke_particles				= amik\weapons\smoke_particles\smoke_particles_01

shell_point		 			= 0.0, 0.129, 0.192
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles				= weapons\762x54

strap_position 				= -0.15, -0.15, 0.45
strap_orientation				= -25, -189, 65
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color		 			= 0.6, 0.5, 0.3
light_range		 		= 4.0
light_var_color		 		= 0.05
light_var_range				= 0.5
light_time 		 			= 0.2

scope_status				= 1
silencer_status				= 0
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.2
scope_zoom_factor				= 15

scope_texture				= wpn_crosshair
scope_name 				= wpn_addon_scope
scope_x                   			  	= 53
scope_y                     				= 7

hit_power           	= 1.7, 1.7, 1.7, 1.7
hit_impulse		 		= 85
silencer_fire_distance				= 1000
silencer_bullet_speed				= 800

silencer_smoke_particles			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

snd_draw					= weapons\svd\svd_draw
snd_holster					= weapons\sniper_holster
snd_shoot					= weapons\svd\svd_shoot
snd_empty					= weapons\ak_empty, 0.7
snd_reload					= weapons\svd\svd_reload
snd_silncer_shot				= weapons\svd\svd_shot_sil

[wpn_svd_hud]:hud_base
zoom_hide_crosshair				= true

attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_svd\wpn_svd_hud.ogf

hands_position				= 0.0015,-0.01,0.215
hands_orientation				= 0.65,2.4,0.8

hands_position_16x9 				= 0.0015,-0.01,0.215
hands_orientation_16x9 			= 0.65,2.4,0.8

item_position 				= -0.008,0.01,0.002
item_orientation 				= 0.1,-0.6,0

shell_point					= 0,0,0
shell_dir               				= 0,1,0
shell_bone					= gilza

fire_point					= 0,0,0
fire_bone               				= muzzle

aim_hud_offset_pos				= -0.0775,0.035,0
aim_hud_offset_rot				= 0.029,0.014,0

aim_hud_offset_pos_16x9 			= -0.0775,0.035,0
aim_hud_offset_rot_16x9 			= 0.029,0.014,0

anm_show					= svd_draw
anm_hide             				= svd_holster
anm_shots					= svd_shoot, shoot
anm_reload				= svd_reload, reload
anm_bore					= svd_aim
anm_idle             				= svd_idle
anm_idle_aim				= svd_aim
anm_idle_moving 				= svd_move
anm_idle_sprint				= svd_sprint

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0
;---------------------------------------------------------------------

[wpn_svd_nimble]:wpn_svd
$spawn                  				= "weapons\wpn_svd_nimble"
inv_name				= st_wpn_svd_nimble
description				= st_wpn_svd_nimble_descr

cost					= 18000

hit_power           	= 1.0, 1.0, 1.0, 1.0
hit_impulse		 		= 125
hit_type 				= fire_wound
fire_distance           = 1000
bullet_speed		 	= 900	;íŕ÷ŕëüíŕ˙ ńęîđîńňü ďóëč
