[logic]
active = sr_idle@wait

[sr_idle@wait]
on_info = {+laba_lena_final_dialog_end} sr_idle@quest_control_0

[sr_idle@quest_control_0]
on_info  = {+lab_lena_selection_var_one_dialog_end} sr_idle@nil
on_info2 = {+lab_lena_selection_var_two_dialog_end} sr_idle@quest_control_1 %=remove_squads(lim_c1_monolit_squad:lim_c1_leshiy_friend_squad) =remove_monsters(redlim:true)%

[sr_idle@quest_control_1]
on_info  = {!is_weather(af3_dark_veryfoggy_no_sun)} %=set_weather( af3_dark_veryfoggy_no_sun:true )%
on_info2 = {+change_redlim_weather_again} sr_idle@quest_control_2 %=set_weather( af3_dark_cloudy_no_sun:true )%

[sr_idle@quest_control_2]
on_info  = {!is_weather(af3_dark_cloudy_no_sun)} %=set_weather( af3_dark_cloudy_no_sun:true )%
on_info2 = {+red_maria_var_final_dialog_end} sr_particle@teleport %-stop_laba_all_spawn_at_redlim -stop_limansk_teleport -stop_sleep_tutorial +level_redwest_to_jupiter_ok +lim_a14_agent_squad_dead%

[sr_particle@teleport]
name = anomaly2\anomaly_teleport
path = lim_a6_maria_1_walk
mode = 2
looped = true
on_info = {+start_maria_teleport_actor_bar} sr_idle@nil

[sr_idle@nil]
