[smart_terrain];Мост в Рыжем Лесу
squad_id = 17
max_population = 5
respawn_params = respawn@lim_a14
def_restr = sr_lim_a14_out_restr

[respawn@lim_a14]
lim_a14_spawn_agent_squad

[lim_a14_spawn_agent_squad]
spawn_squads = lim_a14_agent_squad
spawn_num = {+lim_a4_fp_kiborg_squad_dead} 0, {+stop_laba_all_spawn_at_redlim} 0, {+lim_a14_agent_squad_dead} 1, 0

[exclusive]
snork_1 = redlim\lim_a14_logic.ltx
snork_2 = redlim\lim_a14_logic.ltx
snork_3 = redlim\lim_a14_logic.ltx
snork_4 = redlim\lim_a14_logic.ltx
snork_5 = redlim\lim_a14_logic.ltx
;
blood_1 = redlim\lim_a14_logic.ltx
blood_2 = redlim\lim_a14_logic.ltx
blood_3 = redlim\lim_a14_logic.ltx
blood_4 = redlim\lim_a14_logic.ltx
blood_5 = redlim\lim_a14_logic.ltx
;
agent_1 = redlim\lim_a14_logic.ltx
agent_2 = redlim\lim_a14_logic.ltx
agent_3 = redlim\lim_a14_logic.ltx
agent_4 = redlim\lim_a14_logic.ltx
agent_5 = redlim\lim_a14_logic.ltx
;
max_stalker = redlim\lim_a14_logic.ltx
;
zombied_1 = redlim\lim_a14_logic.ltx
zombied_2 = redlim\lim_a14_logic.ltx
zombied_3 = redlim\lim_a14_logic.ltx
zombied_4 = redlim\lim_a14_logic.ltx
;
monolit_1 = redlim\lim_a14_logic.ltx
monolit_2 = redlim\lim_a14_logic.ltx
monolit_3 = redlim\lim_a14_logic.ltx
monolit_4 = redlim\lim_a14_logic.ltx
monolit_5 = redlim\lim_a14_logic.ltx