[up_sect_firsta_monolith_outfit]
cost 		= 400
value		= +10

fire_wound_protection  				= 0.1
bones_koeff_protection_add  		= actor_armor_scientific_add_1

[up_sect_firstc_monolith_outfit]
cost 		= 900
value		= -20

hit_fraction_actor					= -0.1 ;0.55
strike_protection 					= 0.05 ;0.30
explosion_protection 				= 0.05 ;0.30
wound_protection					= 0.05 ;0.30

[up_sect_firstd_monolith_outfit]
cost 		= 900
value		= +15

immunities_sect_add 				= sect_monolith_outfit_immunities_add

[up_sect_firste_monolith_outfit]
cost 		= 1200
value		= +30

fire_wound_protection  				= 0.2
bones_koeff_protection_add  		= actor_armor_scientific_add_3

[up_sect_firstf_monolith_outfit]
cost 		= 1200
value		= -5

inv_weight  						= -5
power_loss							= -0.05

[up_sect_secona_monolith_outfit]
cost 		= 400
value		= +10

immunities_sect_add 				= sect_monolith_outfit_immunities_add

[up_sect_seconc_monolith_outfit]
cost 		= 900
value		= +20

shock_protection           			 = 0.100 ;0.600

[up_sect_second_monolith_outfit]
cost 		= 900
value		= +20

burn_protection 					= 0.0100 ;0.0875

[up_sect_secone_monolith_outfit]
cost 		= 1200
value		= +30

burn_protection 					= 0.0125 ;0.0875
chemical_burn_protection    		= 0.01 ;0.061

[up_sect_seconf_monolith_outfit]
cost 		= 1200
value		= +30

shock_protection            		= 0.200   ;0.910
radiation_protection 				= 0.00150 ;0.0080

[up_sect_thirda_monolith_outfit]
cost 		= 600
value 		= +1

power_restore_speed					= 0.001

[up_sect_thirdc_monolith_outfit]
cost 		= 1500
value		= +15

additional_inventory_weight		= +15
additional_inventory_weight2		= +15
power_loss							= -0.15

[up_sect_thirdd_monolith_outfit]
cost 		= 700
value       = +2

artefact_count						= 2


[up_sect_fourta_monolith_outfit]
cost 		= 400
value		= +10

radiation_protection 				= 0.00075 ;0.0080
chemical_burn_protection            = 0.005 ;0.061

[up_sect_fourtc_monolith_outfit]
cost 		= 600
value 		= +20

telepatic_protection  				= 0.010; 0.060

[up_sect_fourte_monolith_outfit]
cost 		= 700
value 		= +4

bleeding_restore_speed				= 0.004

[up_sect_fiftha_monolith_outfit]
cost 		= 400
value		= +10

radiation_protection 				= 0.00075 ;0.0080
chemical_burn_protection        	= 0.005 ;0.061

[up_sect_fifthc_monolith_outfit]
cost 		= 600
value 		= +20

telepatic_protection  				= 0.010; 0.060

[up_sect_fifthe_monolith_outfit]
cost 		= 900
value 		= +30

telepatic_protection  				= 0.015; 0.060

[up_sect_fifthf_monolith_outfit]
cost 		= 1000
value 		= +3

power_restore_speed					= 0.003


[up_firsta_monolith_outfit]
scheme_index            = 0, 0
known                   = 1
effects                 = 
section                 = up_sect_firsta_monolith_outfit
property                = prop_armor
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_a8_name
description             = st_up_arm_a8_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_1

[up_firstc_monolith_outfit]
scheme_index            = 1, 0
known                   = 1
effects                 = 
section                 = up_sect_firstc_monolith_outfit
property                = prop_damage
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_b9_name
description             = st_up_arm_b9_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_2

[up_firstd_monolith_outfit]
scheme_index            = 1, 1
known                   = 1
effects                 = 
section                 = up_sect_firstd_monolith_outfit
property                = prop_durability
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_b6_name
description             = st_up_arm_b6_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_4

[up_firste_monolith_outfit]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_monolith_outfit
property                = prop_armor
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_c10_name
description             = st_up_arm_c10_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_3

[up_firstf_monolith_outfit]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_firstf_monolith_outfit
property                = prop_weightoutfit
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_c11_name
description             = st_up_arm_c11_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_5

[up_secona_monolith_outfit]
scheme_index            = 0, 1
known                   = 1
effects                 = 
section                 = up_sect_secona_monolith_outfit
property                = prop_durability
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_a8_name
description             = st_up_kom_a8_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_6

[up_seconc_monolith_outfit]
scheme_index            = 1, 2
known                   = 1
effects                 = 
section                 = up_sect_seconc_monolith_outfit
property                = prop_electro
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_b8_name
description             = st_up_kom_b8_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_7

[up_second_monolith_outfit]
scheme_index            = 1, 3
known                   = 1
effects                 = 
section                 = up_sect_second_monolith_outfit
property                = prop_thermo
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_b9_name
description             = st_up_kom_b9_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_9

[up_secone_monolith_outfit]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_secone_monolith_outfit
property                = prop_thermo, prop_chem
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_c7_name
description             = st_up_kom_c7_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_8

[up_seconf_monolith_outfit]
scheme_index            = 2, 3
known                   = 1
effects                 = 
section                 = up_sect_seconf_monolith_outfit
property                = prop_radio, prop_electro
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_c8_name
description             = st_up_kom_c8_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_10

[up_thirda_monolith_outfit]
scheme_index            = 0, 2
known                   = 1
effects                 = 
section                 = up_sect_thirda_monolith_outfit
property                = prop_power
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_a3_name
description             = st_up_uti_a3_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_11

[up_thirdc_monolith_outfit]
scheme_index            = 1, 4
known                   = 1
effects                 = 
section                 = up_sect_thirdc_monolith_outfit
property                = prop_tonnage
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_b3_name
description             = st_up_uti_b3_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_12

[up_thirdd_monolith_outfit]
scheme_index            = 1, 5
known                   = 1
effects                 = 
section                 = up_sect_thirdd_monolith_outfit
property                = prop_artefact
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_b1_name
description             = st_up_uti_b1_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_13

[up_fourta_monolith_outfit]
scheme_index            = 0, 3
known                   = 1
effects                 = 
section                 = up_sect_fourta_monolith_outfit
property                = prop_radio, prop_chem
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_tch_a4_name
description             = st_up_tch_a4_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_15

[up_fourtc_monolith_outfit]
scheme_index            = 1, 6
known                   = 1
effects                 = 
section                 = up_sect_fourtc_monolith_outfit
property                = prop_psy
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_tch_b4_name
description             = st_up_tch_b4_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_16

[up_fourte_monolith_outfit]
scheme_index            = 2, 4
known                   = 1
effects                 = 
section                 = up_sect_fourte_monolith_outfit
property                = prop_restore_bleeding, prop_restore_health
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_tch_c2_name
description             = st_up_tch_c2_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_17

[up_fiftha_monolith_outfit]
scheme_index            = 0, 4
known                   = 1
effects                 = 
section                 = up_sect_fiftha_monolith_outfit
property                = prop_radio, prop_chem
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_res_a1_name
description             = st_up_res_a1_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_18

[up_fifthc_monolith_outfit]
scheme_index            = 1, 7
known                   = 1
effects                 = 
section                 = up_sect_fifthc_monolith_outfit
property                = prop_psy
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_res_b1_name
description             = st_up_res_b1_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_19

[up_fifthe_monolith_outfit]
scheme_index            = 2, 5
known                   = 1
effects                 = 
section                 = up_sect_fifthe_monolith_outfit
property                = prop_psy
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_res_c4_name
description             = st_up_res_c4_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_20

[up_fifthf_monolith_outfit]
scheme_index            = 2, 6
known                   = 1
effects                 = 
section                 = up_sect_fifthf_monolith_outfit
property                = prop_power
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_resp_c2_name
description             = st_up_resp_c2_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_21

[up_sect_tech_fort_monolith_outfit]
cost 		                = 39000
chemical_burn_protection        = +0.006
radiation_protection 	        = +0.0009
shock_protection                = +0.03
strike_protection 		= +0.09
explosion_protection 		= +0.09
wound_protection	        = +0.09
burn_protection 	        = +0.02
hit_fraction_actor		= -0.15
fire_wound_protection  	        = 0.09
additional_inventory_weight 	= +10
additional_inventory_weight2 	= +10
power_loss	 	        = -0.1

[up_tech_fort_monolith_outfit]
scheme_index            = 0, 5
known                   = 1
effects                 = 
section                 = up_sect_tech_fort_monolith_outfit
property                = prop_mod_outfit
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_technological_fortification_name
description             = st_up_technological_fortification_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_1

[up_gr_tech_fort_monolith_outfit]
elements                = up_tech_fort_monolith_outfit
[up_gr_firsta_monolith_outfit]
elements                = up_firsta_monolith_outfit
[up_gr_firstc_monolith_outfit]
elements                = up_firstc_monolith_outfit
[up_gr_firstd_monolith_outfit]
elements                = up_firstd_monolith_outfit
[up_gr_firste_monolith_outfit]
elements                = up_firste_monolith_outfit
[up_gr_firstf_monolith_outfit]
elements                = up_firstf_monolith_outfit
[up_gr_secona_monolith_outfit]
elements                = up_secona_monolith_outfit
[up_gr_seconc_monolith_outfit]
elements                = up_seconc_monolith_outfit
[up_gr_second_monolith_outfit]
elements                = up_second_monolith_outfit
[up_gr_secone_monolith_outfit]
elements                = up_secone_monolith_outfit
[up_gr_seconf_monolith_outfit]
elements                = up_seconf_monolith_outfit
[up_gr_thirda_monolith_outfit]
elements                = up_thirda_monolith_outfit
[up_gr_thirdc_monolith_outfit]
elements                = up_thirdc_monolith_outfit
[up_gr_thirdd_monolith_outfit]
elements                = up_thirdd_monolith_outfit
[up_gr_fourta_monolith_outfit]
elements                = up_fourta_monolith_outfit
[up_gr_fourtc_monolith_outfit]
elements                = up_fourtc_monolith_outfit
[up_gr_fourte_monolith_outfit]
elements                = up_fourte_monolith_outfit
[up_gr_fiftha_monolith_outfit]
elements                = up_fiftha_monolith_outfit
[up_gr_fifthc_monolith_outfit]
elements                = up_fifthc_monolith_outfit
[up_gr_fifthe_monolith_outfit]
elements                = up_fifthe_monolith_outfit
[up_gr_fifthf_monolith_outfit]
elements                = up_fifthf_monolith_outfit