[list_music_and_stories]
attack_begin
attack_begin_reply

alife_stalker_counter_check
alife_bandit_counter_check
alife_dolg_counter_check
alife_freedom_counter_check
alife_army_counter_check

alife_stalker_counter_begin
alife_stalker_counter_reply
alife_bandit_counter_begin
alife_bandit_counter_reply
alife_dolg_counter_begin
alife_dolg_counter_reply
alife_freedom_counter_begin
alife_freedom_counter_reply
alife_army_counter_begin
alife_army_counter_reply

intro_music
play_guitar
reac_music

play_harmonica

intro_joke
joke
reac_joke
reac_laugh

;***************************************************************
;**  Сбор отряда в атаку
;***************************************************************
[attack_begin]
type = npc
avail_communities = stalker, bandit, dolg, freedom, army, night, proveren, smuggler, monolith, dolgs, bandits, stalkers
npc_prefix = true
path = alife\attack\attack_begin_
shuffle = rnd
idle = 0,0,100

[attack_begin_reply]
type = npc
avail_communities = stalker, bandit, dolg, freedom, army, night, proveren, smuggler, monolith, dolgs, bandits, stalkers
npc_prefix = true
path = alife\attack\begin_reply_
shuffle = rnd
idle = 0,0,100
;group_snd = true


[alife_stalker_counter_check]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\human_02\stalker\alife\counter_attack\check_
shuffle = seq
idle = 0,0,100

[alife_bandit_counter_check]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\human_02\bandit\alife\counter_attack\check_
shuffle = seq
idle = 0,0,100

[alife_dolg_counter_check]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\human_02\dolg\alife\counter_attack\check_
shuffle = seq
idle = 0,0,100

[alife_freedom_counter_check]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\human_02\freedom\alife\counter_attack\check_
shuffle = seq
idle = 0,0,100

[alife_army_counter_check]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\human_02\military\alife\counter_attack\check_
shuffle = seq
idle = 0,0,100

[alife_stalker_counter_begin]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\human_02\stalker\alife\counter_attack\counter_attack_begin_
shuffle = rnd
idle = 0,0,100

[alife_stalker_counter_reply]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\human_02\stalker\alife\counter_attack\reply_
shuffle = rnd
idle = 0,0,100

[alife_bandit_counter_begin]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\human_02\bandit\alife\counter_attack\counter_attack_begin_
shuffle = rnd
idle = 0,0,100

[alife_bandit_counter_reply]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\human_02\bandit\alife\counter_attack\reply_
shuffle = rnd
idle = 0,0,100

[alife_dolg_counter_begin]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\human_02\dolg\alife\counter_attack\counter_attack_begin_
shuffle = rnd
idle = 0,0,100

[alife_dolg_counter_reply]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\human_02\dolg\alife\counter_attack\reply_
shuffle = rnd
idle = 0,0,100

[alife_freedom_counter_begin]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\human_02\freedom\alife\counter_attack\counter_attack_begin_
shuffle = rnd
idle = 0,0,100

[alife_freedom_counter_reply]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\human_02\freedom\alife\counter_attack\reply_
shuffle = rnd
idle = 0,0,100

[alife_army_counter_begin]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\human_02\military\alife\counter_attack\counter_attack_begin_
shuffle = rnd
idle = 0,0,100

[alife_army_counter_reply]
type = actor
actor_stereo = false
npc_prefix = false
path = characters_voice\human_02\military\alife\counter_attack\reply_
shuffle = rnd
idle = 0,0,100


;************************************************************
;** Игра на гитаре
;************************************************************
[intro_music]
type = npc
avail_communities = stalker, bandit, dolg, freedom, ecolog, night, proveren, smuggler, monolith, amazon, rebel, dolgs, bandits, stalkers
npc_prefix = true
path = talk\intros\intro_music_
shuffle = rnd
idle = 1,1,100

[play_guitar]
type = 3d
avail_communities = stalker, bandit, dolg, freedom, ecolog, night, proveren, smuggler, monolith, amazon, rebel, dolgs, bandits, stalkers
npc_prefix = true
path = music\guitar_
shuffle = rnd
idle = 1,1,100

[reac_music]
type = npc
avail_communities = stalker, bandit, dolg, freedom, ecolog, night, proveren, smuggler, monolith, amazon, rebel, dolgs, bandits, stalkers
npc_prefix = true
path = reactions\music\reaction_music_
shuffle = rnd
idle = 1,1,100
group_snd = true

[play_harmonica]
type = 3d
avail_communities = stalker, bandit, dolg, freedom, ecolog, night, proveren, smuggler, monolith, amazon, rebel, dolgs, bandits, stalkers
npc_prefix = true
path = music\harmonica_
shuffle = rnd
idle = 1,1,100

;***************************************************************
;**  Истории
;***************************************************************
[intro_joke]
type = npc
avail_communities = stalker, bandit, dolg, freedom, army, monolith, ecolog, night, proveren, smuggler, amazon, rebel, dolgs, bandits, stalkers
npc_prefix = true
path = talk\intros\intro_joke_
shuffle = rnd
idle = 0,0,100
group_snd = true

[joke]
type = npc
avail_communities = stalker, bandit, dolg, freedom, army, monolith, ecolog, night, proveren, smuggler, amazon, rebel, dolgs, bandits, stalkers
npc_prefix = true
path = talk\jokes\joke_
shuffle = rnd
idle = 0,0,100
group_snd = true

[reac_joke]
type = npc
avail_communities = stalker, bandit, dolg, freedom, army, monolith, ecolog, night, proveren, smuggler, amazon, rebel, dolgs, bandits, stalkers
npc_prefix = true
path = reactions\joke\reaction_joke_
shuffle = rnd
idle = 0,0,100
group_snd = true

[reac_laugh]
type = npc
avail_communities = stalker, bandit, dolg, freedom, army, monolith, ecolog, night, proveren, smuggler, amazon, rebel, dolgs, bandits, stalkers
npc_prefix = true
path = reactions\story\laughter_
shuffle = rnd
idle = 0,0,100
group_snd = true

[story_01_seq]
stalker	= 1,talk\stories\story001_part_

[story_02_seq]
stalker	= 1,talk\stories\story002_part_

[story_03_seq]
stalker	= 1,talk\stories\story003_part_

[story_04_seq]
stalker	= 1,talk\stories\story004_part_

[story_05_seq]
stalker	= 1,talk\stories\story005_part_

[story_06_seq]
stalker	= 1,talk\stories\story006_part_

[legend_01_seq]
stalker	= 1,talk\stories\legend001_part_

[legend_02_seq]
stalker	= 1,talk\stories\legend002_part_

[legend_03_seq]
stalker	= 1,talk\stories\legend003_part_

[legend_04_seq]
stalker	= 1,talk\stories\legend004_part_

[legend_05_seq]
stalker	= 1,talk\stories\legend005_part_


[story_reac_action_right_rnd]
stalker	= 1,reactions\story\action_right_

[story_reac_action_wrong_rnd]
stalker	= 1,reactions\story\action_wrong_

[story_reac_advice_sceptic_rnd]
stalker	= 1,reactions\story\advice_sceptic_

[story_reac_advice_support_rnd]
stalker	= 1,reactions\story\advice_support_

[story_reac_belief_story_rnd]
stalker	= 1,reactions\story\belief_story_

[story_reac_continue_rnd]
stalker	= 1,reactions\story\continue_

[story_reac_cool_info_rnd]
stalker	= 1,reactions\story\cool_info_

[story_reac_cool_teller_rnd]
stalker	= 1,reactions\story\cool_teller_

[story_reac_disbelief_rnd]
stalker	= 1,reactions\story\disbelief_

[story_reac_disbelief_story_rnd]
stalker	= 1,reactions\story\disbelief_story_

[story_reac_disbelief_teller_rnd]
stalker	= 1,reactions\story\disbelief_teller_

[story_reac_doubt_rnd]
stalker	= 1,reactions\story\doubt_

[story_reac_fear_rnd]
stalker	= 1,reactions\story\fear_

[story_reac_final_happy_rnd]
stalker	= 1,reactions\story\final_happy_

[story_reac_final_tragic_rnd]
stalker	= 1,reactions\story\final_tragic_

[story_reac_laughter_rnd]
stalker	= 1,reactions\story\laughter_

[story_reac_old_story_rnd]
stalker	= 1,reactions\story\old_story_

[story_reac_uncertain_rnd]
stalker	= 1,reactions\story\uncertain_

[story_reac_wonder_rnd]
stalker	= 1,reactions\story\wonder_

[story_reac_yes_rnd]
stalker	= 1,reactions\story\yes_