[walker@standart]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
combat_ignore_cond = true
invulnerable = true
hit_anomaly = false

[meet@standart]
close_anim 		= nil
close_victim 	= nil
close_snd_hello = nil
close_snd_bye 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
use = {=actor_enemy} false, true
allow_break = false
trade_enable = false
meet_on_talking = false

[meet@gres]:meet@standart
use = {=dist_to_actor_le(3) -red_gres_ghosts_past_dialog_end} self, false
meet_dialog	=  {-red_gres_ghosts_past_dialog_end} red_gres_ghosts_past_dialog, nil

[logic@gres]
suitable = {=check_npc_name(lim_a11_gres)} true
active = walker@gres
prior = 200

[walker@gres]:walker@standart
path_walk = gres_walk
path_look = gres_look
meet = meet@gres
