[wpn_ak74]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection				= spawn_group
$spawn					= "weapons\ak-74"
$npc					= on
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_AK74
description          = "Az 5,45 mm-es automata fegyver, amelyet 1970-ben fejlesztettek ki és 1974-ben helyeztek üzembe. Ez az AKM további fejlesztése. Az AK74 fejlesztése egy új, 5.45x39 mm-es, alacsony impulzusú patronra való átállással jár.
"



ef_main_weapon_type			= 2
ef_weapon_type				= 8

inv_name					= "AK 74"
inv_name_short				= "AK 74"

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 5
inv_grid_y					= 5

upgr_icon_x				= 0
upgr_icon_y				= 400
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 0
kill_msg_y					= 28
kill_msg_width				= 84
kill_msg_height				= 28

cost 					= 4000
weapon_class				= assault_rifle
inv_weight				= 3.3
hud					= wpn_ak74_hud
visual					= dynamics\weapons\wpn_ak74\wpn_ak74.ogf

;upgrades                				= up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan
upgrades                = up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_ak74		;upgrade_scheme_abakan

ph_mass					= 4

ammo_class				= ammo_5.45x39_fmj, ammo_5.45x39_ap

startup_ammo				= 90
ammo_current				= 180
ammo_elapsed				= 30
ammo_limit				= 210
ammo_mag_size				= 30

fire_modes				= 1, -1

grenade_class				= ammo_vog-25

launch_speed				= 73.5
hand_dependence				= 1
single_handed				= 0

hit_power            = 0.73, 0.73, 0.73, 0.73
hit_impulse          = 30
hit_type					= fire_wound
fire_distance				= 1150
bullet_speed				= 900
rpm					= 600
rpm_empty_click				= 200
	
use_aim_bullet				= false
time_to_aim				= 3.0

misfire_probability				= 0.005
misfire_start_condition				= 0.6
misfire_end_condition				= 0.1
misfire_start_prob	 			= 0.003
misfire_end_prob		 		= 0.043
condition_shot_dec 				= 0.0001
condition_queue_shot_dec			= 0.0002

zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 2;1.7

fire_dispersion_base 				= 0.33
fire_dispersion_condition_factor	             		= 15
control_inertion_factor 				= 1.2f
crosshair_inertion				= 6

cam_return					= 0
cam_relax_speed				= 11
cam_relax_speed_ai 				= 120.75
cam_dispersion				= 1.0
cam_dispersion_inc 				= 0.5
cam_dispersion_frac 				= 1.0
cam_max_angle				= 50.0
cam_max_angle_horz 				= 5.0
cam_step_angle_horz 				= 0.35

zoom_cam_relax_speed			= 12
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion				= 0.9
zoom_cam_dispersion_inc			= 0.45
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle				= 50.0
zoom_cam_max_angle_horz			= 5.0
zoom_cam_step_angle_horz			= 0.3

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 				= 2.0
PDM_disp_accel_factor 			= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius					= 30
max_radius					= 50
holder_range_modifier				= 1.0
holder_fov_modifier				= 1.0

slot					= 2
animation_slot				= 2



position					= -0.026, -0.175, 0.0
orientation					= 0, 0, 0

fire_point					= 0, 0.218, 0.656
fire_point2					= 0, 0.161, 0.583

flame_particles				= amik\weapons\ak_shoot_00
smoke_particles				= amik\weapons\smoke_particles\smoke_particles_01
grenade_flame_particles 			= amik\weapons\grenade_flame_particles\grenade_flame_particles_00

shell_point               	 			= 0.07,0.2,0.466
shell_dir               				= 0.0, 1.0, 0.0
shell_bone                				= wpn_body
shell_particles				= weapons\545x39

strap_position				= -0.26, -0.11, 0.25
strap_orientation				= -15, -9, 110
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color					= 0.6, 0.5, 0.3
light_range				= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time					= 0.2

scopes_sect				= scope_ak74, scope_x2.7_ak74, scope_live_detector_ak74, scope_night_ak74

scope_status				= 0
silencer_status				= 2
grenade_launcher_status		= 2

zoom_enabled				= true
zoom_rotate_time				= 0.2
scope_zoom_factor				= 63.3

grenade_launcher_name			= wpn_addon_grenade_launcher
grenade_launcher_x          			= 114
grenade_launcher_y          			= 21

silencer_name				= wpn_addon_silencer
silencer_x                  				= 227
silencer_y                  				= 12

hit_power            = 0.73, 0.73, 0.73, 0.73
hit_impulse          = 30
silencer_fire_distance				= 850
silencer_bullet_speed				= 290

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_00

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

snd_shoot					= weapons\ak74\ak74_shoot
snd_shoot1					= weapons\ak74\ak74_shoot
snd_reload					= weapons\ak74\ak74_reload
snd_silncer_shot			= weapons\ak74\ak74_shot_sil
snd_shoot_grenade       	= weapons\gen_grenshoot
snd_reload_grenade      	= weapons\gen_grenload, 1.0, 0.8
 

[wpn_ak74_hud]
zoom_hide_crosshair				= true
attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_ak74\wpn_ak74_hud.ogf

hands_position				= -0.072,-0.14,0.055
hands_orientation				= 0.55,2.39,0.1499993

hands_position_16x9				= -0.072,-0.14,0.055
hands_orientation_16x9			= 0.55,2.39,0.1499993

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos				= -0.0799,0.0487,-0.07
aim_hud_offset_rot				= 0.0345,0.009,-0.006

aim_hud_offset_pos_16x9 			= -0.0799,0.0487,-0.07
aim_hud_offset_rot_16x9 			= 0.0345,0.009,-0.006

gl_hud_offset_pos		 		= -0.0395,0.006,0
gl_hud_offset_rot		 		= -0.065,0.003,-0.02

gl_hud_offset_pos_16x9 			= -0.0395,0.006,0
gl_hud_offset_rot_16x9 			= -0.065,0.003,-0.02

shell_point					= 0.0,0.064,0.19
shell_dir					= 0.0, 1.0, 0.0
shell_bone					= wpn_body

fire_point					= 0,0.038931,0.623703
fire_bone					= wpn_body
fire_point2					= 0.0,-0.011,0.553
fire_bone2					= wpn_body

anm_show					= lancew_ak74_draw
anm_hide                				= lancew_ak74_holster
anm_idle                				= lancew_ak74_idle
anm_idle_sprint         				= lancew_ak74_sprint
anm_idle_moving         			= lancew_ak74_moving
anm_shots               				= lancew_ak74_shoot, shoot
anm_reload              				= lancew_ak74_reload, reload
anm_idle_aim            				= lancew_ak74_idle_aim, idle_aim
anm_bore                				= lancew_ak74_no_reload
anm_show_w_gl           			= lancew_ak74_draw_w_gl	
anm_hide_w_gl           			= lancew_ak74_holster_w_gl
anm_idle_w_gl           			= lancew_ak74_idle_w_gl
anm_shots_w_gl          			= lancew_ak74_shoot_w_gl, shoot
anm_reload_w_gl         			= lancew_ak74_reload_w_gl, reload
anm_idle_w_gl_aim       			= lancew_ak74_idle_aim_w_gl, idle_aim
anm_idle_sprint_w_gl    			= lancew_ak74_sprint_w_gl
anm_idle_moving_w_gl    			= lancew_ak74_moving_w_gl
anm_bore_w_gl           			= lancew_ak74_no_reload_w_gl
anm_switch_g            				= lancew_ak74_no_reload_w_gl   
anm_switch            				= lancew_ak74_no_reload_w_gl  
anm_show_g              			= lancew_ak74_draw_w_gl	
anm_hide_g              				= lancew_ak74_holster_w_gl	
anm_idle_g              				= lancew_ak74_idle_w_gl	
anm_reload_g            				= lancew_ak74_reload_g, reload_g
anm_idle_g_aim          			= lancew_ak74_idle_aim_w_gl	
anm_shots_g             				= lancew_ak74_shoot_g, shoot_g
anm_idle_sprint_g       			= lancew_ak74_sprint_w_gl	
anm_idle_moving_g      	 		= lancew_ak74_moving_w_gl	
anm_bore_g              				= lancew_ak74_no_reload_w_gl

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0

[scope_ak74]
scope_name 					= wpn_addon_scope
scope_x              	= 26                ; offset in inventory icon
scope_y                 = 4

[scope_x2.7_ak74]
scope_name 					= wpn_addon_scope_x2.7
scope_x              	= 26                ; offset in inventory icon
scope_y                 = 4

[scope_live_detector_ak74]
scope_name 					= wpn_addon_scope_detector
scope_x              	= 26                ; offset in inventory icon
scope_y                 = 4

[scope_night_ak74]
scope_name 					= wpn_addon_scope_night
scope_x              	= 26                ; offset in inventory icon
scope_y                 = 4
