[wpn_g36]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection			= spawn_group
$spawn				= "weapons\g36"
$npc				= on
$prefetch				= 8
scheduled				= off
cform				= skeleton
class				= WP_AK74
description       		= "Egy nyugati gyártású rohamkarabély-család új tagja, ami elsősorban abban különbözik a sorozat korábbi, fél-nyíltzáváros mechanizmusra épülő modelljeitől, hogy közelebb áll az amerikai stílusú, rövid löketű gázdugattyús működtetésű automata rohamkarabélyokhoz. Ezek a változtatások eredményezték, hogy a karabély első osztályú példája a modern fegyvereknek; könnyű, megbízható és ergonomikus.
"

ef_main_weapon_type		= 2
ef_weapon_type			= 7

inv_name 				= "G36"
inv_name_short			= "G36"

inv_grid_width			= 5
inv_grid_height			= 2
inv_grid_x				= 0
inv_grid_y				= 10

upgr_icon_x			= 300
upgr_icon_y			= 700
upgr_icon_width			= 300
upgr_icon_height 			= 100

kill_msg_x				= 157
kill_msg_y				= 29
kill_msg_width			= 78
kill_msg_height			= 31

cost 				= 18000
weapon_class			= assault_rifle
inv_weight			= 3.63
hud				= wpn_g36_hud
visual				= dynamics\weapons\wpn_g36\wpn_g36.ogf

;upgrades                			= up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550
upgrades                = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
installed_upgrades      		=
upgrade_scheme          		= upgrade_scheme_g36		;upgrade_scheme_sig550

ph_mass				= 4

ammo_class			= ammo_5.56x45_ss190, ammo_5.56x45_ap

startup_ammo			= 90
ammo_current			= 180
ammo_elapsed			= 30
ammo_limit			= 210
ammo_mag_size			= 30

fire_modes			= 1, 3, -1

grenade_class			= ammo_m209

grenade_vel 			= 76
launch_speed			= 76
hand_dependence			= 1
single_handed			= 0

hit_power               = 0.75, 0.75, 0.75, 0.75
hit_impulse             = 30
hit_type				= fire_wound
fire_distance			= 4300
bullet_speed			= 925
rpm				= 750
rpm_empty_click			= 200

use_aim_bullet			= false
time_to_aim			= 3.0

misfire_probability			= 0.005
misfire_start_condition		= 0.6
misfire_end_condition		= 0.1
misfire_start_prob	 		= 0.004
misfire_end_prob	 		= 0.05
condition_shot_dec			= 0.00013
condition_queue_shot_dec		= 0.0002

reload_dof				= 0.0, 0.5, 5, 2
fire_dispersion_base			= 0.24
fire_dispersion_condition_factor		= 7
control_inertion_factor		= 1.2f
crosshair_inertion			= 5.80

cam_return 			= 0
cam_relax_speed			= 10
cam_relax_speed_ai			= 120.75
cam_dispersion			= 0.2
cam_dispersion_inc			= 0.1
cam_dispersion_frac			= 1.0
cam_max_angle			= 50.0	
cam_max_angle_horz			= 50.0
cam_step_angle_horz			= 1.8

zoom_cam_relax_speed		= 10
zoom_cam_relax_speed_ai		= 360
zoom_cam_dispersion		= 0.15
zoom_cam_dispersion_inc		= 0.075
zoom_cam_dispersion_frac		= 1.0
zoom_cam_max_angle		= 50.0
zoom_cam_max_angle_horz		= 50.0
zoom_cam_step_angle_horz		= 1.6

PDM_disp_base 			= 0.5
PDM_disp_vel_factor 		= 2.0
PDM_disp_accel_factor 		= 2.0
PDM_disp_crouch	 		= 1.0
PDM_disp_crouch_no_acc 		= 1.0

min_radius			= 30
max_radius			= 90

holder_range_modifier		= 1.25
holder_fov_modifier			= 1.00

hit_probability_gd_novice		= 0.55
hit_probability_gd_stalker		= 0.65
hit_probability_gd_veteran		= 0.75
hit_probability_gd_master		= 0.85

slot				= 2
animation_slot			= 2

position				= -0.026, -0.132, 0.0
orientation				= 0, -8 , 0

fire_point				= 0.0, 0.21, 0.58
fire_point2				= 0.0, 0.21, 0.71

flame_particles			= amik\weapons\nato_shoot_00
smoke_particles			= amik\weapons\nato_smoke_00
grenade_flame_particles		= weapons\generic_weapon01

shell_point				= 0.0, 0.21, 0.13
shell_dir				= 0.0, 0.0, 0.4
shell_particles			= weapons\556x45

strap_position			= -0.26, -0.11, 0.25
strap_orientation			= -15, -9, 110
strap_bone0			= bip01_spine2
strap_bone1			= bip01_spine1

light_disabled			= false
light_color				= 0.6, 0.5, 0.3
light_range			= 5
light_var_color			= 0.05
light_var_range			= 0.5
light_time				= 0.2

scope_status			= 1
silencer_status			= 2
grenade_launcher_status		= 2

zoom_enabled			= true
zoom_rotate_time			= 0.25
scope_zoom_factor			= 33.3
scope_texture			= wpn_crosshair_g36

grenade_launcher_name		= wpn_addon_grenade_launcher_ag36
grenade_launcher_x          		= 132
grenade_launcher_y          		= 43

silencer_name			= wpn_addon_silencer
silencer_x                  			= 218
silencer_y                  			= 18

hit_power               = 0.75, 0.75, 0.75, 0.75
hit_impulse             = 30
silencer_fire_distance 		= 850
silencer_bullet_speed	 		= 290

silencer_smoke_particles 		= amik\weapons\smoke_particles\silencer_smoke_particles_00

silencer_light_color			= 0.6, 0.5, 0.3
silencer_light_range			= 0.01
silencer_light_var_color		= 0.05
silencer_light_var_range		= 0.5
silencer_light_time			= 0.2

snd_draw					= weapons\g36\g36_draw
snd_holster					= weapons\g36\g36_holster
snd_shoot					= weapons\g36\g36_shoot
snd_empty					= weapons\g36\g36_empty,	0.8
snd_reload					= weapons\g36\g36_reload
snd_silncer_shot				= weapons\g36\g36_shot_sil
snd_shoot_grenade				= weapons\ag36\ag36_grenshoot
snd_reload_grenade				= weapons\ag36\ag36_grenload,
snd_switch					= weapons\ag36\ag36_switch,	
snd_bore 					= $no_sound

[wpn_g36_hud]:hud_base
zoom_hide_crosshair			= true
attach_place_idx			= 0
item_visual			= dynamics\weapons\wpn_g36\wpn_g36_hud.ogf

hands_position			= 0,0,0.2
hands_orientation			= -1.9,2.4,-1.15

hands_position_16x9 			= 0,0,0.2
hands_orientation_16x9 		= -1.9,2.4,-1.15

item_position			= 0,0,0
item_orientation			= 0,0,0

aim_hud_offset_pos			= -0.0664,0.0113,-0.1
aim_hud_offset_rot			= 0.0316,-0.0258,-0.0057

aim_hud_offset_pos_16x9 		= -0.0664,0.0113,-0.1
aim_hud_offset_rot_16x9 		= 0.0316,-0.0258,-0.0057

gl_hud_offset_pos			= -0.0325,-0.12,0
gl_hud_offset_rot 			= -0.1894,-0.016,0

gl_hud_offset_pos_16x9 		= -0.0325,-0.12,0
gl_hud_offset_rot_16x9 		= -0.1894,-0.016,0

shell_point				= 0.021,0.071,0.141
shell_dir               			= 0.0, 1.0, 0.0
shell_bone				= wpn_body

fire_point				= 0,0.075,0.646
fire_bone      			= wpn_body
fire_point2 				= 0.000000,0.005600,0.682700
fire_bone2				= wpn_body

anm_show             			= hk_g36_draw
anm_hide             			= hk_g36_holster
anm_idle             			= hk_g36_idle
anm_idle_sprint        		 	= hk_g36_idle_sprint
anm_idle_moving 			= hk_g36_idle_move
anm_shots               			= hk_g36_shoot
anm_reload              			= hk_g36_reload
anm_idle_aim           			= hk_g36_idle_aim
anm_bore				= hk_g36_idle_bore
anm_switch              			= hk_g36_switch_off
anm_switch_g            			= hk_g36_switch_on
anm_hide_w_gl           			= hk_g36_holster_w_gl
anm_show_w_gl           		= hk_g36_draw_w_gl
anm_idle_w_gl           			= hk_g36_idle_w_gl, idle_w_gl
anm_shots_w_gl          			= hk_g36_shoot_w_gl
anm_reload_w_gl         		= hk_g36_reload_w_gl
anm_idle_w_gl_aim      	 	= hk_g36_idle_aim_w_gl, idle_w_gl
anm_idle_sprint_w_gl			= hk_g36_idle_sprint_w_gl, idle_w_gl
anm_idle_moving_w_gl			= hk_g36_idle_move_w_gl, idle_w_gl
anm_bore_w_gl			= hk_g36_idle_bore_w_gl, idle_w_gl
anm_show_g         			= hk_g36_draw_w_gl, hk_g36_draw_grenade
anm_hide_g         			= hk_g36_holster_w_gl, hk_g36_holster_grenade
anm_idle_g         			= hk_g36_idle_w_gl, idle_grenade
anm_reload_g       			= hk_g36_reload_grenade
anm_idle_g_aim     			= hk_g36_idle_aim_w_gl, idle_grenade
anm_shots_g        			= hk_g36_shoot_grenade
anm_idle_sprint_g			= hk_g36_idle_sprint_w_gl, idle_grenade 
anm_idle_moving_g			= hk_g36_idle_move_w_gl, idle_grenade 
anm_bore_g			= hk_g36_idle_bore_w_gl, idle_grenade 

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0

;-----------------------------------------------------------------------------
; Óíčęŕëüíűĺ
;-----------------------------------------------------------------------------
[wpn_g36_nimble]:wpn_g36
$spawn                  			= "weapons\wpn_g36_nimble"      ; option for Level Editor

cost                 			= 20000

[wpn_g36_unic]:wpn_g36
inv_name 				= "G36U"
inv_name_short			= "G36U"
cost 				= 20000
installed_upgrades = up_firsta_g36,up_firstc_g36,up_firstf_g36,up_secona_g36,up_seconc_g36,up_secone_g36,up_thirda_g36,up_thirdc_g36,up_thirde_g36
description       		= st_wpn_g36_unic_descr