; Выдача заданий: =give_task(тип_задания:ид_задания:группировка)

#include "tm_limansk.ltx"
#include "tm_jupiter.ltx"
#include "tm_bar.ltx"
#include "tm_radar.ltx"
#include "tm_darkscape.ltx"
#include "tm_military.ltx"
#include "tm_pripyat.ltx"

[test_storyline_task]
icon = ui_mt_image_attack_tower
prior = 5
title = {-a} test_storyline_task_name, nil
;title_functor = condlist
descr = {+a} test_storyline_task_text, nil
;descr_functor = condlist
target = {-a} test
;target_functor = target_condlist
reward_money = 10000
condlist_0 = {+test_info_1} complete
storyline = true

[test_storyline_task2]
icon = ui_mt_image_attack_tower
prior = 2
title = {-a} test_storyline_task_name2, nil
;title_functor = condlist
descr = {+a} test_storyline_task_text2, nil
;descr_functor = condlist
;target = {-a} test2
;target_functor = target_condlist
reward_money = 10000
condlist_0 = {+test_info_1} complete
storyline = false

[tbt_task_1]
icon = ui_mt_image_attack_tower
prior = 4
title = tbt_task_1_name
descr = tbt_task_1_text
target = tbt_snork
reward_money = 10000
condlist_0 = {+tbt_task_1_complete} complete

[tbt_task_2]
icon = ui_mt_image_attack_tower
prior = 3
title = tbt_task_2_name
descr = tbt_task_2_text
target = tbt_move_1
reward_money = 10000
condlist_0 = {+tbt_task_2_complete} complete

[tbt_task_3]
icon = ui_mt_image_attack_tower
prior = 2
title = tbt_task_3_name
descr = tbt_task_3_text
target = tbt_move_2
reward_money = 10000
condlist_0 = {+tbt_task_3_complete} complete

[tbt_task_4]
icon = ui_mt_image_attack_tower
prior = 1
title = tbt_task_4_name
descr = tbt_task_4_text
target = tbt_move_3
reward_money = 10000
condlist_0 = {+tbt_task_4_complete} complete

[hide_from_surge]
icon = ui_inGame2_Vibros
prior = 200
title_functor = surge_task_title
descr_functor = surge_task_descr
target_functor = surge_task_target
;dont_send_update_news = true
condlist_0 = {=surge_complete()} complete
condlist_1 = {!actor_alive()} fail


[test_storyline_task3]
icon = ui_mt_image_attack_tower
prior = 2
title = {-a} test_storyline_task_name2, nil
;title_functor = condlist
descr = {+a} test_storyline_task_text2, nil
;descr_functor = condlist
;target = {-a} test2
;target_functor = target_condlist
reward_money = 10000
condlist_0 = {+test_info_1} complete
storyline = false

[test_storyline_task4]
icon = ui_mt_image_attack_tower
prior = 2
title = {-a} test_storyline_task_name2, nil
;title_functor = condlist
descr = {+a} test_storyline_task_text2, nil
;descr_functor = condlist
;target = {-a} test2
;target_functor = target_condlist
reward_money = 10000
condlist_0 = {+test_info_1} complete
storyline = false

[test_storyline_task5]
icon = ui_mt_image_attack_tower
prior = 2
title = {-a} test_storyline_task_name2, nil
;title_functor = condlist
descr = {+a} test_storyline_task_text2, nil
;descr_functor = condlist
;target = {-a} test2
;target_functor = target_condlist
reward_money = 10000
condlist_0 = {+test_info_1} complete
storyline = false

[test_storyline_task6]
icon = ui_mt_image_attack_tower
prior = 2
title = {-a} test_storyline_task_name2, nil
;title_functor = condlist
descr = {+a} test_storyline_task_text2, nil
;descr_functor = condlist
;target = {-a} test2
;target_functor = target_condlist
reward_money = 10000
condlist_0 = {+test_info_1} complete
storyline = false

[test_storyline_task7]
icon = ui_mt_image_attack_tower
prior = 2
title = {-a} test_storyline_task_name2, nil
;title_functor = condlist
descr = {+a} test_storyline_task_text2, nil
;descr_functor = condlist
;target = {-a} test2
;target_functor = target_condlist
reward_money = 10000
condlist_0 = {+test_info_1} complete
storyline = false

[test_storyline_task8]
icon = ui_mt_image_attack_tower
prior = 2
title = {-a} test_storyline_task_name2, nil
;title_functor = condlist
descr = {+a} test_storyline_task_text2, nil
;descr_functor = condlist
;target = {-a} test2
;target_functor = target_condlist
reward_money = 10000
condlist_0 = {+test_info_1} complete
storyline = false

[test_storyline_task9]
icon = ui_mt_image_attack_tower
prior = 2
title = {-a} test_storyline_task_name2, nil
;title_functor = condlist
descr = {+a} test_storyline_task_text2, nil
;descr_functor = condlist
;target = {-a} test2
;target_functor = target_condlist
reward_money = 10000
condlist_0 = {+test_info_1} complete
storyline = false

[test_storyline_task10]
icon = ui_mt_image_attack_tower
prior = 2
title = {-a} test_storyline_task_name2, nil
;title_functor = condlist
descr = {+a} test_storyline_task_text2, nil
;descr_functor = condlist
;target = {-a} test2
;target_functor = target_condlist
reward_money = 10000
condlist_0 = {+test_info_1} complete
storyline = false

[test_storyline_task11]
icon = ui_mt_image_attack_tower
prior = 2
title = {-a} test_storyline_task_name2, nil
;title_functor = condlist
descr = {+a} test_storyline_task_text2, nil
;descr_functor = condlist
;target = {-a} test2
;target_functor = target_condlist
reward_money = 10000
condlist_0 = {+test_info_1} complete
storyline = false

[test_storyline_task12]
icon = ui_mt_image_attack_tower
prior = 2
title = {-a} test_storyline_task_name2, nil
;title_functor = condlist
descr = {+a} test_storyline_task_text2, nil
;descr_functor = condlist
;target = {-a} test2
;target_functor = target_condlist
reward_money = 10000
condlist_0 = {+test_info_1} complete
storyline = false

[test_storyline_task13]
icon = ui_mt_image_attack_tower
prior = 2
title = {-a} test_storyline_task_name2, nil
;title_functor = condlist
descr = {+a} test_storyline_task_text2, nil
;descr_functor = condlist
;target = {-a} test2
;target_functor = target_condlist
reward_money = 10000
condlist_0 = {+test_info_1} complete
storyline = false

[test_storyline_task14]
icon = ui_mt_image_attack_tower
prior = 2
title = {-a} test_storyline_task_name2, nil
;title_functor = condlist
descr = {+a} test_storyline_task_text2, nil
;descr_functor = condlist
;target = {-a} test2
;target_functor = target_condlist
reward_money = 10000
condlist_0 = {+test_info_1} complete
storyline = false

[test_storyline_task15]
icon = ui_mt_image_attack_tower
prior = 2
title = {-a} test_storyline_task_name2, nil
;title_functor = condlist
descr = {+a} test_storyline_task_text2, nil
;descr_functor = condlist
;target = {-a} test2
;target_functor = target_condlist
reward_money = 10000
condlist_0 = {+test_info_1} complete
storyline = false

;AtmosFear Fallout
[hide_from_fallout_rad]
icon = ui_inGame2_Fallout_rad
prior = 199
title_functor = fallout_task_title
descr_functor = fallout_task_descr
target_functor = fallout_task_target
;dont_send_update_news = true
condlist_0 = {=fallout_complete()} complete
condlist_1 = {!actor_alive()} fail

[hide_from_fallout_acid]
icon = ui_inGame2_Fallout_acid
prior = 199
title_functor = fallout_task_title
descr_functor = fallout_task_descr
target_functor = fallout_task_target
;dont_send_update_news = true
condlist_0 = {=fallout_complete()} complete
condlist_1 = {!actor_alive()} fail

;AtmosFear Psi Storm
[hide_from_psi_storm]
icon = ui_inGame2_psi_storm
prior = 199
title_functor = psi_storm_task_title
descr_functor = psi_storm_task_descr
target_functor = psi_storm_task_target
;dont_send_update_news = true
condlist_0 = {=psi_storm_complete()} complete
condlist_1 = {!actor_alive()} fail

