[logic]
active = sr_idle@wait

[sr_idle@wait]
on_actor_in_zone = sr_to_radar | sr_idle@show_window %=show_level_changer( level_radar_to_redfor_ok:st_not_radar:l10_radar )%

[sr_idle@show_window]
on_info  = {+cannot_go_to_level_changer} sr_idle@come_back %-cannot_go_to_level_changer =teleport_actor( redfor_no_radar_walk:redfor_no_radar_look )%
on_info2 = {+go_to_level_changer_yes} 	 sr_idle@go_to_level %-go_to_level_changer_yes =run_postprocess(black:6127:true) =disable_ui()%
on_info3 = {+go_to_level_changer_no} 	 sr_idle@come_back %-go_to_level_changer_no =teleport_actor( redfor_no_radar_walk:redfor_no_radar_look )%

[sr_idle@go_to_level]
on_game_timer = 8 | sr_idle@come_back %=cleaner_weapons =forward_game_time(1) -actor_arrived =teleport_actor( actor_walk_redfor_radar_walk:actor_walk_redfor_radar_look )%

[sr_idle@come_back]
on_info = {!actor_in_zone( sr_to_radar )} sr_idle@wait
