;сюжетные задания

[radar_enot_qwest]
prior = 1
storyline = true
title  = {+radar_a4_monsters_clear} radar_enot_qwest_name4,       {+oss_flash_limansk_dialog_yes} radar_enot_qwest_name5,                {+talk_with_night_stalker} radar_enot_qwest_name4,       {+radar_territory_clear} radar_enot_qwest_name,         {+radar_psy_antenna_off} radar_enot_qwest_name2,          {+enot_flash_limansk_dialog_end} radar_enot_qwest_name1,                    radar_enot_qwest_name
descr  = {+radar_a4_monsters_clear} radar_enot_qwest_text6,       {+oss_flash_limansk_dialog_yes} radar_enot_qwest_text5,                {+talk_with_night_stalker} radar_enot_qwest_text4,       {+radar_territory_clear} radar_enot_qwest_text3,        {+radar_psy_antenna_off} radar_enot_qwest_text2,          {+enot_flash_limansk_dialog_end} radar_enot_qwest_text1,                    radar_enot_qwest_text
target = {+radar_a4_monsters_clear} radar_a4_lider_night,         {+oss_flash_limansk_dialog_yes} sr_heli,                               {+talk_with_night_stalker} radar_a4_lider_night,         {+radar_territory_clear} radar_a1_lider_bandit,         {+radar_psy_antenna_off} nil,                             {+enot_flash_limansk_dialog_end} jup_stalker_dectyrev,                      radar_a1_lider_bandit
icon   = {+radar_a4_monsters_clear} ui_inGame2_Pogovorit_s_Ossom, {+oss_flash_limansk_dialog_yes} ui_inGame2_Unichtozhit_vsekh_monstrov, {+talk_with_night_stalker} ui_inGame2_Pogovorit_s_Ossom, {+radar_territory_clear} ui_inGame2_Pogovorit_s_Enotom, {+radar_psy_antenna_off} ui_inGame2_Pomoch_otrazit_ataku, {+enot_flash_limansk_dialog_end} ui_inGame2_Vstretitsya_s_zakazchikom, ui_inGame2_Pogovorit_s_Enotom
condlist_0 = {+enot_flash_limansk_1_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[tim_componenet_task]
prior = 1
storyline = false
title  = tim_componenet_task_name
descr  = tim_componenet_task_text
target = bar_a2_mechanic
icon = ui_inGame2_Peregovorit_s_Timom
condlist_0 = {+bar_tim_block_components_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

;--------------------------------------------------
;----------------------Фриплей---------------------
;--------------------------------------------------
[fplay_enot_quest]
prior = 1
storyline = false
title  = {+fplay_enot_dialog_end} fplay_enot_quest_name1,                radar_enot_qwest_name
descr  = {+fplay_enot_dialog_end} fplay_enot_quest_text1,                fplay_enot_quest_text
target = {+fplay_enot_dialog_end} nil,                                   radar_a1_lider_bandit
icon   = {+fplay_enot_dialog_end} ui_inGame2_Unichtozhit_otryad_agentov, ui_inGame2_Pogovorit_s_Enotom
condlist_0 = {+jup_a9_under_enot_bandit} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_oss_quest]
prior = 1
storyline = false
title  = {+fplay_oss_dialog_end} fplay_oss_quest_name1,                 radar_enot_qwest_name4
descr  = {+fplay_oss_dialog_end} fplay_oss_quest_text1,                 fplay_oss_quest_text
target = {+fplay_oss_dialog_end} nil,                                   radar_a4_lider_night
icon   = {+fplay_oss_dialog_end} ui_inGame2_Unichtozhit_otryad_agentov, ui_inGame2_Pogovorit_s_Ossom
condlist_0 = {+radar_a4_lider_quest_is_done} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_glomar_quest]
prior = 1
storyline = false
title  = {+fplay_glomar_dialog_end} fplay_glomar_quest_name1,              fplay_glomar_quest_name
descr  = {+fplay_glomar_dialog_end} fplay_glomar_quest_text1,              fplay_glomar_quest_text
target = {+fplay_glomar_dialog_end} nil,                                   aver_a2_lider_stalker
icon   = {+fplay_glomar_dialog_end} ui_inGame2_Unichtozhit_otryad_agentov, ui_inGame2_Peregovorit_s_Glomarom_na_Radare
condlist_0 = {+level_pripyat_to_radar_ok +pr_a16_all_agents_dead} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_glomar_1_quest]
prior = 1
storyline = false
title  = fplay_glomar_quest_name
descr  = fplay_glomar_quest_text
target = aver_a2_lider_stalker
icon   = ui_inGame2_Peregovorit_s_Glomarom_na_Radare
condlist_0 = {+fplay_glomar_1_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_cherep_quest]
prior = 1
storyline = false
title  = {+fplay_4erepok_dialog_end} fplay_cherep_quest_name1,              fplay_cherep_quest_name
descr  = {+fplay_4erepok_dialog_end} fplay_cherep_quest_text1,              fplay_cherep_quest_text
target = {+fplay_4erepok_dialog_end} nil,                                   aver_a1_4erepok_bandit
icon   = {+fplay_4erepok_dialog_end} ui_inGame2_Unichtozhit_otryad_agentov, ui_inGame2_Peregovorit_s_Holodcom
condlist_0 = {+jup_a14_under_cherep_bandit} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_aziza_quest]
prior = 1
storyline = false
title  = {+fplay_marusia_dialog_end} fplay_aziza_quest_name1,                       fplay_aziza_quest_name
descr  = {+fplay_marusia_dialog_end} fplay_aziza_quest_text1,                       fplay_aziza_quest_text
target = {+fplay_marusia_dialog_end} bar_a7_aziza,                                  bar_a7_aziza
icon   = {+fplay_marusia_dialog_end} ui_inGame2_Najti_anomalnyj_cvetok_dlya_Marusi, ui_inGame2_Peregovorit_s_Azizoj
condlist_0 = {+fplay_marusia_1_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_vlad_quest]
prior = 1
storyline = false
title  = {+fplay_vlad_dialog_end} fplay_vlad_quest_name1,                      fplay_vlad_quest_name
descr  = {+fplay_vlad_dialog_end} fplay_vlad_quest_text1,                      fplay_vlad_quest_text
target = {+fplay_vlad_dialog_end} bar_a7_vlad,                                 bar_a7_vlad
icon   = {+fplay_vlad_dialog_end} ui_inGame2_Najti_Nochnuyu_zvezdu_dlya_Vlada, ui_inGame2_Pogovorit_s_Ossom
condlist_0 = {+fplay_vlad_1_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_nikolay_quest]
prior = 1
storyline = false
title  = {+fplay_kolya_dialog_end} fplay_nikolay_quest_name1,         fplay_nikolay_quest_name
descr  = {+fplay_kolya_dialog_end} fplay_nikolay_quest_text1,         fplay_nikolay_quest_text
target = {+fplay_kolya_dialog_end} nil,                               bar_a7_nikolay
icon   = {+fplay_kolya_dialog_end} ui_inGame2_Najti_konyak_dlya_Koli, ui_inGame2_Pogovorit_s_Ossom
condlist_0 = {+fplay_kolya_1_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_scan_anom_quest]
prior = 1
storyline = false
title  = fplay_scan_anom_quest_name
descr  = fplay_scan_anom_quest_text
target = sr_dark_grav_anom
icon   = ui_inGame2_Prinesti_pogodnyj_skaner_Seleznyovu
condlist_0 = {+fplay_scan_anom_quest_done} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_scan_art_quest]
prior = 1
storyline = false
title  = fplay_scan_art_quest_name
descr  = fplay_scan_art_quest_text
target = sr_dark_elec_anom
icon   = ui_inGame2_Prinesti_pogodnyj_skaner_Seleznyovu
condlist_0 = {+fplay_scan_art_quest_done} complete
condlist_1 = {+actor_attack_friend_squad} fail
