[wpn_beretta]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection				= spawn_group
$spawn					= "weapons\beretta"
$npc					= on
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_PM
description          	= "A Beretta pisztolyok világszerte viszonylag megbízható, ám kissé nehézkes fegyverek hírében állnak. A tengerentúlon a fegyveres erők és a rendőrség használja, világszerte pedig a legkülönfélébb katonai és rendfenntartó egységek. A pisztoly az alvilág tagjainak körében is ugyanilyen népszerű, erős lőszerének és tárkapacitásának köszönhetően. A Zónában előforduló Beretták általában korosabbak, valószínűleg forgalomból kivont készletekből valók.
."

ef_main_weapon_type			= 0
ef_weapon_type				= 5

inv_name					= "Beretta 92"
inv_name_short				= "Beretta 92"

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 0
inv_grid_y					= 25

upgr_icon_x				= 1150
upgr_icon_y				= 0
upgr_icon_width				= 150
upgr_icon_height 				= 100

kill_msg_x					= 200
kill_msg_y					= 153
kill_msg_width				= 37
kill_msg_height				= 24

cost					= 750
weapon_class				= 
inv_weight				= 0.970
hud 					= wpn_beretta_hud
visual					= dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs.ogf

;upgrades                				= up_gr_firstab_colt1911, up_gr_seconab_colt1911, up_gr_thirdab_colt1911, up_gr_fourtab_colt1911, up_gr_fifthab_colt1911
upgrades                = up_gr_firstab_beretta, up_gr_seconab_beretta, up_gr_thirdab_beretta, up_gr_fourtab_beretta, up_gr_fifthab_beretta, up_gr_fifthcd_beretta
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_beretta			;upgrade_scheme_colt1911

ph_mass					= 1

ammo_class				= ammo_9x19_fmj, ammo_9x19_pbp

startup_ammo				= 90
ammo_current				= 90
ammo_elapsed		 		= 15
ammo_limit				= 105
ammo_mag_size				= 15

fire_modes				= 1

grenade_class				= 

launch_speed				= 0
hand_dependence				= 1
single_handed				= 1

hit_power           		= 0.64, 0.64, 0.64, 0.64
hit_impulse	 		 		= 55
hit_type 					= fire_wound
fire_distance 				= 720
bullet_speed				 = 375
rpm 					= 200
rpm_empty_click 	 			= 120

use_aim_bullet				= true
time_to_aim				= 1.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.0085
misfire_end_prob				 = 0.085
condition_shot_dec				= 0.00125
condition_queue_shot_dec			= 0.00125

zoom_dof					= -1000, 1.0, 1000
reload_dof					= 0.0, 0.5, 5, 1.7

fire_dispersion_base				= 0.21
fire_dispersion_condition_factor	                      	= 12
control_inertion_factor			= 1.0
crosshair_inertion 				= 3.25

cam_return				= 0
cam_relax_speed				= 8
cam_relax_speed_ai				= 360
cam_dispersion				= 0.9
cam_dispersion_inc				= 0.9
cam_dispersion_frac				= 1.0
cam_max_angle				= 5.0
cam_max_angle_horz				= 5.0
cam_step_angle_horz				= 0.6

zoom_cam_relax_speed			= 10
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.3
zoom_cam_dispersion_inc			= 0.75
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle			= 5.0
zoom_cam_max_angle_horz			= 10.0
zoom_cam_step_angle_horz			= 1.5

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.1
PDM_disp_accel_factor 			= 1.1
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 0
max_radius				= 35

holder_range_modifier			= 1.00
holder_fov_modifier				= 1.00

slot					= 1
animation_slot				= 1

position					= -0.021, -0.085, 0.0
orientation 				= 0, 0, 0

fire_point					= 0.0, 0.133, 0.161
fire_point2					= 0.0, 0.133, 0.161

flame_particles		 		= weapons\generic_weapon03
smoke_particles        			 	= amik\weapons\smoke_particles\smoke_particles_00

shell_point		 			= 0.0, 0.133, 0.047
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\9x19

light_disabled				= false
light_color		 			= 0.6, 0.5, 0.3
light_range		 		= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

scope_status				= 0
silencer_status				= 0
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.15
scope_zoom_factor				= 73.3

silencer_name				= wpn_addon_silencer
silencer_x                  				= 70
silencer_y                  				= -17

hit_power           		= 0.64, 0.64, 0.64, 0.64
hit_impulse	 		 		= 55
silencer_fire_distance 			= 430
silencer_bullet_speed	 			= 290

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

snd_draw					= weapons\beretta\beretta_draw
snd_holster					= weapons\pistol_holster
snd_shoot					= weapons\beretta\beretta_shoot
snd_empty					= weapons\beretta\beretta_empty
snd_reload					= weapons\beretta\beretta_reload
snd_close					= weapons\beretta\beretta_close
snd_silncer_shot				= weapons\beretta\beretta_shot_sil

[wpn_beretta_hud]:hud_base
zoom_hide_crosshair				= true
item_visual				= dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs_hud
attach_place_idx				= 0

;hands_position				= -0.061,-0.17,0.0025
;hands_orientation				= -0.5,1.,1.149999

;hands_position_16x9				= -0.061,-0.17,0.0025
;hands_orientation_16x9			= -0.5,1.,1.149999

;item_position				= 0.000746,-0.000321,0.003479
;item_orientation				= 1.239378,-0.134046,-2.052052

;aim_hud_offset_pos				= -0.0672,0.0565,-0.1
;aim_hud_offset_rot				= 0.01,0.0061,-0.015

;aim_hud_offset_pos_16x9 			= -0.0672,0.0565,-0.1
;aim_hud_offset_rot_16x9 			= 0.01,0.0061,-0.015

hands_position				= -0.031,-0.17,0
hands_orientation			= -0.5,1.,1.15

hands_position_16x9			= -0.031,-0.17,0
hands_orientation_16x9		= -0.5,1.,1.15

item_position				= 0.000746,-0.000321,0.003479
item_orientation			= 1.239378,-0.134046,-2.052052

aim_hud_offset_pos			= -0.1013,0.0622,-0.1
aim_hud_offset_rot			= 0.0204,0.013,-0.015

aim_hud_offset_pos_16x9 	= -0.1013,0.0622,-0.1
aim_hud_offset_rot_16x9 	= 0.0204,0.013,-0.015


shell_point					= -0.015,0.048,0.071
shell_bone					= wpn_body

fire_point					= 0,0.040151,0.160541
fire_bone					= wpn_body

anm_show					= lancew_beretta_draw
anm_show_empty				= lancew_beretta_draw, idle_2
anm_hide            				= lancew_beretta_holster
anm_hide_empty				= lancew_beretta_holster, idle_2
anm_idle            				= lancew_beretta_idle
anm_idle_empty      				= lancew_beretta_idle, idle_2
anm_shots					= lancew_beretta_shoot, shoot
anm_shot_l				= lancew_beretta_shoot, shoot_2
anm_idle_aim				= lancew_beretta_idle_aim
anm_idle_aim_empty				= lancew_beretta_idle_aim, idle_2
anm_reload				= lancew_beretta_reload, reload
anm_reload_empty				= lancew_beretta_reload_full, reload_full
anm_idle_moving				= lancew_beretta_moving
anm_idle_moving_empty			= lancew_beretta_moving, idle_2
anm_idle_sprint				= lancew_beretta_sprint
anm_idle_sprint_empty			= lancew_beretta_sprint, idle_2
anm_bore					= lancew_beretta_no_reload
anm_bore_empty				= lancew_beretta_no_reload, idle_2

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0

