[wpn_hpsa]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection				= spawn_group
$spawn					= "weapons\hpsa"
$npc			 		= on
$prefetch 					= 8
scheduled 					= off
cform 					= skeleton
class 					= WP_HPSA
description					= "YandexTranslate

Az 1980-as évek elején, a belga gyártotta. A pisztoly a Browning Double Action (az amerikai piacon) vagy az FN HP-DA (Európában) elnevezést kapta. Mivel nagyon hasonlít az 1935-ös Browning arr-hoz, az új fegyvernek elég sok különbsége volt. Először is, kettős hatású kioldója volt, kétoldalas karral, a szokásos biztosíték helyett biztonságos kioldáshoz. Másodszor, a kioldó  lerövidült, és a ravasz alakja megváltozott. Harmadszor, a zár elülső alakja kissé megváltozott. A tárkapacitást 1 fordulóval növelték, és 14 kört tettek ki. A gyártás 1983-ban kezdődött.
."

ef_main_weapon_type			= 0
ef_weapon_type				= 5

inv_name					= "FN HP-DA"
inv_name_short				= "FN HP-DA"

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 2
inv_grid_y					= 27

upgr_icon_x				= 1300
upgr_icon_y				= 200
upgr_icon_width				= 150
upgr_icon_height 				= 100

kill_msg_x					= 126
kill_msg_y					= 154
kill_msg_width				= 35
kill_msg_height				= 23

cost					= 650
weapon_class				= 
inv_weight					= 0.970
hud 					= wpn_hpsa_hud
visual					= dynamics\weapons\wpn_hpsa\wpn_hpsa.ogf

upgrades               			 	= up_gr_firstab_hpsa, up_gr_seconab_hpsa, up_gr_thirdab_hpsa, up_gr_fourtab_hpsa, up_gr_fifthab_hpsa, up_gr_fifthcd_hpsa
installed_upgrades      				=
upgrade_scheme          				= upgrade_scheme_hpsa

ph_mass			 		= 1

ammo_class		 		= ammo_9x19_fmj, ammo_9x19_pbp

startup_ammo				= 90
ammo_current				= 78
ammo_elapsed		 		= 13
ammo_limit				= 91
ammo_mag_size		 		= 13

hand_dependence		 		= 1
single_handed				= 1

hit_power           		= 0.65, 0.65, 0.65, 0.65
hit_impulse	 		 		= 55
hit_type 					= fire_wound
fire_distance 				= 640
bullet_speed		 		= 355
rpm 					= 200
rpm_empty_click 	 			= 120

use_aim_bullet				= false
time_to_aim				= 1.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.0075
misfire_end_prob	 			= 0.075
condition_shot_dec				= 0.00125
condition_queue_shot_dec			= 0.00125

zoom_dof					= -1000, 1.0, 1000
reload_dof					= 0.0, 0.5, 5, 1.7

fire_dispersion_base				= 0.22
fire_dispersion_condition_factor			= 12
control_inertion_factor			= 1.0
crosshair_inertion				= 3.45

cam_return				= 0
cam_relax_speed				= 8
cam_relax_speed_ai				= 360
cam_dispersion				= 0.9
cam_dispersion_inc				= 0.9
cam_dispersion_frac				= 1.0
cam_max_angle				= 5.0
cam_max_angle_horz				= 5.0
cam_step_angle_horz				= 1.0

zoom_cam_relax_speed			= 10
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.3
zoom_cam_dispersion_inc			= 0.75
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle			= 5.0
zoom_cam_max_angle_horz			= 10.0
zoom_cam_step_angle_horz			= 1.5

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.1
PDM_disp_accel_factor 			= 1.1
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 0
max_radius				= 35

holder_range_modifier			= 1.00
holder_fov_modifier				= 1.00

slot 			 		= 1
animation_slot				= 1

position                				= -0.021, -0.085, 0.0
orientation             				= 0, 0, 0

fire_point              				= 0.0, 0.133, 0.179

flame_particles		 		= weapons\generic_weapon03
smoke_particles        			 	= amik\weapons\smoke_particles\smoke_particles_00

shell_point		 			= 0.0, 0.133, 0.047
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\9x19

light_color		 			= 0.6, 0.5, 0.3
light_range		 		= 2.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

scope_status				= 0
silencer_status				= 2
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				 = 0.15
scope_zoom_factor				= 73.3

silencer_name				= wpn_addon_silencer
silencer_x                  				= 71
silencer_y                  				= -16

hit_power           		= 0.65, 0.65, 0.65, 0.65
hit_impulse	 		 		= 55
silencer_fire_distance 			= 400
silencer_bullet_speed	 			= 290

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

snd_draw					= weapons\hpsa\hpsa_draw
snd_holster				= weapons\pistol_holster
snd_shoot					= weapons\hpsa\hpsa_shoot
snd_empty					= weapons\hpsa\hpsa_empty
snd_reload					= weapons\hpsa\hpsa_reload
snd_close					= weapons\hpsa\hpsa_close
snd_silncer_shot				= weapons\hpsa\hpsa_shot_sil


[wpn_hpsa_hud]:hud_base
zoom_hide_crosshair				= true
item_visual				= dynamics\weapons\wpn_hpsa\wpn_hpsa_hud.ogf
attach_place_idx				= 0

;hands_position				= -0.061,-0.17,0.0025
;hands_orientation				= -0.5,1.,1.15

;hands_position_16x9				= -0.061,-0.17,0.0025
;hands_orientation_16x9			= -0.5,1.,1.15

;item_position				= 0.000746,-0.000321,0.003479
;item_orientation				= 1.239378,-0.134046,-2.052052

;aim_hud_offset_pos 				= -0.067,0.052,-0.1
;aim_hud_offset_rot 				= -0.008,0.0055,-0.015

;aim_hud_offset_pos_16x9 			= -0.067,0.052,-0.1
;aim_hud_offset_rot_16x9 			= -0.008,0.0055,-0.015

hands_position				= -0.031,-0.17,0
hands_orientation			= -0.5,1.,1.15

hands_position_16x9			= -0.031,-0.17,0
hands_orientation_16x9		= -0.5,1.,1.15

item_position				= 0.000746,-0.000321,0.003479
item_orientation			= 1.239378,-0.134046,-2.052052

aim_hud_offset_pos 			= -0.09835,0.0533,-0.05
aim_hud_offset_rot 			= 0.00445,0.0128,-0.015

aim_hud_offset_pos_16x9 	= -0.09835,0.0533,-0.05
aim_hud_offset_rot_16x9 	= 0.00445,0.0128,-0.015


shell_point					= -0.015,0.048,0.071
shell_bone					= wpn_body

fire_point					= 0,0.039703,0.169131
fire_bone					= wpn_body

;-delme begin
anm_empty             				= walter99_idle, walter99_opened
anm_close					= walter99_holster
;-delme end
anm_show					= lancew_hp_draw
anm_show_empty				= lancew_hp_draw, idle_2
anm_hide					= lancew_hp_holster
anm_hide_empty				= lancew_hp_holster, idle_2
anm_idle					= lancew_hp_idle
anm_idle_empty				= lancew_hp_idle, idle_2
anm_shots					= lancew_hp_shoot, shoot
anm_shot_l				= lancew_hp_shoot, shoot_2
anm_idle_aim				= lancew_hp_idle_aim
anm_idle_aim_empty				= lancew_hp_idle_aim, idle_2
anm_reload				= lancew_hp_reload, reload
anm_reload_empty				= lancew_hp_reload_full, reload_full
anm_idle_moving				= lancew_hp_moving
anm_idle_moving_empty			= lancew_hp_moving, idle_2
anm_idle_sprint				= lancew_hp_sprint
anm_idle_sprint_empty			= lancew_hp_sprint, idle_2
anm_bore					= lancew_hp_no_reload
anm_bore_empty				= lancew_hp_no_reload, idle_2

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0

