[disable]
linear_factor			= 0.5
angular_factor    		= 0.5
					
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------

[car_definition]

camera_pos        		= 0.0, 2.7, 1.0

driving_wheels    		= front_left_wheel,front_right_wheel,front_left_wheel2,front_right_wheel2,back_left_wheel,back_right_wheel,back_left_wheel2,back_right_wheel2  	; ведущие колёса
steering_wheels   		= front_left_wheel,front_right_wheel,front_left_wheel2,front_right_wheel2,back_left_wheel,back_right_wheel ; рулевые колёса
breaking_wheels   		= front_left_wheel,front_right_wheel,front_left_wheel2,front_right_wheel2,back_left_wheel,back_right_wheel,back_left_wheel2,back_right_wheel2	; тормозящие колёса
doors             		= left_door,right_door,front_left_door,front_right_door 	; двери
steer             		= stearing_wheel 					; руль
driver_place      		= seat_left 						; место водителя
exhausts          		= exhausts 							; выхлопная труба
exhaust_particles 		= vehiclefx\exhaust_1
damage              	= damage_bones

;-------------------------------------------------------------------------------
;------ Factory parameters of Engine -------------------------------------------

fuel_tank         		= 300.         	; L
fuel_consumption  		= 6.0	       	; L / (100k R); liters per 100 000 rotations
engine_power      		= 260        	; horse_power (kW=hp*0.808) max power
max_power_rpm     		= 2600     	; (nominal rpm ) on this rpm value engine power reaches maximum
max_torque_rpm    		= 1600.       	; on this rpm engine torque reaches maximum
ph_mass = 100000

power_increment_factor	= 0.01
power_decrement_factor	= 0.1
rpm_increment_factor	= 0.02
rpm_decrement_factor	= 0.02
m_power_neutral_factor	= 0.75

; additional engine parameters

max_engine_rpm    		= 5000			; rpm (5000) rpm will never be more
idling_engine_rpm		= 750       	; rpm (750) min rpm - starts from this rpm value

;-------------------------------------------------------------------------------
;------ Adjustment a wheel -----------------------------------------------------

reference_radius  		= 0.65			; Радиус колеса, используемый при просчёте двигателя
axle_friction     		= 0.0001       	; Ослабление скорости в неетральной позиции. (N*m)
steering_speed    		= 0.5         	; Время поворота рулевого колеса, в максимум. rps (1)
steering_torque   		= 900000.    	; Сила гидроусилителя руля. (N*m)
break_torque      		= 0.06        	; Сила тормозных колодок. (N*m)
break_time        		= 1.0         	; время нарастания силы торможения до максимума, при подтормаживании (стрелка назад)
hand_break_torque 		= 0.06        	; сила торможения пробелом (по умолчанию = break_torque)

;-------------------------------------------------------------------------------
;------ Gearbox ----------------------------------------------------------------

main_gear_ratio    		= 11.5        	; Передаточное отношение
auto_transmission  		= on           ; Автоматическая коробка (on/off)

[transmission_gear_ratio]
										; shift down/ shift up. (rpm, необходимое для переключения)
R				= 5.5,1500,2450
N1				= 5.9,1500,2700
N2				= 5.0,1500,2700
N3       	    = 4.4,1500,2700
N4				= 3.6,1500,2700
N5				= 2.0,1500,1600

;-------------------------------------------------------------------------------
;------ Rest Adjustment --------------------------------------------------------

[lights]
headlights         		= f1,f2

[f1]
bone = front_left_door
color              		= 1.0,1.0,1.0,0.8
range              		= 25
cone_angle         		= 50
spot_texture       		= lights\lights_blamplight
glow_texture       		= glow\glow_Yellow
glow_radius        		= 1.5

[f2]
bone = front_right_door
color              		= 1.0,1.0,1.0,0.8
range              		= 25
cone_angle         		= 50
spot_texture       		= lights\lights_blamplight
glow_texture       		= glow\glow_Yellow
glow_radius        		= 1.5

[car_sound]
snd_volume         		= 1.0
snd_name           		= car\apc_run
engine_sound_start_dellay	= 0.5
engine_start			= car\apc_start
engine_stop				= car\apc_stop
transmission_switch		= car\car_gearchange
explosion_sound    		= weapons\heli_explosion
relative_pos       		= 0.0,0.5,3.0.

;-------------------------------------------------------------------------------
;------ animations params ------------------------------------------------------

[doors]
open_torque_factor 		= 2	;множитель момента сил для открывания двери (default = 2)

[animations]

driver_animation_type 	= 0	;тип анимаций актера для данной машины.

;-------------------------------------------------------------------------------
;------ damage params ----------------------------------------------------------

[damage_particles]

explosion_particles     = explosions\expl_mushroom_01
car_damage_particles1   = explosions\expl_car_smoke_small
car_damage_particles2   = explosions\expl_car_smoke_big
wheels_damage_particles1 = vehiclefx\exhaust_1
wheels_damage_particles2 = vehiclefx\exhaust_1

particle_bones1                 = kabina
particle_bones2                 = root

;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------

[particle_bones]
root                  =  1.5,-0.5,1
back_left_wheel       =  0,0,0
back_right_wheel      =  0,0,0
front_left_wheel      =  0,0,0
front_right_wheel     =  0,0,0
kabina                =  1.3,-0.5,-1
left_door             =  0,0,0
right_door            =  0,0,0

;-------------------------------------------------------------------------------
;------ damage items -----------------------------------------------------------

[damage_items]
front_left_wheel      = 5000
front_right_wheel     = 5000
front_left_wheel2     = 5000
front_right_wheel2    = 5000
back_left_wheel       = 5000
back_right_wheel      = 5000
back_left_wheel2      = 5000
back_right_wheel2     = 5000
left_door             = 2000
right_door            = 2000

;-------------------------------------------------------------------------------
;------ collisiondamage --------------------------------------------------------

[collision_damage]
root = 0.000001
kabina = 0.000001
back_left_wheel = 0.000001
back_right_wheel = 0.000001
back_left_wheel2 = 0.000001
back_right_wheel2 = 0.000001
front_left_wheel = 0.000001
front_right_wheel = 0.000001
front_left_wheel2 = 0.000001
front_right_wheel2 = 0.000001

;-------------------------------------------------------------------------------
;------ damage bones -----------------------------------------------------------

[damage_bones]          ;аналогично секции в актере, но без анимаций
;bone_name     			= <hit_scale>,<-1>,<wound_scale>
;<hit_scale> 			- коэфф. изменения хита (уменьшения здоровья)
;<wound_scale> 			- коэфф. изменения величины открытой раны - незадействован

default       			= 1, -1, 0.1

[immunities]
burn_immunity			= 0.05       ;коэффициенты иммунитета
strike_immunity			= 0.0001
shock_immunity			= 0.0
wound_immunity			= 0.0
radiation_immunity		= 0.0
telepatic_immunity		= 0.0
chemical_burn_immunity	= 0.0
explosion_immunity		= 0.1
fire_wound_immunity   	= 0.0001

;-------------------------------------------------------------------------------
;----------------explosion params-----------------------------------------------

[explosion]
blast					= 1
blast_r					= 15
blast_impulse			= 350
frags		        	= 15
frags_r					= 30
frag_hit				= 0.5
frag_hit_impulse		= 350
hit_type_blast			= explosion
hit_type_frag			= fire_wound
up_throw_factor			= 0.25
wm_size             	= 0.1
explode_particles		= explosions\expl_mushroom_01
light_color				= 0.6,0.5,0.3
light_range				= 15.0
light_time 				= 0.5

;трассы от осколков
fragment_speed				= 76
fragment_tracer_max_length	= 3
explode_duration    		= 50			;подолжительность взрыва (с)

;звуки
snd_explode 			= weapons\heli_explosion
;wallmarks
wallmark_section		= explosion_marks

[explode_effector]
effect_sect_name= effector_explode_hit

;-------------------------------------------------------------------------------
;------ Others params ----------------------------------------------------------

[air_resistance]
linear_factor           = 500.f		;
angular_factor          = 2500.f	;

[wheels_params]
damping_factor          = 20		;
spring_factor           = 0.8		;
friction_factor         = 1.4		;

[front_left_wheel]
break_torque			= 0.060		; Сила тормозных колодок. (N*m
hand_break_torque		= 0.060		; сила торможения пробелом (по умолчанию = break_torque)
damping_factor          = 20		;
spring_factor           = 0.8		;
friction_factor         = 1.4		;

[front_right_wheel]
break_torque			= 0.060		; Сила тормозных колодок. (N*m
hand_break_torque		= 0.060		; сила торможения пробелом (по умолчанию = break_torque)
damping_factor          = 20		;
spring_factor           = 0.8		;
friction_factor         = 1.4		;

[front_left_wheel2]
break_torque			= 0.060		; Сила тормозных колодок. (N*m
hand_break_torque		= 0.060		; сила торможения пробелом (по умолчанию = break_torque)
damping_factor          = 20		;
spring_factor           = 0.8		;
friction_factor         = 1.4		;

[front_right_wheel2]
break_torque			= 0.060		; Сила тормозных колодок. (N*m
hand_break_torque		= 0.060		; сила торможения пробелом (по умолчанию = break_torque)
damping_factor          = 20		;
spring_factor           = 0.8		;
friction_factor         = 1.4		;

[back_left_wheel]
break_torque			= 0.060		; Сила тормозных колодок. (N*m
hand_break_torque		= 0.060		; сила торможения пробелом (по умолчанию = break_torque)
damping_factor          = 20		;
spring_factor           = 0.8		;
friction_factor         = 1.4		;

[back_right_wheel]
break_torque			= 0.060		; Сила тормозных колодок. (N*m
hand_break_torque		= 0.060		; сила торможения пробелом (по умолчанию = break_torque)
damping_factor          = 20		;
spring_factor           = 0.8		;
friction_factor         = 1.4		;

[back_left_wheel2]
break_torque			= 0.060		; Сила тормозных колодок. (N*m
hand_break_torque		= 0.060		; сила торможения пробелом (по умолчанию = break_torque))
damping_factor          = 20		;
spring_factor           = 0.8		;
friction_factor         = 1.4		;

[back_right_wheel2]
break_torque			= 0.060		; Сила тормозных колодок. (N*m
hand_break_torque		= 0.060		; сила торможения пробелом (по умолчанию = break_torque)
damping_factor          = 20		;
spring_factor           = 0.8		;
friction_factor         = 1.4		;

;-------------------------------------------------------------------------------
;------ Weapons params ---------------------------------------------------------

[mounted_weapon_definition]
fire_bone       = mashine_gun_fire_point ; fire bone name
rotate_x_bone   = mashine_gun            ; rotate X-axis(pitch) bone name
rotate_y_bone   = mashine_gun_tower      ; rotate Y-axis(head)  bone name
min_gun_speed   = 0.5
max_gun_speed   = 2.5
wpn_section     = stationary_mgun

;-------------------------------------------------------------------------------
;------ destroyed part ---------------------------------------------------------

[destroyed]
physics\vehicles\veh_btr\part\btr_part
physics\vehicles\veh_btr\part\btr_wheel1
physics\vehicles\veh_btr\part\btr_wheel2
physics\vehicles\veh_btr\part\btr_wheel3
physics\vehicles\veh_btr\part\btr_wheel4

[autoremove_parts]
time					 = 30

;-------------------------------------------------------------------------------
;--- part impulse_transition ---------------------------------------------------

[impulse_transition_to_parts]
random_min               = 10.0    ; величина случайно направленного импульса пропорционально массе нового объекта
random_hit_imp           = 1.0     ; величина случайно направленного импульса пропорционально разрушающему хиту
;ref_bone                 =         ; кость из по которой определяется скорость для частей у который связь не задана, по умолчанию рут
imp_transition_factor    = 1.0     ; фактор с которым прикладывается хит по исходному объекту ко всем частям 
lv_transition_factor     = 0.5     ; коэффициент передачи линейной скорости
av_transition_factor     = 0.5     ; коэффициент передачи угловой скорости

;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------

