[logic@mob_home_1]
suitable = {=is_monster_snork} true
active = mob_home@_1
monster_job = true
prior = 100

[mob_home@_1]
path_home = snork_home
home_min_radius = 10
home_max_radius = 30
aggressive = true
combat_ignore_cond = {=is_enemy_monster} true, false

[logic@mob_home_2]:logic@mob_home_1

[logic@mob_home_3]:logic@mob_home_1

[logic@mob_home_4]:logic@mob_home_1

[logic@mob_home_5]:logic@mob_home_1

[logic@mob_home_6]:logic@mob_home_1

[walker@standart]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
combat_ignore_cond = {=fighting_dist_ge(10)} true, false
combat_ignore_keep_when_attacked = false
invulnerable = {=actor_active_knife(wpn_knife_super)} false, true
hit_anomaly = false
;------------------------------------------------

[logic@zombied_1]
suitable = {=target_squad_name(lim_a10_zombied_squad)} true
active = walker@zombied_1
prior = 200

[walker@zombied_1]:walker@standart
path_walk = zombied_1_walk
path_look = zombied_1_look
;------------------------------------------------

[logic@zombied_2]
suitable = {=target_squad_name(lim_a10_zombied_squad)} true
active = walker@zombied_2
prior = 200

[walker@zombied_2]:walker@standart
path_walk = zombied_2_walk
path_look = zombied_2_look
;------------------------------------------------

[logic@zombied_3]
suitable = {=target_squad_name(lim_a10_zombied_squad)} true
active = walker@zombied_3
prior = 200

[walker@zombied_3]:walker@standart
path_walk = zombied_3_walk
path_look = zombied_3_look
;------------------------------------------------

[logic@zombied_4]
suitable = {=target_squad_name(lim_a10_zombied_squad)} true
active = walker@zombied_4
prior = 200

[walker@zombied_4]:walker@standart
path_walk = zombied_4_walk
path_look = zombied_4_look
