[wpn_colt1911]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection				= spawn_group
$spawn					= "weapons\colt1911"
$npc			 		= on
$prefetch 					= 8
scheduled					= off
cform 					= skeleton
class 					= WP_PM
description					= "Egy olyan klasszikus öntöltő pisztoly modernizált változata, ami a 20. század összes fegyveres konfliktusát kiváló eredménnyel harcolta végig, és magabiztosan lépett az új évezredbe. Fegyvergyárak tucatjai – ha nem százai – gyártják világszerte, mind hagyományos, mind módosított felépítésben. A fegyver egyetlen hátrányát – középszerű tárkapacitását – bőségesen ellensúlyozza nagy erejű lőszere."

ef_main_weapon_type			= 0
ef_weapon_type				= 5

inv_name					= "colt1911"
inv_name_short				= "colt1911"

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 2
inv_grid_y					= 25

upgr_icon_x				= 1150
upgr_icon_y				= 100
upgr_icon_width				= 150
upgr_icon_height 				= 100

kill_msg_x					= 161
kill_msg_y					= 153
kill_msg_width				= 37
kill_msg_height				= 24

cost					= 900
weapon_class				= 
inv_weight				= 1.1
hud					= wpn_colt1911_hud
visual 					= dynamics\weapons\wpn_colt1911\wpn_colt1911.ogf

upgrades                				= up_gr_firstab_colt1911, up_gr_seconab_colt1911, up_gr_thirdab_colt1911, up_gr_fourtab_colt1911, up_gr_fifthab_colt1911
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_colt1911

ph_mass			 		= 1

ammo_class		 		= ammo_11.43x23_fmj, ammo_11.43x23_hydro

startup_ammo 				= 90
ammo_current				= 42
ammo_elapsed		 		= 7
ammo_limit				= 49
ammo_mag_size				= 7

hand_dependence		 		= 1
single_handed				= 1

hit_power           		= 0.8, 0.8, 0.8, 0.8
hit_impulse		 			= 75
hit_type 					= fire_wound
fire_distance 				= 420
bullet_speed				= 285
rpm 					= 200
rpm_empty_click				= 120

use_aim_bullet				= true
time_to_aim				= 1.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.007
misfire_end_prob	 			= 0.07
condition_shot_dec				= 0.00125
condition_queue_shot_dec			= 0.00125

zoom_dof					= -1000, 1.0, 1000
reload_dof					= 0.0, 0.5, 5, 1.7

fire_dispersion_base				= 0.21
fire_dispersion_condition_factor			= 10
control_inertion_factor			= 1.0
crosshair_inertion				= 3.45

cam_return				= 0
cam_relax_speed				= 7
cam_relax_speed_ai				= 360
cam_dispersion				= 1.8
cam_dispersion_inc				= 1.8
cam_dispersion_frac				= 1.0
cam_max_angle				= 10.0
cam_max_angle_horz				= 10.0
cam_step_angle_horz				= 1.2

zoom_cam_relax_speed			= 10
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.3
zoom_cam_dispersion_inc			= 0.75
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle			= 5.0
zoom_cam_max_angle_horz			= 10.0
zoom_cam_step_angle_horz			= 1.5

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.1
PDM_disp_accel_factor 			= 1.1
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 0
max_radius				= 40

holder_range_modifier			= 1.00					
holder_fov_modifier				= 1.00

slot 			 		= 1
animation_slot				= 1

position					= -0.021,-0.085,0
orientation 				= 0,0,0

fire_point					= 0,0.133,0.161
fire_point2					= 0,0.133,0.161

flame_particles				= weapons\generic_weapon03
smoke_particles        			 	= amik\weapons\smoke_particles\smoke_particles_00

shell_point		 			= 0.0, 0.133, 0.047
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\45acp

light_color		 			= 0.6, 0.5, 0.3
light_range		 		= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

scope_status				= 0
silencer_status				= 2
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.15
scope_zoom_factor				= 73.3

silencer_name				= wpn_addon_silencer
silencer_x                  				= 80
silencer_y                  				= -16

hit_power           		= 0.8, 0.8, 0.8, 0.8
hit_impulse		 			= 75
silencer_fire_distance 			= 400
silencer_bullet_speed	 			= 285

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

snd_draw					= weapons\colt\colt_draw
snd_holster				= weapons\pistol_holster
snd_shoot					= weapons\colt\colt_shoot
snd_empty					= weapons\colt\colt_empty
snd_reload					= weapons\colt\colt_reload
snd_close					= weapons\colt\colt_close
snd_silncer_shot				= weapons\colt\colt_shot_sil

[wpn_colt1911_hud]:hud_base
zoom_hide_crosshair				= true	
item_visual				= dynamics\weapons\wpn_colt1911\wpn_colt1911_hud.ogf
attach_place_idx				= 0

;hands_position				= -0.061,-0.17,0.0025
;hands_orientation				= -0.5,1.,1.149999

;hands_position_16x9				= -0.061,-0.17,0.0025
;hands_orientation_16x9			= -0.5,1.,1.149999

;item_position				= 0.000746,-0.000321,0.003479
;item_orientation				= 1.239378,-0.134046,-2.052052

;aim_hud_offset_pos	 			= -0.0677,0.061,-0.1
;aim_hud_offset_rot				= 0.0065,0.006,-0.015

;aim_hud_offset_pos_16x9 			= -0.0677,0.061,-0.1
;aim_hud_offset_rot_16x9 			= 0.0065,0.006,-0.015

hands_position				= -0.031,-0.17,0
hands_orientation			= -0.5,1.,1.15

hands_position_16x9			= -0.031,-0.17,0
hands_orientation_16x9		= -0.5,1.,1.15

item_position				= 0.000746,-0.000321,0.003479
item_orientation			= 1.239378,-0.134046,-2.052052

aim_hud_offset_pos	 		= -0.0986,0.05595,-0.05
aim_hud_offset_rot			= 0.0074,0.0119,-0.015

aim_hud_offset_pos_16x9 	= -0.0986,0.05595,-0.05
aim_hud_offset_rot_16x9 	= 0.0074,0.0119,-0.015


shell_point					= -0.015,0.048,0.071
shell_bone					= wpn_body

fire_point					= 0,0.030795,0.139536
fire_bone					= wpn_body

anm_show					= lancew_colt_draw
anm_show_empty				= lancew_colt_draw, idle_2
anm_hide            				= lancew_colt_holster
anm_hide_empty				= lancew_colt_holster, idle_2
anm_idle            				= lancew_colt_idle
anm_idle_empty      				= lancew_colt_idle, idle_2
anm_shots					= lancew_colt_shoot, shoot
anm_shot_l				= lancew_colt_shoot, shoot_2
anm_idle_aim				= lancew_colt_idle_aim
anm_idle_aim_empty				= lancew_colt_idle_aim, idle_2
anm_reload				= lancew_colt_reload, reload
anm_reload_empty				= lancew_colt_reload_full, reload_full
anm_idle_moving				= lancew_colt_moving
anm_idle_moving_empty			= lancew_colt_moving, idle_2
anm_idle_sprint				= lancew_colt_sprint
anm_idle_sprint_empty			= lancew_colt_sprint, idle_2
anm_bore					= lancew_colt_no_reload
anm_bore_empty				= lancew_colt_no_reload, idle_2

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0


