[logic]
active = sr_idle@wait

[sr_idle@wait]
on_info  = {!black_screen =actor_in_zone(arrived_from_bar_1) -actor_arrived} sr_particle@teleport %=actor_arrived() +actor_arrived%
on_info2 = {=actor_on_level(l10_radar) !black_screen !actor_in_zone(arrived_from_bar_1) -actor_arrived} sr_idle@wait_1 %+actor_arrived%
on_info3 = {+fplay_degtyr_dialog_end} sr_idle@quest_control_1

[sr_particle@teleport]
name = anomaly2\anomaly_teleport
path = arrived_from_bar
mode = 2
looped = true 
on_info = {=dist_to_actor_ge(50)} sr_idle@wait_1

[sr_idle@wait_1]
on_info  = {-actor_arrived} sr_idle@wait
on_info2 = {+fplay_degtyr_dialog_end} sr_idle@quest_control_1

[sr_idle@quest_control_1]
