[walker@freedom]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

;---------------------------------------------------

[logic@walker_6]
suitable = {=target_squad_name(dark_a1_freedom_squad)} true
active = walker@wait_6
prior = 200

[walker@wait_6]:walker@freedom
path_walk = walker_7_walk
path_look = walker_7_look
;------------------------------------------------

[logic@walker_7]
suitable = {=target_squad_name(dark_a1_freedom_squad)} true
active = walker@wait_7
prior = 200

[walker@wait_7]:walker@freedom
path_walk = walker_8_walk
path_look = walker_8_look
;------------------------------------------------

[logic@walker_8]
suitable = {=target_squad_name(dark_a1_freedom_squad)} true
active = walker@wait_8
prior = 200

[walker@wait_8]:walker@freedom
path_walk = walker_9_walk
path_look = walker_9_look
;------------------------------------------------

[logic@walker_9]
suitable = {=target_squad_name(dark_a1_freedom_squad)} true
active = walker@wait_9
prior = 200

[walker@wait_9]:walker@freedom
path_walk = walker_10_walk
path_look = walker_10_look
;------------------------------------------------

[logic@walker_10]
suitable = {=target_squad_name(dark_a1_freedom_squad)} true
active = walker@wait_10
prior = 200

[walker@wait_10]:walker@freedom
path_walk = walker_11_walk
path_look = walker_11_look
