; Здесь содержатся дескрипшены сквадов, которые потом можно создавать используя спец функции.
;
;
[lim_a1_voyak_squad]:online_offline_group
faction = army
npc = bar_a5_stalkerden, bar_a5_voyak_1, bar_a5_voyak_2, bar_a5_voyak_3, bar_a5_voyak_4
target_smart = {+lim_a1_voyak_squad_teleported} lim_a4, lim_a1
story_id = lim_a1_voyak_squad

[lim_a2_monolit_squad]:online_offline_group
faction = monolith
npc = lim_a4_lider_monolit, lim_a4_demon_monolit, lim_a4_keria_monolit, lim_a4_nagov_monolit, lim_a4_strax_monolit, lim_a4_hedhunt_monolit, lim_a4_olkhov_monolit, lim_a4_gotay_monolit, lim_a4_alka_monolit, lim_a4_stariy_monolit, lim_a4_chickat_monolit
target_smart = lim_a2
spawn_point = lim_a2_spawn_point
story_id = lim_a2_monolit_squad

[lim_a2_duble_monolit_squad]:online_offline_group
faction = monolith
target_smart = lim_a2
spawn_point = lim_a2_spawn_point
story_id = lim_a2_duble_monolit_squad

[lim_b1_simulation_snork]:online_offline_group
faction = monster_zombied_night
npc = snork_strong, snork_normal, snork_normal
target_smart = lim_b1

[lim_b2_simulation_burer]:online_offline_group
faction = monster_zombied_night
npc = burer_normal, burer_normal, burer_normal
target_smart = lim_b2

[lim_c1_bloodsuker_squad]:online_offline_group
faction = monster_predatory_night
npc = bloodsucker_strong, bloodsucker_normal, bloodsucker_strong
target_smart = lim_c1
story_id = lim_c1_bloodsuker_squad
on_death = %+lim_c1_bloodsuker_squad_dead%

[lim_a6_amazon_squad]:online_offline_group
faction = amazon
target_smart = lim_a6
story_id = lim_a6_amazon_squad

[lim_a6_maria_squad]:online_offline_group
faction = amazon
npc = amazon_maria
target_smart = lim_a6
story_id = lim_a6_maria_squad

[lim_a6_amazon_1_squad]:online_offline_group
faction = amazon
npc = amazon_oksana, amazon_maria, amazon_galina, amazon_svetlana, amazon_nina, amazon_zina, amazon_nata
target_smart = lim_a6
story_id = lim_a6_amazon_1_squad

[lim_a6_monolit_squad]:online_offline_group
faction = monolith
npc = lim_a4_lider_monolit, lim_a4_demon_monolit, lim_a4_keria_monolit, lim_a4_nagov_monolit, lim_a4_strax_monolit, lim_a4_hedhunt_monolit, lim_a4_olkhov_monolit, lim_a4_gotay_monolit, lim_a4_stariy_monolit, lim_a4_chickat_monolit
target_smart = lim_a6
story_id = lim_a6_monolit_squad

[lim_a16_voyak_squad]:online_offline_group
faction = army
npc = lim_a16_voyak_1, lim_a16_voyak_2
target_smart = lim_a16
story_id = lim_a16_voyak_squad

[lim_a16_simulation_snork]:online_offline_group
faction = monster_zombied_night
npc = snork_strong, snork_normal, snork_normal, snork_normal, snork_normal, snork_normal, snork_normal
target_smart = lim_a16

[lim_a15_simulation_blood]:online_offline_group
faction = monster_predatory_night
npc = bloodsucker_strong
target_smart = lim_a15

[lim_a18_voyak_squad]:online_offline_group
faction = army
npc = lim_a18_voyak_1, lim_a18_voyak_2, lim_a18_voyak_3, lim_a18_voyak_4, lim_a18_voyak_5
target_smart = lim_a18
story_id = lim_a18_voyak_squad

[lim_a14_simulation_snork]:online_offline_group
faction = monster_zombied_night
npc = snork_strong, snork_normal, snork_normal, snork_normal, snork_normal
target_smart = lim_a14

[lim_a14_simulation_blood]:online_offline_group
faction = monster_predatory_night
npc = bloodsucker_strong, bloodsucker_normal, bloodsucker_strong, bloodsucker_normal, bloodsucker_normal
target_smart = lim_a14

[lim_a18_simulation_blood]:online_offline_group
faction = monster_predatory_night
npc = bloodsucker_strong, bloodsucker_normal, bloodsucker_strong, bloodsucker_normal, bloodsucker_normal
target_smart = lim_a18

[lim_a17_simulation_burer]:online_offline_group
faction = monster_zombied_night
npc = burer_normal, burer_normal, burer_normal, burer_normal, burer_normal
target_smart = lim_a17

[lim_a16_simulation_pseudodog]:online_offline_group
faction = monster_predatory_day
npc = pseudodog_normal, pseudodog_normal, pseudodog_normal, pseudodog_normal, pseudodog_normal
target_smart = lim_a16

[lim_a16_kiborg_squad]:online_offline_group
faction = alfa
npc = kiborg_stalker_3, kiborg_stalker_2, kiborg_stalker_2, kiborg_stalker_1, kiborg_stalker_1
target_smart = lim_a16
story_id = lim_a16_kiborg_squad

[lim_a15_simulation_snork]:online_offline_group
faction = monster_zombied_night
npc = snork_strong, snork_normal, snork_normal, snork_normal, snork_normal, snork_normal, snork_normal
target_smart = lim_a15
story_id = lim_a15_simulation_snork
spawn_point = lim_a15_spawn_point
on_death = %+lim_a15_simulation_snork_dead%

[lim_a15_kiborg_squad]:online_offline_group
faction = alfa
npc = kiborg_stalker_3, kiborg_stalker_2, kiborg_stalker_2, kiborg_stalker_1, kiborg_stalker_1, kiborg_stalker_2, kiborg_stalker_1
target_smart = lim_a15
story_id = lim_a15_kiborg_squad
spawn_point = lim_a15_spawn_point
on_death = %+lim_a15_kiborg_squad_dead%

[lim_a4_monolit_squad]:online_offline_group
faction = monolith
npc = lim_a4_lider_monolit, lim_a4_demon_monolit, lim_a4_keria_monolit, lim_a4_nagov_monolit, lim_a4_strax_monolit, lim_a4_hedhunt_monolit, lim_a4_olkhov_monolit, lim_a4_gotay_monolit, lim_a4_alka_monolit, lim_a4_stariy_monolit, lim_a4_chickat_monolit
target_smart = lim_a4
spawn_point = lim_a4_monolit_spawn_point
story_id = lim_a4_monolit_squad

[lim_a4_simulation_snork]:online_offline_group
faction = monster_zombied_night
npc = snork_strong, snork_normal, snork_normal, snork_normal, snork_normal, snork_normal
target_smart = lim_a4
story_id = lim_a4_simulation_snork
spawn_point = lim_a4_monsters_spawn_point
on_death = %+lim_a4_simulation_snork_dead%

[lim_a4_simulation_pseudodog]:online_offline_group
faction = monster_predatory_day
npc = pseudodog_normal, pseudodog_normal, pseudodog_normal, pseudodog_normal, pseudodog_normal
target_smart = lim_a4
story_id = lim_a4_simulation_pseudodog
spawn_point = lim_a4_monsters_spawn_point
on_death = %+lim_a4_simulation_pseudodog_dead%

[lim_a4_simulation_blood]:online_offline_group
faction = monster_predatory_night
npc = bloodsucker_strong, bloodsucker_normal, bloodsucker_normal
target_smart = lim_a4
story_id = lim_a4_simulation_blood
spawn_point = lim_a4_monsters_spawn_point
on_death = %+lim_a4_simulation_blood_dead%

[lim_a4_squad_psy_dog]:online_offline_group
faction = monster_predatory_day
npc = psy_dog_normal, psy_dog_normal, psy_dog_normal, psy_dog_normal, psy_dog_normal
target_smart = lim_a4
story_id = lim_a4_squad_psy_dog
spawn_point = lim_a4_monsters_spawn_point
on_death = %+lim_a4_squad_psy_dog_dead%

[lim_a4_kiborg_squad]:online_offline_group
faction = alfa
npc = kiborg_stalker_3, kiborg_stalker_2, kiborg_stalker_2, kiborg_stalker_1, kiborg_stalker_1, kiborg_stalker_2, kiborg_stalker_2, kiborg_stalker_1, kiborg_stalker_1, kiborg_stalker_1, kiborg_stalker_1
target_smart = lim_a4
story_id = lim_a4_kiborg_squad
spawn_point = lim_a4_monsters_spawn_point
on_death = %+lim_a4_kiborg_squad_dead%

[lim_a1_kiborg_squad]:online_offline_group
faction = alfa
npc = kiborg_stalker_3, kiborg_stalker_2, kiborg_stalker_2, kiborg_stalker_2, kiborg_stalker_2
target_smart = lim_a1
story_id = lim_a1_kiborg_squad

[lim_a13_lena_squad]:online_offline_group
faction = smuggler
npc = lim_smuggler_lena, pri_smuggler_lena_guard_1, pri_smuggler_lena_guard_2
target_smart = lim_a13
spawn_point = lim_a13_spawn_point
story_id = lim_a13_lena_squad

[lim_a13_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2, agent_stalker_2
target_smart = lim_a13
spawn_point = lim_a13_spawn_point
story_id = lim_a13_agent_squad
on_death = %+lim_a13_agent_squad_dead%

[lim_a3_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2, agent_stalker_2, agent_stalker_2
target_smart = lim_a3
story_id = lim_a3_agent_squad
on_death = %+lim_a3_agent_squad_dead%

[lim_c1_monolit_squad]:online_offline_group
faction = monolith
npc = lim_c1_leshiy_monolit
target_smart = lim_c1
spawn_point = lim_c1_leshiy_spawn_point
story_id = lim_c1_monolit_squad
on_death = %+lim_c1_monolit_squad_dead%

[lim_c1_leshiy_friend_squad]:online_offline_group
faction = monolith
npc = leshiy_monolith_friend
target_smart = lim_c1
spawn_point = lim_c1_friend_1_walk
story_id = lim_c1_leshiy_friend_squad

[lim_c1_fp_monolit_squad]:online_offline_group
faction = monolith
npc = lim_c1_leshiy_monolit, leshiy_monolith_friend
target_smart = lim_c1
spawn_point = lim_c1_leshiy_spawn_point
story_id = lim_c1_fp_monolit_squad

[lim_b6_simulation_psy]:online_offline_group
faction = monster_predatory_day
npc = psy_dog_normal, psy_dog_normal, psy_dog_normal, psy_dog_normal, psy_dog_normal
target_smart = lim_b6

[lim_b6_strohglav_squad]:online_offline_group
faction = monster_predatory_day
npc = werewolf_normal
target_smart = lim_b6
story_id = lim_b6_strohglav_squad
on_death = {-change_visual_werewolf} %+leshiy_monolith_friend_fail%

[lim_b6_werewolf_squad]:online_offline_group
faction = monster_predatory_day
npc = werewolf_normal
target_smart = lim_b6
story_id = lim_b6_werewolf_squad
on_death = %+lim_a6_start_respawn%

[lim_b6_krovosos_squad]:online_offline_group
faction = monster_predatory_night
npc = krovosos_king
target_smart = lim_b6
story_id = lim_b6_krovosos_squad
on_death = %+lim_a6_start_respawn%

[lim_a9_tushkano_squad]:online_offline_group
faction = monster_predatory_day
npc = tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal
target_smart = lim_a9

[lim_a10_simulation_snork]:online_offline_group
faction = monster_zombied_night
npc = snork_strong, snork_normal, snork_normal, snork_normal, snork_normal, snork_normal
target_smart = lim_a10

[lim_a12_simulation_blood]:online_offline_group
faction = monster_predatory_night
npc = bloodsucker_strong, bloodsucker_normal, bloodsucker_normal
target_smart = lim_a12
story_id = lim_a12_simulation_blood

[lim_a18_kiborg_squad]:online_offline_group
faction = alfa
npc = kiborg_sniper_gauss, kiborg_sniper_gauss, kiborg_sniper_gauss, kiborg_sniper_gauss
target_smart = lim_a18
story_id = lim_a18_kiborg_squad

[lim_b2_bandit_squad]:online_offline_group
faction = bandit
npc = lim_b2_bandit_perec, lim_b2_guard_bandit_1, lim_b2_guard_bandit_2, lim_b2_guard_bandit_3, lim_b2_guard_bandit_4
target_smart = lim_b2
story_id = lim_b2_bandit_squad
spawn_point = lim_b2_bandit_spawn
on_death = %+lim_b2_bandit_squad_dead%

[lim_b2_baloon_squad]:online_offline_group
faction = bandit
npc = lim_b2_baloon_bandit
target_smart = lim_b2
story_id = lim_b2_baloon_squad
spawn_point = lim_b2_bandit_1_walk

[lim_a14_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2, agent_stalker_2
target_smart = lim_a14
story_id = lim_a14_agent_squad
on_death = %+lim_a14_agent_squad_dead%

[lim_a4_flesh_squad]:online_offline_group
faction = monster_vegetarian
npc = flesh_normal, flesh_normal, flesh_normal, flesh_strong, flesh_strong, flesh_strong, flesh_strong
target_smart = lim_a4
spawn_point = rls_particle_way

[lim_a4_boar_squad]:online_offline_group
faction = monster_vegetarian
npc = boar_normal, boar_normal, boar_normal, boar_strong, boar_strong, boar_strong, boar_strong
target_smart = lim_a4
spawn_point = rls_particle_way

[lim_a4_burer_squad]:online_offline_group
faction = monster_zombied_night
npc = burer_normal
target_smart = lim_a4
spawn_point = rls_particle_way

[lim_a4_burer_1_squad]:online_offline_group
faction = monster_zombied_night
npc = burer_normal, burer_normal
target_smart = lim_a4
spawn_point = rls_particle_way

[lim_a4_controller_squad]:online_offline_group
faction = monster_zombied_day
npc = m_controller_normal
target_smart = lim_a4
spawn_point = rls_particle_way

[lim_a4_controller_1_squad]:online_offline_group
faction = monster_zombied_day
npc = m_controller_normal, m_controller_normal
target_smart = lim_a4
spawn_point = rls_particle_way

[lim_a4_kiborg_1_squad]:online_offline_group
faction = alfa
npc = kiborg_stalker_3, kiborg_stalker_2, kiborg_stalker_2, kiborg_stalker_1, kiborg_stalker_1
target_smart = lim_a4
story_id = lim_a4_kiborg_1_squad
spawn_point = rls_particle_way

[lim_a5_kiborg_squad]:online_offline_group
faction = osoznanie
npc = bar_a4_mechanic_guard_1, bar_a4_mechanic_guard_2, bar_a4_mechanic_guard_3, bar_a4_mechanic_guard_2, bar_a4_mechanic_guard_3
target_smart = lim_a5
story_id = lim_a5_kiborg_squad
spawn_point = lim_a5_kiborg_spawn_point
on_death = %+lim_a5_kiborg_squad_dead%

[lim_a5_mechanic_squad]:online_offline_group
faction = proveren
npc = lim_a5_mechanic
target_smart = lim_a5
spawn_point = lim_a5_mechanik_1_walk
story_id = lim_a5_mechanic_squad

[lim_a5_lena_squad]:online_offline_group
faction = smuggler
npc = jup_smuggler_lena
target_smart = lim_a5
spawn_point = lim_a5_lena_1_walk
story_id = lim_a5_lena_squad

[lim_a5_actor_squad]:online_offline_group
faction = stalker
npc = jup_a26_actor_visual_stalker
target_smart = lim_a5
story_id = lim_a5_actor_squad
spawn_point = lim_a5_actor_1_walk

[lim_a20_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2
target_smart = lim_a20
spawn_point = lim_a20_spawn_point
story_id = lim_a20_agent_squad
on_death = %+lim_a20_agent_squad_dead%

[lim_a12_mechanic_squad]:online_offline_group
faction = proveren
npc = lim_a5_mechanic
target_smart = lim_a12
spawn_point = lim_a12_mechanic_walk
story_id = lim_a12_mechanic_squad

[lim_a14_lim_double_degtyrev_squad]:online_offline_group
faction = osoznanie
npc = lim_double_degtyrev
target_smart = lim_a14
story_id = lim_a14_lim_double_degtyrev_squad
spawn_point = lim_a14_max_walk

[lim_a11_gres_squad]:online_offline_group
faction = osoznanie
npc = lim_a11_gres
target_smart = lim_a11
story_id = lim_a11_gres_squad
spawn_point = lim_a11_gres_walk

[lim_a5_sedoy_squad]:online_offline_group
faction = osoznanie
npc = lim_a5_sedoy_stalker
target_smart = lim_a5
story_id = lim_a5_sedoy_squad
spawn_point = lim_a5_sedoy_walk

[lim_a15_harness_squad]:online_offline_group
faction = bandit
npc = lim_a15_harness_bandit
target_smart = lim_a15
story_id = lim_a15_harness_squad
spawn_point = lim_a15_harness_walk

[lim_b3_zombied_squad]:online_offline_group
faction 		= zombied
npc = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_3
story_id = lim_b3_zombied_squad
target_smart = lim_b3

[lim_a8_zombied_squad]:online_offline_group
faction 		= zombied
npc = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_3
story_id = lim_a8_zombied_squad
target_smart = lim_a8

[lim_c1_zombied_squad]:online_offline_group
faction 		= zombied
npc = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_3
story_id = lim_c1_zombied_squad
target_smart = lim_c1

[lim_a7_zombied_squad]:online_offline_group
faction 		= zombied
npc = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_3
story_id = lim_a7_zombied_squad
target_smart = lim_a7

[lim_a14_zombied_squad]:online_offline_group
faction 		= zombied
npc = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_3
story_id = lim_a14_zombied_squad
target_smart = lim_a14

[lim_a13_zombied_squad]:online_offline_group
faction 		= zombied
npc = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_3
story_id = lim_a13_zombied_squad
target_smart = lim_a13

[lim_b4_zombied_squad]:online_offline_group
faction 		= zombied
npc = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_3
story_id = lim_b4_zombied_squad
target_smart = lim_b4

[lim_b5_zombied_squad]:online_offline_group
faction 		= zombied
npc = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_3
story_id = lim_b5_zombied_squad
target_smart = lim_b5

[lim_a10_zombied_squad]:online_offline_group
faction 		= zombied
npc = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_3
story_id = lim_a10_zombied_squad
target_smart = lim_a10

[lim_b6_zombied_squad]:online_offline_group
faction 		= zombied
npc = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_3
story_id = lim_b6_zombied_squad
target_smart = lim_b6

[lim_a9_bloodsuckers_sleepers]:online_offline_group
faction = monster_predatory_night
npc = bloodsucker_strong, bloodsucker_strong, bloodsucker_weak, bloodsucker_weak
target_smart = lim_a9
story_id = lim_a9_bloodsuckers_sleepers

[lim_a18_zombied_squad]:online_offline_group
faction 		= zombied
npc = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_3
story_id = lim_a18_zombied_squad
target_smart = lim_a18

[lim_a16_zombied_squad]:online_offline_group
faction 		= zombied
npc = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_3
story_id = lim_a16_zombied_squad
target_smart = lim_a16

[lim_a5_zombied_squad]:online_offline_group
faction 		= zombied
npc = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_3
story_id = lim_a5_zombied_squad
target_smart = lim_a5

[lim_a4_zombied_squad]:online_offline_group
faction 		= zombied
npc = sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3
story_id = lim_a4_zombied_squad
target_smart = lim_a4
on_death = %+lim_a4_zombied_squad_dead%

[lim_a4_zombi_1_squad]:online_offline_group
faction = monster_zombied_night
npc = zombie_strong, zombie_weak, zombie_weak
target_smart = lim_a4
story_id = lim_a4_zombi_1_squad
spawn_point = lim_a4_zombi_1_home
on_death = %+lim_a4_zombi_1_squad_dead%

[lim_a4_zombi_2_squad]:online_offline_group
faction = monster_zombied_night
npc = zombie_strong, zombie_weak, zombie_weak
target_smart = lim_a4
story_id = lim_a4_zombi_2_squad
spawn_point = lim_a4_zombi_2_home
on_death = %+lim_a4_zombi_2_squad_dead%

[lim_a4_zombi_3_squad]:online_offline_group
faction = monster_zombied_night
npc = zombie_strong, zombie_weak, zombie_weak
target_smart = lim_a4
story_id = lim_a4_zombi_3_squad
spawn_point = lim_a4_zombi_3_home
on_death = %+lim_a4_zombi_3_squad_dead%

[lim_a4_zombi_4_squad]:online_offline_group
faction = monster_zombied_night
npc = zombie_strong, zombie_weak, zombie_weak
target_smart = lim_a4
story_id = lim_a4_zombi_4_squad
spawn_point = lim_a4_zombi_4_home
on_death = %+lim_a4_zombi_4_squad_dead%

[lim_a4_zombi_5_squad]:online_offline_group
faction = monster_zombied_night
npc = zombie_strong, zombie_weak, zombie_weak
target_smart = lim_a4
story_id = lim_a4_zombi_5_squad
spawn_point = lim_a4_zombi_5_home
on_death = %+lim_a4_zombi_5_squad_dead%

[lim_a4_zombi_6_squad]:online_offline_group
faction = monster_zombied_night
npc = zombie_strong, zombie_weak, zombie_weak
target_smart = lim_a4
story_id = lim_a4_zombi_6_squad
spawn_point = lim_a4_zombi_6_home
on_death = %+lim_a4_zombi_6_squad_dead%

[lim_a4_shtern_squad]:online_offline_group
faction = osoznanie
npc = lim_a4_shtern_stalker
target_smart = lim_a4
story_id = lim_a4_shtern_squad
spawn_point = lim_a4_shtern_walk

[lim_b3_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2
target_smart = lim_b3
story_id = lim_b3_agent_squad

[lim_a8_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2
target_smart = lim_a8
story_id = lim_a8_agent_squad

[lim_c1_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2
target_smart = lim_c1
story_id = lim_c1_agent_squad

[lim_a7_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2
target_smart = lim_a7
story_id = lim_a7_agent_squad

[lim_a14_agent_1_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2
target_smart = lim_a14
story_id = lim_a14_agent_1_squad

[lim_b4_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2
target_smart = lim_b4
story_id = lim_b4_agent_squad

[lim_b5_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2
target_smart = lim_b5
story_id = lim_b5_agent_squad

[lim_a18_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2
target_smart = lim_a18
story_id = lim_a18_agent_squad

[lim_a16_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, agent_stalker_2
target_smart = lim_a16
story_id = lim_a16_agent_squad

[lim_a5_kiborg_sn_squad]:online_offline_group
faction = alfa
npc = kiborg_sniper_gauss, kiborg_sniper_gauss, kiborg_sniper_gauss, kiborg_sniper_gauss
target_smart = lim_a5
story_id = lim_a5_kiborg_sn_squad

[lim_a4_book_squad]:online_offline_group
faction = alfa
npc = kiborg_sniper_gauss, kiborg_sniper_gauss, kiborg_sniper_gauss, kiborg_sniper_gauss, kiborg_stalker_3, kiborg_stalker_2, kiborg_stalker_2, kiborg_stalker_1, kiborg_stalker_1, kiborg_stalker_3, kiborg_stalker_2
target_smart = lim_a4
story_id = lim_a4_book_squad
on_death = %+lim_a4_book_squad_dead%

[redlim_man_book_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_4, redlim_man_book
target_smart = lim_b4
story_id = redlim_man_book_squad

[lim_a6_valera_squad]:online_offline_group
faction = monolith
npc = pri_stalker_valera, lim_a4_alka_monolit
target_smart = lim_a6
story_id = lim_a6_valera_squad

[lim_a4_fp_kiborg_squad]:online_offline_group
faction = alfa
npc = kiborg_sniper_gauss, kiborg_sniper_gauss, kiborg_sniper_gauss, kiborg_sniper_gauss, kiborg_stalker_3, kiborg_stalker_2, kiborg_stalker_2, kiborg_stalker_1, kiborg_stalker_1, kiborg_stalker_3, kiborg_stalker_2
target_smart = lim_a4
story_id = lim_a4_fp_kiborg_squad
on_death = %+lim_a4_fp_kiborg_squad_dead%

[lim_a4_brodiaga_squad]:online_offline_group
faction = monolith
npc = lim_a4_brodiaga_monolit, lim_a4_soldier_1_monolit, lim_a4_soldier_2_monolit, lim_a4_soldier_3_monolit, lim_a4_soldier_4_monolit
target_smart = lim_a4
story_id = lim_a4_brodiaga_squad

[lim_a8_fp_monolith_squad]:online_offline_group
faction = monolith
npc = sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_1, sim_default_monolith_2
target_smart = lim_a8
story_id = lim_a8_fp_monolith_squad

[lim_a12_fp_monolith_squad]:online_offline_group
faction = monolith
npc = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_1, sim_default_monolith_2
target_smart = lim_a12
story_id = lim_a12_fp_monolith_squad

[lim_a20_fp_monolith_squad]:online_offline_group
faction = monolith
npc = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_1, sim_default_monolith_2
target_smart = lim_a20
story_id = lim_a20_fp_monolith_squad

[lim_a5_fp_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_3, agent_stalker_2, agent_stalker_1
target_smart = lim_a5
story_id = lim_a5_fp_agent_squad
on_death = %+lim_a5_fp_agent_squad_dead%

[lim_b2_fp_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_3, agent_stalker_2, agent_stalker_1, agent_stalker_2
target_smart = lim_b2
story_id = lim_b2_fp_agent_squad
spawn_point = lim_b2_bandit_spawn
on_death = %+lim_b2_fp_agent_squad_dead%

[lim_a16_fp_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_3, agent_stalker_2, agent_stalker_1
target_smart = lim_a16
story_id = lim_a16_fp_agent_squad
on_death = %+lim_a16_fp_agent_squad_dead%

[lim_a18_fp_agent_squad]:online_offline_group
faction = osoznanie
npc = agent_stalker_3, agent_stalker_3, agent_stalker_3, agent_stalker_2, agent_stalker_1
target_smart = lim_a18
story_id = lim_a18_fp_agent_squad
on_death = %+lim_a18_fp_agent_squad_dead%

[lim_a14_fp_monolith_squad]:online_offline_group
faction = monolith
npc = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_3
target_smart = lim_a14
story_id = lim_a14_fp_monolith_squad
