[wpn_toz34]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection				= spawn_group
$spawn					 = "weapons\toz-34"
$npc			 		= on
$prefetch 		 			= 8
scheduled					= off
cform 					= skeleton
class 					= WP_BM16
description          		= "A TOZ-34 egy kétcsöves Vadászpuska, könnyű Típus, Kereskedelmi és amatőr vadászatra terveztek. 1964 óta darabokban készült, 1965-ben a Lipcsei Vásáron aranyérmet kapott, 1969 óta nagy sorozatban gyártják.
"
ef_main_weapon_type			= 1
ef_weapon_type				= 9

inv_name					= "TOZ-34"
inv_name_short 				= "TOZ-34"

inv_grid_width				= 5
inv_grid_height				= 1
inv_grid_x					= 10
inv_grid_y					= 5

upgr_icon_x				= 1450
upgr_icon_y				= 550
upgr_icon_width				= 300
upgr_icon_height 				= 50

kill_msg_x 				= 127
kill_msg_y 				= 82
kill_msg_width 				= 97
kill_msg_height				= 23

cost 					= 1200
weapon_class				= shotgun
inv_weight 				= 3.2
hud 					= wpn_toz34_hud
visual					= dynamics\weapons\wpn_toz34\wpn_toz34.ogf

upgrades                				= up_gr_firstab_toz34, up_gr_seconab_toz34, up_gr_thirdab_toz34
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_toz34

ph_mass			 		= 3

ammo_class		 		= ammo_12x70_buck, ammo_12x76_zhekan

startup_ammo 				= 10
ammo_current				= 12
ammo_elapsed		 		= 2
ammo_limit				= 14
ammo_mag_size 				= 2

fire_modes				= 1, 2

tri_state_reload				= off

hand_dependence				= 1
single_handed				= 0

hit_power       = 0.99, 0.99, 0.99, 0.99
hit_impulse     = 90
hit_type 					= fire_wound
fire_distance				= 940
bullet_speed 				= 430
rpm					= 1000
rpm_empty_click 				= 200

misfire_probability 				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.002
misfire_end_prob	 			= 0.03
condition_shot_dec 				= 0.0045
condition_queue_shot_dec			= 0.0045

zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 3.2

fire_dispersion_base 				= 0.2
fire_dispersion_condition_factor			= 1.5
control_inertion_factor			= 1.5f
crosshair_inertion				= 7.5

cam_return				= 1
cam_relax_speed 				 = 5.0
cam_relax_speed_ai				= 360
cam_dispersion				= 5.0
cam_dispersion_inc				= 5.0
cam_dispersion_frac				= 0.7
cam_max_angle				= 10.0
cam_max_angle_horz				= 10.0 
cam_step_angle_horz				= 1.0

zoom_cam_relax_speed 			= 5.0
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 3.0
zoom_cam_dispersion_inc			= 3.0
zoom_cam_dispersion_frac 			= 0.7
zoom_cam_max_angle			= 10.0
zoom_cam_max_angle_horz			= 10.0
zoom_cam_step_angle_horz 			= 1.0

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.7
PDM_disp_accel_factor 			= 1.7
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 30
max_radius				= 50

holder_range_modifier			= 1.0
holder_fov_modifier				= 1.0

slot 					= 2
animation_slot				= 3

position 					= -0.023, -0.14, 0.00
orientation 				= 0, 30, 0

fire_point 					= 0.0, 0.168, 0.755
fire_point2					= 0.0, 0.168, 0.755

flame_particles				= amik\weapons\smoke_particles\smoke_particles_pump_00
smoke_particles     				= amik\weapons\smoke_particles\smoke_particles_pump_00

shell_point					= 0.0, 0.183, 0.07

strap_position				= -0.26, -0.11, 0.15
strap_orientation 				= -15, -9, 110
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_color		 			= 0.6, 0.5, 0.3
light_range		 		= 6.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

scope_status				= 0
silencer_status				= 0
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.2
scope_zoom_factor				= 53.3

snd_draw					= weapons\toz34\toz34_draw
snd_holster					= weapons\generic_holster
snd_shoot         				= weapons\toz34\toz34_shoot
snd_shoot1         				= weapons\toz34\toz34_shoot1
snd_empty					= weapons\toz34\toz34_empty
snd_reload					= weapons\toz34\toz34_reload_lr
snd_shoot_duplet  				= weapons\toz34\toz34_shoot
snd_shoot_1             				= weapons\toz34\toz34_shoot
snd_reload_1            				= weapons\toz34\toz34_reload_l
snd_close_weapon				= weapons\spas12_close
snd_add_cartridge				= weapons\w1300_load
snd_open_weapon				= weapons\spas12_close

[wpn_toz34_hud]:hud_base
zoom_hide_crosshair				= true
attach_place_idx				= 0
item_visual               				= dynamics\weapons\wpn_toz34\wpn_toz34_hud.ogf

hands_position				= 0.08,-0.035,0.05
hands_orientation				= 0,0,0

hands_position_16x9				= 0.08,-0.035,0.05
hands_orientation_16x9			= 0,0,0

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos				= -0.0805,0.052,0.04
aim_hud_offset_rot				= 0.0005,0.0,0.0

aim_hud_offset_pos_16x9			= -0.0805,0.052,0.04
aim_hud_offset_rot_16x9			= 0.0005,0.0,0.0

shell_point					= 0,0,0
shell_dir                     				= 0.0, 1.0, 0.0
shell_bone					= wpn_body

fire_point					= 0,0,0
fire_bone                    		 	= muzzle

anm_show_0                    			= toz34_draw
anm_show_1                   	 		= toz34_draw
anm_show_2                    			= toz34_draw

anm_hide_0		            		= toz34_holster
anm_hide_1		            		= toz34_holster
anm_hide_2		            		= toz34_holster

anm_idle_0		            		= toz34_idle
anm_idle_1		            		= toz34_idle
anm_idle_2		            		= toz34_idle

anm_idle_aim_0			        	= toz34_aim
anm_idle_aim_1			        	= toz34_aim
anm_idle_aim_2			         	= toz34_aim

anm_idle_moving_0		         		= toz34_move
anm_idle_moving_1		         		= toz34_move
anm_idle_moving_2		   	      	= toz34_move

anm_idle_sprint_0		         		= toz34_sprint
anm_idle_sprint_1		        		= toz34_sprint
anm_idle_sprint_2		       		= toz34_sprint

anm_reload_1				= toz34_reload_top, reload_top
anm_reload_2				= toz34_reload_both, reload_both

anm_shot_1				= toz34_shoot
anm_shot_2				= toz34_shoot

anm_bore_0				= toz34_aim
anm_bore_1				= toz34_aim
anm_bore_2				= toz34_aim

