; Здесь содержатся дескрипшены сквадов, которые потом можно создавать используя спец функции.
;
;
[dark_a3_ecolog_squad]:online_offline_group
faction = ecolog
npc = dark_a3_lemur_lider, dark_a3_miranin, dark_a3_bliznetc, dark_a3_yra, dark_a3_bulldog
target_smart = dark_a3
story_id = dark_a3_ecolog_squad

[dark_a2_ecolog_squad]:online_offline_group
faction = ecolog
npc = dark_a3_orfeich, dark_a3_superman, dark_a3_cruz, dark_a3_volnik, dark_a3_dragon, radar_a6_botanic
target_smart = dark_a2
story_id = dark_a2_ecolog_squad

[dark_a1_freedom_squad]:online_offline_group
faction = freedom
npc = sim_default_freedom_1, sim_default_freedom_2, sim_default_freedom_2, sim_default_freedom_3, sim_default_freedom_4
target_smart = dark_a1
story_id = dark_a1_freedom_squad
on_death = %+dark_a1_freedom_squad_dead%

[dark_a7_northern_zastava_squad]:online_offline_group
faction = proveren
npc = bar_a4_zastava_commander, bar_a4_zastava_guarder_1, bar_a4_zastava_guarder_2
target_smart = dark_a7
story_id = dark_a7_northern_zastava_squad

[dark_a8_simulation_controller]:online_offline_group
faction = monster_zombied_day
npc_random = m_controller_normal
npc_in_squad = 3, 3
target_smart = dark_a8
on_death = %+dark_a8_sim_contr_dead%

[dark_a17_killer_squad]:online_offline_group
faction = killer
npc = jup_killer_stalker_3, jup_killer_stalker_3, jup_killer_stalker_2, jup_killer_stalker_2, jup_killer_stalker_1, jup_killer_stalker_1, jup_killer_stalker_3
target_smart = dark_a17
story_id = dark_a17_killer_squad
on_death = %+dark_a17_killer_squad_dead%

[dark_a24_victor_squad]:online_offline_group
faction = ecolog
npc = dark_a3_viktor
target_smart = {+viktor_arrived_dark_a24} dark_a24, dark_a3
story_id = dark_a24_victor_squad
on_death = %+dark_a24_victor_squad_dead%

[dark_a24_burer_squad]:online_offline_group
faction = monster_zombied_night
npc = burer_normal, burer_normal
target_smart = dark_a24
story_id = dark_a24_burer_squad
on_death = %+dark_a24_burer_squad_dead%

[dark_a25_controller_squad]:online_offline_group
faction = monster_zombied_day
npc = m_controller_normal, m_controller_normal
story_id = dark_a25_controller_squad
target_smart = dark_a25
