;сюжетные задания

[fplay_ruslan_quest]
prior = 1
storyline = false
title  = {+fplay_ruslan_dialog_end} fplay_ruslan_quest_name1,       fplay_ruslan_quest_name
descr  = {+fplay_ruslan_dialog_end} fplay_ruslan_quest_text1,       fplay_ruslan_quest_text
target = {+fplay_ruslan_dialog_end} nil,                            bar_a1_geonezis
icon   = {+fplay_ruslan_dialog_end} ui_inGame2_Atakovat_najomnikov, ui_inGame2_Peregovorit_s_Ruslanom
condlist_0 = {+mil_a2_dolg_squad_dead +fplay_ruslan_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_winchester_quest]
prior = 1
storyline = false
title  = {+fplay_winch_dialog_end} fplay_winchester_quest_name1,          fplay_winchester_quest_name
descr  = {+fplay_winch_dialog_end} fplay_winchester_quest_text1,          fplay_winchester_quest_text
target = {+fplay_winch_dialog_end} nil,                                   dark_a2_winchester
icon   = {+fplay_winch_dialog_end} ui_inGame2_Unichtozhit_otryad_agentov, ui_inGame2_Peregovorit_s_Ajsom
condlist_0 = {+fplay_winchester_quest_done} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_ice_quest]
prior = 1
storyline = false
title  = {+fplay_ice_dialog_end} fplay_ice_quest_name1,          fplay_ice_quest_name
descr  = {+fplay_ice_dialog_end} fplay_ice_quest_text1,          fplay_ice_quest_text
target = {+fplay_ice_dialog_end} nil,                            mil_a1_ice
icon   = {+fplay_ice_dialog_end} ui_inGame2_Atakovat_najomnikov, ui_inGame2_Peregovorit_s_Ajsom
condlist_0 = {+mil_a14_killer_squad_dead +fplay_ice_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail

[fplay_fantom_quest]
prior = 1
storyline = false
title  = {+fplay_fantom_dialog_end} fplay_fantom_quest_name1,   fplay_fantom_quest_name
descr  = {+fplay_fantom_dialog_end} fplay_fantom_quest_text1,   fplay_fantom_quest_text
target = {+fplay_fantom_dialog_end} mil_a1_fantomicw,           mil_a1_fantomicw
icon   = {+fplay_fantom_dialog_end} ui_inGame2_Najti_Kulak_Ada, ui_inGame2_Peregovorit_s_Fantomom
condlist_0 = {+fplay_fantom_1_dialog_end} complete
condlist_1 = {+actor_attack_friend_squad} fail
