[smart_terrain];
squad_id = 52
max_population = 3
arrive_dist = 100
respawn_params = respawn@jup_b23

[respawn@jup_b23]
spawn_boar_flesh

[spawn_boar_flesh]
spawn_squads =  simulation_mix_boar_flesh
spawn_num = { =is_night } 0, {+stop_jup_b24_spawn} 0, 1

[exclusive]
walker_1 = jupiter\jup_b23_logic.ltx
walker_2 = jupiter\jup_b23_logic.ltx
walker_3 = jupiter\jup_b23_logic.ltx
walker_4 = jupiter\jup_b23_logic.ltx
walker_5 = jupiter\jup_b23_logic.ltx
walker_6 = jupiter\jup_b23_logic.ltx
walker_7 = jupiter\jup_b23_logic.ltx
walker_8 = jupiter\jup_b23_logic.ltx
walker_9 = jupiter\jup_b23_logic.ltx
walker_10 = jupiter\jup_b23_logic.ltx
walker_11 = jupiter\jup_b23_logic.ltx
walker_12 = jupiter\jup_b23_logic.ltx
