
;***************************************************************
;*                                ÍÅ ÈÇÌÅÍßÒÜ!!!!!!!!!!!!!!!                                           *
;***************************************************************

[physic_object]
GroupControlSection = spawn_group
$spawn        = "physics\object"
$prefetch       = 8
class       = O_PHYS_S
remove_time     = 60; after this time  unbreaked removable bone will be removed
script_binding      = bind_physic_object.init

[physic_destroyable_object]
GroupControlSection = spawn_group
$spawn        = "physics\destroyable_object"
;$prefetch      = 8
class       = O_DSTR_S
remove_time     = 60; after this time  unbreaked removable bone will be removed
script_binding      = bind_physic_object.init


[physic_door]
GroupControlSection = spawn_group
$spawn        	= "physics\door"
;$prefetch      = 8
class       	= O_DSTR_S
remove_time     = 60; after this time  unbreaked removable bone will be removed
script_binding  = bind_physic_object.init
is_ai_obstacle	= false

;*******************************************************************************
;*                                ÄÀËÜØÅ ÌÎÆÍÎ ÌÅÍßÒÜ:-)                                                   *
;*******************************************************************************


;[phys_obj_test]:physic_object
;$spawn                        = "dynamic_objects\test_object"
;visual                        = dynamics\equipments\novice_suit
;startup_animation					=
;fixed_bones							=

;[phys_destroyable_obj_test]:physic_destroyable_object
;$spawn                        = "dynamic_objects\test_destroyable_object"
;visual                        = dynamics\equipments\novice_suit
;startup_animation					=
;fixed_bones							=

;*** scene_objects ***************************************************************
[jup_b43_af_fuzz_kolobok]:physic_object
$spawn                        = "dynamic_objects\scene_objects\jup_b43_af_fuzz_kolobok"
visual                        = dynamics\artefacts\af_fuzz_kolobok.ogf
startup_animation					= idle
fixed_bones							= link

[jup_b43_af_mincer_meat]:physic_object
$spawn                        = "dynamic_objects\scene_objects\jup_b43_af_mincer_meat"
visual                        = dynamics\artefacts\af_mincer_meat.ogf
startup_animation					= idle
fixed_bones							= link

[jup_b41_af_oasis_heart]:physic_object
$spawn                        = "dynamic_objects\scene_objects\jup_b41_af_oasis_heart"
visual                        = dynamics\artefacts\af_cristall_plant.ogf
startup_animation					= idle
fixed_bones							= link

[jup_b41_af_half_artifact]:physic_object
$spawn                        = "dynamic_objects\scene_objects\jup_b41_half_artifact"
visual                        = dynamics\artefacts\af_psi_field.ogf
startup_animation					= idle
fixed_bones							= link

[jup_b32_ph_scanner]:physic_object
$spawn                        = "dynamic_objects\scene_objects\jup_b32_ph_scanner"
visual                        = dynamics\equipments\quest\scanner_artefact.ogf
startup_animation  	    			= idle
fixed_bones							= link
custom_data 		      = models\objects\ignore_static.ltx
story_id 					  = jup_b32_ph_scanner

[redlim_ph_scanner]:physic_object
$spawn                        = "dynamic_objects\scene_objects\redlim_ph_scanner"
visual                        = dynamics\equipments\quest\scanner_artefact.ogf
startup_animation  	    			= idle
fixed_bones							= link
custom_data 		      = models\objects\ignore_static.ltx
story_id 					  = redlim_ph_scanner

[jup_b209_ph_scanner]:physic_object
$spawn                        = "dynamic_objects\scene_objects\jup_b209_ph_scanner"
visual                        = dynamics\equipments\quest\scanner_anomaly.ogf
custom_data 				  = scripts\jupiter\jup_b209_scanner.ltx
startup_animation  	   			= idle
fixed_bones					  = link
story_id 					  = jup_b209_ph_scanner

[jup_b207_depot_cover]:physic_object
$spawn                        = "dynamic_objects\scene_objects\jup_b207_depot_cover"
visual                        = dynamics\fence\debris_01.ogf
story_id 					  = jup_b207_depot_cover_id

[pri_a28_actor_hideout]:physic_object
$spawn                        = "dynamic_objects\scene_objects\pri_a28_actor_hideout"
visual                        = dynamics\fence\debris_01.ogf

[jup_b219_gate]:physic_object
$spawn                        = "dynamic_objects\scene_objects\jup_b219_gate"
visual                        = dynamics\door\door_katakomb_big_4.ogf
story_id 					= jup_b219_gate_id
fixed_bones					  = link
custom_data 		      = models\objects\ignore_static.ltx

[pri_a25_explosive_charge]:physic_object
$spawn                        = "dynamic_objects\scene_objects\pri_a25_explosive_charge"
visual                        = dynamics\equipments\quest\explosive_charge.ogf 
startup_animation					= idle
fixed_bones							= link
story_id = pri_a25_explosive_charge_id
custom_data 		      = models\objects\ignore_static.ltx

[zat_b57_ph_gas]:physic_object
$spawn                      = "dynamic_objects\scene_objects\zat_b57_ph_gas"
visual                      = dynamics\equipments\quest\balloon_poison_gas.ogf 
startup_animation			= idle
fixed_bones					= link
story_id 					= zat_b57_ph_gas
custom_data 		     	= models\objects\ignore_static.ltx

[pri_a28_earth_helli_1]:physic_object
$spawn                        = "dynamic_objects\scene_objects\pri_a28_earth_helli_1"
visual                        = dynamics\vehicles\mi24\veh_mi24_u_02.ogf
startup_animation					= idle
fixed_bones							= korpus1
story_id = pri_a28_earth_helli_1
custom_data 		      = models\objects\ignore_static.ltx

[pri_a28_earth_helli_2]:physic_object
$spawn                        = "dynamic_objects\scene_objects\pri_a28_earth_helli_2"
visual                        = dynamics\vehicles\mi24\veh_mi24_u_02.ogf
startup_animation					= idle
fixed_bones							= korpus1
story_id = pri_a28_earth_helli_2
custom_data 		      = models\objects\ignore_static.ltx

[door_lab_x8]:physic_object
$spawn        	= "physics\door_lab_x8"
script_binding  = bind_door_labx8.bind

[jup_b206_plant_ph]:physic_destroyable_object
$spawn                        = "dynamic_objects\scene_objects\jup_b206_plant_ph"
visual                        = dynamics\equipments\quest\anomaly_plant.ogf
startup_animation					= idle
fixed_bones		= link
story_id 		= jup_b206_plant_ph
custom_data 		      = models\objects\ignore_static.ltx

;*******************************************************************************

;*** armory_room ***************************************************************
[shooting_target_1]:physic_destroyable_object
$spawn                        = "dynamic_objects\armory_room\shooting_target_1"
visual                        = dynamics\armory_room\shooting_target_1.ogf
startup_animation					= shooting_target_1_down
fixed_bones							= link
;*******************************************************************************

;*** balon *********************************************************************

[balon_01]:physic_destroyable_object
$spawn                        = "dynamic_objects\balon\balon_01"
visual                        = dynamics\balon\balon_01.ogf

[balon_02]:physic_destroyable_object
$spawn                        = "dynamic_objects\balon\balon_02"
visual                        = dynamics\balon\balon_02.ogf

[balon_02link]:physic_destroyable_object
$spawn                        = "dynamic_objects\balon\balon_02link"
visual                        = dynamics\balon\balon_02.ogf
fixed_bones						= bone01, bone02, bone03

[balon_02a]:physic_destroyable_object
$spawn                        = "dynamic_objects\balon\balon_02a"
visual                        = dynamics\balon\balon_02a.ogf

[bidon]:physic_destroyable_object
$spawn                        = "dynamic_objects\balon\bidon"
visual                        = dynamics\balon\bidon.ogf

[bochka_close_1]:physic_destroyable_object
$spawn                        = "dynamic_objects\balon\bochka_close_1"
visual                        = dynamics\balon\bochka_close_1.ogf

[bochka_close_2]:physic_destroyable_object
$spawn                        = "dynamic_objects\balon\bochka_close_2"
visual                        = dynamics\balon\bochka_close_2.ogf

[bochka_close_3]:physic_destroyable_object
$spawn                        = "dynamic_objects\balon\bochka_close_3"
visual                        = dynamics\balon\bochka_close_3.ogf

[bochka_close_4]:physic_destroyable_object
$spawn                        = "dynamic_objects\balon\bochka_close_4"
visual                        = dynamics\balon\bochka_close_4.ogf

[gaz_balon]:physic_destroyable_object
$spawn                        = "dynamic_objects\balon\gaz_balon"
visual                        = dynamics\balon\gaz_balon.ogf 

;*******************************************************************************

;*** box ***********************************************************************
;*******************************************************************************

;*** el_tehnika ****************************************************************

[disel_generator]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\disel_generator"
visual                        = dynamics\el_tehnika\disel_generator.ogf 
startup_animation  	      = idle
fixed_bones		      = link
custom_data 		      = models\objects\ignore_static.ltx

[krisagenerator]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\krisagenerator"
visual                        = dynamics\el_tehnika\krisagenerator.ogf 
startup_animation  	      = idle
fixed_bones		      = link
custom_data 		      = models\objects\ignore_static.ltx

[ventilator_01]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\ventilator_01"
visual                        = dynamics\el_tehnika\ventilator_01.ogf 
startup_animation  	      = idle
fixed_bones		      = link
custom_data 		      = models\objects\ignore_static.ltx

[ventilator_02]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\ventilator_02"
visual                        = dynamics\el_tehnika\ventilator_02.ogf 
startup_animation  	      = idle
fixed_bones		      = link
custom_data 		      = models\objects\ignore_static.ltx

[ventilator_03]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\ventilator_03"
visual                        = dynamics\el_tehnika\ventilator_03.ogf 
startup_animation  	      = idle
fixed_bones		      = link
custom_data 		      = models\objects\ignore_static.ltx

[ventilator_04]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\ventilator_04"
visual                        = dynamics\el_tehnika\ventilator_04.ogf 
startup_animation  	      = idle
fixed_bones		      = link
custom_data 		      = models\objects\ignore_static.ltx

[ventilator_05]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\ventilator_05"
visual                        = dynamics\el_tehnika\ventilator_05.ogf 
startup_animation  	      = idle
fixed_bones		      = link
custom_data 		      = models\objects\ignore_static.ltx

[speakerphone]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\speakerphone"
visual                        = dynamics\el_tehnika\speakerphone.ogf 
fixed_bones		      = link
custom_data 		      = models\objects\ignore_static.ltx
                                                                
[notebook]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\notebook"
visual                        = dynamics\el_tehnika\notebook.ogf

[priemnik_gorizont]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\priemnik_gorizont"
visual                        = dynamics\el_tehnika\priemnik_gorizont.ogf

[rupor]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\rupor"
visual                        = dynamics\el_tehnika\rupor.ogf
fixed_bones							= link

[transiver]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\transiver"
visual                        = dynamics\el_tehnika\transiver.ogf

[tv_1]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\tv_1"
visual                        = dynamics\el_tehnika\tv_1.ogf

[table_lamp_01]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\table_lamp_01"
visual                        = dynamics\el_tehnika\table_lamp_01.ogf
fixed_bones							= link

[komp_monitor]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\komp_monitor"
visual                        = dynamics\el_tehnika\komp_monitor.ogf

[komp_klava]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\komp_klava"
visual                        = dynamics\el_tehnika\komp_klava.ogf

[komp_block]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\komp_block"
visual                        = dynamics\el_tehnika\komp_blok.ogf
fixed_bones							= link

;*******************************************************************************

;*** fence *********************************************************************
;*******************************************************************************

[debris_01]:physic_destroyable_object
$spawn                        = "dynamic_objects\fence\debris_01"
visual                        = dynamics\fence\debris_01.ogf 

[wood_fence_1]:physic_destroyable_object
$spawn                        = "dynamic_objects\fence\wood_fence_1"
fixed_bones		      = link
visual                        = dynamics\fence\wood_fence_1.ogf 

[wood_fence_2]:physic_destroyable_object
$spawn                        = "dynamic_objects\fence\wood_fence_2"
fixed_bones		      = link
visual                        = dynamics\fence\wood_fence_2.ogf 

[wood_fence_3]:physic_destroyable_object
$spawn                        = "dynamic_objects\fence\wood_fence_3"
fixed_bones		      = link
visual                        = dynamics\fence\wood_fence_3.ogf 

[wood_fence_4]:physic_destroyable_object
$spawn                        = "dynamic_objects\fence\wood_fence_4"
fixed_bones		      = link
visual                        = dynamics\fence\wood_fence_4.ogf 

;*** workshop_room *************************************************************
;*******************************************************************************
[banka_kraski_1]:physic_destroyable_object
$spawn                        = "dynamic_objects\workshop_room\banka_kraski_1"
visual                        = dynamics\workshop_room\banka_kraski_1.ogf

[kanistra_01]:physic_destroyable_object
$spawn                        = "dynamic_objects\workshop_room\kanistra_01"
visual                        = dynamics\workshop_room\kanistra_01.ogf

[tiski]:physic_destroyable_object
$spawn                        = "dynamic_objects\workshop_room\tiski"
visual                        = dynamics\workshop_room\tiski.ogf

[kanistra_02]:physic_destroyable_object
$spawn                        = "dynamic_objects\workshop_room\kanistra_02"
visual                        = dynamics\workshop_room\kanistra_02.ogf

[vedro_01]:physic_destroyable_object
$spawn                        = "dynamic_objects\workshop_room\vedro_01"
visual                        = dynamics\workshop_room\vedro_01.ogf

[axe]:physic_destroyable_object
$spawn                        = "dynamic_objects\workshop_room\axe"
visual                        = dynamics\workshop_room\axe.ogf 

[hammer]:physic_destroyable_object
$spawn                        = "dynamic_objects\workshop_room\hammer"
visual                        = dynamics\workshop_room\hammer.ogf 

[hatch_01]:physic_destroyable_object
$spawn                        = "dynamic_objects\workshop_room\hatch_01"
visual                        = dynamics\workshop_room\hatch_01.ogf

[keyga]:physic_destroyable_object
$spawn                        = "dynamic_objects\workshop_room\keyga"
visual                        = dynamics\workshop_room\keyga.ogf 

[lopata]:physic_destroyable_object
$spawn                        = "dynamic_objects\workshop_room\lopata"
visual                        = dynamics\workshop_room\lopata.ogf 

[molot]:physic_destroyable_object
$spawn                        = "dynamic_objects\workshop_room\molot"
visual                        = dynamics\workshop_room\molot.ogf 

[pick]:physic_destroyable_object
$spawn                        = "dynamic_objects\workshop_room\pick"
visual                        = dynamics\workshop_room\pick.ogf 

[riffler]:physic_destroyable_object
$spawn                        = "dynamic_objects\workshop_room\riffler"
visual                        = dynamics\workshop_room\riffler.ogf 

[saw]:physic_destroyable_object
$spawn                        = "dynamic_objects\workshop_room\saw"
visual                        = dynamics\workshop_room\saw.ogf 

;***kitchen_room****************************************************************
[bottle_3L]:physic_destroyable_object
$spawn                        = "dynamic_objects\kitchen_room\bottle_3L"
visual                        = dynamics\kitchen_room\bottle_3l.ogf

[freezer]:physic_destroyable_object
$spawn                        = "dynamic_objects\kitchen_room\freezer"
visual                        = dynamics\kitchen_room\freezer.ogf

[bludo]:physic_destroyable_object
$spawn                        = "dynamic_objects\kitchen_room\bludo"
visual                        = dynamics\kitchen_room\kitchen_bludo.ogf

[kastrula]:physic_destroyable_object
$spawn                        = "dynamic_objects\kitchen_room\kastrula"
visual                        = dynamics\kitchen_room\kitchen_kastrula.ogf

[kastrula_up]:physic_destroyable_object
$spawn                        = "dynamic_objects\kitchen_room\kastrula_up"
visual                        = dynamics\kitchen_room\kitchen_kastrula_up.ogf

[krujka]:physic_destroyable_object
$spawn                        = "dynamic_objects\kitchen_room\krujka"
visual                        = dynamics\kitchen_room\kitchen_krujka.ogf

[lojka]:physic_destroyable_object
$spawn                        = "dynamic_objects\kitchen_room\lojka"
visual                        = dynamics\kitchen_room\kitchen_lojka.ogf

[miska]:physic_destroyable_object
$spawn                        = "dynamic_objects\kitchen_room\miska"
visual                        = dynamics\kitchen_room\kitchen_miska.ogf

[tarelka1]:physic_destroyable_object
$spawn                        = "dynamic_objects\kitchen_room\tarelka1"
visual                        = dynamics\kitchen_room\kitchen_tarelka1.ogf

[tarelka2]:physic_destroyable_object
$spawn                        = "dynamic_objects\kitchen_room\tarelka2"
visual                        = dynamics\kitchen_room\kitchen_tarelka2.ogf

[teapot_1]:physic_destroyable_object
$spawn                        = "dynamic_objects\kitchen_room\teapot_1"
visual                        = dynamics\kitchen_room\teapot_1.ogf

[gaz_plita]:physic_destroyable_object
$spawn                        = "dynamic_objects\kitchen_room\gaz_plita"
visual                        = dynamics\kitchen_room\gaz_plita.ogf

[gaz_plita_small]:physic_destroyable_object
$spawn                        = "dynamic_objects\kitchen_room\gaz_plita_small"
visual                        = dynamics\kitchen_room\gaz_plita_small.ogf

;*******************************************************************************

;*** box ***********************************************************************
[box_1a]:physic_destroyable_object
$spawn                        = "dynamic_objects\box\box_1a"
visual                        = dynamics\box\box_1a.ogf 

[box_1b]:physic_destroyable_object
$spawn                        = "dynamic_objects\box\box_1b"
visual                        = dynamics\box\box_1b.ogf 

[box_1c]:physic_destroyable_object
$spawn                        = "dynamic_objects\box\box_1c"
visual                        = dynamics\box\box_1c.ogf 

[box_bottle_1]:physic_destroyable_object
$spawn                        = "dynamic_objects\box\box_bottle_1"
visual                        = dynamics\box\box_bottle_1.ogf 

[box_metall_01]:physic_destroyable_object
$spawn                        = "dynamic_objects\box\box_metall_01"
visual                        = dynamics\box\box_metall_01.ogf 

[box_wood_01]:physic_destroyable_object
$spawn                        = "dynamic_objects\box\box_wood_01"
visual                        = dynamics\box\box_wood_01.ogf 

[box_wood_02]:physic_destroyable_object
$spawn                        = "dynamic_objects\box\box_wood_02"
visual                        = dynamics\box\box_wood_02.ogf 

[box_paper]:physic_destroyable_object
$spawn                        = "dynamic_objects\box\box_paper"
visual                        = dynamics\box\box_paper.ogf 

;*******************************************************************************

;***medical_object**************************************************************
[kolyaska_01]:physic_destroyable_object
$spawn                        = "dynamic_objects\medical_object\kolyaska_01"
visual                        = dynamics\medical_object\kolyaska_01.ogf

[kolyaska_01_braked]:physic_destroyable_object
$spawn                        = "dynamic_objects\medical_object\kolyaska_01_braked"
visual                        = dynamics\medical_object\kolyaska_01_braked.ogf

[kolyaska_wheel_01_braked]:physic_destroyable_object
$spawn                        = "dynamic_objects\medical_object\kolyaska_wheel_01_braked"
visual                        = dynamics\medical_object\kolyaska_wheel_01_braked.ogf

[wheel_litter_01]:physic_destroyable_object
$spawn                        = "dynamic_objects\medical_object\wheel_litter_01"
visual                        = dynamics\medical_object\wheel_litter_01.ogf

[wheel_litter_01_braked]:physic_destroyable_object
$spawn                        = "dynamic_objects\medical_object\wheel_litter_01_braked"
visual                        = dynamics\medical_object\wheel_litter_01_braked.ogf

[med_stolik_01]:physic_destroyable_object
$spawn                        = "dynamic_objects\medical_object\med_stolik_01"
visual                        = dynamics\medical_object\med_stolik_01.ogf
;*******************************************************************************

;*** firestation ***************************************************************
[fire_vedro]:physic_destroyable_object
$spawn                        = "dynamic_objects\firestation\fire_vedro"
visual                        = dynamics\firestation\fire_vedro.ogf

[ognetushitel]:physic_destroyable_object
$spawn                        = "dynamic_objects\firestation\ognetushitel"
visual                        = dynamics\firestation\ognetushitel.ogf
;*******************************************************************************

;*** stul **********************************************************************
[stul_wood_01]:physic_destroyable_object
$spawn                        = "dynamic_objects\stul\stul_wood_01"
visual                        = dynamics\stul\stul_wood_01.ogf 

[child_bench]:physic_destroyable_object
$spawn                        = "dynamic_objects\stul\child_bench"
visual                        = dynamics\stul\child_bench.ogf  

[stul_child_01]:physic_destroyable_object
$spawn                        = "dynamic_objects\stul\stul_child_01"
visual                        = dynamics\stul\stul_child_01.ogf  

[stul_school_01]:physic_destroyable_object
$spawn                        = "dynamic_objects\stul\stul_school_01"
visual                        = dynamics\stul\stul_school_01.ogf  

[stul_school_01_br]:physic_destroyable_object
$spawn                        = "dynamic_objects\stul\stul_school_01_br"
visual                        = dynamics\stul\stul_school_01_br.ogf  

[taburet_village]:physic_destroyable_object
$spawn                        = "dynamic_objects\stul\taburet_village"
visual                        = dynamics\stul\taburet_village.ogf  

[taburet_wood_01]:physic_destroyable_object
$spawn                        = "dynamic_objects\stul\taburet_wood_01"
visual                        = dynamics\stul\taburet_wood_01.ogf  

;*******************************************************************************

;*** museum weapons ************************************************************
[museum_abakan]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\museum_abakan"
visual                        = dynamics\weapons\wpn_abakan\wpn_abakan.ogf
fixed_bones							= wpn_body

[museum_ak74]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\museum_ak74"
visual                        = dynamics\weapons\wpn_ak74\wpn_ak74.ogf
fixed_bones							= wpn_body

[museum_ak74u]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\museum_ak74u"
visual                        = dynamics\weapons\wpn_ak74u\wpn_ak74u.ogf
fixed_bones							= wpn_body

[museum_groza]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\museum_groza"
visual                        = dynamics\weapons\wpn_groza\wpn_groza.ogf
fixed_bones							= wpn_body

[museum_lr300]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\museum_lr300"
visual                        = dynamics\weapons\wpn_lr300\wpn_lr300.ogf
fixed_bones							= wpn_body

[museum_rg6]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\museum_rg6"
visual                        = dynamics\weapons\wpn_rg6\wpn_rg6.ogf
fixed_bones							= wpn_body

[museum_rpg7]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\museum_rpg7"
visual                        = dynamics\weapons\wpn_rpg7\wpn_rpg7.ogf
fixed_bones							= wpn_body

[museum_sig550]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\museum_sig550"
visual                        = dynamics\weapons\wpn_sig550\wpn_sig550.ogf
fixed_bones							= wpn_body

[museum_spas12]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\museum_spas12"
visual                        = dynamics\weapons\wpn_spas12\wpn_spas12.ogf
fixed_bones							= wpn_body

[museum_svd]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\museum_svd"
visual                        = dynamics\weapons\wpn_svd\wpn_svd.ogf
fixed_bones							= wpn_body

[museum_bm16]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\museum_bm16"
visual                        = dynamics\weapons\wpn_bm16\wpn_bm16.ogf
fixed_bones							= wpn_body

[museum_toz34]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\museum_toz34"
visual                        = dynamics\weapons\wpn_toz34\wpn_toz34.ogf
fixed_bones							= wpn_body

[museum_val]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\museum_val"
visual                        = dynamics\weapons\wpn_val\wpn_val.ogf
fixed_bones							= wpn_body

[museum_vintorez]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\museum_vintorez"
visual                        = dynamics\weapons\wpn_vintorez\wpn_vintorez.ogf
fixed_bones							= wpn_body

[museum_winchester1300]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\museum_winchester1300"
visual                        = dynamics\weapons\wpn_winchester1300\wpn_winchester1300.ogf
fixed_bones							= wpn_body

[museum_ammo_545x39_fmj]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\museum_ammo_545x39_fmj"
visual                        = dynamics\weapons\wpn_ammo\ammo_545x39_fmj.ogf
fixed_bones							= link

[museum_ammo_12x70_buck]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\museum_ammo_12x70_buck"
visual                        = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
fixed_bones							= link

[museum_ammo_762x54_7h14]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\museum_ammo_762x54_7h14"
visual                        = dynamics\weapons\wpn_ammo\ammo_762x54_7h14.ogf
fixed_bones							= link
;*******************************************************************************

[balloon_poison_gas]:physic_destroyable_object
$spawn                      = "dynamic_objects\museum_weapons\balloon_poison_gas"
visual                      = dynamics\equipments\quest\balloon_poison_gas.ogf
fixed_bones					= link
;
;-------------------------------------------------makdm-----------------------------------------
;
[bar_fuzz_kolobok]:physic_object
$spawn                        = "dynamic_objects\scene_objects\bar_fuzz_kolobok"
visual                        = dynamics\artefacts\af_fuzz_kolobok.ogf
startup_animation					= idle
fixed_bones							= link

[bar_fire]:physic_object
$spawn                        = "dynamic_objects\scene_objects\bar_fire"
visual                        = dynamics\artefacts\af_fire.ogf
startup_animation					= idle
fixed_bones							= link

[bar_glass]:physic_object
$spawn                        = "dynamic_objects\scene_objects\bar_glass"
visual                        = dynamics\artefacts\af_glass.ogf
startup_animation					= idle
fixed_bones							= link

[bar_mincer_meat]:physic_object
$spawn                        = "dynamic_objects\scene_objects\bar_mincer_meat"
visual                        = dynamics\artefacts\af_mincer_meat.ogf
startup_animation					= idle
fixed_bones							= link

[bar_baloon]:physic_object
$spawn                        = "dynamic_objects\scene_objects\bar_baloon"
visual                        = dynamics\artefacts\af_baloon.ogf
startup_animation					= idle
fixed_bones							= link

[bar_gold_fish]:physic_object
$spawn                        = "dynamic_objects\scene_objects\bar_gold_fish"
visual                        = dynamics\artefacts\af_gold_fish.ogf
startup_animation					= idle
fixed_bones							= link

[bar_eye]:physic_object
$spawn                        = "dynamic_objects\scene_objects\bar_eye"
visual                        = dynamics\artefacts\af_eye.ogf
startup_animation					= idle
fixed_bones							= link

[bar_af_ice]:physic_object
$spawn                        = "dynamic_objects\scene_objects\bar_af_ice"
visual                        = dynamics\artefacts\af_ice.ogf
startup_animation					= idle
fixed_bones							= link

[gladi_explosive_item_charge_1]:pri_a25_explosive_charge
$spawn                        = "dynamic_objects\scene_objects\gladi_explosive_item_charge_1"
story_id = gladi_explosive_item_charge_1

[gladi_explosive_item_charge_2]:pri_a25_explosive_charge
$spawn                        = "dynamic_objects\scene_objects\gladi_explosive_item_charge_2"
story_id = gladi_explosive_item_charge_2

[museum_pkm]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\museum_pkm"
visual                        = dynamics\weapons\wpn_pkm\wpn_pkm.ogf
fixed_bones							= wpn_body

[bloodsucker_toy_ph]:physic_object
$spawn                        = "dynamic_objects\scene_objects\bloodsucker_toy_ph"
visual				= dynamics\trio_toy\bloodsucker_toy.ogf
fixed_bones							= bone01

[burer_toy_ph]:physic_object
$spawn                        = "dynamic_objects\scene_objects\burer_toy_ph"
visual				= dynamics\trio_toy\burer_toy.ogf
fixed_bones							= bone01

[gigant_toy_ph]:physic_object
$spawn                        = "dynamic_objects\scene_objects\gigant_toy_ph"
visual				= dynamics\trio_toy\gigant_toy.ogf
fixed_bones							= bone01

[boar_toy_ph]:physic_object
$spawn                        = "dynamic_objects\scene_objects\boar_toy_ph"
visual				= dynamics\trio_toy\boar_toy.ogf
fixed_bones							= bone01

[control_toy_ph]:physic_object
$spawn                        = "dynamic_objects\scene_objects\control_toy_ph"
visual				= dynamics\trio_toy\control_toy.ogf
fixed_bones							= bone01

[flesh_toy_ph]:physic_object
$spawn                        = "dynamic_objects\scene_objects\flesh_toy_ph"
visual				= dynamics\trio_toy\flesh_toy.ogf
fixed_bones							= bone01

[psevdo_toy_ph]:physic_object
$spawn                        = "dynamic_objects\scene_objects\psevdo_toy_ph"
visual				= dynamics\trio_toy\psevdo_toy.ogf
fixed_bones							= bone01

[sleepdog_toy_ph]:physic_object
$spawn                        = "dynamic_objects\scene_objects\sleepdog_toy_ph"
visual				= dynamics\trio_toy\sleepdog_toy.ogf
fixed_bones							= bone01

[snork_toy_ph]:physic_object
$spawn                        = "dynamic_objects\scene_objects\snork_toy_ph"
visual				= dynamics\trio_toy\snork_toy.ogf
fixed_bones							= bone01

[chimera_toy_ph]:physic_object
$spawn                        = "dynamic_objects\scene_objects\chimera_toy_ph"
visual				= dynamics\trio_toy\chimera_toy.ogf
fixed_bones							= bone01

[skelet_dreamer]:physic_object
$spawn                        = "dynamic_objects\scene_objects\skelet_dreamer"
visual				= dynamics\dead_body\skelet_crash.ogf

[osoznanie_pult]:physic_object
$spawn                        = "dynamic_objects\scene_objects\osoznanie_pult"
visual                        = dynamics\el_tehnika\radar.ogf
fixed_bones					  = bone01
story_id 					  = osoznanie_pult

[karavan_weapons]:physic_object
$spawn                        = "dynamic_objects\scene_objects\karavan_weapons"
visual                        = physics\box\konteyner_01.ogf
story_id 					  = karavan_weapons

[bar_earth_helli]:physic_object
$spawn                        = "dynamic_objects\scene_objects\bar_earth_helli"
visual                        = dynamics\vehicles\mi24\veh_mi24_static.ogf
startup_animation					= idle
fixed_bones							= korpus1
story_id = bar_earth_helli
custom_data 		      = models\objects\ignore_static.ltx

[bar_earth_helli_mi_2]:physic_object
$spawn                        = "dynamic_objects\scene_objects\bar_earth_helli_mi_2"
visual                        = dynamics\vehicles\mi2\veh_mi2_01_static.ogf
startup_animation					= idle
fixed_bones							= korpus1
story_id = bar_earth_helli_mi_2
custom_data 		      = models\objects\ignore_static.ltx

[komp_monitor_screen_1]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\komp_monitor_screen_1"
visual                        = dynamics\el_tehnika\komp_monitor_screen_1.ogf

[jup_suitsid_pistol_1]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\jup_suitsid_pistol_1"
visual                        = dynamics\weapons\wpn_usp45\wpn_usp.ogf
fixed_bones							= wpn_body

[jup_suitsid_pistol_2]:physic_destroyable_object
$spawn                        = "dynamic_objects\museum_weapons\jup_suitsid_pistol_2"
visual                        = dynamics\weapons\wpn_pm\wpn_pm.ogf
fixed_bones							= wpn_body

[bar_shahmaty]:physic_object
$spawn                        = "scena\bar_shahmaty"
visual                        = scena\shahmaty.ogf
story_id 					  = bar_shahmaty
fixed_bones					  = root

[jup_magnit_ph_scanner]:jup_b209_ph_scanner
$spawn                        = "dynamic_objects\scene_objects\jup_magnit_ph_scanner"
visual                        = dynamics\equipments\quest\scanner_anomaly.ogf
story_id 					  = jup_magnit_ph_scanner
