[smart_terrain];Прачечная
squad_id = 16
max_population = 13
arrive_dist = 900
respawn_params = respawn@pr_a16

[respawn@pr_a16]
sim_stalker_2_squad
sim_stalker_3_squad
sim_stalker_4_squad

[sim_stalker_2_squad]
spawn_squads = stalkers_sim_squad_advanced
spawn_num = {-fplay_glomar_1_dialog_end} 0, 1

[sim_stalker_3_squad]
spawn_squads = stalkers_sim_squad_veteran
spawn_num = {-fplay_glomar_1_dialog_end} 0, 1

[sim_stalker_4_squad]
spawn_squads = stalkers_sim_squad_novice
spawn_num = {-fplay_glomar_1_dialog_end} 0, 1

[exclusive]
stalker_1 = pripyat\pr_a16_logic.ltx
stalker_2 = pripyat\pr_a16_logic.ltx
stalker_3 = pripyat\pr_a16_logic.ltx
stalker_4 = pripyat\pr_a16_logic.ltx
stalker_5 = pripyat\pr_a16_logic.ltx
stalker_6 = pripyat\pr_a16_logic.ltx
;
mechanic = pripyat\pr_a16_logic.ltx
;
trader      = pripyat\pr_a16_logic.ltx
bodyguard   = pripyat\pr_a16_logic.ltx
bodyguard_1 = pripyat\pr_a16_logic.ltx
;
agent_1 = pripyat\pr_a16_logic.ltx
agent_2 = pripyat\pr_a16_logic.ltx
agent_3 = pripyat\pr_a16_logic.ltx
agent_4 = pripyat\pr_a16_logic.ltx
agent_5 = pripyat\pr_a16_logic.ltx
agent_6 = pripyat\pr_a16_logic.ltx
;agent_7 = pripyat\pr_a16_logic.ltx
;agent_8 = pripyat\pr_a16_logic.ltx
;agent_9 = pripyat\pr_a16_logic.ltx
;agent_10 = pripyat\pr_a16_logic.ltx
;agent_11 = pripyat\pr_a16_logic.ltx
;agent_12 = pripyat\pr_a16_logic.ltx
;agent_13 = pripyat\pr_a16_logic.ltx
;agent_14 = pripyat\pr_a16_logic.ltx
;agent_15 = pripyat\pr_a16_logic.ltx
;agent_16 = pripyat\pr_a16_logic.ltx
;agent_17 = pripyat\pr_a16_logic.ltx
;agent_18 = pripyat\pr_a16_logic.ltx
