[logic]
active = sr_idle@wait

[sr_idle@wait]
on_info  = {=actor_in_zone(sr_tutor_scan_2)} sr_idle@wait_1 %=run_tutorial( sr_tutor_scan_tutor_2 )%

[sr_idle@wait_1]
on_info  = {+sr_tutor_scan_2_done} sr_idle@end %=stop_tutorial =play_sound(jup_b16_oasis_noise) =create_squad_burer%
on_info2 = { !actor_in_zone( sr_tutor_scan_2 ) } sr_idle@wait %=stop_tutorial%

[sr_idle@end]
on_game_timer = 16 | sr_idle@nil %=destroy_object%

[sr_idle@nil]