[logic]
active = sr_idle@wait

[sr_idle@wait]
on_info  = {+fplay_degtyr_dialog_end} sr_idle@quest_control_1
on_info2 = {+start_game_update_done} sr_idle@wait_1 %+actor_arrived%

[sr_idle@wait_0]
on_info  = {+fplay_degtyr_dialog_end} sr_idle@quest_control_1
on_info2 = {!black_screen =actor_in_zone(from_bar_to_lim) -actor_arrived} sr_particle@teleport %=actor_arrived() +actor_arrived%

[sr_particle@teleport]
name = anomaly2\anomaly_teleport
path = from_bar_to_lim_way
mode = 2
looped = true 
on_info  = {=dist_to_actor_ge(30)} sr_idle@wait_1

[sr_idle@wait_1]
on_info  = {+fplay_degtyr_dialog_end} sr_idle@quest_control_1
on_info2 = {-actor_arrived} sr_idle@wait_0

[sr_idle@quest_control_1]
