[wpn_hk417]:identity_immunities,weapon_probability,default_weapon_params,mod_hk417,mod_hk417_damage,mod_hk417_sounds,mod_sniper_particles,cost_wpn_hk417
GroupControlSection	= spawn_group
$spawn                  = "weapons\hk417"
$npc			= on				
$prefetch 		= 8
scheduled               = off              	
cform                   = skeleton
class                   = WP_SVD
ef_main_weapon_type	= 3
ef_weapon_type		= 11
default_to_ruck         = false
sprint_allowed       	= true
;-----------[Главные параметры]----------------;
weapon_class		= sniper_rifle
inv_weight		= 4.93
inv_name		= st_wpn_hk417
inv_name_short		= st_wpn_hk417
description		= st_wpn_hk417_descr
inv_grid_width		= 6
inv_grid_height		= 2
inv_grid_x		= 35
inv_grid_y		= 12
upgr_icon_x		= 8
upgr_icon_y		= 677
upgr_icon_width		= 287
upgr_icon_height   	= 135
ammo_elapsed	        = 20
ammo_mag_size		= 20
fire_modes		= 1
ammo_class		= ammo_7.62x51_fmj, ammo_7.62x51_ap, ammo_dumdum
;-------------[Модернизация]-------------------;
upgrades                = up_gr_firstab_svd, up_gr_firstc_svd, up_gr_firstd_svd, up_gr_firste_svd, up_gr_firstf_svd, up_gr_seconab_svd, up_gr_seconc_svd, up_gr_second_svd, up_gr_thirdab_svd, up_gr_thirdcd_svd, up_gr_thirdef_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourte_svd, up_gr_fourtf_svd, up_gr_change_components_svd
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_svd
scope_status		= 1
silencer_status		= 0
grenade_launcher_status	= 0
zoom_enabled		= true
zoom_rotate_time	= 0.25
scope_zoom_factor	= 14
scope_name 		= wpn_addon_scope
scope_x 		= 60
scope_y 		= -2
;--------------[Дисперсия]---------------------;
fire_dispersion_base	= 0.08
control_inertion_factor	= 2.0f
crosshair_inertion      = 9
cam_return		= 1
cam_relax_speed         = 4.5
cam_relax_speed_ai      = 360	
cam_dispersion          = 2.5	
cam_dispersion_inc	= 2.5	
cam_dispersion_frac	= 1.0	
cam_max_angle		= 15.0	
cam_max_angle_horz	= 3.0	
cam_step_angle_horz	= 0.25	
zoom_cam_relax_speed    = 0.75    
zoom_cam_relax_speed_ai = 120.75
zoom_cam_dispersion     = 0.2
zoom_cam_dispersion_inc = 0.2
zoom_cam_dispersion_frac= 1.0
zoom_cam_max_angle      = 6.0
zoom_cam_max_angle_horz = 3.0
zoom_cam_step_angle_horz= 0.25
fire_dispersion_condition_factor = 8
;--------[Держания ствола в руках НПС]---------;
strap_position         	= -0.16,-0.36,0.15
strap_orientation      	= -10,-5,10
strap_bone0		= bip01_spine2
strap_bone1		= bip01_spine1
position                = -0.026,-0.172,0.00
orientation             = 0, 0, 0
;-----------[Другие параметры]-----------------;
use_aim_bullet		= false
time_to_aim		= 1.0
hud                     = wpn_hk417_hud
misfire_probability     = 0.005
misfire_start_condition	= 0.6
misfire_end_condition	= 0.1
misfire_start_prob	= 0.0055
misfire_end_prob	= 0.055
condition_shot_dec      = 0.0055
condition_queue_shot_dec= 0.0055
hand_dependence         = 1
single_handed           = 0
PDM_disp_base 		= 1.5
PDM_disp_vel_factor 	= 4.0
PDM_disp_accel_factor 	= 4.0
PDM_disp_crouch	        = 1.0
PDM_disp_crouch_no_acc  = 1.0
reload_dof		= 0.0, 0.5, 5, 2.2
holder_range_modifier	= 1.15
holder_fov_modifier	= 0.8         
min_radius              = 0
max_radius              = 100
hit_probability_gd_novice = 1
hit_probability_gd_stalker = 1
hit_probability_gd_veteran = 1
hit_probability_gd_master = 1
slot                    = 2 
animation_slot          = 2 
kill_msg_x		= 0
kill_msg_y		= 0
kill_msg_width		= 98
kill_msg_height		= 23
fire_point           	= 0,0.248,0.787
fire_point2             = 0,0.245,0.767
rpm_empty_click 	= 200
shell_point		= 0,0.248,0.091
shell_dir		= 0.0, 1.0, 0.0
startup_ammo            = 10
visual                  = dynamics\weapons\wpn_hk417_sk1\wpn_hk417_sk1.ogf
light_disabled		= false
light_color		= 0.6,0.5,0.3
light_range		= 5.0
light_var_color		= 0.05
light_var_range		= 0.1
light_time 		= 0.2
ph_mass			= 4
silencer_light_color	= 1.0, 0.1, 0.0
silencer_light_range	= 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time 	= 0.2

[wpn_hk417_hud]:hud_base
shell_point          	= 0.00, 0.00, 0.00
shell_dir		= 0.0, 0.0, 0.0
zoom_hide_crosshair	= true
attach_place_idx	= 0
item_visual		= dynamics\weapons\wpn_hk417_sk1\wpn_hk417_sk1_hud.ogf
hands_position		= -0.045000,-0.182999,0.261900
hands_orientation	= -0.550000,2.750001,0.599999
hands_position_16x9	= -0.044000,-0.191999,0.135500
hands_orientation_16x9	= 0.549999,4.399999,0.149999;0.549999,2.399999,0.149999
item_position		= 0.006453,0.003161,0.002648 
item_orientation	= 1.267092,-2.920740,360.237885
shell_point		= 0.021,0.099,0.286
shell_dir               = 0.0, 1.0, 0.0
shell_bone		= wpn_body
fire_point		= 0,0.043,1.002
fire_bone               = wpn_body
grenade_bone            = grenka1
anim_idle		= idle
anim_idle_aim		= idle_aim
anim_reload		= reload
anim_draw		= draw
anim_holster		= holster
anim_shoot		= shoot
anim_idle_sprint	= idle_sprint
anim_idle_g		= idle_g
anim_idle_g_aim		= idle_g_aim
anim_reload_g		= reload_g
anim_shoot_g		= shoot_g
anim_switch_grenade_on	= g_on
anim_switch_grenade_off	= g_off
anim_draw_g		= draw_g
anim_holster_g		= holster_g
anim_idle_gl		= idle_w_gl
anim_idle_gl_aim	= idle_w_gl_aim
anim_reload_gl		= reload_w_gl
anim_draw_gl		= draw_w_gl
anim_holster_gl		= holster_w_gl
anim_shoot_gl		= shoot_w_gl
zoom_hide_crosshair	= true
grenade_normal_zoom_offset = -0.126901,0.001499,-0.145
grenade_normal_zoom_rotate_x = -0.0
grenade_normal_zoom_rotate_y = 0.0
grenade_zoom_offset	= -0.126901,0.001499,-0.145
grenade_zoom_rotate_x	= 0.0
grenade_zoom_rotate_y	= -0.0
anm_show                = lr300_draw
anm_hide                = lr300_holster
anm_idle                = lr300_idle
anm_idle_sprint	        = lr300_idle_sprint;m1891_idle_sprint
anm_idle_moving         = lr300_idle_moving
anm_shots               = lr300_shoot
anm_reload              = lr300_reload
anm_idle_aim            = lr300_idle_aim
anm_switch              = lr300_switch_off
anm_switch_g            = lr300_switch_on
anm_bore                = lr300_idle_bore
anm_hide_w_gl           = lr300_holster_w_gl
anm_show_w_gl           = lr300_draw_w_gl
anm_idle_w_gl           = lr300_idle_w_gl
anm_shots_w_gl          = lr300_shoot_w_gl
anm_reload_w_gl         = lr300_reload_w_gl
anm_idle_w_gl_aim       = lr300_idle_aim_w_gl
anm_idle_sprint_w_gl    = lr300_idle_sprint_w_gl
anm_idle_moving_w_gl    = lr300_idle_moving_w_gl
anm_bore_w_gl           = lr300_idle_bore_w_gl
anm_show_g              = lr300_draw_grenade
anm_hide_g              = lr300_holster_grenade	
anm_idle_g              = lr300_idle_grenade
anm_reload_g            = lr300_reload_grenade
anm_idle_g_aim          = lr300_idle_grenade	
anm_shots_g             = lr300_shoot_grenade
anm_idle_sprint_g       = lr300_idle_sprint_grenade
anm_idle_moving_g       = lr300_idle_moving_grenade
anm_bore_g              = lr300_idle_bore_grenade
aim_hud_offset_pos	= -0.122500,-0.010000,-0.222500 
aim_hud_offset_rot	= 0.000000,0.012500,0.007500 
aim_hud_offset_pos_16x9	= -0.119500,0.030000,0.029000
aim_hud_offset_rot_16x9	= 0.012500,0.030000,-0.012504
gl_hud_offset_pos       = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot       = 0,0,0;-0.145000,0.000000,0.000000
gl_hud_offset_pos_16x9  = 0,0,0;-0.130000,0.003500,0.000500
gl_hud_offset_rot_16x9  = 0,0,0;0.052500,0.045000,-0.010000
lean_hud_offset_pos     = 0,0,0
lean_hud_offset_rot     = 0,0,0