[wpn_sks]:identity_immunities,weapon_probability,default_weapon_params,mod_sks,mod_sks_damage,mod_sks_sounds,mod_sniper_particles,cost_wpn_sks
GroupControlSection	= spawn_group
$spawn                  = "weapons\sks"		
$npc			= on				
$prefetch 		= 8
scheduled               = off              	
cform                   = skeleton
class                   = WP_SVD
ef_main_weapon_type	= 3
ef_weapon_type		= 8
default_to_ruck         = false
sprint_allowed       	= true
weapon_class		= sniper_rifle
;-----------[Главные параметры]----------------;
inv_weight		= 3.75
inv_name		= st_wpn_sks
inv_name_short		= st_wpn_sks
description		= st_wpn_sks_descr
inv_grid_width		= 5
inv_grid_height		= 2
inv_grid_x		= 30
inv_grid_y		= 2
upgr_icon_x		= 1017
upgr_icon_y		= 0
upgr_icon_width		= 332
upgr_icon_height   	= 110
ammo_elapsed	        = 0
ammo_mag_size		= 10
fire_modes		= 1
ammo_class		= ammo_7.62x54_7h1, ammo_7.62x54_sv
;-------------[Модернизация]-------------------;
upgrades                = up_gr_firstab_mosina, up_gr_firstc_mosina, up_gr_firstd_mosina, up_gr_firste_mosina, up_gr_firstf_mosina, up_gr_seconab_mosina, up_gr_seconc_mosina, up_gr_second_mosina, up_gr_thirdab_mosina, up_gr_thirdcd_mosina, up_gr_thirdef_mosina, up_gr_change_components_mosina
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_mosina
scope_status		= 0
silencer_status		= 0
grenade_launcher_status	= 0
zoom_enabled		= true
zoom_rotate_time	= 0.25
scope_zoom_factor	= 50
scope_name 		= wpn_addon_scope
scope_x 		= 60
scope_y 		= -2
;--------------[Дисперсия]---------------------;
fire_dispersion_base	= 0.1
control_inertion_factor	= 2.1f
cam_relax_speed         = 1.8
cam_relax_speed_ai      = 360
cam_dispersion          = 7.3
cam_dispersion_inc	= 2.5
cam_dispersion_frac	= 1.0
cam_max_angle		= 15.0
cam_max_angle_horz	= 3.0
cam_step_angle_horz	= 0.25
zoom_cam_relax_speed    = 2.5
zoom_cam_relax_speed_ai = 120.75
zoom_cam_dispersion     = 4.8
zoom_cam_dispersion_inc = 1.8
zoom_cam_dispersion_frac = 1.0
zoom_cam_max_angle      = 10.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_step_angle_horz = 0.25
misfire_probability     = 0.005
misfire_start_condition = 0.6
misfire_end_condition	= 0.1
misfire_start_prob	= 0.0055
misfire_end_prob	= 0.055
fire_dispersion_condition_factor = 5
misfire_probability 	= 0.005
misfire_condition_k	= 0.05
condition_shot_dec 	= 0.0002
fire_dispersion_condition_factor = 8
;--------[Держания ствола в руках НПС]---------;
strap_position         	= -0.15,-0.15,0.45			
strap_orientation      	= -25,-189,65				
strap_bone0		= bip01_spine2
strap_bone1		= bip01_spine1
position                = -0.026, -0.077, 0.00
orientation             = 0, 0, 0
;-----------[Другие параметры]-----------------;
use_aim_bullet		= false		
time_to_aim		= 1.0
hud                     = wpn_sks_hud
misfire_probability     = 0.005
misfire_start_condition = 0.6
misfire_end_condition	= 0.1
misfire_start_prob	= 0.0055
misfire_end_prob	= 0.055
condition_shot_dec      = 0.0055
condition_queue_shot_dec= 0.0055
hand_dependence         = 1
single_handed           = 0
PDM_disp_base 		= 1.0
PDM_disp_vel_factor 	= 2.0
PDM_disp_accel_factor 	= 1.0
PDM_disp_crouch	 	= 1.0
PDM_disp_crouch_no_acc 	= 1.0
reload_dof		= 0.0, 0.5, 5, 2.2
holder_range_modifier	= 2.15              
holder_fov_modifier	= 1.0              
min_radius              = 0
max_radius              = 100
hit_probability_gd_novice  = 1
hit_probability_gd_stalker = 1
hit_probability_gd_veteran = 1
hit_probability_gd_master  = 1
slot                    = 2
animation_slot          = 2
kill_msg_x		= 0
kill_msg_y		= 0
kill_msg_width	        = 98
kill_msg_height		= 23
fire_point           	= 0.0, 0.129, 0.942
fire_point2             = 0.0, 0.129, 0.942
rpm_empty_click 	= 200
shell_point		= 0.0, 0.129, 0.192
shell_dir		= 0.0, 0.0, 0.4
startup_ammo            = 10
visual                  = dynamics\weapons\wpn_sks_v2\wpn_sks_v2.ogf
light_disabled		= false
light_color		= 0.6,0.5,0.3
light_range		= 4.0
light_var_color		= 0.05
light_var_range		= 0.5
light_time 		= 0.2
ph_mass			= 3
silencer_light_color	= 0.6,0.5,0.3
silencer_light_range	= 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time 	= 0.2

[wpn_sks_hud]:hud_base
zoom_hide_crosshair	= true
attach_place_idx	= 0
item_visual		= dynamics\weapons\wpn_sks_v2\wpn_sks_hud.ogf  
hands_position		= -0.075500,-0.150999,0.099000
hands_orientation	= -0.049999,-0.250000,1.550001
hands_position_16x9	= -0.058500,-0.165999,0.045000
hands_orientation_16x9	= 0.650000,1.200000,0.800001
item_position		= 0,-0.02,-0.015
item_orientation	= 0.2,4.7,0
shell_point		= 0.025,0.055,0.221
shell_dir               = 0.0, 1.0, 0.0
shell_bone		= wpn_body
fire_point		= 0,0.043,1.002
fire_bone               = wpn_body
aim_hud_offset_pos	= -0.080500,0.105000,-0.043000  
aim_hud_offset_rot	= 0.0649000,0.000750,0.004000   
aim_hud_offset_pos_16x9	= -0.097650,0.115500,0.000500  
aim_hud_offset_rot_16x9	= 0.090500,0.014350,0.004000    
gl_hud_offset_pos	= 0,0,0
gl_hud_offset_rot	= 0,0,0
lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0
anm_show		= svd_draw
anm_hide             	= svd_holster
anm_shots		= sks_shoot
anm_bore		= sks_idle_bore
anm_idle             	= sks_idle
anm_idle_aim		= sks_idle_aim
anm_idle_moving 	= sks_idle_move
anm_idle_sprint		= sks_idle_sprint
anm_reload		= sks_reload_v2
anm_open		= sks_reload_start
anm_add_cartridge	= sks_reload
anm_close		= sks_reload_end