[up_sect_optika_rpg7]
cost		      	= 1600
scope_alive_detector    = scope_detector
scope_zoom_factor       = -5
scope_dynamic_zoom      = on

[up_sect_kurok_rpg7]
cost		      	= 2800
crosshair_inertion      = -4
PDM_disp_base 		= -0.2
PDM_disp_vel_factor 	= -0.75
PDM_disp_accel_factor 	= -0.75
inv_weight  		= -3
sprint_allowed		= true

[up_sect_truba_rpg7]
cost		      	= 4000
bullet_speed		= +150
rpm			= +3
fire_dispersion_base	= -0.5
cam_dispersion          = -3.0
launch_speed	        = 8
hit_impulse		= 150

[up_sect_body_rpg7]
cost		      	= 8000
hit_impulse		= 250
launch_speed	        = 12
fire_dispersion_base	= -0.5
cam_dispersion          = -3.0
rpm			= +3
bullet_speed		= +100
inv_weight  		= -1
crosshair_inertion      = -1
PDM_disp_base 		= -0.05
PDM_disp_vel_factor 	= -0.05
PDM_disp_accel_factor 	= -0.05
hit_power       	= 5.00

[up_optika_rpg7]
scheme_index            = 0, 0
effects                 = up_gr_body_rpg7
section                 = up_sect_optika_rpg7
property                = prop_rpg7_optika
known                   = 1
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_upgrade_rpg7_optika_name
description             = st_upgrade_rpg7_optika_descr
icon                    = ui_upgrade_rpg_optika

[up_kurok_rpg7]
scheme_index            = 0, 1
effects                 = up_gr_body_rpg7
section                 = up_sect_kurok_rpg7
property                = prop_rpg7_kurok
known                   = 1
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_upgrade_rpg7_kurok_name
description             = st_upgrade_rpg7_kurok_descr
icon                    = ui_upgrade_rpg_kurok

[up_truba_rpg7]
scheme_index            = 0, 2
effects                 = up_gr_body_rpg7
section                 = up_sect_truba_rpg7
property                = prop_rpg7_truba
known                   = 1
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_upgrade_rpg7_truba_name
description             = st_upgrade_rpg7_truba_descr
icon                    = ui_upgrade_rpg_truba

[up_body_rpg7]
scheme_index            = 1, 0
effects                 =
section                 = up_sect_body_rpg7
property                = prop_rpg7_body
known                   = 1
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_upgrade_rpg7_body_name
description             = st_upgrade_rpg7_body_descr
icon                    = ui_upgrade_rpg_body

[up_gr_optika_rpg7]
elements                = up_optika_rpg7
[up_gr_kurok_rpg7]
elements                = up_kurok_rpg7
[up_gr_truba_rpg7]
elements                = up_truba_rpg7
[up_gr_body_rpg7]
elements                = up_body_rpg7
