[grenade_f1]:identity_immunities,weapon_probability,default_weapon_params,mod_f1,mod_f1_sounds,cost_grenade_f1
grenade_remove_time	= 60000
detonation_threshold_hit= 200
GroupControlSection	= spawn_group
discovery_dependency	=
$spawn 			= "weapons\grenades\f1"
$prefetch		= 128
class			= G_F1_S
cform			= skeleton
visual			= dynamics\weapons\wpn_grenades\wpn_f1.ogf
;-----------[Главные параметры]----------------;
inv_name		= st_grenade_f1
inv_name_short		= st_grenade_f1
description		= st_grenade_f1_descr
inv_weight		= 0.3
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 9
inv_grid_y		= 9
upgr_icon_x		= 924
upgr_icon_y		= 384
upgr_icon_width		= 60
upgr_icon_height   	= 132
;--------------[Убойность]---------------------;
blast			= 3.80
blast_r			= 14
blast_impulse		= 150
blast_impulse_factor	= 1
frags			= 12
frags_r			= 22
frag_hit		= 0.70
frag_hit_impulse	= 50
hit_type_blast		= explosion
hit_type_frag		= fire_wound
up_throw_factor		= 1.2
force_min		= 10
force_const		= 25
force_max		= 30
force_grow_speed	= 20
;-----------[Другие параметры]-----------------;
ef_weapon_type		= 4
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor	= 1
kill_msg_x		= 1
kill_msg_y		= 232
kill_msg_width		= 13
kill_msg_height		= 23
animation_slot		= 7
single_handed		= 1
slot			= 3
hud			= grenade_f1_hud
destroy_time		= 2500
explode_particles	= explosions\explosion_01
light_color		= 1.9,1.4,0.5
light_range		= 25.0
light_time 		= 0.85
fragment_speed		= 50
explode_duration	= 3
attach_position_offset	= -0.053,-0.089,0.0
attach_angle_offset	= 0,0,0
attach_bone_name	=
throw_point		= 0.18, 1.636, -0.788
throw_dir		= 0,0,1
wm_size                 = 0.1
wallmark_section        = explosion_marks

[grenade_f1_hud]:hud_base
fire_point		= 0,0,0
fire_bone       	= wpn_body
attach_place_idx	= 0
item_visual		= dynamics\weapons\wpn_grenades\wpn_f1_hud
hands_position		= -0.021000,-0.160000,0.002500
hands_orientation	= -0.500000,1.000000,-2.000000
hands_position_16x9	= -0.096500,-0.163000,0.039000
hands_orientation_16x9	= -4.399999,1.000000,-2.000000
item_position		= 0.004498,-0.003965,0.000290
item_orientation	= -359.925262,-2.224621,-7.030276
anm_hide		= f1_holster
anm_show		= f1_draw
anm_idle		= f1_idle
anm_bore		= f1_idle_bore
anm_idle_moving	 	= f1_idle_moving
anm_idle_sprint	 	= f1_idle_sprint
anm_throw_begin		= f1_throw_begin
anm_throw_idle		= f1_throw_idle
anm_throw		= f1_throw
throw_point		= 0.0,0.4,0.3
throw_dir		= 0,0,1
third_person_throw_point_offset = -0.05,0.848,0.706

[grenade_f1_double]:grenade_f1,mod_f1_double_sounds,cost_grenade_f1_double
;-----------[Главные параметры]----------------;
weapon_type             = double_grenade
inv_name		= st_grenade_f1_double
inv_name_short		= st_grenade_f1_double
description		= st_grenade_f1_double_descr
inv_weight		= 0.6
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 16
inv_grid_y		= 31
upgr_icon_x		= 924
upgr_icon_y		= 384
upgr_icon_width		= 60
upgr_icon_height   	= 132
;--------------[Убойность]---------------------;
blast			= 4.50
blast_r			= 24
frags			= 10
frags_r			= 40
frag_hit		= 0.90
visual			= dynamics\weapons\wpn_grenades\wpn_dual_f1
hud			= grenade_f1_double_hud

[grenade_f1_double_hud]:grenade_f1_hud
item_visual		= dynamics\weapons\wpn_grenades\wpn_dual_f1_hud