<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!---------------------------------------------========--------------------------------------------------->
<!---------------------------------------------'Разное'--------------------------------------------------->
<!---------------------------------------------========--------------------------------------------------->
<specific_character id="test_npc" team_default="1">
		<name>Тест</name>
		<icon>ui_inGame2_renegade_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>test_npc</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\military\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="60000" max="70000" infinitive="0" />
		<visual>actors\stalker_mercenary\stalker_mercenary_exo</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_abakan_m1 \n
                 ammo_5.45x39_ap \n
	         wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="test_npc2" team_default="1">
		<name>Тест</name>
		<icon>ui_inGame2_renegade_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>test_npc2</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\military\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="60000" max="70000" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_5</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp7 = 1 \n
                 ammo_9x19_fmj = 1 \n
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="test_npc3" team_default="1">
		<name>Тест</name>
		<icon>ui_inGame2_renegade_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>test_npc3</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\military\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="60000" max="70000" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_10</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp5 = 1 \n
                 ammo_9x19_fmj = 1 \n
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="test_npc4" team_default="1">
		<name>Тест</name>
		<icon>ui_inGame2_renegade_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>test_npc4</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\military\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="60000" max="70000" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_1_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp5 = 1 \n
                 ammo_9x19_fmj = 1 \n
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="test_npc5" team_default="1">
		<name>Тест</name>
		<icon>ui_inGame2_renegade_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>test_npc5</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\military\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="60000" max="70000" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_6_antigas</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp5 = 1 \n
                 ammo_9x19_fmj = 1 \n
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<!---------------------------------------==================----------------------------------------------->
<!---------------------------------------'Мертвые сталкеры'----------------------------------------------->
<!---------------------------------------==================----------------------------------------------->
<specific_character id="army_dead_body_1" team_default="1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_Soldier_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>army_dead_body_1</class>
		<community>army</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<money min="4000" max="5000" infinitive="0" />
		<visual>actors\stalker_soldier\stalker_soldier_4</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="army_dead_body_2" team_default="1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_Soldier_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>army_dead_body_2</class>
		<community>army</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<money min="4000" max="5000" infinitive="0" />
		<visual>actors\stalker_soldier\stalker_soldier_2_3</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="army_dead_body_3" team_default="1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_inGame2_Soldier_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>army_dead_body_3</class>
		<community>army</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<money min="4000" max="5000" infinitive="0" />
		<visual>actors\stalker_soldier\stalker_soldier_3_1</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="bandit_dead_body_1" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>bandit_dead_body_1</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<rank>30</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_10</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="bandit_dead_body_2" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>bandit_dead_body_2</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_2</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="bandit_dead_body_3" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>bandit_dead_body_3</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_3</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="monolith_dead_body_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>monolith_dead_body_1</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="monolith_dead_body_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>monolith_dead_body_2</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="monolith_dead_body_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>monolith_dead_body_3</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="stalker_dead_body_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>stalker_dead_body_1</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_1</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="stalker_dead_body_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>stalker_dead_body_2</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_2</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="stalker_dead_body_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>stalker_dead_body_3</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>30</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_3</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="killer_dead_body_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>killer_dead_body_1</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>30</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="killer_dead_body_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>killer_dead_body_2</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>130</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_3</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="killer_dead_body_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>killer_dead_body_3</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>530</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_4</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="dolg_dead_body_1" team_default="1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_Dolg_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>dolg_dead_body_1</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<rank>30</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_1</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="dolg_dead_body_2" team_default="1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_Dolg_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>dolg_dead_body_2</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<rank>130</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_2</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="dolg_dead_body_3" team_default="1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_Dolg_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>dolg_dead_body_3</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<rank>530</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_3</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="ecolog_dead_body_1" team_default="1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_ecolog_military</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>ecolog_dead_body_1</class>
		<community>ecolog</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<rank>30</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_special\stalker_breeder</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="ecolog_dead_body_2" team_default="1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_ecolog_military</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>ecolog_dead_body_2</class>
		<community>ecolog</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<rank>130</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_ecolog\ecolog_red</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="ecolog_dead_body_3" team_default="1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_ecolog_military</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>ecolog_dead_body_3</class>
		<community>ecolog</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<rank>530</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_ecolog\ecolog_silver</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="freedom_dead_body_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>freedom_dead_body_1</class>
		<community>freedom</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\freedom\</snd_config>
		<rank>30</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_freedom\stalker_freedom_1</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="freedom_dead_body_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_2_mask</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>freedom_dead_body_2</class>
		<community>freedom</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\freedom\</snd_config>
		<rank>130</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="freedom_dead_body_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>freedom_dead_body_3</class>
		<community>freedom</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\freedom\</snd_config>
		<rank>530</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_freedom\stalker_freedom_3</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zombied_dead_body_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zombied_dead_body_1</class>
		<community>zombied</community>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>30</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_zombied\stalker_zombied_1</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zombied_dead_body_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zombied_dead_body_2</class>
		<community>zombied</community>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>130</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_zombied\stalker_zombied_2</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zombied_dead_body_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zombied_dead_body_3</class>
		<community>zombied</community>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>530</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_zombied\stalker_zombied_3</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="rasvet_dead_body_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>rasvet_dead_body_1</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\csky\</snd_config>
		<rank>30</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_1</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="rasvet_dead_body_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>rasvet_dead_body_2</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\csky\</snd_config>
		<rank>130</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_2</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="rasvet_dead_body_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>rasvet_dead_body_3</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\csky\</snd_config>
		<rank>530</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_3</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_force_dead_body_1" team_default="1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_force_dead_body_1</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>230</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldie</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_force_dead_body_2" team_default="1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_force_dead_body_2</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>330</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_specnaz</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_force_dead_body_3" team_default="1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_force_dead_body_3</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>530</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_commander</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="renegade_dead_body_1" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_renegade_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>renegade_dead_body_1</class>
		<community>renegade</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<rank>30</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_renegade\stalker_renegade_1</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="renegade_dead_body_2" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_renegade_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>renegade_dead_body_2</class>
		<community>renegade</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_renegade\stalker_renegade_2</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="renegade_dead_body_3" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_renegade_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>renegade_dead_body_3</class>
		<community>renegade</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_renegade\stalker_renegade_3</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="night_stalker_dead_body_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>night_stalker_dead_body_1</class>
		<community>night_stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_night\stalker_night_1</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="night_stalker_dead_body_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>night_stalker_dead_body_2</class>
		<community>night_stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_night\stalker_night_2</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="night_stalker_dead_body_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>night_stalker_dead_body_3</class>
		<community>night_stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>30</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_night\stalker_night_3</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<!------------------------------------=====================----------------------------------------------->
<!------------------------------------'Новые зомбированные'----------------------------------------------->
<!------------------------------------=====================----------------------------------------------->
<specific_character id="stalker_transformed_snork_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Snork</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>stalker_transformed_snork_1</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_transformed\stalker_snork</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
      		wpn_ak74u \n
      		ammo_5.45x39_fmj = 1 \n
      		wpn_fort \n
      		ammo_9x18_fmj = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="stalker_transformed_snork_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Snork</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>stalker_transformed_snork_2</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_transformed\stalker_snork</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
      		wpn_abakan \n
      		ammo_5.45x39_fmj = 1 \n
      		wpn_pm \n
      		ammo_9x18_fmj = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="stalker_transformed_snork_3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Snork</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>stalker_transformed_snork_3</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>350</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_transformed\stalker_snork</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
		wpn_wincheaster1300 \n
		ammo_12x76_zhekan \n
		wpn_beretta \n
		ammo_9x19_fmj \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="stalker_transformed_krovosos_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Krovosos</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>stalker_transformed_krovosos_1</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_transformed\stalker_krovosos</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
      		wpn_mp5 \n
      		ammo_9x19_fmj = 1 \n
      		wpn_pm \n
      		ammo_9x18_fmj = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="stalker_transformed_krovosos_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Krovosos</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>stalker_transformed_krovosos_2</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_transformed\stalker_krovosos</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
		wpn_lr300 \n
		ammo_5.56x45_ss190 = 1 \n
		wpn_walther \n
		ammo_9x19_pbp = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="stalker_transformed_krovosos_3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Krovosos</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>stalker_transformed_krovosos_3</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>350</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_transformed\stalker_krovosos</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
		wpn_groza  = 1 \n
		ammo_9x39_pab9 = 1 \n
		wpn_sig220 = 1 \n
		ammo_11.43x23_fmj  = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<!---------------------------------------------=========-------------------------------------------------->
<!---------------------------------------------'Фриплей'-------------------------------------------------->
<!---------------------------------------------=========-------------------------------------------------->
<specific_character id="freeplay_zombied_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_1</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>freeplay_zombied_1</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_1_1</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
      		wpn_mp5 \n
      		ammo_9x19_fmj = 1 \n
      		wpn_usp \n
      		ammo_9x18_fmj = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="freeplay_zombied_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>freeplay_zombied_2</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_2_2</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
      		wpn_ak74u \n
      		ammo_5.45x39_fmj = 1 \n
      		wpn_walther \n
      		ammo_9x18_fmj = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
		#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="freeplay_zombied_3" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_Zombied_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>freeplay_zombied_3</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_2_3</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
      		wpn_ak74_m1 \n
      		ammo_5.45x39_fmj = 1 \n
      		wpn_pm_m3 \n
      		ammo_9x18_fmj = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="freeplay_zombied_4" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_Zombied_4</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>freeplay_zombied_4</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_4_1</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
      		wpn_abakan_m2 \n
      		ammo_5.45x39_fmj = 1 \n
      		wpn_pm_m2 \n
      		ammo_9x18_fmj = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="freeplay_zombied_5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_1</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>freeplay_zombied_5</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_1_1</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
		wpn_wincheaster1300_m1 \n
		ammo_12x76_zhekan \n
		wpn_beretta \n
		ammo_9x19_fmj \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="freeplay_zombied_6" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>freeplay_zombied_6</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_2_2</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
		wpn_lr300_m1 \n
		ammo_5.56x45_ss190 = 1 \n
		wpn_walther \n
		ammo_9x19_pbp = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="freeplay_zombied_7" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_Zombied_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>freeplay_zombied_7</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_2_3</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
		wpn_spas12_m3  \n
		ammo_12x76_zhekan = 1 \n
		wpn_walther \n
		ammo_9x19_pbp = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="freeplay_zombied_8" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_Zombied_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>freeplay_zombied_8</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_4_1</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
		wpn_l85 \n
		ammo_5.56x45_ap  = 1 \n
		wpn_sig220 \n
		ammo_11.43x23_fmj  = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="freeplay_zombied_9" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_1</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>freeplay_zombied_9</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_1_3</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
		wpn_sig550_m3 \n
		ammo_5.56x45_ap = 1 \n
		wpn_desert_eagle = 1 \n
		ammo_11.43x23_fmj = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="freeplay_zombied_10" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>freeplay_zombied_10</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_2_1</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
		wpn_groza_m2  = 1 \n
		ammo_9x39_pab9 = 1 \n
		wpn_sig220 = 1 \n
		ammo_11.43x23_fmj  = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="freeplay_zombied_11" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_Zombied_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>freeplay_zombied_11</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_2_2</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
		wpn_vintorez_m1 = 1 \n
		ammo_9x39_ap = 1 \n
		wpn_colt1911 = 1 \n
		ammo_11.43x23_fmj = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="freeplay_zombied_12" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_Zombied_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>freeplay_zombied_12</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_4_3</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
		wpn_g36 \n
		ammo_5.56x45_ap = 1 \n
		wpn_sig220 \n
		ammo_11.43x23_fmj  = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="freeplay_zombied_13_gunner" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_Zombied_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>freeplay_zombied_13_gunner</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>600</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_4_2</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
		wpn_pkm \n
		ammo_pkm_100 \n
		wpn_usp \n
		ammo_11.43x23_hydro \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<!---------------------------------------------========--------------------------------------------------->
<!---------------------------------------------'Затон'---------------------------------------------------->
<!---------------------------------------------========--------------------------------------------------->
<specific_character id="zat_stalker_employer" team_default="1">
		<name>zat_stalker_employer_name</name>
		<icon>ui_inGame2_neutral_2_mask</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_stalker_employer</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>510</rank>
		<reputation>0</reputation>
		<money min="480000" max="480000" infinitive="1" />
		<visual>actors\stalker_neutral\stalker_neutral_2_4_mask</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74 \n
                 ammo_5.45x39_fmj = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <start_dialog>employer_job_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<!---------------------База Бандитов---------------------------->
<specific_character id="zat_bandit_base_guider" team_default="1">
		<name>zat_bandit_base_guider_name</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_guider</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_15</visual>
		<supplies>
                 [spawn] \n
                 wpn_beretta = 1 \n
                 wpn_mp5 \n
                 ammo_9x18_pmm = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<start_dialog>zat_bandit_base_guider_start_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_base_sniper_1" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_sniper_1</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_7</visual>
		<supplies>
                 [spawn] \n
	         wpn_hpsa \n
                 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_base_sniper_2" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_sniper_2</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\bandit\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_8</visual>
		<supplies>
                 [spawn] \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 wpn_lr300 = 1, scope, silencer \n
		 ammo_5.56x45_ss190 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_base_guard_1" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_guard_1</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<rank>30</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_6</visual>
		<supplies>
                 [spawn] \n
                 wpn_wincheaster1300_m1 \n
                 ammo_12x76_zhekan = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
                 grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_base_guard_2" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_guard_2</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_14</visual>
		<supplies>
                 [spawn] \n
                 wpn_beretta = 1 \n
                 wpn_ak74 \n
                 ammo_5.45x39_fmj = 1 \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_base_guard_3" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_guard_3</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_2</visual>
		<supplies>
                 [spawn] \n
	         wpn_hpsa \n
                 wpn_mp5 \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_base_guard_4" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_guard_4</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_p90 = 1 \n
                 wpn_mp5 \n
                 ammo_9x19_pbp = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_base_guard_5" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_guard_5</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<rank>30</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_8</visual>
		<supplies>
                 [spawn] \n
                 wpn_bm16_m2 \n
                 ammo_12x76_zhekan = 1 \n
	         wpn_oc33 \n
                 ammo_9x18_fmj = 1 \n
                 grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_base_guard_6" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_guard_6</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_14</visual>
		<supplies>
                 [spawn] \n
                 wpn_beretta = 1 \n
                 wpn_ak74 \n
                 ammo_5.45x39_fmj = 1 \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_base_guard_7" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_guard_7</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_13</visual>
		<supplies>
                 [spawn] \n
	         wpn_hpsa \n
                 wpn_mp5 \n
                 ammo_9x18_pmm = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_base_guard_8" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_guard_8</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_2</visual>
		<supplies>
                 [spawn] \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
		 wpn_ak74_tactic = 1 \n
		 ammo_5.45x39_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_base_guard_9" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_guard_9</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_15</visual>
		<supplies>
                 [spawn] \n
                 wpn_p90 = 1 \n
                 wpn_mp5 \n
                 ammo_9x19_pbp = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_base_guard_10" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_guard_10</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_9</visual>
		<supplies>
                 [spawn] \n
		 wpn_mp5 \n
		 ammo_9x19_pbp = 1 \n
		 wpn_colt1911 \n
		 ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_base_bodyguard_1" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_bodyguard_1</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_9</visual>
		<supplies>
                 [spawn] \n
	         wpn_oc33 \n
                 wpn_mp7 \n
                 ammo_9x19_pbp = 1 \n
				 ammo_9x18_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_base_bodyguard_2" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_bodyguard_2</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_9</visual>
		<supplies>
                 [spawn] \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
		 wpn_ak74_tactic = 1 \n
		 ammo_5.45x39_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_base_bodyguard_3" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_bodyguard_3</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_exo_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_beretta = 1 \n
                 wpn_mp7 \n
                 ammo_9x19_pbp = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_base_bodyguard_4" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_bodyguard_4</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_exo_1</visual>
		<supplies>
                 [spawn] \n
		 wpn_mp7 \n
		 ammo_9x19_pbp = 1 \n
		 wpn_colt1911 \n
		 ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_base_west_chief" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_west_chief</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>120</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_3_1</visual>
		<supplies>
                 [spawn] \n
	         wpn_p90 \n
                 wpn_mp7 \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<start_dialog>zat_bandit_base_chief_start_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_base_south_chief" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_south_chief</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>120</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_3_2</visual>
		<supplies>
                 [spawn] \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
		 wpn_ak74_pacific = 1 \n
		 ammo_5.45x39_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<start_dialog>zat_bandit_base_chief_start_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_base_leader" team_default="1">
		<name>zat_bandit_base_leader_name</name>
		<icon>ui_inGame2_neutral_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_base_leader</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>640</rank>
                <money min="150000" max="260000" infinitive="0" />
		<reputation>100</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_exo</visual>
		<supplies>
                 [spawn] \n
                 wpn_ak74_m2 \n
                 ammo_5.45x39_fmj = 1 \n
                 wpn_p90 \n
                 ammo_9x19_fmj = 1 \n
                 dv_bandit_chapaev_case \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<start_dialog>zat_bandit_base_leader_start_dialog</start_dialog>
		<actor_dialog>zat_bandit_base_leader_job_dialog</actor_dialog>
		<actor_dialog>zat_bandit_base_leader_reward_dialog</actor_dialog>
		<actor_dialog>zat_bandit_base_leader_community_exit_dialog</actor_dialog>
		<actor_dialog>zat_bandit_base_leader_about_self_dialog</actor_dialog>
		<actor_dialog>zat_bandit_base_leader_about_news_dialog</actor_dialog>
		<actor_dialog>zat_bandit_base_leader_about_interest_dialog</actor_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_bodyguard" team_default="1">
		<name>zat_bandit_bodyguard_name</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_bodyguard</class>
		<community>bodyguard_b</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_15</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
	         wpn_apb \n
                 ammo_9x18_fmj = 1 \n
                 wpn_mp7 \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_ammo.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <start_dialog>zat_bandit_bodyguard_main_dialog</start_dialog>
                <actor_dialog>zat_bandit_bodyguard_yes_dialog</actor_dialog>
                <actor_dialog>zat_bandit_bodyguard_no_dialog</actor_dialog>
                <actor_dialog>zat_bandit_bodyguard_command_1_dialog</actor_dialog>
                <actor_dialog>zat_bandit_bodyguard_command_2_dialog</actor_dialog>
                <actor_dialog>zat_bandit_bodyguard_command_3_dialog</actor_dialog>
                <actor_dialog>zat_bandit_bodyguard_command_4_dialog</actor_dialog>
                <actor_dialog>zat_bandit_bodyguard_release_dialog</actor_dialog>
                <actor_dialog>zat_bandit_bodyguard_equipment_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_trader" team_default="1">
		<name>zat_bandit_trader_name</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_trader</class>
		<community>trader</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="480000" max="480000" infinitive="1" />
		<visual>actors\stalker_bandit\stalker_bandit_7</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74u \n
                 ammo_5.45x39_fmj = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>   
		<start_dialog>zat_bandit_trader_start_dialog</start_dialog>	
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<!-----------------------Скадовск------------------------------->
<specific_character id="zat_bandit_informer" team_default="1">
		<name>zat_bandit_informer_name</name>
                <icon>ui_inGame2_bandit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_informer</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>125</rank>
		<reputation>0</reputation>
		<money min="100000" max="200000" infinitive="0" />
                <visual>actors\stalker_bandit\stalker_bandit_3_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
      		 wpn_spas12 \n
		 ammo_12x76_zhekan = 1 \n
      		 wpn_cobra \n
		 ammo_11.43x23_fmj  = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <start_dialog>zat_bandit_informer_start_dialog</start_dialog>
		<actor_dialog>zat_bandit_informer_intro_call_dialog</actor_dialog>
		<actor_dialog>zat_bandit_informer_game_call_dialog</actor_dialog>
		<actor_dialog>zat_bandit_informer_job_dialog</actor_dialog>
		<actor_dialog>zat_bandit_informer_reward_dialog</actor_dialog>
		<actor_dialog>zat_bandit_informer_about_self_dialog</actor_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_medic" team_default="1">
		<name>zat_stalker_medic_name</name>
		<icon>ui_inGame2_neutral_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_stalker_medic</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="480000" max="480000" infinitive="1" />
		<visual>actors\stalker_special\stalker_feldsher</visual>
		<supplies>
                 [spawn] \n
      	         ammo_9x19_fmj = 1 \n
      	         wpn_p90 \n
#include "gameplay\character_items_nd_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies> 
                <start_dialog>zat_stalker_medic_dialog_start</start_dialog>
		<actor_dialog>zat_stalker_medic_expiation_sin_dialog_1</actor_dialog>
		<actor_dialog>zat_stalker_medic_expiation_sin_dialog_2</actor_dialog>
		<actor_dialog>zat_stalker_medic_job_dialog</actor_dialog>
		<actor_dialog>zat_stalker_medic_reward_dialog</actor_dialog>
		<actor_dialog>zat_stalker_medic_about_self_dialog</actor_dialog>
		<actor_dialog>zat_stalker_medic_health_care_dialog</actor_dialog>	
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_bodyguard" team_default="1">
		<name>zat_stalker_bodyguard_name</name>
		<icon>ui_inGame2_neutral_2_mask</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_stalker_bodyguard</class>
		<community>bodyguard_a</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>135</rank>
		<reputation>0</reputation>
		<money min="2000" max="3000" infinitive="0" />
		<visual>actors\stalker_bodyguard\bodyguard_stalker</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74_pacific = 1 \n
                 ammo_5.45x39_fmj = 1 \n
	         wpn_oc33 \n
                 ammo_9x18_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_ammo.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies> 
                <start_dialog>zat_stalker_bodyguard_main_dialog</start_dialog>
                <actor_dialog>zat_stalker_bodyguard_yes_dialog</actor_dialog>
                <actor_dialog>zat_stalker_bodyguard_no_dialog</actor_dialog>
                <actor_dialog>zat_stalker_bodyguard_command_1_dialog</actor_dialog>
                <actor_dialog>zat_stalker_bodyguard_command_2_dialog</actor_dialog>
                <actor_dialog>zat_stalker_bodyguard_command_3_dialog</actor_dialog>
                <actor_dialog>zat_stalker_bodyguard_command_4_dialog</actor_dialog>
                <actor_dialog>zat_stalker_bodyguard_release_dialog</actor_dialog>
                <actor_dialog>zat_stalker_bodyguard_equipment_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="zat_stalker_bankir" team_default="1">
		<name>zat_stalker_bankir_name</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_stalker_bankir</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>5</rank>
		<reputation>0</reputation>
		<money min="60000" max="70000" infinitive="0" />
		<visual>actors\stalker_special\stalker_bankir</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74u \n
                 ammo_5.45x39_fmj = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <start_dialog>zat_stalker_bankir_start_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_trader" team_default="1">
		<name>zat_stalker_trader_name</name>
		<icon>ui_inGame2_neutral_2_mask</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_stalker_trader</class>
		<community>trader</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>10</rank>
		<reputation>0</reputation>
		<money min="480000" max="480000" infinitive="1" />
		<visual>actors\stalker_neutral\stalker_neutral_2_2_mask</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74u \n
                 ammo_5.45x39_fmj = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>   
		<start_dialog>zat_stalker_trader_start_dialog</start_dialog>	
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_breeder" team_default="1">
		<name>zat_stalker_breeder_name</name>
		<icon>ui_inGame2_ecolog_military</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_stalker_breeder</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>35</rank>
		<reputation>0</reputation>
		<money min="3400" max="3900" infinitive="0" />
		<visual>actors\stalker_special\stalker_breeder</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74_tactic \n
                 ammo_5.45x39_fmj = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<start_dialog>zat_stalker_breeder_storyline_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_breeder2" team_default="1">
		<name>zat_stalker_breeder_name</name>
		<icon>ui_inGame2_ecolog_military</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_stalker_breeder2</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>35</rank>
		<reputation>0</reputation>
		<money min="3400" max="3900" infinitive="0" />
		<visual>actors\stalker_special\stalker_breeder</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74u \n
                 ammo_5.45x39_fmj = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<start_dialog>zat_stalker_breeder_af_work_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_member" team_default="1">
		<name>zat_stalker_member_name</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_stalker_member</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>1000</rank>
		<reputation>0</reputation>
		<money min="102000" max="103000" infinitive="0" />
		<visual>actors\stalker_special\stalker_mech</visual>
		<supplies>
                 [spawn] \n
                 wpn_ak74 = 1, scope \n
                 ammo_5.45x39_fmj = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies> 
                <start_dialog>zat_stalker_member_start_dialog</start_dialog>  	
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_elbrus" team_default="1">
		<name>zat_stalker_elbrus_name</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_stalker_elbrus</class>
		<community>stalker_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>160</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_special\stalker_elbrus</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_abakan_m3 \n
                 ammo_5.45x39_fmj = 1 \n
	         wpn_apb \n
                 ammo_9x18_fmj = 1 \n
                 dv_stalker_elbrus_case \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <start_dialog>zat_stalker_elbrus_start_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_elbrus_friend1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_stalker_elbrus_friend1</class>
		<community>stalker_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_2_3_antigas</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
	         wpn_p90 \n
                 ammo_9x19_pbp = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_elbrus_friend2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_stalker_elbrus_friend2</class>
		<community>stalker_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_9_antigas</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_toz34_m2 \n
                 ammo_12x76_zhekan = 1 \n
	         wpn_oc33 \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_elbrus_friend3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_stalker_elbrus_friend3</class>
		<community>stalker_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>30</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_12</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp5 \n
                 ammo_9x19_pbp = 1 \n
	         wpn_apb \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_elbrus_friend4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_stalker_elbrus_friend4</class>
		<community>stalker_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_2_5_antigas</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74u \n
                 ammo_5.45x39_fmj = 1 \n
	         wpn_fort \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_elbrus_friend5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_stalker_elbrus_friend5</class>
		<community>stalker_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_2_4_antigas</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_abakan \n
                 ammo_5.45x39_fmj = 1 \n
	         wpn_apb \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_elbrus_friend6" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_stalker_elbrus_friend6</class>
		<community>stalker_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>40</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_1_4</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_bm16_m3 \n
                 ammo_12x76_zhekan = 1 \n
	         wpn_oc33 \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_stalker_1</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
	         wpn_hpsa \n
                 ammo_9x19_pbp = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_stalker_2</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_6</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_bm16 \n
                 ammo_12x76_zhekan = 1 \n
	         wpn_fort \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_stalker_3</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>30</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp7 \n
                 ammo_9x19_pbp = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_stalker_4</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74u \n
                 ammo_5.45x39_fmj = 1 \n
	         wpn_fort \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_stalker_5</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_9_antigas</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_abakan \n
                 ammo_5.45x39_fmj = 1 \n
	         wpn_oc33 \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_6" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_stalker_6</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>40</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_5</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_bm16 \n
                 ammo_12x76_zhekan = 1 \n
	         wpn_fort \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_wounded_monolith" team_default="1">
		<name>zat_wounded_monolith_name</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_wounded_monolith</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\monolith\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_special\stalker_leon</visual>
		<supplies>
                 [spawn] \n
		 wpn_p90 = 1 \n
                 grenade_rgd5 = 1 \n
                 quest_frequency_radio \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <start_dialog>zat_wounded_monolith_start_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_accompany_stalker" team_default="1">
		<name>zat_accompany_stalker_name</name>
		<icon>ui_inGame2_neutral_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_accompany_stalker</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>30</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_1_4</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp7 \n
                 ammo_9x19_pbp = 1 \n
	         wpn_apb \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <start_dialog>zat_accompany_stalker_start_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_roof_killer_rpg" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_roof_killer_rpg</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_merc\stalker_merc_2_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_rpg7 = 1 \n
                 ammo_og-7b = 1 \n
	         wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_alcash_1" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_alcash_1</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>20</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_12</visual>
		<supplies>
                 [spawn] \n
		 wpn_bm16_m1 \n
		 ammo_12x70_buck = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_alcash_2" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_alcash_2</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>30</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_7</visual>
		<supplies>
                 [spawn] \n
		 wpn_toz34_pathfinder \n
		 ammo_12x70_buck = 1 \n
		 zat_alfa_performer_bandit_pda \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_killer_shakal" team_default="1">
		<name>zat_killer_shakal_name</name>
		<icon>ui_inGame2_Soldier_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_killer_shakal</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>530</rank>
		<reputation>0</reputation>
		<money min="25000" max="30300" infinitive="0" />
		<visual>actors\stalker_special\stalker_shakal</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_lr300_limit = 1, scope, silencer \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
		 grenade_f1 = 3 \n
                 zat_shakal_weapon \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <start_dialog>zat_killer_shakal_start_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_shakal_bodyguard" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_shakal_bodyguard</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="5000" max="5300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
        	 wpn_spas12  \n
        	 ammo_12x76_zhekan = 1 \n
        	 wpn_colt1911 \n
        	 ammo_11.43x23_fmj = 1 \n
		 grenade_f1 = 3 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_shakal_interception" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_shakal_interception</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<money min="5000" max="5300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_6</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
        	 wpn_l85 \n
     	         ammo_5.56x45_ap = 1 \n
     	         wpn_sig220 = 1 \n
     	         ammo_11.43x23_fmj = 1 \n
		 grenade_f1 = 3 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_shakal_rpg_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_shakal_rpg_1</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<money min="5000" max="5300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_rpg7 = 1 \n
                 ammo_og-7b = 1 \n
	         wpn_p90 \n
                 ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_shakal_rpg_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_shakal_rpg_2</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<money min="5000" max="5300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_rpg7 = 1 \n
                 ammo_og-7b = 1 \n
	         wpn_p90 \n
                 ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_bandit_novice_sniper" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_novice_sniper</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\bandit\</snd_config>
		<rank>62</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_12</visual>
		<supplies>
                 [spawn] \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
                 wpn_ak74u \n
                 ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_postman_stalker" team_default="1">
		<name>zat_postman_name</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_postman_stalker</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>130</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_7</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
	         wpn_oc33 \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <start_dialog>zat_postman_stalker_start_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_avenger" team_default="1">
		<name>zat_stalker_avenger_name</name>
		<icon>ui_inGame2_neutral_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_stalker_avenger</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>430</rank>
		<reputation>0</reputation>
		<money min="25000" max="40300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_1_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp7 \n
                 ammo_9x19_pbp = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <start_dialog>zat_stalker_avenger_start_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_duty_kanevskiy" team_default="1">
		<name>zat_duty_kanevskiy_name</name>
		<icon>ui_inGame2_Dolg_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_duty_kanevskiy</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="15000" max="40300" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74u_m2 = 1, silencer \n
                 ammo_5.45x39_fmj = 1 \n
	         wpn_p90 \n
                 ammo_9x19_fmj = 1 \n
                 dv_duty_kanevskiy_case \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <start_dialog>zat_duty_kanevskiy_start_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_duty_kanevskiy_drug" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Dolg_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_duty_kanevskiy_drug</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="8000" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_1_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74_tactic \n
                 ammo_5.45x39_fmj = 1 \n
	         wpn_p90 \n
                 ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_vobla_protection_sniper" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_vobla_protection_sniper</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>130</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_2_2_antigas</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74_pacific \n
                 ammo_5.45x39_ap \n
	         wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_antivobla_monolit_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_antivobla_monolit_1</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_lr300 \n
                 ammo_5.56x45_ss190 = 1 \n
	         wpn_apb \n
                 ammo_9x18_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_antivobla_monolit_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_antivobla_monolit_2</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_rpg7 = 1 \n
                 ammo_og-7b = 1 \n
	         wpn_p90 \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_postman_from_agent" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_postman_from_agent</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>20</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_1_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
	         wpn_pm_m1 \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <start_dialog>zat_postman_from_agent_start_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_authorities_agent" team_default="1">
		<name>zat_authorities_agent_name</name>
		<icon>ui_inGame2_Soldier_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Агент СБУ.</bio>
		<class>zat_authorities_agent</class>
		<community>agent</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\military\</snd_config>
		<rank>999</rank>
		<reputation>0</reputation>
		<money min="480000" max="480000" infinitive="1" />
		<visual>actors\stalker_soldier\stalker_soldier_5</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
     	         wpn_sig220 = 1 \n
     	         ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>	
                <start_dialog>zat_authorities_agent_start_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_barge_commander" team_default="1">
		<name>zat_barge_commander_name</name>
		<icon>ui_inGame2_neutral_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_barge_commander</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>520</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_4</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_sig550 \n
                 ammo_5.56x45_ss190 = 1 \n
                 wpn_walther \n
                 ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_barge_stalker1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2_mask</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_barge_stalker1</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_9_antigas</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_lr300 = 1 \n
                 ammo_5.56x45_ss190 = 1 \n
                 wpn_fort \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_barge_stalker2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_barge_stalker2</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_2_3_antigas</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74 = 1 \n
                 ammo_5.45x39_fmj = 1 \n
                 wpn_beretta \n
                 ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_barge_stalker3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2_mask</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_barge_stalker3</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_7_antigas</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74 \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_pm \n
                 ammo_9x18_pmm = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_barge_stalker4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_barge_stalker4</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_5</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74u \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_pm \n
                 ammo_9x18_pmm = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_barge_stalker5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_barge_stalker5</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_2_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 1 \n
                 wpn_oc33 \n
                 ammo_9x18_pmm = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_barge_stalker6" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2_mask</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_barge_stalker6</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
      		 wpn_toz34_pathfinder \n
      		 ammo_12x70_buck = 1 \n
      		 wpn_apb \n
      		 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_barge_stalker7" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2_mask</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_barge_stalker7</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_6_antigas</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
      		 wpn_mp7 \n
      		 ammo_9x19_fmj = 1 \n
      		 wpn_oc33 \n
      		 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_mad_dog_commander" team_default="1">
		<name>zat_mad_dog_commander_name</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_mad_dog_commander</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_commander</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_p90 = 1, silencer \n
                 ammo_9x19_fmj = 1 \n
                 wpn_binoc = 1 \n
                 zat_mad_dog_pda \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="stalker_rasvet_dead_body_quest_homsa" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>stalker_rasvet_dead_body_quest_homsa</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_2</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_rasvet_quest_homsa_leader" team_default="1">
		<name>zat_rasvet_quest_homsa_leader_name</name>
		<icon>ui_npc_u_rasvet_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_rasvet_quest_homsa_leader</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>550</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_exo</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_l85 \n
                 ammo_5.56x45_ss190 = 5 \n
	         wpn_apb \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
		<start_dialog>zat_b106_stalker_gonta_b52_about_hunters_rasvet_dialog</start_dialog>                
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_rasvet_quest_homsa_member_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_rasvet_quest_homsa_member_1</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74 \n
                 ammo_5.45x39_ap = 2 \n
	         wpn_oc33 \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		 <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_rasvet_quest_homsa_member_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_rasvet_quest_homsa_member_2</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74 \n
                 ammo_5.45x39_ap = 2 \n
	         wpn_apb \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_rasvet_quest_homsa_member_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_rasvet_quest_homsa_member_3</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_3</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74 \n
                 ammo_5.45x39_ap = 2 \n
	         wpn_apb \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_stalker_quest_homsa" team_default="1">
		<name>zat_stalker_quest_homsa_name</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_stalker_quest_homsa</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>550</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_special\stalker_valter</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_lr300 \n
                 ammo_5.56x45_ap = 1 \n
	         wpn_oc33 \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <start_dialog>zat_b106_stalker_gonta_b52_about_hunters_homsa_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_freedom_1_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_4</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_quest_the_spez_freedom_1_1</class>
		<community>freedom</community> 
	        <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\freedom\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
	        <money min="5000" max="10000" infinitive="0"/>
		<visual>actors\stalker_freedom\stalker_freedom_4</visual>
		<supplies>
		[spawn] \n  
	        wpn_g36 \n
		ammo_5.56x45_ap = 2 \n
		wpn_beretta \n
		ammo_9x19_pbp = 1 \n
		grenade_f1 = 1 \n		 
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
		</supplies>
                <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_freedom_1_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_2_mask</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_quest_the_spez_freedom_1_2</class>
		<community>freedom</community> 
	        <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\freedom\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
	        <money min="5000" max="10000" infinitive="0"/>
		<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
		<supplies>
		[spawn] \n  
		wpn_lr300 \n
	        ammo_5.56x45_ap = 2 \n
		wpn_beretta \n
		ammo_9x19_pbp = 1 \n
		grenade_f1 = 1 \n		 
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
		</supplies>
                <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_freedom_1_3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_2_mask</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_quest_the_spez_freedom_1_3</class>
		<community>freedom</community> 
	        <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\freedom\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
	        <money min="5000" max="10000" infinitive="0"/>
		<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
		<supplies>
		[spawn] \n  
		wpn_lr300 \n
		ammo_5.56x45_ap = 2 \n
		wpn_beretta \n
		ammo_9x19_pbp = 1 \n
		grenade_f1 = 1 \n		 
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
		</supplies>
                <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_freedom_1_4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_1</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_quest_the_spez_freedom_1_4</class>
		<community>freedom</community> 
	        <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\freedom\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
	        <money min="5000" max="10000" infinitive="0"/>
		<visual>actors\stalker_freedom\stalker_freedom_1</visual>
		<supplies>
		[spawn] \n  
		wpn_g36 \n
		ammo_5.56x45_ap = 2 \n
		wpn_beretta \n
		ammo_9x19_pbp = 1 \n
		grenade_f1 = 1 \n		 
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
		</supplies>
                <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_freedom_1_5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_1</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_quest_the_spez_freedom_1_5</class>
		<community>freedom</community> 
	        <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\freedom\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
	        <money min="5000" max="10000" infinitive="0"/>
		<visual>actors\stalker_freedom\stalker_freedom_1</visual>
		<supplies>
		[spawn] \n  
	        wpn_g36 \n
		ammo_5.56x45_ap = 2 \n
		wpn_beretta \n
		ammo_9x19_pbp = 1 \n
		grenade_f1 = 1 \n		 
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
		</supplies>
                <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_ecolog_1_dead_1" team_default="1">
		<name>zat_quest_the_spez_ecolog_1_dead_1_name</name>
		<icon>ui_inGame2_ecolog_military</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_quest_the_spez_ecolog_1_dead_1</class>
		<community>ecolog</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>0</rank>
		<reputation>0</reputation>
		<money min="23400" max="53900" infinitive="0" />
		<visual>actors\stalker_ecolog\ecolog_silver</visual>
		<supplies>
		[spawn] \n
		wpn_beretta \n
		ammo_9x19_pbp = 1 \n
		detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>						
                <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_ecolog_1_dead_2" team_default="1">
		<name>zat_quest_the_spez_ecolog_1_dead_2_name</name>
		<icon>ui_inGame2_ecolog_military</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_quest_the_spez_ecolog_1_dead_2</class>
		<community>ecolog</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>0</rank>
		<reputation>0</reputation>
		<money min="23400" max="53900" infinitive="0" />
		<visual>actors\stalker_ecolog\ecolog_silver</visual>
		<supplies>
		[spawn] \n
		wpn_beretta \n
		ammo_9x19_pbp = 1 \n
		detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>						
                <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_ecolog_1_dead_3" team_default="1">
		<name>zat_quest_the_spez_ecolog_1_dead_3_name</name>
		<icon>ui_inGame2_ecolog_military</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_quest_the_spez_ecolog_1_dead_3</class>
		<community>ecolog</community>
	        <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>0</rank>
		<reputation>0</reputation>
		<money min="23400" max="53900" infinitive="0" />
		<visual>actors\stalker_ecolog\ecolog_silver</visual>
		<supplies>
		[spawn] \n
		wpn_p90 \n
		ammo_9x19_pbp = 1 \n
		detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
		</supplies>						
                <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_dolg_1_dead_1" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_inGame2_Dolg_4</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_quest_the_spez_dolg_1_dead_1</class>
		<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<rank>50</rank>
	        <money min="2500" max="5000" infinitive="0"/>
		<reputation>0</reputation>
		<visual>actors\stalker_dolg\stalker_dolg_4</visual>
		<supplies>
		 [spawn] \n		  
		 wpn_groza  = 1 \n
	         ammo_9x39_pab9 = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_hydro = 1 \n
		 grenade_f1 = 3 \n 
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
		</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_dolg_1_dead_2" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_inGame2_Dolg_3</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_quest_the_spez_dolg_1_dead_2</class>
		<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<rank>50</rank>
	        <money min="2500" max="5000" infinitive="0"/>
		<reputation>0</reputation>
		<visual>actors\stalker_dolg\stalker_dolg_3</visual>
		<supplies>
		 [spawn] \n		  
		 wpn_val  = 1 \n
	         ammo_9x39_pab9 = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_hydro = 1 \n
		 grenade_f1 = 3 \n 
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
		</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_dolg_1_dead_3" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_inGame2_Dolg_3</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_quest_the_spez_dolg_1_dead_3</class>
		<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<rank>50</rank>
	        <money min="2500" max="5000" infinitive="0"/>
		<reputation>0</reputation>
		<visual>actors\stalker_dolg\stalker_dolg_3</visual>
		<supplies>
		 [spawn] \n		  
		 wpn_val  = 1 \n
	         ammo_9x39_pab9 = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_hydro = 1 \n
		 grenade_f1 = 3 \n 
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
		</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_dolg_1_dead_4" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_inGame2_Dolg_3</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_quest_the_spez_dolg_1_dead_4</class>
		<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<rank>50</rank>
	        <money min="2500" max="5000" infinitive="0"/>
		<reputation>0</reputation>
		<visual>actors\stalker_dolg\stalker_dolg_3</visual>
		<supplies>
		 [spawn] \n		  
		 wpn_val  = 1 \n
	         ammo_9x39_pab9 = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_hydro = 1 \n
		 grenade_f1 = 3 \n 
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
		</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_1_killer_wounded" team_default="1">
	        <name>GENERATE_NAME_stalker</name>
	        <icon>ui_inGame2_merc_4</icon>
	        <map_icon x="1" y="0">
	        </map_icon>
	        <bio></bio>
	        <class>zat_quest_the_spez_1_killer_wounded</class>
	        <community>killer_alies</community>
	        <terrain_sect>stalker_terrain</terrain_sect>
	        <snd_config>characters_voice\human_03\killer\</snd_config>
	        <rank>140</rank>
	        <reputation>90</reputation>
	        <money min="5000" max="7000" infinitive="0" />
	        <visual>actors\stalker_merc\stalker_merc_4</visual>
	        <supplies>
		[spawn] \n								
		wpn_val \n
		ammo_9x39_pab9 = 2 \n						 
		wpn_colt1911 = 1 \n
		ammo_11.43x23_hydro = 1 \n
		grenade_f1 = 1 \n
		#include "gameplay\character_items_2.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs_2.xml"
	        </supplies>	
	        <start_dialog>zat_b103_lost_merc_leader_spez_wounded_helper_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_killer_razvodayshi" team_default="1">
	        <name>zat_quest_the_spez_killer_razvodayshi_name</name>
	        <icon>ui_inGame2_merc_4</icon>
	        <map_icon x="1" y="0">
	        </map_icon>
	        <bio></bio>
	        <class>zat_quest_the_spez_killer_razvodayshi</class>
	        <community>killer_alies</community>
	        <terrain_sect>stalker_terrain</terrain_sect>
	        <snd_config>characters_voice\human_03\killer\</snd_config>
	        <rank>140</rank>
	        <reputation>90</reputation>
	        <money min="5000" max="7000" infinitive="0" />
	        <visual>actors\stalker_merc\stalker_merc_4</visual>
	        <supplies>
	        [spawn] \n                
	        wpn_val \n                 
	        ammo_9x39_pab9 = 2 \n             
	        wpn_colt1911 = 1 \n
	        ammo_11.43x23_hydro = 1 \n
	        grenade_f1 = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
	        </supplies>	        
	        <start_dialog>zat_b103_lost_merc_leader_spez_killer_osman_2_dialog</start_dialog>
	        <actor_dialog>actor_break_dialog</actor_dialog>	        
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_freedom_2_1" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_inGame2_Freedom_4</icon>
                <map_icon x="1" y="0"></map_icon>
                <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
                <class>zat_quest_the_spez_freedom_2_1</class>
                <community>freedom</community> 
	        <terrain_sect>stalker_terrain</terrain_sect>
                <snd_config>characters_voice\human_03\freedom\</snd_config>
                <rank>500</rank>
                <reputation>0</reputation>
	        <money min="5000" max="10000" infinitive="0"/>
                <visual>actors\stalker_freedom\stalker_freedom_4</visual>
                <supplies>
                 [spawn] \n  
                 wpn_g36 \n
                 ammo_5.56x45_ap = 2 \n
	         wpn_colt1911 = 1 \n
	         ammo_11.43x23_hydro = 1 \n
                 grenade_f1 = 1 \n     
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
                </supplies>
	        <start_dialog>zat_b103_lost_merc_leader_spez_freedom_kom_2_dialog</start_dialog>
	        <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_freedom_2_2" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_inGame2_Freedom_2_mask</icon>
                <map_icon x="1" y="0"></map_icon>
                <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
                <class>zat_quest_the_spez_freedom_2_2</class>
                <community>freedom</community> 
	        <terrain_sect>stalker_terrain</terrain_sect>
                <snd_config>characters_voice\human_02\freedom\</snd_config>
                <rank>200</rank>
                <reputation>0</reputation>
	        <money min="5000" max="10000" infinitive="0"/>
                <visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
                <supplies>
                 [spawn] \n  
                 wpn_lr300_limit \n
                 ammo_5.56x45_ap = 2 \n
	         wpn_colt1911 = 1 \n
	         ammo_11.43x23_hydro = 1 \n
                 grenade_f1 = 1 \n     
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
                </supplies>
	        <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_freedom_2_3" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_inGame2_Freedom_2_mask</icon>
                <map_icon x="1" y="0"></map_icon>
                <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
                <class>zat_quest_the_spez_freedom_2_3</class>
                <community>freedom</community> 
	        <terrain_sect>stalker_terrain</terrain_sect>
                <snd_config>characters_voice\human_02\freedom\</snd_config>
                <rank>200</rank>
                <reputation>0</reputation>
	        <money min="5000" max="10000" infinitive="0"/>
                <visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
                <supplies>
                 [spawn] \n  
                 wpn_lr300_limit \n
                 ammo_5.56x45_ap = 2 \n
	         wpn_colt1911 = 1 \n
	         ammo_11.43x23_hydro = 1 \n
                 grenade_f1 = 1 \n     
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
                </supplies>
	        <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_freedom_2_4" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_inGame2_Freedom_1</icon>
                <map_icon x="1" y="0"></map_icon>
                <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
                <class>zat_quest_the_spez_freedom_2_4</class>
                <community>freedom</community> 
	        <terrain_sect>stalker_terrain</terrain_sect>
                <snd_config>characters_voice\human_02\freedom\</snd_config>
                <rank>100</rank>
                <reputation>0</reputation>
	        <money min="5000" max="10000" infinitive="0"/>
                <visual>actors\stalker_freedom\stalker_freedom_1</visual>
                <supplies>
                 [spawn] \n  
                 wpn_g36 \n
                 ammo_5.56x45_ap = 2 \n
	         wpn_colt1911 = 1 \n
	         ammo_11.43x23_hydro = 1 \n
                 grenade_f1 = 1 \n     
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
                </supplies>
	        <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_freedom_2_5" team_default = "1">
                <name>GENERATE_NAME_stalker</name>
                <icon>ui_inGame2_Freedom_1</icon>
                <map_icon x="1" y="0"></map_icon>
                <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
                <class>zat_quest_the_spez_freedom_2_5</class>
                <community>freedom</community> 
	        <terrain_sect>stalker_terrain</terrain_sect>
                <snd_config>characters_voice\human_02\freedom\</snd_config>
                <rank>100</rank>
                <reputation>0</reputation>
	        <money min="5000" max="10000" infinitive="0"/>
                <visual>actors\stalker_freedom\stalker_freedom_1</visual>
                <supplies>
                 [spawn] \n  
                 wpn_g36 \n
                 ammo_5.56x45_ap = 2 \n
	         wpn_colt1911 = 1 \n
	         ammo_11.43x23_hydro = 1 \n
                 grenade_f1 = 1 \n     
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
                </supplies>
	        <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_ecolog_2_1" team_default="1">
                <name>zat_quest_the_spez_ecolog_1_dead_1_name</name>
                <icon>ui_inGame2_ecolog_military</icon>
                <map_icon x="1" y="0">
                </map_icon>
                <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
                <class>zat_quest_the_spez_ecolog_2_1</class>
                <community>ecolog</community>
                <terrain_sect>stalker_terrain</terrain_sect>
                <snd_config>characters_voice\human_02\stalker\</snd_config>
                <rank>0</rank>
                <reputation>0</reputation>
                <money min="23400" max="53900" infinitive="0" />
                <visual>actors\stalker_ecolog\ecolog_silver</visual>
                <supplies>
                [spawn] \n
                wpn_beretta \n
                ammo_9x19_pbp = 1 \n
                detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
                </supplies>
	        <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_ecolog_2_2" team_default="1">
                <name>zat_quest_the_spez_ecolog_1_dead_2_name</name>
                <icon>ui_inGame2_ecolog_military</icon>
                <map_icon x="1" y="0">
                </map_icon>
                <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
                <class>zat_quest_the_spez_ecolog_2_2</class>
                <community>ecolog</community>
                <terrain_sect>stalker_terrain</terrain_sect>
                <snd_config>characters_voice\human_02\stalker\</snd_config>
                <rank>0</rank>
                <reputation>0</reputation>
                <money min="23400" max="53900" infinitive="0" />
                <visual>actors\stalker_ecolog\ecolog_silver</visual>
                <supplies>
                [spawn] \n
                wpn_p90 \n
                ammo_9x19_pbp = 1 \n
                detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
                </supplies>       
	        <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_ecolog_2_3" team_default="1">
                <name>zat_quest_the_spez_ecolog_1_dead_3_name</name>
                <icon>ui_inGame2_ecolog_military</icon>
                <map_icon x="1" y="0">
                </map_icon>
                <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
                <class>zat_quest_the_spez_ecolog_2_3</class>
                <community>ecolog</community>
                <terrain_sect>stalker_terrain</terrain_sect>
                <snd_config>characters_voice\human_02\stalker\</snd_config>
                <rank>0</rank>
                <reputation>0</reputation>
                <money min="23400" max="53900" infinitive="0" />
                <visual>actors\stalker_ecolog\ecolog_silver</visual>
                <supplies>
                [spawn] \n
                wpn_p90 \n
                ammo_9x19_pbp = 1 \n
                detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
                </supplies>        
	        <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_dolg_2_1" team_default = "1">
                <name>GENERATE_NAME_captain</name>
                <icon>ui_inGame2_Dolg_4</icon>
                <map_icon x="1" y="0"></map_icon>
                <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
                <class>zat_quest_the_spez_dolg_2_1</class>
                <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
                <snd_config>characters_voice\human_03\dolg\</snd_config>
                <rank>50</rank>
	        <money min="2500" max="5000" infinitive="0"/>
                <reputation>0</reputation>
                <visual>actors\stalker_dolg\stalker_dolg_4</visual>
                <supplies>
                 [spawn] \n      
                 wpn_groza  = 1 \n
	         ammo_9x39_pab9 = 1 \n
                 wpn_sig220 = 1 \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_f1 = 3 \n 
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
                </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_dolg_2_2" team_default = "1">
                <name>GENERATE_NAME_lieutenant</name>
                <icon>ui_inGame2_Dolg_3</icon>
                <map_icon x="1" y="0"></map_icon>
                <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
                <class>zat_quest_the_spez_dolg_2_2</class>
                <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
                <snd_config>characters_voice\human_03\dolg\</snd_config>
                <rank>50</rank>
	        <money min="2500" max="5000" infinitive="0"/>
                <reputation>0</reputation>
                <visual>actors\stalker_dolg\stalker_dolg_3</visual>
                <supplies>
                 [spawn] \n      
                 wpn_val  = 1 \n
	         ammo_9x39_pab9 = 1 \n
                 wpn_sig220 = 1 \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_f1 = 3 \n 
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
                </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_dolg_2_3" team_default = "1">
                <name>GENERATE_NAME_lieutenant</name>
                <icon>ui_inGame2_Dolg_3</icon>
                <map_icon x="1" y="0"></map_icon>
                <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
                <class>zat_quest_the_spez_dolg_2_3</class>
                <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
                <snd_config>characters_voice\human_03\dolg\</snd_config>
                <rank>50</rank>
	        <money min="2500" max="5000" infinitive="0"/>
                <reputation>0</reputation>
                <visual>actors\stalker_dolg\stalker_dolg_3</visual>
                <supplies>
                 [spawn] \n      
                 wpn_val  = 1 \n
	         ammo_9x39_pab9 = 1 \n
                 wpn_sig220 = 1 \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_f1 = 3 \n 
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
                </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_quest_the_spez_dolg_2_4" team_default = "1">
                <name>GENERATE_NAME_lieutenant</name>
                <icon>ui_inGame2_Dolg_3</icon>
                <map_icon x="1" y="0"></map_icon>
                <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
                <class>zat_quest_the_spez_dolg_2_4</class>
                <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
                <snd_config>characters_voice\human_03\dolg\</snd_config>
                <rank>50</rank>
	        <money min="2500" max="5000" infinitive="0"/>
                <reputation>0</reputation>
                <visual>actors\stalker_dolg\stalker_dolg_3</visual>
                <supplies>
                 [spawn] \n      
                 wpn_val  = 1 \n
	         ammo_9x39_pab9 = 1 \n
                 wpn_sig220 = 1 \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_f1 = 3 \n 
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
                </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_bandit_kontrabanda_bagir_1" team_default = "1">
                <name>zat_sultan_quest_bagir_name</name>
                <icon>ui_inGame2_Freedom_2_mask</icon>
                <map_icon x="1" y="0"></map_icon>
                <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
                <class>zat_bandit_kontrabanda_bagir_1</class>
                <community>freedom</community> 
	        <terrain_sect>stalker_terrain</terrain_sect>
                <snd_config>characters_voice\human_02\freedom\</snd_config>
                <rank>350</rank>
                <reputation>0</reputation>
	        <money min="5000" max="10000" infinitive="0"/>
                <visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
                <supplies>
                [spawn] \n 
                wpn_g36_tactical \n
                ammo_5.56x45_ap = 2 \n
                wpn_colt1911 \n	  
                ammo_11.43x23_hydro  = 1 \n     
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
                </supplies>
                <start_dialog>zat_a6_sultan_quest_kontra_bagir_dialog</start_dialog>
                <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_bandit_kontrabanda_bagir_2" team_default = "1">
                <name>zat_sultan_quest_bagir_name</name>
                <icon>ui_inGame2_Freedom_2_mask</icon>
                <map_icon x="1" y="0"></map_icon>
                <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
                <class>zat_bandit_kontrabanda_bagir_2</class>
                <community>freedom</community> 
	        <terrain_sect>stalker_terrain</terrain_sect>
                <snd_config>characters_voice\human_02\freedom\</snd_config>
                <rank>350</rank>
                <reputation>0</reputation>
	        <money min="5000" max="10000" infinitive="0"/>
                <visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
                <supplies>
                [spawn] \n 
                wpn_g36_tactical \n
                ammo_5.56x45_ap = 2 \n
                wpn_colt1911 \n	  
                ammo_11.43x23_hydro  = 1 \n     
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
                </supplies>
                <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_bandit_kontrabanda_lucian" team_default="1">
		<name>zat_sultan_quest_lucian_name</name>
		<icon>ui_inGame2_neutral_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_kontrabanda_lucian</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_exo</visual>
		<supplies>
                 [spawn] \n
                 wpn_p90 = 1 \n
                 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 2 \n
                 ammo_9x19_pbp = 1 \n
                 grenade_rgd5 = 1 \n
                 #include "gameplay\character_items_nd.xml"
                 #include "gameplay\character_food.xml"
                 #include "gameplay\character_drugs_2.xml"
             	</supplies>   
                 #include "gameplay\character_criticals_4.xml"
                 #include "gameplay\character_dialogs.xml"
		<start_dialog>zat_a6_sultan_quest_kontra_lucian_dialog</start_dialog>                
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_kontrabanda_killer_1" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_neutral_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_kontrabanda_killer_1</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_exo</visual>
		<supplies>
                 [spawn] \n
                 wpn_p90 = 1 \n
                 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 2 \n
                 ammo_9x19_pbp = 1 \n
                 grenade_rgd5 = 1 \n
                 #include "gameplay\character_items_nd.xml"
                 #include "gameplay\character_food.xml"
                 #include "gameplay\character_drugs_2.xml"
             	</supplies>   
                 #include "gameplay\character_criticals_4.xml"
                 #include "gameplay\character_dialogs.xml"		               
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_kontrabanda_killer_2" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_kontrabanda_killer_2</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_2</visual>
		<supplies>
                 [spawn] \n
		 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 2 \n
		 wpn_colt1911 \n
		 ammo_11.43x23_hydro = 1 \n
                 #include "gameplay\character_items_nd.xml"
                 #include "gameplay\character_food.xml"
                 #include "gameplay\character_drugs_2.xml"
             	</supplies>   
                 #include "gameplay\character_criticals_4.xml"
                 #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_kontrabanda_killer_3" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_kontrabanda_killer_3</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_2</visual>
		<supplies>
                 [spawn] \n
		 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 2 \n
		 wpn_colt1911 \n
		 ammo_11.43x23_hydro = 1 \n
                 #include "gameplay\character_items_nd.xml"
                 #include "gameplay\character_food.xml"
                 #include "gameplay\character_drugs_2.xml"
             	</supplies>   
                 #include "gameplay\character_criticals_4.xml"
                 #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_kontrabanda_yakut" team_default="1">
		<name>zat_sultan_quest_yakut_name</name>
		<icon>ui_inGame2_bandit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_kontrabanda_yakut</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_1</visual>
		<supplies>
                 [spawn] \n		 
                 #include "gameplay\character_items_nd.xml"
                 #include "gameplay\character_food.xml"
                 #include "gameplay\character_drugs_2.xml"
             	</supplies>   
                 #include "gameplay\character_criticals_4.xml"
                 #include "gameplay\character_dialogs.xml"
		<start_dialog>zat_a6_sultan_quest_kontra_yakut_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_kontrabanda_lucian_2" team_default="1">
		<name>zat_sultan_quest_lucian_name</name>
		<icon>ui_inGame2_neutral_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_kontrabanda_lucian_2</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_exo</visual>
		<supplies>
                 [spawn] \n
                 wpn_beretta = 1 \n
                 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 2 \n
                 ammo_9x19_pbp = 1 \n
                 grenade_rgd5 = 1 \n
                 #include "gameplay\character_items_nd.xml"
                 #include "gameplay\character_food.xml"
                 #include "gameplay\character_drugs_2.xml"
             	</supplies>   
                 #include "gameplay\character_criticals_4.xml"
                 #include "gameplay\character_dialogs.xml"		               
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_kontrabanda_killer_1_2" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_neutral_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_kontrabanda_killer_1_2</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_exo</visual>
		<supplies>
                 [spawn] \n
                 wpn_beretta = 1 \n
                 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 2 \n
                 ammo_9x19_pbp = 1 \n
                 grenade_rgd5 = 1 \n
                 #include "gameplay\character_items_nd.xml"
                 #include "gameplay\character_food.xml"
                 #include "gameplay\character_drugs_2.xml"
             	</supplies>   
                 #include "gameplay\character_criticals_4.xml"
                 #include "gameplay\character_dialogs.xml"		               
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_kontrabanda_killer_2_2" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_kontrabanda_killer_2_2</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_2</visual>
		<supplies>
                 [spawn] \n
		 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 2 \n
		 wpn_colt1911 \n
		 ammo_11.43x23_hydro = 1 \n
                 #include "gameplay\character_items_nd.xml"
                 #include "gameplay\character_food.xml"
                 #include "gameplay\character_drugs_2.xml"
             	</supplies>   
                 #include "gameplay\character_criticals_4.xml"
                 #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_bandit_kontrabanda_killer_3_2" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>zat_bandit_kontrabanda_killer_3_2</class>
		<community>bandit_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_2</visual>
		<supplies>
                 [spawn] \n
		 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 2 \n
		 wpn_colt1911 \n
		 ammo_11.43x23_hydro = 1 \n
                 #include "gameplay\character_items_nd.xml"
                 #include "gameplay\character_food.xml"
                 #include "gameplay\character_drugs_2.xml"
             	</supplies>   
                 #include "gameplay\character_criticals_4.xml"
                 #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_alfa_sabotage_commander" team_default="1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_alfa_sabotage_commander</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_commander</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_l85 \n
                 ammo_7.62x54_7h1 = 1 \n
                 wpn_usp = 1, silencer \n
                 ammo_11.43x23_hydro = 1 \n
                 wpn_binoc = 1 \n
                 zat_alfa_customer_pda \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_alfa_sabotage_soldier_1" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_alfa_sabotage_soldier_1</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>120</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
	         wpn_wincheaster1300_m2 \n
	         ammo_12x70_buck = 1 \n
                 wpn_beretta_m2 \n
                 ammo_9x19_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_alfa_sabotage_soldier_2" team_default="1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_alfa_sabotage_soldier_2</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>120</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_specnaz</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_lr300_m1 \n
	         ammo_5.56x45_ss190 = 1 \n
                 wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_alfa_sabotage_soldier_3" team_default="1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>zat_alfa_sabotage_soldier_3</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>120</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_sas</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_mp5 = 1, silencer \n
                 ammo_9x19_fmj = 1 \n
                 wpn_fort \n
                 ammo_9x18_pmm  = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<!---------------------------------------------========--------------------------------------------------->
<!---------------------------------------------'Юпитер'--------------------------------------------------->
<!---------------------------------------------========--------------------------------------------------->
<specific_character id="jup_scientific_workman" team_default="1">
		<name>jup_scientific_workman_name</name>
		<icon>ui_inGame2_ecolog_military</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_scientific_workman</class>
		<community>ecolog</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<rank>530</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_ecolog\ecolog_silver</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_fort = 1 \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>   	
                <start_dialog>jup_scientific_workman_dialog</start_dialog> 
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_a6_azat_quest_mechanik_kurier_1" team_default = "1">
                <name>jup_a6_azat_quest_mechanik_kurier_name</name>
                <icon>ui_inGame2_neutral_2_mask</icon>
                <map_icon x="1" y="0"></map_icon>
                <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
                <class>jup_a6_azat_quest_mechanik_kurier_1</class>
                <community>stalker</community> 
		<terrain_sect>stalker_terrain</terrain_sect>
                <snd_config>characters_voice\human_02\stalker\</snd_config>
                <rank>30</rank>
	        <money min="1000" max="2000" infinitive="0"/>
                <reputation>0</reputation>
                <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
                <supplies>
                [spawn] \n
 	  	wpn_ak74u  \n
		ammo_5.45x39_fmj = 1 \n
      	        wpn_beretta \n
		ammo_9x19_fmj = 1 \n
      	        grenade_rgd5 = 2 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
		</supplies>
		<start_dialog>jup_a6_azot_quest_mech_kurier_1_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"        
</specific_character>
<specific_character id="jup_a6_azat_quest_mechanik_kurier_2" team_default = "1">
                <name>jup_a6_azat_quest_mechanik_kurier_name</name>
                <icon>ui_inGame2_neutral_2_mask</icon>
                <map_icon x="1" y="0"></map_icon>
                <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
                <class>jup_a6_azat_quest_mechanik_kurier_2</class>
                <community>stalker</community> 
		<terrain_sect>stalker_terrain</terrain_sect>
                <snd_config>characters_voice\human_02\stalker\</snd_config>
                <rank>30</rank>
	        <money min="1000" max="2000" infinitive="0"/>
                <reputation>0</reputation>
                <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
                <supplies>
                [spawn] \n
 	  	wpn_ak74u  \n
		ammo_5.45x39_fmj = 1 \n
      	        wpn_beretta \n
		ammo_9x19_fmj = 1 \n
      	        grenade_rgd5 = 2 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
		</supplies>
		<start_dialog>jup_a6_azot_quest_mech_kurier_2_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"        
</specific_character>
<specific_character id="jup_a6_azat_quest_mechanik_killer_leader" team_default="1">
		<name>jup_a6_azat_quest_mechanik_killer_leader_name</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_a6_azat_quest_mechanik_killer_leader</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<rank>140</rank>
		<reputation>90</reputation>
		<money min="5000" max="7000" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_4</visual>
		<supplies>
		[spawn] \n                
		wpn_val \n                 
		ammo_9x39_pab9 = 2 \n             
		wpn_colt1911 = 1 \n
		ammo_11.43x23_hydro = 1 \n
		grenade_f1 = 1 \n
		#include "gameplay\character_items_2.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs_2.xml"
		</supplies>	
		<start_dialog>jup_a6_azot_quest_mech_killer_dialog</start_dialog>
   	        <actor_dialog>actor_break_dialog</actor_dialog>	
		#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_a6_azat_quest_mechanik_killer_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_a6_azat_quest_mechanik_killer_1</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<rank>140</rank>
		<reputation>90</reputation>
		<money min="5000" max="7000" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_4</visual>
		<supplies>
		[spawn] \n                
		wpn_val \n                 
		ammo_9x39_pab9 = 2 \n             
		wpn_colt1911 = 1 \n
		ammo_11.43x23_hydro = 1 \n
		grenade_f1 = 1 \n
		#include "gameplay\character_items_2.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs_2.xml"
		</supplies>	
    		<actor_dialog>actor_break_dialog</actor_dialog>	
		#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_a6_azat_quest_mechanik_killer_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_a6_azat_quest_mechanik_killer_2</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<rank>140</rank>
		<reputation>90</reputation>
		<money min="5000" max="7000" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_4</visual>
		<supplies>
		[spawn] \n                
		wpn_val \n                 
		ammo_9x39_pab9 = 2 \n             
		wpn_colt1911 = 1 \n
		ammo_11.43x23_hydro = 1 \n
		grenade_f1 = 1 \n
		#include "gameplay\character_items_2.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs_2.xml"
		</supplies>	
    		<actor_dialog>actor_break_dialog</actor_dialog>	
		#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_a6_azat_quest_mechanik_killer_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_a6_azat_quest_mechanik_killer_3</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<rank>140</rank>
		<reputation>90</reputation>
		<money min="5000" max="7000" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_4</visual>
		<supplies>
		[spawn] \n                
		wpn_val \n                 
		ammo_9x39_pab9 = 2 \n             
		wpn_colt1911 = 1 \n
		ammo_11.43x23_hydro = 1 \n
		grenade_f1 = 1 \n
		#include "gameplay\character_items_2.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs_2.xml"
	        </supplies>	
                <actor_dialog>actor_break_dialog</actor_dialog>	
	        #include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_a6_azat_quest_mechanik_killer_4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_a6_azat_quest_mechanik_killer_4</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<rank>140</rank>
		<reputation>90</reputation>
		<money min="5000" max="7000" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_4</visual>
		<supplies>
		[spawn] \n                
		wpn_val \n                 
		ammo_9x39_pab9 = 2 \n             
		wpn_colt1911 = 1 \n
		ammo_11.43x23_hydro = 1 \n
		grenade_f1 = 1 \n
		#include "gameplay\character_items_2.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs_2.xml"
	       </supplies>	
               <actor_dialog>actor_break_dialog</actor_dialog>	
	       #include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_rasvet_prior_patrol_dead_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_prior_patrol_dead_1</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_1</visual>
		<supplies>
                 [spawn] \n
		 wpn_ak74u \n
		 ammo_5.45x39_ap = 1 \n
	         wpn_pb \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_prior_patrol_dead_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_prior_patrol_dead_2</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_1</visual>
		<supplies>
                 [spawn] \n
		 wpn_ak74u \n
		 ammo_5.45x39_ap = 1 \n
	         wpn_pb \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_prior_patrol_dead_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_prior_patrol_dead_3</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_2</visual>
		<supplies>
                 [spawn] \n
		 wpn_ak74 \n
		 ammo_5.45x39_ap = 1 \n
	         wpn_pb \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_prior_patrol_dead_4" team_default="1">
		<name>jup_rasvet_patrol_leader_gudvin_name</name>
		<icon>ui_npc_u_rasvet_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_prior_patrol_dead_4</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_2</visual>
		<supplies>
                 [spawn] \n
		 wpn_ak74 \n
		 ammo_5.45x39_ap = 1 \n
	         wpn_pb \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_prior_zas_black_angel_1" team_default="1">
		<name>st_black_angel_unindification_name</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_prior_zas_black_angel_1</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>800</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier_negro_camo_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_vintorez \n
                 ammo_9x39_ap = 1 \n
                 wpn_usp = 1, silencer \n
                 ammo_11.43x23_hydro = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_prior_zas_black_angel_2" team_default="1">
		<name>st_black_angel_unindification_name</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_prior_zas_black_angel_2</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>800</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier_negro_camo_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_val \n
                 ammo_9x39_ap = 1 \n
                 wpn_usp = 1, silencer \n
                 ammo_11.43x23_hydro = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_prior_zas_black_angel_3" team_default="1">
		<name>st_black_angel_unindification_name</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_prior_zas_black_angel_3</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>800</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier_negro_camo_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_val \n
                 ammo_9x39_ap = 1 \n
                 wpn_usp = 1, silencer \n
                 ammo_11.43x23_hydro = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_prior_zas_black_angel_4" team_default="1">
		<name>st_black_angel_unindification_name</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_prior_zas_black_angel_4</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>800</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier_negro_camo_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_vintorez \n
                 ammo_9x39_ap = 1 \n
                 wpn_usp = 1, silencer \n
                 ammo_11.43x23_hydro = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_prior_zas_black_angel_5" team_default="1">
		<name>st_black_angel_unindification_name</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_prior_zas_black_angel_5</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>1000</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_commander</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_fn2000 \n
                 ammo_5.56x45_ap = 2 \n
                 wpn_usp = 1, silencer \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_f1 = 1 \n
                 wpn_binoc = 1 \n                 
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_caravan_commander" team_default="1">
		<name>jup_killer_caravan_commander_name</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_caravan_commander</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_4</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_spas12 \n
		 ammo_12x76_zhekan = 1 \n
		 wpn_hpsa \n
		 ammo_9x19_fmj = 1 \n	
	         grenade_rgd5 = 2 \n
                 jup_killer_caravan_case \n
                 dv_killer_revizor_case \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_caravan_member1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_caravan_member1</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_3</visual>
		<supplies>
                 [spawn] \n
		 wpn_mp5 \n
		 ammo_11.43x23_hydro = 1 \n
		 wpn_fort \n
		 ammo_9x18_fmj = 1 \n		
	         grenade_rgd5 = 2 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_caravan_member2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_caravan_member2</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<money min="25000" max="45300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_6</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_mp5 \n
                 ammo_9x19_pbp \n
                 wpn_usp \n
                 ammo_11.43x23_hydro \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_caravan_member3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_caravan_member3</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_5</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_mp5 \n
		 ammo_11.43x23_hydro = 1 \n
		 wpn_pb \n
		 ammo_9x18_fmj = 1 \n
	         grenade_rgd5 = 2 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_lighthouse_commander" team_default="1">
		<name>jup_killer_lighthouse_commander_name</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_lighthouse_commander</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_9</visual>
		<supplies>
                 [spawn] \n
                 wpn_protecta \n
                 ammo_12x76_zhekan = 1 \n
                 wpn_desert_eagle \n
                 ammo_11.43x23_fmj  = 1 \n
                 dv_killer_warlord_case \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_lighthouse_soldier1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_lighthouse_soldier1</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
		 wpn_l85 \n
		 ammo_5.56x45_ss190 = 1 \n
		 wpn_beretta \n
		 ammo_9x19_fmj = 1 \n	
	         grenade_rgd5 = 2 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_lighthouse_soldier2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_lighthouse_soldier2</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<money min="25000" max="45300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_mp5 \n
                 ammo_9x19_pbp \n
                 wpn_usp \n
                 ammo_11.43x23_hydro \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_lighthouse_soldier3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_lighthouse_soldier3</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_g36 \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_lighthouse_soldier4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_lighthouse_soldier4</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 1 \n
                 wpn_beretta \n
                 ammo_9x19_pbp = 1 \n
	         grenade_rgd5 = 2 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_dolg_employer" team_default="1">
		<name>jup_dolg_employer_name</name>
		<icon>ui_inGame2_Dolg_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_dolg_employer</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="15000" max="40300" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74u_m1 = 1, silencer \n
                 ammo_5.45x39_fmj = 1 \n
	         wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <start_dialog>employer_job_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_first_squad_commander" team_default="1">
		<name>jup_killer_first_squad_commander_name</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_first_squad_commander</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_9</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
        	 wpn_l85 \n
     		 ammo_5.56x45_ap = 1 \n
     		 wpn_sig220 = 1 \n
     		 ammo_11.43x23_fmj = 1 \n
		 grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
		<start_dialog>jup_mercenary_first_squad_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_first_squad_member1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_first_squad_member1</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
        	 wpn_spas12  \n
        	 ammo_12x76_zhekan = 1 \n
        	 wpn_colt1911 \n
        	 ammo_11.43x23_fmj = 1 \n
		 grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_first_squad_member2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_first_squad_member2</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_sig550_m2 \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
		 grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_first_squad_member3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_first_squad_member3</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_sig550 \n
		 ammo_5.56x45_ss190 = 1 \n
		 wpn_beretta \n
		 ammo_9x19_fmj = 1 \n
		 grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_first_squad_commander_zombied" team_default="1">
		<name>jup_killer_first_squad_commander_name</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_first_squad_commander_zombied</class>
		<community>zombied</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_9</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
        	 wpn_l85 \n
     		 ammo_5.56x45_ap = 1 \n
     		 wpn_sig220 = 1 \n
     		 ammo_11.43x23_fmj = 1 \n
		 grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_first_squad_member1_zombied" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_first_squad_member1_zombied</class>
		<community>zombied</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
        	 wpn_spas12  \n
        	 ammo_12x76_zhekan = 1 \n
        	 wpn_colt1911 \n
        	 ammo_11.43x23_fmj = 1 \n
		 grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_first_squad_member2_zombied" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_first_squad_member2_zombied</class>
		<community>zombied</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_sig550_m2 \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
		 grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_first_squad_member3_zombied" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_first_squad_member3_zombied</class>
		<community>zombied</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_mp7 \n
		 ammo_9x19_pbp = 1 \n
		 wpn_beretta \n
		 ammo_9x19_fmj = 1 \n
		 grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_second_squad_commander" team_default="1">
		<name>jup_killer_second_squad_commander_name</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_second_squad_commander</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<rank>600</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_9</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_groza_m1 \n
		 ammo_9x39_ap \n
		 wpn_usp = 1 \n
		 ammo_11.43x23_fmj = 1 \n
		 grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
		<start_dialog>jup_mercenary_second_squad_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_second_squad_member1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_second_squad_member1</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
        	 wpn_spas12_m3  \n
        	 ammo_12x76_zhekan = 1 \n
        	 wpn_colt1911 \n
        	 ammo_11.43x23_fmj = 1 \n
		 grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_second_squad_member2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_second_squad_member2</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_8</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_g36 \n
		 ammo_5.45x39_ap = 1 \n
		 wpn_usp \n
		 ammo_11.43x23_hydro = 1 \n
		 grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_second_squad_member3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_second_squad_member3</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_lr300  \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
		 grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<!----------------------База Наёмников------------------------------>
<specific_character id="jup_killer_base_leader" team_default="1">
		<name>jup_killer_base_leader_name</name>
		<icon>ui_inGame2_Soldier_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_leader</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<rank>800</rank>
		<reputation>0</reputation>
		<money min="25000" max="125300" infinitive="0" />
		<visual>actors\stalker_special\stalker_molfar</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_sig550 \n
		 ammo_dumdum \n
		 wpn_cobra = 1 \n
		 ammo_11.43x23_fmj = 1 \n
		 grenade_rgd5 = 1 \n
                 dv_killer_molfar_case \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
             	</supplies>
		<start_dialog>jup_killer_base_leader_start_dialog</start_dialog>
                <actor_dialog>jup_killer_base_leader_jobs_dialog</actor_dialog>
                <actor_dialog>jup_killer_base_leader_reward_dialog</actor_dialog>
                <actor_dialog>jup_killer_base_leader_community_exit_dialog</actor_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_bodyguard" team_default="1">
		<name>jup_killer_bodyguard_name</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_bodyguard</class>
		<community>bodyguard_f</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>600</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_bodyguard\bodyguard_killer</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_groza \n
		 ammo_9x39_ap \n
		 wpn_usp = 1 \n
		 ammo_11.43x23_fmj = 1 \n
		 grenade_rgd5 = 1 \n
#include "gameplay\character_ammo.xml"
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
             	</supplies>
                <start_dialog>jup_killer_bodyguard_main_dialog</start_dialog>
                <actor_dialog>jup_killer_bodyguard_yes_dialog</actor_dialog>
                <actor_dialog>jup_killer_bodyguard_no_dialog</actor_dialog>
                <actor_dialog>jup_killer_bodyguard_command_1_dialog</actor_dialog>
                <actor_dialog>jup_killer_bodyguard_command_2_dialog</actor_dialog>
                <actor_dialog>jup_killer_bodyguard_command_3_dialog</actor_dialog>
                <actor_dialog>jup_killer_bodyguard_command_4_dialog</actor_dialog>
                <actor_dialog>jup_killer_bodyguard_release_dialog</actor_dialog>
                <actor_dialog>jup_killer_bodyguard_equipment_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_killer_base_trader" team_default="1">
		<name>jup_killer_trader_name</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_trader</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<money min="480000" max="480000" infinitive="1" />
		<visual>actors\stalker_merc\stalker_merc_nauchniy</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
     	         wpn_sig220 = 1 \n
     	         ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <start_dialog>jup_killer_trader_start_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_chief" team_default="1">
		<name>jup_killer_base_chief_name</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_chief</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<money min="25000" max="45300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_9</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_l85 \n
		 ammo_5.56x45_ss190 = 1 \n
		 wpn_beretta \n
		 ammo_9x19_fmj = 1 \n
		 grenade_rgd5 = 2 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <start_dialog>jup_killer_base_chief_start_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_patrol_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_patrol_1</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="15000" max="50300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_9</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_lr300_limit = 1, scope, silencer \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
		 grenade_f1 = 2 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_patrol_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_patrol_2</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
        	 wpn_spas12  \n
        	 ammo_12x76_zhekan = 1 \n
        	 wpn_colt1911 \n
        	 ammo_11.43x23_fmj = 1 \n
		 grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_patrol_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_patrol_3</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_l85  \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_usp = 1 \n
		 ammo_11.43x23_fmj = 1 \n
		 grenade_rgd5 = 1 \n
                 detector_advanced \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_patrol_4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_patrol_4</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_colt1911 \n
		 ammo_11.43x23_hydro = 1 \n
                 hand_radio \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_patrol_5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_patrol_5</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_wincheaster1300 \n
		 ammo_12x70_buck \n
		 ammo_12x76_zhekan \n
		 wpn_beretta \n
		 ammo_9x19_fmj \n  
		 grenade_rgd5 = 2 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_patrol_6" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_patrol_6</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_8</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_l85 \n
		 ammo_5.56x45_ap  = 1 \n
		 wpn_sig220 \n
		 ammo_11.43x23_fmj  = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_patrol_7" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_patrol_7</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
		 wpn_g36_tactical \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_sig220 \n
		 ammo_11.43x23_fmj  = 1 \n
                 device_torch \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_patrol_8" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_patrol_8</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_4</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_pkm \n
		 ammo_pkm_100 \n
		 wpn_fort \n
		 ammo_9x18_pmm = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_1</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_8</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_groza_m2  = 1 \n
		 ammo_9x39_pab9 = 1 \n
		 wpn_pm = 1 \n
		 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_2</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_lr300_limit \n
		 ammo_5.56x45_ss190 = 1 \n
		 wpn_beretta \n
		 ammo_9x19_fmj = 1 \n
		 grenade_rgd5 = 2 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_3</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_ak74_tactic \n
		 ammo_5.45x39_fmj = 1 \n
		 wpn_hpsa \n
		 ammo_9x19_fmj = 1 \n	
	         grenade_rgd5 = 2 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_4</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_ak74_pacific \n
		 ammo_5.45x39_fmj = 1 \n
		 wpn_fort \n
		 ammo_9x18_fmj = 1 \n		
	         grenade_rgd5 = 2 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_5</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<money min="25000" max="45300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_9</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_mp7 \n
                 ammo_9x19_pbp \n
                 wpn_usp \n
                 ammo_11.43x23_hydro \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_6" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_6</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_ak74_tactic \n
		 ammo_5.45x39_fmj = 1 \n
		 wpn_pb \n
		 ammo_9x18_fmj = 1 \n
	         grenade_rgd5 = 2 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_7" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_7</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_protecta \n
                 ammo_12x76_zhekan = 1 \n
                 wpn_desert_eagle \n
                 ammo_11.43x23_fmj  = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_8" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_8</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_g36_tactical \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_9" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_9</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_8</visual>
		<supplies>
                 [spawn] \n
                 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 1 \n
                 wpn_beretta \n
                 ammo_9x19_pbp = 1 \n
                 device_torch \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_10" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_10</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_4</visual>
		<supplies>
                 [spawn] \n
		 wpn_pkm \n
		 ammo_pkm_100 \n
		 wpn_usp \n
		 ammo_11.43x23_hydro \n
                 device_torch \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_11" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_11</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_groza  = 1 \n
		 ammo_9x39_pab9 = 1 \n
		 wpn_pm = 1 \n
		 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_12" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_12</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_l85 \n
		 ammo_5.56x45_ss190 = 1 \n
		 wpn_beretta \n
		 ammo_9x19_fmj = 1 \n
		 grenade_rgd5 = 2 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_13" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_13</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_ak74 \n
		 ammo_5.45x39_fmj = 1 \n
		 wpn_hpsa \n
		 ammo_9x19_fmj = 1 \n	
	         grenade_rgd5 = 2 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_14" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_14</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_ak74 \n
		 ammo_5.45x39_fmj = 1 \n
		 wpn_fort \n
		 ammo_9x18_fmj = 1 \n		
	         grenade_rgd5 = 2 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_15" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_15</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<money min="25000" max="45300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_mp5 \n
                 ammo_9x19_pbp \n
                 wpn_usp \n
                 ammo_11.43x23_hydro \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_16" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_16</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_ak74 \n
		 ammo_5.45x39_fmj = 1 \n
		 wpn_pb \n
		 ammo_9x18_fmj = 1 \n
	         grenade_rgd5 = 2 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_17" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_17</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_8</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_protecta \n
                 ammo_12x76_zhekan = 1 \n
                 wpn_desert_eagle \n
                 ammo_11.43x23_fmj  = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_18" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_18</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_g36 \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_19" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_19</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 1 \n
                 wpn_beretta \n
                 ammo_9x19_pbp = 1 \n
                 device_torch \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_base_sentry_20" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_killer_base_sentry_20</class>
		<community>killer_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<money min="5000" max="25300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_9</visual>
		<supplies>
                 [spawn] \n
		 wpn_pkm \n
		 ammo_pkm_100 \n
		 wpn_usp \n
		 ammo_11.43x23_hydro \n
                 device_torch \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<!----------------------База Рассвета------------------------------>
<specific_character id="jup_rasvet_base_rpg_sniper" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_base_rpg_sniper</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>550</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_4</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_rpg7 = 1 \n
                 ammo_og-7b = 1 \n
	         wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_base_guard_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_base_guard_1</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\csky\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
                 wpn_mp5 \n
                 ammo_7.62x54_7h1 = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_base_guard_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_base_guard_2</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_svu \n
                 ammo_7.62x54_7h1 = 1 \n
     	         wpn_sig220 = 1 \n
     	         ammo_11.43x23_fmj = 1 \n
		 grenade_f1 = 3 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_base_guard_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_base_guard_3</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp5 \n
                 ammo_7.62x54_7h1 = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_base_guard_4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_base_guard_4</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_svu \n
                 ammo_7.62x54_7h1 = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_base_guard_5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_base_guard_5</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\csky\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
	         wpn_pb \n
                 ammo_9x18_fmj = 1 \n
                 wpn_mp5 \n
                 ammo_7.62x54_7h1 = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_base_guard_6" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_base_guard_6</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
        	 wpn_l85 \n
     	         ammo_5.56x45_ap = 1 \n
     	         wpn_sig220 = 1 \n
     	         ammo_11.43x23_fmj = 1 \n
		 grenade_f1 = 3 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_base_guard_7" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_base_guard_7</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp5 \n
                 ammo_7.62x54_7h1 = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_base_guard_8" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_base_guard_8</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_svu \n
                 ammo_7.62x54_7h1 = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_base_guard_9" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_base_guard_9</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp5 \n
                 ammo_7.62x54_7h1 = 1 \n
	         wpn_pb \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_base_guard_10" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_base_guard_10</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp5 \n
                 ammo_7.62x54_7h1 = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_base_bodyguard_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_base_bodyguard_1</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp5 \n
                 ammo_7.62x54_7h1 = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_base_bodyguard_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_base_bodyguard_2</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_svu \n
                 ammo_7.62x54_7h1 = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_base_leader" team_default="1">
		<name>jup_rasvet_base_leader_name</name>
		<icon>ui_npc_u_rasvet_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_base_leader</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_special\stalker_nazar</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_l85 \n
                 ammo_7.62x54_7h1 = 1 \n
		 wpn_usp \n
		 ammo_11.43x23_hydro = 1 \n
                 dv_rasvet_nazar_case \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <start_dialog>jup_rasvet_base_leader_start_dialog</start_dialog>
		<actor_dialog>jup_rasvet_base_leader_jobs_dialog</actor_dialog>
		<actor_dialog>jup_rasvet_base_leader_reward_dialog</actor_dialog>
		<actor_dialog>jup_b206_rasvet_leader_quest_prioritety_begin_dialog</actor_dialog>
		<actor_dialog>jup_b206_rasvet_leader_quest_prioritety_end_dialog</actor_dialog>
		<actor_dialog>jup_rasvet_base_leader_community_exit_dialog</actor_dialog>
		<actor_dialog>jup_rasvet_base_leader_about_tactic_dialog</actor_dialog>
		<actor_dialog>jup_rasvet_base_leader_about_vector_dialog</actor_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_trader" team_default="1">
		<name>jup_rasvet_trader_name</name>
		<icon>ui_npc_u_rasvet_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_trader</class>
		<community>trader</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>350</rank>
		<reputation>0</reputation>
		<money min="480000" max="480000" infinitive="1" />
		<visual>actors\stalker_special\stalker_gordey</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74u \n
                 ammo_5.45x39_fmj = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <start_dialog>jup_rasvet_trader_start_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<!----------------------Бункер------------------------------>
<specific_character id="jup_ecolog_trader" team_default="1">
		<name>jup_ecolog_trader_name</name>
		<icon>ui_inGame2_ecolog_military</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_ecolog_trader</class>
		<community>trader</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<money min="480000" max="480000" infinitive="1" />
		<visual>actors\stalker_ecolog\ecolog_red</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
		<start_dialog>jup_ecolog_trader_start_dialog</start_dialog>		
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_ecolog_breeder" team_default="1">
		<name>jup_ecolog_breeder_name</name>
		<icon>ui_inGame2_ecolog_military</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_ecolog_breeder</class>
		<community>ecolog</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="23400" max="53900" infinitive="0" />
		<visual>actors\stalker_ecolog\ecolog_green</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<start_dialog>jup_ecolog_breeder_af_work_dialog</start_dialog>		
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_army_bodyguard" team_default="1">
		<name>jup_army_bodyguard_name</name>
		<icon>ui_inGame2_Sokolov_ecolog</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_army_bodyguard</class>
		<community>bodyguard_d</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\military\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="10200" max="10300" infinitive="0" />
		<visual>actors\stalker_bodyguard\bodyguard_ecolog</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
		 wpn_lr300 = 1, scope, silencer \n
		 ammo_5.56x45_ss190 = 1 \n
		 wpn_sig220 \n
		 ammo_11.43x23_fmj  = 1 \n
		 grenade_rgd5 = 1 \n
#include "gameplay\character_ammo.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies> 
                <start_dialog>jup_army_bodyguard_main_dialog</start_dialog>
                <actor_dialog>jup_army_bodyguard_yes_dialog</actor_dialog>
                <actor_dialog>jup_army_bodyguard_no_dialog</actor_dialog>
                <actor_dialog>jup_army_bodyguard_command_1_dialog</actor_dialog>
                <actor_dialog>jup_army_bodyguard_command_2_dialog</actor_dialog>
                <actor_dialog>jup_army_bodyguard_command_3_dialog</actor_dialog>
                <actor_dialog>jup_army_bodyguard_command_4_dialog</actor_dialog>
                <actor_dialog>jup_army_bodyguard_release_dialog</actor_dialog>
                <actor_dialog>jup_army_bodyguard_equipment_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-----------------------Янов------------------------------->
<specific_character id="jup_freedom_bodyguard" team_default="1">
		<name>jup_freedom_bodyguard_name</name>
		<icon>ui_inGame2_Freedom_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_freedom_bodyguard</class>
		<community>bodyguard_c</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\freedom\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<money min="10200" max="10300" infinitive="0" />
		<visual>actors\stalker_bodyguard\bodyguard_freedom</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
		 wpn_g36 \n
		 ammo_5.45x39_ap = 1 \n
		 wpn_usp \n
		 ammo_11.43x23_hydro = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_ammo.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies> 
                <start_dialog>jup_freedom_bodyguard_main_dialog</start_dialog>
                <actor_dialog>jup_freedom_bodyguard_yes_dialog</actor_dialog>
                <actor_dialog>jup_freedom_bodyguard_no_dialog</actor_dialog>
                <actor_dialog>jup_freedom_bodyguard_command_1_dialog</actor_dialog>
                <actor_dialog>jup_freedom_bodyguard_command_2_dialog</actor_dialog>
                <actor_dialog>jup_freedom_bodyguard_command_3_dialog</actor_dialog>
                <actor_dialog>jup_freedom_bodyguard_command_4_dialog</actor_dialog>
                <actor_dialog>jup_freedom_bodyguard_release_dialog</actor_dialog>
                <actor_dialog>jup_freedom_bodyguard_equipment_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="jup_stalker_bankir" team_default="1">
		<name>jup_stalker_bankir_name</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_stalker_bankir</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="60000" max="70000" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_7_mask</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_beretta \n
                 ammo_9x19_pbp = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <start_dialog>jup_stalker_bankir_start_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_freedom_trader" team_default="1">
		<name>jup_freedom_trader_name</name>
		<icon>ui_inGame2_Freedom_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_freedom_trader</class>
		<community>trader</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\freedom\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="480000" max="480000" infinitive="1" />
		<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_beretta \n
                 ammo_9x19_pbp = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>   
		<start_dialog>jup_freedom_trader_start_dialog</start_dialog>	
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_stalker_breeder" team_default="1">
		<name>jup_stalker_breeder_name</name>
		<icon>ui_inGame2_ecolog_military</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_stalker_breeder</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="13400" max="23900" infinitive="0" />
		<visual>actors\stalker_special\stalker_breeder</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_beretta \n
                 ammo_9x19_pbp = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<start_dialog>jup_stalker_breeder_af_work_dialog</start_dialog>		
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_stalker_gromoboy" team_default="1">
		<name>jup_stalker_gromoboy_name</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_stalker_gromoboy</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>1200</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_2_3_antigas</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp5_m3 \n
                 ammo_9x19_fmj = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <start_dialog>jup_stalker_gromoboy_start_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<!-----------------------Другие места------------------------------->
<specific_character id="jup_monolith_thief" team_default="1">
		<name>jup_monolith_thief_name</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_monolith_thief</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>999</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="jup_night_killer_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_bandit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_night_killer_1</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>300</rank>
                <money min="150000" max="260000" infinitive="0" />
		<reputation>100</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_3</visual>
		<supplies>
                 [spawn] \n
                 wpn_l85_tactical \n
                 ammo_7.62x54_7h1 = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="jup_night_killer_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_bandit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_night_killer_2</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>300</rank>
                <money min="150000" max="260000" infinitive="0" />
		<reputation>100</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_3_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_mosina \n
                 ammo_7.62x54_7h1 = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="jup_night_killer_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_bandit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_night_killer_3</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>300</rank>
                <money min="150000" max="260000" infinitive="0" />
		<reputation>100</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_3_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_kar98k \n
                 ammo_7.62x54_7h1 = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="jup_night_killer_4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_bandit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_night_killer_4</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>300</rank>
                <money min="150000" max="260000" infinitive="0" />
		<reputation>100</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_3</visual>
		<supplies>
                 [spawn] \n
                 wpn_g43 \n
                 ammo_7.62x54_7h1 = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="jup_night_killer_5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_bandit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_night_killer_5</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>300</rank>
                <money min="150000" max="260000" infinitive="0" />
		<reputation>100</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_15</visual>
		<supplies>
                 [spawn] \n
                 wpn_ppsh41 \n
                 ammo_7.62x25_fmj = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="jup_night_killer_6" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_night_killer_6</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<rank>100</rank>
                <money min="150000" max="260000" infinitive="0" />
		<reputation>100</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_9</visual>
		<supplies>
                 [spawn] \n
                 wpn_usas12 \n
                 ammo_12x76_zhekan = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="jup_night_killer_leader" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_night_killer_leader</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>400</rank>
                <money min="150000" max="260000" infinitive="0" />
		<reputation>100</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_exo</visual>
		<supplies>
                 [spawn] \n
                 wpn_mosina = 1, scope \n
                 ammo_7.62x54_7h1 = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="jup_follower_scientist_1" team_default="1">
		<name>jup_follower_scientist_1_name</name>
		<icon>ui_inGame2_ecolog_military</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_follower_scientist_1</class>
		<community>ecolog</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="23400" max="53900" infinitive="0" />
		<visual>actors\stalker_special\stalker_bondar</visual>
		<supplies>
                 [spawn] \n
		 wpn_usp \n
		 ammo_11.43x23_hydro = 1 \n
                 detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>	
                <start_dialog>jup_follower_scientist_start_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_follower_scientist_2" team_default="1">
		<name>jup_follower_scientist_2_name</name>
		<icon>ui_inGame2_ecolog_military</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_follower_scientist_2</class>
		<community>ecolog</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>0</rank>
		<reputation>0</reputation>
		<money min="23400" max="53900" infinitive="0" />
		<visual>actors\stalker_ecolog\ecolog_red</visual>
		<supplies>
                 [spawn] \n
                 wpn_mp7 \n
                 ammo_9x19_pbp = 1 \n
                 detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>	
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_follower_scientist_3" team_default="1">
		<name>jup_follower_scientist_3_name</name>
		<icon>ui_inGame2_ecolog_military</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_follower_scientist_3</class>
		<community>ecolog</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>0</rank>
		<reputation>0</reputation>
		<money min="23400" max="53900" infinitive="0" />
		<visual>actors\stalker_ecolog\ecolog_green</visual>
		<supplies>
                 [spawn] \n
		 wpn_sig220 \n
		 ammo_11.43x23_fmj  = 1 \n
                 detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>	
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_follower_scientist_4" team_default="1">
		<name>jup_follower_scientist_4_name</name>
		<icon>ui_inGame2_ecolog_military</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_follower_scientist_4</class>
		<community>ecolog</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>0</rank>
		<reputation>0</reputation>
		<money min="23400" max="53900" infinitive="0" />
		<visual>actors\stalker_ecolog\ecolog_silver</visual>
		<supplies>
                 [spawn] \n
                 wpn_beretta \n
                 ammo_9x19_pbp = 1 \n
                 detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>	
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_follower_scientist_5" team_default="1">
		<name>jup_follower_scientist_5_name</name>
		<icon>ui_inGame2_ecolog_military</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_follower_scientist_5</class>
		<community>ecolog</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>0</rank>
		<reputation>0</reputation>
		<money min="23400" max="53900" infinitive="0" />
		<visual>actors\stalker_ecolog\ecolog_red</visual>
		<supplies>
                 [spawn] \n
	         wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
                 detector_advanced \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>	
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_follower_scientist_defender_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_follower_scientist_defender_1</class>
		<community>ecolog</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="20000" max="30000" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_14_antigas</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
        	 wpn_mp5 \n
        	 ammo_11.43x23_fmj = 1 \n
        	 wpn_beretta \n
        	 ammo_9x19_pbp = 1 \n
        	 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_follower_scientist_defender_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_follower_scientist_defender_2</class>
		<community>ecolog</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="30000" max="40000" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_4_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
		 wpn_lr300 = 1, scope, silencer \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_colt1911 \n
		 ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_mine_zombied_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_1</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>jup_mine_zombied_1</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>22</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_1_1</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
                wpn_mp5 \n
                ammo_9x18_pmm = 1 \n
      		wpn_pm \n
      		ammo_9x18_fmj = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_mine_zombied_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>jup_mine_zombied_2</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>22</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_2_1</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
      		wpn_ak74u \n
      		ammo_5.45x39_fmj = 1 \n
      		wpn_fort \n
      		ammo_9x18_fmj = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_mine_zombied_3" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_Zombied_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>jup_mine_zombied_3</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>162</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_3_1</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
      		wpn_ak74 \n
      		ammo_5.45x39_fmj = 1 \n
      		wpn_pm \n
      		ammo_9x18_fmj = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_mine_zombied_4" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_Zombied_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>jup_mine_zombied_4</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>120</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_4_1</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
      		wpn_ak74_pacific \n
      		ammo_5.45x39_fmj = 1 \n
      		wpn_pm \n
      		ammo_9x18_fmj = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_mine_zombied_5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_4</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>jup_mine_zombied_5</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>22</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_4_3</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
      		wpn_ak74 \n
      		ammo_5.45x39_fmj = 1 \n
      		wpn_pm \n
      		ammo_9x18_fmj = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_mine_zombied_6" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>jup_mine_zombied_6</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>10</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_2_2</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
      		wpn_ak74u \n
      		ammo_5.45x39_fmj = 1 \n
      		wpn_pb \n
      		ammo_9x18_fmj = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_mine_zombied_7" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_1</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>jup_mine_zombied_7</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>10</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_1_2</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
                wpn_walther \n
                ammo_9x19_pbp = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_mine_zombied_8" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_1</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>jup_mine_zombied_8</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>10</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_zombied\stalker_zombied_3_3</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
                wpn_colt1911 \n
                ammo_11.43x23_hydro = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_train_bandit_sniper" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>jup_train_bandit_sniper</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\bandit\</snd_config>
		<rank>262</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_9</visual>
		<supplies>
                 [spawn] \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
      		 wpn_grom \n
      		 ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="jup_witnesses_sentry_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_witnesses_sentry_1</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>450</rank>
		<reputation>0</reputation>
		<money min="25000" max="30300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_9</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_lr300 = 1, scope, silencer \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
		 grenade_f1 = 3 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <start_dialog>jup_witnesses_guard_3_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_witnesses_sentry_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_witnesses_sentry_2</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="5000" max="5300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_8</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
        	 wpn_spas12  \n
        	 ammo_12x76_zhekan = 1 \n
        	 wpn_colt1911 \n
        	 ammo_11.43x23_fmj = 1 \n
		 grenade_f1 = 3 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <start_dialog>jup_witnesses_guard_2_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_witnesses_sentry_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_witnesses_sentry_3</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="5000" max="5300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_mp5 \n
                 ammo_9x19_pbp = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
		 grenade_f1 = 3 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <start_dialog>jup_witnesses_guard_2_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_witnesses_sentry_4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_witnesses_sentry_4</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<rank>350</rank>
		<reputation>0</reputation>
		<money min="5000" max="5300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
      		 wpn_ak74u \n
      		 ammo_5.45x39_fmj = 1 \n
      		 wpn_pb \n
      		 ammo_9x18_fmj = 1 \n
		 grenade_f1 = 3 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <start_dialog>jup_witnesses_guard_1_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_witnesses_patrol_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_witnesses_patrol_1</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<money min="5000" max="5300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_8</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
      		 wpn_abakan \n
      		 ammo_5.45x39_fmj = 1 \n
      		 wpn_pm \n
      		 ammo_9x18_fmj = 1 \n
		 grenade_f1 = 3 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <start_dialog>jup_witnesses_guard_1_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_witnesses_patrol_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_witnesses_patrol_2</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<money min="5000" max="5300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_wincheaster1300 \n
                 ammo_12x76_zhekan = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <start_dialog>jup_witnesses_guard_2_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_witnesses_sleeper_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_witnesses_sleeper_1</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<rank>120</rank>
		<reputation>0</reputation>
		<money min="5000" max="5300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_toz34_m3  \n
                 ammo_12x70_buck  = 1 \n
                 wpn_pm = 1 \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_witnesses_sleeper_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_witnesses_sleeper_2</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>120</rank>
		<reputation>0</reputation>
		<money min="5000" max="5300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
 	         wpn_ak74u = 1 \n
                 ammo_5.45x39_fmj = 1 \n
                 wpn_hpsa = 1 \n
                 ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_witnesses_sleeper_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_witnesses_sleeper_3</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>120</rank>
		<reputation>0</reputation>
		<money min="5000" max="5300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
 	         wpn_ak74 \n
                 ammo_5.45x39_fmj = 1 \n
                 wpn_beretta  \n
                 ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_witnesses_hostguard" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_witnesses_hostguard</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>420</rank>
		<reputation>0</reputation>
		<money min="5000" max="5300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_l85 \n
                 ammo_5.56x45_ss190  = 1 \n
                 wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <start_dialog>jup_witnesses_guard_2_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_witnesses_spectator" team_default="1">
		<name>jup_witnesses_leader_name</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_witnesses_spectator</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>420</rank>
		<reputation>0</reputation>
		<money min="5000" max="5300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_9</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_sig550_m1 \n
                 ammo_5.56x45_ap = 1 \n      
                 wpn_fort \n
                 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
                 device_pda_cherniy \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <start_dialog>jup_witnesses_guard_3_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_witnesses_hostage" team_default="1">
		<name>jup_witnesses_hostage_name</name>
		<icon>ui_inGame2_Soldier_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Агент СБУ.</bio>
		<class>jup_witnesses_hostage</class>
		<community>agent</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\military\</snd_config>
		<rank>499</rank>
		<reputation>0</reputation>
		<money min="50000" max="80000" infinitive="1" />
		<visual>actors\stalker_special\stalker_svjznoy</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_fort = 1 \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <start_dialog>jup_witnesses_hostage_start_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>  
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_authorities_agent" team_default="1">
		<name>jup_authorities_agent_name</name>
		<icon>ui_inGame2_Soldier_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Агент СБУ.</bio>
		<class>jup_authorities_agent</class>
		<community>agent</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\military\</snd_config>
		<rank>999</rank>
		<reputation>0</reputation>
		<money min="480000" max="480000" infinitive="1" />
		<visual>actors\stalker_soldier\stalker_soldier_5</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_vintorez \n
                 ammo_9x39_ap = 1 \n
                 wpn_fort = 1 \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>   	
                <start_dialog>jup_authorities_agent_start_dialog</start_dialog> 
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_authorities_agent2" team_default="1">
		<name>jup_authorities_agent_name</name>
		<icon>ui_inGame2_Soldier_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Агент СБУ.</bio>
		<class>jup_authorities_agent2</class>
		<community>agent</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\military\</snd_config>
		<rank>999</rank>
		<reputation>0</reputation>
		<money min="480000" max="480000" infinitive="1" />
		<visual>actors\stalker_soldier\stalker_soldier_4_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_protecta = 1 \n
                 ammo_12x76_zhekan = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <start_dialog>jup_authorities_agent2_start_dialog</start_dialog>   	
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_zombied_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>jup_killer_zombied_1</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>122</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_merc\stalker_merc_2</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
        	wpn_mp5 \n
        	ammo_11.43x23_fmj = 1 \n
      		wpn_pm \n
      		ammo_9x18_fmj = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_zombied_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>jup_killer_zombied_2</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>122</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
      		wpn_ak74u \n
      		ammo_5.45x39_fmj = 1 \n
      		wpn_fort \n
      		ammo_9x18_fmj = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_zombied_3" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>jup_killer_zombied_3</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>162</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_merc\stalker_merc_3</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
      		wpn_ak74 \n
      		ammo_5.45x39_fmj = 1 \n
      		wpn_pm \n
      		ammo_9x18_fmj = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_killer_zombied_4" team_default = "1">
		<name>jup_killer_first_squad_commander_name</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>
		<class>jup_killer_zombied_4</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>
		<rank>220</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_merc\stalker_merc_4</visual>
		<crouch_type>0</crouch_type>
		<supplies>
		[spawn]\n
      		wpn_abakan \n
      		ammo_5.45x39_fmj = 1 \n
      		wpn_pm \n
      		ammo_9x18_fmj = 1 \n
		#include "gameplay\character_items_nl.xml"
		#include "gameplay\character_food.xml"
		#include "gameplay\character_drugs.xml"
    		</supplies>
#include "gameplay\character_criticals_1.xml"
	        #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_polter_dead_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_polter_dead_1</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_1</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_polter_dead_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_rasvet_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_polter_dead_2</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\csky\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_1</visual>
		<supplies>
                 [spawn] \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="jup_rasvet_polter_quest_skaut" team_default="1">
		<name>jup_rasvet_polter_quest_skaut_name</name>
		<icon>ui_npc_u_rasvet_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>jup_rasvet_polter_quest_skaut</class>
		<community>rasvet</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="25000" max="35000" infinitive="0" />
		<visual>actors\stalker_rasvet\stalker_rasvet_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74 \n
                 ammo_5.45x39_ap = 2 \n
	         wpn_pb \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <start_dialog>jup_b206_rasvet_skaut_returned_dialog</start_dialog>
		<actor_dialog>jup_b206_rasvet_medik_quest_begin_dialog</actor_dialog>
		<actor_dialog>jup_b206_rasvet_medik_quest_end_dialog</actor_dialog>
		<actor_dialog>jup_b206_rasvet_medik_need_health_care</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<!---------------------------------------------========--------------------------------------------------->
<!---------------------------------------------'Припять'-------------------------------------------------->
<!---------------------------------------------========--------------------------------------------------->
<specific_character id="pri_army_employer" team_default="1">
		<name>pri_army_employer_name</name>
		<icon>ui_inGame2_Soldier_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_army_employer</class>
		<community>army</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>800</rank>
		<reputation>0</reputation>
		<money min="10200" max="10300" infinitive="0" />
		<visual>actors\stalker_soldier\stalker_soldier_2_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies> 
#include "gameplay\character_criticals_4.xml"
                <start_dialog>employer_job_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_authorities_agent" team_default="1">
		<name>pri_authorities_agent_name</name>
		<icon>ui_inGame2_Soldier_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Агент СБУ.</bio>
		<class>pri_authorities_agent</class>
		<community>agent</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\military\</snd_config>
		<rank>999</rank>
		<reputation>0</reputation>
		<money min="480000" max="480000" infinitive="1" />
		<visual>actors\stalker_soldier\stalker_soldier_5</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_vintorez \n
                 ammo_9x39_ap = 1 \n
                 wpn_fort = 1 \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>   	
                <start_dialog>pri_authorities_agent_start_dialog</start_dialog> 
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_army_fenix" team_default="1">
		<name>pri_army_fenix_name</name>
		<icon>ui_inGame2_Soldier_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_army_fenix</class>
		<community>army</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<money min="20200" max="60300" infinitive="0" />
		<visual>actors\stalker_soldier\stalker_soldier_2_4</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_protecta = 1 \n
                 ammo_12x76_zhekan = 1 \n
                 wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies> 
                <start_dialog>pri_army_fenix_start_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_monolith_inquisitor" team_default="1">
		<name>pri_monolith_inquisitor_name</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_inquisitor</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_special\stalker_inquisitor</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
	         wpn_protecta \n
	         ammo_12x76_zhekan = 1 \n
		 wpn_usp = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_f1 = 1 \n
                 dv_monolith_inquisitor_case \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolith_inquisitor_deputy_1" team_default="1">
		<name>pri_monolith_inquisitor_deputy_1_name</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_inquisitor_deputy_1</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>390</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
	         wpn_spas12_m2 \n
	         ammo_12x76_zhekan = 1 \n
		 wpn_colt1911 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_f1 = 1 \n
                 pri_inquisitor_pda_1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolith_inquisitor_deputy_2" team_default="1">
		<name>pri_monolith_inquisitor_deputy_2_name</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_inquisitor_deputy_2</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>390</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
	         wpn_spas12_m3 \n
	         ammo_12x76_zhekan = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_f1 = 1 \n
                 pri_inquisitor_pda_2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolith_bodyguard" team_default="1">
		<name>pri_monolith_bodyguard_name</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_bodyguard</class>
		<community>bodyguard_e</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>800</rank>
		<reputation>0</reputation>
		<money min="10200" max="40300" infinitive="0" />
		<visual>actors\stalker_bodyguard\bodyguard_monolith</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74 \n
                 ammo_5.45x39_ap = 2 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_rgd5 = 2 \n
#include "gameplay\character_ammo.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies> 
                <start_dialog>pri_monolith_bodyguard_main_dialog</start_dialog>
                <actor_dialog>pri_monolith_bodyguard_yes_dialog</actor_dialog>
                <actor_dialog>pri_monolith_bodyguard_no_dialog</actor_dialog>
                <actor_dialog>pri_monolith_bodyguard_command_1_dialog</actor_dialog>
                <actor_dialog>pri_monolith_bodyguard_command_2_dialog</actor_dialog>
                <actor_dialog>pri_monolith_bodyguard_command_3_dialog</actor_dialog>
                <actor_dialog>pri_monolith_bodyguard_command_4_dialog</actor_dialog>
                <actor_dialog>pri_monolith_bodyguard_release_dialog</actor_dialog>
                <actor_dialog>pri_monolith_bodyguard_equipment_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pri_army_bodyguard" team_default="1">
		<name>pri_army_bodyguard_name</name>
		<icon>ui_inGame2_Soldier_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_army_bodyguard</class>
		<community>bodyguard_d</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>800</rank>
		<reputation>0</reputation>
		<money min="10200" max="10300" infinitive="0" />
		<visual>actors\stalker_bodyguard\bodyguard_army</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_vintorez_m1 \n
                 ammo_9x39_ap = 1 \n
                 wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 2 \n
#include "gameplay\character_ammo.xml"
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies> 
                <start_dialog>pri_army_bodyguard_main_dialog</start_dialog>
                <actor_dialog>pri_army_bodyguard_yes_dialog</actor_dialog>
                <actor_dialog>pri_army_bodyguard_no_dialog</actor_dialog>
                <actor_dialog>pri_army_bodyguard_command_1_dialog</actor_dialog>
                <actor_dialog>pri_army_bodyguard_command_2_dialog</actor_dialog>
                <actor_dialog>pri_army_bodyguard_command_3_dialog</actor_dialog>
                <actor_dialog>pri_army_bodyguard_command_4_dialog</actor_dialog>
                <actor_dialog>pri_army_bodyguard_release_dialog</actor_dialog>
                <actor_dialog>pri_army_bodyguard_equipment_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pri_army_bankir" team_default="1">
		<name>pri_army_bankir_name</name>
		<icon>ui_inGame2_Soldier_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_army_bankir</class>
		<community>army</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\military\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="60000" max="70000" infinitive="0" />
		<visual>actors\stalker_soldier\stalker_soldier_4_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_fort = 1 \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <start_dialog>pri_army_bankir_start_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_army_trader" team_default="1">
		<name>pri_army_trader_name</name>
		<icon>ui_inGame2_Soldier_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_army_trader</class>
		<community>trader</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\military\</snd_config>
		<rank>800</rank>
		<reputation>0</reputation>
		<money min="480000" max="480000" infinitive="1" />
		<visual>actors\stalker_soldier\stalker_soldier_3_3</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_beretta \n
                 ammo_9x19_pbp = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>   
		<start_dialog>pri_army_trader_start_dialog</start_dialog>	
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_army_breeder" team_default="1">
		<name>pri_army_breeder_name</name>
		<icon>ui_inGame2_ecolog_military</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_army_breeder</class>
		<community>army</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\military\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="13400" max="23900" infinitive="0" />
		<visual>actors\stalker_ecolog\ecolog_exo</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_beretta \n
                 ammo_9x19_pbp = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<start_dialog>pri_army_breeder_af_work_dialog</start_dialog>		
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_army_kasilov" team_default="1">
		<name>pri_army_kasilov_name</name>
		<icon>ui_inGame2_neutral_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_army_kasilov</class>
		<community>army</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="60000" max="70000" infinitive="0" />
		<visual>actors\stalker_soldier\stalker_army_exo</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_vintorez_m2 \n
                 ammo_9x39_ap = 1 \n
                 wpn_fort_m3 = 1 \n
                 ammo_9x18_fmj = 1 \n
                 device_pda_kasilov \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_army_chasovoy" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Soldier_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_army_chasovoy</class>
		<community>army</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>800</rank>
		<reputation>0</reputation>
		<money min="10200" max="10300" infinitive="0" />
		<visual>actors\stalker_soldier\stalker_soldier_2_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_protecta = 1 \n
                 ammo_12x76_zhekan = 1 \n
                 wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies> 
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<!---------------------База Монолита---------------------------->
<specific_character id="pri_monolit_base_chief_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_chief_1</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_protecta = 1 \n
                 ammo_12x76_zhekan = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<start_dialog>pri_monolit_base_chief_1_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_chief_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_chief_2</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>320</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_protecta = 1 \n
                 ammo_12x76_zhekan = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<start_dialog>pri_monolit_base_chief_2_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_guard_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_guard_1</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_protecta = 1 \n
                 ammo_12x76_zhekan = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_guard_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_guard_2</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_lr300_limit = 1, silencer, scope  \n
	         ammo_5.56x45_ss190 = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_guard_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_guard_3</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3_1</visual>
		<supplies>
                 [spawn] \n
	         wpn_ak74 \n
	         ammo_5.45x39_fmj = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_guard_4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_guard_4</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_mossberg590 = 1 \n
                 ammo_12x76_zhekan = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_guard_5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_guard_5</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_grom \n
                 ammo_5.45x39_ap = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_guard_6" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_guard_6</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_val = 1, scope \n
                 ammo_9x39_ap = 1 \n
		 wpn_cobra = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_guard_7" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_guard_7</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_wincheaster1300 = 1 \n
                 ammo_12x76_zhekan = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_guard_8" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_guard_8</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_guard_9" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_guard_9</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_vintorez_m3 = 1 \n
                 ammo_9x39_ap = 3 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_guard_10" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_guard_10</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_svd_dark = 1 \n
                 ammo_7.62x54_7h1 = 3 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_sniper_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_sniper_1</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_sniper_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_sniper_2</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_vintorez = 1 \n
                 ammo_9x39_ap = 3 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_sniper_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_sniper_3</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_l85_tactical = 1 \n
                 ammo_7.62x54_7h1 = 2 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_sentry_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_sentry_1</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_lr300_limit = 1, silencer, scope  \n
	         ammo_5.56x45_ss190 = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_sentry_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_sentry_2</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3_1</visual>
		<supplies>
                 [spawn] \n
	         wpn_ak74 \n
	         ammo_5.45x39_fmj = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_sentry_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_sentry_3</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_marauder = 1 \n
                 ammo_12x76_zhekan = 1 \n
		 wpn_cobra = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_leader" team_default="1">
		<name>pri_monolit_base_leader_name</name>
		<icon>ui_inGame2_monolit_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_leader</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\monolith\</snd_config>
		<rank>900</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_special\stalker_kiborg</visual>
		<supplies>
                 [spawn] \n
                 wpn_oicw \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_cobra \n
                 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
                 dv_monolit_kiborg_case \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<start_dialog>pri_monolit_base_leader_start_dialog</start_dialog>
                <actor_dialog>pri_monolit_base_leader_jobs_dialog</actor_dialog>
                <actor_dialog>pri_monolit_base_leader_rewards_dialog</actor_dialog>
                <actor_dialog>pri_monolit_base_leader_community_exit_dialog</actor_dialog>
                <actor_dialog>pri_monolit_base_leader_about_army_dialog</actor_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_chief" team_default="1">
		<name>pri_monolit_base_chief_name</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_chief</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>660</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_mossberg590 \n
                 ammo_12x76_zhekan = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<start_dialog>pri_monolit_base_chief_start_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_base_trader" team_default="1">
		<name>pri_monolit_base_trader_name</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_base_trader</class>
		<community>trader</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\monolith\</snd_config>
                <money min="480000" max="480000" infinitive="1" />
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<start_dialog>pri_monolith_trader_start_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_ecolog_briefing" team_default="1">
		<name>pri_ecolog_briefing_name</name>
		<icon>ui_inGame2_ecolog_military</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_ecolog_briefing</class>
		<community>ecolog</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\military\</snd_config>
		<rank>5</rank>
		<reputation>0</reputation>
		<money min="13400" max="23900" infinitive="0" />
		<visual>actors\stalker_ecolog\ecolog_silver</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_beretta_m2 \n
                 ammo_9x19_pbp = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>	
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_monolith_case_guard_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_case_guard_1</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_lr300_limit = 1, silencer, scope  \n
	         ammo_5.56x45_ss190 = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolith_case_guard_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_case_guard_2</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>460</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3_2</visual>
		<supplies>
                 [spawn] \n
	         wpn_ak74u_m3 \n
	         ammo_5.45x39_fmj = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_assault_squad_leader" team_default="1">
		<name>pri_assault_squad_leader_name</name>
		<icon>ui_inGame2_neutral_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_assault_squad_leader</class>
		<community>army_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>800</rank>
		<reputation>0</reputation>
		<money min="10200" max="20300" infinitive="0" />
		<visual>actors\stalker_soldier\stalker_army_exo</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_fn2000 \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <start_dialog>pri_assault_squad_leader_start_dialog</start_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_assault_squad_soldier1" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_Soldier_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_assault_squad_soldier1</class>
		<community>army_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="10200" max="20300" infinitive="0" />
		<visual>actors\stalker_soldier\stalker_soldier_1_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_vintorez_m1 \n
                 ammo_9x39_ap = 1 \n
                 wpn_sig220 = 1 \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_assault_squad_soldier2" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_Soldier_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_assault_squad_soldier2</class>
		<community>army_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\military\</snd_config>
		<rank>350</rank>
		<reputation>0</reputation>
		<money min="10200" max="20300" infinitive="0" />
		<visual>actors\stalker_soldier\stalker_soldier_2_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_groza_m2 = 1 \n
                 ammo_9x39_ap = 1 \n
                 wpn_sig220 = 1 \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_assault_squad_soldier3" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_Soldier_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_assault_squad_soldier3</class>
		<community>army_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\military\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<money min="10200" max="20300" infinitive="0" />
		<visual>actors\stalker_soldier\stalker_soldier_3_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
	         wpn_l85 \n
	         ammo_7.62x54_7h1 = 1 \n
                 wpn_sig220 = 1 \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_assault_squad_soldier4" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_Soldier_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_assault_squad_soldier4</class>
		<community>army_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\military\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<money min="10200" max="20300" infinitive="0" />
		<visual>actors\stalker_soldier\stalker_soldier_2_3</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_svd = 1 \n
                 ammo_7.62x54_7h1 = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_monolit_brother_leader_zombied" team_default="1">
		<name>pri_monolith_zombied_name</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_brother_leader_zombied</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>650</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_sig550 \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_rgd5 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_brother_member1_zombied" team_default="1">
		<name>pri_monolith_zombied_name</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_brother_member1_zombied</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
		 wpn_lr300 = 1, silencer \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_brother_member2_zombied" team_default="1">
		<name>pri_monolith_zombied_name</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_brother_member2_zombied</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_brother_member3_zombied" team_default="1">
		<name>pri_monolith_zombied_name</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_brother_member3_zombied</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
		 wpn_wincheaster1300 \n
		 ammo_12x76_zhekan \n
		 wpn_fort \n
		 ammo_9x18_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_brother_member4_zombied" team_default="1">
		<name>pri_monolith_zombied_name</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_brother_member4_zombied</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
		 wpn_lr300  \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_fort \n
		 ammo_9x18_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_brother_leader" team_default="1">
		<name>pri_monolith_brother_name</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_brother_leader</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>650</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_ak74 \n
                 ammo_5.45x39_ap = 2 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_rgd5 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<start_dialog>pri_monolit_brother_leader_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_brother_member1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_brother_member1</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
		 wpn_lr300 = 1, silencer \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_brother_member2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_brother_member2</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_brother_member3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_brother_member3</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
		 wpn_wincheaster1300 \n
		 ammo_12x76_zhekan \n
		 wpn_fort \n
		 ammo_9x18_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_brother_member4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_brother_member4</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
		 wpn_lr300  \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_fort \n
		 ammo_9x18_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_brother_member5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_brother_member5</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_wincheaster1300 \n
                 ammo_12x70_buck = 1 \n
                 wpn_sig220 = 1, silencer \n
                 ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_brother_member6" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_brother_member6</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_l85 \n
                 ammo_5.56x45_ss190 = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_brother_member7" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_brother_member7</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_val \n
                 ammo_9x39_ap = 1 \n
                 wpn_sig220 = 1, silencer \n
                 ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolit_brother_member8" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolit_brother_member8</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_vintorez = 1 \n
                 ammo_9x39_ap = 1 \n
                 wpn_sig220 = 1, silencer \n
                 ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolith_longshoremen" team_default="1">
		<name>pri_monolith_longshoremen_name</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_longshoremen</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>600</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_protecta = 1 \n
                 ammo_12x76_zhekan = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<start_dialog>pri_monolith_longshoremen_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_killer_barricaded_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pri_killer_barricaded_1</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_8</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_groza = 1 \n
                 ammo_9x39_ap = 1 \n
                 wpn_sig220 = 1 \n
                 ammo_11.43x23_hydro = 1 \n
		 grenade_f1 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_killer_barricaded_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pri_killer_barricaded_2</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_lr300 = 1, scope  \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
		 grenade_f1 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_killer_barricaded_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pri_killer_barricaded_3</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_svd = 1 \n
                 ammo_7.62x54_7h1 = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
		 grenade_f1 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_killer_barricaded_4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pri_killer_barricaded_4</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_lr300 = 1, scope  \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
		 grenade_f1 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_killer_barricaded_5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pri_killer_barricaded_5</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_8</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_sig550 \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_hydro = 1 \n
		 grenade_f1 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_killer_barricaded_6" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pri_killer_barricaded_6</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_6</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_sig550 \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_hydro = 1 \n
		 grenade_f1 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_killer_barricaded_7" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pri_killer_barricaded_7</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 1 \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
		 grenade_f1 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_killer_barricaded_8" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pri_killer_barricaded_8</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_8</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_lr300 = 1, scope  \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
		 grenade_f1 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_killer_barricaded_9" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pri_killer_barricaded_9</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_fanfall  \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
		 grenade_f1 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_killer_barricaded_10" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pri_killer_barricaded_10</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_saiga \n
		 ammo_12x76_zhekan \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
		 grenade_f1 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_killer_barricaded_11" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pri_killer_barricaded_11</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_5</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_lr300 = 1, scope  \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
		 grenade_f1 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_killer_barricaded_12" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pri_killer_barricaded_12</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_sig550 \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_hydro = 1 \n
		 grenade_f1 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_killer_barricaded_13" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pri_killer_barricaded_13</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_6</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
		 grenade_f1 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_killer_barricaded_14" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pri_killer_barricaded_14</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_9</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_l85  \n
		 ammo_7.62x54_7h1 = 1 \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
		 grenade_f1 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_killer_barricaded_15" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pri_killer_barricaded_15</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_val \n
                 ammo_9x39_ap = 1 \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
		 grenade_f1 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_killer_barricaded_16" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pri_killer_barricaded_16</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_9</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_fanfall = 1, scope  \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
		 grenade_f1 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_killer_barricaded_17" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pri_killer_barricaded_17</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_4</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_vintorez = 1 \n
                 ammo_9x39_ap = 1 \n
                 wpn_sig220 = 1, silencer \n
                 ammo_11.43x23_hydro = 1 \n
		 grenade_f1 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_killer_barricaded_18" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pri_killer_barricaded_18</class>
		<community>killer_enemy</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_4</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_protecta = 1 \n
                 ammo_12x76_zhekan = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
		 grenade_f1 = 2 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_monolith_library_base_leader" team_default="1">
		<name>pri_monolith_library_base_leader_name</name>
		<icon>ui_inGame2_monolit_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_library_base_leader</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_ak74 \n
                 ammo_5.45x39_ap = 2 \n
                 wpn_cobra \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_rgd5 = 2 \n
                 wpn_binoc = 1 \n
                 dv_monolit_voland_case \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <start_dialog>pri_monolith_library_base_leader_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolith_library_base_mechanic" team_default="1">
		<name>pri_monolith_longshoremen_name</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_library_base_mechanic</class>
		<community>monolith_alies</community>
		<mechanic_mode>1</mechanic_mode>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>350</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_marauder = 1 \n
                 ammo_12x76_zhekan = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>pri_a28_alf_quest_info_dialog_begin</actor_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolith_library_base_saint_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_library_base_saint_1</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_cobra = 1 \n
                 ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolith_library_base_saint_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_library_base_saint_2</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_cobra = 1 \n
                 ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolith_library_base_saint_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_library_base_saint_3</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_sig220 = 1 \n
                 ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolith_library_base_sentry_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_library_base_sentry_1</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_l85 \n
                 ammo_7.62x54_7h1  = 1 \n
                 wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolith_library_base_sentry_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_library_base_sentry_2</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_sig550_m3 \n
                 ammo_5.56x45_ap = 1 \n      
                 wpn_fort \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolith_library_base_sentry_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_library_base_sentry_3</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_sig550_m2 \n
                 ammo_5.56x45_ap = 1 \n      
                 wpn_fort \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolith_library_base_sentry_4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_library_base_sentry_4</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
      		 wpn_l85 \n
      		 ammo_7.62x54_7h1 = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolith_library_base_sentry_5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_library_base_sentry_5</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_lr300 = 1, silencer, scope  \n
	         ammo_5.56x45_ss190 = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolith_library_base_sentry_6" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_library_base_sentry_6</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_wincheaster1300 = 1 \n
                 ammo_12x76_zhekan = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolith_library_base_sentry_7" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_library_base_sentry_7</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolith_library_base_sentry_8" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_library_base_sentry_8</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_vintorez = 1 \n
                 ammo_9x39_ap = 3 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolith_library_base_sentry_9" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_library_base_sentry_9</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_svd = 1 \n
                 ammo_7.62x54_7h1 = 3 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_monolith_library_base_sentry_10" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_monolith_library_base_sentry_10</class>
		<community>monolith_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_fn2000 \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_river_port_rpg_1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_river_port_rpg_1</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\monolith\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_rpg7 = 1 \n
                 ammo_og-7b = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_river_port_rpg_2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_river_port_rpg_2</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\monolith\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_rpg7 = 1 \n
                 ammo_og-7b = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_river_port_rpg_3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>pri_river_port_rpg_3</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_rpg7 = 1 \n
                 ammo_og-7b = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------------------========================------------------------------------------->
<!-------------------------------------'Путепровод «Припять-1»'------------------------------------------->
<!-------------------------------------========================------------------------------------------->
<specific_character id="pas_hostage_miller" team_default="1">
		<name>pas_hostage_miller_name</name>
		<icon>ui_inGame2_neutral_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pas_hostage_miller</class>
		<community>stalker_alies</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>330</rank>
		<reputation>0</reputation>
		<money min="35000" max="60300" infinitive="0" />
		<visual>actors\stalker_special\stalker_melnik</visual>
		<supplies>
                 [spawn] \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <start_dialog>pas_hostage_miller_start_dialog</start_dialog>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pas_guide_keeper_alfa_1" team_default="1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pas_guide_keeper_alfa_1</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_marauder \n
                 ammo_12x76_zhekan = 1 \n
                 wpn_desert_eagle \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_f1 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pas_guide_keeper_alfa_2" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pas_guide_keeper_alfa_2</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>580</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_g36_tactical \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_f1 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pas_guide_keeper_alfa_3" team_default="1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pas_guide_keeper_alfa_3</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>580</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_groza_m2 = 1 \n
                 ammo_9x39_ap = 1 \n
                 wpn_usp = 1 \n
                 ammo_11.43x23_hydro  = 1 \n
                 grenade_f1 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pas_guide_keeper_alfa_4" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pas_guide_keeper_alfa_4</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_g36_sniper \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_colt1911 \n
                 ammo_9x18_pmm = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pas_guide_keeper_alfa_5" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pas_guide_keeper_alfa_5</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_l85_tactical \n
                 ammo_7.62x54_7h1 = 1 \n
                 wpn_usp = 1, silencer \n
                 ammo_11.43x23_hydro = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pas_guide_keeper_alfa_6" team_default="1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pas_guide_keeper_alfa_6</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>900</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_commander</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_sig550 \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_beretta_m3 \n
                 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pas_guide_keeper_alfa_7" team_default="1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pas_guide_keeper_alfa_7</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
	         wpn_wincheaster1300_m3 \n
	         ammo_12x76_zhekan = 1 \n
                 wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pas_guide_keeper_alfa_8" team_default="1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pas_guide_keeper_alfa_8</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>380</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_lr300_m1 = 1, silencer, scope \n
	         ammo_5.56x45_ss190 = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_fmj  = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pas_guide_keeper_alfa_9" team_default="1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pas_guide_keeper_alfa_9</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>380</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_ak74_m2 = 1, silencer, scope \n
                 ammo_5.45x39_fmj = 1 \n
                 wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pas_guide_keeper_alfa_10" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pas_guide_keeper_alfa_10</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_aek971 = 1, silencer, scope \n
	         ammo_5.45x39_ap = 1 \n
                 wpn_p90 \n
                 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pas_guide_keeper_alfa_11" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pas_guide_keeper_alfa_11</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_abakan_m2 = 1, silencer, scope \n
	         ammo_5.45x39_ap = 1 \n
                 wpn_p90 \n
                 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pas_guide_keeper_alfa_12" team_default="1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>pas_guide_keeper_alfa_12</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_commander</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_val \n
                 ammo_9x39_pab9 = 1 \n
                 wpn_walther = 1 \n
                 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<!------------------------------------------============-------------------------------------------------->
<!------------------------------------------'Захватчики'-------------------------------------------------->
<!------------------------------------------============-------------------------------------------------->
<specific_character id="respawn_easy_killer1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_killer1</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_8</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_mp5 \n
		 ammo_9x19_pbp = 1 \n
		 wpn_fort \n
		 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_easy_killer2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_killer2</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_lr300  \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_fort \n
		 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_easy_killer3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_killer3</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_wincheaster1300 \n
		 ammo_12x76_zhekan \n
		 wpn_fort \n
		 ammo_9x18_fmj = 1 \n
		 grenade_f1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_easy_killer4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_killer4</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_ak74 \n
		 ammo_5.45x39_fmj = 1 \n
		 wpn_hpsa \n
		 ammo_9x19_fmj = 1 \n	
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_easy_killer5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_killer5</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<rank>120</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_4</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_lr300 = 1, silencer \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
		 grenade_f1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_killer1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_killer1</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_abakan \n
		 ammo_5.45x39_fmj = 1 \n
		 wpn_fort \n
		 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_killer2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_killer2</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_8</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_lr300  \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_fort \n
		 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_killer3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_killer3</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_wincheaster1300 \n
		 ammo_12x76_zhekan = 1 \n
		 wpn_colt1911 \n
		 ammo_11.43x23_fmj = 1 \n
		 grenade_f1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_killer4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_killer4</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_4</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_lr300 = 1  \n
		 ammo_5.56x45_ss190 = 1 \n
		 wpn_colt1911 \n
		 ammo_11.43x23_fmj  = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_killer5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_killer5</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<rank>290</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_9</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_l85 \n
		 ammo_5.56x45_ss190 = 1 \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_killer1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_killer1</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_ak74 = 1 \n
		 ammo_5.45x39_fmj = 1 \n
		 wpn_walther \n
		 ammo_9x19_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_killer2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_killer2</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
        	 wpn_l85 \n
     		 ammo_5.56x45_ap = 1 \n
     		 wpn_sig220 = 1 \n
     		 ammo_11.43x23_fmj = 1 \n
		 grenade_f1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_killer3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_killer3</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_9</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_lr300 = 1, scope  \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
		 grenade_f1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_killer4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_killer4</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<rank>320</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_4</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_spas12 = 1 \n
		 ammo_12x76_zhekan = 1 \n
		 wpn_usp = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_killer5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_killer5</class>
		<community>killer</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<rank>380</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_merc\stalker_merc_4</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
		 wpn_groza  = 1 \n
		 ammo_9x39_pab9 = 1 \n
		 wpn_beretta \n
		 ammo_9x19_pbp = 1 \n
		 grenade_f1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_easy_bandit1" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_easy_bandit1</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_bm16 \n
                 ammo_12x70_buck  = 1 \n
                 wpn_pm = 1 \n
                 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_easy_bandit2" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_easy_bandit2</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_2</visual>
		<supplies>
                 [spawn] \n
                 wpn_toz34  \n
                 ammo_12x70_buck  = 1 \n
                 wpn_pm = 1 \n
                 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_easy_bandit3" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_easy_bandit3</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_11</visual>
		<supplies>
                 [spawn] \n
 	         wpn_ak74u = 1 \n
                 ammo_5.45x39_fmj = 1 \n
                 wpn_pm = 1 \n
                 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_easy_bandit4" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_easy_bandit4</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\bandit\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_7</visual>
		<supplies>
                 [spawn] \n
                 wpn_mp5 \n
                 ammo_9x18_pmm = 1 \n
                 wpn_fort \n
                 ammo_9x18_fmj = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_easy_bandit5" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_easy_bandit5</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_4</visual>
		<supplies>
                 [spawn] \n
                 wpn_abakan \n
                 ammo_5.45x39_ap = 1 \n
                 wpn_fort \n
                 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_normal_bandit1" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_normal_bandit1</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_12</visual>
		<supplies>
                 [spawn] \n
                 wpn_mp5 \n
                 ammo_9x19_fmj = 1 \n
                 wpn_fort \n
                 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_normal_bandit2" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_normal_bandit2</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_8</visual>
		<supplies>
                 [spawn] \n
                 wpn_toz34  \n
                 ammo_12x70_buck  = 1 \n
                 wpn_pm = 1 \n
                 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_normal_bandit3" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_normal_bandit3</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_15</visual>
		<supplies>
                 [spawn] \n
 	         wpn_ak74u = 1 \n
                 ammo_5.45x39_fmj = 1 \n
                 wpn_pm = 1 \n
                 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_normal_bandit4" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_normal_bandit4</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\bandit\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_4</visual>
		<supplies>
                 [spawn] \n
                 wpn_mp5 \n
                 ammo_9x19_fmj = 1 \n
                 wpn_fort \n
                 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_normal_bandit5" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_normal_bandit5</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_4</visual>
		<supplies>
                 [spawn] \n
                 wpn_lr300 \n
                 ammo_5.56x45_ap = 1 \n      
                 wpn_fort \n
                 ammo_9x18_fmj = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_heavy_bandit1" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_heavy_bandit1</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_10</visual>
		<supplies>
                 [spawn] \n
                 wpn_ak74 \n
                 ammo_5.45x39_ap = 1 \n
                 wpn_beretta \n
                 ammo_9x19_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_heavy_bandit2" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_heavy_bandit2</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_15</visual>
		<supplies>
                 [spawn] \n
                 wpn_wincheaster1300 \n
                 ammo_12x70_buck = 1 \n      
                 wpn_beretta \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_heavy_bandit3" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_heavy_bandit3</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_12</visual>
		<supplies>
                 [spawn] \n
                 wpn_lr300 \n
                 ammo_5.56x45_ap = 1 \n      
                 wpn_fort \n
                 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_heavy_bandit4" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_heavy_bandit4</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\bandit\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_4</visual>
		<supplies>
                 [spawn] \n
                 wpn_l85 \n
                 ammo_5.56x45_ss190  = 1 \n
                 wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_heavy_bandit5" team_default="1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_inGame2_bandit_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_heavy_bandit5</class>
		<community>bandit</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_bandit\stalker_bandit_4</visual>
		<supplies>
                 [spawn] \n
                 wpn_l85 \n
                 ammo_5.56x45_ss190  = 1 \n
                 wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_easy_monolith1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_easy_monolith1</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_lr300 \n
	         ammo_5.56x45_ss190 = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_easy_monolith2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_easy_monolith2</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\monolith\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
	         wpn_ak74 \n
	         ammo_5.45x39_fmj = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_easy_monolith3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_easy_monolith3</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\monolith\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_easy_monolith4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_easy_monolith4</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\monolith\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
		 wpn_spas12  \n
		 ammo_12x76_zhekan = 1 \n
		 wpn_walther \n
		 ammo_9x19_pbp = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_easy_monolith5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_easy_monolith5</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3</visual>
		<supplies>
                 [spawn] \n
		 wpn_sig550 \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_normal_monolith1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_normal_monolith1</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_lr300 \n
	         ammo_5.56x45_ss190 = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_normal_monolith2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_normal_monolith2</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\monolith\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
	         wpn_ak74 \n
	         ammo_5.45x39_fmj = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_normal_monolith3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_normal_monolith3</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\monolith\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3</visual>
		<supplies>
                 [spawn] \n
                 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_normal_monolith4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_normal_monolith4</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\monolith\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
		 wpn_spas12  \n
		 ammo_12x76_zhekan = 1 \n
		 wpn_walther \n
		 ammo_9x19_pbp = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_normal_monolith5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_normal_monolith5</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>450</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3</visual>
		<supplies>
                 [spawn] \n
		 wpn_sig550 \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_heavy_monolith1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_heavy_monolith1</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_1</visual>
		<supplies>
                 [spawn] \n
                 wpn_lr300 \n
	         ammo_5.56x45_ss190 = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_heavy_monolith2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_heavy_monolith2</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\monolith\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
	         wpn_ak74 \n
	         ammo_5.45x39_fmj = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_heavy_monolith3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_heavy_monolith3</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\monolith\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3</visual>
		<supplies>
                 [spawn] \n
                 wpn_abakan = 1, scope \n
                 ammo_5.45x39_ap = 1 \n
		 wpn_sig220 = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_heavy_monolith4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_heavy_monolith4</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\monolith\</snd_config>
		<rank>550</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_2</visual>
		<supplies>
                 [spawn] \n
		 wpn_spas12  \n
		 ammo_12x76_zhekan = 1 \n
		 wpn_walther \n
		 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_heavy_monolith5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_monolit_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
		<class>respawn_heavy_monolith5</class>
		<community>monolith</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\monolith\</snd_config>
		<rank>620</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_monolith\stalker_monolith_3</visual>
		<supplies>
                 [spawn] \n
		 wpn_sig550 \n
		 ammo_5.56x45_ap = 1 \n
		 wpn_desert_eagle = 1 \n
		 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>   
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="respawn_easy_stalker1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_stalker1</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_10</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp7 \n
                 ammo_9x19_fmj = 1 \n
	         wpn_hpsa \n
                 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_easy_stalker2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_stalker2</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74u \n
                 ammo_5.45x39_fmj = 1 \n
                 wpn_beretta \n
                 ammo_9x19_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_easy_stalker3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_stalker3</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_5</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp5 \n
                 ammo_9x19_fmj = 1 \n
	         wpn_hpsa \n
                 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_easy_stalker4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_stalker4</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>50</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_6_antigas</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_wincheaster1300 \n
                 ammo_12x76_zhekan = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
                 grenade_rgd5 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_easy_stalker5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_stalker5</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_9</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74 = 1 \n
                 ammo_5.45x39_fmj = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_stalker1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_stalker1</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_12</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp5 \n
                 ammo_9x19_fmj = 1 \n
	         wpn_hpsa \n
                 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_stalker2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_stalker2</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_9_mask</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74u \n
                 ammo_5.45x39_fmj = 1 \n
                 wpn_beretta \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_stalker3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_stalker3</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_11</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp5 \n
                 ammo_9x19_fmj = 1 \n
	         wpn_hpsa \n
                 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_stalker4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_stalker4</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>150</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_3</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_wincheaster1300 \n
                 ammo_12x76_zhekan = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_stalker5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_stalker5</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>250</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_4</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74 = 1 \n
                 ammo_5.45x39_fmj = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_stalker1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_stalker1</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>350</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_12</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp5 \n
                 ammo_9x19_fmj = 1 \n
	         wpn_hpsa \n
                 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_stalker2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_stalker2</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<rank>350</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_9_antigas</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74u \n
                 ammo_5.45x39_fmj = 1 \n
                 wpn_beretta \n
                 ammo_9x19_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_stalker3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_stalker3</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>350</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_10</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp7 \n
                 ammo_9x19_fmj = 1 \n
	         wpn_hpsa \n
                 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_stalker4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_stalker4</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<rank>350</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_3</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_usas12 \n
                 ammo_12x76_zhekan = 1 \n
	         wpn_pm \n
                 ammo_9x18_fmj = 1 \n
                 grenade_rgd5 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_stalker5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_stalker5</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<rank>450</rank>
		<reputation>0</reputation>
		<money min="5000" max="10300" infinitive="0" />
		<visual>actors\stalker_neutral\stalker_neutral_4</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74 = 1 \n
                 ammo_5.45x39_fmj = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_fmj = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_easy_dolg1" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_Dolg_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_dolg1</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\dolg\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_abakan \n
                 ammo_5.45x39_fmj = 1 \n
                 wpn_mp7 \n
                 ammo_9x19_pbp = 1 \n
                 grenade_rgd5 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_easy_dolg2" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_Dolg_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_dolg2</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak74_tactic = 1 \n
                 ammo_5.45x39_fmj = 1 \n
                 wpn_pm = 1 \n
                 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_easy_dolg3" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_Dolg_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_dolg3</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_1_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_aek971 \n
                 ammo_5.45x39_ap = 1 \n
                 wpn_walther = 1 \n
                 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_easy_dolg4" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_Dolg_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_dolg4</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<rank>120</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_3_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_groza  = 1 \n
                 ammo_9x39_pab9 = 1 \n
                 wpn_sig220 = 1 \n
                 ammo_11.43x23_fmj  = 1 \n
                 grenade_rgd5 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_easy_dolg5" team_default="1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_inGame2_Dolg_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_dolg5</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_4_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_vintorez \n
                 ammo_9x39_ap = 1 \n
	         wpn_sig220 = 1 \n
	         ammo_11.43x23_hydro = 1 \n
                 grenade_rgd5 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_dolg1" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_Dolg_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_dolg1</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\dolg\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_1_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_spas12 \n
                 ammo_12x76_zhekan = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_fmj  = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_dolg2" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_Dolg_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_dolg2</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak47 = 1 \n
                 ammo_7.62x54_7h1 = 1 \n
                 wpn_pm = 1 \n
                 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_dolg3" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_Dolg_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_dolg3</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_val = 1 \n
                 ammo_9x39_pab9 = 1 \n
                 wpn_walther = 1 \n
                 ammo_9x19_pbp = 1 \n
                 grenade_rgd5 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_dolg4" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_Dolg_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_dolg4</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<rank>220</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_3</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_marauder = 1 \n
                 ammo_12x76_zhekan = 1 \n
                 wpn_usp = 1 \n
                 ammo_11.43x23_hydro  = 1 \n
                 grenade_rgd5 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_dolg5" team_default="1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_inGame2_Dolg_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_dolg5</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_4_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_pkm \n
                 ammo_pkm_100 = 1 \n
                 wpn_usp = 1 \n
                 ammo_11.43x23_hydro  = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_dolg1" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_Dolg_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_dolg1</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\dolg\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_usas12 \n
                 ammo_12x76_zhekan = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_fmj  = 1 \n
                 grenade_rgd5 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_dolg2" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_Dolg_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_dolg2</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_ak47 = 1 \n
                 ammo_7.62x54_7h1 = 1 \n
                 wpn_pm = 1 \n
                 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_dolg3" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_Dolg_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_dolg3</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_val = 1 \n
                 ammo_9x39_pab9 = 1 \n
                 wpn_walther = 1 \n
                 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_dolg4" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_Dolg_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_dolg4</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<rank>450</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_3</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_usas12 = 1 \n
                 ammo_12x76_zhekan = 1 \n
                 wpn_usp = 1 \n
                 ammo_11.43x23_hydro  = 1 \n
                 grenade_rgd5 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_dolg5" team_default="1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_inGame2_Dolg_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_dolg5</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<rank>600</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_dolg\stalker_dolg_4_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_pkm \n
                 ammo_pkm_100 = 1 \n
                 wpn_usp = 1 \n
                 ammo_11.43x23_hydro  = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_easy_freedom1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_freedom1</class>
		<community>freedom</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\freedom\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_freedom\stalker_freedom_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_mp5 \n
                 ammo_9x19_fmj = 1 \n
                 wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_easy_freedom2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_freedom2</class>
		<community>freedom</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\freedom\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_freedom\stalker_freedom_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
	         wpn_usas12 \n
	         ammo_12x70_buck = 1 \n
                 wpn_pm \n
                 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_easy_freedom3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_2_mask</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_freedom3</class>
		<community>freedom</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\freedom\</snd_config>
		<rank>100</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_oicw  \n
	         ammo_5.56x45_ss190 = 1 \n
                 wpn_beretta \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_easy_freedom4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_freedom4</class>
		<community>freedom</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\freedom\</snd_config>
		<rank>120</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_freedom\stalker_freedom_3</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_lr300 = 1, silencer, scope  \n
	         ammo_5.56x45_ss190 = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_fmj  = 1 \n
                 grenade_rgd5 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_easy_freedom5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_easy_freedom5</class>
		<community>freedom</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\freedom\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_freedom\stalker_freedom_4</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_g36 \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_desert_eagle \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_rgd5 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_freedom1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_freedom1</class>
		<community>freedom</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\freedom\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_freedom\stalker_freedom_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_sig550 \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_hydro = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_freedom2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_freedom2</class>
		<community>freedom</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\freedom\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_freedom\stalker_freedom_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
	         wpn_wincheaster1300 \n
	         ammo_12x70_buck = 1 \n
                 wpn_pm \n
                 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_freedom3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_2_mask</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_freedom3</class>
		<community>freedom</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\freedom\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_l85  \n
	         ammo_5.56x45_ss190 = 1 \n
                 wpn_beretta \n
                 ammo_9x19_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_freedom4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_freedom4</class>
		<community>freedom</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\freedom\</snd_config>
		<rank>220</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_freedom\stalker_freedom_3</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_lr300 = 1, silencer, scope  \n
	         ammo_5.56x45_ss190 = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_fmj  = 1 \n
                 grenade_rgd5 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_normal_freedom5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_normal_freedom5</class>
		<community>freedom</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\freedom\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_freedom\stalker_freedom_4</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_g36 \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_desert_eagle \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_rgd5 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_freedom1" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_1</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_freedom1</class>
		<community>freedom</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\freedom\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_freedom\stalker_freedom_1</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_sig550 \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_hydro = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_freedom2" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_freedom2</class>
		<community>freedom</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\freedom\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_freedom\stalker_freedom_2</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
	         wpn_mossberg590 \n
	         ammo_12x70_buck = 1 \n
                 wpn_pm \n
                 ammo_9x18_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_freedom3" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_2_mask</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_freedom3</class>
		<community>freedom</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_02\freedom\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_lr300_limit  \n
	         ammo_5.56x45_ss190 = 1 \n
                 wpn_beretta \n
                 ammo_9x19_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_freedom4" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_3</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_freedom4</class>
		<community>freedom</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_03\freedom\</snd_config>
		<rank>220</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_freedom\stalker_freedom_3</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_lr300_limit = 1, silencer, scope  \n
	         ammo_5.56x45_ss190 = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_fmj  = 1 \n
                 grenade_rgd5 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="respawn_heavy_freedom5" team_default="1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>respawn_heavy_freedom5</class>
		<community>freedom</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\freedom\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="5000" max="10000" infinitive="0" />
		<visual>actors\stalker_freedom\stalker_freedom_4</visual>
		<supplies>
                 [spawn] \n
	         device_torch \n
                 wpn_g36_tactical \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_desert_eagle \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_rgd5 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<!------------------------------------------=============------------------------------------------------->
<!------------------------------------------'Отряд Альфа'------------------------------------------------->
<!------------------------------------------=============------------------------------------------------->
<!------------------------NOVICE-------------------------------->
<specific_character id="alfa_novice_shotgunner" team_default="1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_novice_shotgunner</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>200</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier_negro_camo_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
	         wpn_marauder \n
	         ammo_12x70_buck = 1 \n
                 wpn_beretta_m1 \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_novice_specnaz1" team_default="1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_novice_specnaz1</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>280</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_specnaz</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_fanfall \n
	         ammo_5.56x45_ss190 = 1 \n
                 wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_novice_specnaz2" team_default="1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_novice_specnaz2</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>280</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier_mask_camo_1</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_mp7 = 1, silencer \n
                 ammo_9x19_fmj = 1 \n
                 wpn_fort \n
                 ammo_9x18_pmm  = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_novice_sniper1" team_default="1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_novice_sniper1</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_sas</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_ak74_pacific \n
	         ammo_5.45x39_ap = 1 \n
                 wpn_fort \n
                 ammo_9x18_pmm  = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_novice_sniper2" team_default="1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_novice_sniper2</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_aek971 = 1, silencer, scope \n
	         ammo_5.45x39_ap = 1 \n
                 wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_novice_commander" team_default="1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_novice_commander</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>600</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_commander_no_mask</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_l85_tactical \n
                 ammo_7.62x54_sv = 1 \n
                 wpn_binoc = 1 \n
                 device_pda_alfa_commander_novice \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<!-----------------------REGULAR-------------------------------->
<specific_character id="alfa_regular_shotgunner" team_default="1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_regular_shotgunner</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>300</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier_negro_camo_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
	         wpn_saiga \n
	         ammo_12x76_zhekan = 1 \n
                 wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_regular_specnaz1" team_default="1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_regular_specnaz1</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>380</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_sas</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_fanfall = 1, silencer, scope \n
	         ammo_5.56x45_ss190 = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_fmj  = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_regular_specnaz2" team_default="1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_regular_specnaz2</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>380</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_specnaz</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_ak74_tactic = 1 \n
                 ammo_5.45x39_fmj = 1 \n
                 wpn_hpsa \n
                 ammo_9x19_fmj = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_regular_sniper1" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_regular_sniper1</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_ak74_pacific \n
	         ammo_5.45x39_ap = 1 \n
                 wpn_beretta \n
                 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_regular_sniper2" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_regular_sniper2</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier_mask_camo_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_grom \n
	         ammo_5.45x39_ap = 1 \n
                 wpn_beretta \n
                 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_regular_commander" team_default="1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_regular_commander</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_commander_no_mask</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_fnfal \n
                 ammo_7.62x51_ap = 1 \n
                 wpn_walther = 1 \n
                 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
                 device_pda_alfa_commander_regular \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<!-----------------------EXPERIENCED----------------------------->
<specific_character id="alfa_experienced_shotgunner" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_experienced_shotgunner</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>400</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier_mask_camo_4</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_saiga \n
                 ammo_12x70_buck = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_hydro  = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_experienced_specnaz1" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_experienced_specnaz1</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>480</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_sas</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_g36_sniper \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_desert_eagle \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_experienced_specnaz2" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_experienced_specnaz2</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>480</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_specnaz</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_g36_tactical \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_beretta_m2 \n
                 ammo_9x19_pbp = 1 \n
                 grenade_rgd5 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_experienced_sniper1" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_experienced_sniper1</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>600</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_m82 \n
                 ammo_12.7x99_fmj = 1 \n
                 wpn_beretta \n
                 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_experienced_sniper2" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_experienced_sniper2</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>600</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier_negro_camo_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_m14 \n
                 ammo_7.62x51_ap = 1 \n
                 wpn_beretta \n
                 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_experienced_commander" team_default="1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_experienced_commander</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>800</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_commander</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_ak47 \n
                 ammo_7.62x54_7h1 = 1 \n
                 wpn_colt1911 \n
                 ammo_9x18_pmm = 1 \n
                 wpn_binoc = 1 \n
                 device_pda_alfa_commander_experienced \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<!---------------------------VETERAN--------------------------------->
<specific_character id="alfa_veteran_shotgunner" team_default="1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_veteran_shotgunner</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>500</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_sas</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_mossberg590 \n
                 ammo_12x76_zhekan = 1 \n
                 wpn_desert_eagle \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_f1 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_veteran_specnaz1" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_veteran_specnaz1</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>580</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_specnaz</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_g36_tactical \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_colt1911 \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_f1 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_veteran_specnaz2" team_default="1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_veteran_specnaz2</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>580</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier_mask_camo_4</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_grom \n
                 ammo_5.45x39_ap = 1 \n
                 wpn_usp = 1 \n
                 ammo_11.43x23_hydro  = 1 \n
                 grenade_f1 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_veteran_sniper1" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_veteran_sniper1</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_m82 \n
                 ammo_12.7x99_fmj = 1 \n
                 wpn_colt1911 \n
                 ammo_9x18_pmm = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_veteran_sniper2" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_veteran_sniper2</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>700</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier_negro_camo_3</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_l85_tactical \n
                 ammo_7.62x54_7h1 = 1 \n
                 wpn_usp = 1, silencer \n
                 ammo_11.43x23_hydro = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_veteran_commander" team_default="1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_veteran_commander</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>900</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_commander</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_fanfall \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_beretta_m3 \n
                 ammo_9x19_pbp = 1 \n
                 wpn_binoc = 1 \n
                 device_pda_alfa_commander_veteran \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<!---------------------------MASTER------------------------------>
<specific_character id="alfa_master_shotgunner" team_default="1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_master_shotgunner</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>600</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_usas12 \n
                 ammo_12x76_zhekan = 1 \n
                 wpn_colt1911 \n
                 ammo_9x18_pmm = 1 \n
                 grenade_f1 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_master_specnaz1" team_default="1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_master_specnaz1</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>680</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_specnaz</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_g36_sniper \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_sig220_m3 = 1, silencer \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_f1 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_master_specnaz2" team_default="1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_master_specnaz2</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>680</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_sas</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_g36_tactical \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_usp = 1, silencer \n
                 ammo_11.43x23_hydro = 1 \n
                 grenade_f1 = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_master_sniper1" team_default="1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_master_sniper1</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>800</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_l85_tactical \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_usp = 1, silencer \n
                 ammo_11.43x23_hydro = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_master_sniper2" team_default="1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_inGame2_merc_2</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_master_sniper2</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>800</rank>
		<reputation>0</reputation>
		<money min="15000" max="30000" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_soldier_negro_camo_2</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_l85_tactical \n
                 ammo_7.62x54_7h1 = 1 \n
                 wpn_usp = 1, silencer \n
                 ammo_11.43x23_hydro = 1 \n
                 wpn_binoc = 1 \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="alfa_master_commander" team_default="1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_inGame2_merc_4</icon>
		<map_icon x="1" y="0">
		</map_icon>
		<bio></bio>
		<class>alfa_master_commander</class>
		<community>alfa_force</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<rank>1000</rank>
		<reputation>0</reputation>
		<money min="15000" max="20300" infinitive="0" />
		<visual>actors\stalker_alfa\alfa_commander</visual>
		<supplies>
                 [spawn] \n
                 device_torch \n
                 wpn_fnfal \n
                 ammo_5.56x45_ap = 1 \n
                 wpn_walther \n
                 ammo_9x18_pmm = 1 \n
                 grenade_f1 = 1 \n
                 wpn_binoc = 1 \n
                 device_pda_alfa_commander_master \n
#include "gameplay\character_items_4.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
             	</supplies>
                <actor_dialog>about_story_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
                #include "gameplay\character_dialogs.xml"
</specific_character>
<!-------------------------------------------------------------------------------------------------------->
</xml>