[wpn_val]:identity_immunities,weapon_probability,default_weapon_params,mod_val,mod_val_damage,mod_val_sounds,mod_sniper3_particles,cost_wpn_val
GroupControlSection     = spawn_group
$spawn			= "weapons\val"                
$npc                    = off                                
$prefetch               = 8
scheduled               = off                                
cform                   = skeleton
class                   = WP_VAL
description             = st_wpn_val_descr
ef_main_weapon_type     = 2
ef_weapon_type          = 8
default_to_ruck         = false
sprint_allowed       	= true
weapon_class            = assault_rifle
;-----------[Главные параметры]----------------;
inv_weight              = 2.5
inv_name                = st_wpn_val
inv_name_short          = st_wpn_val
inv_grid_width          = 4
inv_grid_height         = 2
inv_grid_x              = 15
inv_grid_y              = 4
upgr_icon_x		= 297
upgr_icon_y		= 739
upgr_icon_width		= 292
upgr_icon_height   	= 99
ammo_elapsed            = 20
ammo_mag_size           = 20
ammo_class              = ammo_9x39_pab9, ammo_9x39_ap, ammo_9x39_sp5, ammo_dumdum
fire_modes              = 1, -1
;-------------[Модернизация]-------------------;
upgrades                = up_gr_firstab_val, up_gr_firstc_val, up_gr_firstd_val, up_gr_firste_val, up_gr_firstf_val, up_gr_seconab_val, up_gr_seconcd_val, up_gr_secone_val, up_gr_seconf_val, up_gr_thirdab_val, up_gr_thirdc_val, up_gr_thirdd_val, up_gr_thirde_val, up_gr_thirdf_val, up_gr_fourtab_val, up_gr_fourtcd_val, up_gr_fourte_val, up_gr_fourtf_val, up_gr_fifthab_val, up_gr_change_components_val
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_val
scope_status            = 2
silencer_status         = 1
grenade_launcher_status = 0
zoom_enabled            = true
zoom_rotate_time	= 0.25
scope_zoom_factor       = 50
silencer_name           = wpn_addon_silencer_9x39
silencer_x              = 221
silencer_y              = 16
grenade_launcher_name   = wpn_addon_grenade_launcher_m203
grenade_launcher_x      = 109
grenade_launcher_y      = 30
scopes_sect		= scope_val, scope_x2.7_val, scope_live_detector_val, scope_night_val
;--------------[Дисперсия]---------------------;
fire_dispersion_base    = 0.2 ;0.15   
control_inertion_factor = 1.2f
crosshair_inertion	= 5.65
cam_return		= 0
cam_relax_speed         = 4   		
cam_relax_speed_ai      = 360
cam_dispersion          = 0.5		
cam_dispersion_inc      = 0.25   	
cam_dispersion_frac     = 0.7       
cam_max_angle        	= 5.0 		
cam_max_angle_horz      = 5.0   	
cam_step_angle_horz     = 0.45		
zoom_cam_relax_speed    = 4    
zoom_cam_relax_speed_ai = 120.75
zoom_cam_dispersion     = 0.45
zoom_cam_dispersion_inc = 0.22
zoom_cam_dispersion_frac= 0.7
zoom_cam_max_angle      = 10.0
zoom_cam_max_angle_horz = 10.0
zoom_cam_step_angle_horz= 0.5
fire_dispersion_condition_factor = 16
;--------[Держания ствола в руках НПС]---------;
strap_position          = -0.26,-0.11,0.25                        	
strap_orientation       = -15,-9,110                                	
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1
position        	= -0.026, -0.131, 0.0
orientation             = 0, 0, 0
;-----------[Другие параметры]-----------------;
launch_speed            = 0
use_aim_bullet          = false                
time_to_aim             = 3.0
hud                     = wpn_val_hud
misfire_probability     = 0.005
misfire_start_condition	= 0.6
misfire_end_condition	= 0.1
misfire_start_prob	= 0.004
misfire_end_prob	= 0.057
condition_shot_dec      = 0.0008
condition_queue_shot_dec= 0.0009
hand_dependence         = 1
single_handed           = 0
PDM_disp_base 		= 0.5
PDM_disp_vel_factor 	= 1.5
PDM_disp_accel_factor 	= 1.5
PDM_disp_crouch	 	= 1.0
PDM_disp_crouch_no_acc 	= 1.0
zoom_dof		= 0.5, 1.0, 180
reload_dof		= 0.0, 0.5, 5, 2
holder_range_modifier   = 1.0           
holder_fov_modifier     = 1.0              
min_radius              = 30
max_radius              = 100
hit_probability_gd_novice  = 1.0
hit_probability_gd_stalker = 1.0
hit_probability_gd_veteran = 1.0
hit_probability_gd_master  = 1.0
slot                    = 2            
animation_slot          = 2
kill_msg_x        	= 0
kill_msg_y        	= 154
kill_msg_width          = 78
kill_msg_height      	= 21
fire_point              = 0.000000,0.174,0.562
fire_point2             = 0.0, 0.097, 0.722
shell_point		= 0.0, 0.174, 0.078
shell_dir		= 0.0, 1.0, 0.0
startup_ammo            = 90
visual                  = dynamics\weapons\wpn_val\wpn_val.ogf
light_disabled		= true
light_color             = 0.6,0.5,0.3
light_range             = 0.01
light_var_color         = 0.05
light_var_range         = 0.5
light_time              = 0.2
ph_mass                 = 3
silencer_light_color    = 0.6,0.5,0.3
silencer_light_range    = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time     = 0.2


[wpn_val_hud]:hud_base
zoom_hide_crosshair	= true
attach_place_idx	= 0
item_visual		= dynamics\weapons\wpn_val\wpn_val_hud.ogf
hands_position		= -0.033000,-0.194000,0.311998
hands_orientation	= -2.100000,0.050000,-2.000000
hands_position_16x9	= -0.022000,-0.215000,0.311998
hands_orientation_16x9	= 1.599999,2.099999,-2.000000
aim_hud_offset_pos_16x9	= -0.110000,0.048500,-0.018000
aim_hud_offset_rot_16x9	= 0.017500,0.005000,-0.027500
aim_hud_offset_pos	= -0.109500,0.041000,-0.035500
aim_hud_offset_rot	= -0.017500,-0.042500,-0.022500
aim_hud_offset_pos_16x9	= -0.143000,0.068500,-0.018000
aim_hud_offset_rot_16x9	= 0.012500,0.020000,-0.010000
item_position		= 0.007119,0.019630,0.009658
item_orientation	= -15.646272,-3.230760,364.546112
shell_point		= 0.02,0.04,0.131
shell_dir               = 0.0, 1.0, 0.0
shell_bone		= wpn_body
fire_point		= 0,0.037,0.626
fire_bone      	        = wpn_body
fire_point2		= -0.014000,0.010000,-0.037000
fire_bone2		= wpn_body
anm_show             	= val_draw
anm_hide             	= val_holster
anm_idle             	= val_idle
anm_idle_sprint         = val_idle_sprint
anm_idle_moving 	= val_idle_moving
anm_shots               = val_shoot
anm_reload              = val_reload
anm_idle_aim           	= val_idle_aim
anm_bore		= val_idle_bore
gl_hud_offset_pos	= -0.053000,-0.059000,0.000000
gl_hud_offset_rot	= -0.145000,0.000000,0.000000
lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0
grenade_bone            = grenade

[scope_val]
scope_name 		= wpn_addon_scope
scope_x              	= 37                
scope_y                 = 0
[scope_x2.7_val]
scope_name 		= wpn_addon_scope_x2.7
scope_x              	= 37                
scope_y                 = 0
[scope_live_detector_val]
scope_name 		= wpn_addon_scope_detector
scope_x              	= 37                 
scope_y                 = 0
[scope_night_val]
scope_name 		= wpn_addon_scope_night
scope_x              	= 37                 
scope_y                 = 0

