[wpn_binoc]:identity_immunities,weapon_probability,default_weapon_params,mod_binocular,mod_binocular_sounds
GroupControlSection	= spawn_group
discovery_dependency	=
$spawn			= "weapons\binocular"
$npc			= on							
$prefetch 		= 8
scheduled		= off							
cform			= skeleton
class			= WP_BINOC
hud			= wpn_binoc_hud
ef_main_weapon_type	= 5
ef_weapon_type		= 0
reload_dof		= 0.0, 0.5, 5, 1.7
flame_particles		= weapons\generic_weapon05
smoke_particles		= weapons\generic_shoot_00
fire_point              = 0.0, 0.133, 0.161
shell_point		= 0.0, 0.133, 0.047
shell_dir		= 0.0, 0.0, 0.4
shell_particles	 	= weapons\generic_shells
position		= -0.08 , -0.05 , 0.05
normal			= 0, 1, 0
direction		= 0, 0, 1
orientation		= 0 , -90, 70
attach_angle_offset	= 3.080506,-1.493053,-1.202040  
attach_position_offset	= 0.080000,0.021273,0.100000
attach_bone_name	= bip01_r_hand
auto_attach		= false
visual			= dynamics\devices\dev_binoculars\dev_binoculars.ogf
hand_dependence		= 1
single_handed		= 0
slot 			= 4
animation_slot		= 13	
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor	= 1
;-----------[Главные параметры]----------------;
cost			= 800
ammo_limit		= 0
ammo_current		= 0
ammo_elapsed		= 0
ammo_mag_size		= 0
ammo_class		= ammo_9x19_fmj
inv_name		= st_binocular_name
inv_name_short	        = st_binocular_name
description		= st_binocular_descr
inv_weight		= 0.0
show_ammo	        = false
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x		= 0
inv_grid_y		= 35
min_radius		= 100
max_radius		= 150
;--------------[Дисперсия]---------------------;
cam_relax_speed		= 5.5
cam_dispersion		= 2
cam_max_angle		= 5
cam_max_angle_horz	= 5.0
cam_step_angle_horz	= 0.5
fire_dispersion_base	= 0.1
cam_relax_speed         = 1.5
cam_dispersion          = 1.5
cam_max_angle		= 7
cam_max_angle_horz	= 10.0
cam_step_angle_horz	= 1.5
fire_dispersion_condition_factor = 5
;-------------[Модернизация]-------------------;
scope_status		= 1
silencer_status		= 0
grenade_launcher_status = 0
zoom_enabled		= true
scope_texture		= wpn_crosshair_bino
scope_zoom_factor	= 7.5
;--------------[Убойность]---------------------;
hit_power               = 1
hit_impulse		= 1
hit_type		= fire_wound
fire_distance           = 1
bullet_speed		= 1
rpm                     = 1
rpm_empty_click 	= 1
;-----------[Другие параметры]-----------------;
disp_vel_factor		= 0.1
disp_crouch_factor	= 0.75
disp_jump_factor	= 3
ph_mass			= 1
light_color		= 0.6,0.5,0.3
light_range		= 3.0
light_var_color		= 0.05
light_var_range		= 0.5
light_time 		= 0.2
misfire_probability     = 0.0001
misfire_start_condition = 0.6
misfire_end_condition	= 0.1
misfire_start_prob	= 0.001
misfire_end_prob	= 0.02
condition_shot_dec      = 0.00001
condition_queue_shot_dec= 0.00002
PDM_disp_base           = 1.0
PDM_disp_vel_factor     = 1.0
PDM_disp_accel_factor   = 1.0
PDM_disp_crouch         = 1.0
PDM_disp_crouch_no_acc  = 1.0
vision_present		= true
vis_frame_speed		= 0
vis_frame_color		= 0.7,0.7,0.7,1.0
[wpn_binoc_hud]:hud_base
zoom_hide_crosshair	= true
hands_position		= -0.008000,-0.244998,0.371497
hands_orientation	= 5.450003,2.649999,-1.200001
hands_position_16x9	= -0.008500,-0.250998,0.319998
hands_orientation_16x9	= 5.850004,5.450003,-0.950000
item_position		= 0.000746,-0.000321,0.003479
item_orientation	= 1.239378,-0.134046,-2.052052
item_visual             = dynamics\devices\dev_binoculars\dev_binoculars_hud
attach_place_idx	= 0
anm_show	        = binoculars_draw
anm_hide		= binoculars_holster
anm_idle		= binoculars_idle
anm_idle_aim		= binoculars_idle
anm_idle_moving		= binoculars_idle_moving
anm_idle_sprint		= binoculars_idle_sprint
anm_bore		= binoculars_idle_bore
aim_hud_offset_pos	= 0.0,0.022,0.0
aim_hud_offset_rot	= 0.0,0.0,0.0
aim_hud_offset_pos_16x9	= 0.0,0.022,0.0
aim_hud_offset_rot_16x9	= 0.0,0.0,0.0
gl_hud_offset_pos	= 0,0,0
gl_hud_offset_rot	= 0,0,0
lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0
;-------------Модификации-----------;
[wpn_binocular_m1]:wpn_binoc
inv_name		= st_binocular_m1
inv_name_short		= st_binocular_m1
scope_texture		= wpn_crosshair_bino_m1
scope_zoom_factor	= 1.0
inv_weight		= 0.0
vis_frame_speed		= 6
vis_frame_color		= 0.7,0.5,0.5,1.0
found_snd		= detectors\DA-2_beep1
catch_snd		= detectors\DA-2_beep1
inv_grid_x		= 16
inv_grid_y		= 8
hud			= wpn_binocular_m1_hud
[wpn_binocular_m1_hud]:wpn_binoc_hud
item_visual             = dynamics\devices\dev_binoculars\wpn_binoculars1_hud
[wpn_binocular_m2]:wpn_binoc
inv_name		= st_binocular_m2
inv_name_short		= st_binocular_m2
scope_texture		= wpn_crosshair_bino_m2
scope_zoom_factor	= 4.5
inv_weight		= 0.0
vis_frame_speed		= 5
vis_frame_color		= 0.5,0.7,0.5,1.0
found_snd		= detectors\DA-2_beep1
catch_snd		= detectors\DA-2_beep1
inv_grid_x		= 14
inv_grid_y		= 8
hud			= wpn_binocular_m_hud
[wpn_binocular_m2_hud]:wpn_binoc_hud
item_visual             = dynamics\devices\dev_binoculars\wpn_binoculars2_hud
[wpn_binocular_m3]:wpn_binoc
inv_name		= st_binocular_m3
inv_name_short		= st_binocular_m3
scope_texture		= wpn_crosshair_bino_m3
scope_zoom_factor	= 6.0
inv_weight		= 0.0
vis_frame_speed		= 7
vis_frame_color		= 0.8,0.3,0.3,1.0
found_snd		= detectors\DA-2_beep1
catch_snd		= detectors\DA-2_beep1
inv_grid_x		= 4
inv_grid_y		= 35
hud			= wpn_binocular_m3_hud
[wpn_binocular_m3_hud]:wpn_binoc_hud
item_visual             = dynamics\devices\dev_binoculars\wpn_binoculars3_hud
[wpn_binocular_m_hud]:wpn_binoc_hud
item_visual             = dynamics\devices\dev_binoculars\dev_binoculars_m_hud


