[grenade_rgd5]:identity_immunities,weapon_probability,default_weapon_params,mod_rgd5,mod_rgd5_sounds,cost_grenade_rgd5
grenade_remove_time	= 60000
detonation_threshold_hit= 200
GroupControlSection	= spawn_group
discovery_dependency	=
$spawn 			= "weapons\grenades\rgd5"
$prefetch		= 128
class			= G_RGD5_S
cform			= skeleton
visual			= dynamics\weapons\wpn_grenades\wpn_rgd5.ogf
;-----------[Главные параметры]----------------;
inv_name		= st_grenade_rgd5
inv_name_short		= st_grenade_rgd5
description		= st_grenade_rgd5_descr
inv_weight		= 0.3
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 10
inv_grid_y		= 9
upgr_icon_x		= 918
upgr_icon_y		= 857
upgr_icon_width		= 68
upgr_icon_height   	= 128
;--------------[Убойность]---------------------;
blast			= 2.60
blast_r			= 8
blast_impulse		= 100
blast_impulse_factor	= 1
frags			= 10
frags_r			= 17
frag_hit		= 0.65
frag_hit_impulse	= 100
hit_type_blast		= explosion
hit_type_frag		= fire_wound
up_throw_factor		= 1.2
force_min		= 10
force_const		= 25
force_max		= 30
force_grow_speed	= 20
;-----------[Другие параметры]-----------------;
ef_weapon_type		= 4
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor	= 1
zoom_dof		= 0.5, 1.0, 180
reload_dof		= 0.0, 0.5, 5, 1.7
kill_msg_x		= 240
kill_msg_y		= 123
kill_msg_width		= 14
kill_msg_height		= 23
animation_slot		= 7
single_handed		= 1
slot			= 3
hud			= grenade_rgd5_hud
destroy_time		= 2500
explode_particles	= explosions\explosion_01
light_color		= 1.9,1.4,0.5
light_range		= 14.0
light_time 		= 0.85
fragment_speed		= 200
explode_duration	= 3
attach_position_offset	= -0.053,-0.089,0.0
attach_angle_offset	= 0,0,0
attach_bone_name	=
bone_name		= bip01_r_hand
position_offset		= 0.0,0.0,0.0
angle_offset	        = 1.570790,1.570790,3.92699
throw_point		= 0.4, 0.3, 0.1
throw_dir		= 0,0,1
wm_size                 = 0.1
wallmark_section        = explosion_marks

[grenade_rgd5_hud]:hud_base
fire_point		= 0,0,0
fire_bone               = wpn_body
attach_place_idx	= 0
item_visual		= dynamics\weapons\wpn_grenades\wpn_rgd5_hud.ogf
hands_position          = -0.044000,-0.156000,0.100000
hands_orientation       = -0.500000,1.000000,-2.000000
hands_position_16x9     = -0.044000,-0.156000,0.100000
hands_orientation_16x9  = -0.500000,1.000000,-2.000000
item_position		= 0.004407,0.000254,-0.002439
item_orientation	= -359.925262,-2.224621,-7.030276
aim_hud_offset_pos	= 0,0,0
aim_hud_offset_rot	= 0,0,0
gl_hud_offset_pos	= 0,0,0
gl_hud_offset_rot	= 0,0,0
lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0
anm_hide		= f1_holster
anm_show		= f1_draw
anm_idle		= f1_idle
anm_bore		= f1_idle_bore
anm_idle_moving	 	= f1_idle_moving
anm_idle_sprint	 	= f1_idle_sprint
anm_throw_begin		= f1_throw_begin
anm_throw_idle		= f1_throw_idle
anm_throw		= f1_throw
throw_point		= 0.0,0.4,0.3
throw_dir		= 0,0,1

[grenade_rgd5_double]:grenade_rgd5,mod_rgd5_double_sounds,cost_grenade_rgd5_double
;-----------[Главные параметры]----------------;
weapon_type             = double_grenade
inv_name		= st_grenade_rgd5_double
inv_name_short		= st_grenade_rgd5_double
description		= st_grenade_rgd5_double_descr
inv_weight		= 0.6
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 17
inv_grid_y		= 31
;--------------[Убойность]---------------------;
blast			= 2.60
blast_r			= 12
frags_r			= 30
frag_hit		= 0.76
visual			= dynamics\weapons\wpn_grenades\wpn_dual_rgd5
hud			= grenade_rgd5_double_hud

[grenade_rgd5_double_hud]:grenade_rgd5_hud
item_visual		= dynamics\weapons\wpn_grenades\wpn_dual_rgd5_hud