[up_sect_firsta_mosina]
;Удобство(1)10%
;--------------
cost		      		= 4200
value				= +10
crosshair_inertion		= -1
PDM_disp_base 			= -0.2
PDM_disp_vel_factor 		= -0.5
PDM_disp_accel_factor 		= -0.5

[up_sect_firstc_mosina]
;Точность(2)20%
;---------------
cost		      		= 5600
value				= +20
fire_dispersion_base            = -0.02
fire_dispersion_condition_factor = -1

[up_sect_firstd_mosina]
;Удобство(2)15%
;--------------
cost		      		= 5600
value				= +20
crosshair_inertion		= -1
PDM_disp_base 			= -0.5
PDM_disp_vel_factor 		= -1.2
PDM_disp_accel_factor 		= -1.2


[up_sect_firste_mosina]
;Настильность(3)30%
;------------------ 
cost		      		= 6600
value					= +30

bullet_speed			= +200
fire_dispersion_base    = -0.01  	;0.15

[up_sect_firstf_mosina]
;Скорострельность(3)25%
;----------------------
cost		      		= 6600
value					= +25

rpm						= +35

[up_sect_secona_mosina]
;Надежность(1)10%
;---------------
cost		      		= 4200
value					= +15

;увеличение дисперсии в процентах при максимальном износе
fire_dispersion_condition_factor    = -1.5 ;15
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0007 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0007 ;0.0011
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= -0.0007
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= -0.007 ;0.03

[up_sect_seconc_mosina]
;Отдача(2)-20%
;------------
cost		      		= 5600
value					= -20

zoom_cam_dispersion         = -0.18		;1.8
zoom_cam_dispersion_inc     = -0.18		;1.8
zoom_cam_step_angle_horz    = -0.05		;0.25
zoom_cam_relax_speed        = +0.035

[up_sect_second_mosina]
;Точность(2)20%
;---------------
cost		      		= 5600
value					= +20
fire_dispersion_base    = -0.02
fire_dispersion_condition_factor    = -1

[up_sect_thirda_mosina]
;Отдача(1)-10%
;------------
cost		      	= 4200
value			= -10
zoom_cam_dispersion         = -0.12		;1.8
zoom_cam_dispersion_inc     = -0.12		;1.8
zoom_cam_step_angle_horz    = -0.03		;0.25
zoom_cam_relax_speed        = +0.02

[up_sect_thirdc_mosina]
;Удобство(2)15%
;--------------
cost		      		= 5600
value				= +15
crosshair_inertion		= -1
PDM_disp_base 			= -0.5
PDM_disp_vel_factor 		= -1.2
PDM_disp_accel_factor 		= -1.2


[up_sect_thirde_mosina]
;Отдача(3)-30%
;------------
cost		      	= 6600
value			= -30
zoom_cam_dispersion         = -0.25
zoom_cam_dispersion_inc     = -0.25
zoom_cam_step_angle_horz    = -0.1
zoom_cam_relax_speed        = +0.05



[up_firsta_mosina]
scheme_index            = 0, 0
known                   = 1
effects                 = 
section                 = up_sect_firsta_mosina
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_auts_a1_name
description             = st_up_auts_a1_descr
icon                    = ui_inGame2_upgrade_SVDm2_1

[up_firstc_mosina]
scheme_index            = 1, 0
known                   = 1
effects                 = 
section                 = up_sect_firstc_mosina
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auts_b1_name
description             = st_up_auts_b1_descr
icon                    = ui_inGame2_upgrade_SVDm2_2

[up_firstd_mosina]
scheme_index            = 1, 1
known                   = 1
effects                 = 
section                 = up_sect_firstd_mosina
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auts_b2_name
description             = st_up_auts_b2_descr
icon                    = ui_inGame2_upgrade_SVDm2_3

[up_firste_mosina]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_mosina
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auts_c1_name
description             = st_up_auts_c1_descr
icon                    = ui_inGame2_upgrade_SVDm2_4

[up_firstf_mosina]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_firstf_mosina
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auts_c2_name
description             = st_up_auts_c2_descr
icon                    = ui_inGame2_upgrade_SVDm2_5


[up_secona_mosina]
scheme_index            = 0, 1
known                   = 1
effects                 = 
section                 = up_sect_secona_mosina
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_stvs_a1_name
description             = st_up_stvs_a1_descr
icon                    = ui_inGame2_upgrade_SVDm2_6

[up_seconc_mosina]
scheme_index            = 1, 2
known                   = 1
effects                 = 
section                 = up_sect_seconc_mosina
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvs_b1_name
description             = st_up_stvs_b1_descr
icon                    = ui_inGame2_upgrade_SVDm2_7

[up_second_mosina]
scheme_index            = 1, 3
known                   = 1
effects                 = 
section                 = up_sect_second_mosina
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvs_b2_name
description             = st_up_stvs_b2_descr
icon                    = ui_inGame2_upgrade_SVDm2_8


[up_thirda_mosina]
scheme_index            = 0, 2
known                   = 1
effects                 = 
section                 = up_sect_thirda_mosina
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_pris_a1_name
description             = st_up_pris_a1_descr
icon                    = ui_inGame2_upgrade_SVDm2_10

[up_thirdc_mosina]
scheme_index            = 1, 4
known                   = 1
effects                 = 
section                 = up_sect_thirdc_mosina
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_pris_b1_name
description             = st_up_pris_b1_descr
icon                    = ui_inGame2_upgrade_SVDm2_11

[up_thirde_mosina]
scheme_index            = 2, 2
known                   = 1
effects                 =
section                 = up_sect_thirde_mosina
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_pris_c1_name
description             = st_up_pris_c1_descr
icon                    = ui_inGame2_upgrade_SVDm2_12

[up_sect_change_components_mosina]
cost 		           = 23000
condition_queue_shot_dec   = -0.0001
condition_shot_dec         = -0.0001
misfire_start_prob	   = -0.0007
misfire_end_prob	   = -0.002
fire_dispersion_base       = -0.02
rpm                        = +25
bullet_speed		   = +150
ammo_mag_size	           = +2
crosshair_inertion	   = -1

[up_change_components_mosina]
scheme_index            = 2, 3
effects                 =
section                 = up_sect_change_components_mosina
property                = prop_mod_weapon
known                   = 1
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_change_components_name
description             = st_up_change_components_descr
icon                    = ui_mod_up_instant_weapon

[up_gr_change_components_mosina]
elements                = up_change_components_mosina

[up_gr_firstab_mosina]
elements                = up_firsta_mosina
[up_gr_firstc_mosina]
elements                = up_firstc_mosina
[up_gr_firstd_mosina]
elements                = up_firstd_mosina
[up_gr_firste_mosina]
elements                = up_firste_mosina
[up_gr_firstf_mosina]
elements                = up_firstf_mosina
[up_gr_seconab_mosina]
elements                = up_secona_mosina
[up_gr_seconc_mosina]
elements                = up_seconc_mosina
[up_gr_second_mosina]
elements                = up_second_mosina
[up_gr_thirdab_mosina]
elements                = up_thirda_mosina
[up_gr_thirdcd_mosina]
elements                = up_thirdc_mosina
[up_gr_thirdef_mosina]
elements                = up_thirde_mosina

