[upgrades_properties]
prop_weight                 ;; Вес
prop_silencer               ;; Глушитель
prop_underbarrel_slot       ;; Крепление подствольника
prop_reliability            ;; Надежность
prop_bullet_speed           ;; Настильность
prop_recoil                 ;; Отдача
prop_ammo_size              ;; Патроны
prop_grenade_launcher       ;; Подствольник
prop_scope_4x               ;; Прицел 4
prop_scope_1.6x             ;; Прицел 1.6
prop_rpm                    ;; Скорострельность
prop_calibre                ;; калибр (9x18, 5x45)
prop_dispersion             ;; Точность
prop_inertion               ;; Удобство
prop_autolockscope          ;; Автозахват цели в оптике
prop_scope_1.5x	            ;; Коллиматорный прицел 1.5x
prop_scope_5x               ;; Прицел 5х
prop_scope_6x               ;; Прицел 6х
prop_scope_attach           ;; Крепление для оптики
prop_scope                  ;; Регулируемый дальномерный прицел
prop_contrast               ;; Повышение контрастности прицела
prop_autofire               ;; Режим полностью автоматического огня
prop_3xfire                 ;; Режим автоматической стрельбы по три выстрела
prop_nightvision		;; Установка ПНВ
prop_no_buck		     ;; Не стреляет дробью
prop_armor					;;Броня
prop_damage					;;Повреждение
prop_durability				;;Износостойкость (прочность)
prop_restore_bleeding		;;Уменьшение кровотечения
prop_restore_health			;;Восстанавление здоровья
prop_night_vision			;;ПНВ 1-го поколения
;prop_night_vision_2         ;;ПНВ 2-го поколения 			DELETED!!! now use prop_night_vision section and value = +2
;prop_night_vision_3         ;;ПНВ 3-го поколения           DELETED!!! now use prop_night_vision section and value = +3
prop_power 					;;Вост. стамины
prop_tonnage 				;;Переноимый вес
prop_chem					;;Хим защита
prop_radio					;;Радио защита
prop_thermo					;;Термо защита
prop_electro				;;Электро защита
prop_psy					;;Пси защита
prop_artefact				;;Слот для артефактов
prop_weightoutfit           ;;Вес бронижилета
prop_autolock               ;;Автозахват цели
prop_sprint                 ;;Бег в экзоскелете
prop_scanner                ;;Инфракрасный сканер
prop_mod_outfit
prop_mod_weapon
prop_rpg7_optika
prop_rpg7_kurok
prop_rpg7_truba
prop_rpg7_body
prop_demo_kanistra
prop_demo_ballon
prop_demo_barrel

[prop_demo_kanistra]
name     = st_upgrade_demo_kanistra_name
icon     = ui_wp_prop_3xfire
functor  = inventory_upgrades.property_functor_a
params   = fire_wound_immunity, cost

[prop_demo_ballon]
name     = st_upgrade_demo_ballon_name
icon     = ui_wp_prop_3xfire
functor  = inventory_upgrades.property_functor_a
params   = fire_wound_immunity, cost

[prop_demo_barrel]
name     = st_upgrade_demo_barrel_name
icon     = ui_wp_prop_3xfire
functor  = inventory_upgrades.property_functor_a
params   = fire_wound_immunity, cost

[prop_mod_outfit]
name     = st_prop_mod_outfit
icon     = ui_am_prop_autolock
functor  = inventory_upgrades.property_functor_b
params   = fire_wound_immunity, cost

[prop_mod_weapon]
name     = st_prop_mod_weapon
icon     = ui_wp_prop_autolockscope
functor  = inventory_upgrades.property_functor_b
params   = fire_wound_immunity, cost

[prop_rpg7_optika]
name     = st_upgrade_rpg7_optika_name
icon     = ui_wp_propery_09
functor  = inventory_upgrades.property_functor_b
params   = fire_wound_immunity, cost

[prop_rpg7_kurok]
name     = st_upgrade_rpg7_kurok_name
icon     = ui_wp_prop_otdacha
functor  = inventory_upgrades.property_functor_b
params   = fire_wound_immunity, cost

[prop_rpg7_truba]
name     = st_upgrade_rpg7_truba_name
icon     = ui_wp_prop_nastilnost
functor  = inventory_upgrades.property_functor_b
params   = fire_wound_immunity, cost

[prop_rpg7_body]
name     = st_upgrade_rpg7_body_name
icon     = ui_wp_propery_03
functor  = inventory_upgrades.property_functor_b
params   = fire_wound_immunity, cost

[prop_weight]
name     = st_prop_weight
icon     = ui_wp_prop_weight
functor  = inventory_upgrades.property_functor_a
params   = hit_power, rpm, cost

[prop_silencer]
name     = st_prop_silencer
icon     = ui_wp_propery_02
functor  = inventory_upgrades.property_functor_c
params   = hit_power, rpm, cost

[prop_underbarrel_slot]
name     = st_prop_underbarrel_slot
icon     = ui_wp_propery_03
functor  = inventory_upgrades.property_functor_c
params   = hit_power, rpm, cost

[prop_reliability]
name     = st_prop_reliability
icon     = ui_wp_prop_nadezhnost
functor  = inventory_upgrades.property_functor_a
params   = hit_power, rpm, cost

[prop_bullet_speed]
name     = st_prop_bullet_speed
icon     = ui_wp_prop_nastilnost
functor  = inventory_upgrades.property_functor_a
params   = hit_power, rpm, cost

[prop_recoil]
name     = st_prop_recoil
icon     = ui_wp_prop_otdacha
functor  = inventory_upgrades.property_functor_a
params   = prop_rpm

[prop_ammo_size]
name     = ui_ammo_count
icon     = ui_wp_propery_07
functor  = inventory_upgrades.property_functor_a
params   = hit_power, rpm, cost

[prop_grenade_launcher]
name     = st_prop_grenade_launcher
icon     = ui_wp_propery_08
functor  = inventory_upgrades.property_functor_c
params   = hit_power, rpm, cost

[prop_scope_4x]
name     = st_prop_scope_4x
icon     = ui_wp_propery_09
functor  = inventory_upgrades.property_functor_b
params   = rpm, hit_impulse

[prop_scope_1.6x]
name     = st_prop_scope_1.6x
icon     = ui_wp_propery_10
functor  = inventory_upgrades.property_functor_b
params   = cost, rpm

[prop_rpm]
name     = ui_inv_rate_of_fire
icon     = ui_wp_prop_skorostrelnost
functor  = inventory_upgrades.property_functor_a
params   = prop_recoil

[prop_calibre]
name     = st_prop_calibre
icon     = ui_wp_propery_12
functor  = inventory_upgrades.property_functor_b
params   = cost, rpm

[prop_autofire]
name     = st_auto_fire
icon     = ui_wp_prop_autofire
functor  = inventory_upgrades.property_functor_a
params   = fire_wound_immunity, cost

[prop_3xfire]
name     = st_semi_auto_fire
icon     = ui_wp_prop_3xfire
functor  = inventory_upgrades.property_functor_b
params   = fire_wound_immunity, cost

[prop_dispersion]
name     = ui_inv_accuracy
icon     = ui_wp_prop_tochnost
functor  = inventory_upgrades.property_functor_a
params   = cost, rpm

[prop_inertion]
name     = ui_inv_handling
icon     = ui_wp_prop_ergonomics
functor  = inventory_upgrades.property_functor_a
params   = cost, rpm

[prop_autolockscope]
name     = st_prop_autolockscope
icon     = ui_wp_prop_autolockscope
functor  = inventory_upgrades.property_functor_b
params   = fire_wound_immunity, cost

[prop_scope_1.5x]
name     = st_prop_scope_1.5x
icon     = ui_wp_prop_scope_1.5x
functor  = inventory_upgrades.property_functor_b
params   = fire_wound_immunity, cost

[prop_scope_5x]
name     = st_prop_scope_5x
icon     = ui_wp_prop_scope_5x
functor  = inventory_upgrades.property_functor_b
params   = fire_wound_immunity, cost

[prop_scope_6x]
name     = st_prop_scope_6x
icon     = ui_wp_prop_scope_6x
functor  = inventory_upgrades.property_functor_b
params   = fire_wound_immunity, cost

[prop_scope_attach]
name     = st_prop_scope_attach
icon     = ui_wp_prop_scope_attach
functor  = inventory_upgrades.property_functor_b
params   = fire_wound_immunity, cost


[prop_nightvision]
name     = st_prop_night_vision_2
icon     = ui_wp_prop_nightvision
functor  = inventory_upgrades.property_functor_b
params   = fire_wound_immunity, cost

[prop_scope]
name     = st_prop_scope
icon     = ui_wp_prop_optics
functor  = inventory_upgrades.property_functor_b
params   = fire_wound_immunity, cost

[prop_contrast]
name     = st_prop_contrast
icon     = ui_wp_prop_contrast
functor  = inventory_upgrades.property_functor_b
params   = fire_wound_immunity, cost

[prop_no_buck]
name     = st_no_buck
icon     = ui_wp_propery_07
functor  = inventory_upgrades.property_functor_a
params   = hit_power, rpm, cost

;**************************
;		OUTFIT PROP
;**************************
[prop_armor]
name     = ui_inv_outfit_fire_wound_protection
icon     = ui_am_propery_01
functor  = inventory_upgrades.property_functor_a
params   = fire_wound_immunity, cost

[prop_damage]
name     = ui_inv_outfit_wound_protection
icon     = ui_am_prop_damage
functor  = inventory_upgrades.property_functor_a
params   = fire_wound_immunity, cost

[prop_durability]
name     = st_prop_durability
icon     = ui_am_propery_03
functor  = inventory_upgrades.property_functor_a
params   = fire_wound_immunity, cost

[prop_restore_bleeding]
name     = st_prop_restore_bleeding
icon     = ui_am_prop_restore_bleeding
functor  = inventory_upgrades.property_functor_a
params   = fire_wound_immunity, cost

[prop_restore_health]
name     = st_prop_restore_health
icon     = ui_am_propery_05
functor  = inventory_upgrades.property_functor_a
params   = fire_wound_immunity, cost

[prop_night_vision]
name     = st_prop_night_vision
icon     = ui_am_prop_night_vision
functor  = inventory_upgrades.property_functor_a
params   = fire_wound_immunity, cost

;[prop_night_vision_2]
;name     = st_prop_night_vision_2
;icon     = ui_am_prop_night_vision_2
;functor  = inventory_upgrades.property_functor_a
;params   = fire_wound_immunity, cost

;[prop_night_vision_3]
;name     = st_prop_night_vision_3
;icon     = ui_am_prop_night_vision_3
;functor  = inventory_upgrades.property_functor_a
;params   = fire_wound_immunity, cost

[prop_power]
name     = ui_inv_outfit_power_restore
icon     = ui_am_propery_07
functor  = inventory_upgrades.property_functor_a
params   = fire_wound_immunity, cost

[prop_tonnage]
name     = ui_inv_outfit_additional_weight
icon     = ui_am_propery_08
functor  = inventory_upgrades.property_functor_a
params   = fire_wound_immunity, cost

[prop_electro]
name     = ui_inv_outfit_shock_protection
icon     = ui_am_prop_electro
functor  = inventory_upgrades.property_functor_a
params   = fire_wound_immunity, cos

[prop_thermo]
name     = ui_inv_outfit_burn_protection
icon     = ui_am_prop_thermo
functor  = inventory_upgrades.property_functor_a
params   = fire_wound_immunity, cost

[prop_radio]
name     = ui_inv_outfit_radiation_protection
icon     = ui_am_propery_09
functor  = inventory_upgrades.property_functor_a
params   = fire_wound_immunity, cost

[prop_chem]
name     = ui_inv_outfit_chemical_burn_protection
icon     = ui_am_prop_chem
functor  = inventory_upgrades.property_functor_a
params   = fire_wound_immunity, cost

[prop_psy]
name     = ui_inv_outfit_telepatic_protection
icon     = ui_am_propery_11
functor  = inventory_upgrades.property_functor_a
params   = fire_wound_immunity, cost

[prop_artefact]
name     = st_prop_artefact
icon     = ui_am_prop_artefact
functor  = inventory_upgrades.property_functor_a
params   = fire_wound_immunity, cost

[prop_weightoutfit]
name     = st_prop_weightoutfit
icon     = ui_am_prop_weightoutfit
functor  = inventory_upgrades.property_functor_a
params   = fire_wound_immunity, cost

[prop_autolock]
name     = st_prop_autolock
icon     = ui_am_prop_autolock
functor  = inventory_upgrades.property_functor_b
params   = fire_wound_immunity, cost

[prop_sprint]
name     = st_prop_sprint
icon     = ui_am_prop_sprint
functor  = inventory_upgrades.property_functor_b
params   = fire_wound_immunity, cost

[prop_scanner]
name     = st_prop_scanner
icon     = ui_am_prop_scanner
functor  = inventory_upgrades.property_functor_b
params   = fire_wound_immunity, cost

