[wpn_vintorez_bomber]:identity_immunities,weapon_probability,default_weapon_params,mod_vintorez_bomber,mod_vintorez_bomber_damage,mod_vintorez_bomber_sounds,mod_sniper3_particles,cost_wpn_vintorez_bomber
GroupControlSection     = spawn_group
$spawn			= "weapons\wpn_vintorez_bomber"
$npc                    = off          
$prefetch               = 8
scheduled               = off                      
cform                   = skeleton
class                   = WP_AK74
ef_main_weapon_type     = 3
ef_weapon_type          = 7
default_to_ruck         = false
sprint_allowed       	= true
weapon_class            = sniper_rifle
story_id                = gromoboy_vintorez
;-----------[Главные параметры]----------------;
inv_weight     	        = 8.67
inv_name    	        = st_wpn_vintorez_bomber
inv_name_short 	        = st_wpn_vintorez_bomber
description          	= st_wpn_vintorez_bomber_descr
inv_grid_width          = 5
inv_grid_height         = 2
inv_grid_x              = 0
inv_grid_y              = 4
upgr_icon_x		= 8
upgr_icon_y		= 395
upgr_icon_width		= 290
upgr_icon_height   	= 78
ammo_elapsed            = 15
ammo_mag_size           = 15
ammo_class              = ammo_dumdum ;ammo_9x39_pab9, ammo_9x39_ap, ammo_9x39_sp5
grenade_class           = ammo_m209, ammo_box_10_m209
fire_modes              = 1, -1
;-------------[Модернизация]-------------------;
upgrades                = up_gr_firstab_vintorez, up_gr_firstc_vintorez, up_gr_firstd_vintorez, up_gr_firste_vintorez, up_gr_firstf_vintorez, up_gr_seconab_vintorez, up_gr_seconc_vintorez, up_gr_second_vintorez, up_gr_seconef_vintorez, up_gr_thirdab_vintorez, up_gr_thirdcd_vintorez, up_gr_thirde_vintorez, up_gr_thirdf_vintorez, up_gr_fourtab_vintorez, up_gr_fourtcd_vintorez, up_gr_fourte_vintorez, up_gr_fourtf_vintorez, up_gr_more_ammo_vintorez, up_gr_change_components_vintorez
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_vintorez
scope_status            = 1
silencer_status         = 1
grenade_launcher_status = 0 ;1
zoom_enabled		= true
zoom_rotate_time	= 0.25
scope_zoom_factor	= 11
scope_name              = wpn_addon_scope_universal
scope_x                 = 78
scope_y                 = 0
silencer_name           = wpn_addon_silencer_9x39
silencer_x              = 221
silencer_y              = 16
grenade_launcher_name   = wpn_addon_grenade_launcher
grenade_launcher_x      = 109
grenade_launcher_y      = 30
;--------------[Дисперсия]---------------------;
fire_dispersion_base    = 0.12  
control_inertion_factor = 1.2f
crosshair_inertion	= 6.00
cam_return		= 0
cam_relax_speed         = 3.5        
cam_relax_speed_ai      = 360		
cam_dispersion          = 0.4        
cam_dispersion_inc      = 0.2        
cam_dispersion_frac     = 0.5        
cam_max_angle           = 5.0        
cam_max_angle_horz      = 5.0        
cam_step_angle_horz     = 0.45        
zoom_cam_relax_speed    = 3.5   
zoom_cam_relax_speed_ai = 120.75
zoom_cam_dispersion     = 0.2
zoom_cam_dispersion_inc = 0.1
zoom_cam_dispersion_frac= 0.5
zoom_cam_max_angle      = 10.0
zoom_cam_max_angle_horz = 10.0
zoom_cam_step_angle_horz= 0.25
fire_dispersion_condition_factor = 10
;--------[Держания ствола в руках НПС]---------;
strap_position          = -0.26,-0.11,0.25     
strap_orientation       = -15,-9,110
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1
position                = -0.026, -0.097, 0.0
orientation             = 0, 0, 0
;-----------[Другие параметры]-----------------;
grenade_vel 	        = 32
launch_speed            = 32
launch_speed            = 0
use_aim_bullet          = false  
time_to_aim             = 1.0
misfire_probability     = 0.005
misfire_start_condition	= 0.6
misfire_end_condition	= 0.1
misfire_start_prob	= 0.005
misfire_end_prob	= 0.063
condition_shot_dec      = 0.00001
condition_queue_shot_dec= 0.00001
hand_dependence         = 1
single_handed           = 0
PDM_disp_base 		= 0.4
PDM_disp_vel_factor 	= 1.2
PDM_disp_accel_factor 	= 1.2
PDM_disp_crouch	 	= 1.0
PDM_disp_crouch_no_acc 	= 1.0
reload_dof		= 0.0, 0.5, 5, 2
holder_range_modifier   = 2.0                       
holder_fov_modifier     = 1.0
min_radius              = 50
max_radius              = 150
hit_probability_gd_novice  = 1.0
hit_probability_gd_stalker = 1.0
hit_probability_gd_veteran = 1.0
hit_probability_gd_master  = 1.0
hud                     = wpn_vintorez_bomber_hud
slot                    = 2                ; // secondary
animation_slot          = 2
kill_msg_x              = 98
kill_msg_y              = 0
kill_msg_width          = 78
kill_msg_height         = 25
fire_point              = 0.000000,0.137000,0.649000
fire_point2             = 0.0, 0.097, 0.722
shell_point             = -0.020000,0.167000,0.082000
shell_dir               = 0.0, 0.0, 0.4
startup_ammo            = 90
visual                  = dynamics\weapons\wpn_vintorez\wpn_vintorez.ogf
light_disabled		= true
light_color             = 0.6,0.5,0.3
light_range             = 0.01
light_var_color         = 0.05
light_var_range         = 0.5
light_time              = 0.2
ph_mass                 = 4
silencer_light_color    = 0.6,0.5,0.3
silencer_light_range    = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time     = 0.2

[wpn_vintorez_bomber_hud]:hud_base
zoom_hide_crosshair	= true
attach_place_idx	= 0
item_visual		= dynamics\weapons\wpn_vintorez\wpn_vintorez_hud.ogf
hands_position		= -0.053000,-0.196500,0.250499
hands_orientation	= 0.300000,1.849999,-0.000001
hands_position_16x9	= -0.047500,-0.203500,0.194999
hands_orientation_16x9	= 0.800000,1.650000,-2.500000
aim_hud_offset_pos	= -0.112000,0.029500,-0.118000
aim_hud_offset_rot	= 0.010000,0.002500,-0.010000
aim_hud_offset_pos_16x9	= -0.092000,0.0149500,-0.038000
aim_hud_offset_rot_16x9	= 0.010000,0.002500,-0.010000
item_position		= 0.007119,0.019630,0.009658
item_orientation	= -15.646272,-3.230760,364.546112
shell_point		= 0.023,0.042,0.129
shell_dir               = 0.0, 1.0, 0.0
shell_bone		= wpn_body
fire_point		= 0,0.037,0.626
fire_bone      	        = wpn_body
fire_point2		= -0.014000,0.010000,-0.037000
fire_bone2		= wpn_body
anm_show             	= vintorez_draw
anm_hide             	= vintorez_holster
anm_idle             	= vintorez_idle
anm_idle_sprint         = vintorez_idle_sprint
anm_idle_moving 	= vintorez_idle_moving
anm_shots               = vintorez_shoot
anm_reload              = vintorez_reload
anm_idle_aim           	= vintorez_idle_aim
anm_bore		= vintorez_idle_bore
gl_hud_offset_pos	= -0.053000,-0.059000,0.000000
gl_hud_offset_rot	= -0.145000,0.000000,0.000000
lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0
grenade_bone            = grenade