[grenade_gd-05]:identity_immunities,weapon_probability,default_weapon_params,mod_grenade_gd05,mod_grenade_gd05_sounds,cost_grenade_gd-05
grenade_remove_time	= 60000
detonation_threshold_hit= 200
GroupControlSection	= spawn_group
discovery_dependency	=
$spawn 			= "weapons\grenades\gd-05"
$prefetch		= 128
class			= G_F1_S
cform			= skeleton
visual			= dynamics\weapons\wpn_grenades\wpn_gd5.ogf
ef_weapon_type		= 4
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor	= 1
zoom_dof		= 0.5, 1.0, 180
reload_dof		= 0.0, 0.5, 5, 1.7
;-----------[Главные параметры]----------------;
inv_name		= st_grenade_smoke
inv_name_short		= st_grenade_smoke
description		= st_grenade_smoke_descr
inv_weight		= 0.63
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 19
inv_grid_y		= 3
;--------------[Убойность]---------------------;
blast			= 0
blast_r			= 0
blast_impulse		= 0
blast_impulse_factor    = 0
frags			= 0
frags_r			= 0
frag_hit		= 0
frag_hit_impulse	= 0
hit_type_blast		= strike
hit_type_frag		= fire_wound
force_min		= 10
force_const		= 25
force_max		= 30
force_grow_speed	= 15
explode_duration	= 30
;-----------[Другие параметры]-----------------;
kill_msg_x		= 240
kill_msg_y		= 123
kill_msg_width		= 14
kill_msg_height		= 23
animation_slot		= 7
single_handed	        = 1
slot			= 3
hud			= grenade_gd-05_hud
destroy_time		= 2500
up_throw_factor		= 0
explode_particles	= explosions\explosion_dym
light_color		= 0.9,0.6,0.5
light_range		= 2.0
light_time 		= 2.85
fragment_speed		= 50
attach_position_offset	= -0.053,-0.089,0.0
attach_angle_offset	= 0,0,0
attach_bone_name	=
bone_name		= bip01_r_hand
position_offset		= 0.0,0.0,0.0
angle_offset	        = 1.570790,1.570790,3.92699
throw_point		= 0.4, 0.3, 0.1
throw_dir		= 0,0,1
wm_size                 = 0.1
wallmark_section        = explosion_marks

[grenade_gd-05_hud]:hud_base
fire_point	        = 0,0,0
fire_bone               = wpn_body
attach_place_idx        = 0
item_visual	        = dynamics\weapons\wpn_grenades\wpn_gd5_hud.ogf
hands_position          = -0.044000,-0.156000,0.100000
hands_orientation       = -0.500000,1.000000,-2.000000
hands_position_16x9     = -0.044000,-0.156000,0.100000
hands_orientation_16x9  = -0.500000,1.000000,-2.000000
item_position	        = -0.001215,0.005992,0.000966
item_orientation	= -359.925262,-2.224621,-7.030276
aim_hud_offset_pos	= 0,0,0
aim_hud_offset_rot	= 0,0,0
gl_hud_offset_pos	= 0,0,0
gl_hud_offset_rot	= 0,0,0
lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0
anm_hide		= f1_holster
anm_show		= f1_draw
anm_idle		= f1_idle
anm_bore		= f1_idle_bore
anm_idle_moving	 	= f1_idle_moving
anm_idle_sprint	 	= f1_idle_sprint
anm_throw_begin		= f1_throw_begin
anm_throw_idle		= f1_throw_idle
anm_throw		= f1_throw
throw_point		= 0.0,0.4,0.3
throw_dir		= 0,0,1

[grenade_gd-05_double]:grenade_gd-05,mod_grenade_gd05_double_sounds,cost_grenade_gd-05_double
;-----------[Главные параметры]----------------;
weapon_type             = double_grenade
inv_name		= st_grenade_smoke_double
inv_name_short		= st_grenade_smoke_double
description		= st_grenade_smoke_double_descr
inv_weight		= 1.0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 18
inv_grid_y		= 31
;--------------[Убойность]---------------------;
explode_duration	= 60
explode_particles	= explosions\explosion_dym_black
visual			= dynamics\weapons\wpn_grenades\wpn_dual_gd
hud			= grenade_gd-05_double_hud

[grenade_gd-05_double_hud]:grenade_gd-05_hud
item_visual		= dynamics\weapons\wpn_grenades\wpn_dual_gd_hud

[grenade_gd-05_lighting]:grenade_gd-05,mod_grenade_gd05_lighting_sounds,cost_grenade_gd-05_lighting
inv_name		= st_grenade_lighting
inv_name_short		= st_grenade_lighting
description		= st_grenade_lighting_descr
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 19
inv_grid_y		= 5
explode_duration	= 120
explode_particles	= weapons\wg-hit-ground
lights_enabled          = true
light_color		= 1.0,1.0,1.0,0.2
light_range		= 90.1
light_time 		= 120.1
light_trace_bone	= lights_bone
range          	        = 90			; range                 <in meters>
range_r2        	= 90			; range                 <in meters>
color           	= 1.0,1.0,1.0,0.2	; four color components <r,g,b,a> 0.f<X<3.f
color_r2        	= 0.6,0.55,0.55,0.8     ; four color components <r,g,b,a> 0.f<X<3.f
omni_range      	= 50.6			; range                 <in meters>
omni_range_r2   	= 20.5			; range                 <in meters>
omni_color      	= 1.0,1.0,1.0,0.1	; four color components <r,g,b,a> 0.f<X<3.f
omni_color_r2   	= 1.0,1.0,1.0,0.1	; four color components <r,g,b,a> 0.f<X<3.f
color_animator  	= empty			; color animator name   (empty - not using animator) //light_torch_01
spot_texture    	= internal\internal_light_torch_r2	; spot texture name     (using only in Second Render)
spot_angle      	= 360		        ; spot angle            <in gradus>
glow_texture    	= glow\glow_torch_r2	; glow texture name     (required)
glow_radius     	= 0.5			; glow radius           <in meters>
guide_bone      	= lights_bone		; guid bone name        (required)
hud			= grenade_gd-05_lighting_hud

[grenade_gd-05_lighting_hud]:grenade_gd-05_hud
item_visual		= dynamics\weapons\wpn_grenades\wpn_gd5_lighting_hud