[wpn_fort]:identity_immunities,weapon_probability,default_weapon_params,mod_fort,mod_fort_damage,mod_fort_sounds,mod_pistol2_particles,cost_wpn_fort
GroupControlSection	= spawn_group
$spawn                  = "weapons\fort"		
$npc			= on						
$prefetch 		= 8
scheduled               = off              	
cform                   = skeleton
class                   = WP_PM
ef_weapon_type		= 5
;-----------[Главные параметры]----------------;
inv_weight		= 0.83
inv_name		= st_wpn_fort
inv_name_short		= st_wpn_fort
description		= st_wpn_fort_descr
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 0
inv_grid_y		= 25
upgr_icon_x		= 855
upgr_icon_y		= 129
upgr_icon_width		= 161
upgr_icon_height   	= 120
ammo_elapsed		= 12
ammo_mag_size		= 12
ammo_class		= ammo_9x18_fmj, ammo_9x18_pmm, ammo_9x18_hpm
;-------------[Модернизация]-------------------;
upgrades                = up_gr_firstab_fort, up_gr_firstc_fort, up_gr_firstd_fort, up_gr_firstef_fort, up_gr_seconab_fort, up_gr_seconc_fort, up_gr_second_fort, up_gr_thirdab_fort, up_grthirdc_fort, up_gr_thirdd_fort, up_gr_fourtab_fort, up_gr_fourtcd_fort, up_gr_fifthab_fort, up_gr_fifthcd_fort, up_gr_change_components_fort
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_fort
scope_status		= 0
silencer_status		= 2
grenade_launcher_status	= 0
zoom_enabled		= true
zoom_rotate_time	= 0.25
scope_zoom_factor       = 55
silencer_name  		= wpn_addon_silencer	
silencer_x 		= 36
silencer_y 		= -17
;--------------[Дисперсия]---------------------;
fire_dispersion_base	= 0.22
control_inertion_factor = 1.0
crosshair_inertion	= 2.75
cam_return		= 0
cam_relax_speed         = 8
cam_relax_speed_ai      = 360
cam_dispersion          = 0.9
cam_dispersion_inc	= 0.9
cam_dispersion_frac	= 1.0
cam_max_angle		= 5.0
cam_max_angle_horz	= 5.0
cam_step_angle_horz	= 1.0
fire_dispersion_condition_factor = 10
;--------[Держания ствола в руках НПС]---------;
position                = -0.021, -0.1, 0.0
orientation             = 0, 0, 0
;-----------[Другие параметры]-----------------;
hud                     = wpn_fort_hud
use_aim_bullet		= false
time_to_aim		= 1.0
misfire_probability     = 0.005
misfire_start_condition	= 0.6
misfire_end_condition	= 0.1
misfire_start_prob	= 0.0075
misfire_end_prob	= 0.075
condition_shot_dec      = 0.0036
condition_queue_shot_dec= 0.0036
hand_dependence		= 1
single_handed	        = 1
zoom_dof		= -1000, 1.0, 1000
reload_dof		= 0.0, 0.5, 5, 1.7
PDM_disp_base 		= 0.5
PDM_disp_vel_factor 	= 1.1
PDM_disp_accel_factor 	= 1.1
PDM_disp_crouch	 	= 1.0
PDM_disp_crouch_no_acc 	= 1.0
holder_range_modifier	= 1.0               
holder_fov_modifier	= 1.0              
min_radius              = 0
max_radius              = 30
slot 			= 1
animation_slot		= 1									
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor	= 1
kill_msg_x		= 104
kill_msg_y		= 178
kill_msg_width		= 28
kill_msg_height		= 21
visual                  = dynamics\weapons\wpn_fort\wpn_fort.ogf
fire_point              = 0.0, 0.148, 0.161
shell_point		= 0.0, 0.133, 0.047
shell_dir		= 0.0, 0.0, 0.4
light_color		= 0.6,0.5,0.3
light_range		= 3.0
light_var_color		= 0.05
light_var_range		= 0.5
light_time 		= 0.2
ph_mass			= 1
silencer_light_color    = 0.6,0.5,0.3
silencer_light_range	= 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time 	= 0.2

[wpn_fort_hud]:hud_base
zoom_hide_crosshair	= true
hands_position		= -0.021000,-0.160000,0.002500
hands_orientation	= -0.500000,1.000000,1.149999
hands_position_16x9	= 0.033000,-0.189500,0.039000
hands_orientation_16x9	= 2.349998,2.749999,2.849998
item_position		= 0.000494,-0.000025,-0.003510
item_orientation	= 1.239378,-0.134046,-2.052052
item_visual             = dynamics\weapons\wpn_fort\wpn_fort_hud
attach_place_idx	= 0
shell_point		= 0.013,0.041,0.474
shell_bone              = wpn_body
fire_point	        = 0,0.04,0.149
fire_bone               = wpn_body
anm_show		= fort_draw
anm_show_empty		= fort_draw, fort_opened
anm_hide             	= fort_holster
anm_hide_empty        	= fort_holster, fort_opened
anm_idle             	= fort_idle
anm_idle_empty         	= fort_idle, fort_opened
anm_shots		= fort_shoot
anm_shot_l		= fort_shoot,  fort_open
anm_idle_aim		= fort_idle_aim
anm_idle_aim_empty	= fort_idle_aim, fort_opened
anm_reload		= fort_reload
anm_reload_empty	= fort_reload,    fort_close
anm_idle_moving 	= fort_idle_moving
anm_idle_moving_empty 	= fort_idle_moving, fort_opened
anm_idle_sprint		= fort_idle_sprint
anm_idle_sprint_empty	= fort_idle_sprint, fort_opened
anm_bore		= fort_idle_bore
anm_bore_empty		= fort_idle_bore, fort_opened
aim_hud_offset_pos	= -0.108000,0.045500,0.000000
aim_hud_offset_rot	= 0.007500,0.005000,-0.015000
gl_hud_offset_pos	= 0,0,0
gl_hud_offset_rot	= 0,0,0
lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0
aim_hud_offset_pos_16x9	= -0.170499,0.074000,0.000000
aim_hud_offset_rot_16x9	= 0.035000,0.057500,0.010000

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_fort_actor]:wpn_fort,cost_wpn_fort_actor
$spawn                  = "weapons\wpn_fort_actor"
installed_upgrades      = up_firsta_fort, up_fiftha_fort
inv_name		= st_wpn_fort_actor
inv_name_short		= st_wpn_fort_actor
;--------------->
[wpn_fort_snag]:wpn_fort,cost_wpn_fort_snag
$spawn                  = "weapons\wpn_fort_snag"
upgrades                = up_gr_firstab_fort, up_gr_firstc_fort, up_gr_firstd_fort, up_gr_firstef_fort, up_gr_seconab_fort, up_gr_seconc_fort, up_gr_second_fort, up_gr_thirdab_fort, up_grthirdc_fort, up_gr_thirdd_fort, up_gr_fourtab_fort, up_gr_fourtcd_fort, up_gr_fifthab_fort, up_gr_fifthcd_fort, up_gr_change_components_fort
installed_upgrades      = up_firsta_fort, up_thirda_fort
upgrade_scheme          = upgrade_scheme_fort
inv_name		= st_wpn_fort_snag
inv_name_short		= st_wpn_fort_snag
