[wpn_marauder]:identity_immunities,weapon_probability,default_weapon_params,mod_marauder,mod_marauder_damage,mod_marauder_sounds,mod_shotgun2_particles,cost_wpn_marauder
GroupControlSection	= spawn_group
$spawn                  = "weapons\marauder"               
$npc			= on				
$prefetch 		= 8
scheduled               = off
cform                   = skeleton
class                   = WP_ASHTG
ef_main_weapon_type	= 1
ef_weapon_type		= 9
weapon_class		= shotgun
;-----------[Главные параметры]----------------;
inv_weight              = 4.4
inv_name                = st_wpn_marauder
inv_name_short          = st_wpn_marauder
description             = st_wpn_marauder_descr
inv_grid_width		= 5
inv_grid_height		= 2
inv_grid_x              = 0
inv_grid_y              = 33
upgr_icon_x		= 8
upgr_icon_y		= 475
upgr_icon_width		= 290
upgr_icon_height   	= 57
ammo_elapsed		= 8
ammo_mag_size           = 8
fire_modes              = 1, -1
ammo_class		= ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x76_quadro, ammo_dumdum
;-------------[Модернизация]-------------------;
upgrades		= up_gr_firstab_spas12, up_gr_firstc_spas12, up_gr_firstd_spas12, up_gr_firste_spas12, up_gr_firstf_spas12, up_gr_seconab_spas12, up_gr_seconc_spas12, up_gr_second_spas12, up_gr_thirdab_spas12, up_gr_thirdc_spas12, up_gr_thirdd_spas12, up_gr_thirde_spas12, up_gr_thirdf_spas12, up_gr_fourtab_spas12, up_gr_change_components_spas12
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_spas12
scope_status		= 0
silencer_status		= 0
grenade_launcher_status	= 0
zoom_enabled		= true
scope_zoom_factor	= 55
;--------------[Дисперсия]---------------------;
fire_dispersion_base	= 0.2  
control_inertion_factor	= 1.4f
crosshair_inertion	= 7.15
cam_return		= 0
cam_relax_speed		= 20		
cam_relax_speed_ai      = 360
cam_dispersion          = 5.0		
cam_dispersion_inc      = 1.5		
cam_max_angle        	= 30.0		
cam_max_angle_horz      = 30.0		
cam_step_angle_horz     = 5.0		
zoom_cam_relax_speed	= 10     
zoom_cam_relax_speed_ai	= 120.75
zoom_cam_dispersion	= 5.0
zoom_cam_dispersion_inc	= 1.5
zoom_cam_dispersion_frac= 0.7
zoom_cam_max_angle	= 15.0
zoom_cam_max_angle_horz	= 15.0
zoom_cam_step_angle_horz= 5.0
fire_dispersion_condition_factor = 2.5
;--------[Держания ствола в руках НПС]---------;
strap_position         	= -0.26,-0.10,0.05
strap_orientation      	= -15,-9,110
strap_bone0		= bip01_spine2
strap_bone1		= bip01_spine1
position                = -0.0305,0.002, -0.015
orientation             = 0, 0, 0
;-----------[Другие параметры]-----------------;
hud                     = wpn_marauder_hud
misfire_probability     = 0.005
misfire_start_condition	= 0.6
misfire_end_condition	= 0.1
misfire_start_prob	= 0
misfire_end_prob	= 0
condition_shot_dec      = 0.003
condition_queue_shot_dec= 0.0035
tri_state_reload	= on
PDM_disp_base 		= 0.5
PDM_disp_vel_factor 	= 2.0
PDM_disp_accel_factor 	= 2.0
PDM_disp_crouch	 	= 1.0
PDM_disp_crouch_no_acc 	= 1.0
zoom_dof		= 0.5, 1.0, 180
holder_range_modifier	= 1.0        
holder_fov_modifier	= 1.0            
min_radius              = 0
max_radius              = 50  
shell_point             = 0.0, 0.138, 0.07
fire_point              = 0.0, 0.092, 0.624
fire_point2             = 0.0, 0.103, 0.686
hand_dependence 	= 1
single_handed		= 0
slot 			= 2	
animation_slot		= 9
kill_msg_x        	= 91
kill_msg_y		= 104
kill_msg_width   	= 80
kill_msg_height		= 20
rpm_empty_click 	= 200
startup_ammo            = 10
visual                  = dynamics\weapons\wpn_marauder\wpn_marauder.ogf
light_color		= 0.6,0.5,0.3
light_range		= 6.0
light_var_color		= 0.05
light_var_range		= 0.5
light_time 		= 0.2
ph_mass			= 3

[wpn_marauder_hud]:hud_base
shell_point		= 0.028,0.052,0.0147
shell_dir               = 0.0, 1.0, 0.0
shell_bone		= wpn_body
fire_point		= 0, 0.051, 0.808
fire_bone		= wpn_body
attach_place_idx	= 0
item_visual             = dynamics\weapons\wpn_marauder\wpn_marauder_hud.ogf
hands_position		= -0.119500,-0.101500,0.365001
hands_orientation	= 1.350001,1.010001,1.870017
hands_position_16x9	= -0.119500,-0.101500,0.365001
hands_orientation_16x9	= 1.350001,1.010001,1.870017
item_position		= 0.004519,0.010573,-0.003368
item_orientation	= 0.145015,-3.847468,0.056850
aim_hud_offset_pos      = -0.113850,0.048500,-0.10000
aim_hud_offset_rot      = 0.034500,0.018900,-0.02800
aim_hud_offset_pos_16x9 = -0.113850,0.048500,-0.10000
aim_hud_offset_rot_16x9	= 0.034500,0.018900,-0.02800
anm_show		= spas12_draw
anm_hide		= spas12_holster
anm_idle		= spas12_idle
anm_idle_aim		= spas12_idle_aim
anm_idle_moving		= spas12_idle_moving
anm_idle_sprint		= spas12_idle_sprint
anm_bore		= spas12_idle_bore
anm_shots		= spas12_shoot
anm_open		= spas12_reload_start
anm_add_cartridge	= winchester1300_reload
anm_close		= winchester1300_reload_end
anm_reload              = spas12_reload