[wpn_gauss]:identity_immunities,weapon_probability,default_weapon_params,mod_gauss,mod_gauss_damage,mod_gauss_sounds,cost_wpn_gauss
GroupControlSection     = spawn_group
discovery_dependency 	=
$spawn                  = "weapons\gauss"	
$npc			= on				
$prefetch 		= 8
scheduled               = off              	
cform                   = skeleton
class                   = WP_SVD
ef_main_weapon_type	= 3
ef_weapon_type		= 11
default_to_ruck         = false
sprint_allowed       	= true
control_inertion_factor = 1.0
weapon_class		= sniper_rifle
;-----------[Главные параметры]----------------;
inv_weight		= 5.5
inv_name		= st_wpn_gauss
inv_name_short		= st_wpn_gauss
description		= st_wpn_gauss_descr
inv_grid_width		= 5
inv_grid_height		= 2
inv_grid_x		= 10
inv_grid_y		= 6
upgr_icon_x		= 298
upgr_icon_y		= 939
upgr_icon_width		= 297
upgr_icon_height   	= 81
ammo_limit		= 60
ammo_current		= 10
ammo_elapsed		= 0
ammo_mag_size		= 10
ammo_class		= ammo_gauss, ammo_gauss_cardan
;-------------[Модернизация]-------------------;
scope_status		= 1
silencer_status		= 0
grenade_launcher_status	= 0
zoom_enabled		= true
zoom_rotate_time	= 0.25
scope_zoom_factor	= 5
scope_name 		= wpn_addon_scope
scope_x 		= 60
scope_y 		= -2
;--------------[Дисперсия]---------------------;
fire_dispersion_base	= 0.001 
control_inertion_factor	= 1.4f
crosshair_inertion   	= 5
cam_relax_speed         = 3	
cam_relax_speed_ai      = 360	
cam_dispersion          = 0.01	
cam_dispersion_inc	= 0.01	
cam_dispersion_frac	= 1.0	
cam_max_angle		= 0.01	
cam_max_angle_horz	= 0.01	
cam_step_angle_horz	= 0.01	
zoom_cam_relax_speed    = 3
zoom_cam_relax_speed_ai = 360
zoom_cam_dispersion     = 0.01
zoom_cam_dispersion_inc = 0.01
zoom_cam_dispersion_frac= 1.0
zoom_cam_max_angle      = 0.01
zoom_cam_max_angle_horz = 0.01
zoom_cam_step_angle_horz= 0.01
fire_dispersion_condition_factor = 5
;--------[Держания ствола в руках НПС]---------;
strap_position         	= -0.26,-0.11,0.15			
strap_orientation      	= -15,-9,110
strap_bone0		= bip01_spine2
strap_bone1		= bip01_spine1
position                = -0.026, -0.070, 0.0
orientation             = 0, 0, 0
;-----------[Другие параметры]-----------------;
use_aim_bullet		= false	
time_to_aim		= 1.0
hud                     = wpn_gauss_hud
misfire_probability     = 0.005
misfire_start_condition	= 0.6
misfire_end_condition	= 0.1
misfire_start_prob	= 0.002
misfire_end_prob	= 0.02
condition_shot_dec      = 0.0012
condition_queue_shot_dec= 0.0012
hand_dependence         = 1
single_handed           = 0
reload_dof		= 0.0, 0.5, 5, 1.7
holder_range_modifier	= 2.85           
holder_fov_modifier	= 1.0           
PDM_disp_base 		= 2.0
PDM_disp_vel_factor 	= 2.0
PDM_disp_accel_factor 	= 2.0
PDM_disp_crouch	 	= 1.0
PDM_disp_crouch_no_acc 	= 1.0
min_radius              = 0
max_radius              = 50
hit_probability_gd_novice	= 1
hit_probability_gd_stalker	= 1
hit_probability_gd_veteran	= 1
hit_probability_gd_master	= 1
slot                    = 2
animation_slot          = 2
kill_msg_x		= 166
kill_msg_y		= 59
kill_msg_width		= 82
kill_msg_height		= 23
fire_point		= 0.00,0.12,0.69
fire_point2		= 0.00,0.12,0.69
flame_particles         = weapons\generic_weapon_gauss
smoke_particles	 	= weapons\generic_weapon07
rpm_empty_click 	= 120
shell_point		= 0.0, 0.129, 0.192
shell_dir		= 0.0, 0.0, 0.4
shell_particles	 	= weapons\generic_shells
startup_ammo            = 10
visual                  = dynamics\weapons\wpn_gauss\wpn_gauss.ogf
light_disabled		= false
light_color		= 1.3,1.5,2
light_range		= 4.0
light_var_color		= 0.05
light_var_range		= 0.5
light_time 		= 0.5
ph_mass			= 3


[wpn_gauss_hud]:hud_base
zoom_hide_crosshair	= true
attach_place_idx	= 0
item_visual             = dynamics\weapons\wpn_gauss\wpn_gauss_hud.ogf
hands_position		= -0.063000,-0.144499,0.096000
hands_orientation	= -1.150000,0.150000,2.649999
hands_position_16x9	= -0.032000,-0.161999,0.073500
hands_orientation_16x9	= -1.050000,0.300000,2.949999
item_position		= 0.000746,-0.000321,0.003479
item_orientation	= 1.239378,-0.134046,-2.052052
shell_point		= 0,0,0
shell_dir               = 0.0, 1.0, 0.0
shell_bone		= wpn_body
fire_point		= 0,0.058,0.788
fire_bone               = wpn_body
aim_hud_offset_pos	= -0.102000,0.019500,-0.148000
aim_hud_offset_rot	= -0.002000,0.000600,-0.010000
aim_hud_offset_pos_16x9 = -0.111500,0.032500,-0.130500
aim_hud_offset_rot_16x9 = 0.012500,0.002500,-0.010000
gl_hud_offset_pos	= 0,0,0
gl_hud_offset_rot	= 0,0,0
lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0
anm_show	        = gauss_draw
anm_hide             	= gauss_holster
anm_shots		= gauss_shoot
anm_reload		= gauss_reload
anm_bore		= gauss_idle_bore
anm_idle             	= gauss_idle
anm_idle_aim		= gauss_idle_aim
anm_idle_moving 	= gauss_idle_moving
anm_idle_sprint		= gauss_idle_sprint

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[pri_a17_gauss_rifle]:wpn_gauss,mod_gauss_quest_damage
$spawn                  = "weapons\uniq\pri_a17_gauss_rifle"
quest_item 		= true
story_id                = pri_a17_gauss_rifle
hud 			= wpn_gauss_hud
inv_name                = st_wpn_umirotvoritel
description		= st_wpn_umirotvoritel_descr
upgr_icon_x		= 298
upgr_icon_y		= 939
upgr_icon_width		= 297
upgr_icon_height   	= 81
hit_probability_gd_novice	= 1
hit_probability_gd_stalker	= 1
hit_probability_gd_veteran	= 1
hit_probability_gd_master	= 1
ammo_limit		= 10
ammo_current		= 10
ammo_elapsed		= 0
ammo_mag_size		= 10
ammo_class		= ammo_gauss
misfire_start_condition	= 0.6
misfire_end_condition	= 0.3
misfire_start_prob      = 1
misfire_end_prob	= 1
condition_shot_dec      = 0.00001
condition_queue_shot_dec= 0.00002
visual                  = dynamics\weapons\wpn_gauss_m\wpn_gauss_m.ogf
hud                     = wpn_a17_gauss_rifle_hud
[wpn_a17_gauss_rifle_hud]:wpn_gauss_hud
item_visual             = dynamics\weapons\wpn_gauss_m\wpn_gauss_m_hud.ogf