[wpn_pb]:identity_immunities,weapon_probability,default_weapon_params,mod_pb,mod_pb_sounds,mod_pistol2_particles,cost_wpn_pb
GroupControlSection	= spawn_group
$spawn                  = "weapons\pb"	
$npc			= on
$prefetch 		= 8
scheduled         	= off     
cform             	= skeleton
class                   = WP_PM
description		= st_wpn_pb_descr
ef_weapon_type		= 5
;-----------[Главные параметры]----------------;
inv_weight		= 0.7
inv_name		= st_wpn_pb
inv_name_short		= st_wpn_pb
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x		= 15
inv_grid_y		= 6
upgr_icon_x		= 462
upgr_icon_y		= 270
upgr_icon_width		= 255
upgr_icon_height   	= 101
ammo_elapsed		= 8
ammo_mag_size		= 8
ammo_class		= ammo_9x18_fmj, ammo_9x18_pmm, ammo_9x18_hpm
;-------------[Модернизация]-------------------;
upgrades                = up_gr_firstab_pb, up_gr_firstc_pb, up_gr_firstd_pb, up_gr_firstef_pb, up_gr_seconab_pb, up_gr_seconcd_pb, up_gr_thirdab_pb, up_gr_thirdcd_pb, up_gr_thirdef_pb, up_gr_fourtab_pb, up_gr_fourtcd_pb, up_gr_fifthab_pb, up_gr_change_components_pb
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_pb
scope_status		= 0
silencer_status		= 1
grenade_launcher_status = 0
zoom_enabled		= true
zoom_rotate_time        = 0.25
scope_zoom_factor	= 55
silencer_name  		= wpn_addon_silencer		
silencer_x 		= 65
silencer_y 		= -18
;--------------[Убойность]---------------------;
hit_power           	= 0.42, 0.42, 0.42, 0.42
hit_impulse	 	= 80
hit_type 		= fire_wound
fire_distance           = 60
bullet_speed		= 435
rpm                     = 162
rpm_empty_click 	= 120
silencer_hit_power      = 0.42, 0.42, 0.42, 0.42
silencer_hit_impulse    = 80
silencer_fire_distance  = 50
silencer_bullet_speed   = 435
;--------------[Дисперсия]---------------------;
fire_dispersion_base	= 0.19 
control_inertion_factor = 1.0
crosshair_inertion	= 2.65
cam_return		= 0
cam_relax_speed         = 8				
cam_relax_speed_ai      = 360
cam_dispersion          = 0.45				
cam_dispersion_inc	= 0.45				
cam_dispersion_frac	= 1.0				
cam_max_angle		= 5.0			
cam_max_angle_horz	= 5.0			
cam_step_angle_horz	= 1.0
fire_dispersion_condition_factor = 9
;--------[Держания ствола в руках НПС]---------;
position                = -0.021, -0.07, 0.0
orientation             = 0, 0, 0
;-----------[Другие параметры]-----------------;
use_aim_bullet		= true		
time_to_aim		= 1.0
hud                     = wpn_pb_hud
misfire_probability     = 0.005
misfire_start_condition	= 0.6
misfire_end_condition   = 0.1
misfire_start_prob	= 0.0085
misfire_end_prob	= 0.085
condition_shot_dec      = 0.0047
condition_queue_shot_dec= 0.0047
hand_dependence		= 1
single_handed		= 1
PDM_disp_base 		= 0.5
PDM_disp_vel_factor 	= 1.1
PDM_disp_accel_factor 	= 1.1
PDM_disp_crouch	 	= 1
PDM_disp_crouch_no_acc 	= 1
zoom_dof		= -1000, 1.0, 1000
reload_dof		= 0.0, 0.5, 5, 1.7
holder_range_modifier	= 1.0               
holder_fov_modifier	= 1.0              
min_radius              = 0
max_radius              = 30
slot 			= 1
animation_slot		= 1									
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor	= 1
kill_msg_x		= 80
kill_msg_y		= 154
kill_msg_width	        = 49
kill_msg_height		= 22
visual                  = dynamics\weapons\wpn_pb\wpn_pb.ogf
fire_point              = 0.0, 0.104, 0.273
shell_point		= 0.0, 0.133, 0.047
shell_dir		= 0.0, 0.0, 0.4
light_color		= 0.6,0.5,0.3
light_range		= 3.0
light_var_color		= 0.05
light_var_range		= 0.5
light_time 		= 0.2
ph_mass			= 1
silencer_light_color	= 0.6,0.5,0.3
silencer_light_range	= 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time 	= 0.2


[wpn_pb_hud]:hud_base
zoom_hide_crosshair	= true
hands_position		= -0.021000,-0.160000,0.002500
hands_orientation	= -0.500000,1.000000,1.149999
hands_position_16x9	= 0.033000,-0.189500,0.039000
hands_orientation_16x9	= 2.349998,2.749999,2.849998
item_position		= 0.000746,-0.000321,0.003479
item_orientation	= 1.239378,-0.134046,-2.052052
item_visual             = dynamics\weapons\wpn_pb\wpn_pb_hud.ogf
attach_place_idx	= 0
shell_point		= 0.013,0.04,0.468
shell_bone              = wpn_body
fire_point	        = 0,0.029,0.284
fire_bone               = wpn_body
anm_show		= pb_draw
anm_show_empty		= pb_draw, pb_opened
anm_hide             	= pb_holster
anm_hide_empty          = pb_holster, pb_opened
anm_idle             	= pb_idle
anm_idle_empty          = pb_idle, pb_opened
anm_shots		= pb_shoot
anm_shot_l		= pb_shoot, pb_open
anm_idle_aim		= pb_idle_aim
anm_idle_aim_empty	= pb_idle_aim, pb_opened
anm_reload		= pb_reload
anm_reload_empty	= pb_reload, pb_close
anm_idle_moving 	= pb_idle_moving
anm_idle_moving_empty 	= pb_idle_moving, pb_opened
anm_idle_sprint		= pb_idle_sprint
anm_idle_sprint_empty	= pb_idle_sprint, pb_opened
anm_bore		= pb_idle_bore
anm_bore_empty		= pb_idle_bore, pb_opened
aim_hud_offset_pos	= -0.106000,0.034000,0.003000
aim_hud_offset_rot	= -0.015000,0.002500,-0.047500
gl_hud_offset_pos	= 0,0,0
gl_hud_offset_rot	= 0,0,0
lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0
aim_hud_offset_pos_16x9	= -0.167000,0.065500,0.000000
aim_hud_offset_rot_16x9	= 0.015000,0.055000,-0.022500