[wpn_bm16]:identity_immunities,weapon_probability,default_weapon_params,mod_bm16,mod_bm16_damage,mod_bm16_sounds,mod_shotgun_particles,cost_wpn_bm16
GroupControlSection     = spawn_group
$spawn                  = "weapons\bm16"		
$npc			= on						
$prefetch 		= 8
scheduled               = off    				
cform                   = skeleton
class                   = WP_BM16
ef_main_weapon_type     = 1
ef_weapon_type		= 9
weapon_class		= shotgun
;-----------[Главные параметры]----------------;
inv_weight		= 1.9
inv_name		= st_wpn_bm16
inv_name_short		= st_wpn_bm16
description		= st_wpn_bm16_descr
inv_grid_width		= 3
inv_grid_height		= 1
inv_grid_x		= 6
inv_grid_y		= 1
upgr_icon_x		= 599
upgr_icon_y		= 559
upgr_icon_width		= 272
upgr_icon_height   	= 54
ammo_elapsed		= 2
ammo_mag_size	        = 2
ammo_class		= ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x76_quadro, ammo_dumdum
;-------------[Модернизация]-------------------;
upgrades                = up_gr_firstab_bm16, up_gr_firstcd_bm16, up_gr_seconab_bm16, up_gr_seconc_bm16, up_gr_second_bm16, up_gr_thirdab_bm16, up_gr_thirdcd_bm16, up_gr_change_components_bm16
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_bm16
scope_status		= 0
silencer_status	        = 0
grenade_launcher_status	= 0
zoom_enabled		= true
scope_zoom_factor	= 55
;--------------[Дисперсия]---------------------;
fire_dispersion_base	= 0.44
control_inertion_factor	= 1.0f
crosshair_inertion	= 4.7
cam_return		= 1
cam_relax_speed         = 4.0
cam_relax_speed_ai      = 360
cam_dispersion          = 5.5 	
cam_dispersion_inc	= 5.5 	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac	= 0.5 	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle		= 15 		
cam_max_angle_horz	= 15 		
cam_step_angle_horz	= 5.5 	
zoom_cam_relax_speed    = 4.0    
zoom_cam_relax_speed_ai = 120.75
zoom_cam_dispersion     = 3.5
zoom_cam_dispersion_inc = 3.5
zoom_cam_dispersion_frac= 0.5
zoom_cam_max_angle      = 5.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_step_angle_horz= 3.5
fire_dispersion_condition_factor = 2
;--------[Держания ствола в руках НПС]---------;
strap_position         	= -0.26,-0.11,0.15
strap_orientation      	= -15,-9,110
strap_bone0		= bip01_spine2
strap_bone1		= bip01_spine1
position                = -0.026, -0.096, 0.045
orientation             = 0, 30, 0
;-----------[Другие параметры]-----------------;
hud                     = wpn_bm16_hud
misfire_probability     = 0.005
misfire_start_condition	= 0.6
misfire_end_condition	= 0.1
misfire_start_prob	= 0.002
misfire_end_prob	= 0.03
condition_shot_dec      = 0.0065
condition_queue_shot_dec= 0.0065
hand_dependence 	= 1
single_handed		= 0
zoom_dof	        = 0.5, 1.0, 180
holder_range_modifier	= 1.0
holder_fov_modifier	= 1.0
min_radius              = 0
max_radius              = 50
slot 			= 2
animation_slot		= 3
kill_msg_x		= 0
kill_msg_y		= 104
kill_msg_width	        = 54
kill_msg_height		= 16
shell_point		= 0.0, 0.136, 0.07
fire_point              = 0.000000,0.136000,0.390000   
fire_point2             = 0.000000,0.136000,0.390000
rpm_empty_click         = 200
PDM_disp_base 		= 0.5
PDM_disp_vel_factor 	= 1.1
PDM_disp_accel_factor 	= 1.1
PDM_disp_crouch	 	= 1.0
PDM_disp_crouch_no_acc 	= 1.0
startup_ammo            = 10
visual                  = dynamics\weapons\wpn_bm16\wpn_bm16.ogf
light_color		= 0.6,0.5,0.3
light_range		= 6.0
light_var_color		= 0.05
light_var_range		= 0.5
light_time 		= 0.2
ph_mass			= 3

[wpn_bm16_hud]:hud_base
zoom_hide_crosshair	= true
hands_position		= 0.014500,-0.096000,0.057500
hands_orientation	= -0.450030,2.099998,-0.200003
hands_position_16x9	= 0.016500,-0.096000,-0.004000
hands_orientation_16x9	= 0.300000,1.350000,-2.599999
item_position		= -0.003178,0.002246,0.000581
item_orientation	= -181.191742,180.482727,-180.330688
shell_point		= 0,0,0
shell_dir               = 0.0, 1.0, 0.0
shell_bone		= wpn_body
fire_point		= 0, 0.066, 0.514
fire_bone               = wpn_body
attach_place_idx	= 0
item_visual		= dynamics\weapons\wpn_bm16\wpn_bm16_hud
anm_show_0		= bm16_draw,bm16_idle_lr
anm_show_1		= bm16_draw,bm16_idle_l
anm_show_2		= bm16_draw,bm16_idle
anm_hide_0		= bm16_holster,bm16_idle_lr
anm_hide_1		= bm16_holster,bm16_idle_l
anm_hide_2		= bm16_holster,bm16_idle
anm_idle_0		= bm16_idle,bm16_idle_lr
anm_idle_1		= bm16_idle,bm16_idle_l
anm_idle_2		= bm16_idle,bm16_idle
anm_idle_aim_0		= bm16_idle_aim,bm16_idle_lr
anm_idle_aim_1		= bm16_idle_aim,bm16_idle_l
anm_idle_aim_2		= bm16_idle_aim,bm16_idle
anm_idle_moving_0	= bm16_idle_moving,bm16_idle_lr
anm_idle_moving_1	= bm16_idle_moving,bm16_idle_l
anm_idle_moving_2	= bm16_idle_moving,bm16_idle
anm_idle_sprint_0	= bm16_idle_sprint,bm16_idle_lr
anm_idle_sprint_1	= bm16_idle_sprint,bm16_idle_l
anm_idle_sprint_2	= bm16_idle_sprint,bm16_idle
anm_reload_1		= bm16_reload_l
anm_reload_2		= bm16_reload_lr
anm_shot_1		= bm16_shoot_r
anm_shot_2		= bm16_shoot_l
anm_bore_0		= bm16_idle_bore,bm16_idle_lr
anm_bore_1		= bm16_idle_bore,bm16_idle_l
anm_bore_2		= bm16_idle_bore,bm16_idle
aim_hud_offset_pos	= -0.078500,0.034000,-0.052500
aim_hud_offset_rot	= -0.007500,-0.017500,0.007500
aim_hud_offset_pos_16x9	= -0.079500,0.008000,0.043000
aim_hud_offset_rot_16x9	= -0.047500,-0.005000,-0.030000
gl_hud_offset_pos	= 0,0,0
gl_hud_offset_rot	= 0,0,0
lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0

