[wpn_ump45]:identity_immunities,weapon_probability,default_weapon_params,mod_ump45,mod_ump45_damage,mod_ump45_sounds,mod_rifle_particles,cost_wpn_ump45
GroupControlSection     = spawn_group
$spawn                  = "weapons\ump45"               
$npc                    = on           
$prefetch               = 8
scheduled               = off                                
cform                   = skeleton
class                   = WP_LR300
ef_main_weapon_type     = 2
ef_weapon_type          = 6
default_to_ruck         = false
sprint_allowed          = true
control_inertion_factor = 1.0
weapon_class            = assault_rifle
;-----------[Главные параметры]----------------;
inv_weight              = 2.64
inv_name                = st_wpn_ump45
inv_name_short          = st_wpn_ump45
description          	= st_wpn_ump45_descr
inv_grid_width          = 4
inv_grid_height         = 2
inv_grid_x              = 20
inv_grid_y              = 12
upgr_icon_x		= 561
upgr_icon_y		= 129
upgr_icon_width		= 292
upgr_icon_height   	= 114
ammo_elapsed            = 30
ammo_mag_size           = 30 
fire_modes		= 1, 3, -1
ammo_class	        = ammo_11.43x23_fmj, ammo_11.43x23_hydro
grenade_class           = ammo_vog-25, ammo_box_10_vog
;-------------[Модернизация]-------------------;
upgrades                = up_gr_firstab_mp5, up_gr_firstc_mp5, up_gr_firstd_mp5, up_gr_firstef_mp5, up_gr_seconab_mp5, up_gr_seconcd_mp5, up_gr_secone_mp5, up_gr_seconf_mp5, up_gr_thirdab_mp5, up_gr_thirdc_mp5, up_gr_thirdd_mp5, up_gr_thirdef_mp5, up_gr_fourtab_mp5, up_gr_fourtcd_mp5, up_gr_fourte_mp5, up_gr_fourtf_mp5, up_gr_fifthab_mp5, up_gr_fifthcd_mp5, up_gr_change_components_mp5
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_mp5
scope_status            = 0 
silencer_status         = 2
grenade_launcher_status = 0
zoom_enabled            = true  
zoom_rotate_time        = 0.25
scope_zoom_factor       = 50
scope_name              = wpn_addon_scope
scope_x              	= 47
scope_y                 = 0
silencer_name           = wpn_addon_silencer_11.43x23
silencer_x              = 175             
silencer_y              = 9
grenade_launcher_name   = wpn_addon_grenade_launcher
grenade_launcher_x      = 126               
grenade_launcher_y      = 24
;--------------[Дисперсия]---------------------;
fire_dispersion_base    = 0.32  
control_inertion_factor = 1.1f
crosshair_inertion   	= 4.35
cam_return	        = 0
cam_relax_speed         = 5		
cam_relax_speed_ai      = 120.75
cam_dispersion          = 0.1		
cam_dispersion_inc      = 0.1		
cam_dispersion_frac     = 0.8		
cam_max_angle           = 13.0		
cam_max_angle_horz      = 13.0		
cam_step_angle_horz     = 1.0
zoom_cam_relax_speed    = 10
zoom_cam_relax_speed_ai = 120.75
zoom_cam_dispersion     = 0.1
zoom_cam_dispersion_inc = 0.1
zoom_cam_dispersion_frac= 0.7
zoom_cam_max_angle      = 15.0
zoom_cam_max_angle_horz = 15.0
zoom_cam_step_angle_horz= 1.5
fire_dispersion_condition_factor = 9
;--------[Держания ствола в руках НПС]---------;
strap_position         	= -0.26,-0.15,0.25			
strap_orientation      	= -15,-9,110					
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1
position                = -0.026, -0.125, -0.03
orientation             = 0, -10, 0
;-----------[Другие параметры]-----------------;
launch_speed            = 0
use_aim_bullet          = false                
time_to_aim             = 3.0
hud                     = wpn_ump45_hud
misfire_probability     = 0.005
misfire_start_condition	= 0.6
misfire_end_condition	= 0.1
misfire_start_prob	= 0.004
misfire_end_prob	= 0.057
condition_shot_dec      = 0.0003
condition_queue_shot_dec= 0.0006
hand_dependence         = 1
single_handed           = 0
zoom_dof                = 0.5, 1.0, 180
reload_dof              = 0.0, 0.5, 5, 2
PDM_disp_base 		= 1.0
PDM_disp_vel_factor 	= 1.2
PDM_disp_accel_factor 	= 1.3
PDM_disp_crouch	 	= 0.9
PDM_disp_crouch_no_acc 	= 0.8
holder_range_modifier   = 1.0                       
holder_fov_modifier     = 1.0
min_radius              = 0
max_radius              = 50
slot                    = 2 
animation_slot          = 8
kill_msg_x         	= 72
kill_msg_y         	= 82
kill_msg_width     	= 56
kill_msg_height    	= 23
fire_point              = 0.0, 0.188, 0.372
fire_point2             = 0.0, 0.188, 0.392
shell_point             = 0.00, 0.262, -0.05
shell_dir               = 0.0, 0.0, 0.4
startup_ammo            = 90
visual                  = dynamics\weapons\wpn_ump45\wpn_ump45.ogf
light_disabled          = false
light_color             = 0.6,0.5,0.3
light_range             = 5
light_var_color         = 0.05
light_var_range         = 0.5
light_time              = 0.2
ph_mass                 = 3
silencer_light_color    = 0.6,0.5,0.3
silencer_light_range    = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time     = 0.2

[wpn_ump45_hud]
zoom_hide_crosshair     = true
attach_place_idx        = 0
item_visual             = dynamics\weapons\wpn_ump45\wpn_ump45_hud.ogf
hands_position		= -0.106500,-0.161000,0.213001
hands_orientation	= -6.720007,-0.200001,-4.120002
hands_position_16x9	= -0.106500,-0.161000,0.213001
hands_orientation_16x9	= -6.720007,-0.200001,-4.120002
item_position		= 0.014173,-0.000619,-0.004513
item_orientation	= 4.989572,-0.300002,366.138245
shell_point             = 0.021,0.099,0.286
shell_dir               = 0.0, 1.0, 0.0
shell_bone              = wpn_body
fire_point		= 0,0.068,0.439
fire_bone               = wpn_body
fire_point2		= -0.030000,0.074500,-0.037000
fire_bone2              = wpn_body
anm_show                = mp5_draw
anm_hide                = mp5_holster
anm_idle                = mp5_idle
anm_idle_sprint         = mp5_idle_sprint
anm_idle_moving         = mp5_idle_moving
anm_shots               = mp5_shoot
anm_reload              = mp5_reload
anm_idle_aim            = mp5_idle_aim
anm_bore                = mp5_idle_bore
aim_hud_offset_pos	= -0.080500,0.002500,-0.018000
aim_hud_offset_rot      = -0.029000,-0.032500,0.010000
aim_hud_offset_pos_16x9	= -0.080500,0.002500,-0.018000
aim_hud_offset_rot_16x9	= -0.029000,-0.032500,0.010000
gl_hud_offset_pos       = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot       = 0,0,0;-0.145000,0.000000,0.000000
gl_hud_offset_pos_16x9  = 0,0,0;-0.130000,0.003500,0.000500
gl_hud_offset_rot_16x9  = 0,0,0;0.052500,0.045000,-0.010000
lean_hud_offset_pos     = 0,0,0
lean_hud_offset_rot     = 0,0,0