[wpn_rpg7]:zero_immunities,weapon_probability,default_weapon_params,mod_rpg7,mod_rpg7_damage,mod_rpg7_sounds,mod_grenade_launcher_particles,cost_wpn_rpg7
GroupControlSection	= spawn_group
discovery_dependency 	=
$spawn                  = "weapons\rpg-7"					
$prefetch 		= 8
visual                  = dynamics\weapons\wpn_rpg7\wpn_rpg7
scheduled            	= off              
cform                   = skeleton
class                   = WP_RPG7
max_zoom_factor		= 8
sprint_allowed		= true
weapon_class		= heavy_weapon
;-----------[Главные параметры]----------------;
inv_weight		= 6.3
inv_name		= st_wpn_rpg7
inv_name_short		= st_wpn_rpg7
description		= st_wpn_rpg7_descr
inv_grid_width		= 5
inv_grid_height		= 1
inv_grid_x		= 6
inv_grid_y		= 0
upgr_icon_x 		= 29
upgr_icon_y 		= 811
upgr_icon_width 	= 290
upgr_icon_height 	= 124
ammo_limit		= 120
ammo_current		= 96
ammo_elapsed		= 12
ammo_mag_size		= 1
ammo_class		= ammo_og-7b
;-------------[Модернизация]-------------------;
upgrades                = up_gr_optika_rpg7,up_gr_kurok_rpg7,up_gr_truba_rpg7,up_gr_body_rpg7
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_rpg7
scope_status		= 1
silencer_status		= 0
grenade_launcher_status	= 0
zoom_enabled		= true
scope_zoom_factor	= 30
;--------------[Дисперсия]---------------------;
fire_dispersion_base	= 1.5   
crosshair_inertion   	= 10
cam_relax_speed         = 2.0	
cam_relax_speed_ai      = 360
cam_dispersion          = 10.0	
cam_max_angle		= 15		
cam_max_angle_horz	= 15	
cam_step_angle_horz	= 0.5	
fire_dispersion_condition_factor = 5
;--------[Держания ствола в руках НПС]---------;
strap_position         	= -0.28,-0.20,0.25			
strap_orientation      	= -15,-189,110			
strap_bone0		= bip01_spine2
strap_bone1		= bip01_spine1
position                = -0.027, -0.103, -0.05
orientation             = 0, 0, 0
;-----------[Другие параметры]-----------------;
launch_speed	        = 5
ef_main_weapon_type	= 4
ef_weapon_type		= 12
hud                     = wpn_rpg7_hud
misfire_start_condition	= 0.6
misfire_end_condition	= 0.1
misfire_start_prob	= 0.001
misfire_end_prob	= 0.02
condition_shot_dec      = 0.00001
condition_queue_shot_dec= 0.00002
hand_dependence		= 1
single_handed		= 0
PDM_disp_base           = 1.0
PDM_disp_vel_factor     = 1.0
PDM_disp_accel_factor   = 1.0
PDM_disp_crouch         = 1.0
PDM_disp_crouch_no_acc  = 1.0
misfire_probability     = 0.005 
zoom_dof		= 0.5, 1.0, 180
reload_dof		= 0.0, 0.5, 5, 1.7
holder_range_modifier 	= 2.0               
holder_fov_modifier	= 1.0              
min_radius              = 50
max_radius              = 150
slot 			= 2
animation_slot		= 4
kill_msg_x		= 0
kill_msg_y		= 85
kill_msg_width		= 73
kill_msg_height		= 19
shell_point		= 0.0, 0.0, 0.0
fire_point              = 0.0, 0.162, 0.35
fragment_speed	 	= 50
explode_duration	= 5	
light_color		= 0.95,0.95,0.3
light_range		= 20.0
light_var_color		= 0.05
light_var_range		= 0.5
light_time 		= 0.75
ph_mass			= 1
rocket_class		= wpn_rpg7_missile
wallmark_section	= explosion_marks
auto_spawn_ammo		= false

[wpn_rpg7_hud]:hud_base
zoom_hide_crosshair     = true
attach_place_idx	= 0
item_visual             = dynamics\weapons\wpn_rpg7\wpn_rpg7_hud
fire_point		= -0.0,0.0,0.0
fire_bone               = grenade
hands_position		= 0.020500,-0.206999,0.261999
hands_orientation	= 3.349998,2.599999,-0.050000
hands_position_16x9	= 0.020500,-0.165999,0.209500
hands_orientation_16x9	= 3.649998,1.050001,-0.050000
item_position		= 0,0,0
item_orientation	= 0,0,0
aim_hud_offset_pos	= -0.102000,0.019500,-0.148000
aim_hud_offset_rot	= 0.010000,0.002500,-0.010000
aim_hud_offset_pos_16x9 = -0.05000,-0.022500,-0.130500
aim_hud_offset_rot_16x9 = 0.012500,-0.012500,-0.010000
gl_hud_offset_pos	= 0,0,0
gl_hud_offset_rot	= 0,0,0
lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0
anm_show		= rpg7_draw
anm_hide		= rpg7_holster
anm_reload		= rpg7_reload, reload
anm_shots		= rpg7_shoot, shoot
anm_idle		= rpg7_idle
anm_idle_sprint		= rpg7_sprint
anm_idle_aim		= rpg7_idle_aim
anm_idle_moving		= rpg7_moving
anm_bore		= rpg7_idle_aim

[wpn_rpg7_missile]:identity_immunities,default_weapon_params,weapon_probability
GroupControlSection	= spawn_group
discovery_dependency 	=
visual                  = dynamics\weapons\wpn_rpg7\wpn_rpg7_grenade.ogf
cform                   = skeleton
class                   = G_RPG7
$prefetch 		= 32
inv_weight		= 0
kill_msg_x		= 0
kill_msg_y		= 85
kill_msg_width		= 74
kill_msg_height		= 19
cost			= 200
blast			= 5.60
blast_r			= 15
blast_impulse		= 350
blast_impulse_factor 	= 1
frags			= 10
frags_r			= 25
frag_hit		= 1.50
frag_hit_impulse	= 275
hit_type_blast		= explosion
hit_type_frag		= fire_wound
up_throw_factor		= 0.25
wm_size                 = 0.1
wallmark_section	= explosion_marks
light_color		= 1.9,1.4,0.5
light_range	        = 24.0
light_time 		= 1.28
ph_mass			= 5
jump_height 		= 0
explode_particles	= explosions\explosion_04
fragment_speed	     	= 100
explode_duration	= 5	
snd_explode 		= weapons\rpg7_explode
snd_fly_sound		= weapons\rocket_fly
inv_name		= "Og-7b"
inv_name_short		= "Og-7b"
inv_weight		= .2
inv_grid_width		= 4
inv_grid_height		= 1
inv_grid_x		= 15
inv_grid_y		= 5
kill_msg_x		= 0
kill_msg_y		= 85
kill_msg_width		= 73
kill_msg_height		= 19
engine_present		= true		
engine_work_time	= 3000		
engine_impulse		= 300
engine_impulse_up	= 133,906
lights_enabled 		= true		
trail_light_color 	= 0.6,0.5,0.3
trail_light_range 	= 15.0
engine_particles 	= weapons\rpg_trail_00
force_explode_time	= 30000
