[wpn_pm]:identity_immunities,weapon_probability,default_weapon_params,mod_pm,mod_pm_damage,mod_pm_sounds,mod_pistol2_particles,cost_wpn_pm
GroupControlSection	= spawn_group
$spawn                  = "weapons\pm"		
$npc			= on							
$prefetch 		= 8
scheduled         	= off              		
cform                   = skeleton
class                   = WP_PM
ef_weapon_type		= 5
;-----------[Главные параметры]----------------;
inv_weight		= 0.5
inv_name		= st_wpn_pm
inv_name_short		= st_wpn_pm
description		= st_wpn_pm_descr
inv_grid_width		= 1
inv_grid_height	        = 1
inv_grid_x		= 4
inv_grid_y		= 26
upgr_icon_x		= 830
upgr_icon_y		= 8
upgr_icon_width	        = 133
upgr_icon_height   	= 118
ammo_elapsed		= 8
ammo_mag_size		= 8
ammo_class		= ammo_9x18_fmj, ammo_9x18_pmm, ammo_9x18_hpm
;-------------[Модернизация]-------------------;
upgrades                = up_gr_firstab_pm, up_gr_firstc_pm, up_gr_firstd_pm, up_gr_firstef_pm, up_gr_seconab_pm, up_gr_seconcd_pm, up_gr_thirdab_pm, up_gr_thirdc_pm, up_gr_thirdd_pm, up_gr_fourtab_pm, up_gr_fourtcd_pm, up_gr_fifthab_pm, up_gr_fifthcd_pm, up_gr_change_components_pm
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_pm
scope_status		= 0
silencer_status		= 2
grenade_launcher_status	= 0
zoom_enabled		= true
zoom_rotate_time	= 0.25
scope_zoom_factor	= 55
silencer_name  		= wpn_addon_silencer
silencer_x 		= 39	
silencer_y 		= -16
;--------------[Дисперсия]---------------------;
fire_dispersion_base	= 0.25 
control_inertion_factor = 1.0
crosshair_inertion	= 3
cam_return		= 0
cam_relax_speed         = 8				
cam_relax_speed_ai      = 360
cam_dispersion          = 0.75				
cam_dispersion_inc	= 0.75				
cam_dispersion_frac	= 1.0				
cam_max_angle		= 5.0			
cam_max_angle_horz	= 5.0				
cam_step_angle_horz	= 1.0				
fire_dispersion_condition_factor = 11
;--------[Держания ствола в руках НПС]---------;
position                = -0.021, -0.085, 0.0
orientation             = 0, 0, 0
;-----------[Другие параметры]-----------------;
use_aim_bullet		= false	
time_to_aim		= 1.0
hud                     = wpn_pm_hud
misfire_start_condition	= 0.6
misfire_end_condition	= 0.1
misfire_start_prob	= 0.007
misfire_end_prob	= 0.07
condition_shot_dec      = 0.003
condition_queue_shot_dec= 0.003
hand_dependence		= 1
single_handed		= 1
PDM_disp_base 		= 0.5
PDM_disp_vel_factor 	= 1.1
PDM_disp_accel_factor 	= 1.1
PDM_disp_crouch	 	= 1
PDM_disp_crouch_no_acc 	= 1
misfire_probability     = 0.005
zoom_dof		= -1000, 1.0, 1000
reload_dof		= 0.0, 0.5, 5, 1.7
holder_range_modifier	= 1.0               
holder_fov_modifier	= 1.0 
min_radius              = 0
max_radius              = 30
slot 			= 1
animation_slot		= 1									
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor	= 1
kill_msg_x		= 227
kill_msg_y		= 82
kill_msg_width		= 27
kill_msg_height		= 23
visual                  = dynamics\weapons\wpn_pm\wpn_pm.ogf
fire_point              = 0.0, 0.133, 0.161
shell_point		= 0.0, 0.133, 0.047
shell_dir		= 0.0, 0.0, 0.4
light_color		= 0.6,0.5,0.3
light_range		= 3.0
light_var_color		= 0.05
light_var_range		= 0.5
light_time 	        = 0.2
ph_mass			= 1
silencer_light_color	= 0.6,0.5,0.3
silencer_light_range	= 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time 	= 0.2

[wpn_pm_hud]:hud_base
zoom_hide_crosshair	= true
hands_position		= -0.021000,-0.160000,0.002500
hands_orientation	= -0.500000,1.000000,1.149999
hands_position_16x9	= 0.033000,-0.189500,0.039000
hands_orientation_16x9	= 2.349998,2.749999,2.849998
item_position		= 0.000481,-0.000050,-0.004011
item_orientation	= 1.239378,-0.134046,-2.052052
item_visual             = dynamics\weapons\wpn_pm\wpn_pm_hud.ogf
attach_place_idx	= 0
shell_point		= 0.013,0.046,0.463
shell_bone              = wpn_body
fire_point		= 0,0.045,0.142
fire_bone               = wpn_body
anm_show		= pm_draw
anm_show_empty		= pm_draw, pm_opened
anm_hide             	= pm_holster
anm_hide_empty          = pm_holster
anm_idle             	= pm_idle
anm_idle_empty          = pm_idle, pm_opened
anm_shots		= pm_shoot
anm_shot_l		= pm_shoot, pm_open
anm_idle_aim		= pm_idle_aim
anm_idle_aim_empty	= pm_idle_aim, pm_opened
anm_reload		= pm_reload
anm_reload_empty	= pm_reload, pm_close
anm_idle_moving 	= pm_idle_moving
anm_idle_moving_empty 	= pm_idle_moving, pm_opened
anm_idle_sprint		= pm_idle_sprint
anm_idle_sprint_empty	= pm_idle_sprint, pm_opened
anm_bore		= pm_idle_bore
anm_bore_empty		= pm_idle_bore, pm_opened
aim_hud_offset_pos	= -0.106000,0.036500,0.000000
aim_hud_offset_rot	= -0.002500,0.005000,-0.035000
gl_hud_offset_pos	= 0,0,0
gl_hud_offset_rot	= 0,0,0
lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0
aim_hud_offset_pos_16x9	= -0.165000,0.075000,-0.001500
aim_hud_offset_rot_16x9	= 0.032500,0.055000,-0.025000
;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_pm_actor]:wpn_pm,cost_wpn_pm_actor
$spawn                  = "weapons\pm_actor"	
inv_name                = st_wpn_pm_actor
description		= st_wpn_pm_actor_descr
upgrades                = up_gr_firstab_pm, up_gr_firstc_pm, up_gr_firstd_pm, up_gr_firstef_pm, up_gr_seconab_pm, up_gr_seconcd_pm, up_gr_thirdab_pm, up_gr_thirdc_pm, up_gr_thirdd_pm, up_gr_fourtab_pm, up_gr_fourtcd_pm, up_gr_fifthab_pm, up_gr_fifthcd_pm, up_gr_change_components_pm
installed_upgrades      = up_firste_pm,up_seconc_pm
upgrade_scheme          = upgrade_scheme_pm
condition_shot_dec      = 0.0015
condition_queue_shot_dec= 0.0015

