[up_sect_firsta_colt1911]
;Скорострельность(1)10%
;----------------------
cost		      		= 900
value					= +10

rpm						= 30

[up_sect_firstc_colt1911]
;Настильность(2)20%
;------------------
cost		      		= 1800
value					= +20

bullet_speed		 	= 50
fire_dispersion_base	= -0.02 

[up_sect_firstd_colt1911]
;Отдача(2)-20%
;------------
cost		      		= 1800
value					= -20

cam_dispersion          = -0.45		;1.2
cam_dispersion_inc		= -0.45		;1.2
cam_step_angle_horz		= -0.3		;1.2


[up_sect_firste_colt1911]
;Точность(3)30%
;---------------
cost		      		= 2400
value					= +30

fire_dispersion_base	= -0.07
fire_dispersion_condition_factor    = -1

[up_sect_secona_colt1911]
;Скорострельность(3)25%
;----------------------
cost		      		= 900
value					= +10

rpm						= 60

[up_sect_seconc_colt1911]
;Отдача(2)-20%
;------------
cost		      		= 1800
value					= -20

cam_dispersion          = -0.45		;1.2
cam_dispersion_inc		= -0.45		;1.2
cam_step_angle_horz		= -0.3		;1.2


[up_sect_second_colt1911]
;Надежность(2)15%
;---------------
cost		      		= 1800
value					= +15

;увеличение дисперсии в процентах при максимальном износе
fire_dispersion_condition_factor    = -1 ;15
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.001 ;0.0011
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= -0.0015
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= -0.015 ;0.03

[up_sect_secone_colt1911]
;Скорострельность(3)25%
;----------------------
cost		      		= 2700
value					= +25

rpm						= 60

[up_sect_thirda_colt1911]
;Вес
;------------------
cost		      		= 900
value					= -0.4

inv_weight              = -0.4

crosshair_inertion			= -0.3

PDM_disp_base 				= -0.05
PDM_disp_vel_factor 		= -0.15
PDM_disp_accel_factor 		= -0.15

[up_sect_thirdc_colt1911]
;Удобство(2)15%
;--------------
cost		      		= 1800
value					= +15

crosshair_inertion			= -0.7

PDM_disp_base 				= -0.15
PDM_disp_vel_factor 		= -0.35
PDM_disp_accel_factor 		= -0.35

[up_sect_thirdd_colt1911]
;Отдача(2)-20%
;------------
cost		      		= 1800
value					= -20

cam_dispersion          = -0.45		;1.2
cam_dispersion_inc		= -0.45		;1.2
cam_step_angle_horz		= -0.3		;1.2


[up_sect_fourta_colt1911]
;Точность(1)10%
;---------------
cost		      		= 900
value					= +10

fire_dispersion_base	= -0.03
fire_dispersion_condition_factor    = -1

[up_sect_fourtc_colt1911]
;Надежность(2)15%
;---------------
cost		      		= 1800
value					= +15

;увеличение дисперсии в процентах при максимальном износе
fire_dispersion_condition_factor    = -1 ;15
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.001 ;0.0011
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= -0.001
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= -0.01 ;0.03

[up_sect_fiftha_colt1911]
;Увеличенный объем магазина
;---------------
cost		      		= 3600
value					= +4

ammo_mag_size		 	= +4


[up_firsta_colt1911]
scheme_index            = 0, 0
known                   = 1
;;invented                = 1                							; 0
effects                 = 
section                 = up_sect_firsta_colt1911
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zatp_a1_name
description             = st_up_zatp_a1_descr
icon                    = ui_inGame2_upgrade_Kora_919_1

;;...
[up_firstc_colt1911]
scheme_index            = 1, 0
known                   = 1
effects                 = 
section                 = up_sect_firstc_colt1911
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zatp_b1_name
description             = st_up_zatp_b1_descr
icon                    = ui_inGame2_upgrade_Kora_919_2

[up_firstd_colt1911]
scheme_index            = 1, 1
known                   = 1
effects                 = 
section                 = up_sect_firstd_colt1911
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zatp_b2_name
description             = st_up_zatp_b2_descr
icon                    = ui_inGame2_upgrade_Kora_919_3

[up_firste_colt1911]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_colt1911
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zatp_c3_name
description             = st_up_zatp_c3_descr
icon                    = ui_inGame2_upgrade_Kora_919_4



[up_secona_colt1911]
scheme_index            = 0, 1
known                   = 1
effects                 = 
section                 = up_sect_secona_colt1911
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_barp_a3_name
description             = st_up_barp_a3_descr
icon                    = ui_inGame2_upgrade_Kora_919_5

[up_seconc_colt1911]
scheme_index            = 1, 2
known                   = 1
effects                 = 
section                 = up_sect_seconc_colt1911
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_barp_b5_name
description             = st_up_barp_b5_descr
icon                    = ui_inGame2_upgrade_Kora_919_6

[up_second_colt1911]
scheme_index            = 1, 3
known                   = 1
effects                 = 
section                 = up_sect_second_colt1911
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_barp_b1_name
description             = st_up_barp_b1_descr
icon                    = ui_inGame2_upgrade_Kora_919_7


[up_secone_colt1911]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_secone_colt1911
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_barp_c1_name
description             = st_up_barp_c1_descr
icon                    = ui_inGame2_upgrade_Kora_919_8


[up_thirda_colt1911]
scheme_index            = 0, 2
known                   = 1
effects                 = 
section                 = up_sect_thirda_colt1911
property                = prop_weight

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvp_b1_name
description             = st_up_stvp_b1_descr
icon                    = ui_inGame2_upgrade_Kora_919_9

[up_thirdc_colt1911]
scheme_index            = 1, 4
known                   = 1
effects                 =
section                 = up_sect_thirdc_colt1911
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvp_b2_name
description             = st_up_stvp_b2_descr
icon                    = ui_inGame2_upgrade_Kora_919_10

[up_thirdd_colt1911]
scheme_index            = 1, 5
known                   = 1
effects                 =
section                 = up_sect_thirdd_colt1911
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvp_b3_name
description             = st_up_stvp_b3_descr
icon                    = ui_inGame2_upgrade_Kora_919_11

[up_fourta_colt1911]
scheme_index            = 0, 3
known                   = 1
effects                 = 
section                 = up_sect_fourta_colt1911
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_usmp_a1_name
description             = st_up_usmp_a1_descr
icon                    = ui_inGame2_upgrade_Kora_919_12


[up_fourtc_colt1911]
scheme_index            = 1, 6
known                   = 1
effects                 =
section                 = up_sect_fourtc_colt1911
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_usmp_b5_name
description             = st_up_usmp_b5_descr
icon                    = ui_inGame2_upgrade_Kora_919_13


[up_fiftha_colt1911]
scheme_index            = 0, 4
known                   = 1
effects                 =
section                 = up_sect_fiftha_colt1911
property                = prop_ammo_size 


precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_add_a4_name
description             = st_up_addd_a1_descr
icon                    = ui_inGame2_upgrade_Kora_919_14

[up_sect_change_components_colt1911]
cost 		           = 20000
condition_queue_shot_dec   = -0.0001
condition_shot_dec         = -0.0001
misfire_start_prob	   = -0.0015
misfire_end_prob	   = -0.02
fire_dispersion_base       = -0.02
fire_dispersion_condition_factor = -1
rpm                        = +20
bullet_speed		   = +150
ammo_mag_size	           = +3

[up_change_components_colt1911]
scheme_index            = 2, 2
effects                 =
section                 = up_sect_change_components_colt1911
property                = prop_mod_weapon
known                   = 1
precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_change_components_name
description             = st_up_change_components_descr
icon                    = ui_mod_up_instant_weapon

[up_gr_change_components_colt1911]
elements                = up_change_components_colt1911

[up_gr_firstab_colt1911]
elements                = up_firsta_colt1911
[up_gr_firstc_colt1911]
elements                = up_firstc_colt1911
[up_gr_firstd_colt1911]
elements                = up_firstd_colt1911
[up_gr_firstef_colt1911]
elements                = up_firste_colt1911
[up_gr_seconab_colt1911]
elements                = up_secona_colt1911
[up_gr_seconc_colt1911]
elements                = up_seconc_colt1911
[up_gr_second_colt1911]
elements                = up_second_colt1911
[up_gr_seconef_colt1911]
elements                = up_secone_colt1911
[up_gr_thirdab_colt1911]
elements                = up_thirda_colt1911
[up_gr_thirdc_colt1911]
elements                = up_thirdc_colt1911
[up_gr_thirdd_colt1911]
elements                = up_thirdd_colt1911
[up_gr_fourtab_colt1911]
elements                = up_fourta_colt1911
[up_gr_fourtcd_colt1911]
elements                = up_fourtc_colt1911
[up_gr_fifthab_colt1911]
elements                = up_fiftha_colt1911