[wpn_fn2000]:identity_immunities,weapon_probability,default_weapon_params,mod_fn2000,mod_fn2000_damage,mod_fn2000_sounds,mod_rifle_particles,cost_wpn_fn2000
GroupControlSection     = spawn_group
$spawn                  = "weapons\fn-2000"
$npc                    = on                                
$prefetch               = 8
scheduled               = off                                
cform                   = skeleton
class                   = WP_GROZA
ef_main_weapon_type     = 2
ef_weapon_type          = 8
default_to_ruck         = false
sprint_allowed       	= true
control_inertion_factor = 1.0
weapon_class          	= assault_rifle
;-----------[Главные параметры]----------------;
inv_weight              = 4.6
inv_name             	= st_wpn_fn2000
inv_name_short         	= st_wpn_fn2000
description          	= st_wpn_fn2000_descr
inv_grid_width          = 4
inv_grid_height         = 2
inv_grid_x              = 5
inv_grid_y              = 9
upgr_icon_x		= 300
upgr_icon_y		= 395
upgr_icon_width		= 292
upgr_icon_height   	= 118
ammo_elapsed           	= 60
ammo_mag_size          	= 60
hand_dependence         = 1
single_handed           = 0
ammo_class              = ammo_5.56x45_ss190, ammo_5.56x45_ap, ammo_5.56x45_gd
grenade_class		= ammo_m209, ammo_box_10_m209
fire_modes              = 1,3,-1
;-------------[Модернизация]-------------------;
upgrades                = up_gr_firstab_fn2000, up_gr_firstc_fn2000, up_gr_firstd_fn2000, up_gr_firste_fn2000, up_gr_firstf_fn2000, up_gr_seconab_fn2000, up_gr_seconc_fn2000, up_gr_second_fn2000, up_gr_secone_fn2000, up_gr_seconf_fn2000, up_gr_thirdab_fn2000, up_gr_thirdc_fn2000, up_gr_thirdd_fn2000, up_gr_thirde_fn2000, up_gr_thirdf_fn2000, up_gr_fourtab_fn2000, up_gr_fourtcd_fn2000, up_gr_fourte_fn2000, up_gr_fourtf_fn2000, up_gr_change_components_fn2000
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_fn2000
scope_status            = 1
silencer_status         = 2
grenade_launcher_status = 1
zoom_enabled            = true                                                
zoom_rotate_time	= 0.25
scope_zoom_factor       = 30 
lens_texture		= wpn\wpn_crosshair_4_lens
lens_texture_x		= 183
lens_texture_y		= 75
lens_texture_w		= 648
lens_texture_h		= 648
scope_name              = wpn_addon_scope_susat
scope_x                 = 63
scope_y                 = -1
silencer_name           = wpn_addon_silencer_5.56x45
silencer_x              = 169
silencer_y              = 13
grenade_launcher_name   = wpn_addon_grenade_launcher
grenade_launcher_x      = 95
grenade_launcher_y      = 25
;--------------[Дисперсия]---------------------;
fire_dispersion_base    = 0.12    
control_inertion_factor = 1.2f
crosshair_inertion	= 6.30
cam_return 		= 0
cam_relax_speed         = 5
cam_relax_speed_ai     	= 120.75
cam_dispersion          = 0.3 		
cam_dispersion_inc      = 0.15 		
cam_dispersion_frac     = 1.0 		
cam_max_angle           = 50.0		
cam_max_angle_horz      = 50.0      
cam_step_angle_horz     = 1.2 		
zoom_cam_relax_speed    = 5     
zoom_cam_relax_speed_ai = 360
zoom_cam_dispersion     = 0.3
zoom_cam_dispersion_inc = 0.15
zoom_cam_dispersion_frac= 1.0
zoom_cam_max_angle      = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz= 1.0
fire_dispersion_condition_factor = 11
;--------[Держания ствола в руках НПС]---------;
strap_position          = -0.15,-0.35,0.27         
strap_orientation       = -10,-3,10
strap_orientation       = -10,-5,10					
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1
position                = -0.026, -0.132, 0.0
orientation             = 0, 0, 0
;-----------[Другие параметры]-----------------;
grenade_vel 		= 32
launch_speed         	= 32
use_aim_bullet          = false
time_to_aim             = 1.0
hud                     = wpn_fn2000_hud
misfire_probability     = 0.005
misfire_start_condition	= 0.6
misfire_end_condition	= 0.1
misfire_start_prob	= 0.005
misfire_end_prob	= 0.06
condition_shot_dec      = 0.0008
condition_queue_shot_dec= 0.0008
PDM_disp_base 		= 0.5
PDM_disp_vel_factor 	= 2.0
PDM_disp_accel_factor 	= 2.0
PDM_disp_crouch	 	= 1.0
PDM_disp_crouch_no_acc 	= 1.0
reload_dof		= 0.0, 0.5, 5, 2
holder_range_modifier   = 1.85
holder_fov_modifier     = 1.0
min_radius              = 50
max_radius              = 150
slot                    = 2
animation_slot        	= 2
kill_msg_x              = 131
kill_msg_y              = 123
kill_msg_width          = 64
kill_msg_height         = 30
fire_point              = 0.000000,0.184,0.35
fire_point2             = 0.0, 0.123, 0.398
shell_point       	= -0.020000,0.186000,0.200000
shell_dir            	= 0.0, 1.0, 0.0
startup_ammo            = 1000
visual                  = dynamics\weapons\wpn_fn2000\wpn_fn2000.ogf
light_disabled		= false
light_color             = 0.6,0.5,0.3
light_range             = 2
light_var_color         = 0.05
light_var_range         = 0.1
light_time              = 0.2
ph_mass                 = 4
silencer_light_color    = 0.6,0.5,0.3
silencer_light_range    = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time     = 0.2

[wpn_fn2000_hud]:hud_base
zoom_hide_crosshair	= true
attach_place_idx	= 0
item_visual		= dynamics\weapons\wpn_fn2000\wpn_fn2000_hud.ogf
hands_position		= -0.081500,-0.204000,0.288000
hands_orientation	= 0.250001,0.649990,1.849998
hands_position_16x9	= -0.032000,-0.214499,0.299498
hands_orientation_16x9	= 2.149999,0.250000,1.399999
item_position		= 0.005280,0.016463,-0.003394
item_orientation	= -16.844534,-2.475593,361.820557
shell_point		= 0.037,0.063,0.118
shell_dir               = 0.0, 1.0, 0.0
shell_bone	        = wpn_body
fire_point		= 0,0.054,0.358
fire_bone      	        = wpn_body
fire_point2		= 0.0,-0.008,0.408
fire_bone2		= wpn_body
anm_show             	= fn_2000_draw
anm_hide             	= fn_2000_holster
anm_idle             	= fn_2000_idle
anm_idle_sprint         = fn_2000_idle_sprint_gl
anm_idle_moving 	= fn_2000_idle_moving
anm_shots               = fn_2000_shoot
anm_reload              = fn_2000_reload
anm_idle_aim           	= fn_2000_idle_aim
anm_switch              = fn_2000_switch_off
anm_switch_g            = fn_2000_switch_on
anm_bore		= fn_2000_idle_bore
anm_show_w_gl           = fn_2000_draw
anm_hide_w_gl           = fn_2000_holster
anm_idle_w_gl           = fn_2000_idle
anm_shots_w_gl          = fn_2000_shoot
anm_reload_w_gl         = fn_2000_reload
anm_idle_w_gl_aim       = fn_2000_idle_aim
anm_idle_sprint_w_gl	= fn_2000_idle_sprint
anm_idle_moving_w_gl	= fn_2000_idle_moving
anm_bore_w_gl		= fn_2000_idle_bore
anm_show_g         	= fn_2000_draw_gl
anm_hide_g         	= fn_2000_holster_gl
anm_idle_g          	= fn_2000_idle_gl
anm_reload_g       	= fn_2000_reload_gl
anm_idle_g_aim      	= fn_2000_idle_aim_gl
anm_shots_g         	= fn_2000_shoot_gl
anm_idle_sprint_g	= fn_2000_idle_sprint_gl
anm_idle_moving_g	= fn_2000_idle_moving_gl
anm_bore_g		= fn_2000_idle_bore_gl
aim_hud_offset_pos	= -0.112000,0.029500,-0.318000
aim_hud_offset_rot	= 0.010000,0.002500,-0.010000
gl_hud_offset_pos	= -0.068500,-0.091000,0.000000
gl_hud_offset_rot	= -0.162500,0.000000,0.000000
lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0
aim_hud_offset_pos_16x9 = -0.112000,0.019500,-0.3018000
aim_hud_offset_rot_16x9 = 0.010000,0.002500,-0.010000
gl_hud_offset_pos_16x9	= -0.124500,-0.084000,0.000000
gl_hud_offset_rot_16x9	= -0.170000,0.030000,0.000000

;-----------------------------------------------------------------------------
; Уникальнvе
;-----------------------------------------------------------------------------
[wpn_fn2000_nimble]:wpn_fn2000,cost_wpn_fn2000_nimble
$spawn                 = "weapons\wpn_fn2000_nimble"
installed_upgrades     = up_secone_fn2000
inv_name               = st_wpn_fn2000_nimble
inv_name_short         = st_wpn_fn2000_nimble
visual                  = dynamics\weapons\wpn_fn2000_m\wpn_fn2000_m.ogf
hud                     = wpn_fn2000_nimble_hud
[wpn_fn2000_nimble_hud]:wpn_fn2000_hud
item_visual             = dynamics\weapons\wpn_fn2000_m\wpn_fn2000_m_hud.ogf