;---------------------------------------------------------------------------------------;
;                             Дополнительные секции                                     ;
;---------------------------------------------------------------------------------------;
[mod_bolt]
increasing_skill_info   = dont_skill
increasing_skill_point  = 0.0
weapon_type             = bolt

[mod_knife]
increasing_skill_info   = skill_book_knife
increasing_skill_point  = 1.00
weapon_type             = knife

[mod_binocular]
increasing_skill_info   = dont_skill
increasing_skill_point  = 0.0
weapon_type             = binocular

[mod_f1]
increasing_skill_info   = dont_skill
increasing_skill_point  = 0.0
weapon_type             = grenade

[mod_rgd5]
increasing_skill_info   = dont_skill
increasing_skill_point  = 0.0
weapon_type             = grenade

[mod_grenade_gd05]
increasing_skill_info   = dont_skill
increasing_skill_point  = 0.0
weapon_type             = grenade

[mod_abakan]
increasing_skill_info   = skill_book_abakan
increasing_skill_point  = 0.11
weapon_type             = rifle

[mod_ak74]
increasing_skill_info   = skill_book_ak74
increasing_skill_point  = 0.11
weapon_type             = rifle

[mod_ak74u]
increasing_skill_info   = skill_book_ak74u
increasing_skill_point  = 0.10
weapon_type             = rifle

[mod_beretta]
increasing_skill_info   = skill_book_beretta
increasing_skill_point  = 0.11
weapon_type             = heavy_pistol

[mod_bm16]
increasing_skill_info   = skill_book_bm16
increasing_skill_point  = 0.22
weapon_type             = shotgun

[mod_colt1911]
increasing_skill_info   = skill_book_colt1911
increasing_skill_point  = 0.10
weapon_type             = heavy_pistol

[mod_desert_eagle]
increasing_skill_info   = skill_book_desert_eagle
increasing_skill_point  = 0.20
weapon_type             = heavy_pistol

[mod_fn2000]
increasing_skill_info   = skill_book_fn2000
increasing_skill_point  = 0.13
weapon_type             = heavy_rifle
scope_texture		= wpn_crosshair_spec_5

[mod_fort]
increasing_skill_info   = skill_book_fort
increasing_skill_point  = 0.10
weapon_type             = pistol

[mod_g36]
increasing_skill_info   = skill_book_g36
increasing_skill_point  = 0.10
weapon_type             = heavy_rifle
scope_texture		= wpn_crosshair_3

[mod_gauss]
increasing_skill_info   = skill_book_gauss
increasing_skill_point  = 0.60
weapon_type             = heavy_sniper_rifle
scope_texture		= wpn_crosshair_spec_6

[mod_groza]
increasing_skill_info   = skill_book_groza
increasing_skill_point  = 0.12
weapon_type             = heavy_rifle

[mod_hpsa]
increasing_skill_info   = skill_book_hpsa
increasing_skill_point  = 0.10
weapon_type             = heavy_pistol

[mod_l85]
increasing_skill_info   = skill_book_l85
increasing_skill_point  = 0.10
weapon_type             = rifle
scope_texture		= wpn_crosshair_17

[mod_lr300]
increasing_skill_info   = skill_book_lr300
increasing_skill_point  = 0.10
weapon_type             = rifle

[mod_mp5]
increasing_skill_info   = skill_book_mp5
increasing_skill_point  = 0.10
weapon_type             = rifle

[mod_pb]
increasing_skill_info   = skill_book_pb
increasing_skill_point  = 0.10
weapon_type             = pistol

[mod_pkm]
increasing_skill_info   = skill_book_pkm
increasing_skill_point  = 0.10
weapon_type             = heavy_rifle

[mod_pm]
increasing_skill_info   = skill_book_pm
increasing_skill_point  = 0.10
weapon_type             = pistol

[mod_protecta]
increasing_skill_info   = skill_book_protecta
increasing_skill_point  = 0.20
weapon_type             = heavy_shotgun

[mod_rg6]
increasing_skill_info   = skill_book_rg-6
increasing_skill_point  = 0.35
weapon_type             = grenade_launcher

[mod_rpg7]
increasing_skill_info   = skill_book_rpg7
increasing_skill_point  = 0.45
weapon_type             = grenade_launcher
scope_texture		= wpn_crosshair_spec_10

[mod_sig220]
increasing_skill_info   = skill_book_sig220
increasing_skill_point  = 0.10
weapon_type             = heavy_pistol

[mod_sig550]
increasing_skill_info   = skill_book_sig550
increasing_skill_point  = 0.22
weapon_type             = heavy_rifle

[mod_spas12]
increasing_skill_info   = skill_book_spas12
increasing_skill_point  = 0.18
weapon_type             = shotgun

[mod_svd]
increasing_skill_info   = skill_book_svd
increasing_skill_point  = 0.30
weapon_type             = sniper_rifle
scope_texture		= wpn_crosshair_13

[mod_svu]
increasing_skill_info   = skill_book_svu
increasing_skill_point  = 0.20
weapon_type             = sniper_rifle
scope_texture		= wpn_crosshair_13

[mod_toz34]
increasing_skill_info   = skill_book_toz34
increasing_skill_point  = 0.18
weapon_type             = shotgun

[mod_usp]
increasing_skill_info   = skill_book_usp
increasing_skill_point  = 0.10
weapon_type             = heavy_pistol

[mod_val]
increasing_skill_info   = skill_book_val
increasing_skill_point  = 0.12
weapon_type             = heavy_rifle

[mod_vintorez]
increasing_skill_info   = skill_book_vintorez
increasing_skill_point  = 0.11
weapon_type             = sniper_rifle
scope_texture		= wpn_crosshair_coll_4

[mod_walther]
increasing_skill_info   = skill_book_walther
increasing_skill_point  = 0.10
weapon_type             = pistol

[mod_wincheaster1300]
increasing_skill_info   = skill_book_wincheaster1300
increasing_skill_point  = 0.18
weapon_type             = shotgun

[mod_ak101]
increasing_skill_info   = skill_book_ak101
increasing_skill_point  = 0.13
weapon_type             = unique_rifle

[mod_ak105]
increasing_skill_info   = skill_book_ak105
increasing_skill_point  = 0.15
weapon_type             = unique_rifle

[mod_ak47]
increasing_skill_info   = skill_book_ak47
increasing_skill_point  = 0.15
weapon_type             = unique_rifle

[mod_ak74_pacific]
increasing_skill_info   = skill_book_ak74
increasing_skill_point  = 0.12
weapon_type             = unique_rifle

[mod_ak74_tactic]
increasing_skill_info   = skill_book_ak74
increasing_skill_point  = 0.12
weapon_type             = unique_rifle

[mod_apb]
increasing_skill_info   = skill_book_apb
increasing_skill_point  = 0.10
weapon_type             = unique_pistol

[mod_awm]
increasing_skill_info   = skill_book_awm
increasing_skill_point  = 0.25
weapon_type             = unique_sniper_rifle
scope_texture		= wpn_crosshair_spec_4

[mod_bm16_full]
increasing_skill_info   = skill_book_bm16
increasing_skill_point  = 0.22
weapon_type             = shotgun

[mod_cobra]
increasing_skill_info   = skill_book_desert_eagle
increasing_skill_point  = 0.20
weapon_type             = unique_pistol
scope_texture		= wpn_crosshair_15

[mod_autocolt]
increasing_skill_info   = skill_book_colt1911
increasing_skill_point  = 0.10
weapon_type             = unique_pistol

[mod_fn2000_hurricane]
increasing_skill_info   = skill_book_fn2000
increasing_skill_point  = 0.13
weapon_type             = unique_heavy_rifle
scope_texture		= wpn_crosshair_coll_1

[mod_fnfal]
increasing_skill_info   = skill_book_fnfal
increasing_skill_point  = 0.15
weapon_type             = unique_rifle

[mod_fanfall]
increasing_skill_info   = skill_book_fanfall
increasing_skill_point  = 0.15
weapon_type             = unique_rifle

[mod_flamewerfer]
increasing_skill_info   = dont_skill
increasing_skill_point  = 0.10
weapon_type             = unique_adjustment

[mod_m4a1]
increasing_skill_info   = skill_book_m4a1
increasing_skill_point  = 0.10
weapon_type             = unique_rifle

[mod_m14]
increasing_skill_info   = skill_book_m14
increasing_skill_point  = 0.10
weapon_type             = unique_sniper_rifle
scope_texture		= wpn_crosshair_spec_1

[mod_m82]
increasing_skill_info   = skill_book_m82
increasing_skill_point  = 0.10
weapon_type             = unique_sniper_rifle
scope_texture		= wpn_crosshair_spec_7

[mod_mosina]
increasing_skill_info   = skill_book_mosina
increasing_skill_point  = 0.10
weapon_type             = unique_sniper_rifle

[mod_gp100]
increasing_skill_info   = dont_skill
increasing_skill_point  = 0.10
weapon_type             = unique_pistol

[mod_g43]
increasing_skill_info   = skill_book_g43
increasing_skill_point  = 0.16
weapon_type             = unique_sniper_rifle
scope_texture		= wpn_crosshair_2

[mod_g36_sniper]
increasing_skill_info   = skill_book_g36
increasing_skill_point  = 0.15
weapon_type             = unique_sniper_rifle
scope_texture		= wpn_crosshair_21

[mod_grom]
increasing_skill_info   = skill_book_grom
increasing_skill_point  = 0.10
weapon_type             = unique_rifle
scope_texture		= wpn_crosshair_14

[mod_l85_tactical]
increasing_skill_info   = skill_book_l85_tactical
increasing_skill_point  = 0.14
weapon_type             = unique_sniper_rifle
scope_texture		= wpn_crosshair_6

[mod_lr300_limit]
increasing_skill_info   = skill_book_lr300
increasing_skill_point  = 0.10
weapon_type             = unique_rifle

[mod_toz34_pathfinder]
increasing_skill_info   = skill_book_toz34
increasing_skill_point  = 0.21
weapon_type             = unique_shotgun
scope_texture		= wpn_crosshair

[mod_ppsh41]
increasing_skill_info   = skill_book_ppsh41
increasing_skill_point  = 0.10
weapon_type             = unique_rifle

[mod_p90]
increasing_skill_info   = skill_book_p90
increasing_skill_point  = 0.10
weapon_type             = unique_rifle

[mod_svd_tiger]
increasing_skill_info   = skill_book_svd
increasing_skill_point  = 0.35
weapon_type             = unique_sniper_rifle
scope_texture		= wpn_crosshair_13

[mod_mossberg590]
increasing_skill_info   = skill_book_mossberg590
increasing_skill_point  = 0.10
weapon_type             = unique_shotgun

[mod_mp5_octopus]
increasing_skill_info   = skill_book_mp5
increasing_skill_point  = 0.10
weapon_type             = unique_rifle

[mod_vintorez_bomber]
increasing_skill_info   = skill_book_vintorez
increasing_skill_point  = 0.21
weapon_type             = sniper_rifle
scope_texture		= wpn_crosshair_9

[mod_xm8]
increasing_skill_info   = skill_book_xm8
increasing_skill_point  = 0.10
weapon_type             = unique_rifle
scope_texture		= wpn_crosshair_4

[mod_hk417]
increasing_skill_info   = skill_book_hk417
increasing_skill_point  = 0.20
weapon_type             = sniper_rifle
scope_texture		= wpn_crosshair_12

[mod_kar98k]
increasing_skill_info   = skill_book_kar98k
increasing_skill_point  = 0.10
weapon_type             = unique_sniper_rifle

[mod_sks]
increasing_skill_info   = skill_book_sks
increasing_skill_point  = 0.10
weapon_type             = unique_sniper_rifle

[mod_trg42]
increasing_skill_info   = skill_book_trg42
increasing_skill_point  = 0.20
weapon_type             = sniper_rifle
scope_texture		= wpn_crosshair_13

[mod_mp7]
increasing_skill_info   = skill_book_mp7
increasing_skill_point  = 0.10
weapon_type             = rifle

[mod_svd_dark]
increasing_skill_info   = skill_book_svd
increasing_skill_point  = 0.30
weapon_type             = unique_sniper_rifle
scope_texture		= wpn_crosshair_19

[mod_rpk74]
increasing_skill_info   = skill_book_rpk74
increasing_skill_point  = 0.10
weapon_type             = unique_heavy_rifle

[mod_ump45]
increasing_skill_info   = skill_book_ump45
increasing_skill_point  = 0.10
weapon_type             = unique_rifle

[mod_oc33]
increasing_skill_info   = skill_book_oc33
increasing_skill_point  = 0.10
weapon_type             = pistol

[mod_marauder]
increasing_skill_info   = skill_book_marauder
increasing_skill_point  = 0.18
weapon_type             = unique_shotgun

[mod_destroyer]
increasing_skill_info   = skill_book_destroyer
increasing_skill_point  = 0.18
weapon_type             = shotgun

[mod_g36_tactical]
increasing_skill_info   = skill_book_g36
increasing_skill_point  = 0.10
weapon_type             = unique_heavy_rifle
scope_texture		= wpn_crosshair_14

[mod_fal]
increasing_skill_info   = skill_book_fal
increasing_skill_point  = 0.11
weapon_type             = rifle

[mod_gs67]
increasing_skill_info   = skill_book_gauss
increasing_skill_point  = 0.60
weapon_type             = heavy_sniper_rifle
scope_texture		= wpn_crosshair_spec_6

[mod_m1000]
increasing_skill_info   = skill_book_m1000
increasing_skill_point  = 0.30
weapon_type             = unique_sniper_rifle
scope_texture		= wpn_crosshair_spec_4

[mod_mgl]
increasing_skill_info   = skill_book_rg-6
increasing_skill_point  = 0.35
weapon_type             = grenade_launcher

[mod_oicw]
increasing_skill_info   = skill_book_oicw
increasing_skill_point  = 0.13
weapon_type             = heavy_rifle
scope_texture		= wpn_crosshair_spec_4

[mod_aek919k]
increasing_skill_info   = skill_book_aek919k
increasing_skill_point  = 0.10
weapon_type             = rifle

[mod_aek971]
increasing_skill_info   = skill_book_aek971
increasing_skill_point  = 0.10
weapon_type             = rifle

[mod_saiga]
increasing_skill_info   = skill_book_saiga
increasing_skill_point  = 0.20
weapon_type             = rifle

[mod_tt33]
increasing_skill_info   = skill_book_tt33
increasing_skill_point  = 0.10
weapon_type             = pistol

[mod_usas12]
increasing_skill_info   = skill_book_usas12
increasing_skill_point  = 0.10
weapon_type             = rifle

[mod_1887]
increasing_skill_info   = skill_book_1887
increasing_skill_point  = 0.18
weapon_type             = shotgun

[mod_ks23]
increasing_skill_info   = skill_book_ks23
increasing_skill_point  = 0.18
weapon_type             = shotgun

[mod_m249]
increasing_skill_info   = skill_book_m249
increasing_skill_point  = 0.10
weapon_type             = unique_heavy_rifle

;---------------------------------------------------------------------------------------;
;                              Секции: партиклы                                         ;
;---------------------------------------------------------------------------------------;

[mod_pistol_particles]
flame_particles         = weapons\generic_weapon05
grenade_flame_particles = weapons\generic_weapon01
shell_particles         = weapons\generic_shells
smoke_particles         = weapons\generic_shoot_00
silencer_smoke_particles= weapons\generic_shoot_00

[mod_pistol2_particles]
flame_particles		= weapons\generic_weapon03
grenade_flame_particles = weapons\generic_weapon01
smoke_particles		= weapons\generic_shoot_00
shell_particles	 	= weapons\generic_shells
silencer_smoke_particles= weapons\generic_shoot_00

[mod_rifle_particles]
flame_particles         = weapons\generic_weapon05
grenade_flame_particles = weapons\generic_weapon01
shell_particles         = weapons\generic_shells
smoke_particles         = weapons\generic_shoot_00
silencer_smoke_particles= weapons\generic_shoot_00

[mod_shotgun_particles]
flame_particles	        = weapons\generic_weapon05
smoke_particles	        = weapons\generic_shoot_00

[mod_shotgun2_particles]
flame_particles		= weapons\generic_weapon05
shell_particles         = weapons\generic_shells_shotgun
smoke_particles		= weapons\generic_shoot_00

[mod_sniper_particles]
flame_particles		= weapons\generic_weapon06
shell_particles	 	= weapons\generic_shells
smoke_particles		= weapons\generic_shoot_00
silencer_smoke_particles= weapons\generic_shoot_00

[mod_sniper2_particles]
flame_particles		= weapons\generic_weapon05
shell_particles	 	= weapons\generic_shells
smoke_particles		= weapons\generic_shoot_00
silencer_smoke_particles= weapons\generic_shoot_00

[mod_sniper3_particles]
grenade_flame_particles = weapons\generic_weapon01
shell_particles         = weapons\generic_shells
smoke_particles         = weapons\generic_shoot_00
silencer_smoke_particles= weapons\generic_shoot_00

[mod_grenade_launcher_particles]
smoke_particles		= weapons\generic_weapon02

[mod_grenade_launcher2_particles]
flame_particles		= weapons\generic_weapon05
smoke_particles		= weapons\generic_shoot_00

;---------------------------------------------------------------------------------------;
;                                 Секции: звуки                                         ;
;---------------------------------------------------------------------------------------;

[mod_knife_sounds]
snd_draw		= weapons\wpn_knife\knife_draw
snd_holster		= weapons\wpn_knife\knife_holster
snd_shoot		= weapons\wpn_knife\knife_attack_1
snd_shoot1		= weapons\wpn_knife\knife_attack_2
snd_shoot2		= weapons\wpn_knife\knife_attack_3
snd_close		= weapons\wpn_knife\knife_close

[mod_binocular_sounds]
snd_draw		= weapons\wpn_binocular\binocular_draw
snd_holster		= weapons\wpn_binocular\binocular_holster
snd_gyro		= weapons\wpn_binocular\binocular_gyro
snd_zoomin		= weapons\wpn_binocular\binocular_zoomin
snd_zoomout		= weapons\wpn_binocular\binocular_zoomout
snd_close		= weapons\wpn_binocular\binocular_close
found_snd		= monsters\biting\def_0
catch_snd		= monsters\biting\def_0

[mod_rgd5_sounds]
snd_explode             = weapons\grenade_rgd5\rgd5_explode
snd_checkout            = weapons\grenade_rgd5\rgd5_checkout, 1.0, 0.4

[mod_rgd5_double_sounds]:mod_rgd5_sounds
snd_explode             = weapons\grenade_rgd5\rgd5_double_explode

[mod_f1_sounds]
snd_explode             = weapons\grenade_f1\f1_explode
snd_checkout            = weapons\grenade_f1\f1_checkout, 1.0, 0.4

[mod_f1_double_sounds]:mod_f1_sounds
snd_explode             = weapons\grenade_f1\f1_double_explode

[mod_grenade_gd05_sounds]
snd_explode             = weapons\grenade_gd05\gd05_explode
snd_checkout            = weapons\grenade_gd05\gd05_checkout, 1.0, 0.4

[mod_grenade_gd05_double_sounds]:mod_grenade_gd05_sounds
snd_explode             = weapons\grenade_gd05\gd05_double_explode

[mod_grenade_gd05_lighting_sounds]
snd_explode             = weapons\grenade_gd05_lighting\gd05_lighting_explode
snd_checkout            = weapons\grenade_gd05_lighting\gd05_lighting_checkout, 1.0, 0.4

[mod_abakan_sounds]
snd_draw                = weapons\wpn_abakan\abakan_draw
snd_holster             = weapons\wpn_abakan\abakan_holster
snd_shoot               = weapons\wpn_abakan\abakan_shoot_0
snd_shoot1              = weapons\wpn_abakan\abakan_shoot_1
snd_shoot2              = weapons\wpn_abakan\abakan_shoot_2
snd_shoot3              = weapons\wpn_abakan\abakan_shoot_3
snd_empty               = weapons\wpn_abakan\abakan_empty, 0.5
snd_reload              = weapons\wpn_abakan\abakan_reload, 0.7
snd_shoot_grenade       = weapons\wpn_abakan\abakan_grenshoot
snd_reload_grenade      = weapons\wpn_abakan\abakan_grenload, 1.0, 0.8
snd_switch              = weapons\wpn_abakan\abakan_switch, 1.0, 0.5
snd_bore		= weapons\wpn_abakan\abakan_bore, 0.7
snd_silncer_shot        = weapons\wpn_abakan\abakan_shoot_silence

[mod_ak74_sounds]
snd_draw                = weapons\wpn_ak74\ak74_draw
snd_holster             = weapons\wpn_ak74\ak74_holster
snd_shoot               = weapons\wpn_ak74\ak74_shoot_0
snd_shoot1              = weapons\wpn_ak74\ak74_shoot_1
snd_shoot2              = weapons\wpn_ak74\ak74_shoot_2
snd_shoot3              = weapons\wpn_ak74\ak74_shoot_3
snd_empty               = weapons\wpn_ak74\ak74_empty, 0.5
snd_reload              = weapons\wpn_ak74\ak74_reload, 0.7
snd_shoot_grenade       = weapons\wpn_ak74\ak74_grenshoot
snd_reload_grenade      = weapons\wpn_ak74\ak74_grenload, 1.0, 0.8
snd_switch              = weapons\wpn_ak74\ak74_switch, 1.0, 0.5
snd_bore		= weapons\wpn_ak74\ak74_bore, 0.7
snd_silncer_shot        = weapons\wpn_ak74\ak74_shoot_silence

[mod_ak74u_sounds]
snd_draw                = weapons\wpn_ak74u\ak74u_draw
snd_holster             = weapons\wpn_ak74u\ak74u_holster
snd_shoot               = weapons\wpn_ak74u\ak74u_shoot_0
snd_shoot1              = weapons\wpn_ak74u\ak74u_shoot_1
snd_shoot2              = weapons\wpn_ak74u\ak74u_shoot_2
snd_shoot3              = weapons\wpn_ak74u\ak74u_shoot_3
snd_empty               = weapons\wpn_ak74u\ak74u_empty, 0.5
snd_reload              = weapons\wpn_ak74u\ak74u_reload, 0.7
snd_shoot_grenade       = weapons\wpn_ak74u\ak74u_grenshoot
snd_reload_grenade      = weapons\wpn_ak74u\ak74u_grenload, 1.0, 0.8
snd_switch              = weapons\wpn_ak74u\ak74u_switch, 1.0, 0.5
snd_bore		= weapons\wpn_ak74u\ak74u_bore, 0.7
snd_silncer_shot        = weapons\wpn_ak74u\ak74u_shoot_silence

[mod_beretta_sounds]
snd_draw		= weapons\wpn_beretta\beretta_draw
snd_holster		= weapons\wpn_beretta\beretta_holster
snd_shoot		= weapons\wpn_beretta\beretta_shoot_0
snd_shoot1		= weapons\wpn_beretta\beretta_shoot_1
snd_shoot2		= weapons\wpn_beretta\beretta_shoot_2
snd_shoot3		= weapons\wpn_beretta\beretta_shoot_3
snd_empty		= weapons\wpn_beretta\beretta_empty
snd_reload		= weapons\wpn_beretta\beretta_reload, 0.8
snd_bore		= weapons\wpn_beretta\beretta_bore
snd_bore1		= weapons\wpn_beretta\beretta_draw_silent
snd_silncer_shot	= weapons\wpn_beretta\beretta_shoot_silence

[mod_bm16_sounds]
snd_draw		= weapons\wpn_bm16\bm16_draw
snd_holster		= weapons\wpn_bm16\bm16_holster
snd_shoot	        = weapons\wpn_bm16\bm16_shoot
snd_empty		= weapons\wpn_bm16\bm16_empty
snd_reload		= weapons\wpn_bm16\bm16_reload_lr
snd_shoot_duplet	= weapons\wpn_bm16\bm16_shoot
snd_shoot_1		= weapons\wpn_bm16\bm16_shoot
snd_reload_1		= weapons\wpn_bm16\bm16_reload_l

[mod_colt1911_sounds]
snd_draw	        = weapons\wpn_colt1911\colt1911_draw
snd_holster		= weapons\wpn_colt1911\colt1911_holster
snd_shoot	        = weapons\wpn_colt1911\colt1911_shoot
snd_empty		= weapons\wpn_colt1911\colt1911_empty
snd_reload		= weapons\wpn_colt1911\colt1911_reload, 0.8
snd_close		= weapons\wpn_colt1911\colt1911_close
snd_silncer_shot	= weapons\wpn_colt1911\colt1911_shoot_silence

[mod_desert_eagle_sounds]
snd_draw	        = weapons\wpn_desert_eagle\desert_eagle_draw
snd_holster		= weapons\wpn_desert_eagle\desert_eagle_holster
snd_shoot		= weapons\wpn_desert_eagle\desert_eagle_shoot
snd_empty		= weapons\wpn_desert_eagle\desert_eagle_empty
snd_reload		= weapons\wpn_desert_eagle\desert_eagle_reload, 0.8
snd_close		= weapons\wpn_desert_eagle\desert_eagle_close
snd_silncer_shot	= weapons\wpn_desert_eagle\desert_eagle_shoot_silence

[mod_fn2000_sounds]
snd_draw                = weapons\wpn_fn2000\fn2000_draw
snd_holster             = weapons\wpn_fn2000\fn2000_holster
snd_shoot         	= weapons\wpn_fn2000\fn2000_shoot_0
snd_shoot1         	= weapons\wpn_fn2000\fn2000_shoot_1
snd_shoot2         	= weapons\wpn_fn2000\fn2000_shoot_2
snd_shoot3         	= weapons\wpn_fn2000\fn2000_shoot_3
snd_empty               = weapons\wpn_fn2000\fn2000_empty, 0.5
snd_reload        	= weapons\wpn_fn2000\fn2000_reload
snd_shoot_grenade       = weapons\wpn_fn2000\fn2000_grenshoot
snd_reload_grenade      = weapons\wpn_fn2000\fn2000_grenload, 1.0
snd_switch              = weapons\wpn_fn2000\fn2000_switch, 1.0, 0.5
snd_silncer_shot        = weapons\wpn_fn2000\fn2000_shoot_silence

[mod_fort_sounds]
snd_draw		= weapons\wpn_fort\fort_draw
snd_holster		= weapons\wpn_fort\fort_holster
snd_shoot		= weapons\wpn_fort\fort_shoot
snd_empty		= weapons\wpn_fort\fort_empty
snd_reload		= weapons\wpn_fort\fort_reload, 0.8
snd_close		= weapons\wpn_fort\fort_close
snd_silncer_shot	= weapons\wpn_fort\fort_shoot_silence

[mod_g36_sounds]
snd_draw                = weapons\wpn_g36\g36_draw
snd_holster             = weapons\wpn_g36\g36_holster
snd_shoot               = weapons\wpn_g36\g36_shoot
snd_empty               = weapons\wpn_g36\g36_empty, 0.5
snd_reload              = weapons\wpn_g36\g36_reload
snd_shoot_grenade       = weapons\wpn_g36\g36_grenshoot
snd_reload_grenade      = weapons\wpn_g36\g36_grenload
snd_switch              = weapons\wpn_g36\g36_switch, 1.0, 0.5
snd_bore		= weapons\wpn_g36\g36_draw_silent
snd_bore1		= weapons\wpn_g36\g36_bore
snd_silncer_shot        = weapons\wpn_g36\g36_shoot_silence

[mod_gauss_sounds]
snd_draw	        = weapons\wpn_gauss\gauss_draw
snd_holster		= weapons\wpn_gauss\gauss_holster
snd_shoot		= weapons\wpn_gauss\gauss_shoot
snd_empty		= weapons\wpn_gauss\gauss_empty, 0.5
snd_reload		= weapons\wpn_gauss\gauss_reload
snd_close		= weapons\wpn_gauss\gauss_close
snd_bore		= weapons\wpn_gauss\gauss_draw_silent
snd_bore1		= weapons\wpn_gauss\gauss_bore

[mod_groza_sounds]
snd_draw                = weapons\wpn_groza\groza_draw
snd_holster             = weapons\wpn_groza\groza_holster
snd_shoot		= weapons\wpn_groza\groza_shoot_1
snd_shoot1		= weapons\wpn_groza\groza_shoot_2
snd_empty               = weapons\wpn_groza\groza_empty, 0.5
snd_reload              = weapons\wpn_groza\groza_reload, 0.7
snd_shoot_grenade       = weapons\wpn_groza\groza_grenshoot
snd_reload_grenade      = weapons\wpn_groza\groza_grenload, 1.0, 1.2
snd_switch              = weapons\wpn_groza\groza_switch, 1.0, 0.5
snd_bore		= weapons\wpn_groza\groza_bore
snd_silncer_shot        = weapons\wpn_groza\groza_shoot_silence

[mod_hpsa_sounds]
snd_draw		= weapons\wpn_hpsa\hpsa_draw
snd_holster		= weapons\wpn_hpsa\hpsa_holster
snd_shoot		= weapons\wpn_hpsa\hpsa_shoot
snd_empty		= weapons\wpn_hpsa\hpsa_empty
snd_reload		= weapons\wpn_hpsa\hpsa_reload, 0.8
snd_close		= weapons\wpn_hpsa\hpsa_close
snd_silncer_shot	= weapons\wpn_hpsa\hpsa_shoot_silence

[mod_l85_sounds]
snd_draw                = weapons\wpn_l85\l85_draw
snd_holster             = weapons\wpn_l85\l85_holster
snd_shoot		= weapons\wpn_l85\l85_shoot
snd_empty               = weapons\wpn_l85\l85_empty, 0.5
snd_reload		= weapons\wpn_l85\l85_reload
snd_shoot_grenade	= weapons\wpn_l85\l85_grenshoot
snd_reload_grenade	= weapons\wpn_l85\l85_grenload
snd_switch		= weapons\wpn_l85\l85_switch, 1.0, 0.5
snd_bore		= weapons\wpn_l85\l85_draw_silent
snd_bore1		= weapons\wpn_l85\l85_bore
snd_silncer_shot        = weapons\wpn_l85\l85_shoot_silence

[mod_lr300_sounds]
snd_draw                = weapons\wpn_lr300\lr300_draw
snd_holster             = weapons\wpn_lr300\lr300_holster
snd_shoot               = weapons\wpn_lr300\lr300_shoot
snd_empty               = weapons\wpn_lr300\lr300_empty, 0.5
snd_reload              = weapons\wpn_lr300\lr300_reload, 0.7
snd_shoot_grenade       = weapons\wpn_lr300\lr300_grenshoot
snd_reload_grenade      = weapons\wpn_lr300\lr300_grenload, 1.0, 0.8
snd_switch              = weapons\wpn_lr300\lr300_switch, 1.0, 0.5
snd_bore		= weapons\wpn_lr300\lr300_draw_silent
snd_bore1		= weapons\wpn_lr300\lr300_bore
snd_silncer_shot        = weapons\wpn_lr300\lr300_shoot_silence

[mod_mp5_sounds]
snd_draw                = weapons\wpn_mp5\mp5_draw
snd_holster             = weapons\wpn_mp5\mp5_holster
snd_shoot               = weapons\wpn_mp5\mp5_shoot_0
snd_shoot1              = weapons\wpn_mp5\mp5_shoot_1
snd_shoot2              = weapons\wpn_mp5\mp5_shoot_2
snd_shoot3              = weapons\wpn_mp5\mp5_shoot_3
snd_empty               = weapons\wpn_mp5\mp5_empty, 0.5
snd_reload              = weapons\wpn_mp5\mp5_reload
snd_bore		= weapons\wpn_mp5\mp5_draw_silent
snd_bore1		= weapons\wpn_mp5\mp5_bore
snd_silncer_shot        = weapons\wpn_mp5\mp5_shoot_silence

[mod_pb_sounds]
snd_draw		= weapons\wpn_pb\pb_draw
snd_holster		= weapons\wpn_pb\pb_holster
snd_shoot		= weapons\wpn_pb\pb_shoot
snd_empty		= weapons\wpn_pb\pb_empty
snd_reload		= weapons\wpn_pb\pb_reload, 0.8
snd_close		= weapons\wpn_pb\pb_close
snd_silncer_shot	= weapons\wpn_pb\pb_shoot

[mod_pkm_sounds]
snd_draw                = weapons\wpn_pkm\pkm_draw
snd_holster             = weapons\wpn_pkm\pkm_holster
snd_shoot               = weapons\wpn_pkm\pkm_shoot_0
snd_shoot1              = weapons\wpn_pkm\pkm_shoot_1
snd_shoot2              = weapons\wpn_pkm\pkm_shoot_2
snd_shoot3              = weapons\wpn_pkm\pkm_shoot_3
snd_empty               = weapons\wpn_pkm\pkm_empty, 0.5
snd_reload              = weapons\wpn_pkm\pkm_reload, 0.7
snd_silncer_shot        = weapons\wpn_pkm\pkm_shoot_silence

[mod_pm_sounds]
snd_draw		= weapons\wpn_pm\pm_draw
snd_holster		= weapons\wpn_pm\pm_holster
snd_shoot		= weapons\wpn_pm\pm_shoot
snd_empty		= weapons\wpn_pm\pm_empty
snd_reload		= weapons\wpn_pm\pm_reload, 0.8
snd_close		= weapons\wpn_pm\pm_close
snd_silncer_shot	= weapons\wpn_pm\pm_shoot_silence

[mod_protecta_sounds]
snd_draw		= weapons\wpn_protecta\protecta_draw
snd_holster		= weapons\wpn_protecta\protecta_holster
snd_shoot		= weapons\wpn_protecta\protecta_shoot
snd_empty		= weapons\wpn_protecta\protecta_empty
snd_reload		= weapons\wpn_protecta\protecta_reload_end
snd_shoot_duplet	= weapons\wpn_protecta\protecta_shoot
snd_open_weapon         = weapons\wpn_protecta\protecta_draw_silent
snd_add_cartridge	= weapons\wpn_protecta\protecta_reload
snd_close_weapon        = weapons\wpn_protecta\protecta_reload_end

[mod_rg6_sounds]
snd_draw		= weapons\wpn_rg6\rg6_draw
snd_holster		= weapons\wpn_rg6\rg6_holster
snd_shoot		= weapons\wpn_rg6\rg6_shoot
snd_empty		= weapons\wpn_rg6\rg6_empty
snd_reload		= weapons\wpn_rg6\rg6_reload
snd_shoot_duplet	= weapons\wpn_rg6\rg6_shoot
snd_open_weapon		= weapons\wpn_rg6\rg6_reload_start
snd_add_cartridge	= weapons\wpn_rg6\rg6_reload
snd_close_weapon	= weapons\wpn_rg6\rg6_reload_end
snd_shoot_1		= weapons\wpn_rg6\rg6_shoot
snd_reload_1		= weapons\wpn_rg6\rg6_reload_one

[mod_rpg7_sounds]
snd_draw		= weapons\wpn_rpg7\rpg7_draw
snd_holster		= weapons\wpn_rpg7\rpg7_holster
snd_shoot		= weapons\wpn_rpg7\rpg7_shoot
snd_empty		= weapons\wpn_rpg7\rpg7_empty
snd_reload		= weapons\wpn_rpg7\rpg7_reload
snd_explode		= weapons\wpn_rpg7\rpg7_explode

[mod_sig220_sounds]
snd_draw		= weapons\wpn_sig220\sig220_draw
snd_holster		= weapons\wpn_sig220\sig220_holster
snd_shoot		= weapons\wpn_sig220\sig220_shoot
snd_empty		= weapons\wpn_sig220\sig220_empty
snd_reload		= weapons\wpn_sig220\sig220_reload, 0.8
snd_bore		= weapons\wpn_sig220\sig220_bore
snd_bore1		= weapons\wpn_sig220\sig220_draw_silent
snd_silncer_shot	= weapons\wpn_sig220\sig220_shoot_silence

[mod_sig550_sounds]
snd_draw                = weapons\wpn_sig550\sig550_draw
snd_holster             = weapons\wpn_sig550\sig550_holster
snd_shoot		= weapons\wpn_sig550\sig550_shoot
snd_empty               = weapons\wpn_sig550\sig550_empty, 0.5
snd_reload              = weapons\wpn_sig550\sig550_reload
snd_shoot_grenade       = weapons\wpn_sig550\sig550_grenshoot
snd_reload_grenade      = weapons\wpn_sig550\sig550_grenload
snd_switch              = weapons\wpn_sig550\sig550_switch, 1.0, 0.5
snd_bore		= weapons\wpn_sig550\sig550_draw_silent
snd_bore1		= weapons\wpn_sig550\sig550_bore
snd_silncer_shot        = weapons\wpn_sig550\sig550_shoot_silence

[mod_spas12_sounds]
snd_draw		= weapons\wpn_spas12\spas12_draw
snd_holster		= weapons\wpn_spas12\spas12_holster
snd_shoot		= weapons\wpn_spas12\spas12_shoot
snd_empty		= weapons\wpn_spas12\spas12_empty
snd_reload		= weapons\wpn_spas12\spas12_reload_end
snd_shoot_duplet	= weapons\wpn_spas12\spas12_shoot
snd_open_weapon         = weapons\wpn_spas12\spas12_draw_silent
snd_add_cartridge	= weapons\wpn_spas12\spas12_reload
snd_close_weapon        = weapons\wpn_spas12\spas12_reload_end

[mod_svd_sounds]
snd_draw		= weapons\wpn_svd\svd_draw
snd_holster		= weapons\wpn_svd\svd_holster
snd_shoot		= weapons\wpn_svd\svd_shoot
snd_empty		= weapons\wpn_svd\svd_empty, 0.5
snd_reload		= weapons\wpn_svd\svd_reload
snd_close		= weapons\wpn_svd\svd_close
snd_bore		= weapons\wpn_svd\svd_draw_silent
snd_bore1		= weapons\wpn_svd\svd_bore
snd_silncer_shot	= weapons\wpn_svd\svd_shoot_silence

[mod_svu_sounds]
snd_draw                = weapons\wpn_svu\svu_draw
snd_holster		= weapons\wpn_svu\svu_holster
snd_shoot               = weapons\wpn_svu\svu_shoot
snd_empty		= weapons\wpn_svu\svu_empty, 0.5
snd_reload              = weapons\wpn_svu\svu_reload
snd_close		= weapons\wpn_svu\svu_close

[mod_toz34_sounds]
snd_draw		= weapons\wpn_toz34\toz34_draw
snd_holster		= weapons\wpn_toz34\toz34_holster
snd_shoot         	= weapons\wpn_toz34\toz34_shoot
snd_empty		= weapons\wpn_toz34\toz34_empty
snd_reload		= weapons\wpn_toz34\toz34_reload
snd_shoot_duplet  	= weapons\wpn_toz34\toz34_shoot
snd_shoot_1             = weapons\wpn_toz34\toz34_shoot
snd_reload_1            = weapons\wpn_toz34\toz34_reload_one
snd_close_weapon	= weapons\wpn_toz34\toz34_close
snd_add_cartridge	= weapons\wpn_toz34\toz34_load
snd_open_weapon		= weapons\wpn_toz34\toz34_close

[mod_usp_sounds]
snd_draw		= weapons\wpn_usp\usp_draw
snd_holster		= weapons\wpn_usp\usp_holster
snd_shoot		= weapons\wpn_usp\usp_shoot
snd_empty		= weapons\wpn_usp\usp_empty
snd_reload		= weapons\wpn_usp\usp_reload, 0.8
snd_bore		= weapons\wpn_usp\usp_bore
snd_bore1		= weapons\wpn_usp\usp_draw_silent
snd_silncer_shot	= weapons\wpn_usp\usp_shoot_silence

[mod_val_sounds]
snd_draw                = weapons\wpn_val\val_draw
snd_holster             = weapons\wpn_val\val_holster
snd_shoot               = weapons\wpn_val\val_shoot
snd_empty               = weapons\wpn_val\val_empty, 0.5
snd_reload              = weapons\wpn_val\val_reload, 0.7
snd_close               = weapons\wpn_val\val_close
snd_silncer_shot        = weapons\wpn_val\val_shoot

[mod_vintorez_sounds]
snd_draw                = weapons\wpn_vintorez\vintorez_draw
snd_holster             = weapons\wpn_vintorez\vintorez_holster
snd_shoot		= weapons\wpn_vintorez\vintorez_shoot
snd_empty               = weapons\wpn_vintorez\vintorez_empty, 0.5
snd_reload              = weapons\wpn_vintorez\vintorez_reload, 0.7
snd_silncer_shot        = weapons\wpn_vintorez\vintorez_shoot

[mod_walther_sounds]
snd_draw		= weapons\wpn_walther\walther_draw
snd_holster		= weapons\wpn_walther\walther_holster
snd_shoot		= weapons\wpn_walther\walther_shoot
snd_empty		= weapons\wpn_walther\walther_empty
snd_reload		= weapons\wpn_walther\walther_reload, 0.8
snd_bore		= weapons\wpn_walther\walther_bore
snd_bore1		= weapons\wpn_walther\walther_draw_silent
snd_silncer_shot	= weapons\wpn_walther\walther_shoot_silence

[mod_wincheaster1300_sounds]
snd_draw		= weapons\wpn_wincheaster1300\wincheaster1300_draw
snd_holster		= weapons\wpn_wincheaster1300\wincheaster1300_holster
snd_shoot		= weapons\wpn_wincheaster1300\wincheaster1300_shoot
snd_empty		= weapons\wpn_wincheaster1300\wincheaster1300_empty
snd_reload		= weapons\wpn_wincheaster1300\wincheaster1300_reload_end
snd_shoot_duplet	= weapons\wpn_wincheaster1300\wincheaster1300_shoot
snd_open_weapon         = weapons\wpn_wincheaster1300\wincheaster1300_draw_silent
snd_add_cartridge	= weapons\wpn_wincheaster1300\wincheaster1300_reload
snd_close_weapon        = weapons\wpn_wincheaster1300\wincheaster1300_reload_end

[mod_ak101_sounds]
snd_draw                = weapons\wpn_ak101\ak101_draw
snd_holster             = weapons\wpn_ak101\ak101_holster
snd_shoot               = weapons\wpn_ak101\ak101_shoot_0
snd_shoot1              = weapons\wpn_ak101\ak101_shoot_1
snd_shoot2              = weapons\wpn_ak101\ak101_shoot_2
snd_shoot3              = weapons\wpn_ak101\ak101_shoot_3
snd_empty               = weapons\wpn_ak101\ak101_empty, 0.5
snd_reload              = weapons\wpn_ak101\ak101_reload, 0.7
snd_shoot_grenade       = weapons\wpn_ak101\ak101_grenshoot
snd_reload_grenade      = weapons\wpn_ak101\ak101_grenload, 1.0, 0.8
snd_switch              = weapons\wpn_ak101\ak101_switch, 1.0, 0.5
snd_bore		= weapons\wpn_ak101\ak101_bore, 0.7
snd_silncer_shot        = weapons\wpn_ak101\ak101_shoot_silence

[mod_ak105_sounds]
snd_draw                = weapons\wpn_ak105\ak105_draw
snd_holster             = weapons\wpn_ak105\ak105_holster
snd_shoot               = weapons\wpn_ak105\ak105_shoot_0
snd_shoot1              = weapons\wpn_ak105\ak105_shoot_1
snd_shoot2              = weapons\wpn_ak105\ak105_shoot_2
snd_shoot3              = weapons\wpn_ak105\ak105_shoot_3
snd_empty               = weapons\wpn_ak105\ak105_empty, 0.5
snd_reload              = weapons\wpn_ak105\ak105_reload, 0.7
snd_shoot_grenade       = weapons\wpn_ak105\ak105_grenshoot
snd_reload_grenade      = weapons\wpn_ak105\ak105_grenload, 1.0, 0.8
snd_switch              = weapons\wpn_ak105\ak105_switch, 1.0, 0.5
snd_bore		= weapons\wpn_ak105\ak105_bore, 0.7
snd_silncer_shot        = weapons\wpn_ak105\ak105_shoot_silence

[mod_ak74_pacific_sounds]
snd_draw                = weapons\wpn_ak74_pacific\ak74_pacific_draw
snd_holster             = weapons\wpn_ak74_pacific\ak74_pacific_holster
snd_shoot               = weapons\wpn_ak74_pacific\ak74_pacific_shoot_0
snd_shoot1              = weapons\wpn_ak74_pacific\ak74_pacific_shoot_1
snd_shoot2              = weapons\wpn_ak74_pacific\ak74_pacific_shoot_2
snd_shoot3              = weapons\wpn_ak74_pacific\ak74_pacific_shoot_3
snd_empty               = weapons\wpn_ak74_pacific\ak74_pacific_empty, 0.5
snd_reload              = weapons\wpn_ak74_pacific\ak74_pacific_reload, 0.7
snd_shoot_grenade       = weapons\wpn_ak74_pacific\ak74_pacific_grenshoot
snd_reload_grenade      = weapons\wpn_ak74_pacific\ak74_pacific_grenload, 1.0, 0.8
snd_switch              = weapons\wpn_ak74_pacific\ak74_pacific_switch, 1.0, 0.5
snd_bore		= weapons\wpn_ak74_pacific\ak74_pacific_bore, 0.7
snd_silncer_shot        = weapons\wpn_ak74_pacific\ak74_pacific_shoot_silence

[mod_ak74_tactic_sounds]
snd_draw                = weapons\wpn_ak74_tactic\ak74_tactic_draw
snd_holster             = weapons\wpn_ak74_tactic\ak74_tactic_holster
snd_shoot               = weapons\wpn_ak74_tactic\ak74_tactic_shoot_0
snd_shoot1              = weapons\wpn_ak74_tactic\ak74_tactic_shoot_1
snd_shoot2              = weapons\wpn_ak74_tactic\ak74_tactic_shoot_2
snd_shoot3              = weapons\wpn_ak74_tactic\ak74_tactic_shoot_3
snd_empty               = weapons\wpn_ak74_tactic\ak74_tactic_empty, 0.5
snd_reload              = weapons\wpn_ak74_tactic\ak74_tactic_reload, 0.7
snd_shoot_grenade       = weapons\wpn_ak74_tactic\ak74_tactic_grenshoot
snd_reload_grenade      = weapons\wpn_ak74_tactic\ak74_tactic_grenload, 1.0, 0.8
snd_switch              = weapons\wpn_ak74_tactic\ak74_tactic_switch, 1.0, 0.5
snd_bore		= weapons\wpn_ak74_tactic\ak74_tactic_bore, 0.7
snd_silncer_shot        = weapons\wpn_ak74_tactic\ak74_tactic_shoot_silence

[mod_ak47_sounds]
snd_draw                = weapons\wpn_ak47\ak47_draw
snd_holster             = weapons\wpn_ak47\ak47_holster
snd_shoot               = weapons\wpn_ak47\ak47_shoot_0
snd_shoot1              = weapons\wpn_ak47\ak47_shoot_1
snd_shoot2              = weapons\wpn_ak47\ak47_shoot_2
snd_shoot3              = weapons\wpn_ak47\ak47_shoot_3
snd_empty               = weapons\wpn_ak47\ak47_empty, 0.5
snd_reload              = weapons\wpn_ak47\ak47_reload, 0.7
snd_shoot_grenade       = weapons\wpn_ak47\ak47_grenshoot
snd_reload_grenade      = weapons\wpn_ak47\ak47_grenload, 1.0, 0.8
snd_switch              = weapons\wpn_ak47\ak47_switch, 1.0, 0.5
snd_bore		= weapons\wpn_ak47\ak47_bore, 0.7
snd_silncer_shot        = weapons\wpn_ak47\ak47_shoot_silence

[mod_apb_sounds]
snd_draw		= weapons\wpn_apb\apb_draw
snd_holster		= weapons\wpn_apb\apb_holster
snd_shoot		= weapons\wpn_apb\apb_shoot_0
snd_shoot1		= weapons\wpn_apb\apb_shoot_1
snd_shoot2		= weapons\wpn_apb\apb_shoot_2
snd_shoot3		= weapons\wpn_apb\apb_shoot_3
snd_empty		= weapons\wpn_apb\apb_empty
snd_reload		= weapons\wpn_apb\apb_reload, 0.8
snd_close		= weapons\wpn_apb\apb_close
snd_silncer_shot	= weapons\wpn_apb\apb_shoot_silence

[mod_autocolt_sounds]
snd_draw	        = weapons\wpn_autocolt\autocolt_draw
snd_holster		= weapons\wpn_autocolt\autocolt_holster
snd_shoot	        = weapons\wpn_autocolt\autocolt_shoot
snd_empty		= weapons\wpn_autocolt\autocolt_empty
snd_reload		= weapons\wpn_autocolt\autocolt_reload, 0.8
snd_close		= weapons\wpn_autocolt\autocolt_close
snd_silncer_shot	= weapons\wpn_autocolt\autocolt_shoot_silence

[mod_awm_sounds]
snd_draw		= weapons\wpn_awm\awm_draw
snd_holster		= weapons\wpn_awm\awm_holster
snd_shoot		= weapons\wpn_awm\awm_shoot
snd_empty		= weapons\wpn_awm\awm_empty, 0.5
snd_reload		= weapons\wpn_awm\awm_reload
snd_close		= weapons\wpn_awm\awm_close
snd_bore		= weapons\wpn_awm\awm_draw_silent
snd_bore1		= weapons\wpn_awm\awm_bore
snd_silncer_shot	= weapons\wpn_awm\awm_shoot_silence

[mod_bm16_full_sounds]
snd_draw		= weapons\wpn_bm16_full\bm16_full_draw
snd_holster		= weapons\wpn_bm16_full\bm16_full_holster
snd_shoot	        = weapons\wpn_bm16_full\bm16_full_shoot
snd_empty		= weapons\wpn_bm16_full\bm16_full_empty
snd_reload		= weapons\wpn_bm16_full\bm16_full_reload_lr
snd_shoot_duplet	= weapons\wpn_bm16_full\bm16_full_shoot
snd_shoot_1		= weapons\wpn_bm16_full\bm16_full_shoot
snd_reload_1		= weapons\wpn_bm16_full\bm16_full_reload_l

[mod_cobra_sounds]
snd_draw	        = weapons\wpn_cobra\cobra_draw
snd_holster		= weapons\wpn_cobra\cobra_holster
snd_shoot		= weapons\wpn_cobra\cobra_shoot
snd_empty		= weapons\wpn_cobra\cobra_empty
snd_reload		= weapons\wpn_cobra\cobra_reload, 0.8
snd_close		= weapons\wpn_cobra\cobra_close
snd_silncer_shot	= weapons\wpn_cobra\cobra_shoot_silence

[mod_flamewerfer_sounds]
snd_draw                = weapons\wpn_flamewerfer\flamewerfer_draw
snd_holster             = weapons\wpn_flamewerfer\flamewerfer_holster
snd_shoot               = weapons\wpn_flamewerfer\flamewerfer_shoot
snd_bore		= weapons\wpn_flamewerfer\flamewerfer_bore
snd_empty               = weapons\wpn_flamewerfer\flamewerfer_empty
snd_reload              = weapons\wpn_flamewerfer\flamewerfer_reload

[mod_fn2000_hurricane_sounds]
snd_draw                = weapons\wpn_fn2000_hurricane\fn2000_hurricane_draw
snd_holster             = weapons\wpn_fn2000_hurricane\fn2000_hurricane_holster
snd_shoot         	= weapons\wpn_fn2000_hurricane\fn2000_hurricane_shoot_0
snd_shoot1         	= weapons\wpn_fn2000_hurricane\fn2000_hurricane_shoot_1
snd_shoot2         	= weapons\wpn_fn2000_hurricane\fn2000_hurricane_shoot_2
snd_shoot3         	= weapons\wpn_fn2000_hurricane\fn2000_hurricane_shoot_3
snd_empty               = weapons\wpn_fn2000_hurricane\fn2000_hurricane_empty, 0.5
snd_reload        	= weapons\wpn_fn2000_hurricane\fn2000_hurricane_reload
snd_silncer_shot        = weapons\wpn_fn2000_hurricane\fn2000_hurricane_shoot_silence

[mod_fnfal_sounds]
snd_draw                = weapons\wpn_fnfal\fnfal_draw
snd_holster             = weapons\wpn_fnfal\fnfal_holster
snd_shoot		= weapons\wpn_fnfal\fnfal_shoot
snd_empty               = weapons\wpn_fnfal\fnfal_empty, 0.5
snd_reload              = weapons\wpn_fnfal\fnfal_reload
snd_shoot_grenade       = weapons\wpn_fnfal\fnfal_grenshoot
snd_reload_grenade      = weapons\wpn_fnfal\fnfal_grenload
snd_switch              = weapons\wpn_fnfal\fnfal_switch, 1.0, 0.5
snd_bore		= weapons\wpn_fnfal\fnfal_draw_silent
snd_bore1		= weapons\wpn_fnfal\fnfal_bore
snd_silncer_shot        = weapons\wpn_fnfal\fnfal_shoot_silence

[mod_fanfall_sounds]
snd_draw                = weapons\wpn_fanfall\fanfall_draw
snd_holster             = weapons\wpn_fanfall\fanfall_holster
snd_shoot		= weapons\wpn_fanfall\fanfall_shoot
snd_empty               = weapons\wpn_fanfall\fanfall_empty, 0.5
snd_reload              = weapons\wpn_fanfall\fanfall_reload
snd_shoot_grenade       = weapons\wpn_fanfall\fanfall_grenshoot
snd_reload_grenade      = weapons\wpn_fanfall\fanfall_grenload
snd_switch              = weapons\wpn_fanfall\fanfall_switch, 1.0, 0.5
snd_bore		= weapons\wpn_fanfall\fanfall_draw_silent
snd_bore1		= weapons\wpn_fanfall\fanfall_bore
snd_silncer_shot        = weapons\wpn_fanfall\fanfall_shoot_silence

[mod_g36_sniper_sounds]
snd_draw                = weapons\wpn_g36_sniper\g36_sniper_draw
snd_holster             = weapons\wpn_g36_sniper\g36_sniper_holster
snd_shoot               = weapons\wpn_g36_sniper\g36_sniper_shoot
snd_empty               = weapons\wpn_g36_sniper\g36_sniper_empty, 0.5
snd_reload              = weapons\wpn_g36_sniper\g36_sniper_reload
snd_shoot_grenade       = weapons\wpn_g36_sniper\g36_sniper_grenshoot
snd_reload_grenade      = weapons\wpn_g36_sniper\g36_sniper_grenload
snd_switch              = weapons\wpn_g36_sniper\g36_sniper_switch, 1.0, 0.5
snd_bore		= weapons\wpn_g36_sniper\g36_sniper_draw_silent
snd_bore1		= weapons\wpn_g36_sniper\g36_sniper_bore
snd_silncer_shot        = weapons\wpn_g36_sniper\g36_sniper_shoot_silence

[mod_g43_sounds]
snd_draw		= weapons\wpn_g43\g43_draw
snd_holster		= weapons\wpn_g43\g43_holster
snd_shoot		= weapons\wpn_g43\g43_shoot
snd_empty		= weapons\wpn_g43\g43_empty, 0.5
snd_reload		= weapons\wpn_g43\g43_reload
snd_close		= weapons\wpn_g43\g43_close
snd_bore		= weapons\wpn_g43\g43_draw_silent
snd_bore1		= weapons\wpn_g43\g43_bore

[mod_gp100_sounds]
snd_draw		= weapons\wpn_gp100\gp100_draw
snd_holster		= weapons\wpn_gp100\gp100_holster
snd_shoot		= weapons\wpn_gp100\gp100_shoot
snd_empty		= weapons\wpn_gp100\gp100_empty
snd_reload		= weapons\wpn_gp100\gp100_reload, 0.8
snd_close		= weapons\wpn_gp100\gp100_close

[mod_grom_sounds]
snd_draw                = weapons\wpn_grom\grom_draw
snd_holster             = weapons\wpn_grom\grom_holster
snd_shoot		= weapons\wpn_grom\grom_shoot_1
snd_shoot1		= weapons\wpn_grom\grom_shoot_2
snd_empty               = weapons\wpn_grom\grom_empty, 0.5
snd_reload              = weapons\wpn_grom\grom_reload, 0.7
snd_shoot_grenade       = weapons\wpn_grom\grom_grenshoot
snd_reload_grenade      = weapons\wpn_grom\grom_grenload, 1.0, 1.2
snd_switch              = weapons\wpn_grom\grom_switch, 1.0, 0.5
snd_bore		= weapons\wpn_grom\grom_bore
snd_silncer_shot        = weapons\wpn_grom\grom_shoot_silence

[mod_l85_tactical_sounds]
snd_draw                = weapons\wpn_l85_tactical\l85_tactical_draw
snd_holster             = weapons\wpn_l85_tactical\l85_tactical_holster
snd_shoot               = weapons\wpn_l85_tactical\l85_tactical_shoot_0
snd_shoot1              = weapons\wpn_l85_tactical\l85_tactical_shoot_1
snd_shoot2              = weapons\wpn_l85_tactical\l85_tactical_shoot_2
snd_shoot3              = weapons\wpn_l85_tactical\l85_tactical_shoot_3
snd_empty               = weapons\wpn_l85_tactical\l85_tactical_empty, 0.5
snd_reload              = weapons\wpn_l85_tactical\l85_tactical_reload, 0.7
snd_shoot_grenade       = weapons\wpn_l85_tactical\l85_tactical_grenshoot
snd_reload_grenade      = weapons\wpn_l85_tactical\l85_tactical_grenload, 1.0
snd_switch              = weapons\wpn_l85_tactical\l85_tactical_switch, 1.0, 0.5
snd_bore		= weapons\wpn_l85_tactical\l85_tactical_bore, 0.7
snd_silncer_shot        = weapons\wpn_l85_tactical\l85_tactical_shoot_silence

[mod_lr300_limit_sounds]
snd_draw                = weapons\wpn_lr300_limit\lr300_limit_draw
snd_holster             = weapons\wpn_lr300_limit\lr300_limit_holster
snd_shoot               = weapons\wpn_lr300_limit\lr300_limit_shoot
snd_empty               = weapons\wpn_lr300_limit\lr300_limit_empty, 0.5
snd_reload              = weapons\wpn_lr300_limit\lr300_limit_reload, 0.7
snd_shoot_grenade       = weapons\wpn_lr300_limit\lr300_limit_grenshoot
snd_reload_grenade      = weapons\wpn_lr300_limit\lr300_limit_grenload, 1.0, 0.8
snd_switch              = weapons\wpn_lr300_limit\lr300_limit_switch, 1.0, 0.5
snd_bore		= weapons\wpn_lr300_limit\lr300_limit_draw_silent
snd_bore1		= weapons\wpn_lr300_limit\lr300_limit_bore
snd_silncer_shot        = weapons\wpn_lr300_limit\lr300_limit_shoot_silence

[mod_m4a1_sounds]
snd_draw                = weapons\wpn_m4a1\m4a1_draw
snd_holster             = weapons\wpn_m4a1\m4a1_holster
snd_shoot               = weapons\wpn_m4a1\m4a1_shoot
snd_empty               = weapons\wpn_m4a1\m4a1_empty, 0.5
snd_reload              = weapons\wpn_m4a1\m4a1_reload, 0.7
snd_shoot_grenade       = weapons\wpn_m4a1\m4a1_grenshoot
snd_reload_grenade      = weapons\wpn_m4a1\m4a1_grenload, 1.0, 0.8
snd_switch              = weapons\wpn_m4a1\m4a1_switch, 1.0, 0.5
snd_bore		= weapons\wpn_m4a1\m4a1_draw_silent
snd_bore1		= weapons\wpn_m4a1\m4a1_bore
snd_silncer_shot        = weapons\wpn_m4a1\m4a1_shoot_silence

[mod_m14_sounds]
snd_draw		= weapons\wpn_m14\m14_draw
snd_holster		= weapons\wpn_m14\m14_holster
snd_shoot		= weapons\wpn_m14\m14_shoot
snd_empty		= weapons\wpn_m14\m14_empty, 0.5
snd_reload		= weapons\wpn_m14\m14_reload
snd_close		= weapons\wpn_m14\m14_close
snd_bore		= weapons\wpn_m14\m14_draw_silent
snd_bore1		= weapons\wpn_m14\m14_bore
snd_silncer_shot	= weapons\wpn_m14\m14_shoot_silence

[mod_m82_sounds]
snd_draw		= weapons\wpn_m82\m82_draw
snd_holster		= weapons\wpn_m82\m82_holster
snd_shoot		= weapons\wpn_m82\m82_shoot
snd_empty		= weapons\wpn_m82\m82_empty, 0.5
snd_reload		= weapons\wpn_m82\m82_reload
snd_close		= weapons\wpn_m82\m82_close
snd_silncer_shot	= weapons\wpn_m82\m82_shoot_silence

[mod_mosina_sounds]
snd_draw		= weapons\wpn_mosina\mosina_draw
snd_holster		= weapons\wpn_mosina\mosina_holster
snd_shoot		= weapons\wpn_mosina\mosina_shoot
snd_empty		= weapons\wpn_mosina\mosina_empty, 0.5
snd_reload		= weapons\wpn_mosina\mosina_reload
snd_close		= weapons\wpn_mosina\mosina_close
snd_bore		= weapons\wpn_mosina\mosina_draw_silent
snd_bore1		= weapons\wpn_mosina\mosina_bore

[mod_mossberg590_sounds]
snd_draw		= weapons\wpn_mossberg590\mossberg590_draw
snd_holster		= weapons\wpn_mossberg590\mossberg590_holster
snd_shoot		= weapons\wpn_mossberg590\mossberg590_shoot
snd_empty		= weapons\wpn_mossberg590\mossberg590_empty
snd_reload		= weapons\wpn_mossberg590\mossberg590_reload_end
snd_shoot_duplet	= weapons\wpn_mossberg590\mossberg590_shoot
snd_open_weapon         = weapons\wpn_mossberg590\mossberg590_draw_silent
snd_add_cartridge	= weapons\wpn_mossberg590\mossberg590_reload
snd_close_weapon        = weapons\wpn_mossberg590\mossberg590_reload_end

[mod_mp5_octopus_sounds]
snd_draw                = weapons\wpn_mp5_octopus\mp5_octopus_draw
snd_holster             = weapons\wpn_mp5_octopus\mp5_octopus_holster
snd_shoot               = weapons\wpn_mp5_octopus\mp5_octopus_shoot_0
snd_shoot1              = weapons\wpn_mp5_octopus\mp5_octopus_shoot_1
snd_shoot2              = weapons\wpn_mp5_octopus\mp5_octopus_shoot_2
snd_shoot3              = weapons\wpn_mp5_octopus\mp5_octopus_shoot_3
snd_empty               = weapons\wpn_mp5_octopus\mp5_octopus_empty, 0.5
snd_reload              = weapons\wpn_mp5_octopus\mp5_octopus_reload
snd_bore		= weapons\wpn_mp5_octopus\mp5_octopus_draw_silent
snd_bore1		= weapons\wpn_mp5_octopus\mp5_octopus_bore
snd_silncer_shot        = weapons\wpn_mp5_octopus\mp5_octopus_shoot_silence

[mod_p90_sounds]
snd_draw                = weapons\wpn_p90\p90_draw
snd_holster             = weapons\wpn_p90\p90_holster
snd_shoot               = weapons\wpn_p90\p90_shoot_0
snd_shoot1              = weapons\wpn_p90\p90_shoot_1
snd_shoot2              = weapons\wpn_p90\p90_shoot_2
snd_shoot3              = weapons\wpn_p90\p90_shoot_3
snd_empty               = weapons\wpn_p90\p90_empty, 0.5
snd_reload              = weapons\wpn_p90\p90_reload
snd_bore		= weapons\wpn_p90\p90_draw_silent
snd_bore1		= weapons\wpn_p90\p90_bore
snd_silncer_shot        = weapons\wpn_p90\p90_shoot_silence

[mod_ppsh41_sounds]
snd_draw                = weapons\wpn_ppsh41\ppsh41_draw
snd_holster             = weapons\wpn_ppsh41\ppsh41_holster
snd_shoot               = weapons\wpn_ppsh41\ppsh41_shoot
snd_empty               = weapons\wpn_ppsh41\ppsh41_empty, 0.5
snd_reload              = weapons\wpn_ppsh41\ppsh41_reload
snd_bore		= weapons\wpn_ppsh41\ppsh41_draw_silent
snd_bore1		= weapons\wpn_ppsh41\ppsh41_bore

[mod_svd_tiger_sounds]
snd_draw		= weapons\wpn_svd_tiger\svd_tiger_draw
snd_holster		= weapons\wpn_svd_tiger\svd_tiger_holster
snd_shoot		= weapons\wpn_svd_tiger\svd_tiger_shoot
snd_empty		= weapons\wpn_svd_tiger\svd_tiger_empty, 0.5
snd_reload		= weapons\wpn_svd_tiger\svd_tiger_reload
snd_close		= weapons\wpn_svd_tiger\svd_tiger_close
snd_bore		= weapons\wpn_svd_tiger\svd_tiger_draw_silent
snd_bore1		= weapons\wpn_svd_tiger\svd_tiger_bore
snd_silncer_shot	= weapons\wpn_svd_tiger\svd_tiger_shoot_silence

[mod_toz34_pathfinder_sounds]
snd_draw		= weapons\wpn_toz34_pathfinder\toz34_pathfinder_draw
snd_holster		= weapons\wpn_toz34_pathfinder\toz34_pathfinder_holster
snd_shoot         	= weapons\wpn_toz34_pathfinder\toz34_pathfinder_shoot
snd_empty		= weapons\wpn_toz34_pathfinder\toz34_pathfinder_empty
snd_reload		= weapons\wpn_toz34_pathfinder\toz34_pathfinder_reload
snd_shoot_duplet  	= weapons\wpn_toz34_pathfinder\toz34_pathfinder_shoot
snd_shoot_1             = weapons\wpn_toz34_pathfinder\toz34_pathfinder_shoot
snd_reload_1            = weapons\wpn_toz34_pathfinder\toz34_pathfinder_reload_one
snd_close_weapon	= weapons\wpn_toz34_pathfinder\toz34_pathfinder_close
snd_add_cartridge	= weapons\wpn_toz34_pathfinder\toz34_pathfinder_load
snd_open_weapon		= weapons\wpn_toz34_pathfinder\toz34_pathfinder_close

[mod_vintorez_bomber_sounds]
snd_draw                = weapons\wpn_vintorez_bomber\vintorez_bomber_draw
snd_holster             = weapons\wpn_vintorez_bomber\vintorez_bomber_holster
snd_shoot		= weapons\wpn_vintorez_bomber\vintorez_bomber_shoot
snd_empty               = weapons\wpn_vintorez_bomber\vintorez_bomber_empty, 0.5
snd_reload              = weapons\wpn_vintorez_bomber\vintorez_bomber_reload, 0.7
snd_silncer_shot        = weapons\wpn_vintorez_bomber\vintorez_bomber_shoot
snd_shoot_grenade       = $no_sound
snd_reload_grenade      = $no_sound
snd_switch              = $no_sound

[mod_xm8_sounds]
snd_draw                = weapons\wpn_xm8\xm8_draw
snd_holster             = weapons\wpn_xm8\xm8_holster
snd_shoot               = weapons\wpn_xm8\xm8_shoot
snd_empty               = weapons\wpn_xm8\xm8_empty, 0.5
snd_reload              = weapons\wpn_xm8\xm8_reload
snd_shoot_grenade       = weapons\wpn_xm8\xm8_grenshoot
snd_reload_grenade      = weapons\wpn_xm8\xm8_grenload
snd_switch              = weapons\wpn_xm8\xm8_switch, 1.0, 0.5
snd_bore		= weapons\wpn_xm8\xm8_draw_silent
snd_bore1		= weapons\wpn_xm8\xm8_bore
snd_silncer_shot        = weapons\wpn_xm8\xm8_shoot_silence

[mod_hk417_sounds]
snd_draw		= weapons\wpn_hk417\hk417_draw
snd_holster		= weapons\wpn_hk417\hk417_holster
snd_shoot		= weapons\wpn_hk417\hk417_shot
snd_empty		= weapons\wpn_hk417\hk417_empty, 0.5
snd_reload		= weapons\wpn_hk417\hk417_reload, 0.5
snd_shoot_grenade	= weapons\wpn_hk417\hk417_grenshoot
snd_reload_grenade	= weapons\wpn_hk417\hk417_grenload
snd_switch		= weapons\wpn_hk417\hk417_switch
snd_silncer_shot        = weapons\wpn_hk417\hk417_silent
snd_bore		= weapons\wpn_hk417\hk417_draw_silent
snd_bore1		= weapons\wpn_hk417\hk417_bore

[mod_kar98k_sounds]
snd_draw		= weapons\wpn_kar98k\kar98k_draw
snd_holster		= weapons\wpn_kar98k\kar98k_holster
snd_shoot		= weapons\wpn_kar98k\kar98k_shoot
snd_empty		= weapons\wpn_kar98k\kar98k_empty, 0.5
snd_reload		= weapons\wpn_kar98k\kar98k_reload
snd_close		= weapons\wpn_kar98k\kar98k_close
snd_silncer_shot        = weapons\wpn_kar98k\kar98k_shoot_sil
snd_open_weapon         = weapons\wpn_kar98k\kar98k_reload_start
snd_add_cartridge	= weapons\wpn_kar98k\kar98k_reload
snd_close_weapon        = weapons\wpn_kar98k\kar98k_reload_end

[mod_sks_sounds]
snd_draw		= weapons\wpn_sks\sks_draw
snd_holster		= weapons\wpn_sks\sks_holster
snd_shoot		= weapons\wpn_sks\sks_shoot
snd_empty		= weapons\wpn_sks\sks_empty, 0.5
snd_reload		= weapons\wpn_sks\sks_reload
snd_close		= weapons\wpn_sks\sks_close
snd_silncer_shot        = weapons\wpn_sks\sks_shoot_sil
snd_open_weapon         = weapons\wpn_sks\sks_open
snd_add_cartridge	= weapons\wpn_sks\sks_load
snd_close_weapon        = weapons\wpn_sks\sks_close

[mod_trg42_sounds]
snd_draw		= weapons\wpn_trg42\trg42_draw
snd_holster		= weapons\wpn_trg42\trg42_holster
snd_shoot		= weapons\wpn_trg42\trg42_shoot
snd_empty		= weapons\wpn_trg42\trg42_empty, 0.5
snd_reload		= weapons\wpn_trg42\trg42_reload
snd_close		= weapons\wpn_trg42\trg42_close
snd_silncer_shot        = weapons\wpn_trg42\trg42_shoot_sil

[mod_mp7_sounds]
snd_draw                = weapons\wpn_mp7\mp7_draw
snd_holster             = weapons\wpn_lr300\lr300_holster
snd_shoot               = weapons\wpn_mp7\mp7_shoot
snd_empty               = weapons\wpn_mp7\mp7_empty, 0.5
snd_reload              = weapons\wpn_mp7\mp7_reload, 0.7
snd_shoot_grenade       = weapons\wpn_lr300\lr300_grenshoot
snd_reload_grenade      = weapons\wpn_lr300\lr300_grenload, 1.0, 0.8
snd_switch              = weapons\wpn_lr300\lr300_switch, 1.0, 0.5
snd_bore		= weapons\wpn_lr300\lr300_draw_silent
snd_bore1		= weapons\wpn_lr300\lr300_bore
snd_silncer_shot        = weapons\wpn_mp7\mp7_shot_sil

[mod_svd_dark_sounds]
snd_draw		= weapons\wpn_svd_dark\svd_dark_draw
snd_holster		= weapons\wpn_svd_dark\svd_dark_holster
snd_shoot		= weapons\wpn_svd_dark\svd_dark_shoot
snd_empty		= weapons\wpn_svd_dark\svd_dark_empty, 0.5
snd_reload		= weapons\wpn_svd_dark\svd_dark_reload
snd_close		= weapons\wpn_svd_dark\svd_dark_close
snd_bore		= weapons\wpn_svd_dark\svd_dark_draw_silent
snd_bore1		= weapons\wpn_svd_dark\svd_dark_bore
snd_silncer_shot	= weapons\wpn_svd_dark\svd_dark_shoot_silence

[mod_rpk74_sounds]
snd_draw                = weapons\wpn_rpk74\rpk74_draw
snd_holster             = weapons\wpn_ak74\ak74_holster
snd_shoot               = weapons\wpn_rpk74\rpk74_shoot
snd_empty               = weapons\wpn_rpk74\rpk74_empty, 0.5
snd_reload              = weapons\wpn_rpk74\rpk74_reload, 0.7
snd_shoot_grenade       = weapons\wpn_ak74\ak74_grenshoot
snd_reload_grenade      = weapons\wpn_ak74\ak74_grenload, 1.0, 0.8
snd_switch              = weapons\wpn_ak74\ak74_switch, 1.0, 0.5
snd_bore		= weapons\wpn_ak74\ak74_bore, 0.7
snd_silncer_shot        = weapons\wpn_rpk74\rpk74_shot_sil

[mod_oc33_sounds]
snd_draw		= weapons\wpn_oc33\oc33_draw
snd_holster		= weapons\wpn_oc33\oc33_holster
snd_shoot		= weapons\wpn_oc33\oc33_shoot
snd_empty		= weapons\wpn_oc33\oc33_empty
snd_reload		= weapons\wpn_oc33\oc33_reload, 0.8
snd_close		= weapons\wpn_oc33\oc33_close
snd_silncer_shot	= weapons\wpn_oc33\oc33_shoot_silence

[mod_g36_tactical_sounds]
snd_draw                = weapons\wpn_g36_tactical\g36_tactical_draw
snd_holster             = weapons\wpn_g36_tactical\g36_tactical_holster
snd_shoot               = weapons\wpn_g36_tactical\g36_tactical_shoot
snd_empty               = weapons\wpn_g36_tactical\g36_tactical_empty, 0.5
snd_reload              = weapons\wpn_g36_tactical\g36_tactical_reload
snd_shoot_grenade       = weapons\wpn_g36_tactical\g36_tactical_grenshoot
snd_reload_grenade      = weapons\wpn_g36_tactical\g36_tactical_grenload
snd_switch              = weapons\wpn_g36_tactical\g36_tactical_switch, 1.0, 0.5
snd_bore		= weapons\wpn_g36_tactical\g36_tactical_draw_silent
snd_bore1		= weapons\wpn_g36_tactical\g36_tactical_bore
snd_silncer_shot        = weapons\wpn_g36_tactical\g36_tactical_shoot_silence

[mod_marauder_sounds]
snd_draw		= weapons\wpn_marauder\marauder_draw
snd_holster		= weapons\wpn_marauder\marauder_holster
snd_shoot		= weapons\wpn_marauder\marauder_shoot
snd_empty		= weapons\wpn_marauder\marauder_empty
snd_reload		= weapons\wpn_marauder\marauder_reload_end
snd_shoot_duplet	= weapons\wpn_marauder\marauder_shoot
snd_open_weapon         = weapons\wpn_marauder\marauder_draw_silent
snd_add_cartridge	= weapons\wpn_marauder\marauder_reload
snd_close_weapon        = weapons\wpn_marauder\marauder_reload_end

[mod_destroyer_sounds]
snd_draw		= weapons\wpn_destroyer\destroyer_draw
snd_holster		= weapons\wpn_destroyer\destroyer_holster
snd_shoot		= weapons\wpn_destroyer\destroyer_shoot
snd_empty		= weapons\wpn_destroyer\destroyer_empty
snd_reload		= weapons\wpn_destroyer\destroyer_reload_end
snd_shoot_duplet	= weapons\wpn_destroyer\destroyer_shoot
snd_open_weapon         = weapons\wpn_destroyer\destroyer_draw_silent
snd_add_cartridge	= weapons\wpn_destroyer\destroyer_reload
snd_close_weapon        = weapons\wpn_destroyer\destroyer_reload_end

[mod_ump45_sounds]
snd_draw                = weapons\wpn_ump45\ump45_draw
snd_holster             = weapons\wpn_ump45\ump45_holster
snd_shoot               = weapons\wpn_ump45\ump45_shoot_0
snd_shoot1              = weapons\wpn_ump45\ump45_shoot_1
snd_shoot2              = weapons\wpn_ump45\ump45_shoot_2
snd_shoot3              = weapons\wpn_ump45\ump45_shoot_3
snd_empty               = weapons\wpn_ump45\ump45_empty, 0.5
snd_reload              = weapons\wpn_ump45\ump45_reload
snd_bore		= weapons\wpn_ump45\ump45_draw_silent
snd_bore1		= weapons\wpn_ump45\ump45_bore
snd_silncer_shot        = weapons\wpn_ump45\ump45_shoot_silence

[mod_fal_sounds]
snd_draw                = weapons\wpn_fal\fal_draw
snd_holster             = weapons\wpn_fal\fal_holster
snd_shoot               = weapons\wpn_fal\fal_shoot
snd_empty               = weapons\wpn_fal\fal_empty, 0.5
snd_reload              = weapons\wpn_fal\fal_reload, 0.7
snd_shoot_grenade       = weapons\wpn_fal\fal_grenshoot
snd_reload_grenade      = weapons\wpn_fal\fal_grenload, 1.0, 0.8
snd_switch              = weapons\wpn_fal\fal_switch, 1.0, 0.5
snd_bore		= weapons\wpn_fal\fal_bore, 0.7
snd_silncer_shot        = weapons\wpn_fal\fal_shoot_silence

[mod_gs67_sounds]
snd_draw	        = weapons\wpn_gs67\gs67_draw
snd_holster		= weapons\wpn_gs67\gs67_holster
snd_shoot		= weapons\wpn_gs67\gs67_shoot
snd_empty		= weapons\wpn_gs67\gs67_empty, 0.5
snd_reload		= weapons\wpn_gs67\gs67_reload
snd_close		= weapons\wpn_gs67\gs67_close
snd_bore		= weapons\wpn_gs67\gs67_draw_silent
snd_bore1		= weapons\wpn_gs67\gs67_bore

[mod_m1000_sounds]
snd_draw		= weapons\wpn_m1000\m1000_draw
snd_holster		= weapons\wpn_m1000\m1000_holster
snd_shoot		= weapons\wpn_m1000\m1000_shoot
snd_empty		= weapons\wpn_m1000\m1000_empty, 0.5
snd_reload		= weapons\wpn_m1000\m1000_reload
snd_close		= weapons\wpn_m1000\m1000_close
snd_bore		= weapons\wpn_m1000\m1000_draw_silent
snd_bore1		= weapons\wpn_m1000\m1000_bore
snd_silncer_shot	= weapons\wpn_m1000\m1000_shoot_silence

[mod_mgl_sounds]
snd_draw		= weapons\wpn_mgl\mgl_draw
snd_holster		= weapons\wpn_mgl\mgl_holster
snd_shoot		= weapons\wpn_mgl\mgl_shoot
snd_empty		= weapons\wpn_mgl\mgl_empty
snd_reload		= weapons\wpn_mgl\mgl_reload
snd_shoot_duplet	= weapons\wpn_mgl\mgl_shoot
snd_open_weapon		= weapons\wpn_mgl\mgl_reload_start
snd_add_cartridge	= weapons\wpn_mgl\mgl_reload
snd_close_weapon	= weapons\wpn_mgl\mgl_reload_end
snd_shoot_1		= weapons\wpn_mgl\mgl_shoot
snd_reload_1		= weapons\wpn_mgl\mgl_reload_one

[mod_oicw_sounds]
snd_draw                = weapons\wpn_oicw\oicw_draw
snd_holster             = weapons\wpn_oicw\oicw_holster
snd_shoot         	= weapons\wpn_oicw\oicw_shoot
snd_empty               = weapons\wpn_oicw\oicw_empty, 0.5
snd_reload        	= weapons\wpn_oicw\oicw_reload
snd_shoot_grenade       = weapons\wpn_oicw\oicw_grenshoot
snd_reload_grenade      = weapons\wpn_oicw\oicw_grenload, 1.0
snd_switch              = weapons\wpn_oicw\oicw_switch, 1.0, 0.5
snd_silncer_shot        = weapons\wpn_oicw\oicw_shoot_silence

[mod_aek919k_sounds]
snd_draw                = weapons\wpn_aek919k\aek919k_draw
snd_holster             = weapons\wpn_aek919k\aek919k_holster
snd_shoot               = weapons\wpn_aek919k\aek919k_shoot
snd_empty               = weapons\wpn_aek919k\aek919k_empty, 0.5
snd_reload              = weapons\wpn_aek919k\aek919k_reload
snd_bore		= weapons\wpn_aek919k\aek919k_draw_silent
snd_bore1		= weapons\wpn_aek919k\aek919k_bore
snd_silncer_shot        = weapons\wpn_aek919k\aek919k_shoot_silence

[mod_aek971_sounds]
snd_draw                = weapons\wpn_aek971\aek971_draw
snd_holster             = weapons\wpn_aek971\aek971_holster
snd_shoot               = weapons\wpn_aek971\aek971_shoot
snd_empty               = weapons\wpn_aek971\aek971_empty, 0.5
snd_reload              = weapons\wpn_aek971\aek971_reload, 0.7
snd_shoot_grenade       = weapons\wpn_aek971\aek971_grenshoot
snd_reload_grenade      = weapons\wpn_aek971\aek971_grenload, 1.0, 0.8
snd_switch              = weapons\wpn_aek971\aek971_switch, 1.0, 0.5
snd_bore		= weapons\wpn_aek971\aek971_bore, 0.7
snd_silncer_shot        = weapons\wpn_aek971\aek971_shoot_silence

[mod_saiga_sounds]
snd_draw                = weapons\wpn_saiga\saiga_draw
snd_holster             = weapons\wpn_saiga\saiga_holster
snd_shoot               = weapons\wpn_saiga\saiga_shoot
snd_empty               = weapons\wpn_saiga\saiga_empty, 0.5
snd_reload              = weapons\wpn_saiga\saiga_reload, 0.7
snd_shoot_grenade       = weapons\wpn_saiga\saiga_grenshoot
snd_reload_grenade      = weapons\wpn_saiga\saiga_grenload, 1.0, 0.8
snd_switch              = weapons\wpn_saiga\saiga_switch, 1.0, 0.5
snd_bore		= weapons\wpn_saiga\saiga_bore, 0.7
snd_silncer_shot        = weapons\wpn_saiga\saiga_shoot_silence

[mod_tt33_sounds]
snd_draw	        = weapons\wpn_tt33\tt33_draw
snd_holster		= weapons\wpn_tt33\tt33_holster
snd_shoot		= weapons\wpn_tt33\tt33_shoot
snd_empty		= weapons\wpn_tt33\tt33_empty
snd_reload		= weapons\wpn_tt33\tt33_reload, 0.8
snd_close		= weapons\wpn_tt33\tt33_close
snd_silncer_shot	= weapons\wpn_tt33\tt33_shoot_silence

[mod_usas12_sounds]
snd_draw                = weapons\wpn_usas12\usas12_draw
snd_holster             = weapons\wpn_usas12\usas12_holster
snd_shoot               = weapons\wpn_usas12\usas12_shoot
snd_empty               = weapons\wpn_usas12\usas12_empty, 0.5
snd_reload              = weapons\wpn_usas12\usas12_reload, 0.7
snd_shoot_grenade       = weapons\wpn_usas12\usas12_grenshoot
snd_reload_grenade      = weapons\wpn_usas12\usas12_grenload, 1.0, 0.8
snd_switch              = weapons\wpn_usas12\usas12_switch, 1.0, 0.5
snd_bore		= weapons\wpn_usas12\usas12_draw_silent
snd_bore1		= weapons\wpn_usas12\usas12_bore
snd_silncer_shot        = weapons\wpn_usas12\usas12_shoot_silence

[mod_1887_sounds]
snd_draw		= weapons\wpn_1887\1887_draw
snd_holster		= weapons\wpn_1887\1887_holster
snd_shoot		= weapons\wpn_1887\1887_shoot
snd_empty		= weapons\wpn_1887\1887_empty
snd_reload		= weapons\wpn_1887\1887_reload_end
snd_shoot_duplet	= weapons\wpn_1887\1887_shoot
snd_open_weapon         = weapons\wpn_1887\1887_draw_silent
snd_add_cartridge	= weapons\wpn_1887\1887_reload
snd_close_weapon        = weapons\wpn_1887\1887_reload_end

[mod_ks23_sounds]
snd_draw		= weapons\wpn_ks23\ks23_draw
snd_holster		= weapons\wpn_ks23\ks23_holster
snd_shoot		= weapons\wpn_ks23\ks23_shoot
snd_empty		= weapons\wpn_ks23\ks23_empty
snd_reload		= weapons\wpn_ks23\ks23_reload_end
snd_shoot_duplet	= weapons\wpn_ks23\ks23_shoot
snd_open_weapon         = weapons\wpn_ks23\ks23_draw_silent
snd_add_cartridge	= weapons\wpn_ks23\ks23_reload
snd_close_weapon        = weapons\wpn_ks23\ks23_reload_end

[mod_m249_sounds]
snd_draw                = weapons\wpn_m249\m249_draw
snd_holster             = weapons\wpn_m249\m249_holster
snd_shoot               = weapons\wpn_m249\m249_shoot
snd_empty               = weapons\wpn_m249\m249_empty, 0.5
snd_reload              = weapons\wpn_m249\m249_reload, 0.7
snd_silncer_shot        = weapons\wpn_m249\m249_shoot_silence

;---------------------------------------------------------------------------------------;
;                              Секции: убойность                                        ;
;---------------------------------------------------------------------------------------;

[mod_abakan_damage]
hit_power               = 0.41,0.41,0.41,0.41
hit_impulse             = 100
hit_type                = fire_wound
fire_distance           = 200
bullet_speed            = 550
rpm                     = 570
rpm_empty_click         = 200
silencer_hit_power      = 0.40,0.40,0.40,0.40
silencer_hit_impulse    = 100
silencer_fire_distance  = 170
silencer_bullet_speed   = 325

[mod_ak47_damage]
hit_power               = 0.93,0.93,0.93,0.93
hit_impulse             = 100
hit_type                = fire_wound
fire_distance           = 500
bullet_speed            = 900
rpm                     = 100
rpm_empty_click         = 100
silencer_hit_power      = 0.91,0.91,0.91,0.91
silencer_hit_impulse    = 100
silencer_fire_distance  = 500
silencer_bullet_speed   = 820

[mod_ak74_damage]
hit_power               = 0.42,0.42,0.42,0.42
hit_impulse             = 200
hit_type                = fire_wound
fire_distance           = 250
bullet_speed            = 550
rpm                     = 700
rpm_empty_click         = 200
silencer_hit_power      = 0.41,0.41,0.41,0.41
silencer_hit_impulse    = 200
silencer_fire_distance  = 210
silencer_bullet_speed   = 400

[mod_ak74_pacific_damage]
hit_power               = 0.55,0.55,0.55,0.55
hit_impulse             = 200
hit_type                = fire_wound
fire_distance           = 275
bullet_speed            = 800
rpm                     = 825
rpm_empty_click         = 200
silencer_hit_power      = 0.54,0.54,0.54,0.54
silencer_hit_impulse    = 180
silencer_fire_distance  = 250
silencer_bullet_speed   = 600

[mod_ak74_tactic_damage]
hit_power               = 0.51,0.51,0.51,0.51
hit_impulse             = 100
hit_type                = fire_wound
fire_distance           = 240
bullet_speed            = 700
rpm                     = 620
rpm_empty_click         = 200
silencer_hit_power      = 0.51,0.51,0.51,0.51
silencer_hit_impulse    = 100
silencer_fire_distance  = 230
silencer_bullet_speed   = 700

[mod_ak74u_damage]
hit_power            	= 0.29,0.29,0.29,0.29
hit_impulse          	= 100
hit_type            	= fire_wound
fire_distance           = 100
bullet_speed            = 410
rpm                     = 575
rpm_empty_click         = 200
silencer_hit_power      = 0.28,0.28,0.28,0.28
silencer_hit_impulse    = 100
silencer_fire_distance  = 95
silencer_bullet_speed   = 300

[mod_apb_damage]
hit_power           	= 0.46, 0.46, 0.46, 0.46
hit_impulse	 	= 100
hit_type 		= fire_wound
fire_distance           = 100
bullet_speed		= 185
rpm                     = 300
rpm_empty_click 	= 120
silencer_hit_power      = 0.45, 0.45, 0.45, 0.45
silencer_hit_impulse    = 75
silencer_fire_distance  = 100
silencer_bullet_speed   = 100

[mod_awm_damage]
hit_power           	= 2.0, 2.0, 2.0, 2.0
hit_impulse		= 105
hit_type 		= fire_wound
fire_distance           = 650
bullet_speed		= 850
rpm                     = 30
rpm_empty_click         = 200

[mod_mosina_rusty_damage]
hit_power           	= 0.6, 0.6, 0.6, 0.6
hit_impulse		= 250
hit_type 		= fire_wound
fire_distance           = 250
bullet_speed		= 600
rpm                     = 25

[mod_ppsh41_rusty_damage]
hit_power               = 0.32, 0.32, 0.32, 0.32
rpm                     = 623
fire_distance           = 150
bullet_speed            = 350

[mod_beretta_damage]
hit_power           	= 0.44, 0.44, 0.44, 0.44
hit_impulse	        = 75
hit_type 		= fire_wound
fire_distance           = 120
bullet_speed		= 210
rpm                     = 172
rpm_empty_click 	= 120
silencer_hit_power      = 0.43, 0.43, 0.43, 0.43
silencer_hit_impulse    = 100
silencer_fire_distance  = 110
silencer_bullet_speed   = 120

[mod_bm16_damage]
hit_power               = 0.8, 0.8, 0.8, 0.8
hit_impulse             = 150
hit_type 		= fire_wound
fire_distance       	= 45
bullet_speed		= 190
rpm                 	= 400

[mod_bm16_full_damage]
hit_power               = 0.95, 0.95, 0.95, 0.95
hit_impulse             = 150
hit_type 		= fire_wound
fire_distance       	= 68
bullet_speed		= 250
rpm                 	= 400

[mod_cobra_damage]
hit_power           	= 1.1, 1.1, 1.1, 1.1
hit_impulse	 	= 220
hit_type 		= fire_wound
fire_distance           = 890
bullet_speed		= 350
rpm                     = 85
rpm_empty_click 	= 120

[mod_colt1911_damage]
hit_power           	= 0.46, 0.46, 0.46, 0.46
hit_impulse		= 75
hit_type 	        = fire_wound
fire_distance       	= 100
bullet_speed		= 150
rpm                 	= 157
rpm_empty_click      	= 120
silencer_hit_power      = 0.43, 0.43, 0.43, 0.43
silencer_hit_impulse    = 100
silencer_fire_distance  = 100
silencer_bullet_speed   = 100

[mod_desert_eagle_damage]
hit_power           	= 0.65, 0.65, 0.65, 0.65
hit_impulse	 	= 75
hit_type 		= fire_wound
fire_distance           = 150
bullet_speed		= 275
rpm                     = 145
rpm_empty_click 	= 120
silencer_hit_power      = 0.70, 0.70, 0.70, 0.70
silencer_hit_impulse    = 75
silencer_fire_distance  = 150
silencer_bullet_speed   = 275

[mod_destroyer_damage]
hit_power        	= 0.94, 0.94, 0.94, 0.94
hit_impulse      	= 120
hit_type 		= fire_wound
fire_distance           = 90
bullet_speed		= 358
rpm                     = 125

[mod_fanfall_damage]
hit_power		= 0.55, 0.55, 0.55, 0.55
hit_impulse		= 108
hit_type		= fire_wound
fire_distance           = 275
bullet_speed            = 570
rpm                     = 650
rpm_empty_click         = 200
silencer_hit_power      = 0.53, 0.53, 0.53, 0.53
silencer_hit_impulse    = 103
silencer_fire_distance  = 250
silencer_bullet_speed   = 500

[mod_flamewerfer_damage]
hit_power               = 0.10,0.10,0.10,0.10
hit_impulse             = 0
hit_type                = burn
fire_distance           = 10
bullet_speed            = 82
rpm                     = 250
rpm_empty_click         = 200

[mod_fn2000_damage]
hit_power		= 0.55, 0.55, 0.55, 0.55
hit_impulse		= 100
hit_type		= fire_wound
fire_distance           = 230
bullet_speed         	= 700
rpm                     = 670
rpm_empty_click         = 200
silencer_hit_power      = 0.51, 0.51, 0.51, 0.51
silencer_hit_impulse    = 100
silencer_fire_distance  = 200
silencer_bullet_speed   = 600

[mod_fnfal_damage]
hit_power		= 0.73, 0.73, 0.73, 0.73
hit_impulse		= 125
hit_type		= fire_wound
fire_distance           = 600
bullet_speed            = 600
rpm                     = 650
rpm_empty_click         = 200
silencer_hit_power      = 0.71, 0.71, 0.71, 0.71
silencer_hit_impulse    = 100
silencer_fire_distance  = 300
silencer_bullet_speed   = 400

[mod_fort_damage]
hit_power           	= 0.28, 0.28, 0.28, 0.28
hit_impulse	 	= 75
hit_type 		= fire_wound
fire_distance           = 50
bullet_speed		= 175
rpm                     = 183
rpm_empty_click 	= 120
silencer_hit_power      = 0.27, 0.27, 0.27, 0.27
silencer_hit_impulse    = 75
silencer_fire_distance  = 45
silencer_bullet_speed   = 123

[mod_g36_damage]
hit_power               = 0.50, 0.50, 0.50, 0.50
hit_impulse             = 100
hit_type		= fire_wound
fire_distance           = 200
bullet_speed            = 570 ;начальная скорость пули
rpm                     = 630
rpm_empty_click         = 200
silencer_hit_power      = 0.49, 0.49, 0.49, 0.49
silencer_hit_impulse    = 75
silencer_fire_distance  = 150
silencer_bullet_speed   = 490

[mod_g36_sniper_damage]
hit_power               = 0.65, 0.65, 0.65, 0.65
hit_impulse             = 100
hit_type		= fire_wound
fire_distance           = 500
bullet_speed            = 900
rpm                     = 450
rpm_empty_click         = 200
silencer_hit_power      = 0.62, 0.62, 0.62, 0.62
silencer_hit_impulse    = 75
silencer_fire_distance  = 400
silencer_bullet_speed   = 800

[mod_g36_tactical_damage]
hit_power               = 0.57, 0.57, 0.57, 0.57
hit_impulse             = 125
hit_type		= fire_wound
fire_distance           = 300
bullet_speed            = 650
rpm                     = 700
rpm_empty_click         = 200
silencer_hit_power      = 0.56, 0.56, 0.56, 0.56
silencer_hit_impulse    = 125
silencer_fire_distance  = 290
silencer_bullet_speed   = 510

[mod_g43_damage]
hit_power           	= 0.83, 0.83, 0.83, 0.83
hit_impulse		= 173
hit_type 		= fire_wound
fire_distance           = 470
bullet_speed		= 700
rpm                     = 57
rpm_empty_click         = 200

[mod_gauss_damage]
hit_power           	= 4.0, 4.0, 4.0, 4.0
hit_impulse		= 100
hit_type 		= fire_wound
fire_distance           = 2000
bullet_speed		= 15000
rpm                     = 30
rpm_empty_click         = 200
silencer_hit_power      = 4.0, 4.0, 4.0, 4.0
silencer_hit_impulse    = 100
silencer_fire_distance  = 1000
silencer_bullet_speed   = 15000

[mod_gauss_quest_damage]
hit_power           	= 4.4, 4.4, 4.4, 4.4
hit_impulse		= 100
hit_type 		= fire_wound
fire_distance           = 2500
bullet_speed		= 100000

[mod_gp100_damage]
hit_power           	= 0.55, 0.55, 0.55, 0.55
hit_impulse	 	= 75
hit_type 		= fire_wound
fire_distance           = 85
bullet_speed		= 300
rpm                     = 150
rpm_empty_click 	= 120

[mod_grom_damage]
hit_power		= 0.80, 0.80, 0.80, 0.80
hit_impulse		= 100
hit_type		= fire_wound
fire_distance           = 400
bullet_speed            = 700
rpm                     = 700
rpm_empty_click         = 200
silencer_hit_power      = 0.80, 0.80, 0.80, 0.80
silencer_hit_impulse    = 100
silencer_fire_distance  = 400
silencer_bullet_speed   = 700

[mod_groza_damage]
hit_power		= 0.63, 0.63, 0.63, 0.63
hit_impulse		= 100
hit_type		= fire_wound
fire_distance           = 200
bullet_speed            = 600
rpm                     = 585
rpm_empty_click         = 200
silencer_hit_power      = 0.60, 0.60, 0.60, 0.60
silencer_hit_impulse    = 100
silencer_fire_distance  = 180
silencer_bullet_speed   = 500

[mod_groza_nimble_damage]
hit_power		= 0.73, 0.73, 0.73, 0.73
silencer_hit_power      = 0.71, 0.71, 0.71, 0.71
rpm 			= 655
fire_distance           = 250
silencer_fire_distance  = 220

[mod_hk417_damage]
hit_power           	= 0.93, 0.93, 0.93, 0.93
hit_impulse		= 121
hit_type 		= fire_wound
fire_distance           = 950
bullet_speed		= 830
rpm                     = 70
rpm_empty_click         = 200

[mod_hpsa_damage]
hit_power           	= 0.45, 0.45, 0.45, 0.45
hit_impulse	 	= 75
hit_type 		= fire_wound
fire_distance           = 150
bullet_speed		= 160
rpm                     = 162
rpm_empty_click 	= 120
silencer_hit_power      = 0.43, 0.43, 0.43, 0.43
silencer_hit_impulse    = 75
silencer_fire_distance  = 130
silencer_bullet_speed   = 120

[mod_kar98k_damage]
hit_power           	= 1.0, 1.0, 1.0, 1.0
hit_impulse		= 100
tri_state_reload	= on
hit_type 		= fire_wound
fire_distance           = 600
bullet_speed		= 820
rpm                     = 25
rpm_empty_click         = 200

[mod_l85_damage]
hit_power               = 0.42, 0.42, 0.42, 0.42
hit_impulse             = 100
hit_type		= fire_wound
rpm                     = 650
fire_distance           = 300
bullet_speed            = 500       
rpm                     = 610
rpm_empty_click         = 200
silencer_hit_power      = 0.40, 0.40, 0.40, 0.40
silencer_hit_impulse    = 100
silencer_fire_distance  = 250
silencer_bullet_speed   = 400

[mod_l85_tactical_damage]
hit_power               = 0.76,0.76,0.76,0.76
hit_impulse             = 110
hit_type                = fire_wound
fire_distance           = 350
bullet_speed            = 700
rpm                     = 300
rpm_empty_click         = 200
silencer_hit_power      = 0.74,0.74,0.74,0.74
silencer_hit_impulse    = 105
silencer_fire_distance  = 300
silencer_bullet_speed   = 650

[mod_lr300_damage]
hit_power               = 0.41,0.41,0.41,0.41
hit_impulse             = 100
hit_type                = fire_wound
fire_distance           = 200
bullet_speed            = 600
rpm                     = 685
rpm_empty_click         = 200
silencer_hit_power      = 0.40,0.40,0.40,0.40
silencer_hit_impulse    = 100
silencer_fire_distance  = 190
silencer_bullet_speed   = 500

[mod_m4a1_damage]
hit_power               = 0.62,0.62,0.62,0.62
hit_impulse             = 100
hit_type                = fire_wound
fire_distance           = 200
bullet_speed            = 600
rpm                     = 685
rpm_empty_click         = 200
silencer_hit_power      = 0.60,0.60,0.60,0.60
silencer_hit_impulse    = 100
silencer_fire_distance  = 200
silencer_bullet_speed   = 500

[mod_m14_damage]
hit_power           	= 1.25, 1.25, 1.25, 1.25
hit_impulse		= 125
hit_type 		= fire_wound
fire_distance           = 800
bullet_speed		= 1000
rpm                     = 60
rpm_empty_click         = 200

[mod_m82_damage]
hit_power           	= 2.0, 2.0, 2.0, 2.0
hit_impulse		= 125
hit_type 		= fire_wound
fire_distance           = 1200
bullet_speed		= 1000
rpm                     = 60
rpm_empty_click         = 200

[mod_marauder_damage]
hit_power        	= 1.04, 1.04, 1.04, 1.04
hit_impulse      	= 180
hit_type 		= fire_wound
fire_distance           = 125
bullet_speed            = 400 
rpm                     = 140

[mod_ak101_damage]
hit_power               = 0.50,0.50,0.50,0.50
hit_impulse             = 100
hit_type                = fire_wound
fire_distance           = 290
bullet_speed            = 600
rpm                     = 825
silencer_hit_power      = 0.49,0.49,0.49,0.49
silencer_hit_impulse    = 100
silencer_fire_distance  = 280
silencer_bullet_speed   = 450

[mod_ak105_damage]
hit_power               = 0.62,0.62,0.62,0.62
hit_impulse             = 100
hit_type                = fire_wound
fire_distance           = 300
bullet_speed            = 800
rpm                     = 900
silencer_hit_power      = 0.61,0.61,0.61,0.61
silencer_hit_impulse    = 100
silencer_fire_distance  = 295
silencer_bullet_speed   = 500

[mod_svd_tiger_damage]
hit_power           	= 2.05,2.05,2.05,2.05
hit_impulse		= 220
hit_type 		= fire_wound
fire_distance           = 2000
bullet_speed		= 1600
rpm                     = 80

[mod_mp5_octopus_damage]
hit_power               = 0.48, 0.48, 0.48, 0.48
fire_distance           = 150       
bullet_speed            = 344
rpm                     = 716
silencer_hit_power      = 0.45, 0.45, 0.45, 0.45
silencer_fire_distance  = 150
silencer_bullet_speed   = 260

[mod_lr300_limit_damage]
hit_power               = 0.54,0.54,0.54,0.54
fire_distance           = 200
bullet_speed            = 700
rpm                     = 720
silencer_hit_power      = 0.53,0.53,0.53,0.53
silencer_fire_distance  = 200
silencer_bullet_speed   = 600

[mod_autocolt_damage]
hit_power           	= 0.34, 0.34, 0.34, 0.34
fire_distance       	= 100
bullet_speed		= 600
rpm                 	= 720
rpm_empty_click      	= 320
silencer_hit_power      = 0.42, 0.42, 0.42, 0.42
silencer_fire_distance  = 90
silencer_bullet_speed   = 500

[mod_fn2000_hurricane_damage]
hit_power		= 0.64, 0.64, 0.64, 0.64
hit_impulse		= 220
hit_type		= fire_wound
fire_distance           = 500
bullet_speed         	= 900
rpm                     = 800
silencer_hit_power      = 0.63, 0.63, 0.63, 0.63
silencer_hit_impulse    = 200
silencer_fire_distance  = 400
silencer_bullet_speed   = 700

[mod_svd_dark_damage]
hit_power           	= 1.2,1.2,1.2,1.2
hit_impulse		= 200
fire_distance           = 1500
bullet_speed		= 1300
rpm                     = 70

[mod_mosina_damage]
hit_power           	= 0.7, 0.7, 0.7, 0.7
hit_impulse		= 170
hit_type 		= fire_wound
fire_distance           = 300
bullet_speed		= 900
rpm                     = 28
rpm_empty_click         = 200

[mod_mossberg590_damage]
hit_power        	= 0.72, 0.72, 0.72, 0.72
hit_impulse      	= 120
hit_type 		= fire_wound
fire_distance           = 200
bullet_speed		= 180
rpm                     = 120

[mod_mp5_damage]
hit_power               = 0.29, 0.29, 0.29, 0.29
hit_impulse             = 100 
hit_type                = fire_wound 
fire_distance           = 60        
bullet_speed            = 270
rpm                     = 620
rpm_empty_click         = 200
silencer_hit_power      = 0.27, 0.27, 0.27, 0.27
silencer_hit_impulse    = 90
silencer_fire_distance  = 80
silencer_bullet_speed   = 270

[mod_mp5_nimble_damage]
hit_power		= 0.45, 0.45, 0.45, 0.45
silencer_hit_power      = 0.44, 0.44, 0.44, 0.44
rpm                     = 700
fire_distance           = 80        
silencer_fire_distance  = 100

[mod_mp7_damage]
hit_power               = 0.33, 0.33, 0.33, 0.33
hit_impulse             = 80
hit_type                = fire_wound 
fire_distance           = 100        
bullet_speed            = 270
rpm                     = 620
rpm_empty_click         = 200
silencer_hit_power      = 0.32, 0.32, 0.32, 0.32
silencer_hit_impulse    = 80
silencer_fire_distance  = 80
silencer_bullet_speed   = 260

[mod_oc33_damage]
hit_power           	= 0.47, 0.47, 0.47, 0.47
hit_impulse	 	= 75
hit_type 		= fire_wound
fire_distance           = 180
bullet_speed		= 210
rpm                     = 760
rpm_empty_click 	= 120
silencer_hit_power      = 0.46, 0.46, 0.46, 0.46
silencer_hit_impulse    = 75
silencer_fire_distance  = 120
silencer_bullet_speed   = 200

[mod_p90_damage]
hit_power               = 0.41, 0.41, 0.41, 0.41
hit_impulse             = 140 
hit_type                = fire_wound 
fire_distance           = 90        
bullet_speed            = 515
rpm                     = 900
rpm_empty_click         = 200
silencer_hit_power      = 0.41, 0.41, 0.41, 0.41
silencer_hit_impulse    = 100
silencer_fire_distance  = 90
silencer_bullet_speed   = 515

[mod_pkm_damage]
hit_power               = 0.88, 0.88, 0.88, 0.88
hit_impulse             = 120
hit_type                = fire_wound
fire_distance           = 100
bullet_speed            = 600
rpm                     = 525
rpm_empty_click         = 200
silencer_hit_power      = 0.88, 0.88, 0.88, 0.88
silencer_hit_impulse    = 120
silencer_fire_distance  = 100
silencer_bullet_speed   = 600

[mod_pm_damage]
hit_power           	= 0.21, 0.21, 0.21, 0.21
hit_impulse	 	= 75
hit_type 		= fire_wound
fire_distance           = 50
bullet_speed	        = 145
rpm                     = 172
rpm_empty_click 	= 120
silencer_hit_power      = 0.20, 0.20, 0.20, 0.20
silencer_hit_impulse    = 75
silencer_fire_distance  = 40
silencer_bullet_speed   = 105

[mod_ppsh41_damage]
hit_power               = 0.37, 0.37, 0.37, 0.37
hit_impulse             = 110
hit_type                = fire_wound 
fire_distance           = 150        
bullet_speed            = 490
rpm                     = 700
rpm_empty_click         = 200
silencer_hit_power      = 0.40, 0.40, 0.40, 0.40
silencer_hit_impulse    = 140
silencer_fire_distance  = 130  
silencer_bullet_speed   = 490

[mod_protecta_damage]
hit_power        	= 0.62, 0.62, 0.62, 0.62
hit_impulse      	= 120
hit_type 		= fire_wound
fire_distance           = 90
bullet_speed		= 235
rpm                     = 155

[mod_rg6_damage]
hit_power        	= 1.15, 1.15, 1.15, 1.15
hit_impulse             = 150
hit_type 		= fire_wound
fire_distance       	= 300
bullet_speed		= 32
rpm                 	= 100

[mod_rpg7_damage]
hit_power       	= 3.00
hit_impulse		= 100
hit_type 		= explosion
fire_distance           = 600
bullet_speed		= 100 
rpm                     = 6

[mod_rpk74_damage]
hit_power               = 0.90, 0.90, 0.90, 0.90
hit_impulse             = 120
hit_type                = fire_wound
fire_distance           = 150
bullet_speed            = 600
rpm                     = 700
rpm_empty_click         = 200
silencer_hit_power      = 0.90, 0.90, 0.90, 0.90
silencer_hit_impulse    = 120
silencer_fire_distance  = 150
silencer_bullet_speed   = 600

[mod_sig220_damage]
hit_power           	= 0.60, 0.60, 0.60, 0.60
hit_impulse	 	= 100
hit_type 		= fire_wound
fire_distance           = 150
bullet_speed		= 185
rpm                     = 176
rpm_empty_click 	= 120
silencer_hit_power      = 0.59, 0.59, 0.59, 0.59
silencer_hit_impulse    = 75
silencer_fire_distance  = 140
silencer_bullet_speed   = 120

[mod_sig550_damage]
hit_power		= 0.54, 0.54, 0.54, 0.54
hit_impulse		= 100
hit_type		= fire_wound
fire_distance           = 200
bullet_speed            = 550
rpm                     = 590
rpm_empty_click         = 200
silencer_hit_power      = 0.53, 0.53, 0.53, 0.53
silencer_hit_impulse    = 90
silencer_fire_distance  = 190
silencer_bullet_speed   = 400

[mod_sig550_luckygun_damage]
hit_power		= 0.68, 0.68, 0.68, 0.68
hit_impulse		= 125
silencer_hit_power      = 0.66, 0.66, 0.66, 0.66

[mod_sks_damage]
hit_power           	= 1.06, 1.06, 1.06, 1.06
hit_impulse		= 100
hit_type 		= fire_wound
fire_distance           = 500
bullet_speed		= 720
rpm                     = 85
rpm_empty_click         = 200

[mod_spas12_damage]
hit_power        	= 0.81, 0.81, 0.81, 0.81
hit_impulse      	= 120
hit_type 		= fire_wound
fire_distance           = 80
bullet_speed            = 220 
rpm                     = 115

[mod_spas12_nimble_damage]
fire_distance           = 90
rpm 			= 180

[mod_svd_damage]
hit_power           	= 1.0, 1.0, 1.0, 1.0
hit_impulse		= 125
hit_type 		= fire_wound
fire_distance           = 1200
bullet_speed		= 1000
rpm                     = 60
rpm_empty_click         = 200

[mod_svd_nimble_damage]
hit_power           	= 1.3, 1.3, 1.3, 1.3
hit_impulse		= 125
hit_type 		= fire_wound
fire_distance           = 1000
bullet_speed		= 900

[mod_svu_damage]
hit_power               = 0.75, 0.75, 0.75, 0.75
hit_impulse             = 125
hit_type 		= fire_wound
fire_distance           = 500
bullet_speed		= 700 
rpm                     = 75
rpm_empty_click         = 200
silencer_hit_power      = 0.75, 0.75, 0.75, 0.75
silencer_hit_impulse    = 100
silencer_fire_distance  = 500
silencer_bullet_speed   = 1000

[mod_svu_nimble_damage]
rpm 			= 150

[mod_toz34_damage]
hit_power               = 0.62, 0.62, 0.62, 0.62
hit_impulse             = 100
hit_type 		= fire_wound
fire_distance           = 40
bullet_speed         	= 240 
rpm                     = 500

[mod_toz34_pathfinder_damage]
hit_power               = 0.70, 0.70, 0.70, 0.70
hit_impulse             = 120
hit_type 		= fire_wound
fire_distance           = 120
bullet_speed         	= 310 
rpm                     = 600

[mod_trg42_damage]
hit_power           	= 1.1, 1.1, 1.1, 1.1
hit_impulse		= 135
hit_type 		= fire_wound
fire_distance           = 1000
bullet_speed		= 910
rpm                     = 25
rpm_empty_click         = 200

[mod_ump45_damage]
hit_power               = 0.48, 0.48, 0.48, 0.8
hit_impulse             = 140 
hit_type                = fire_wound 
fire_distance           = 170        
bullet_speed            = 515
rpm                     = 650
rpm_empty_click         = 200
silencer_hit_power      = 0.47, 0.47, 0.47, 0.47
silencer_hit_impulse    = 120
silencer_fire_distance  = 160
silencer_bullet_speed   = 400

[mod_usp_damage]
hit_power           	= 0.60, 0.60, 0.60, 0.60
hit_impulse	 	= 100
hit_type 		= fire_wound
fire_distance           = 150
bullet_speed		= 195
rpm                     = 224
rpm_empty_click 	= 250
silencer_hit_power      = 0.59, 0.59, 0.59, 0.59
silencer_hit_impulse    = 100
silencer_fire_distance  = 145
silencer_bullet_speed   = 130

[mod_usp_nimble_damage]
fire_distance           = 180
silencer_hit_impulse    = 150
rpm                     = 250

[mod_val_damage]
hit_power		= 0.60, 0.60, 0.60, 0.60
hit_impulse		= 100
hit_type		= fire_wound
fire_distance           = 200
bullet_speed            = 290
rpm                     = 580
rpm_empty_click         = 200
silencer_hit_power      = 0.60, 0.60, 0.60, 0.60
silencer_hit_impulse    = 100
silencer_fire_distance  = 200
silencer_bullet_speed   = 290

[mod_vintorez_damage]
hit_power		= 0.55,0.55, 0.55, 0.55
hit_impulse		= 100
hit_type		= fire_wound
fire_distance           = 250
bullet_speed            = 354
rpm                     = 580
rpm_empty_click         = 200
silencer_hit_power      = 0.55,0.55, 0.55, 0.55
silencer_hit_impulse    = 100
silencer_fire_distance  = 250
silencer_bullet_speed   = 354

[mod_vintorez_nimble_damage]
hit_power		= 0.62, 0.62, 0.62, 0.62
hit_impulse		= 140
bullet_speed            = 520
silencer_bullet_speed   = 520
fire_distance           = 320
silencer_fire_distance  = 320
rpm                     = 375

[mod_vintorez_bomber_damage]
hit_power		= 1.30,1.30, 1.30, 1.30
hit_impulse		= 140
hit_type		= fire_wound
fire_distance           = 500
bullet_speed            = 1000
rpm                     = 400
rpm_empty_click         = 200
silencer_hit_power      = 1.30,1.30, 1.30, 1.30
silencer_hit_impulse    = 140
silencer_fire_distance  = 500
silencer_bullet_speed   = 1000

[mod_walther_damage]
hit_power               = 0.36, 0.36, 0.36, 0.36
hit_impulse	 	= 75
hit_type 		= fire_wound
fire_distance           = 80
bullet_speed		= 225
rpm                     = 225
rpm_empty_click 	= 120
silencer_hit_power      = 0.35, 0.35, 0.35, 0.35
silencer_hit_impulse    = 75
silencer_fire_distance  = 60
silencer_bullet_speed   = 150

[mod_wincheaster1300_damage]
hit_power        	= 0.70, 0.70, 0.70, 0.70
hit_impulse      	= 120
hit_type 		= fire_wound
fire_distance           = 60
bullet_speed		= 230
rpm                     = 94

[mod_wincheaster1300_trapper_damage]
hit_power        	= 0.9, 0.9, 0.9, 0.9
hit_impulse      	= 150
rpm                     = 105

[mod_xm8_damage]
hit_power               = 0.56, 0.56, 0.56, 0.56
hit_impulse             = 122
hit_type		= fire_wound
fire_distance           = 400
bullet_speed            = 700
rpm                     = 670
rpm_empty_click         = 200
silencer_hit_power      = 0.56, 0.56, 0.56, 0.56
silencer_hit_impulse    = 122
silencer_fire_distance  = 400
silencer_bullet_speed   = 700

[mod_fal_damage]
hit_power               = 0.70,0.70,0.70,0.70
hit_impulse             = 100
hit_type                = fire_wound
fire_distance           = 300
bullet_speed            = 700
rpm                     = 750
rpm_empty_click         = 200
silencer_hit_power      = 0.68,0.68,0.68,0.68
silencer_hit_impulse    = 100
silencer_fire_distance  = 260
silencer_bullet_speed   = 616

[mod_gs67_damage]
hit_power           	= 3.10, 3.10, 3.10, 3.10
hit_impulse		= 200
hit_type 		= fire_wound
fire_distance           = 2000
bullet_speed		= 15000
rpm                     = 55
rpm_empty_click         = 200
silencer_hit_power      = 3.10, 3.10, 3.10, 3.10
silencer_hit_impulse    = 200
silencer_fire_distance  = 1000
silencer_bullet_speed   = 15000

[mod_m1000_damage]
hit_power           	= 1.15, 1.15, 1.15, 1.15
hit_impulse		= 215
hit_type 		= fire_wound
fire_distance           = 1800
bullet_speed		= 1200
rpm                     = 140
rpm_empty_click         = 200

[mod_mgl_damage]
hit_power        	= 1.60, 1.60, 1.60, 1.60
hit_impulse             = 150
hit_type 		= fire_wound
fire_distance       	= 350
bullet_speed		= 50
rpm                 	= 115

[mod_oicw_damage]
hit_power		= 0.72, 0.72, 0.72, 0.72
hit_impulse		= 220
hit_type		= fire_wound
fire_distance           = 500
bullet_speed         	= 900
rpm                     = 850
silencer_hit_power      = 0.71, 0.71, 0.71, 0.71
silencer_hit_impulse    = 200
silencer_fire_distance  = 400
silencer_bullet_speed   = 700

[mod_aek919k_damage]
hit_power               = 0.32, 0.32, 0.32, 0.32
hit_impulse             = 100 
hit_type                = fire_wound 
fire_distance           = 150    
bullet_speed            = 325
rpm                     = 1000
rpm_empty_click         = 200
silencer_hit_power      = 0.31, 0.31, 0.31, 0.31
silencer_hit_impulse    = 90
silencer_fire_distance  = 130
silencer_bullet_speed   = 310

[mod_aek971_damage]
hit_power               = 0.72,0.72,0.72,0.72
hit_impulse             = 200
hit_type                = fire_wound
fire_distance           = 500
bullet_speed            = 880
rpm                     = 850
rpm_empty_click         = 200
silencer_hit_power      = 0.71,0.71,0.71,0.71
silencer_hit_impulse    = 200
silencer_fire_distance  = 412
silencer_bullet_speed   = 820

[mod_saiga_damage]
hit_power               = 0.48,0.48,0.48,0.48
hit_impulse             = 120
hit_type                = fire_wound
fire_distance           = 120
bullet_speed            = 400
rpm                     = 200
rpm_empty_click         = 200
silencer_hit_power      = 0.48,0.48,0.48,0.48
silencer_hit_impulse    = 120
silencer_fire_distance  = 120
silencer_bullet_speed   = 315

[mod_tt33_damage]
hit_power           	= 0.48, 0.48, 0.48, 0.48
hit_impulse	 	= 75
hit_type 		= fire_wound
fire_distance           = 100
bullet_speed		= 420
rpm                     = 200
rpm_empty_click 	= 120
silencer_hit_power      = 0.47, 0.47, 0.47, 0.47
silencer_hit_impulse    = 75
silencer_fire_distance  = 80
silencer_bullet_speed   = 400

[mod_usas12_damage]
hit_power               = 0.80,0.80,0.80,0.80
hit_impulse             = 250
hit_type                = fire_wound
fire_distance           = 100
bullet_speed            = 330
rpm                     = 260
rpm_empty_click         = 200

[mod_1887_damage]
hit_power        	= 0.96, 0.96, 0.96, 0.96
hit_impulse      	= 100
hit_type 		= fire_wound
fire_distance           = 100
bullet_speed		= 245
rpm                     = 50

[mod_ks23_damage]
hit_power        	= 0.95, 0.95, 0.95, 0.95
hit_impulse      	= 180
hit_type 		= fire_wound
fire_distance           = 100
bullet_speed		= 233
rpm                     = 90

[mod_m249_damage]
hit_power               = 0.91, 0.91, 0.91, 0.91
hit_impulse             = 180
hit_type                = fire_wound
fire_distance           = 140
bullet_speed            = 600
rpm                     = 950
rpm_empty_click         = 200
silencer_hit_power      = 0.90, 0.90, 0.90, 0.90
silencer_hit_impulse    = 180
silencer_fire_distance  = 130
silencer_bullet_speed   = 570