[wpn_colt1911]:identity_immunities,weapon_probability,default_weapon_params,mod_colt1911,mod_colt1911_damage,mod_colt1911_sounds,mod_pistol2_particles,cost_wpn_colt1911
GroupControlSection	= spawn_group
$spawn                  = "weapons\colt1911"					
$npc			= on				
$prefetch 		= 8
scheduled            	= off             
cform                   = skeleton
class                   = WP_PM
ef_weapon_type		= 5
;-----------[Главные параметры]----------------;
inv_weight		= 1.1
inv_name		= st_wpn_colt1911
inv_name_short		= st_wpn_colt1911
description		= st_wpn_colt1911_descr
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x		= 8
inv_grid_y		= 25
upgr_icon_x		= 268
upgr_icon_y		= 270
upgr_icon_width		= 192
upgr_icon_height   	= 123
ammo_elapsed		= 7
ammo_mag_size		= 7
ammo_class		= ammo_11.43x23_fmj, ammo_11.43x23_hydro
;-------------[Модернизация]-------------------;
upgrades                = up_gr_firstab_colt1911, up_gr_firstc_colt1911, up_gr_firstd_colt1911, up_gr_firstef_colt1911, up_gr_seconab_colt1911, up_gr_seconc_colt1911, up_gr_second_colt1911, up_gr_seconef_colt1911, up_gr_thirdab_colt1911, up_gr_thirdc_colt1911, up_gr_thirdd_colt1911, up_gr_fourtab_colt1911, up_gr_fourtcd_colt1911, up_gr_fifthab_colt1911, up_gr_change_components_colt1911
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_colt1911
scope_status		= 0
silencer_status		= 2
grenade_launcher_status = 0
zoom_enabled		= true
zoom_rotate_time	= 0.25
scope_zoom_factor	= 55
silencer_name  	        = wpn_addon_silencer_11.43x23
silencer_x 		= 62
silencer_y 		= -13
;--------------[Дисперсия]---------------------;
fire_dispersion_base	= 0.26
control_inertion_factor = 1.0
crosshair_inertion      = 3.45
cam_return		= 0
cam_relax_speed         = 7
cam_relax_speed_ai      = 360
cam_dispersion          = 1.8
cam_dispersion_inc	= 1.8	
cam_dispersion_frac	= 1.0	
cam_max_angle		= 10.0	
cam_max_angle_horz	= 10.0	
cam_step_angle_horz	= 1.2	
PDM_disp_base 		= 0.5
PDM_disp_vel_factor 	= 1.1
PDM_disp_accel_factor 	= 1.1
PDM_disp_crouch	 	= 1.0
PDM_disp_crouch_no_acc 	= 1.0
fire_dispersion_condition_factor = 10
;--------[Держания ствола в руках НПС]---------;
position                = -0.021, -0.085, 0.0
orientation             = 0, 0, 0
;-----------[Другие параметры]-----------------;
use_aim_bullet		= false
time_to_aim		= 1.0
hud                     = wpn_colt1911_hud
misfire_probability     = 0.005
misfire_start_condition	= 0.6
misfire_end_condition	= 0.1
misfire_start_prob	= 0.007
misfire_end_prob	= 0.07
condition_shot_dec      = 0.0034
condition_queue_shot_dec= 0.0034
hand_dependence		= 1
single_handed		= 1
zoom_dof		= -1000, 1.0, 1000
reload_dof		= 0.0, 0.5, 5, 1.7
holder_range_modifier	= 1.0               
holder_fov_modifier	= 1.0              
min_radius              = 5
max_radius              = 30
slot 			= 1
animation_slot		= 1
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor	= 1
kill_msg_x		= 161
kill_msg_y		= 153
kill_msg_width		= 37
kill_msg_height		= 24
visual                  = dynamics\weapons\wpn_colt1911\wpn_colt1911.ogf
fire_point              = 0.0, 0.133, 0.161
shell_point		= 0.0, 0.133, 0.047
shell_dir		= 0.0, 0.0, 0.4
light_color		= 0.6,0.5,0.3
light_range		= 3.0
light_var_color		= 0.05
light_var_range		= 0.5
light_time 		= 0.2
ph_mass			= 1
silencer_light_color	= 0.6,0.5,0.3
silencer_light_range	= 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time 	= 0.2

[wpn_colt1911_hud]:hud_base
zoom_hide_crosshair	= true
hands_position		= -0.021000,-0.160000,0.002500
hands_orientation	= -0.500000,1.000000,1.149999
hands_position_16x9	= 0.033000,-0.189500,0.039000
hands_orientation_16x9	= 2.349998,2.749999,2.849998
item_position		= 0.000481,-0.000050,-0.004011
item_orientation	= 1.239378,-0.134046,-2.052052
item_visual             = dynamics\weapons\wpn_colt1911\wpn_colt1911_hud.ogf
attach_place_idx	= 0
shell_point		= 0.015,0.048,0.475
shell_bone              = wpn_body
fire_point		= 0,0.043,0.187
fire_bone               = wpn_body
anm_show		= colt1911_draw
anm_show_empty		= colt1911_draw, colt1911_opened
anm_hide             	= colt1911_holster
anm_hide_empty          = colt1911_holster, colt1911_opened
anm_idle             	= colt1911_idle
anm_idle_empty         	= colt1911_idle, colt1911_opened
anm_shots		= colt1911_shoot
anm_shot_l		= colt1911_shoot, colt1911_open
anm_idle_aim		= colt1911_idle_aim
anm_idle_aim_empty	= colt1911_idle_aim, colt1911_opened
anm_reload		= colt1911_reload
anm_reload_empty	= colt1911_reload, colt1911_close
anm_idle_moving 	= colt1911_idle_moving
anm_idle_moving_empty	= colt1911_idle_moving, colt1911_opened
anm_idle_sprint		= colt1911_idle_sprint
anm_idle_sprint_empty	= colt1911_idle_sprint, colt1911_opened
anm_bore		= colt1911_idle_bore
anm_bore_empty		= colt1911_idle_bore, colt1911_opened
aim_hud_offset_pos	= -0.106000,0.034000,0.000000
aim_hud_offset_rot	= -0.005000,0.005000,-0.007500
gl_hud_offset_pos	= 0,0,0
gl_hud_offset_rot	= 0,0,0
lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0
aim_hud_offset_pos_16x9 = -0.167499,0.065000,0.000000
aim_hud_offset_rot_16x9	= 0.027500,0.055000,0.025000
