[wpn_flamewerfer]:identity_immunities,weapon_probability,default_weapon_params,mod_flamewerfer,mod_flamewerfer_damage,mod_flamewerfer_sounds,cost_wpn_flamewerfer
GroupControlSection     = spawn_group
$spawn                  = "weapons\flamewerfer"
$npc                    = off
$prefetch               = 8
scheduled               = off
cform                   = skeleton
class                   = WP_AK74
ef_main_weapon_type     = 2
ef_weapon_type          = 8
default_to_ruck         = false
sprint_allowed          = true
weapon_class            = assault_rifle
;-----------[Главные параметры]----------------;
inv_weight              = 3.3
inv_name                = st_wpn_flamewerfer
inv_name_short          = st_wpn_flamewerfer
description             = st_wpn_flamewerfer_descr
inv_grid_width          = 5
inv_grid_height         = 2
inv_grid_x              = 31
inv_grid_y              = 8
upgr_icon_x		= 1729
upgr_icon_y		= 821
upgr_icon_width		= 100
upgr_icon_height   	= 100
ammo_elapsed            = 50
ammo_mag_size           = 240
fire_modes              = 1, -1
ammo_class              = ammo_flw
grenade_class           = ammo_vog-25, ammo_box_10_vog
;-----------[Модернизация]----------------------;
upgrades                = 
installed_upgrades      =
upgrade_scheme          = 
scope_status            = 0
silencer_status         = 0
grenade_launcher_status = 0
zoom_enabled            = false
zoom_rotate_time        = 0.25
scope_zoom_factor       = 50
;------------[Дисперсия]------------------------;
fire_dispersion_base    = 1.2
control_inertion_factor = 1.2f
crosshair_inertion	= 6
cam_return		= 0
cam_relax_speed         = 10
cam_relax_speed_ai      = 360
cam_dispersion          = 0.7
cam_dispersion_inc      = 0.7
cam_dispersion_frac     = 0.7
cam_max_angle		= 15.0
cam_max_angle_horz      = 5.0
cam_step_angle_horz     = 0.35
zoom_cam_relax_speed    = 10
zoom_cam_relax_speed_ai = 360
zoom_cam_dispersion     = 0.7
zoom_cam_dispersion_inc = 0.7
zoom_cam_dispersion_frac= 0.7
zoom_cam_max_angle      = 10.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_step_angle_horz= 0.3
PDM_disp_base 		= 1.0
PDM_disp_vel_factor 	= 1.9
PDM_disp_accel_factor 	= 1.9
PDM_disp_crouch	 	= 1.0
PDM_disp_crouch_no_acc 	= 0.9
fire_dispersion_condition_factor = 15
;--------[Держания ствола в руках НПС]---------;
strap_position          = -0.26,-0.11,0.25                                
strap_orientation       = -15,-9,110                                        
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1
position                = -0.026,-0.1,0
orientation             = 0, 0, 0
;-----------[Другие параметры]------------------;
use_aim_bullet          = false
time_to_aim             = 3.0
hud                     = wpn_flamewerfer_hud
misfire_probability     = 0.005
misfire_start_condition	= 0.6
misfire_end_condition   = 0.1
misfire_start_prob	= 0.003
misfire_end_prob	= 0.043
condition_shot_dec      = 0.001
condition_queue_shot_dec= 0.0012
launch_speed            = 0
hand_dependence         = 1
single_handed           = 0
zoom_dof                = 0.5, 1.0, 180
reload_dof              = 0.0, 0.5, 5, 2
holder_range_modifier   = 1.0 
holder_fov_modifier     = 1.0
min_radius              = 30
max_radius              = 100
slot                    = 2
animation_slot          = 2
fire_point              = 0,0.218,0.656        
fire_point2             = 0,0.161,0.583
flame_particles         = static\monsters_fire_stop
;smoke_particles         = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
explode_particles       = explosions\expl_car 
shell_point             = 0,0.216,0.174     
shell_particles         = ;weapons\generic_shells
shell_particles         = ;weapons\generic_shells
kill_msg_x              = 0
kill_msg_y              = 28
kill_msg_width          = 84
kill_msg_height         = 28
startup_ammo            = 90
visual                  = dynamics\weapons\wpn_flamewerfer\wpn_flamewerfer.ogf
light_disabled          = false
light_color             = 0.6,0.5,0.3
light_range             = 5
light_var_color         = 0.05
light_var_range         = 0.5
light_time              = 0.2
ph_mass                 = 10
silencer_smoke_particles= weapons\generic_shoot_00
silencer_light_color    = 0.6,0.5,0.3
silencer_light_range    = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time     = 0.2

[wpn_flamewerfer_hud]
zoom_hide_crosshair     = true
attach_place_idx        = 0
item_visual             = dynamics\weapons\wpn_flamewerfer\wpn_flamewerfer_hud
hands_position		= 0.020500,-0.206999,0.261999; -0.120500,-0.180999,0.132501
hands_orientation	= 3.349998,2.599999,-0.050000; -2.599998,0.000000,-2.549999
hands_position_16x9	= 0.020500,-0.165999,0.209500; -0.119500,-0.199000,0.091000
hands_orientation_16x9	= 3.649998,1.050001,-0.050000; -0.750000,1.700000,-4.199999
item_position		= 0,-0.15,0.04;0.004111,0.008527,-0.005906
item_orientation	= 0,0,0; -15.488927,-3.320898,367.220154
shell_point             = 0.017,0.054,0.17
shell_dir               = 0.0, 1.0, 0.0
shell_bone              = wpn_body
fire_point		= 0,0,0; 0,0.042,0.684
fire_bone               = wpn_body
fire_point2             = 0.0,-0.011,0.553
fire_bone2              = wpn_body
anm_show		= rpg7_draw
anm_hide                = rpg7_holster
anm_idle                = rpg7_idle_aim
anm_idle_sprint         = rpg7_idle
anm_idle_moving         = rpg7_idle
anm_shots               = rpg7_idle_aim
anm_reload              = rpg7_holster
anm_idle_aim            = rpg7_idle_aim
anm_switch              = ak74_switch_off      
anm_switch_g            = ak74_switch_on         
anm_bore                = rpg7_idle
anm_hide_w_gl           = ak74_holster_w_gl
anm_show_w_gl           = ak74_draw_w_gl
anm_idle_w_gl           = ak74_idle_w_gl
anm_shots_w_gl          = ak74_shoot_w_gl
anm_reload_w_gl         = ak74_reload_w_gl
anm_idle_w_gl_aim       = ak74_idle_aim_w_gl
anm_idle_sprint_w_gl    = ak74_idle_sprint_w_gl
anm_idle_moving_w_gl    = ak74_idle_moving_w_gl
anm_bore_w_gl           = ak74_idle_bore_w_gl
anm_show_g              = ak74_draw_w_gl
anm_hide_g              = ak74_holster_w_gl	
anm_idle_g              = ak74_idle_w_gl	
anm_reload_g            = ak74_reload_grenade
anm_idle_g_aim          = ak74_idle_aim_w_gl
anm_shots_g             = ak74_shoot_grenade
anm_idle_sprint_g       = ak74_idle_sprint_w_gl
anm_idle_moving_g       = ak74_idle_moving_w_gl
anm_bore_g              = ak74_idle_bore_w_gl
aim_hud_offset_pos	= -0.101500,0.012500,-0.018000
aim_hud_offset_rot	= -0.032500,-0.032500,0.020000
aim_hud_offset_pos_16x9	= -0.100000,0.033500,0.029000
aim_hud_offset_rot_16x9	= 0.002500,-0.002500,-0.007500
gl_hud_offset_pos       = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot       = 0,0,0;-0.145000,0.000000,0.000000
gl_hud_offset_pos_16x9  = 0,0,0;-0.130000,0.003500,0.000500
gl_hud_offset_rot_16x9  = 0,0,0;0.052500,0.045000,-0.010000
lean_hud_offset_pos     = 0,0,0
lean_hud_offset_rot     = 0,0,0