;---------------------------------------------------------------------------------------;
;                                  Общие модификации                                    ;
;---------------------------------------------------------------------------------------;
[wpn_ak101]:wpn_ak74,mod_ak101,mod_ak101_damage,mod_ak101_sounds,cost_wpn_ak101
$spawn		        = "weapons\ak101"
upgrades                = up_gr_firstab_ak74, up_gr_firstcd_ak74, up_gr_firste_ak74, up_gr_firstf_ak74, up_gr_seconab_ak74, up_gr_seconc_ak74, up_gr_second_ak74, up_gr_seconef_ak74, up_gr_thirdab_ak74, up_gr_thirdc_ak74, up_gr_thirdd_ak74, up_gr_thirdef_ak74, up_gr_fourtab_ak74, up_gr_fourtcd_ak74, up_gr_fourtef_ak74, up_gr_fifthab_ak74_3, up_gr_fifthcd_ak74, up_gr_change_components_ak74
inv_weight              = 4.0
inv_grid_width          = 5
inv_grid_height         = 2
inv_grid_x              = 20
inv_grid_y              = 0
inv_name                = st_wpn_ak101
inv_name_short          = st_wpn_ak101
description             = st_wpn_ak101_descr
ammo_elapsed            = 30
ammo_mag_size           = 30
silencer_x              = 221
silencer_y              = 11
grenade_launcher_x      = 112
grenade_launcher_y      = 23
condition_shot_dec      = 0.0004
condition_queue_shot_dec= 0.0005
fire_dispersion_base    = 0.17
control_inertion_factor = 1.1f
PDM_disp_base 		= 0.6
fire_dispersion_condition_factor = 12
cam_dispersion          = 0.5
cam_dispersion_inc      = 0.5
cam_dispersion_frac     = 0.5
zoom_cam_dispersion     = 0.5
zoom_cam_dispersion_inc = 0.45
zoom_cam_dispersion_frac= 0.5
visual                  = dynamics\weapons\wpn_ak101\wpn_ak101.ogf
hud                     = wpn_ak101_hud
[wpn_ak101_hud]:wpn_ak74_hud
item_visual             = dynamics\weapons\wpn_ak101\wpn_ak101_hud.ogf
[scope_ak101]
scope_name 		= wpn_addon_scope
scope_x              	= 41
scope_y                 = -5
[scope_x2.7_ak101]
scope_name 		= wpn_addon_scope_x2.7
scope_x              	= 41
scope_y                 = -5
[scope_live_detector_ak101]
scope_name 		= wpn_addon_scope_detector
scope_x              	= 41
scope_y                 = -5
[scope_night_ak101]
scope_name 		= wpn_addon_scope_night
scope_x              	= 41
scope_y                 = -5

[wpn_ak105]:wpn_ak101,mod_ak105,mod_ak105_damage,mod_ak105_sounds,cost_wpn_ak105
$spawn		        = "weapons\ak105"
upgrades                = up_gr_firstab_ak74, up_gr_firstcd_ak74, up_gr_firste_ak74, up_gr_firstf_ak74, up_gr_seconab_ak74, up_gr_seconc_ak74, up_gr_second_ak74, up_gr_seconef_ak74, up_gr_thirdab_ak74, up_gr_thirdc_ak74, up_gr_thirdd_ak74, up_gr_thirdef_ak74, up_gr_fourtab_ak74, up_gr_fourtcd_ak74, up_gr_fourtef_ak74, up_gr_fifthab_ak74_4, up_gr_fifthcd_ak74, up_gr_change_components_ak74
inv_weight              = 4.0
inv_grid_width          = 5
inv_grid_height         = 2
inv_grid_x              = 25
inv_grid_y              = 0
inv_name                = st_wpn_ak105
inv_name_short          = st_wpn_ak105
description             = st_wpn_ak105_descr
ammo_elapsed            = 46
ammo_mag_size           = 46
silencer_x              = 232
silencer_y              = 2
grenade_launcher_x      = 138
grenade_launcher_y      = 15
snd_reload              = weapons\wpn_ak47\ak47_reload,0.7
condition_shot_dec      = 0.0004
condition_queue_shot_dec= 0.0005
fire_dispersion_base    = 0.12
control_inertion_factor = 1.0f
PDM_disp_base 		= 0.5
fire_dispersion_condition_factor = 11
cam_dispersion          = 0.4
cam_dispersion_inc      = 0.4
cam_dispersion_frac     = 0.4
zoom_cam_dispersion     = 0.4
zoom_cam_dispersion_inc = 0.35
zoom_cam_dispersion_frac= 0.4
visual                  = dynamics\weapons\wpn_ak105\wpn_ak105.ogf
hud                     = wpn_ak105_hud
[wpn_ak105_hud]:wpn_ak74_hud
item_visual             = dynamics\weapons\wpn_ak105\wpn_ak105_hud.ogf
[scope_ak105]
scope_name 		= wpn_addon_scope
scope_x              	= 43
scope_y                 = -12
[scope_x2.7_ak105]
scope_name 		= wpn_addon_scope_x2.7
scope_x              	= 43
scope_y                 = -12
[scope_live_detector_ak105]
scope_name 		= wpn_addon_scope_detector
scope_x              	= 43
scope_y                 = -12
[scope_night_ak105]
scope_name 		= wpn_addon_scope_night
scope_x              	= 43
scope_y                 = -12

[wpn_svd_tiger]:wpn_svd,mod_svd_tiger,mod_svd_tiger_damage,mod_svd_tiger_sounds,cost_wpn_svd_tiger
$spawn		        = "weapons\svd_tiger"
weapon_type             = unique_sniper_rifle
inv_weight		= 4.25
inv_name                = st_wpn_svd_tiger
inv_name_short          = st_wpn_svd_tiger
description             = st_wpn_svd_tiger_descr
inv_grid_width		= 6
inv_grid_height		= 2
inv_grid_x		= 20
inv_grid_y		= 6
ammo_mag_size		= 10
ammo_class		= ammo_7.62x54_7h1, ammo_7.62x54_sv, ammo_dumdum
scope_dynamic_zoom      = on
scope_zoom_factor	= 10
condition_shot_dec      = 0.0032
condition_queue_shot_dec= 0.0032
fire_dispersion_base	= 0.09
control_inertion_factor	= 1.8f
crosshair_inertion      = 9.5
PDM_disp_base 		= 1.5
PDM_disp_vel_factor 	= 2.0
PDM_disp_accel_factor 	= 2.0
PDM_disp_crouch	 	= 0.9
PDM_disp_crouch_no_acc 	= 0.9
hud                     = wpn_svd_tiger_hud
visual                  = dynamics\weapons\wpn_svdr\wpn_svdr.ogf
[wpn_svd_tiger_hud]:hud_base
zoom_hide_crosshair	= true
attach_place_idx	= 0
item_visual		= dynamics\weapons\wpn_svdr\wpn_svdr_hud
hands_position		= -0.063500,-0.150999,0.099000
hands_orientation	= -0.049999,0.750000,1.550001
hands_position_16x9	= -0.058500,-0.165999,0.045000
hands_orientation_16x9	= 0.650000,1.200000,0.800001
item_position		= 0,0,0
item_orientation	= 0,0,0
shell_point		= 0.025,0.055,0.221
shell_dir               = 0.0, 1.0, 0.0
shell_bone		= wpn_body
fire_point		= 0,0.043,1.002
fire_bone               = wpn_body
aim_hud_offset_pos	= -0.052500,0.016499,-0.123000
aim_hud_offset_rot	= 0.000000,0.000000,0.000000
aim_hud_offset_pos_16x9	= -0.053500,0.024000,-0.055500
aim_hud_offset_rot_16x9	= 0.000000,0.000000,0.000000
gl_hud_offset_pos	= 0,0,0
gl_hud_offset_rot	= 0,0,0
lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0
anm_show		= svd_draw
anm_hide             	= svd_holster
anm_shots		= svd_shoot
anm_reload		= svd_reload
anm_bore		= svd_idle_bore
anm_idle             	= svd_idle
anm_idle_aim		= svd_idle_aim
anm_idle_moving 	= svd_idle_moving
anm_idle_sprint	        = svd_idle_moving

[wpn_mp5_octopus]:wpn_mp5,mod_mp5_octopus,mod_mp5_octopus_damage,mod_mp5_octopus_sounds,cost_wpn_mp5_octopus
$spawn		        = "weapons\wpn_mp5_octopus"
weapon_type             = unique_rifle
inv_weight              = 2.7
inv_grid_width          = 4
inv_grid_height         = 2
inv_grid_x              = 26
inv_grid_y              = 2
upgr_icon_x		= 1363
upgr_icon_y		= 308
upgr_icon_width		= 262
upgr_icon_height   	= 103
inv_name                = st_wpn_mp5_octopus
inv_name_short          = st_wpn_mp5_octopus
description             = st_wpn_mp5_octopus_descr
ammo_elapsed            = 30
ammo_mag_size           = 30
silencer_x              = 187            
silencer_y              = 4
condition_shot_dec      = 0.0005
condition_queue_shot_dec= 0.0006
fire_dispersion_base    = 0.26
PDM_disp_base 		= 0.4
fire_point              = 0.0, 0.188, 0.392
fire_point2             = 0.0, 0.188, 0.392
shell_point             = 0.0, 0.188, 0.082
shell_dir               = 0.0, 1.0, 0.0
position                = -0.026, -0.125, -0.03
orientation             = 0, -10, 0
visual                  = dynamics\weapons\wpn_mp5a2\wpn_mp5a2.ogf
hud                     = wpn_mp5_octopus_hud
[wpn_mp5_octopus_hud]
zoom_hide_crosshair     = true
attach_place_idx        = 0
item_visual             = dynamics\weapons\wpn_mp5a2\wpn_mp5a2_hud.ogf
hands_position		= -0.106500,-0.162000,0.113001
hands_orientation	= -6.720007,-0.200001,-5.400002
hands_position_16x9	= -0.100500,-0.191500,0.135500
hands_orientation_16x9	= -3.999999,3.199998,-6.000006
item_position		= 0.014173,-0.001619,-0.004513
item_orientation	= 4.989572,-0.300002,366.138245
shell_point             = 0.021,0.099,0.286
shell_dir               = 0.0, 1.0, 0.0
shell_bone              = wpn_body
fire_point		= 0,0.068,0.439
fire_bone               = wpn_body
fire_point2		= -0.030000,0.074500,-0.037000
fire_bone2              = wpn_body
anm_show                = mp5_draw
anm_hide                = mp5_holster
anm_idle                = mp5_idle
anm_idle_sprint         = mp5_idle_sprint
anm_idle_moving         = mp5_idle_moving
anm_shots               = mp5_shoot
anm_reload              = mp5_reload
anm_idle_aim            = mp5_idle_aim
anm_bore                = mp5_idle_bore
aim_hud_offset_pos	= -0.080500,0.002500,-0.018000
aim_hud_offset_rot      = -0.035000,-0.032500,0.010000
aim_hud_offset_pos_16x9	= -0.088000,0.037500,0.029000
aim_hud_offset_rot_16x9	= 0.025000,0.015000,-0.017500
gl_hud_offset_pos       = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot       = 0,0,0;-0.145000,0.000000,0.000000
gl_hud_offset_pos_16x9  = 0,0,0;-0.130000,0.003500,0.000500
gl_hud_offset_rot_16x9  = 0,0,0;0.052500,0.045000,-0.010000
lean_hud_offset_pos     = 0,0,0
lean_hud_offset_rot     = 0,0,0

[wpn_lr300_limit]:wpn_lr300,mod_lr300_limit,mod_lr300_limit_damage,mod_lr300_limit_sounds,cost_wpn_lr300_limit
$spawn		        = "weapons\wpn_lr300_limit"
weapon_type             = unique_rifle
inv_weight              = 2.8
inv_grid_width          = 5
inv_grid_height         = 2
inv_grid_x              = 30
inv_grid_y              = 0
inv_name                = st_wpn_lr300_limit
inv_name_short          = st_wpn_lr300_limit
description             = st_wpn_lr300_limit_descr
ammo_elapsed            = 30
ammo_mag_size           = 30
ammo_class		= ammo_5.56x45_ss190,ammo_5.56x45_ap,ammo_5.56x45_gd
condition_shot_dec      = 0.0005
condition_queue_shot_dec= 0.00055
fire_dispersion_base    = 0.20
PDM_disp_base 		= 0.4
silencer_x              = 229              
silencer_y              = 4
grenade_launcher_x      = 138          
grenade_launcher_y      = 27
scopes_sect	        = scope_susat_lr_limit, scope_susat_x1.6_lr_limit, scope_susat_custom_lr_limit, scope_susat_dusk_lr_limit, scope_susat_night_lr_limit, scope_susat_detector_lr_limit
;visual                  = dynamics\weapons\wpn_lr300_limit\wpn_lr300_limit.ogf
;hud                     = wpn_lr300_limit_hud
[wpn_lr300_limit_hud]:wpn_lr300_hud
item_visual             = dynamics\weapons\wpn_lr300_limit\wpn_lr300_limit_hud.ogf

[wpn_autocolt]:wpn_colt1911,mod_autocolt,mod_autocolt_damage,mod_autocolt_sounds,cost_wpn_autocolt
$spawn		        = "weapons\wpn_autocolt"
class                   = WP_LR300
ef_weapon_type		= 6
weapon_class 		= assault_rifle
fire_modes              = 1,2,3,-1
weapon_type             = unique_pistol
inv_weight              = 1.97
inv_grid_width          = 2
inv_grid_height         = 2
inv_grid_x              = 23
inv_grid_y              = 8
upgr_icon_x		= 1367
upgr_icon_y		= 11
upgr_icon_width		= 155
upgr_icon_height   	= 115
inv_name                = st_wpn_autocolt
inv_name_short          = st_wpn_autocolt
description             = st_wpn_autocolt_descr
ammo_elapsed            = 25
ammo_mag_size           = 25
ammo_class		= ammo_9x18_fmj, ammo_9x18_pmm, ammo_9x18_hpm
condition_shot_dec      = 0.0010
condition_queue_shot_dec= 0.0011
silencer_name  	        = wpn_addon_silencer
silencer_x 		= 91
silencer_y 		= 0
fire_dispersion_base	= 0.9
control_inertion_factor = 1.0
crosshair_inertion      = 3.45
cam_return		= 0
cam_relax_speed         = 1
cam_relax_speed_ai      = 360
cam_dispersion          = 1.8
cam_dispersion_inc	= 1.8
cam_dispersion_frac	= 1.0
cam_max_angle		= 8.0
cam_max_angle_horz	= 4.0
cam_step_angle_horz	= 0.6
PDM_disp_base 		= 1.0
PDM_disp_vel_factor 	= 1.1
PDM_disp_accel_factor 	= 1.1
PDM_disp_crouch	 	= 1.0
PDM_disp_crouch_no_acc 	= 1.0
fire_dispersion_condition_factor = 10
visual                  = dynamics\weapons\wpn_autocolt\wpn_autocolt.ogf
hud                     = wpn_autocolt_hud
[wpn_autocolt_hud]:wpn_colt1911_hud
item_visual		= dynamics\weapons\wpn_autocolt\wpn_autocolt_hud.ogf

[wpn_fn2000_hurricane]:wpn_fn2000,mod_fn2000_hurricane,mod_fn2000_hurricane_damage,mod_fn2000_hurricane_sounds,cost_wpn_fn2000_hurricane
$spawn		        = "weapons\fn2000_hurricane"
weapon_type             = unique_rifle
inv_weight              = 4.9
inv_grid_width          = 4
inv_grid_height         = 2
inv_grid_x              = 32
inv_grid_y              = 10
upgr_icon_x		= 1347
upgr_icon_y		= 549
upgr_icon_width		= 287
upgr_icon_height   	= 148
inv_name                = st_wpn_fn2000_hurricane
inv_name_short          = st_wpn_fn2000_hurricane
description             = st_wpn_fn2000_hurricane_descr
ammo_elapsed            = 80
ammo_mag_size           = 80
scope_zoom_factor       = 20
grenade_launcher_status = 0
silencer_x 		= 184
silencer_y 		= 17
zoom_cam_dispersion     = 0.25
zoom_cam_dispersion_inc = 0.14
zoom_cam_dispersion_frac= 0.97
condition_shot_dec      = 0.0004
condition_queue_shot_dec= 0.0004
fire_point              = 0.000000,0.184,0.35
fire_point2             = 0.0, 0.123, 0.398
shell_point       	= -0.020000,0.186000,0.200000
position                = -0.026, -0.132, 0.0
orientation             = 0, 0, 0
visual                  = dynamics\weapons\wpn_f2000\wpn_f2000.ogf
hud                     = wpn_fn2000_hurricane_hud
[wpn_fn2000_hurricane_hud]:hud_base
zoom_hide_crosshair	= true
attach_place_idx	= 0
item_visual		= dynamics\weapons\wpn_f2000\wpn_f2000_hud.ogf
hands_position		= -0.081500,-0.204000,0.288000
hands_orientation       = 0.250001,0.649990,1.849998
hands_position_16x9	= -0.032000,-0.214499,0.299498
hands_orientation_16x9  = 2.149999,0.250000,1.399999
item_position		= 0.005280,0.016463,-0.003394
item_orientation	= -16.844534,-2.475593,361.820557
shell_point		= 0.037,0.063,0.118
shell_dir               = 0.0, 1.0, 0.0
shell_bone		= wpn_body
fire_point		= 0,0.054,0.358
fire_bone      	        = wpn_body
fire_point2		= 0.0,-0.008,0.408
fire_bone2		= wpn_body
anm_show             	= fn_2000_draw
anm_hide             	= fn_2000_holster
anm_idle             	= fn_2000_idle
anm_idle_sprint         = fn_2000_idle_sprint_gl
anm_idle_moving 	= fn_2000_idle_moving
anm_shots               = fn_2000_shoot
anm_reload              = fn_2000_reload
anm_idle_aim           	= fn_2000_idle_aim
anm_switch              = fn_2000_switch_off
anm_switch_g            = fn_2000_switch_on
anm_bore		= fn_2000_idle_bore
anm_show_w_gl           = fn_2000_draw
anm_hide_w_gl           = fn_2000_holster
anm_idle_w_gl           = fn_2000_idle
anm_shots_w_gl          = fn_2000_shoot
anm_reload_w_gl         = fn_2000_reload
anm_idle_w_gl_aim       = fn_2000_idle_aim
anm_idle_sprint_w_gl	= fn_2000_idle_sprint
anm_idle_moving_w_gl	= fn_2000_idle_moving
anm_bore_w_gl		= fn_2000_idle_bore
anm_show_g         	= fn_2000_draw_gl
anm_hide_g         	= fn_2000_holster_gl
anm_idle_g          	= fn_2000_idle_gl
anm_reload_g       	= fn_2000_reload_gl
anm_idle_g_aim      	= fn_2000_idle_aim_gl
anm_shots_g         	= fn_2000_shoot_gl
anm_idle_sprint_g	= fn_2000_idle_sprint_gl
anm_idle_moving_g	= fn_2000_idle_moving_gl
anm_bore_g		= fn_2000_idle_bore_gl
aim_hud_offset_pos	= -0.112000,0.029500,-0.318000
aim_hud_offset_rot	= 0.010000,0.002500,-0.010000
gl_hud_offset_pos	= -0.068500,-0.091000,0.000000
gl_hud_offset_rot	= -0.162500,0.000000,0.000000
lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0
aim_hud_offset_pos_16x9 = -0.112000,0.019500,-0.3018000
aim_hud_offset_rot_16x9 = 0.010000,0.002500,-0.010000
gl_hud_offset_pos_16x9	= -0.124500,-0.084000,0.000000
gl_hud_offset_rot_16x9	= -0.170000,0.030000,0.000000

[wpn_svd_dark]:wpn_svd,mod_svd_dark,mod_svd_dark_damage,mod_svd_dark_sounds,cost_wpn_svd_dark
$spawn		        = "weapons\svd_dark"
weapon_type             = unique_sniper_rifle
inv_weight		= 5.00
inv_name                = st_wpn_svd_dark
inv_name_short          = st_wpn_svd_dark
description             = st_wpn_svd_dark_descr
inv_grid_width		= 6
inv_grid_height		= 2
inv_grid_x		= 20
inv_grid_y		= 6
ammo_mag_size		= 10
ammo_class		= ammo_7.62x54_7h1, ammo_7.62x54_sv, ammo_dumdum
scope_zoom_factor	= 10
fire_dispersion_base	= 0.09
control_inertion_factor	= 1.9f
crosshair_inertion      = 9.3
installed_upgrades      = up_fourtc_svd
hud                     = wpn_svd_dark_hud
visual                  = dynamics\weapons\wpn_svd_dark\wpn_svd_dark.ogf
[wpn_svd_dark_hud]:hud_base
zoom_hide_crosshair	= true
attach_place_idx	= 0
item_visual		= dynamics\weapons\wpn_svd_dark\wpn_svd_dark_hud
hands_position		= -0.063500,-0.150999,0.099000
hands_orientation	= -0.049999,0.750000,1.550001
hands_position_16x9	= -0.058500,-0.165999,0.045000
hands_orientation_16x9	= 0.650000,1.200000,0.800001
item_position		= 0,0,0
item_orientation	= 0,0,0
shell_point		= 0.025,0.055,0.221
shell_dir               = 0.0, 1.0, 0.0
shell_bone		= wpn_body
fire_point		= 0,0.043,1.002
fire_bone               = wpn_body
aim_hud_offset_pos	= -0.052500,0.016499,-0.123000
aim_hud_offset_rot	= 0.000000,0.000000,0.000000
aim_hud_offset_pos_16x9	= -0.053500,0.024000,-0.055500
aim_hud_offset_rot_16x9	= 0.000000,0.000000,0.000000
gl_hud_offset_pos	= 0,0,0
gl_hud_offset_rot	= 0,0,0
lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0
anm_show		= svd_draw
anm_hide             	= svd_holster
anm_shots		= svd_shoot
anm_reload		= svd_reload_new
anm_bore		= svd_idle_bore
anm_idle             	= svd_idle
anm_idle_aim		= svd_idle_aim
anm_idle_moving 	= svd_idle_moving
anm_idle_sprint         = svd_nwm_idle_sprint